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Guyver1
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User Since
Mar 6 2013, 6:56 PM (577 w, 16 h)

Recent Activity

May 11 2016

Guyver1 edited Steps To Reproduce on T109652: BattleEye blocking Asus TurboEVO CPU overclocking software .dll.
May 11 2016, 4:53 AM · DayZ
Guyver1 edited Steps To Reproduce on T109649: 0.55.127.157 Experimental - Make firewood from trees action does not work.
May 11 2016, 4:52 AM · DayZ
Guyver1 edited Steps To Reproduce on T109648: 0.55.127.157 Experimental - Apples from Orchards don't show in inventory.
May 11 2016, 4:52 AM · DayZ
Guyver1 edited Steps To Reproduce on T105635: Experimental 51.125716 - Invisible zombies (again!!).
May 11 2016, 2:28 AM · DayZ
Guyver1 edited Steps To Reproduce on T104100: 0.50.125.73 wasd controls randomly 'stick' and character stuck running in a direction.
May 11 2016, 1:29 AM · DayZ
Guyver1 added a comment to T103984: Movement locked.

confirmed

May 11 2016, 1:25 AM · DayZ
Guyver1 added a comment to T103070: Server browser filter for First person / Third person.

agreed and voted up, also, allow us to filter out (or build into the browser) to only show servers that match your game version.

Why do I need to see servers that are running the wrong version!?!

May 11 2016, 12:50 AM · DayZ

May 10 2016

Guyver1 added a comment to T99174: Invisible Zombies.

Still happening in Experimental 51.125716

tried multiple servers and logged off multiple times, still getting attacked and chased my invisible zombies

May 10 2016, 10:37 PM · DayZ
Guyver1 edited Steps To Reproduce on T94285: Mosin PU Scope disappeared after approx. 15 minutes.
May 10 2016, 7:48 PM · DayZ
Guyver1 edited Steps To Reproduce on T93768: [Server Browser] - Only show servers running game version that matches your client.
May 10 2016, 7:30 PM · DayZ
Guyver1 added a comment to T93764: Still getting lots of Desync issues.

Your connection is meaningless if the route to the servers you play on are poor.

Open a command prompt and type the following command:
pathping <server ip address>

This will test each hop from you to the end server and display ping and packet loss results for each hop. It is much better than tracert or simple ping commands.

May 10 2016, 7:29 PM · DayZ
Guyver1 added a comment to T93252: Suppossedly 3pp:OFF servers have 3rd person ON (confirmed on multiple servers in a row).

DayZ really needs to get fully integrated into the Steam Server browser so that we can filter correctly and accurately. That would be the best solution imho.

May 10 2016, 7:11 PM · DayZ
Guyver1 edited Steps To Reproduce on T92387: 1st person view broken (disconnect between your view and avatar view).
May 10 2016, 6:37 PM · DayZ
Guyver1 added a comment to T92370: Head-torch issues in 1st person (TrackIR & Freelook) - almost unusable currently.

From my point of view then, they either need to limit TrackIR/Freelook to the actual limit of movement of the head on the player model, or, the player model head needs to be able to turn more.

The issue for me is, if I can look at something when I turn my head, I expect my headtorch to follow my view, otherwise its just broken. The headtorch is centered above your eyes on your forehead. If I can look at something in game then my head torch should be shining on it.

If the player model head isn't matching the full range of sight allowed my freelook or TrackIR then its fundamentally broken.

As I play in 1st person, I have zero awareness of my 'head'. I only care about the symmetry between what I'm looking at and how the items i'm using match what I'm doing.

If that makes sense (it does to me)

May 10 2016, 6:37 PM · DayZ
Guyver1 added a comment to T92370: Head-torch issues in 1st person (TrackIR & Freelook) - almost unusable currently.

Does the cone of light move further than the 90 degree FOV in my original video?
I still haven't found a head torch or a night time experimental video yet to test myself

May 10 2016, 6:37 PM · DayZ
Guyver1 edited Steps To Reproduce on T92370: Head-torch issues in 1st person (TrackIR & Freelook) - almost unusable currently.
May 10 2016, 6:37 PM · DayZ
Guyver1 added a comment to T92088: Terrible Frame Rate (Unplayable-Refund?).

You bought an early alpha that's incredibly un-optimized. Do you even read the early access message that you have to click " I UNDERSTAND" when you start the game??
Try searching reddit or the official forums for graphics tweaks that have been around since Arma2.
Down voted for the sheer ignorance of the OP

May 10 2016, 6:28 PM · DayZ
Guyver1 added a comment to T91146: Crouch -> Sprint -> Return to Crouch..

