---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-07-05_20-16-03.log started at 05.07. 20:16:06

SCRIPT       : Registered 221 temporary action enum(s), UAN==221
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.testAsdf'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\cargo.c,6": Missing script declaration for method 'CargoBase.IsProxyCargo'
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : string classname = 'SodaCan_Pipsi'
SCRIPT       : int CHECKSUM = 2015310853
SCRIPT       : string classname = 'SodaCan_Cola'
SCRIPT       : int CHECKSUM = 1574065062
SCRIPT       : string classname = 'SodaCan_Spite'
SCRIPT       : int CHECKSUM = 631771443
SCRIPT       : string classname = 'SodaCan_Kvass'
SCRIPT       : int CHECKSUM = 1379000943
SCRIPT       : string classname = 'BoxCerealCrunchin'
SCRIPT       : int CHECKSUM = 1358692348
SCRIPT       : string classname = 'PowderedMilk'
SCRIPT       : int CHECKSUM = 163687603
SCRIPT       : string classname = 'SmallGuts'
SCRIPT       : int CHECKSUM = 1712154863
SCRIPT       : string classname = 'Guts'
SCRIPT       : int CHECKSUM = 1714686912
SCRIPT       : string classname = 'Rice'
SCRIPT       : int CHECKSUM = 1718987583
SCRIPT       : string classname = 'Marmalade'
SCRIPT       : int CHECKSUM = 469089491
SCRIPT       : string classname = 'BakedBeansCan_Opened'
SCRIPT       : int CHECKSUM = 1660123495
SCRIPT       : string classname = 'PeachesCan_Opened'
SCRIPT       : int CHECKSUM = 446147366
SCRIPT       : string classname = 'TacticalBaconCan_Opened'
SCRIPT       : int CHECKSUM = 1937170442
SCRIPT       : string classname = 'SpaghettiCan_Opened'
SCRIPT       : int CHECKSUM = 653896047
SCRIPT       : string classname = 'SardinesCan_Opened'
SCRIPT       : int CHECKSUM = -1609537898
SCRIPT       : string classname = 'TunaCan_Opened'
SCRIPT       : int CHECKSUM = 1774603546
SCRIPT       : string classname = 'Apple'
SCRIPT       : int CHECKSUM = 1851621832
SCRIPT       : string classname = 'Banana'
SCRIPT       : int CHECKSUM = 1974107129
SCRIPT       : string classname = 'Orange'
SCRIPT       : int CHECKSUM = 640011433
SCRIPT       : string classname = 'Tomato'
SCRIPT       : int CHECKSUM = 1103673793
SCRIPT       : string classname = 'GreenBellPepper'
SCRIPT       : int CHECKSUM = -834959131
SCRIPT       : string classname = 'Zucchini'
SCRIPT       : int CHECKSUM = 28595068
SCRIPT       : string classname = 'Pumpkin'
SCRIPT       : int CHECKSUM = -1144639944
SCRIPT       : string classname = 'SlicedPumpkin'
SCRIPT       : int CHECKSUM = 1881833812
SCRIPT       : string classname = 'Potato'
SCRIPT       : int CHECKSUM = 658567755
SCRIPT       : string classname = 'Kiwi'
SCRIPT       : int CHECKSUM = 662489239
SCRIPT       : string classname = 'SambucusBerry'
SCRIPT       : int CHECKSUM = 1508774600
SCRIPT       : string classname = 'CaninaBerry'
SCRIPT       : int CHECKSUM = 1085530502
SCRIPT       : string classname = 'Cannabis'
SCRIPT       : int CHECKSUM = -329786475
SCRIPT       : string classname = 'Plum'
SCRIPT       : int CHECKSUM = -333972377
SCRIPT       : string classname = 'Pear'
SCRIPT       : int CHECKSUM = -332921917
SCRIPT       : string classname = 'HumanSteakMeat'
SCRIPT       : int CHECKSUM = 1476700171
SCRIPT       : string classname = 'GoatSteakMeat'
SCRIPT       : int CHECKSUM = 1817338593
SCRIPT       : string classname = 'MouflonSteakMeat'
SCRIPT       : int CHECKSUM = 1406562346
SCRIPT       : string classname = 'BoarSteakMeat'
SCRIPT       : int CHECKSUM = -299765535
SCRIPT       : string classname = 'PigSteakMeat'
SCRIPT       : int CHECKSUM = -1413369738
SCRIPT       : string classname = 'DeerSteakMeat'
SCRIPT       : int CHECKSUM = -471722855
SCRIPT       : string classname = 'WolfSteakMeat'
SCRIPT       : int CHECKSUM = -1737102658
SCRIPT       : string classname = 'BearSteakMeat'
SCRIPT       : int CHECKSUM = 1594556119
SCRIPT       : string classname = 'CowSteakMeat'
SCRIPT       : int CHECKSUM = 1204360947
SCRIPT       : string classname = 'SheepSteakMeat'
SCRIPT       : int CHECKSUM = -1946035829
SCRIPT       : string classname = 'FoxSteakMeat'
SCRIPT       : int CHECKSUM = -797888533
SCRIPT       : string classname = 'ChickenBreastMeat'
SCRIPT       : int CHECKSUM = -1545063978
SCRIPT       : string classname = 'RabbitLegMeat'
SCRIPT       : int CHECKSUM = -1059971739
SCRIPT       : string classname = 'CarpFilletMeat'
SCRIPT       : int CHECKSUM = -522273280
SCRIPT       : string classname = 'MackerelFilletMeat'
SCRIPT       : int CHECKSUM = -1040260065
SCRIPT       : string classname = 'Lard'
SCRIPT       : int CHECKSUM = -1044238036
SCRIPT       : string classname = 'Carp'
SCRIPT       : int CHECKSUM = -1040723626
SCRIPT       : string classname = 'Sardines'
SCRIPT       : int CHECKSUM = -1550108133
SCRIPT       : string classname = 'Mackerel'
SCRIPT       : int CHECKSUM = 628272415
SCRIPT       : string classname = 'Worm'
SCRIPT       : int CHECKSUM = 624364934
SCRIPT       : string classname = 'AgaricusMushroom'
SCRIPT       : int CHECKSUM = -1459524589
SCRIPT       : string classname = 'AmanitaMushroom'
SCRIPT       : int CHECKSUM = -869220978
SCRIPT       : string classname = 'MacrolepiotaMushroom'
SCRIPT       : int CHECKSUM = 1335371708
SCRIPT       : string classname = 'LactariusMushroom'
SCRIPT       : int CHECKSUM = 1647726042
SCRIPT       : string classname = 'PsilocybeMushroom'
