---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-09-04_21-08-25.log started at 04.09. 21:08:29

SCRIPT       : Registered 237 temporary action enum(s), UAN==237
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/entities\inventoryitem.c,113": Unsafe down-casting, use 'Object.Cast' for safe down-casting
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : DZM_Projects Map! by DaOne
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/actionsearchsneakyammobox.c,46": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/actionsearchsneakysoda.c,46": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/actionsearchsneakytrashcan.c,45": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\staticcontainers.c,145": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\staticcontainers.c,152": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\staticcontainers.c,167": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/actionsearchsneakywoodencrate.c,45": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/actionsearchsneakywoodencrate.c,56": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/actionsearchsneakywoodencrate.c,94": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\sneakystaticcontainers.c,737": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\sneakystaticcontainers.c,744": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\sneakystaticcontainers.c,932": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\sneakystaticcontainers.c,939": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\sneakystaticcontainers.c,984": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\sneakystaticcontainers.c,991": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\sneakystaticcontainers.c,1037": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/sneaky_containers\sneakystaticcontainers.c,1044": Missing ';' at the end of line
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/actionsearchsneakygarbage.c,44": Missing ';' at the end of line
SCRIPT    (W): @"scripts/4_World/entities\dayzplayerimplement.c,27": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"DisableBaseDestruction/scripts/4_World/disablebasedestruction.c,83": No need to use 'Cast' for up-casting
SCRIPT    (W): @"DisableBaseDestruction/scripts/4_World/disablebasedestruction.c,96": No need to use 'Cast' for up-casting
SCRIPT    (W): @"JM/COT/Scripts/4_World/communityonlinetools\staticfunctions.c,18": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"SimpleBase/Scripts/4_World/actions\actionchopperdestroycodelock.c,35": No need to use 'Cast' for up-casting
SCRIPT    (W): @"SimpleRoof/Scripts/4_World/actions\chopper_actiondeployobject.c,11": No need to use 'Cast' for up-casting
SCRIPT    (W): @"CodeLock/scripts/4_World/gamecode\actions\actiondestroycodelock.c,113": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT    (W): @"Nine\compass\scripts\4_World/watcheshud.c,341": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"CarHorn/Scripts/4_World/entities\vehicles\carscript.c,39": No need to use 'Cast' for up-casting
SCRIPT    (W): @"CarHorn/Scripts/4_World/entities\vehicles\carscript.c,55": No need to use 'Cast' for up-casting
SCRIPT    (W): @"CarHorn/Scripts/4_World/entities\vehicles\carscript.c,56": No need to use 'Cast' for up-casting
SCRIPT    (W): @"Skyline_Furniture_Base\scripts\4_world/furniture_actiondeployobject.c,11": No need to use 'Cast' for up-casting
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/actionsearchsneakywoodencrate.c,55": Unsafe down-casting, use 'Weapon_Base.Cast' for safe down-casting
SCRIPT    (W): @"sneaky_stashes/Scripts/4_World/actionsearchsneakywoodencrate.c,91": Unsafe down-casting, use 'Weapon_Base.Cast' for safe down-casting
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT    (W): @"scripts/5_Mission/gui\newui\serverbrowsermenu\serverbrowserentry.c,63": Unsafe down-casting, use 'TextWidget.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\serverbrowsermenu\serverbrowsertabconsolepages.c,500": Unsafe down-casting, use 'TextWidget.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/mission\missiongameplay.c,122": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/mission\missiongameplay.c,123": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/mission\missiongameplay.c,124": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\mainmenu\tutorialsmenu.c,24": Unsafe down-casting, use 'ButtonWidget.Cast' for safe down-casting
SCRIPT    (W): @"JM/COT/Scripts/5_Mission/communityonlinetools\modules\itemsetspawner\itemsetspawnermodule.c,212": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"JM/COT/Scripts/5_Mission/communityonlinetools\modules\itemsetspawner\itemsetspawnermodule.c,217": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"JM/COT/Scripts/5_Mission/communityonlinetools\gui\mapeditor\mapeditormenu.c,111": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT    (W): @"JM/COT/Scripts/5_Mission/communityonlinetools\modules\teleport\teleportmodule.c,188": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"JM/COT/Scripts/5_Mission/communityonlinetools\modules\object\objectmodule.c,196": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"DayZExpansionChat/scripts/5_Mission/expansionmissiongameplay.c,187": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : CommunityOnlineTools::CommunityOnlineTools
SCRIPT       : VersionPath: 
SCRIPT       : Community Online Tools is running on version 
SCRIPT    (E): NULL pointer to instance
Class:      'WatchesHUD'
Function: 'Init'
Stack trace:
Nine\compass\scripts\4_World/watcheshud.c:39
Nine\compass\scripts\5_Mission/missiongameplay.c:13
scripts/5_Mission/somemission.c:36
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : WidgetStore Init - Testing widget loading count: 92
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:031404 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=Battery9V:031404 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:031404 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=Battery9V:031404 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox:030192 pos=(12233.2, 6.659, 3490.3) dir=(-0.00195694, 0.342466, -0.00195694, 0.939526) } dst={ type=CARGO item=Matchbox:030192 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=1 f=fals
