ExileMod
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User Since
May 26 2016, 11:01 AM (81 w, 1 d)

Recent Activity

Oct 27 2017

ExileMod added a comment to T126729: Some footstep sounds are played behind player.

Thank you for the response. I am sorry that no short-term solution is planned. Would it be possible to "attach" the foliage rustle sound to the player position as well in a long-term fix?

Oct 27 2017, 12:38 PM · Arma 3

Oct 26 2017

ExileMod added a comment to T126729: Some footstep sounds are played behind player.

Any there any news about this already?

Oct 26 2017, 7:05 PM · Arma 3

Oct 16 2017

ExileMod added a comment to T126729: Some footstep sounds are played behind player.

What about now?

Oct 16 2017, 5:13 PM · Arma 3

Oct 13 2017

ExileMod added a comment to T126729: Some footstep sounds are played behind player.

Uploaded a second one. This time it is the regular ground clutter sounds played "behind":

Oct 13 2017, 7:14 PM · Arma 3
ExileMod added a comment to T126729: Some footstep sounds are played behind player.

Been only forwarding the issue, since I constantly hear people complaining about it and we also watch a lot of Twitch streams where this issue is present. Tried to get more people to upload specs and a video, but without luck so far.

Oct 13 2017, 4:41 PM · Arma 3

Oct 12 2017

ExileMod added a comment to T126729: Some footstep sounds are played behind player.

Intel Core i7 4790K, problem persists with analog no-name headset (Onboard Realtek HD Audio), Logitech g920 (Logitech USB Audio) and Astro A50 (Vanilla Windows USB Driver).

Oct 12 2017, 8:45 PM · Arma 3

Sep 16 2017

ExileMod created T126729: Some footstep sounds are played behind player.
Sep 16 2017, 8:32 PM · Arma 3

Aug 1 2017

ExileMod added a comment to T120312: Weapon holstering action causes character animation to stop since 1.58.

Hmm... any news?

Aug 1 2017, 6:47 PM · Arma 3

May 23 2017

ExileMod edited Steps To Reproduce on T124946: Movement sounds are played behind player.
May 23 2017, 1:41 PM · Arma 3
ExileMod created T124946: Movement sounds are played behind player.
May 23 2017, 1:39 PM · Arma 3

May 22 2017

ExileMod added a comment to T119130: [Feature Request] Support setObjectTexture for simple objects.

Are there any news regarding this? I have seen that setObjectMaterial now works for simple objects, but setObjectTexture does not seem to work still.

May 22 2017, 6:32 PM · Arma 3

May 17 2017

ExileMod created T124851: New instigator parameter in MPKilled not working for UAVs.
May 17 2017, 10:40 PM · Arma 3

Mar 23 2017

ExileMod added a comment to T123975: Arma 3 AddonBuilder - crash in Binarize.

I am writing on behalf of psychosiss. It appears to work on one PC, but refuses to work on another - his main dev device. Arma 3 and the Arma 3 Tools have been re-installed from scratch, but no luck so far.

Mar 23 2017, 6:17 PM · Arma 3
ExileMod added a comment to T120312: Weapon holstering action causes character animation to stop since 1.58.

Any news on this?

Mar 23 2017, 2:28 PM · Arma 3
ExileMod added a comment to T119130: [Feature Request] Support setObjectTexture for simple objects.

Any news on this?

Mar 23 2017, 2:27 PM · Arma 3
ExileMod added a comment to T123975: Arma 3 AddonBuilder - crash in Binarize.

We are experiencing the same issue :(

Mar 23 2017, 9:47 AM · Arma 3

Feb 13 2017

ExileMod added a comment to T120312: Weapon holstering action causes character animation to stop since 1.58.

Are there any news on this?

Feb 13 2017, 12:06 PM · Arma 3

Dec 8 2016

ExileMod added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

Multiple communities are reporting that it is working again, so we can assume it is solved.

Dec 8 2016, 4:35 PM · Arma 3

Dec 3 2016

ExileMod added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

^ Yepp, can confirm that. Killed is still working. So is OnPlayerDisconnected. However:

Dec 3 2016, 8:07 PM · Arma 3

Dec 2 2016

ExileMod added a comment to T121736: 1.66 HandleDisconnect event does not fire on MP disconnects.

Could it be that this is also related to "selectPlayer"? Switch from the unit you get from the lobby slot to another and then disconnect.

Dec 2 2016, 3:59 PM · Arma 3
ExileMod added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

@He-Man I cannot confirm or deny that HandleDisconnect is not working anymore, but I "feel" it is not. This is a vague statement, but most mods clean up disconnected player objects via deleteVehicle. I have seen that in Exile and Battle Royale the players turn into AI when they disconnect. They are not being removed anymore. That means it could be that HandleDisconnect is affected by the same issue as onPlayerKilled.