SCRIPT       : int CHECKSUM = 161138810
SCRIPT       : string classname = 'AuriculariaMushroom'
SCRIPT       : int CHECKSUM = -2078627850
SCRIPT       : string classname = 'BoletusMushroom'
SCRIPT       : int CHECKSUM = -1302863706
SCRIPT       : string classname = 'PleurotusMushroom'
SCRIPT       : int CHECKSUM = -1438162533
SCRIPT       : string classname = 'Water'
SCRIPT       : int CHECKSUM = -1606283368
SCRIPT       : string classname = 'RiverWater'
SCRIPT       : int CHECKSUM = 1252605587
SCRIPT       : string classname = 'Disinfectant'
SCRIPT       : int CHECKSUM = 306235439
SCRIPT       : string classname = 'Vodka'
SCRIPT       : int CHECKSUM = 464755274
SCRIPT       : string classname = 'Beer'
SCRIPT       : int CHECKSUM = 461812840
SCRIPT       : string classname = 'Gasoline'
SCRIPT       : int CHECKSUM = 817842066
SCRIPT       : string classname = 'Diesel'
SCRIPT       : int CHECKSUM = 363144716
SCRIPT       : string classname = 'Saline'
SCRIPT       : int CHECKSUM = 2006927204
SCRIPT       : string classname = 'Blood_0Positive'
SCRIPT       : int CHECKSUM = -34517822
SCRIPT       : string classname = 'Blood_0Negative'
SCRIPT       : int CHECKSUM = -736949012
SCRIPT       : string classname = 'Blood_APositive'
SCRIPT       : int CHECKSUM = -1880801157
SCRIPT       : string classname = 'Blood_ANegative'
SCRIPT       : int CHECKSUM = 1955578212
SCRIPT       : string classname = 'Blood_BPositive'
SCRIPT       : int CHECKSUM = 1484955164
SCRIPT       : string classname = 'Blood_BNegative'
SCRIPT       : int CHECKSUM = -1828517348
SCRIPT       : string classname = 'Blood_ABPositive'
SCRIPT       : int CHECKSUM = -386919547
SCRIPT       : string classname = 'Blood_ABNegative'
SCRIPT       : int CHECKSUM = -208183900
SCRIPT    (W): @"scripts/5_Mission/gui\inventorynew\inherited\zombiecontainer.c,651": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\modsmenu\modsmenusimpleentry.c,13": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1a477010> item=WeaponInventory<1a3655a0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<2875f80>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<287a7b0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<287c1f0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<2883180>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1ab287a0> item=WeaponInventory<1a36d280>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<2888040>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<284b500>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<284e980>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<284d5d0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<26d48020> item=WeaponInventory<1abfbc20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<2859420>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<285e2e0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<285e970>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<26ddde60>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Loading Inc: 1
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 14.4501 ) overcast: 0.25
SCRIPT       : Actual ( 14.4501 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 14.4501 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 14.4501 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<c1679cf0> item=WeaponInventory<b2d04100>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19e0200>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19e9f80>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19ec050>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19e7eb0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<72be1b00> item=WeaponInventory<75d93bf0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19f6460>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19ffb50>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19fee30>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19fc6d0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : w: server_browser_list_entry_root
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : w: server_browser_list_entry_root
SCRIPT       : Loading Inc: 1
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3ee89bc0> item=WeaponInventory<4b819820>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19eda90>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19f5740>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19f8530>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19fcd60>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<738892b0> item=WeaponInventory<ea4d6ce0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19f3670>
SCRIPT       : int m_EnergySourceNetworkIDLow = 33424
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19fb320>
SCRIPT       : int m_EnergySourceNetworkIDLow = 33333
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19fee30>
SCRIPT       : int m_EnergySourceNetworkIDLow = 33306
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19f98e0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 18579
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<810fede0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 8569
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<19b910c0> item=WeaponInventory<26dad830>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<d042ce0> item=WeaponInventory<143fa1d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<204df260>