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox:030192 pos=(12233.2, 6.659, 3490.3) dir=(-0.00195694, 0.342466, -0.00195694, 0.939526) } dst={ type=CARGO item=Matchbox:030192 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=1 f=f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:030098 pos=(12199.4, 7.64965, 3490.83) dir=(0.146771, 0.691769, 0.690802, -0.150685) } dst={ type=CARGO item=CZ75:030098 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:030098 pos=(12199.4, 7.64965, 3490.83) dir=(0.146771, 0.691769, 0.690802, -0.150685) } dst={ type=CARGO item=CZ75:030098 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=3 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 40
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:036148 pos=(12166.1, 9.46703, 3486.22) dir=(0.681034, 0.679061, 0.193738, 0.193738) } dst={ type=CARGO item=Potato:036148 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:036148 pos=(12166.1, 9.46703, 3486.22) dir=(0.681034, 0.679061, 0.193738, 0.193738) } dst={ type=CARGO item=Potato:036148 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=3 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MKII:014658 pos=(12169.2, 9.28643, 3489.66) dir=(-0.432485, 0.557197, -0.561644, -0.432485) } dst={ type=CARGO item=MKII:014658 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MKII:014658 pos=(12169.2, 9.28643, 3489.66) dir=(-0.432485, 0.557197, -0.561644, -0.432485) } dst={ type=CARGO item=MKII:014658 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=MountainBag_Orange<690c7b40>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=MountainBag_Orange<690c7b40>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=MountainBag_Orange<690c7b40>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=MountainBag_Orange:08186 parent=ZmbF_JoggerSkinny_Blue:0985 slot=5100557 } dst={ type=ATTACHMENT item=MountainBag_Orange:08186 parent=SurvivorM_Elias:021 slot=5100557 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=MountainBag_Orange:08186 parent=ZmbF_JoggerSkinny_Blue:0985 slot=5100557 } dst={ type=ATTACHMENT item=MountainBag_Orange:08186 parent=SurvivorM_Elias:021 slot=5100557 }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 38
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<b01f49b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<b01f49b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:08873 parent=ZmbF_JoggerSkinny_Blue:0401 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SodaCan_Pipsi:08873 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:08873 parent=ZmbF_JoggerSkinny_Blue:0401 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SodaCan_Pipsi:08873 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 37
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_MKII_10Rnd:017159 pos=(12124.4, 7.33317, 3513.12) dir=(-0.142857, 0.695039, 0.690802, 0.138943) } dst={ type=CARGO item=Mag_MKII_10Rnd:017159 parent=IM_Immortal_shirt:031817 idx=0 row=2 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_MKII_10Rnd:017159 pos=(12124.4, 7.33317, 3513.12) dir=(-0.142857, 0.695039, 0.690802, 0.138943) } dst={ type=CARGO item=Mag_MKII_10Rnd:017159 parent=IM_Immortal_shirt:031817 idx=0 row=2
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<cb8966f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<cb8966f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:026888 parent=ZmbF_VillagerOld_Blue:0734 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:026888 parent=IM_Immortal_shirt:031817 idx=0 row=4 col=0 f=true }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:026888 parent=ZmbF_VillagerOld_Blue:0734 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:026888 parent=IM_Immortal_shirt:031817 idx=0 row=4 col=0 f=true }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=CombatKnife:033543 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife:033543 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=4 f=false } src2={ type=HANDS item=MKII:014658 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:036399 pos=(12142.6, 6.92012, 3482.72) dir=(0.675977, -0.682975, 0.193738, -0.197652) } dst={ type=CARGO item=Potato:036399 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:036399 pos=(12142.6, 6.92012, 3482.72) dir=(0.675977, -0.682975, 0.193738, -0.197652) } dst={ type=CARGO item=Potato:036399 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=5 f=false 
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=CombatKnife:033543 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=4 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 36
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=Izh18_Base<c5f38ef0>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Izh18_Base<c5f38ef0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Izh18_Base<c5f38ef0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Izh18:029600 pos=(12135.9, 9.81243, 3485.43) dir=(0.272016, 0.652078, 0.651663, -0.27593) } dst={ type=ATTACHMENT item=Izh18:029600 parent=SurvivorM_Elias:021 slot=-761289206 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Izh18:029600 pos=(12135.9, 9.81243, 3485.43) dir=(0.272016, 0.652078, 0.651663, -0.27593) } dst={ type=ATTACHMENT item=Izh18:029600 parent=SurvivorM_Elias:021 slot=-761289206 }
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 36
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380:012797 pos=(12110, 9.73826, 3483.89) dir=(-0.00195694, 0.89784, -0.00195694, 0.440313) } dst={ type=CARGO item=Ammo_380:012797 parent=IM_Immortal_shirt:031817 idx=0 row=3 col=2 f=fals
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380:012797 pos=(12110, 9.73826, 3483.89) dir=(-0.00195694, 0.89784, -0.00195694, 0.440313) } dst={ type=CARGO item=Ammo_380:012797 parent=IM_Immortal_shirt:031817 idx=0 row=3 col=2 f=f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=Mp133Shotgun_Base<3ea2fa60>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mp133Shotgun_Base<3ea2fa60>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mp133Shotgun_Base<3ea2fa60>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun:031132 pos=(12064.3, 6.3772, 3502.47) dir=(0.565558, 0.420744, -0.424658, 0.568142) } dst={ type=ATTACHMENT item=Mp133Shotgun:031132 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun:031132 pos=(12064.3, 6.3772, 3502.47) dir=(0.565558, 0.420744, -0.424658, 0.568142) } dst={ type=ATTACHMENT item=Mp133Shotgun:031132 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 35
