A simple example of how this can turn into a problem:
If the player is in a tank platoon, but he was not the commander of this platoon (player only commander of tank) and if the player's tank receives critical damage (right track or left track destroyed) then the player's tank can no longer move. But the AI-commander of a tank platoon will continue to give orders - "Return to formation" or "Attack enemy". **But in the this case, the player can't even tell that it's damaged!** The worst part of this case if in this squad has a repair specialist/engineer, he will not repair damaged tank, because the player is unable to report self damaged status. **In the status options, must be a status of "Damaged"** and the player must announce the damage. After that, the tank platoon commander (ai) should order to the repairer (if it exists in the his squad) - "repair the vehicle" or should be ordered toplayer - "leave the damaged tank" (if there is no repair specialist in the this squad) If this all will is done, then we get adequate gameplay!