SCRIPT       : int m_EnergySourceNetworkIDLow = 8569
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1f581270> item=WeaponInventory<69a18650>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : 46
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : 47
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : 46
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : 46
SCRIPT       : 47
SCRIPT       : 47
SCRIPT       : 48
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SpaghettiCan<c19ef4d0>to cargo of target=PlateCarrierPouches<c19ff4c0> row=0 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SpaghettiCan:08477 parent=SurvivorM_Niki:031 } dst={ type=CARGO item=SpaghettiCan:08477 parent=PlateCarrierPouches:018082 idx=0 row=0 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=AmmoBox_762x54Tracer_20Rnd<c19f8bc0>to cargo of target=PlateCarrierPouches<c19ff4c0> row=1 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x54Tracer_20Rnd:025757 parent=PlateCarrierPouches:018082 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=AmmoBox_762x54Tracer_20Rnd:025757 parent=PlateCarrierPouches:018082 idx=0
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x54Tracer_20Rnd:025757 parent=PlateCarrierPouches:018082 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=AmmoBox_762x54Tracer_20Rnd:025757 parent=PlateCarrierPouches:018082 id
SCRIPT       : 43
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SpaghettiCan<c1a001e0>to cargo of target=PlateCarrierPouches<c19ff4c0> row=2 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan:025968 parent=PlateCarrierPouches:018082 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=SpaghettiCan:025968 parent=PlateCarrierPouches:018082 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan:025968 parent=PlateCarrierPouches:018082 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=SpaghettiCan:025968 parent=PlateCarrierPouches:018082 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=AK_Bayonet<c19e6b00>to cargo of target=PlateCarrierPouches<c19ff4c0> row=0 col=5
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=AK_Bayonet:05308 parent=AKM:05342 slot=1988418596 } dst={ type=CARGO item=AK_Bayonet:05308 parent=PlateCarrierPouches:018082 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=AK_Bayonet:05308 parent=AKM:05342 slot=1988418596 } dst={ type=CARGO item=AK_Bayonet:05308 parent=PlateCarrierPouches:018082 idx=0 row=0 col=5 f=false }
SCRIPT       : 42
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 43
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<738892b0> item=ItemInventory<19e44aa0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<c4e47ba0>to cargo of target=HuntingBag<a6af2870> row=2 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380:032615 parent=TTSKOPants:032978 idx=0 row=4 col=4 f=false } dst={ type=CARGO item=Ammo_380:032615 parent=HuntingBag:033422 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380:032615 parent=TTSKOPants:032978 idx=0 row=4 col=4 f=false } dst={ type=CARGO item=Ammo_380:032615 parent=HuntingBag:033422 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BakedBeansCan<c19eee40>to cargo of target=TTSKOPants<c4e49010> row=3 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BakedBeansCan:032762 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=BakedBeansCan:032762 parent=TTSKOPants:032978 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BakedBeansCan:032762 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=BakedBeansCan:032762 parent=TTSKOPants:032978 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PSO1Optic<676ec010>to cargo of target=HuntingBag<a6af2870> row=0 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=PSO1Optic:033425 parent=AKM:05342 slot=1449537616 } dst={ type=CARGO item=PSO1Optic:033425 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=PSO1Optic:033425 parent=AKM:05342 slot=1449537616 } dst={ type=CARGO item=PSO1Optic:033425 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=KashtanOptic<67715f00>to cargo of target=M65Jacket_Olive<c4e46e00> row=0 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=KashtanOptic<67715f00>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false } dst={ type=ATTACHMENT item=KashtanOptic:032953 parent=AKM:05342 slot=1449537616 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false } dst={ type=ATTACHMENT item=KashtanOptic:032953 parent=AKM:05342 slot=1449537616 }
SCRIPT       : 42
SCRIPT       : EntityAI m_EnergySource = Battery9V<ae3823e0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 7276
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8a4a190>
SCRIPT       : int m_EnergySourceNetworkIDLow = 18199
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<8a4a190>
SCRIPT       : int id_low =  18199
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<fd48f480>
SCRIPT       : Class this =  KobraOptic<65c7a120>
SCRIPT       : EntityAI m_EnergySource = Battery9V<66385c40>
SCRIPT       : int m_EnergySourceNetworkIDLow = 10069
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b805b920> item=WeaponInventory<69a18800>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : 41
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<8a4a190>
SCRIPT       : int id_low =  18199
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<fd48f480>
SCRIPT       : Class this =  KobraOptic<65c7a120>