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=MSFC_Mossberg590:016229 pos=(12072.4, 6.64583, 3544.19) dir=(0.640607, -0.291585, -0.291585, -0.64775) } src2={ type=ATTACHMENT item=Mp133Shotgun:031132 parent=SurvivorM_Elias:021 slot=2095511
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=PoliceVest<b1ef8d40>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=PoliceVest<b1ef8d40>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=PoliceVest<b1ef8d40>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=PoliceVest:026360 parent=ZmbM_PolicemanSpecForce:0515 slot=6119694 } dst={ type=ATTACHMENT item=PoliceVest:026360 parent=SurvivorM_Elias:021 slot=6119694 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=PoliceVest:026360 parent=ZmbM_PolicemanSpecForce:0515 slot=6119694 } dst={ type=ATTACHMENT item=PoliceVest:026360 parent=SurvivorM_Elias:021 slot=6119694 }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=MKII:014658 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=0 f=false } src2={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<608c4aa0>
SCRIPT       : int id_low =  22143
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<127f2f60>
SCRIPT       : Class this =  Headtorch_Grey<12bdf890>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=AviatorGlasses<3deede10>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AviatorGlasses<3deede10>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AviatorGlasses<3deede10>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AviatorGlasses:027082 pos=(12061.9, 11.7615, 3605.42) dir=(-0.581213, -0.405088, -0.405088, 0.577926) } dst={ type=ATTACHMENT item=AviatorGlasses:027082 parent=SurvivorM_Elias:021 slot=1436473
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AviatorGlasses:027082 pos=(12061.9, 11.7615, 3605.42) dir=(-0.581213, -0.405088, -0.405088, 0.577926) } dst={ type=ATTACHMENT item=AviatorGlasses:027082 parent=SurvivorM_Elias:021 slot=1436
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 34
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd:030985 pos=(12054.7, 11.5787, 3611.11) dir=(0.354207, 0.611464, -0.612524, 0.354207) } dst={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=IM_Immortal_shirt:031817 idx=0 row=2 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd:030985 pos=(12054.7, 11.5787, 3611.11) dir=(0.354207, 0.611464, -0.612524, 0.354207) } dst={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=IM_Immortal_shirt:031817 idx=0 row=2
SCRIPT       : 33
SCRIPT       : 33
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife:033543 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=4 f=false } src2={ type=HANDS item=MKII:014658 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=PoliceJacket:031295 pos=(12078.2, 5.61805, 3625.62) dir=(-0.00195694, 0.907175, -0.00195694, 0.420744) } src2={ type=ATTACHMENT item=IM_Immortal_shirt:031817 parent=SurvivorM_Elias:021 slot=51
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Battery9V<51c99580>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Battery9V<51c99580>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V:031404 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Battery9V:031404 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V:031404 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Battery9V:031404 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Matchbox<d7d22800>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Matchbox<d7d22800>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox:030192 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Matchbox:030192 parent=IM_Immortal_Jeans:020537 idx=0 row=1 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox:030192 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Matchbox:030192 parent=IM_Immortal_Jeans:020537 idx=0 row=1 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=CZ75_Base<874c4df0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=CZ75_Base<874c4df0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=CZ75:030098 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=CZ75:030098 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=CZ75:030098 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=CZ75:030098 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<51c921b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<51c921b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:08679 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Rag:08679 parent=MountainBag_Orange:08186 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:08679 parent=IM_Immortal_shirt:031817 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Rag:08679 parent=MountainBag_Orange:08186 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Headtorch_Grey<690c5f00>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Headtorch_Grey<690c5f00>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Headtorch_Grey:020806 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Headtorch_Grey:020806 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Headtorch_Grey:020806 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Headtorch_Grey:020806 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<a26ab9b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<a26ab9b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=MountainBag_Orange:08186 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=MountainBag_Orange:08186 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<b01f49b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<b01f49b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:08873 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=SodaCan_Pipsi:08873 parent=MountainBag_Orange:08186 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:08873 parent=IM_Immortal_shirt:031817 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=SodaCan_Pipsi:08873 parent=MountainBag_Orange:08186 