1) Completely empty the entries in the types.xml file and add only one item to spawn in the world. In this example, we are using the TL_Wooden_Crate_Medium_Civil, which is a reskinned version of the vanilla Protective Case.
2) Set the nominal value to 3000, the minimal value to 2999, the lifetime to 3600, and the restock value to 0.
3) Enable the 'log_ce_lootspawn', 'log_ce_lootcleanup', and 'log_ce_lootrespawn' settings in the cfgeconomycore.xml file.
4) Ensure that the 'InitialSpawn' value in the globals.xml file is set to 100% and the 'RestartSpawn' value is set to 0%.
5) To prevent the server economy from entering idle mode during this test, either keep your character in-game or disable idle mode in the globals.xml file.
6) Upon monitoring the economy system over an extended period, it has been observed that crate despawning occurs at a noticeable rate. Within just 1 hour of gameplay, the first crates begin to disappear, and after 2 to 3 hours, there is a notable scarcity of crates throughout the game world. {F3030719}
Console Log
Spawning in a maximum of 10 items of the same typ every 30 seconds, even though the limit in globals has been put higher.
{F3030728}
Economy Core
Settings used to have logging enabled.
{F3030729}
Globals
Settings used in globals during this test.
{F3030730}
Item Stats
Available crates in the world after exteneded periode of uptime, showing that the economy is unable to get back to 3k nominal.
{F3030731}
Types
{F3030732}