I like this, have my upvote.

May 10 2016, 5:56 PM · DayZ
Guyver1 added a comment to T90169: [Feature Request] Character Progression - to make your avatar mean something more than the gear.

Its just a suggestion. The whole point is to make the player MORE valuable than the gear. If you care more about your character than the gear then you will look after him better, maybe not make rush judgements and apply more thought to how you traverse the environment. There may be no reason then why you could not survive for months etc.

again, its a thought process rather than a finished system.

May 10 2016, 5:24 PM · DayZ
Guyver1 edited Steps To Reproduce on T90169: [Feature Request] Character Progression - to make your avatar mean something more than the gear.
May 10 2016, 5:24 PM · DayZ
Guyver1 added a comment to T89956: nvidia shadowplay freezes game when alt-tabbed out.

right click on DayZ in Steam and select Properties.

In command line or startup command line option (sorry cant remember exact name)

type the following:
-nopause

May 10 2016, 5:16 PM · DayZ
Guyver1 added a comment to T89942: TrackIR Causes in game Hotbar UI to not function.

I have TrackIR5. I will try to confirm this tonight as I've never played the game without out it.

May 10 2016, 5:16 PM · DayZ
Guyver1 edited Steps To Reproduce on T89356: Items on the top of the TV are always unselectable.
May 10 2016, 4:54 PM · DayZ
Guyver1 edited Steps To Reproduce on T89355: When crouched, you can enter this hut but cant get out (sometimes).
May 10 2016, 4:54 PM · DayZ
Guyver1 added a comment to T89340: Graphical Glitch.

I got this as well on a GeForce GTX 680 on win 8.1 x64.

Bringing up the inventory fixed the issue and I played for about 5 hours with no issues after that.

May 10 2016, 4:54 PM · DayZ
Guyver1 edited Steps To Reproduce on T89281: This house type displays a open/shut GUI on the upstairs door but is not enterable.
May 10 2016, 4:52 PM · DayZ
Guyver1 added a comment to T89280: When you choose respawn, you dont.

fixed in later patches

May 10 2016, 4:52 PM · DayZ
Guyver1 edited Steps To Reproduce on T89280: When you choose respawn, you dont.
May 10 2016, 4:52 PM · DayZ
Guyver1 added a comment to T88776: List of Bugs I have Gathered on my travel..

agreed, separate bug report for each bug.

May 10 2016, 4:33 PM · DayZ
Guyver1 added a comment to T88770: Hospital roof.

confirmed while proning across the roof, just slid and fell off the side of the building when I was nowhere near the edge

May 10 2016, 4:33 PM · DayZ
Guyver1 added a comment to T88686: Micro stutter every few minutes.

confirmed

May 10 2016, 4:30 PM · DayZ
Guyver1 added a comment to T88638: Unable to craft pieces of map into one map.

no I'm illiterate, I just have incredible luck that my button mashing with my forehead manages to come out as sentences that happen to be perfect English!!

We replied at almost the same time, I was probably typing and your reply wasn't there yet.

May 10 2016, 4:28 PM · DayZ
Guyver1 added a comment to T88638: Unable to craft pieces of map into one map.

I would have said that you would have to have duct tape to tape two pieces of map together as that would be the logical option on any two pieces of map that match along one edge such as NW and NE

You couldn't for example tape together NE and SW as they only touch at the corner point and not along a full edge

May 10 2016, 4:28 PM · DayZ
Guyver1 added a comment to T88483: Game not capturing mouse cursor / locking it to the active window.

confirmed and already logged here - http://feedback.dayzgame.com/view.php?id=825

May 10 2016, 4:22 PM · DayZ
Guyver1 added a comment to T88254: Mouse moves onto second screen..

Confirmed.
I already have this reported here - 0000825

May 10 2016, 4:14 PM · DayZ
Guyver1 added a comment to T88175: Feature request: Flashlight should be held at head hight.

I already logged this here - http://feedback.dayzgame.com/view.php?id=1730
Not 'exactly' the same but the same end result, torch points where you're looking not where you're walking.

May 10 2016, 4:10 PM · DayZ
Guyver1 added a comment to T88151: Torch Light needs to follow head tracking, not direction 'body' is facing/walking.

I'm on the current experimental build 36.xx.
I'll try and find a head torch over the weekend and re-test and post my results.

depends whether I can find a head torch and a night time server!!