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_380<b1ef9450>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_380<b1ef9450>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:012797 parent=IM_Immortal_shirt:031817 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=Ammo_380:012797 parent=MountainBag_Orange:08186 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:012797 parent=IM_Immortal_shirt:031817 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=Ammo_380:012797 parent=MountainBag_Orange:08186 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<cb8966f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<cb8966f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:026888 parent=IM_Immortal_shirt:031817 idx=0 row=4 col=0 f=true } dst={ type=CARGO item=Rag:026888 parent=MountainBag_Orange:08186 idx=0 row=0 col=4 f=true }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:026888 parent=IM_Immortal_shirt:031817 idx=0 row=4 col=0 f=true } dst={ type=CARGO item=Rag:026888 parent=MountainBag_Orange:08186 idx=0 row=0 col=4 f=true }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Glock19:035338 pos=(12087.3, 6.18262, 3629.77) dir=(0.64775, 0.27593, -0.279843, 0.652665) } dst={ type=CARGO item=Glock19:035338 parent=MountainBag_Orange:08186 idx=0 row=0 col=7 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Glock19:035338 pos=(12087.3, 6.18262, 3629.77) dir=(0.64775, 0.27593, -0.279843, 0.652665) } dst={ type=CARGO item=Glock19:035338 parent=MountainBag_Orange:08186 idx=0 row=0 col=7 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=MKII:014658 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=0 f=false } src2={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCBankaSPRUNK:06313 pos=(12068.6, 4.93235, 3676.6) dir=(-0.00195694, 0.585127, -0.00195694, 0.810937) } dst={ type=CARGO item=MSFCBankaSPRUNK:06313 parent=IM_Immortal_Jeans:020537 idx=0 row=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCBankaSPRUNK:06313 pos=(12068.6, 4.93235, 3676.6) dir=(-0.00195694, 0.585127, -0.00195694, 0.810937) } dst={ type=CARGO item=MSFCBankaSPRUNK:06313 parent=IM_Immortal_Jeans:020537 idx=0 r
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=OrienteeringCompass:031292 pos=(12008.9, 7.58249, 3500.12) dir=(-0.00195694, -0.455969, -0.00195694, 0.889992) } dst={ type=CARGO item=OrienteeringCompass:031292 parent=IM_Immortal_Jeans:02053
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=OrienteeringCompass:031292 pos=(12008.9, 7.58249, 3500.12) dir=(-0.00195694, -0.455969, -0.00195694, 0.889992) } dst={ type=CARGO item=OrienteeringCompass:031292 parent=IM_Immortal_Jeans:02
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BaseballCap_Olive:010749 pos=(12006.7, 7.30957, 3466.21) dir=(-0.0136986, 0.70356, -0.710372, -0.0136986) } dst={ type=CARGO item=BaseballCap_Olive:010749 parent=MountainBag_Orange:08186 idx=0
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BaseballCap_Olive:010749 pos=(12006.7, 7.30957, 3466.21) dir=(-0.0136986, 0.70356, -0.710372, -0.0136986) } dst={ type=CARGO item=BaseballCap_Olive:010749 parent=MountainBag_Orange:08186 id
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife:033543 parent=MountainBag_Orange:08186 idx=0 row=1 col=3 f=false } src2={ type=HANDS item=MKII:014658 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=MKII:014658 parent=MountainBag_Orange:08186 idx=0 row=3 col=4 f=false } src2={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=BaseballCap_Olive:014496 pos=(11982.7, 7.33536, 3466.6) dir=(0.704626, 0.0684931, -0.0724071, 0.702544) } src2={ type=ATTACHMENT item=IM_BaseballCap_Black:035164 parent=SurvivorM_Elias:021 slo
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=BaseballCap_Olive<6f1f790>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BaseballCap_Olive:010749 parent=MountainBag_Orange:08186 idx=0 row=1 col=4 f=false } dst={ type=GROUND item=BaseballCap_Olive:010749 pos=(11982.4, 6.64844, 3465.28) dir=(0.706997, -0.012468, 
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BaseballCap_Olive:010749 parent=MountainBag_Orange:08186 idx=0 row=1 col=4 f=false } dst={ type=GROUND item=BaseballCap_Olive:010749 pos=(11982.4, 6.64844, 3465.28) dir=(0.706997, -0.01246
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 34
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MKII:014658 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=MKII:014658 parent=MountainBag_Orange:08186 idx=0 row=3 col=4 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT    (E): NULL pointer to instance
Class:      'MissionGameplay'
Function: 'UpdateVoiceLevelWidgets'
Stack trace:
scripts/5_Mission/mission\missiongameplay.c:1134
scripts/5_Mission/mission\missiongameplay.c:690
scripts/3_Game/dayzgame.c:1281
SCRIPT    (E): NULL pointer to instance
Class:      'MissionGameplay'
Function: 'HideVoiceLevelWidgets'
Stack trace:
scripts/5_Mission/mission\missiongameplay.c:1171
scripts/5_Mission/mission\missiongameplay.c:698
scripts/3_Game/dayzgame.c:1281
SCRIPT    (E): NULL pointer to instance
Class:      'MissionGameplay'
Function: 'UpdateVoiceLevelWidgets'
Stack trace:
scripts/5_Mission/mission\missiongameplay.c:1134
scripts/5_Mission/mission\missiongameplay.c:690
scripts/3_Game/dayzgame.c:1281
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<691421f0> item=ItemInventory<51928670>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<473ae090> item=ItemInventory<5192d5c0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Glock_15Rnd:026444 pos=(10855.7, 7.90824, 2775.68) dir=(0.119374, 0.695281, -0.69863, 0.119374) } dst={ type=CARGO item=Mag_Glock_15Rnd:026444 parent=PoliceJacket:031295 idx=0 row=0 col=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Glock_15Rnd:026444 pos=(10855.7, 7.90824, 2775.68) dir=(0.119374, 0.695281, -0.69863, 0.119374) } dst={ type=CARGO item=Mag_Glock_15Rnd:026444 parent=PoliceJacket:031295 idx=0 row=0 col
