---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-07-05_12-24-59.log started at 05.07. 12:25:03

SCRIPT       : Registered 221 temporary action enum(s), UAN==221
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.testAsdf'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\cargo.c,6": Missing script declaration for method 'CargoBase.IsProxyCargo'
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : string classname = 'SodaCan_Pipsi'
SCRIPT       : int CHECKSUM = 2015310853
SCRIPT       : string classname = 'SodaCan_Cola'
SCRIPT       : int CHECKSUM = 1574065062
SCRIPT       : string classname = 'SodaCan_Spite'
SCRIPT       : int CHECKSUM = 631771443
SCRIPT       : string classname = 'SodaCan_Kvass'
SCRIPT       : int CHECKSUM = 1379000943
SCRIPT       : string classname = 'BoxCerealCrunchin'
SCRIPT       : int CHECKSUM = 1358692348
SCRIPT       : string classname = 'PowderedMilk'
SCRIPT       : int CHECKSUM = 163687603
SCRIPT       : string classname = 'SmallGuts'
SCRIPT       : int CHECKSUM = 1712154863
SCRIPT       : string classname = 'Guts'
SCRIPT       : int CHECKSUM = 1714686912
SCRIPT       : string classname = 'Rice'
SCRIPT       : int CHECKSUM = 1718987583
SCRIPT       : string classname = 'Marmalade'
SCRIPT       : int CHECKSUM = 469089491
SCRIPT       : string classname = 'BakedBeansCan_Opened'
SCRIPT       : int CHECKSUM = 1660123495
SCRIPT       : string classname = 'PeachesCan_Opened'
SCRIPT       : int CHECKSUM = 446147366
SCRIPT       : string classname = 'TacticalBaconCan_Opened'
SCRIPT       : int CHECKSUM = 1937170442
SCRIPT       : string classname = 'SpaghettiCan_Opened'
SCRIPT       : int CHECKSUM = 653896047
SCRIPT       : string classname = 'SardinesCan_Opened'
SCRIPT       : int CHECKSUM = -1609537898
SCRIPT       : string classname = 'TunaCan_Opened'
SCRIPT       : int CHECKSUM = 1774603546
SCRIPT       : string classname = 'Apple'
SCRIPT       : int CHECKSUM = 1851621832
SCRIPT       : string classname = 'Banana'
SCRIPT       : int CHECKSUM = 1974107129
SCRIPT       : string classname = 'Orange'
SCRIPT       : int CHECKSUM = 640011433
SCRIPT       : string classname = 'Tomato'
SCRIPT       : int CHECKSUM = 1103673793
SCRIPT       : string classname = 'GreenBellPepper'
SCRIPT       : int CHECKSUM = -834959131
SCRIPT       : string classname = 'Zucchini'
SCRIPT       : int CHECKSUM = 28595068
SCRIPT       : string classname = 'Pumpkin'
SCRIPT       : int CHECKSUM = -1144639944
SCRIPT       : string classname = 'SlicedPumpkin'
SCRIPT       : int CHECKSUM = 1881833812
SCRIPT       : string classname = 'Potato'
SCRIPT       : int CHECKSUM = 658567755
SCRIPT       : string classname = 'Kiwi'
SCRIPT       : int CHECKSUM = 662489239
SCRIPT       : string classname = 'SambucusBerry'
SCRIPT       : int CHECKSUM = 1508774600
SCRIPT       : string classname = 'CaninaBerry'
SCRIPT       : int CHECKSUM = 1085530502
SCRIPT       : string classname = 'Cannabis'
SCRIPT       : int CHECKSUM = -329786475
SCRIPT       : string classname = 'Plum'
SCRIPT       : int CHECKSUM = -333972377
SCRIPT       : string classname = 'Pear'
SCRIPT       : int CHECKSUM = -332921917
SCRIPT       : string classname = 'HumanSteakMeat'
SCRIPT       : int CHECKSUM = 1476700171
SCRIPT       : string classname = 'GoatSteakMeat'
SCRIPT       : int CHECKSUM = 1817338593
SCRIPT       : string classname = 'MouflonSteakMeat'
SCRIPT       : int CHECKSUM = 1406562346
SCRIPT       : string classname = 'BoarSteakMeat'
SCRIPT       : int CHECKSUM = -299765535
SCRIPT       : string classname = 'PigSteakMeat'
SCRIPT       : int CHECKSUM = -1413369738
SCRIPT       : string classname = 'DeerSteakMeat'
SCRIPT       : int CHECKSUM = -471722855
SCRIPT       : string classname = 'WolfSteakMeat'
SCRIPT       : int CHECKSUM = -1737102658
SCRIPT       : string classname = 'BearSteakMeat'
SCRIPT       : int CHECKSUM = 1594556119
SCRIPT       : string classname = 'CowSteakMeat'
SCRIPT       : int CHECKSUM = 1204360947
SCRIPT       : string classname = 'SheepSteakMeat'
SCRIPT       : int CHECKSUM = -1946035829
SCRIPT       : string classname = 'FoxSteakMeat'
SCRIPT       : int CHECKSUM = -797888533
