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frankenstone3d
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User Since
May 8 2014, 6:05 PM (253 w, 6 d)

Recent Activity

Jun 9 2016

frankenstone3d added a comment to T117448: *Idea* NO KOS Servers.

Well, I get your frustration. I've been there. Recently I made my peace with it: somehow all the killing/chasing/shooting/dying related bugs have to be found as well...

Jun 9 2016, 11:20 AM · DayZ

Jun 5 2016

frankenstone3d changed Category from category:general to category:visualcharacters on T117298: Logging off with flashlight in hand removes one arm in character menu.
Jun 5 2016, 8:08 PM · DayZ
frankenstone3d created T117299: Logging off with no weapon on character placed random item in character's hands in the menu.
Jun 5 2016, 8:07 PM · DayZ
frankenstone3d created T117298: Logging off with flashlight in hand removes one arm in character menu.
Jun 5 2016, 7:59 PM · DayZ
frankenstone3d added a comment to T117289: losing gun after drinking.. Relog fixing..

Can confirm! I tried EAT ALL for 'Canned Tuna' and 'Powdered Milk' while carrying an axe in hand (no melee weapon on back, however).
Both times the axe disappeared and the already consumed can/packaging remained in the characters hands.
"Remove from hand" didn't work, dragging it to "vicinity" didn't work.
The only way to get rid off the consumed item in the character's hands was to hotkey another item and access it via the hotkey.
The axe returned only after relogging (not sure if to same server, though).

Jun 5 2016, 7:50 PM · DayZ

Jun 4 2016

frankenstone3d added a comment to T117230: Cannot Loot Players On Kill.

I haven't seen the "loot body" option in .60 so far BUT if you're close enough to the body and press your tab key you will see all the items on the body under "vicinity".

Jun 4 2016, 4:53 PM · DayZ
frankenstone3d updated the task description for T117247: Floating euro pallets @123 010 (Novo industrial).
Jun 4 2016, 4:50 PM · DayZ
frankenstone3d created T117247: Floating euro pallets @123 010 (Novo industrial).
Jun 4 2016, 4:49 PM · DayZ
frankenstone3d added a comment to T117157: Renderer bug - wrong hidding scene behind the little chapel.

@Painindaass
Hah, that totally make sense. With the invisible outside "wall" being just slightly bigger than the textured modell wall, the effect is only visible in very particular moments (such as leaning around said corner).
I think that's it. It would certainly explain the video I took while standing right in front of a concrete wall (the part with the hole underneath) and changing my posture:

Jun 4 2016, 4:41 PM · DayZ
frankenstone3d added a comment to T117232: Repeatedly trying to chop firewood spawned ~80 each of logs and sticks and caused extreme lag when opening vicinity view.

I tried to reproduce your bug and was only party successful.
The bug does NOT happen when you walk up tp a tree, wait for "chop firewood", klick once (either pressing F or pressing the middle wheel/middle button), wait for the animation to work, wait for the next "chop firewood", klick again, wait again.
The bug ONLY occurs when you walk up to tree, wait for "chop firewood" and spam F as fast as you can.
Depending on how often you manage to press F before the animation of the falling tree occurs, I managed to get from 3 to 15 big pieces of fire wood.

Jun 4 2016, 4:17 PM · DayZ
frankenstone3d added a comment to T117157: Renderer bug - wrong hidding scene behind the little chapel.

You are right. My late report (https://feedback.bistudio.com/T117188) looks a lot like the issue you posted first.
Tried to merge mine into yours but it looks like only @Geez can do that.

Jun 4 2016, 1:14 PM · DayZ

Jun 3 2016

frankenstone3d changed Reproducibility from reproducibility:none to reproducibility:random on T117189: Illumination by flare in hand and flare on ground are vastly different.
Jun 3 2016, 6:16 PM · DayZ
frankenstone3d created T117189: Illumination by flare in hand and flare on ground are vastly different.
Jun 3 2016, 6:16 PM · DayZ
frankenstone3d changed Category from category:general to category:visualstructures on T117188: Looking through holes in railroad shack only renders short distance.
Jun 3 2016, 6:15 PM · DayZ
frankenstone3d created T117188: Looking through holes in railroad shack only renders short distance.
Jun 3 2016, 6:15 PM · DayZ
frankenstone3d created T117187: Road flare causes unintentional black shadows.
Jun 3 2016, 6:06 PM · DayZ
frankenstone3d created T117185: Gas lamp + gravel texture = blue light artifacts.
Jun 3 2016, 5:59 PM · DayZ

Jun 1 2016

frankenstone3d added a comment to T117058: Recording gameplay with ShadowPlay.

Can confirm. I run DayZ & Shadowplay on Windows 7 (64 bit) and it's the same for me. Too dark.

Jun 1 2016, 5:24 PM · DayZ
frankenstone3d added a comment to T117052: Too much RAIN!.

This is exactly the point of the exercise - to see whether or not the weather effects (e.g. rain) affect fps (and other things) and if so, how.
Reducing rain time does not solve the underlying problem, though. Sure, you would have to suffer 25fps for only half the time than before, but still 25fps only.
A solution would be to find the reason for the drop in fps, fix/adjust it, and happily dance through the rain at 50fps for the rest of your character's life.

Jun 1 2016, 5:14 PM · DayZ
frankenstone3d updated the task description for T116973: Road flare only illuminates objects but not terrain, trees or bushes.
Jun 1 2016, 2:03 PM · DayZ
frankenstone3d updated the task description for T116925: Ignited road flare still has cap on.
Jun 1 2016, 2:02 PM · DayZ
frankenstone3d updated the task description for T116972: Floating hay bale at 100 020.
Jun 1 2016, 10:36 AM · DayZ
frankenstone3d updated the task description for T116971: Floating tree at 068 027.
Jun 1 2016, 10:35 AM · DayZ
frankenstone3d created T116973: Road flare only illuminates objects but not terrain, trees or bushes.
Jun 1 2016, 2:35 AM · DayZ
frankenstone3d created T116972: Floating hay bale at 100 020.
Jun 1 2016, 2:32 AM · DayZ
frankenstone3d created T116971: Floating tree at 068 027.
Jun 1 2016, 2:31 AM · DayZ
frankenstone3d created T116970: 0.59 Bug: Walking into clipped water makes your character get stuck and sink (060 027).
Jun 1 2016, 2:29 AM · DayZ
frankenstone3d created T116968: Holding large items with two hands causes glitching.
Jun 1 2016, 2:14 AM · DayZ

May 31 2016

frankenstone3d updated the task description for T116925: Ignited road flare still has cap on.
May 31 2016, 9:09 PM · DayZ
frankenstone3d created T116925: Ignited road flare still has cap on.
May 31 2016, 9:08 PM · DayZ
frankenstone3d created T116924: Fence partly too high/not connected at 130 086.
May 31 2016, 9:05 PM · DayZ
frankenstone3d added a comment to T116921: Flares and Chemlights causing objects and road to glow green..

Same goes for flares.
For example: http://imgur.com/gTdaLRj
Only affects a single chair in the reception hall of the health-care center (blue) next to the factory near Solnichniy.
Haven't tried other health-care centers, though.

May 31 2016, 8:45 PM · DayZ

May 30 2016

frankenstone3d created T116855: Invisible weapon on character in start menu (sometimes).
May 30 2016, 7:20 PM · DayZ