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MKII:014658 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=MKII:014658 parent=MountainBag_Orange:08186 idx=0 row=3 col=4 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_Glock_15Rnd:026444 parent=PoliceJacket:031295 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:026444 parent=PoliceJacket:031295 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_Glock_15Rnd:026444 parent=PoliceJacket:031295 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:026444 parent=PoliceJacket:031295 idx=0 row=2 col=0 f=false }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife:033543 parent=MountainBag_Orange:08186 idx=0 row=1 col=3 f=false } src2={ type=HANDS item=Glock19:035338 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Battery9V<77b176e0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Battery9V<77b176e0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V:037234 parent=ZmbF_MechanicNormal_Green:01034 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Battery9V:037234 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V:037234 parent=ZmbF_MechanicNormal_Green:01034 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Battery9V:037234 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=2 f=false }
SCRIPT       : 33
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Glock19:035338 parent=MountainBag_Orange:08186 idx=0 row=0 col=7 f=false } src2={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Sneakers_Red:020035 pos=(10791.7, 6.47131, 2595.59) dir=(-0.00195694, 0.0958904, -0.00195694, 0.995388) } src2={ type=ATTACHMENT item=IM_Shoes_black:036158 parent=SurvivorM_Elias:021 slot=5308
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=IM_Shoes_black:036158 pos=(10791.7, 6.47131, 2595.59) dir=(-0.00196844, 0.0958877, -0.00196844, 0.995377) } src2={ type=ATTACHMENT item=Sneakers_Red:020035 parent=SurvivorM_Elias:021 slot=5308
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Glock19:035338 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=Glock19:035338 parent=MountainBag_Orange:08186 idx=0 row=0 col=7 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_00buck_10rnd<c5481b20>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_00buck_10rnd<c5481b20>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_00buck_10rnd:031842 parent=GiftBox_Medium_1:032741 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=AmmoBox_00buck_10rnd:031842 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=3 f=fals
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_00buck_10rnd:031842 parent=GiftBox_Medium_1:032741 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=AmmoBox_00buck_10rnd:031842 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=3 f=f
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<cb04c010> item=ItemInventory<92a84e40>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets:011218 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=Ammo_12gaPellets:011218 parent=IM_Immortal_Jeans:020537 idx=0 row=1 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [wpnfsm] MSFC_Mossberg590:016229 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<e3cc6590>
SCRIPT       : [wpnfsm] MSFC_Mossberg590:016229 m_srcMagazine=Ammo_12gaPellets<e3cc6590>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [wpnfsm] MSFC_Mossberg590:016229 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<e3cc6590>
SCRIPT       : [wpnfsm] MSFC_Mossberg590:016229 m_srcMagazine=Ammo_12gaPellets<e3cc6590>
SCRIPT       : [wpnfsm] Save occured in fsm transition! current state=LoopedChamberingEjectLast<a7c67800> closes stable state=PumpShotgunEmpty<c23d11a0> id=1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Izh18_Base<c5f38ef0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Izh18:029600 parent=SurvivorM_Elias:021 slot=-761289206 } dst={ type=GROUND item=Izh18:029600 pos=(10620.7, 6.10807, 2395.07) dir=(0.146034, 0.692039, -0.691701, 0.145963) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Izh18:029600 parent=SurvivorM_Elias:021 slot=-761289206 } dst={ type=GROUND item=Izh18:029600 pos=(10620.7, 6.10807, 2395.07) dir=(0.146034, 0.692039, -0.691701, 0.145963) }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Pipsi:027873 pos=(10605, 7.52041, 2418.09) dir=(-0.00195694, 0.979471, -0.00195694, -0.201566) } dst={ type=CARGO item=SodaCan_Pipsi:027873 parent=IM_Immortal_Jeans:020537 idx=0 row=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Pipsi:027873 pos=(10605, 7.52041, 2418.09) dir=(-0.00195694, 0.979471, -0.00195694, -0.201566) } dst={ type=CARGO item=SodaCan_Pipsi:027873 parent=IM_Immortal_Jeans:020537 idx=0 row
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan:014364 pos=(10602.6, 11.3047, 2383.73) dir=(0.992367, -0.00195694, -0.123288, -0.00195694) } dst={ type=CARGO item=TunaCan:014364 parent=PoliceJacket:031295 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan:014364 pos=(10602.6, 11.3047, 2383.73) dir=(0.992367, -0.00195694, -0.123288, -0.00195694) } dst={ type=CARGO item=TunaCan:014364 parent=PoliceJacket:031295 idx=0 row=0 col=0 f=fals
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=MKII_Base<27726060>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MKII:014658 parent=MountainBag_Orange:08186 idx=0 row=3 col=4 f=false } dst={ type=GROUND item=MKII:014658 pos=(10617.5, 11.2894, 2359.04) dir=(0.190726, 0.680899, -0.680899, 0.190726) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=MKII:014658 parent=MountainBag_Orange:08186 idx=0 row=3 col=4 f=false } dst={ type=GROUND item=MKII:014658 pos=(10617.5, 11.2894, 2359.04) dir=(0.190726, 0.680899, -0.680899, 0.190726) }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 } src2={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_9x19_25rnd:036608 pos=(10622.4, 11.2885, 2353.59) dir=(0.671809, -0.22063, 0.2206, 0.671809) } dst={ type=CARGO item=AmmoBox_9x19_25rnd:036608 parent=PoliceJacket:031295 idx=0 row=0 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_9x19_25rnd:036608 pos=(10622.4, 11.2885, 2353.59) dir=(0.671809, -0.22063, 0.2206, 0.671809) } dst={ type=CARGO item=AmmoBox_9x19_25rnd:036608 parent=PoliceJacket:031295 idx=0 row=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:023177 pos=(10622.6, 11.3015, 2353.29) dir=(-0.67068, -0.224048, -0.224048, 0.670665) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:023177 parent=PoliceJacket:031295 idx=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:023177 pos=(10622.6, 11.3015, 2353.29) dir=(-0.67068, -0.224048, -0.224048, 0.670665) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:023177 parent=PoliceJacket:031295 idx