SCRIPT       : EntityAI energy_source = Battery9V<8a4a190>
SCRIPT       : int id_low =  18199
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<fd48f480>
SCRIPT       : Class this =  KobraOptic<65c7a120>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<d4874a0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 11331
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<d4874a0>
SCRIPT       : int id_low =  11331
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<8c865c50>
SCRIPT       : Class this =  Flashlight<d488850>
SCRIPT       : EntityAI energy_source = Battery9V<d4874a0>
SCRIPT       : int id_low =  11331
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<8c865c50>
SCRIPT       : Class this =  Flashlight<d488850>
SCRIPT       : EntityAI energy_source = Battery9V<d4874a0>
SCRIPT       : int id_low =  11331
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<8c865c50>
SCRIPT       : Class this =  Flashlight<d488850>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : 40
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=Mich2001Helmet:017429 parent=SurvivorM_Niki:031 slot=-1445057555 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=Mich2001Helmet<c4e48270>
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=Mich2001Helmet:017429 parent=SurvivorM_Niki:031 slot=-1445057555 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 40
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=AK_Bayonet<c19e6b00>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AK_Bayonet:05308 parent=PlateCarrierPouches:018082 idx=0 row=0 col=5 f=false } dst={ type=ATTACHMENT item=AK_Bayonet:05308 parent=AKM:05342 slot=1988418596 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AK_Bayonet:05308 parent=PlateCarrierPouches:018082 idx=0 row=0 col=5 f=false } dst={ type=ATTACHMENT item=AK_Bayonet:05308 parent=AKM:05342 slot=1988418596 }
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<738892b0> item=ItemInventory<8167a60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 31
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : 32
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=WaterBottle<67716610>to cargo of target=M65Jacket_Olive<c4e46e00> row=3 col=6
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle:033300 parent=SurvivorM_Niki:031 } dst={ type=CARGO item=WaterBottle:033300 parent=M65Jacket_Olive:032639 idx=0 row=3 col=6 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<d6e53aa0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<d6e53aa0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Spite:024792 pos=(10555.9, 107.156, 10202.2) dir=(-0.00195694, 0.885937, -0.00195694, -0.463796) } dst={ type=CARGO item=SodaCan_Spite:024792 parent=HuntingBag:033422 idx=0 row=0 col=7
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Spite:024792 pos=(10555.9, 107.156, 10202.2) dir=(-0.00195694, 0.885937, -0.00195694, -0.463796) } dst={ type=CARGO item=SodaCan_Spite:024792 parent=HuntingBag:033422 idx=0 row=0 co
SCRIPT       : 36
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Compass<ad8c0ed0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Compass<ad8c0ed0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Compass:026552 pos=(10332.8, 130.028, 10131.6) dir=(-0.00195694, -0.64775, -0.00195694, 0.761848) } dst={ type=CARGO item=Compass:026552 parent=HuntingBag:033422 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Compass:026552 pos=(10332.8, 130.028, 10131.6) dir=(-0.00195694, -0.64775, -0.00195694, 0.761848) } dst={ type=CARGO item=Compass:026552 parent=HuntingBag:033422 idx=0 row=3 col=4 f=false }
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 33
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Canteen<676f22f0>
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) target=MilitaryBelt<2750c370> item=Canteen<676f22f0> Warning - no room for item in target
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=MilitaryBelt:033855 parent=SurvivorM_Niki:031 slot=5415916 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Canteen<676f22f0>to cargo of target=HuntingBag<a6af2870> row=4 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Canteen:032631 parent=HuntingBag:033422 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Canteen:032631 parent=HuntingBag:033422 idx=0 row=4 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Canteen:032631 parent=HuntingBag:033422 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Canteen:032631 parent=HuntingBag:033422 idx=0 row=4 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_AKM_30Rnd<c4e474d0>to cargo of target=TTSKOPants<c4e49010> row=0 col=5
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_AKM_30Rnd:017293 parent=TTSKOPants:032978 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=Mag_AKM_30Rnd:017293 parent=TTSKOPants:032978 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_AKM_30Rnd:017293 parent=TTSKOPants:032978 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=Mag_AKM_30Rnd:017293 parent=TTSKOPants:032978 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=MilitaryBelt<2750c370>
