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AlperOzsahin
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User Since
Jun 10 2013, 8:01 PM (327 w, 4 d)

Recent Activity

May 10 2016

AlperOzsahin added a comment to T78577: Please fix diving and swimming issues [list] (6 video).

upvote

May 10 2016, 8:55 AM · Arma 3
AlperOzsahin edited Steps To Reproduce on T76078: No rocket models when reloading AT/AA launchers.
May 10 2016, 7:51 AM · Arma 3
AlperOzsahin added a comment to T75440: SetTaskState Module not working correctly in MP.

Dymo4, thank you, I couldnt say any better.
Guys how is it really fixed ? Can you explain ? Or even if so, what the hell does "Affected all modules with blabla" mean ? This is not resolved.

May 10 2016, 7:36 AM · Arma 3
AlperOzsahin added a comment to T73035: Logitech G930 skipping sounds.

i can only hear from right side when i am in a helicopter (1st person view)
headset is amazing, nothing is wrong there but this is so annoying. tried different drivers , audio settings etc. hope they fix it..

May 10 2016, 6:28 AM · Arma 3
AlperOzsahin added a comment to T71076: Night Sky is too boring.

if not exaggerated, i think yes it can be improved a bit

May 10 2016, 5:35 AM · Arma 3
AlperOzsahin added a comment to T68744: FEATURE REQWEST: SPACESHIPS.

Guys to be serious , we are trying to make our requests get noticed and taken care of by devs. This feedback forum is already full with a lot of different topics. Lets not turn it into a garbage with useless stuff.

May 10 2016, 4:07 AM · Arma 3
AlperOzsahin added a comment to T68744: FEATURE REQWEST: SPACESHIPS.

I want a world with no wars.

May 10 2016, 4:07 AM · Arma 3
AlperOzsahin edited Steps To Reproduce on T68401: Feature : Thirst.
May 10 2016, 3:53 AM · Arma 3
AlperOzsahin added a comment to T68400: Remove the grenade launcher option once you're out of ammo for it..

i think it should still be selectable.maybe an auto-switch to normal fire is okay but option should remain

May 10 2016, 3:53 AM · Arma 3
AlperOzsahin added a comment to T68055: Requesting Hangliders.

"Yeah, let's add kayaking, waterskiing and windsurfing... archery, bowling, golf, slapfights..."

hahaha

To be serious, skiing can be an option for snowy maps

May 10 2016, 3:40 AM · Arma 3
AlperOzsahin added a comment to T67857: Helicopter take off and land down is unrealistic.

Exactly

May 10 2016, 3:34 AM · Arma 3
AlperOzsahin added a comment to T67857: Helicopter take off and land down is unrealistic.

It could be kept simple just with dust and wind effect. Wouldnt be such a FPS killer. Imagine soldiers randomly turning their heads down to avoid dust etc . The feeling of walking difficultly nope ?

May 10 2016, 3:34 AM · Arma 3
AlperOzsahin edited Steps To Reproduce on T67856: Faster Transporting on Helicopters.
May 10 2016, 3:34 AM · Arma 3
AlperOzsahin edited Steps To Reproduce on T67857: Helicopter take off and land down is unrealistic.
May 10 2016, 3:34 AM · Arma 3
AlperOzsahin edited Steps To Reproduce on T67854: It does snow to middle east as well.
May 10 2016, 3:34 AM · Arma 3
AlperOzsahin added a comment to T67778: Making NightVision graphics more realistic.

by the way maybe a crosshair color change on NV too ? (not that necessary though)

May 10 2016, 3:31 AM · Arma 3
AlperOzsahin edited Steps To Reproduce on T67778: Making NightVision graphics more realistic.
May 10 2016, 3:31 AM · Arma 3
AlperOzsahin added a comment to T67778: Making NightVision graphics more realistic.

and sorry I can not add related topics after

May 10 2016, 3:31 AM · Arma 3
AlperOzsahin added a comment to T67390: Building destructive effect.

That would be just amazing. But yes too much to ask for now.

May 10 2016, 3:17 AM · Arma 3
AlperOzsahin added a comment to T64553: Weather conditions / seasons (snow etc.).

Skiing commandos in snowy mountains do exist.

May 10 2016, 1:28 AM · Arma 3
AlperOzsahin added a comment to T64085: Add digital noise to the nightvision and make them more realistic.

http://feedback.arma3.com/file_download.php?file_id=3464&type=bug

Night vision mode is a just brightened green screen. I think it would be better if we could add the following features ;

1-) Adding 'a little bit' of noise effect.
2-) Being able to see glaring/glowing eyes on both animals and humans.
3-) Reducing the too much of greenish-ness by making it 'slightly' more
black&white-ish.
4-) Instead of having a tight/narrow sight because of the goggles blocking the angle, we can have a wider sight, but as well we can have a dark fade outs to the sides of the view.Screen can get darker from center to the sides of our view. Because basically the way of NVs work is, hitting focused IR light onto an angle and projecting the visual to the optics.
Lights only lighten the center.

These should be easy to add. What do you guys think ?
Additional Information As you can see on the photo, you can see all of the 4 things I mentioned. No matter if it's in 2035. This mode will be highly realistic and entertaining.

May 10 2016, 1:13 AM · Arma 3

May 9 2016

AlperOzsahin added a comment to T60820: Water stops bullets instantly.

"This is an issue.

Bullets can't travel far once they hit water, but currently in the game, if you're 0.00001 nanometers below the surface, you're safe."

I agree, we still would like to see that bullet goes like half a meter under the water with bubbles as a trace behind. No damage, but the visual.

May 9 2016, 10:16 PM · Arma 3
AlperOzsahin added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

there should be no re-centering or resetting to the previous level. In real life your gun do rise up when firing repeatedly you hold/pull your gun down so the rifle doesnt rotate and rise up. its same with arma 3, you have to drag your mouse downwards as what you would do to your gun in real life.
/downvote

May 9 2016, 10:00 PM · Arma 3
AlperOzsahin added a comment to T58736: Sidearm does not show in holster.

??????????

May 9 2016, 3:28 PM · Arma 3
AlperOzsahin added a comment to T58736: Sidearm does not show in holster.

Devs, hello ? Is it happening, not happening ? Any feedbacks to us ?

May 9 2016, 3:28 PM · Arma 3