Now I have made my AP ammo do slightly more damage to somewhat make up for the broken feature
Below you will see my classes for the ammo, and you will see log data from my live servers for testing
I must also add that the player is wearing a plate carrier, where I have also modified to soak up 50% of damage.
class **PlateCarrierVest**: Clothing
{
scope = 2;
class DamageSystem
{
class GlobalArmor
{
class Projectile
{
class Health
{
**damage = 0.5;**
};
class Blood
{
damage = 0;
};
class Shock
{
damage = 0.5;
};
};
--- continued ----
class **Bullet_9x39AP**: Bullet_Base
{
scope = 2;
caliber=3.1;
class DamageApplied
{
type = "Projectile";
dispersion = 0.0;
bleedThreshold = 1.0;
defaultDamageOverride[] = {{0.95,1.0}};
class Health
{
damage = 100;
**armorDamage = 3;**
};
class Blood
{
damage = 100;
};
class Shock
{
damage = 100;
};
};
class NoiseHit
{
strength=10;
type="shot";
};
};
class **Bullet_9x39**: Bullet_Base
{
scope = 2;
caliber=2.1;
class DamageApplied
{
type = "Projectile";
dispersion = 0.0;
bleedThreshold = 1.0;
class Health
{
damage = 75;
};
class Blood
{
damage = 100;
};
class Shock
{
damage = 75;
damageOverride[] = {{0.9,1.0}};
};
};
};
18:52:20 | Player "[ADMIN] xiKidBuu" (id=DuHQZK0R0Z13YgKqzKlg7FYkArnPU_PJZ7KCo_fAwc8= pos=<1616.3, 15162.2, 442.6>)[HP: 80] hit by Player "FutureSixx" (id=mcSLPCm-MxOa5FqSJYI0F7ln2MArR4p139e50ctAxVw= pos=<1614.5, 15166.8, 442.5>) into Torso(24) for 20 damage **(Bullet_9x39AP)** with SVAL from 4.94714 meters
18:55:49 | Player "[ADMIN] xiKidBuu" (id=DuHQZK0R0Z13YgKqzKlg7FYkArnPU_PJZ7KCo_fAwc8= pos=<1614.3, 15161.9, 442.5>)[HP: 85.1158] hit by Player "FutureSixx" (id=mcSLPCm-MxOa5FqSJYI0F7ln2MArR4p139e50ctAxVw= pos=<1614.5, 15166.8, 442.5>) into Torso(24) for 14.8819 damage **(Bullet_9x39)** with SVAL from 4.85901 meters