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=MilitaryBelt:033855 parent=SurvivorM_Niki:031 slot=5415916 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=KashtanOptic<67715f00>to cargo of target=M65Jacket_Olive<c4e46e00> row=4 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=KashtanOptic:032953 parent=AKM:05342 slot=1449537616 } dst={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=KashtanOptic:032953 parent=AKM:05342 slot=1449537616 } dst={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=PSO1Optic<676ec010>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PSO1Optic:033425 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false } dst={ type=ATTACHMENT item=PSO1Optic:033425 parent=AKM:05342 slot=1449537616 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PSO1Optic:033425 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false } dst={ type=ATTACHMENT item=PSO1Optic:033425 parent=AKM:05342 slot=1449537616 }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PSO1Optic<676ec010>to cargo of target=HuntingBag<a6af2870> row=0 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=PSO1Optic:033425 parent=AKM:05342 slot=1449537616 } dst={ type=CARGO item=PSO1Optic:033425 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=PSO1Optic:033425 parent=AKM:05342 slot=1449537616 } dst={ type=CARGO item=PSO1Optic:033425 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=KazuarOptic<676ece30>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=KazuarOptic:032989 parent=TTSKOPants:032978 idx=0 row=0 col=1 f=false } dst={ type=ATTACHMENT item=KazuarOptic:032989 parent=AKM:05342 slot=1449537616 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=KazuarOptic:032989 parent=TTSKOPants:032978 idx=0 row=0 col=1 f=false } dst={ type=ATTACHMENT item=KazuarOptic:032989 parent=AKM:05342 slot=1449537616 }
SCRIPT       : 33
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : 27
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=Mich2001Helmet:017429 parent=SurvivorM_Niki:031 slot=-1445057555 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 27
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<c19fee30>to cargo of target=PlateCarrierPouches<c19ff4c0> row=0 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V:033306 parent=NVGoggles:014648 slot=-131201905 } dst={ type=CARGO item=Battery9V:033306 parent=PlateCarrierPouches:018082 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V:033306 parent=NVGoggles:014648 slot=-131201905 } dst={ type=CARGO item=Battery9V:033306 parent=PlateCarrierPouches:018082 idx=0 row=0 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<c19f3670>to cargo of target=HuntingBag<a6af2870> row=0 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V:033424 parent=PSO1Optic:033425 slot=-131201905 } dst={ type=CARGO item=Battery9V:033424 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V:033424 parent=PSO1Optic:033425 slot=-131201905 } dst={ type=CARGO item=Battery9V:033424 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<c19f3670>to cargo of target=HuntingBag<a6af2870> row=2 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:033424 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Battery9V:033424 parent=HuntingBag:033422 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:033424 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Battery9V:033424 parent=HuntingBag:033422 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PSO1Optic<676ec010>to cargo of target=HuntingBag<a6af2870> row=0 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PSO1Optic:033425 parent=SurvivorM_Niki:031 } dst={ type=CARGO item=PSO1Optic:033425 parent=HuntingBag:033422 idx=0 row=0 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<c19f3670>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:033424 parent=HuntingBag:033422 idx=0 row=2 col=1 f=false } dst={ type=ATTACHMENT item=Battery9V:033424 parent=NVGoggles:014648 slot=-131201905 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:033424 parent=HuntingBag:033422 idx=0 row=2 col=1 f=false } dst={ type=ATTACHMENT item=Battery9V:033424 parent=NVGoggles:014648 slot=-131201905 }
SCRIPT       : EntityAI m_EnergySource = Battery9V<c19f3670>
SCRIPT       : int m_EnergySourceNetworkIDLow = 33424
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<c19f3670>
SCRIPT       : int id_low =  33424
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<eab09d70>
SCRIPT       : Class this =  NVGoggles<677052a0>
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=Mich2001Helmet<c4e48270>
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=Mich2001Helmet:017429 parent=SurvivorM_Niki:031 slot=-1445057555 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c19f3670>
SCRIPT       : int id_low =  33424
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<eab09d70>
SCRIPT       : Class this =  NVGoggles<677052a0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c19f3670>
SCRIPT       : int id_low =  33424
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<eab09d70>
SCRIPT       : Class this =  NVGoggles<677052a0>
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=SheepSteakMeat<c19ee7b0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SheepSteakMeat:032599 parent=HuntingBag:033422 idx=0 row=5 col=2 f=false } dst={ type=GROUND item=SheepSteakMeat:032599 pos=(8654.92, 374.226, 8811.49) dir=(0.099983, 0.77292, 0.610432, 0.141
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SheepSteakMeat:032599 parent=HuntingBag:033422 idx=0 row=5 col=2 f=false } dst={ type=GROUND item=SheepSteakMeat:032599 pos=(8654.92, 374.226, 8811.49) dir=(0.099983, 0.77292, 0.610432, 0.