SCRIPT       : string classname = 'ChickenBreastMeat'
SCRIPT       : int CHECKSUM = -1545063978
SCRIPT       : string classname = 'RabbitLegMeat'
SCRIPT       : int CHECKSUM = -1059971739
SCRIPT       : string classname = 'CarpFilletMeat'
SCRIPT       : int CHECKSUM = -522273280
SCRIPT       : string classname = 'MackerelFilletMeat'
SCRIPT       : int CHECKSUM = -1040260065
SCRIPT       : string classname = 'Lard'
SCRIPT       : int CHECKSUM = -1044238036
SCRIPT       : string classname = 'Carp'
SCRIPT       : int CHECKSUM = -1040723626
SCRIPT       : string classname = 'Sardines'
SCRIPT       : int CHECKSUM = -1550108133
SCRIPT       : string classname = 'Mackerel'
SCRIPT       : int CHECKSUM = 628272415
SCRIPT       : string classname = 'Worm'
SCRIPT       : int CHECKSUM = 624364934
SCRIPT       : string classname = 'AgaricusMushroom'
SCRIPT       : int CHECKSUM = -1459524589
SCRIPT       : string classname = 'AmanitaMushroom'
SCRIPT       : int CHECKSUM = -869220978
SCRIPT       : string classname = 'MacrolepiotaMushroom'
SCRIPT       : int CHECKSUM = 1335371708
SCRIPT       : string classname = 'LactariusMushroom'
SCRIPT       : int CHECKSUM = 1647726042
SCRIPT       : string classname = 'PsilocybeMushroom'
SCRIPT       : int CHECKSUM = 161138810
SCRIPT       : string classname = 'AuriculariaMushroom'
SCRIPT       : int CHECKSUM = -2078627850
SCRIPT       : string classname = 'BoletusMushroom'
SCRIPT       : int CHECKSUM = -1302863706
SCRIPT       : string classname = 'PleurotusMushroom'
SCRIPT       : int CHECKSUM = -1438162533
SCRIPT       : string classname = 'Water'
SCRIPT       : int CHECKSUM = -1606283368
SCRIPT       : string classname = 'RiverWater'
SCRIPT       : int CHECKSUM = 1252605587
SCRIPT       : string classname = 'Disinfectant'
SCRIPT       : int CHECKSUM = 306235439
SCRIPT       : string classname = 'Vodka'
SCRIPT       : int CHECKSUM = 464755274
SCRIPT       : string classname = 'Beer'
SCRIPT       : int CHECKSUM = 461812840
SCRIPT       : string classname = 'Gasoline'
SCRIPT       : int CHECKSUM = 817842066
SCRIPT       : string classname = 'Diesel'
SCRIPT       : int CHECKSUM = 363144716
SCRIPT       : string classname = 'Saline'
SCRIPT       : int CHECKSUM = 2006927204
SCRIPT       : string classname = 'Blood_0Positive'
SCRIPT       : int CHECKSUM = -34517822
SCRIPT       : string classname = 'Blood_0Negative'
SCRIPT       : int CHECKSUM = -736949012
SCRIPT       : string classname = 'Blood_APositive'
SCRIPT       : int CHECKSUM = -1880801157
SCRIPT       : string classname = 'Blood_ANegative'
SCRIPT       : int CHECKSUM = 1955578212
SCRIPT       : string classname = 'Blood_BPositive'
SCRIPT       : int CHECKSUM = 1484955164
SCRIPT       : string classname = 'Blood_BNegative'
SCRIPT       : int CHECKSUM = -1828517348
SCRIPT       : string classname = 'Blood_ABPositive'
SCRIPT       : int CHECKSUM = -386919547
SCRIPT       : string classname = 'Blood_ABNegative'
SCRIPT       : int CHECKSUM = -208183900
SCRIPT    (W): @"scripts/5_Mission/gui\inventorynew\inherited\zombiecontainer.c,651": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\modsmenu\modsmenusimpleentry.c,13": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<9857c8d0> item=WeaponInventory<98445350>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<a1ff74f0> item=WeaponInventory<9844ba40>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<a207b020> item=WeaponInventory<a200ca10>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 8.11675 ) overcast: 0.25
SCRIPT       : Actual ( 8.11675 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 8.11675 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 8.11675 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : w: server_browser_list_entry_root
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<ec1adbf0> item=WeaponInventory<b8eb85e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<bbfe6310> item=ItemInventory<a2b20240>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<a20e3f10>
SCRIPT       : int m_EnergySourceNetworkIDLow = 21447
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<efe17010> item=WeaponInventory<e7b33c20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT    (E): 