May 10 2016, 4:09 PM · DayZ
Guyver1 edited Steps To Reproduce on T88151: Torch Light needs to follow head tracking, not direction 'body' is facing/walking.
May 10 2016, 4:09 PM · DayZ
Guyver1 added a comment to T88098: Flashlight remains in clothing when changed, stays in hands too..

confirm

May 10 2016, 4:06 PM · DayZ
Guyver1 edited Steps To Reproduce on T87948: Cannot walk up stairs fully upright.
May 10 2016, 3:59 PM · DayZ
Guyver1 added a comment to T87929: feedback.dayzgame.com is sending me emails from other user registrations.

I can confirm I've had this as well, twice

May 10 2016, 3:58 PM · DayZ
Guyver1 edited Steps To Reproduce on T87922: Textures, especially blood do not display correctly under the flashlight.
May 10 2016, 3:58 PM · DayZ
Guyver1 edited Steps To Reproduce on T87911: Map Blank when you have map fragment.
May 10 2016, 3:58 PM · DayZ
Guyver1 added a comment to T87874: Wearing masks will slowly drain blood from character..

Did you disinfect the mask before putting on? Might be infected...

May 10 2016, 3:56 PM · DayZ
Guyver1 edited Steps To Reproduce on T87771: TrackIR zoom broken due to missing key bindings.
May 10 2016, 3:53 PM · DayZ
Guyver1 added a comment to T87684: Settings - memory.

Ideally shouldn't this setting be hidden from the user and hard set to automatic?

I really don't understand why this is a user setting

May 10 2016, 3:49 PM · DayZ
Guyver1 added a comment to T87336: Stuck in walk mode.

The Optics button which, by default is bound to Sec Mouse Btn causes you to walk to keep your aim steady when aiming a gun.
Sadly it also does the same even if you don't have a weapon.
Also, try Spacebar which toggles between a raised or lowered weapon (works with flashlight as well)

May 10 2016, 3:34 PM · DayZ
Guyver1 edited Steps To Reproduce on T87246: Bringing up the inventory on dual monitor setup causes mouse cursor to move outside of the game monitor.
May 10 2016, 3:29 PM · DayZ
Guyver1 added a comment to T86888: Third person gives unfair advantage / decreases experience of the game.

"There is a reason that there is third person.

A normal angle of view looking forward without moving (angle = how far you can see left or right without moving your head) is wider then you can set it in the game. "

BS false equivalence.
Why is it this poor argument only ever exists in games with both 1st/3rd yet you NEVER hear about it in games that are only 1st, CS, UT, Quake, TF2 etc etc etc etc from the past 15 years!!

Freelook is in this game for a reason! There is NO excuse for not using freelook to actually 'look around' and see your entire surroundings.

May 10 2016, 3:06 PM · DayZ
Guyver1 added a comment to T86883: Doors on the floor under you will open.

confirmed

May 10 2016, 3:05 PM · DayZ
Guyver1 added a comment to T86841: Pressing Secondary Mouse while empty handed causes character to switch to aiming mode/slow walk without visual feedback.

I've also been frustrated by not being able to run and found it was the Optics key binding to short press Sec Mouse button being accidentally pressed.

As stated this slows you to keep aim steady when you have a weapon, but does it regardless of whether you have a weapon.

This is NOT the same as the long press (hold) Sec Mouse button to zoom.

May 10 2016, 2:59 PM · DayZ
Guyver1 added a comment to T86833: Hunger/Thirst/Stamina Rate Too High [PRIMARY REPORT].

If you spawn on the beach already very hungry and thirsty then a VERY simple fix for this 'issue' (which doesn't appear to be a bug) would be to inform the player via the text or whatever system is to be implemented, AS SOON AS YOU SPAWN!:

YOU ARE VERY HUNGRY AND THIRSTY, FIND FOOD AND WATER IMMEDIATELY.

May 10 2016, 2:53 PM · DayZ
Guyver1 added a comment to T86833: Hunger/Thirst/Stamina Rate Too High [PRIMARY REPORT].

My thoughts:
If the server is to have a real 24 hour day/night cycle, then everything else has to follow the same realistic cycle, including food, drink, hunger, thirst, tiredness, sleep (sleep could be accounted for during the time you are logged off and not playing the game)

If the devs do not want these systems to follow real life, then the day/night cycle needs to change to follow suit and be MUCH shorter (this would give the benefit or giving players multiple day/night cycles on one play session)

Me personally, because I work full time and can only play at the same time every evening, I'd like to see a much short day/night cycle.
But from a realism point of view I would LOVE to see normal 24 hour day/night cycle but with all the other health systems reflecting real life in terms of how long you can survive without food/drink etc.