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Battery9V<c19fee30>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:033306 parent=PlateCarrierPouches:018082 idx=0 row=0 col=2 f=false } dst={ type=GROUND item=Battery9V:033306 pos=(8654.92, 374.252, 8811.49) dir=(-0.134085, -0.618377, 0.769272, 0.0
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:033306 parent=PlateCarrierPouches:018082 idx=0 row=0 col=2 f=false } dst={ type=GROUND item=Battery9V:033306 pos=(8654.92, 374.252, 8811.49) dir=(-0.134085, -0.618377, 0.769272, 
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SpaghettiCan<69eb58f0>to cargo of target=M65Jacket_Olive<c4e46e00> row=0 col=3
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan:021172 parent=DryBag_Black:021171 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SpaghettiCan:021172 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan:021172 parent=DryBag_Black:021171 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SpaghettiCan:021172 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CharcoalTablets<c19f0880>to cargo of target=HuntingBag<a6af2870> row=2 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=CharcoalTablets:08837 parent=HuntingBag:033422 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=CharcoalTablets:08837 parent=HuntingBag:033422 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=CharcoalTablets:08837 parent=HuntingBag:033422 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=CharcoalTablets:08837 parent=HuntingBag:033422 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=AmmoBox_762x39_20Rnd<c19f6af0>to cargo of target=HuntingBag<a6af2870> row=2 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x39_20Rnd:013043 parent=HuntingBag:033422 idx=0 row=4 col=3 f=false } dst={ type=CARGO item=AmmoBox_762x39_20Rnd:013043 parent=HuntingBag:033422 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x39_20Rnd:013043 parent=HuntingBag:033422 idx=0 row=4 col=3 f=false } dst={ type=CARGO item=AmmoBox_762x39_20Rnd:013043 parent=HuntingBag:033422 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<c4e47ba0>to cargo of target=HuntingBag<a6af2870> row=3 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380:032615 parent=HuntingBag:033422 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=Ammo_380:032615 parent=HuntingBag:033422 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380:032615 parent=HuntingBag:033422 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=Ammo_380:032615 parent=HuntingBag:033422 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=AK_Bayonet<c19e6b00>to cargo of target=HuntingBag<a6af2870> row=2 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=AK_Bayonet:05308 parent=AKM:05342 slot=1988418596 } dst={ type=CARGO item=AK_Bayonet:05308 parent=HuntingBag:033422 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=AK_Bayonet:05308 parent=AKM:05342 slot=1988418596 } dst={ type=CARGO item=AK_Bayonet:05308 parent=HuntingBag:033422 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<738892b0> item=ItemInventory<8d3c9880>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c19f3670>
SCRIPT       : int id_low =  33424
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<eab09d70>
SCRIPT       : Class this =  NVGoggles<677052a0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c19f3670>
SCRIPT       : int id_low =  33424
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<eab09d70>
SCRIPT       : Class this =  NVGoggles<677052a0>
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c19f3670>
SCRIPT       : int id_low =  33424
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<eab09d70>
SCRIPT       : Class this =  NVGoggles<677052a0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c19f3670>
SCRIPT       : int id_low =  33424
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<eab09d70>
SCRIPT       : Class this =  NVGoggles<677052a0>
SCRIPT       : 26
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<ad8c0ed0>to cargo of target=HuntingBag<a6af2870> row=5 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass:026552 parent=SurvivorM_Niki:031 } dst={ type=CARGO item=Compass:026552 parent=HuntingBag:033422 idx=0 row=5 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<ad8c0ed0>to cargo of target=HuntingBag<a6af2870> row=5 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass:026552 parent=SurvivorM_Niki:031 } dst={ type=CARGO item=Compass:026552 parent=HuntingBag:033422 idx=0 row=5 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c19f3670>
SCRIPT       : int id_low =  33424
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<eab09d70>
SCRIPT       : Class this =  NVGoggles<677052a0>
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=KazuarOptic<676ece30>to cargo of target=TTSKOPants<c4e49010> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=KazuarOptic:032989 parent=AKM:05342 slot=1449537616 } dst={ type=CARGO item=KazuarOptic:032989 parent=TTSKOPants:032978 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=KazuarOptic:032989 parent=AKM:05342 slot=1449537616 } dst={ type=CARGO item=KazuarOptic:032989 parent=TTSKOPants:032978 idx=0 row=0 col=1 f=false }
SCRIPT       : EntityAI m_EnergySource = Battery9V<e27bbe0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32033
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<28793310>
SCRIPT       : int m_EnergySourceNetworkIDLow = 8267
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 29
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=KashtanOptic<67715f00>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=4 col=4 f=false } dst={ type=ATTACHMENT item=KashtanOptic:032953 parent=AKM:05342 slot=1449537616 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=KashtanOptic:032953 parent=M65Jacket_Olive:032639 idx=0 row=4 col=4 f=false } dst={ type=ATTACHMENT item=KashtanOptic:032953 parent=AKM:05342 slot=1449537616 }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<738892b0> item=ItemInventory<fcd753f0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 31
