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wild
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User Since
Apr 1 2015, 2:52 PM (473 w, 1 d)

Recent Activity

May 11 2016

wild set Category to category:weapons on T112126: Character drops 2nd main weapon while striding over a fence, low wall etc and impossible to take It back.
May 11 2016, 6:15 AM · DayZ
wild set Category to category:characters on T110656: Run and dive below an obstacle (in one time) is not working properly..
May 11 2016, 5:27 AM · DayZ
wild set Category to category:items on T110491: Items duplication.
May 11 2016, 5:21 AM · DayZ
wild set Category to category:characters on T110490: Alteration of the character's Design while the character is bearing the beer trap in hands..
May 11 2016, 5:21 AM · DayZ
wild set Category to category:animations on T110403: Dead after climbing down a ladder.
May 11 2016, 5:18 AM · DayZ
wild set Category to category:characters on T109708: character "floating" on a building (boat) edge before It fall down and die..
May 11 2016, 4:55 AM · DayZ
wild set Category to category:aibehavior on T109706: zombie Attack while the server spawning.
May 11 2016, 4:55 AM · DayZ
wild set Category to category:controls on T109705: key Buttons 1 to 0 and key buttons F1 t o F12 not working..
May 11 2016, 4:55 AM · DayZ
wild set Category to category:server on T109582: Servers reset not announced few before the reset.
May 11 2016, 4:50 AM · DayZ
wild added a comment to T109581: PERSISTENCE information not in all server details!.

Ok thanks MrRamboRex.

If we can not deactivate the persistence anymore, I suggest to make unable the use of some confusing key words in the server tittle like "persistence off" because Its making me confuse. Yesterday, for this reason I didn't pitch my tent in a server with "persistence off" in the server tittle.

In the same way, Could make player confuse key words with i.e "high loot; no loot; etc" .

Just my few cents.

May 11 2016, 4:50 AM · DayZ
wild set Category to category:server on T109581: PERSISTENCE information not in all server details!.
May 11 2016, 4:50 AM · DayZ
wild set Category to category:aibehavior on T109579: zombies still running through walls.
May 11 2016, 4:50 AM · DayZ
wild added a comment to T109578: some military tents (ornamental ones) doorstep are too low.

One more tent in the NO military airfield is too low:

when you are front of the the 2 medic tents with red cross the 1 green military tent at the left side.

I'm blocked when running in and out.

May 11 2016, 4:50 AM · DayZ
wild added a comment to T109578: some military tents (ornamental ones) doorstep are too low.

OK thanks Geez.

As a side note today I experimented the same issue with the small wood cabin in front of the big boat along with the see (the big boat near Elektro). Sometimes I pass sometimes no and I have to crouch me. It looks like It's a question of a few space too short.

May 11 2016, 4:50 AM · DayZ
wild added a comment to T109578: some military tents (ornamental ones) doorstep are too low.

Hello Geez,

More precisely, the military tent I mentioned is in the N-O airfield (big one), more or less in front of the fort_watchtower. The ground of the tent is in wood.

Next time I go there I can report It more precisely but otherwise you can find It easily.

May 11 2016, 4:50 AM · DayZ
wild set Category to category:environment on T109578: some military tents (ornamental ones) doorstep are too low.
May 11 2016, 4:50 AM · DayZ
wild set Category to category:aibehavior on T109577: pig turning non-stop around a zombie.
May 11 2016, 4:50 AM · DayZ
wild set Category to category:aibehavior on T109576: zombies sensitivity (vision and sounds).
May 11 2016, 4:50 AM · DayZ