Dec 2 2016, 2:34 PM · Arma 3
ExileMod added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

addMissionEventHandler ["HandleDisconnect", {...}]; <--- is broken

Dec 2 2016, 2:22 PM · Arma 3
ExileMod added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

Regarding this:

Dec 2 2016, 1:59 PM · Arma 3
ExileMod added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

I can only speak for Exile, not for the other mods. But in our case, the CfgRespawnTemplates is a part of the config. So doing only a repro-mission will not lead to the same results, since this is a mod, not a mission.

Dec 2 2016, 1:44 PM · Arma 3
ExileMod added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

Also, I do not know if it helps, but as mentioned above one of the Perf builds had the exact same issue. Another Perf build was released immediately to solve this issue. Maybe you can dig a little in the past and see if you can find that.

Dec 2 2016, 10:56 AM · Arma 3
ExileMod added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

The exact issue is, that since 1.66 the onPlayerKilled defined in the respawn template is not invoked anymore when the player dies. onPlayerRespawn is still functional as before. It used to work for ages, but stopped to work yesterday.

Dec 2 2016, 10:39 AM · Arma 3

Dec 1 2016

ExileMod added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

Breaking Point is also affected: https://twitter.com/NoHrt_zi/status/804439418924765184

Dec 1 2016, 10:39 PM · Arma 3
ExileMod created T121717: onPlayerKilled not invoked in 1.66 anymore.
Dec 1 2016, 9:31 PM · Arma 3

Sep 20 2016

ExileMod edited the description of T120312: Weapon holstering action causes character animation to stop since 1.58.
Sep 20 2016, 1:58 PM · Arma 3
ExileMod created T120312: Weapon holstering action causes character animation to stop since 1.58.
Sep 20 2016, 1:57 PM · Arma 3

Aug 24 2016

ExileMod created T120062: getPlayerChannel player always returns -1 regardless of channel.
Aug 24 2016, 11:46 PM · Arma 3

Aug 13 2016

ExileMod added a comment to T85834: RegisteredToWorld3DEN EH does not trigger.

Can confirm that.

Aug 13 2016, 1:16 PM · Arma 3

Jul 27 2016

ExileMod added a comment to T118522: Difficulty setting "autoReport" has no effect anymore.

Okay, update on this. We are executing player setSpeaker "NoVoice" on each machine after the player object is created. It does not disable the "regroup" spam.

Jul 27 2016, 10:44 PM · Arma 3

Jul 24 2016

ExileMod added a comment to T118522: Difficulty setting "autoReport" has no effect anymore.

setSpeaker "NoVoice" seems to do the trick - thank you for that!

Jul 24 2016, 2:44 PM · Arma 3

Jul 12 2016

ExileMod changed Severity from severity:block to severity:none on T119266: BattlEye kicks for "saved3DENInventory".
Jul 12 2016, 2:35 AM · Arma 3
ExileMod added a comment to T119266: BattlEye kicks for "saved3DENInventory".

Solved. It is not accessible via 5, but 7!

Jul 12 2016, 2:34 AM · Arma 3
ExileMod edited Additional Information on T119266: BattlEye kicks for "saved3DENInventory".
Jul 12 2016, 2:23 AM · Arma 3
ExileMod created T119266: BattlEye kicks for "saved3DENInventory".
Jul 12 2016, 1:37 AM · Arma 3

Jul 8 2016

ExileMod added a comment to T119144: arma3.exe - Application Error - The exception Integer division by zero..

Our community has been collecting almost 40 crash reports, RPTs and minidumps for you. Please look at this:

Jul 8 2016, 6:10 PM · Arma 3

Jul 6 2016

ExileMod edited the description of T119130: [Feature Request] Support setObjectTexture for simple objects.
Jul 6 2016, 4:26 PM · Arma 3
ExileMod created T119130: [Feature Request] Support setObjectTexture for simple objects.
Jul 6 2016, 4:25 PM · Arma 3

Jul 5 2016

ExileMod edited the description of T119091: createSimpleObject shows user action.
Jul 5 2016, 10:37 AM · Arma 3

Jul 4 2016

ExileMod created T119091: createSimpleObject shows user action.
Jul 4 2016, 9:25 PM · Arma 3

Jul 1 2016

ExileMod renamed T118339: Chat and VON in disabled channels is possible. VON transmitting FOREVER from "Chat and VON in disabled channels is possible" to "Chat and VON in disabled channels is possible. VON transmitting FOREVER".
Jul 1 2016, 7:32 PM · Arma 3
ExileMod added a comment to T118339: Chat and VON in disabled channels is possible. VON transmitting FOREVER.

if you spawn in to that mission and use voice in side/group first. your mic gets stuck open broadcasting until you switch to a channel where voice is allowed, e.g. direct, and talk in that channel

Jul 1 2016, 7:31 PM · Arma 3
ExileMod renamed T118339: Chat and VON in disabled channels is possible. VON transmitting FOREVER from "Chat in disabled channels is possible" to "Chat and VON in disabled channels is possible".
Jul 1 2016, 7:31 PM · Arma 3
ExileMod added a comment to T118339: Chat and VON in disabled channels is possible. VON transmitting FOREVER.

