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Monkey2064
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User Since
Nov 6 2014, 6:37 AM (493 w, 5 d)

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May 11 2016

Monkey2064 set Category to category:sound on T115903: Radio only transmits Voice/text.
May 11 2016, 2:12 PM · DayZ
Monkey2064 added a comment to T115668: Zombies not attracted by smoke.

Same should be true for flares... with a real big radius of attraction. Used to divert zombies away or rain em down on an enemy position...

May 11 2016, 2:04 PM · DayZ
Monkey2064 added a comment to T115483: PLEASE BOHEMIA - DON'T MAKE PREDATORY WOLVES!!!.

I suppose you could rationalise their hostile behaviour in a zombie apocalypse type situation. Starvation would be a real possibility - with zombies (and humans) all eating the same animals. Maybe some smart background ecosystem simulation could be done to vary this on a per server basis, tie it in with player animal interactions...

Say the wolves have been fending off zombie attacks, as the un-dead would attack anything living they came across. In that sense they would be familiar with fighting with humans, so yes actual wolves in the actual world wouldn't attack humans - but in this situation it could be a learned behaviour?

Either way, I want some wolf pelt crafting options!

May 11 2016, 1:57 PM · DayZ
Monkey2064 added a comment to T115483: PLEASE BOHEMIA - DON'T MAKE PREDATORY WOLVES!!!.

Players corpses being dragged back to dens would make for good moving loot opportunities too...

May 11 2016, 1:57 PM · DayZ
Monkey2064 added a comment to T115483: PLEASE BOHEMIA - DON'T MAKE PREDATORY WOLVES!!!.

Just watched The Grey last night and wolves in DayZ should have a den & react differently to players depending on their proximity to that den - Liam Neeson; "they have a 300 mile hunting radius, and a 30 mile kill radius" - obviously that kind of scale is too big for Chernarus - but scale it down & it'd work. iT also gives the DayZ team the opportunity to think about possible advantages to find the den too, capture a baby wolf? animal bones? loot from player's corpses they've killed & dragged home?

May 11 2016, 1:57 PM · DayZ
Monkey2064 added a comment to T115483: PLEASE BOHEMIA - DON'T MAKE PREDATORY WOLVES!!!.

I think with the right AI tweaks the wolves could be a decent threat and reasonably realistic.

For example:

  • wolves would only attack healthy players if they in a group of 5+ wolves. Scale it up according to plays, 7+ for two plays, 9+ for 3 and so on. Have the chance to be scared off once their number falls below the critical group size.
  • wolves would stalk & eventually attack sick or injured players (or players covered in blood).
May 11 2016, 1:57 PM · DayZ
Monkey2064 edited Steps To Reproduce on T104975: Game crashes with 10 secs of loading in.
May 11 2016, 2:00 AM · DayZ