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sgtbarnes73
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User Since
May 18 2014, 1:59 PM (514 w, 5 d)

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May 10 2016

sgtbarnes73 added a comment to T70424: Z-fighting on far away objects when in any stance lower than standard crouch.

Issue is still present.
I made a video of it back on Aug 21, 2014: http://youtu.be/R4E3Nuv6l8Y
And here is one of today, Dec 11, 2014: http://youtu.be/KJtkAzLIq-A

Seems like textures gets messed up when looked at through transparent materials. It may also be that the issue have to do with the line of sight being interrupted by object boundaries (the transparent box around objects) in general, as I noticed for example that, with binoculars, if I have a bush in my line of sight to a distant subject then the textures starts to get crazy, if I move sideways to get the bush limits out of the way, the texture looks fine.

May 10 2016, 5:12 AM · Arma 3
sgtbarnes73 added a comment to T63390: Flickering / alternating rock / cliff LOD textures at distance.

I'm not sure if it's the same issue, but in this video you can see what happen along the coastline and on rock formations when flying around in a helicopter: http://youtu.be/KJtkAzLIq-A

Seems like textures gets messed up when looked at through transparent materials. It may also be that the issue have to do with the line of sight being interrupted by object boundaries (the transparent box around objects) in general, as I noticed for example that, with binoculars, if I have a bush in my line of sight to a distant subject then the textures starts to get crazy, if I move sideways to get the bush limits out of the way, the texture looks fine.

May 10 2016, 12:39 AM · Arma 3