- Create an empty mission with a character for yourself and a NATO Rifleman (They have the texture slot for arm patchs) on the NATO rifleman place the following on their init:
if (isServer) then { this setObjectTextureGlobal [1,"\a3\UI_F_Bootcamp\Data\CfgUnitInsignia\bi_ca.paa"] };
- Observe in the editor, that the unit patch shows.
- Export to MPMissions and place on a dedicated server/someone else hosting.
- Observe that the texture is not set.