Issue Description:
I've been experiencing inconsistent AI behavior in Arma 3, particularly with pathfinding and enemy engagement. AI units often take illogical routes, get stuck on obstacles, or fail to engage targets effectively, even when they have a clear line of sight. This is noticeable both in vanilla gameplay and custom missions.
Steps to Reproduce:
Place AI infantry squads using Zeus or the Eden Editor in an open terrain.
Assign them a waypoint towards a location with some obstacles (buildings, fences, rocks).
Observe how they navigate—some units take unnecessary detours or completely stop moving.
In a combat scenario, AI sometimes delays firing or fails to recognize enemy presence, even when directly looking at them.
Expected Behavior:
AI should navigate efficiently, avoiding unnecessary obstacles and taking direct paths where possible.
Units should engage enemies immediately upon detection without delays or unnatural hesitation.
AI responsiveness should be consistent, not varying unpredictably between encounters.
Troubleshooting Steps Taken:
Tested without mods – issue persists.
Increased AI skill settings – minor improvement but not consistent.
Checked for script conflicts in custom missions.
Tried different maps and scenarios to see if it’s environment-dependent.
Possible Causes & Suggestions:
AI movement scripts may not properly adjust for certain terrains.
Enemy detection mechanics might have an inconsistent response time.
It could be related to server performance or desync in multiplayer.
Improving AI pathfinding logic or reaction times could significantly enhance gameplay.
Would appreciate any insights from Bohemia Interactive developers or the community regarding possible fixes, workarounds, or upcoming improvements. Has anyone else encountered similar issues with AI in recent updates?
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Thanks!