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DapperDan
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Mar 29 2014, 4:52 PM (525 w, 4 d)

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May 10 2016

DapperDan added a comment to T96439: Unlimited clips.

The Version I am running is stable: Version 0.43116251

May 10 2016, 9:04 PM · DayZ
DapperDan added a comment to T96439: Unlimited clips.

I have confirmed this is accurate. I was able to reproduce with both an SKS and the .22 pistol. Here are the steps taken to reproduce using SKS but the same rules applied to the .22 pistol:

  1. Put SKS Strip clip in yellow protector case in backpack.
  1. Manually load 1 round in gun.
  1. You do not require any other ammo in inventory but I had extra rounds in my protector case
  1. Fire and reload.
  1. Full strip clip will now be in gun and still have a clip in protector case.
  1. Remove strip clip from gun and place in protector case. (Repeat steps 1 - 4)
NOTE: I noticed that after creating a couple of clips that they were linked to the one in the gun. For example if I ejected ammo from the clip in my gun the two new clips I created also showed 0/10. I reloaded the ammo from spare rounds in my protector case and continued to step 7.
  1. Log off and log back into server (I only used one server I didn't try others)
  1. When you log back in you will be able to move and / or unload ammo from the new clips as they are no longer linked to the one in the gun.

I was able to duplicate this with the .22 pistol as well with the same result. I was unable to reproduce this when I had no clips in the protector case or when I did not have the protector case in my inventory.

I was able to reproduce this 100% of the time.

May 10 2016, 9:04 PM · DayZ