To try and replicate this experiment:
* Create a multi-player, Conflict Everon game with 128 players
* Enter credentials to become Game Master
* In Scenario Options use the slider to set different factors for spawning
* The multiples used were: x2, x3, x4, x0.5, x0.1
* Set the cost of spawning to a higher multiplier for the game
* Announce on team radio and through using the chat for the opposing team that the server is testing higher cost in supplies for spawning
* Ask on radio and in the in-game chat for feedback
For the first week, we started at x2 and then rapidly moved to x3. For the second week we moved to x3.5. The final week was at x4. We concluded with a day of testing at x0.5 and one more day to conclude at x0.1