- The server is hosted by a 3rd party (MarksMod in this case).
- This is reproducible 100% of the time by myself, at home. Simply started a -server client and trying to connect to it will do the same.
- The ID is NOT the proper one for the players who try to connect.
- When testing player IDs in a self hosting MPMission (-host), the IDs are the proper one and there is no issue.
- Multiple players tried and have the same issue (you'll find at least 2 different ones in the attached .rpt)
- The game, both on the server AND the players' side has been re-installed fully at least once.
- Both players and server are updated to the latest data_f hotfix.
- Since the players do not actually connect, the server_log.log does not actually hold any information.