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<cb04c010> item=ItemInventory<600ae420>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets:09480 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=Ammo_12gaPellets:09480 parent=PoliceJacket:031295 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<cb04c010> item=ItemInventory<600b2950>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_9x19:010402 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=Ammo_9x19:010402 parent=PoliceJacket:031295 idx=0 row=1 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_Glock_15Rnd<7861ced0> from wpn=Glock19_Base<66597a00>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Glock19:035338 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=Glock19:035338 parent=MountainBag_Orange:08186 idx=0 row=1 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_Glock_15Rnd:026444 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=Mag_Glock_15Rnd:026444 parent=PoliceJacket:031295 idx=0 row=2 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Ammo_9x19<cc20d6a0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:010402 parent=PoliceJacket:031295 idx=0 row=1 col=1 f=false } dst={ type=GROUND item=Ammo_9x19:010402 pos=(10616.6, 11.817, 2358.92) dir=(0.381386, 0.570719, -0.0296335, 0.726599) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:010402 parent=PoliceJacket:031295 idx=0 row=1 col=1 f=false } dst={ type=GROUND item=Ammo_9x19:010402 pos=(10616.6, 11.817, 2358.92) dir=(0.381386, 0.570719, -0.0296335, 0.726599
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife:033543 parent=MountainBag_Orange:08186 idx=0 row=1 col=3 f=false } src2={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 } src2={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT    (E): ScriptMembersNetSync::RegisterVariable - "m_IsSoundSynchRemote" - duplicite registration
Class:      'FishNetTrap'
Entity id:0

Function: 'TrapSpawnBase'
Stack trace:
Z/fishing/scripts/4_World/entities\itembase\trapspawnbase.c:63
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : EntityAI energy_source = Battery9V<7cf4be0>
SCRIPT       : int id_low =  20977
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<12cec8f0>
SCRIPT       : Class this =  PersonalRadio<476a9340>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<7cf4be0>
SCRIPT       : int id_low =  20977
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<12cec8f0>
SCRIPT       : Class this =  PersonalRadio<476a9340>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Ammo_12gaPellets<cc205070>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets:09480 parent=PoliceJacket:031295 idx=0 row=1 col=0 f=false } dst={ type=GROUND item=Ammo_12gaPellets:09480 pos=(10486.8, 38.3519, 2789.89) dir=(-0.000555772, 0.900695, -0.000
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets:09480 parent=PoliceJacket:031295 idx=0 row=1 col=0 f=false } dst={ type=GROUND item=Ammo_12gaPellets:09480 pos=(10486.8, 38.3519, 2789.89) dir=(-0.000555772, 0.900695, -0.
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Glock19:035338 pos=(10485.4, 38.3525, 2789.03) dir=(-0.672989, 0.218044, 0.218971, 0.672007) } dst={ type=CARGO item=Glock19:035338 parent=PoliceJacket:031295 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Glock19:035338 pos=(10485.4, 38.3525, 2789.03) dir=(-0.672989, 0.218044, 0.218971, 0.672007) } dst={ type=CARGO item=Glock19:035338 parent=PoliceJacket:031295 idx=0 row=0 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 28
SCRIPT       : [wpnfsm] Mp133Shotgun:025791 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<cc205070>
SCRIPT       : [wpnfsm] Mp133Shotgun:025791 m_srcMagazine=Ammo_12gaPellets<cc205070>
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=CombatKnife:033543 parent=MountainBag_Orange:08186 idx=0 row=1 col=3 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=CZ75_Base<874c4df0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=CZ75:030098 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=0 f=false } dst={ type=GROUND item=CZ75:030098 pos=(10272.9, 16.9632, 2949.88) dir=(0.689584, 0.160563, -0.1596, 0.687911) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=CZ75:030098 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=0 f=false } dst={ type=GROUND item=CZ75:030098 pos=(10272.9, 16.9632, 2949.88) dir=(0.689584, 0.160563, -0.1596, 0.687911) }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 27
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle:012738 pos=(9134.13, 231.561, 3810.09) dir=(-0.00195694, 0.751707, -0.00195694, 0.659491) } dst={ type=CARGO item=WaterBottle:012738 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle:012738 pos=(9134.13, 231.561, 3810.09) dir=(-0.00195694, 0.751707, -0.00195694, 0.659491) } dst={ type=CARGO item=WaterBottle:012738 parent=IM_Immortal_Jeans:020537 idx=0 row=0 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife:033543 parent=MountainBag_Orange:08186 idx=0 row=1 col=3 f=false } src2={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 } src2={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : 22
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : + CivilianSedan<55ebe240> add action: ActionOpenCarDoors<6967b750> input InteractActionInput
SCRIPT       : + CivilianSedan<55ebe240> add action: ActionCloseCarDoors<6967bbb0> input InteractActionInput
SCRIPT       : + CivilianSedan<55ebe240> add action: ActionGetInTransport<61cda400> input ContinuousInteractActionInput
SCRIPT       : + CivilianSedan<55ebe240> add action: ActionSwitchLights<6967c290> input ToggleLightsActionInput
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 21
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCBankaSPRUNK:021944 pos=(9096.63, 229.316, 3919.23) dir=(-0.00195694, 0.813747, -0.00195694, 0.581213) } dst={ type=CARGO item=MSFCBankaSPRUNK:021944 parent=IM_Immortal_Jeans:020537 idx=0 r
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCBankaSPRUNK:021944 pos=(9096.63, 229.316, 3919.23) dir=(-0.00195694, 0.813747, -0.00195694, 0.581213) } dst={ type=CARGO item=MSFCBankaSPRUNK:021944 parent=IM_Immortal_Jeans:020537 idx=
