- User Since
- Mar 5 2014, 5:20 AM (336 w, 2 d)
Jun 25 2016
I havent seen UMP mags on 0.60, and seen just one UMP itself.
Jun 22 2016
Jun 20 2016
+1, was wondering what's that clicking sound around me, and then truck appeared from direction of that sound.
Jun 11 2016
Got 2 deaths in 2 days on 0.60 experimental. Didn't heard any shots or footsteps. First time i was in the city, looting some car and poof, just went dead, so MAYBE it's just some ninja stabbed me. But second time i died in a plain, after being hit 5-6 times in ~2 seconds, but i didn't heard anything, no shooting nor bullet flybys neither bullets hitting me or ground. Just shaking screen and white flashes animation several times.
May 11 2016
Cannot fully confirm, but yes, some items can be accessed when standing right above them, for example when item spawned on top of locker\stellage, as well as items can be accessed from behind walls. But it's how most items spawn now. Between floor\wall and static props, under the floor, inside another items, etc. If there will be some visibility\reachability check to take item - most of them would be unreachable. It's definitely wrong how it works now, but first item spawns must be corrected.
It's pretty old bug, https://feedback.dayz.com/view.php?id=25126, https://feedback.dayz.com/view.php?id=25738, https://feedback.dayz.com/view.php?id=25421, https://feedback.dayz.com/view.php?id=21008, https://feedback.dayz.com/view.php?id=21351, https://feedback.dayz.com/view.php?id=21104, https://feedback.dayz.com/view.php?id=18816. And it seems that it's already been fixed several times before.
Items that causes it - pretty all double-handed melee weapons, Fire and Splitting axes, Farming Hoe, Field Shovel, e.t.c. If it's so important i'll test throughly and report later a full list.
I don't see problem here, it's just a red coloured zipbag with white cross on it. Why it shouldn't allowed to stuff anything that fits inside in it ? Particularly that Medkit is only non-military persistent container :3
Yep, nothing changed. I can for example connect to TX 2-18 but cannot connect to TX 2-7, but they seem to be in one subnet, same goes for DAL 4-076 and DAL 4-087.
+1, my mate was killed yesterday when he went disconnected from server inside car i was driving. No body on the ground or inside the car, he just started on the beach when reconnected.
Related tickets : 0025738, 0025421
And i confirm that bug, it's still there.
After throwing some melee weapons (Fire axe, Splitting axe, Miner spade, Farming hoe, ...) character drops down, then stands up, throws again nothing and drops down again just like unconscious. It can be rewoked from this state only by relog or vaulting. That seems pretty weird.
May 10 2016
Yep, it's looks like bandwith usage of the game grows enormously with the amount of containers on the players in vicinity, and players get desync when their connection get's bottlenecked.
Same here, just cannot play with my 256 kbps connection. When my 2 friends with decent amount of loot get near me, my internet connections start to struggle and i don't recieve any updates of the environment. But when i bumped into several empty newbies like me on the coast - all been fine.
It's game breaking, i've not lagging while playing some massively MMO like EVE, but when i get 2 people around me in DayZ i've get constant desync.