Please find a 100% working reproduction mission here. It is running vanilla Arma.

Jul 1 2016, 7:30 PM · Arma 3

Jun 30 2016

ExileMod changed Severity from severity:minor to severity:major on T118522: Difficulty setting "autoReport" has no effect anymore.
Jun 30 2016, 9:49 PM · Arma 3
ExileMod changed Severity from severity:minor to severity:major on T118339: Chat and VON in disabled channels is possible. VON transmitting FOREVER.
Jun 30 2016, 9:48 PM · Arma 3
ExileMod added a comment to T118339: Chat and VON in disabled channels is possible. VON transmitting FOREVER.

It also affects VON sometimes. Even if you disable certain channels completely, regardless of if you do it in the description.ext or via script command, people are still able to speak sometimes.

Jun 30 2016, 9:48 PM · Arma 3
ExileMod added a comment to T118522: Difficulty setting "autoReport" has no effect anymore.

enableSentences false works in SP, but has no effect in MP

Jun 30 2016, 9:46 PM · Arma 3

Jun 22 2016

ExileMod created T118523: assignedVehicleRole has locality problems.
Jun 22 2016, 2:38 PM · Arma 3
ExileMod created T118522: Difficulty setting "autoReport" has no effect anymore.
Jun 22 2016, 2:33 PM · Arma 3

Jun 20 2016

ExileMod created T118339: Chat and VON in disabled channels is possible. VON transmitting FOREVER.
Jun 20 2016, 1:26 PM · Arma 3

Jun 17 2016

ExileMod created T118170: Tanoa misses a picture shot.
Jun 17 2016, 10:00 PM · Arma 3
ExileMod added a comment to T118094: setObjectMaterial does not load material textures.

I have now created a new .p3d that has three boxes inside. Each box has one of these materials applied to it. When the game starts, I call this:

Jun 17 2016, 9:38 AM · Arma 3
ExileMod created T118094: setObjectMaterial does not load material textures.
Jun 17 2016, 1:04 AM · Arma 3

Jun 14 2016

ExileMod created T117812: [RC] Weapon Name Spelling.
Jun 14 2016, 12:54 AM · Arma 3

Jun 13 2016

ExileMod created T117782: [RC] Steam UID can be edited.
Jun 13 2016, 9:21 PM · Arma 3
ExileMod created T117781: [RC] 2D Editor can still be accessed.
Jun 13 2016, 9:19 PM · Arma 3

Jun 11 2016

ExileMod created T117666: HBAO+ and alpha textures.
Jun 11 2016, 7:31 PM · Arma 3

Jun 8 2016

ExileMod added a comment to T116786: Improve Water Sky Reflections.

I can see this issue has been addressed in dev. Please close. Good job and thank you! <3

Jun 8 2016, 10:48 PM · Arma 3
ExileMod added a comment to T116780: Poor water refractions.

I can see this issue has been addressed in dev. Please close. Good job and thank you! <3

Jun 8 2016, 10:48 PM · Arma 3

Jun 5 2016

ExileMod edited Steps To Reproduce on T117284: Disabling damage on player does not prevent you from being killed by rotors.
Jun 5 2016, 12:27 PM · Arma 3
ExileMod edited Steps To Reproduce on T117284: Disabling damage on player does not prevent you from being killed by rotors.
Jun 5 2016, 12:26 PM · Arma 3
ExileMod created T117284: Disabling damage on player does not prevent you from being killed by rotors.
Jun 5 2016, 12:25 PM · Arma 3

May 29 2016

ExileMod created T116825: Land_i_Barracks_V2_F is configured wrong?.
May 29 2016, 12:32 AM · Arma 3

May 26 2016

ExileMod added a comment to T116779: Splendid Camera overlay cannot be hidden anymore.

Awesome, thank you!

May 26 2016, 2:00 PM · Arma 3
ExileMod edited Additional Information on T116786: Improve Water Sky Reflections.
May 26 2016, 1:58 PM · Arma 3
ExileMod created T116786: Improve Water Sky Reflections.
May 26 2016, 11:51 AM · Arma 3
ExileMod created T116784: Terrain Texture Splat Maps for Altis needs more work.
May 26 2016, 11:38 AM · Arma 3
ExileMod changed Severity from severity:none to severity:minor on T116782: New Satellite Map for Altis blends poorly.
May 26 2016, 11:27 AM · Arma 3
ExileMod created T116782: New Satellite Map for Altis blends poorly.
May 26 2016, 11:26 AM · Arma 3
ExileMod created T116781: Screen Space Reflection Artefacts.
May 26 2016, 11:18 AM · Arma 3
ExileMod created T116780: Poor water refractions.
May 26 2016, 11:13 AM · Arma 3
ExileMod created T116779: Splendid Camera overlay cannot be hidden anymore.
May 26 2016, 11:04 AM · Arma 3