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 22
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:09745 pos=(9100.29, 230.292, 3914.15) dir=(-0.00195694, 0.41683, -0.00195694, 0.90898) } dst={ type=CARGO item=Tomato:09745 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:09745 pos=(9100.29, 230.292, 3914.15) dir=(-0.00195694, 0.41683, -0.00195694, 0.90898) } dst={ type=CARGO item=Tomato:09745 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=1 f=false 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 21
SCRIPT       : + Land_Misc_Well_Pump_Blue<18df7220> add action: ActionWashHandsWellOne<6967af30> input InteractActionInput
SCRIPT       : + Land_Misc_Well_Pump_Blue<18df7220> add action: ActionDrinkWellContinuous<69679770> input ContinuousInteractActionInput
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle:012738 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=WaterBottle:012738 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife:033543 parent=MountainBag_Orange:08186 idx=0 row=1 col=3 f=false } src2={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [wpnfsm] Mp133Shotgun:025791 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<cc205070>
SCRIPT       : [wpnfsm] Mp133Shotgun:025791 m_srcMagazine=Ammo_12gaPellets<cc205070>
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : QUE IS DIIIS | Jeans_Black<690c1f70>
SCRIPT       : QUE IS DAAAT | NULL
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 } src2={ type=HANDS item=CombatKnife:033543 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 20
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<691421f0> item=ItemInventory<2ed41e00>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 19
SCRIPT       : 20
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 21
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Whetstone:011396 pos=(8679.89, 274.193, 4172.88) dir=(-0.46771, 0.526379, -0.534247, -0.46771) } dst={ type=CARGO item=Whetstone:011396 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=2 f=fals
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Whetstone:011396 pos=(8679.89, 274.193, 4172.88) dir=(-0.46771, 0.526379, -0.534247, -0.46771) } dst={ type=CARGO item=Whetstone:011396 parent=IM_Immortal_Jeans:020537 idx=0 row=2 col=2 f=f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCCanteenSURPAT:022162 pos=(8545.47, 276.816, 4395.79) dir=(-0.00195694, -0.315068, -0.00195694, 0.949065) } dst={ type=CARGO item=MSFCCanteenSURPAT:022162 parent=PoliceJacket:031295 idx=0 r
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCCanteenSURPAT:022162 pos=(8545.47, 276.816, 4395.79) dir=(-0.00195694, -0.315068, -0.00195694, 0.949065) } dst={ type=CARGO item=MSFCCanteenSURPAT:022162 parent=PoliceJacket:031295 idx=
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Heatpack:08565 pos=(8144.45, 182.76, 5040.02) dir=(0.291585, 0.646652, 0.639922, -0.295499) } dst={ type=CARGO item=Heatpack:08565 parent=PoliceJacket:031295 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Heatpack:08565 pos=(8144.45, 182.76, 5040.02) dir=(0.291585, 0.646652, 0.639922, -0.295499) } dst={ type=CARGO item=Heatpack:08565 parent=PoliceJacket:031295 idx=0 row=2 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 24
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFCCanteenSURPAT:022162 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=MSFCCanteenSURPAT:022162 parent=PoliceJacket:031295 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Heatpack:08565 parent=SurvivorM_Elias:021 } dst={ type=CARGO item=Heatpack:08565 parent=PoliceJacket:031295 idx=0 row=2 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 25
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCBankaBeerFranziskanerWeissbier:031820 pos=(7707.15, 229.605, 5257.4) dir=(-0.00195694, -0.702544, -0.00195694, 0.711635) } dst={ type=CARGO item=MSFCBankaBeerFranziskanerWeissbier:031820 p
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCBankaBeerFranziskanerWeissbier:031820 pos=(7707.15, 229.605, 5257.4) dir=(-0.00195694, -0.702544, -0.00195694, 0.711635) } dst={ type=CARGO item=MSFCBankaBeerFranziskanerWeissbier:03182
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 24
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 24
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 23
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=BoonieHat_Flecktran:031191 pos=(7619.27, 257.505, 5407.27) dir=(-0.354207, 0.607518, -0.616438, -0.354207) } src2={ type=ATTACHMENT item=BaseballCap_Olive:014496 parent=SurvivorM_Elias:021 slo
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=209551192 } src2={ type=HANDS item=Glock19:035338 parent=SurvivorM_Elias:021 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 24
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<cb04c010> item=ItemInventory<521e1830>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<cb04c010> item=ItemInventory<521e34e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=MSFCBankaBeerFranziskanerWeissbier:031820 parent=IM_Immortal_Jeans:020537 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:036238 pos=(7489.32, 214.853, 5155.18) dir=(-0.287671, 0.649771, 0.643836, 0.283757) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:036238 parent=IM_Immortal_Jeans:02053
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:036238 pos=(7489.32, 214.853, 5155.18) dir=(-0.287671, 0.649771, 0.643836, 0.283757) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:036238 parent=IM_Immortal_Jeans:02
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCBankaCJ:032983 pos=(7491.34, 214.991, 5157.58) dir=(-0.00195694, 0.976981, -0.00195694, -0.213307) } dst={ type=CARGO item=MSFCBankaCJ:032983 parent=IM_Immortal_Jeans:020537 idx=0 row=2 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MSFCBankaCJ:032983 pos=(7491.34, 214.991, 5157.58) dir=(-0.00195694, 0.976981, -0.00195694, -0.213307) } dst={ type=CARGO item=MSFCBankaCJ:032983 parent=IM_Immortal_Jeans:020537 idx=0 row=2