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : 34
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<21f23a30>
SCRIPT       : int m_EnergySourceNetworkIDLow = 11130
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<de12a0a0> item=WeaponInventory<85e383b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<21f23a30>
SCRIPT       : int id_low =  11130
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<f178dad0>
SCRIPT       : Class this =  Headtorch_Black<1c38abf0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : 38
SCRIPT       : 39
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 40
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : 39
SCRIPT       : 40
SCRIPT       : 39
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : string error2 = 'Error! Object 'ZmbM_usSoldier_normal_Desert' with model file: usSoldier_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : 44
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Pear<17f37200>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Pear<17f37200>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pear:019579 pos=(6380.1, 324.271, 7917.96) dir=(-0.432485, 0.428571, -0.561644, 0.560213) } dst={ type=CARGO item=Pear:019579 parent=HuntingBag:033422 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pear:019579 pos=(6380.1, 324.271, 7917.96) dir=(-0.432485, 0.428571, -0.561644, 0.560213) } dst={ type=CARGO item=Pear:019579 parent=HuntingBag:033422 idx=0 row=2 col=4 f=false }
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=AK_Bayonet<c19e6b00>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AK_Bayonet:05308 parent=HuntingBag:033422 idx=0 row=2 col=3 f=false } dst={ type=ATTACHMENT item=AK_Bayonet:05308 parent=AKM:05342 slot=1988418596 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AK_Bayonet:05308 parent=HuntingBag:033422 idx=0 row=2 col=3 f=false } dst={ type=ATTACHMENT item=AK_Bayonet:05308 parent=AKM:05342 slot=1988418596 }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 43
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 44
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : 45
SCRIPT       : 46
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<de12a0a0> item=ItemInventory<279f0340>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BakedBeansCan<c19eee40>to cargo of target=HuntingBag<a6af2870> row=2 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=BakedBeansCan:032762 parent=SurvivorM_Niki:031 } dst={ type=CARGO item=BakedBeansCan:032762 parent=HuntingBag:033422 idx=0 row=2 col=3 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 43
SCRIPT       : EntityAI m_EnergySource = Battery9V<66506b50>
SCRIPT       : int m_EnergySourceNetworkIDLow = 4530
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<664f9950>
SCRIPT       : int m_EnergySourceNetworkIDLow = 24976
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 44
SCRIPT       : 42
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=MakarovIJ70:08226 parent=HuntingBag:033422 idx=0 row=5 col=5 f=false } src2={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 } src2={ type=HANDS item=MakarovIJ70:08226 parent=SurvivorM_Niki:031 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag:032616 parent=SurvivorM_Niki:031 } dst={ type=CARGO item=Rag:032616 parent=M65Jacket_Olive:032639 idx=0 row=0 col=6 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=DuctTape<c19f2950>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=DuctTape:032763 parent=HuntingBag:033422 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=DuctTape:032763 pos=(4544.72, 339.157, 9529.55) dir=(0.0150429, 0.706581, 0.707302, -0.0154911) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=DuctTape:032763 parent=HuntingBag:033422 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=DuctTape:032763 pos=(4544.72, 339.157, 9529.55) dir=(0.0150429, 0.706581, 0.707302, -0.0154911) 
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=HuntingBag<a6af2870>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=DuctTape<c19f2950>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=DuctTape<c19f2950>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DuctTape:032763 pos=(4544.72, 339.157, 9529.55) dir=(0.0150429, 0.706581, 0.707302, -0.0154911) } dst={ type=CARGO item=DuctTape:032763 parent=TTSKOPants:032978 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DuctTape:032763 pos=(4544.72, 339.157, 9529.55) dir=(0.0150429, 0.706581, 0.707302, -0.0154911) } dst={ type=CARGO item=DuctTape:032763 parent=TTSKOPants:032978 idx=0 row=3 col=4 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=TLRLight<5a96b540>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=TLRLight<5a96b540>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TLRLight:032799 pos=(4557.03, 343.32, 9551.38) dir=(0.601156, 0.373777, -0.377691, 0.596869) } dst={ type=CARGO item=TLRLight:032799 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TLRLight:032799 pos=(4557.03, 343.32, 9551.38) dir=(0.601156, 0.373777, -0.377691, 0.596869) } dst={ type=CARGO item=TLRLight:032799 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false 
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=TLRLight<5a96b540>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TLRLight:032799 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false } dst={ type=GROUND item=TLRLight:032799 pos=(4558.2, 342.904, 9550.68) dir=(0.694438, -0.133252, 0.133252, 0.694438) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TLRLight:032799 parent=M65Jacket_Olive:032639 idx=0 row=0 col=3 f=false } dst={ type=GROUND item=TLRLight:032799 pos=(4558.2, 342.904, 9550.68) dir=(0.694438, -0.133252, 0.133252, 0.694438
SCRIPT       : 44