May 10 2016, 2:47 PM · DayZ
Guyver1 added a comment to T86812: Tip of flashlight always glows even when it is turned off.

confirmed

May 10 2016, 2:45 PM · DayZ
Guyver1 added a comment to T86799: Flashlight pointing constantly down to the left+ not being able to "aim"/point it.

Press spacebar to raise the flashlight and spacebar again to lower it

May 10 2016, 2:45 PM · DayZ
Guyver1 added a comment to T86782: quick swap 1-9 doesn't work correctly 100% of the time.

confirmed multiple times, especially with torch

May 10 2016, 2:38 PM · DayZ
Guyver1 added a comment to T86665: Some players able to use global VOIP.

confirmed. heard players talking when no-one was within range of direct comms

May 10 2016, 2:08 PM · DayZ
Guyver1 added a comment to T86648: FOV slider has no number assigned to it.

@Epocx

What if you find the correct setting, then after an update, all your settings get reset because of menu changes.

How do you quickly, and without messing around again find that perfect setting? With a numeric figure....

May 10 2016, 2:07 PM · DayZ
Guyver1 added a comment to T63146: TrackIR implementation.

see edited post above

May 10 2016, 12:31 AM · Arma 3
Guyver1 added a comment to T63146: TrackIR implementation.

Finally got it working \o/
My apologies for misunderstanding what you were trying to say.

I have created a new profile in TrackIR software, disabled TrueView and it does appear that when in a head turn I now zoom correctly.

May 10 2016, 12:31 AM · Arma 3
Guyver1 added a comment to T63146: TrackIR implementation.

TrackIR does have 'zooming' both positive and negative. That's exaxtly what the Z axis is.

Arma2 (and I'm guessing Arma3) supports:
http://www.naturalpoint.com/trackir/03-enhanced-games/game-arma-2.html

Yaw, Pitch, X, Z

Watch my original video in the link I provided, Arma should do exactly the same as what appears in the Natural Point TrackIR configuration software, but it doesn't.

Turn head 170 degrees, move head toward screen = zoom in at 170 degrees.

Dont forget Arma is using the TrackIR SDK, not the other way around. If I can turn 170 and zoom in correctly in the Natural Point software, why can I not get the same results in Arma? Why cant Arma translate the head movements exactly the same way as the native software?

Is that REALLY too much to ask?

It is definitely possible.

May 10 2016, 12:31 AM · Arma 3
Guyver1 added a comment to T63146: TrackIR implementation.

No, its not TrueView OFF.
I've already tested that.
Arma supports X and Z axis

My reply in the Natural Point forums:

Sorry but that's false and my video proves it.

Arma should be doing exactly what the TrackIR software is doing (exactly as demonstrated in my video)

Also, In Arma, if you press your look button (left alt) and then use your mouse to perform the same 170 degree head turn to look behind you and then press 'Zoom In' to zoom in, you zoom in, you do not zoom out.

Your statements are flawed in both respects.

I WANT to zoom in and out with my head so why on earth would i DISABLE Trueview?!?!

May 10 2016, 12:31 AM · Arma 3
Guyver1 added a comment to T63146: TrackIR implementation.

Heres the Natural Point bug report I submitted:
http://forum.naturalpoint.com/forum/ubbthreads.php?ubb=showflat&Number=55005#Post55005

May 10 2016, 12:31 AM · Arma 3
Guyver1 added a comment to T63146: TrackIR implementation.

I'm using the default Profile with a 10% deadzone with the smooth Template.
I configured Zoom In and Zoom Out correctly in the in-game controls.

The positioning of my Camera and Clip are both 100%. I have checked the camera tracking in the TrackIR software using the Camera View. Also the video I posted as evidence quite clearly shows the correct movement in the Natural Point software before I switch over to Arma3.

I am currently using the TrackClip as the TrackClipPro is on back order due to shortages and has not been delivered yet.

TrueView is ON

There is no Zoom In/Out (Continuous) In Arma 3 (you get the (continuous) notation in the corresponding TrackIR movement assigned to that binding)

May 10 2016, 12:31 AM · Arma 3
Guyver1 edited Steps To Reproduce on T63146: TrackIR implementation.
May 10 2016, 12:31 AM · Arma 3

May 9 2016

Guyver1 added a comment to T59710: TrackIR 5 ZOOM-IN and OUT settings.

I can confirm this also on TrackIR 5

May 9 2016, 7:10 PM · Arma 3