Issue Description:
I've beenI’m experiencing inconsistent AI behavior in Arma 3, particularly with pathfinding and enemy engagement. AI units often take illogical routes, get stuck on obstacles,specifically with pathfinding and enemy engagement. or fail to engage targets effectivelyAI units take stupid routes, evenget stuck on objects or fail to engage targets when they have a clear line of sight.shot, This is noticeable botheven in vanilla gameplaylla and custom missions.
StepsHow to Reproduce:
PlacePut AI infantry squads using Zeus or the Eden Editor in an open terrain.
Assign them a waypoint towards a location with some obstacles (buildings, fences, rocks).
Observe
Watch how they navigatmove—some units take unnecessarya detours or completelyjust stop moving.
In aIn combat scenario, AI sometimes delays firing or fails to recognize enemy presenceat, even when directlyAI sometimes delays firing or doesn’t recognize enemy presence even when looking directly at them.
Expected Behavior::
AI should navigatmove efficiently, avoiding unnecessary obstacles and taking direct pathroutes where possible.
Units should engage enemies immediately upon detection without delays or unnatural or hesitation.
AI responsiveness
AI should be consistent, not varying unpredictablyrandom between encounters.
Troubleshooting Steps Taken:
Tested without mods – issue persists.
Increased AI skill settings – minor improvement but not consistent.
Checked for script conflicts in custom missions.
Tried different maps and scenarios to see if it’s environment-dependent.
Possible Causes & Suggestions:Workarounds:
AI movement scripts may not properlyight not adjust for certain terrains.
Enemy detection mechanicsn might have an inconsistent response time.
It could be related to server performance or desync in multiplayer.
Improving AI pathfinding logic or reaction times cwould significangreatly enhancimprove gameplay.
Would appreciate anyAny insights from Bohemia Interactive developerdevs or the community regardingon possible fixes, workaroundss, workarounds or upcoming improvements.changes? Has anyone else encountered similarxperienced this AI issues with AI in recent updates?
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Thanks!