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70:08226 parent=SurvivorM_Niki:031 } dst={ type=CARGO item=MakarovIJ70:08226 parent=HuntingBag:033422 idx=0 row=5 col=5 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BandageDressing<c19fe110>to cargo of target=M65Jacket_Olive<c4e46e00> row=4 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing:032371 parent=M65Jacket_Olive:032639 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=BandageDressing:032371 parent=M65Jacket_Olive:032639 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing:032371 parent=M65Jacket_Olive:032639 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=BandageDressing:032371 parent=M65Jacket_Olive:032639 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WaterBottle:033300 parent=M65Jacket_Olive:032639 idx=0 row=3 col=6 f=false } src2={ type=HANDS item=Canteen:020505 parent=SurvivorM_Niki:031 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=CombatKnife<6d96e0d0>to cargo of target=M65Jacket_Olive<c4e46e00> row=2 col=5
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CombatKnife:032257 pos=(4600.28, 340.758, 9565.33) dir=(-0.569472, 0.420744, 0.420744, 0.567143) } dst={ type=CARGO item=CombatKnife:032257 parent=M65Jacket_Olive:032639 idx=0 row=2 col=5 f=fa
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CombatKnife:032257 pos=(4600.28, 340.758, 9565.33) dir=(-0.569472, 0.420744, 0.420744, 0.567143) } dst={ type=CARGO item=CombatKnife:032257 parent=M65Jacket_Olive:032639 idx=0 row=2 col=5 f
SCRIPT       : string error2 = 'Error! Object 'ZmbM_PatrolNormal_Flat' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbM_PatrolNormal_Flat' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string error2 = 'Error! Object 'ZmbM_PatrolNormal_Flat' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 48
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 49
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife:032257 parent=M65Jacket_Olive:032639 idx=0 row=2 col=5 f=false } src2={ type=HANDS item=MakarovIJ70:08226 parent=SurvivorM_Niki:031 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string error2 = 'Error! Object 'ZmbM_PatrolNormal_Autumn' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbM_PatrolNormal_Autumn' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=MakarovIJ70:08226 parent=HuntingBag:033422 idx=0 row=5 col=5 f=false } src2={ type=HANDS item=CombatKnife:032257 parent=SurvivorM_Niki:031 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 } src2={ type=HANDS item=MakarovIJ70:08226 parent=SurvivorM_Niki:031 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 48
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 47
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=ItemSuppressor<c19f22c0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=PistolSuppressor:08520 parent=MakarovIJ70:08226 slot=-1935622458 } dst={ type=GROUND item=PistolSuppressor:08520 pos=(4552.19, 339.248, 9679.3) dir=(0.333105, 0.622736, 0.624283, -0.3339
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=PistolSuppressor:08520 parent=MakarovIJ70:08226 slot=-1935622458 } dst={ type=GROUND item=PistolSuppressor:08520 pos=(4552.19, 339.248, 9679.3) dir=(0.333105, 0.622736, 0.624283, -0.3
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=ItemSuppressor<6d96e760>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PistolSuppressor:020661 pos=(4552.08, 339.724, 9679.92) dir=(0.664919, -0.244618, 0.240705, 0.663405) } dst={ type=ATTACHMENT item=PistolSuppressor:020661 parent=MakarovIJ70:08226 slot=-193562
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PistolSuppressor:020661 pos=(4552.08, 339.724, 9679.92) dir=(0.664919, -0.244618, 0.240705, 0.663405) } dst={ type=ATTACHMENT item=PistolSuppressor:020661 parent=MakarovIJ70:08226 slot=-193
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 46
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=M18SmokeGrenade_White<80d26540>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=M18SmokeGrenade_White:033102 pos=(4546.57, 340.494, 9673.59) dir=(-0.162427, 0.685585, -0.690802, -0.162427) } dst={ type=ATTACHMENT item=M18SmokeGrenade_White:033102 parent=PlateCarrierVest:0
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=M18SmokeGrenade_White:033102 pos=(4546.57, 340.494, 9673.59) dir=(-0.162427, 0.685585, -0.690802, -0.162427) } dst={ type=ATTACHMENT item=M18SmokeGrenade_White:033102 parent=PlateCarrierVes
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 } src2={ type=HANDS item=MakarovIJ70:08226 parent=SurvivorM_Niki:031 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=MakarovIJ70:08226 parent=HuntingBag:033422 idx=0 row=5 col=5 f=false } src2={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 } src2={ type=HANDS item=MakarovIJ70:08226 parent=SurvivorM_Niki:031 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05342 parent=SurvivorM_Niki:031 } dst={ type=ATTACHMENT item=AKM:05342 parent=SurvivorM_Niki:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<738892b0> item=WeaponInventory<f076da00>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<5a966d10>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<5a963200>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<5a968de0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<de6f30a0> item=WeaponInventory<f0770940>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<5a9724d0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<5a975950>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<28346300>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<d74bfea0> item=WeaponInventory<3c9d8c40>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<ad8b5710>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<ad8c0ed0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<19c22f20>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 14.45 ) overcast: 0.25
SCRIPT       : Actual ( 14.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 14.45 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 14.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
