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Greeny
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User Since
Dec 17 2013, 4:09 AM (539 w, 3 d)

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May 10 2016

Greeny added a comment to T88512: Windows desktop interface scaling breaks mouse pointer in menus and inventory.

Ah, duplicate of issue 804, sorry.

May 10 2016, 4:23 PM · DayZ
Greeny edited Steps To Reproduce on T88512: Windows desktop interface scaling breaks mouse pointer in menus and inventory.
May 10 2016, 4:23 PM · DayZ
Greeny set Category to category:items on T87742: Can't write on paper.
May 10 2016, 3:51 PM · DayZ
Greeny added a comment to T87225: SEVERE ISSUE! The mouse cursor graphic is stucked and some menù/inventory options are missing.

Copy paste of duplicate bug report 0002090: Windows desktop interface scaling breaks mouse pointer in menus and inventory

Description Running DayZ on a Macbook Pro with retina display (using bootcamp tom run windows).

I usually run my macbook with very large amounts of UI scaling on windows (i.e. 200%) due to the very high native display resolution (2880x1800). However this breaks the mouse on the menu systems (and inventory) - the mouse pointer does not display unless I click (right or left click) which makes the mouse pointer appear; if I move the mouse it disappears.

Note that the UI menu can use a different resolution to what the windows desktop is currently using; perhaps such a mismatch is part of the problem.

If I return windows UI scaling: (right click on desktop->personalize->display->Change the Size of all items) to 100% the problem goes away.

Steps To Reproduce

  1. Set Windows desktop UI scaling to something large (e.g 200%).
  2. Try to use mouse on menu screen (or inventory screen).

Additional Information

This seem to be a general bug with the Arma engine (based on Googling for it, not actually tried to reproduce on Arma games; e.g http://steamcommunity.com/app/107410/discussions/0/864961722064628960/ [^] http://feedback.arma3.com/view.php?id=246 [^] )

May 10 2016, 3:28 PM · DayZ