---------------------------------------------
Log C:\Users\Master\AppData\Local\DayZ\script_2021-10-24_19-00-28.log started at 24.10. 19:00:34

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "gaspingForAirEmpty_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_gaspingForAirEmpty_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_gaspingForAirEmpty_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_gaspingForAirEmpty_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "gaspingForAir5perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_gaspingForAir5perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_gaspingForAir5perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_gaspingForAir5perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "gaspingForAir10perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_gaspingForAir10perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_gaspingForAir10perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_gaspingForAir10perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.16675 ) 0 -> 0
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : material = WoodenStick; quantity = 1
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.45 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.45 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.45 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.45 ) 0 -> 0
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT    (E): [ScriptInputUserData::CanStoreInputUserData] :: [WARNING] :: Max InputUserData reached: { 7,7,7,7 }
Class:      'Battery9V'
Entity id:2959883

Function: 'CombineItemsClient'
Stack trace:
scripts/4_World/entities\itembase.c:749
SCRIPT    (E): 
[wpnfsm] ValidateAndRepair Attempting to repair: MKII:037449 - MagazineRepair - Pistol_CLO_CHG_BU1_MA1<b7cdf7f0> - state: true != weapon: false
Class:      'WeaponFSM'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:67
scripts/4_World/entities\firearms\weaponfsm.c:257
scripts/4_World/entities\firearms\weaponfsm.c:225
scripts/4_World/entities\firearms\weaponfsm.c:203
scripts/4_World/entities\firearms\weapon_base.c:506
scripts/4_World/entities\manbase\playerbase.c:2001
scripts/3_Game/dayzgame.c:2425
SCRIPT    (E):    -- Stack trace --
SCRIPT    (E):    CheckParticleOverride() scripts/4_World/entities\weaponparticles.c : 313
SCRIPT    (E):    OnActivate() scripts/4_World/entities\weaponparticles.c : 193
SCRIPT    (E):    PlayFireParticles() scripts/4_World/entities\itembase.c : 4063
SCRIPT    (E):    EEFired() scripts/4_World/entities\firearms\weapon_base.c : 205
SCRIPT    (E):    -----------------
SCRIPT    (E):    -- Stack trace --
SCRIPT    (E):    CheckParticleOverride() scripts/4_World/entities\weaponparticles.c : 313
SCRIPT    (E):    OnActivate() scripts/4_World/entities\weaponparticles.c : 193
SCRIPT    (E):    PlayFireParticles() scripts/4_World/entities\itembase.c : 4063
SCRIPT    (E):    EEFired() scripts/4_World/entities\firearms\weapon_base.c : 205
SCRIPT    (E):    -----------------
SCRIPT       : [emote] SurvivorM_Oliver:05 play emote id=14 IH=null
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.45 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.45 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.45 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.45 ) 0 -> 0
SCRIPT       : ~DayZGame()