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<16f072b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<16f072b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:021683 parent=ZmbM_Jacket_blue:01005 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SodaCan_Pipsi:021683 parent=PoliceJacket:031295 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:021683 parent=ZmbM_Jacket_blue:01005 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SodaCan_Pipsi:021683 parent=PoliceJacket:031295 idx=0 row=0 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=MountainBag_Green<96de01d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=MountainBag_Green:021794 parent=ZmbM_FarmerFat_Beige:0689 slot=5100557 } dst={ type=CARGO item=MountainBag_Green:021794 parent=MountainBag_Orange:08186 idx=0 row=1 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=MountainBag_Green:021794 parent=ZmbM_FarmerFat_Beige:0689 slot=5100557 } dst={ type=CARGO item=MountainBag_Green:021794 parent=MountainBag_Orange:08186 idx=0 row=1 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 24
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_MKII_10Rnd:019572 pos=(7474.3, 215.558, 5149.64) dir=(0.681484, 0.18591, 0.18591, -0.682975) } dst={ type=CARGO item=Mag_MKII_10Rnd:019572 parent=PoliceJacket:031295 idx=0 row=2 col=4 f=fa
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_MKII_10Rnd:019572 pos=(7474.3, 215.558, 5149.64) dir=(0.681484, 0.18591, 0.18591, -0.682975) } dst={ type=CARGO item=Mag_MKII_10Rnd:019572 parent=PoliceJacket:031295 idx=0 row=2 col=4 f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Mag_MKII_10Rnd<476ab690>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_MKII_10Rnd:019572 parent=PoliceJacket:031295 idx=0 row=2 col=4 f=false } dst={ type=GROUND item=Mag_MKII_10Rnd:019572 pos=(7469.5, 214.714, 5147.33) dir=(0.704636, -0.059063, 0.0588198, 0
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_MKII_10Rnd:019572 parent=PoliceJacket:031295 idx=0 row=2 col=4 f=false } dst={ type=GROUND item=Mag_MKII_10Rnd:019572 pos=(7469.5, 214.714, 5147.33) dir=(0.704636, -0.059063, 0.0588198
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=MountainBag_Orange<690c7b40>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MountainBag_Orange:08186 parent=SurvivorM_Elias:021 slot=5100557 } dst={ type=GROUND item=MountainBag_Orange:08186 pos=(7469.5, 214.84, 5147.33) dir=(0.704636, -0.059063, 0.0588198, 0.70
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MountainBag_Orange:08186 parent=SurvivorM_Elias:021 slot=5100557 } dst={ type=GROUND item=MountainBag_Orange:08186 pos=(7469.5, 214.84, 5147.33) dir=(0.704636, -0.059063, 0.0588198, 0
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=MountainBag_Green<96de01d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<cb8966f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<cb8966f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:026888 parent=MountainBag_Orange:08186 idx=0 row=0 col=4 f=true } dst={ type=CARGO item=Rag:026888 parent=PoliceJacket:031295 idx=0 row=4 col=0 f=true }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:026888 parent=MountainBag_Orange:08186 idx=0 row=0 col=4 f=true } dst={ type=CARGO item=Rag:026888 parent=PoliceJacket:031295 idx=0 row=4 col=0 f=true }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_380<b1ef9450>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_380<b1ef9450>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:012797 parent=MountainBag_Orange:08186 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Ammo_380:012797 parent=IM_Immortal_Jeans:020537 idx=0 row=1 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:012797 parent=MountainBag_Orange:08186 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Ammo_380:012797 parent=IM_Immortal_Jeans:020537 idx=0 row=1 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<a26ab9b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<a26ab9b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=MountainBag_Orange:08186 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=PoliceJacket:031295 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=MountainBag_Orange:08186 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:030985 parent=PoliceJacket:031295 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<51c921b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<51c921b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:08679 parent=MountainBag_Orange:08186 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:08679 parent=PoliceJacket:031295 idx=0 row=5 col=0 f=true }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:08679 parent=MountainBag_Orange:08186 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:08679 parent=PoliceJacket:031295 idx=0 row=5 col=0 f=true }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MediumGasCanister:019272 pos=(7469.24, 214.11, 5124.4) dir=(-0.00195694, 0.491194, -0.00195694, 0.871046) } dst={ type=CARGO item=MediumGasCanister:019272 parent=MountainBag_Green:021794 idx=0
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MediumGasCanister:019272 pos=(7469.24, 214.11, 5124.4) dir=(-0.00195694, 0.491194, -0.00195694, 0.871046) } dst={ type=CARGO item=MediumGasCanister:019272 parent=MountainBag_Green:021794 id
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 } dst={ type=ATTACHMENT item=MSFC_Mossberg590:016229 parent=SurvivorM_Elias:021 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnMissionFinish
SCRIPT       : PermissionsFramework::~PermissionsFramework
SCRIPT       : CommunityOnlineTools::~CommunityOnlineTools
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT    (E): NULL pointer to instance
Class:      'MainMenu'
Function: 'LoadMods'
Stack trace:
scripts/5_Mission/gui\newui\mainmenu\mainmenu.c:133
ImmortalScripts/scripts/5_Mission/gui\newui\mainmenu\mainmenu.c:106
ImmortalScripts/scripts/5_Mission/gui\newui\mainmenu\mainmenu.c:128
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT    (E): NULL pointer to instance
Class:      'MainMenu'
Function: 'LoadMods'
Stack trace:
scripts/5_Mission/gui\newui\mainmenu\mainmenu.c:133
scripts/5_Mission/gui\newui\mainmenu\mainmenu.c:352
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 14.45 ) overcast: 0.25
SCRIPT       : Actual ( 14.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 14.45 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 14.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
