Page MenuHomeFeedback Tracker

el0375
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 5 2013, 5:01 PM (577 w, 2 d)

Recent Activity

May 11 2016

el0375 edited Steps To Reproduce on T106315: player stuck under an isolated house in a narrow valley, from stary sobor i think , towards south, sw.
May 11 2016, 2:54 AM · DayZ

May 9 2016

el0375 added a comment to T59258: Textures Flickering.

i have same problem with gt650 m ( normally laptop models arent supported however)
on low shadows settings , PP low from memory

May 9 2016, 6:46 PM · Arma 3
el0375 edited Steps To Reproduce on T58566: [normal Alpha] Rock areas by the sea too much visible, some color tweaks needed..
May 9 2016, 3:20 PM · Arma 3
el0375 edited Steps To Reproduce on T58565: [normal Alpha] Rock areas by the sea too much visible, some color tweaks needed..
May 9 2016, 3:20 PM · Arma 3
el0375 added a comment to T58554: [normal Alpha] Rock areas by the sea too much visible, some color tweaks needed..

my bad, uploaded now

May 9 2016, 3:20 PM · Arma 3
el0375 edited Steps To Reproduce on T58554: [normal Alpha] Rock areas by the sea too much visible, some color tweaks needed..
May 9 2016, 3:20 PM · Arma 3
el0375 added a comment to T58532: Rotors of the helicopter , seems fixed from a certain angle..

Right now with 0.55.103960 i dont experience or notice this behaviour anymore ( done some flights on editor on a sunny day). Now seems good and natural compared to when i wrote this feedback a month ago. If i notice anything again relevant to this when i will test again, i will inform you, but for now it seems OK.

Thank you
May 9 2016, 3:19 PM · Arma 3
el0375 edited Steps To Reproduce on T58532: Rotors of the helicopter , seems fixed from a certain angle..
May 9 2016, 3:19 PM · Arma 3
el0375 edited Steps To Reproduce on T58518: Helicopter weapon structure, no collision.
May 9 2016, 3:18 PM · Arma 3
el0375 added a comment to T58510: Helicopter too light?.

at start i wrote the ticket for the heli in the showcase mission which is of bigger than the little bird, and not only i had doubts about his agility dbut it really felt that its inertia is wrong.

and i heard of helicopters that at high speed have incredible characteristics ( i think of the hind because of his wing pods, and the cleaner kamov)
what details should i put?

After it, i flown the little bird, and its has uber manouverability and so quick stunts you can do seem a bit too much. ( not that i think its moves a lot, but it has such manouverability that you can roll it in its axes too quickly )
all of it is in my opinion.

And for the matter, i am not getting butthurt, i just dont feel its right to have them mh-9 managing to do souccessive rolls, , putting it looking horizontantly and istantly change direction at low speed, its a bit too much. ( and i am not talking about the pedal work, but about having the main rotor pushing horizontly instead of normal flight for example) and expressing my opinion and concerns.

others can test if needed too, and more experienced people for such characteristics than me...and sorry for the english/grammar.

and if there is something that i am not happy to see, is the last comment you did: ''dont get butthurt..... ''

May 9 2016, 3:18 PM · Arma 3
el0375 added a comment to T58510: Helicopter too light?.

at least for the movements, to check on the horizontal axis relative to the ground ( most of all on the little bird)

May 9 2016, 3:18 PM · Arma 3
el0375 edited Steps To Reproduce on T58510: Helicopter too light?.
May 9 2016, 3:18 PM · Arma 3