[cheat] HandleInputData man=SurvivorM_Denis:046 is cheating with cmd=SYNC_MOVE src={ type=GROUND item=CanOpener:030165 pos=(12320.1, 105.852, 10915) dir=(-0.0841535, 0.0802319, -0.702571, 0.702068) } dst={ type=CARGO item=CanOpener:030165 parent=WoolCoat_BlueCheck:029043 idx=0 row=0 col=1 f=false }
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:344
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:519
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e7e71020> item=WeaponInventory<e7ed4310>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=Chemlight_Yellow:036210 parent=ImprovisedBag:025308 slot=1430919653 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=Chemlight_Yellow:036210 parent=ImprovisedBag:025308 slot=1430919653 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<bbefcf90> item=ItemInventory<a2bd4990>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : 32
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<25921760> item=ItemInventory<a2f51300>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<25921760> item=ItemInventory<a2007ac0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<25921760> item=ItemInventory<49932b80>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e7e71020> item=ItemInventory<8b9a0260>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<86cbf4d0>to cargo of target=WoolCoat_Green<e382a910> row=3 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets:036365 parent=SurvivorM_Lewis:050 } dst={ type=CARGO item=Ammo_12gaPellets:036365 parent=WoolCoat_Green:028221 idx=0 row=3 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Potato<cd5ee070>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Potato<cd5ee070>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Potato:036956 parent=WoolCoat_BlueCheck:029043 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Potato:036956 parent=Jeans_Grey:019066 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Potato:036956 parent=WoolCoat_BlueCheck:029043 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Potato:036956 parent=Jeans_Grey:019066 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SteakKnife<d8501590>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SteakKnife<d8501590>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife:030898 parent=WoolCoat_BlueCheck:029043 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=SteakKnife:030898 parent=TaloonBag_Green:037160 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife:030898 parent=WoolCoat_BlueCheck:029043 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=SteakKnife:030898 parent=TaloonBag_Green:037160 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_00buck_10rnd<d9d09130>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_00buck_10rnd<d9d09130>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_00buck_10rnd:029841 parent=Jeans_Green:016526 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=AmmoBox_00buck_10rnd:029841 parent=Jeans_Grey:019066 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_00buck_10rnd:029841 parent=Jeans_Green:016526 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=AmmoBox_00buck_10rnd:029841 parent=Jeans_Grey:019066 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SardinesCan<bf5d22d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SardinesCan<bf5d22d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:033480 parent=ChildBag_Red:028493 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SardinesCan:033480 parent=TaloonBag_Green:037160 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:033480 parent=ChildBag_Red:028493 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SardinesCan:033480 parent=TaloonBag_Green:037160 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<d84ff4c0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<d84ff4c0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:037523 parent=WoolCoat_BlueCheck:029043 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:037523 parent=TaloonBag_Green:037160 idx=0 row=2 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:037523 parent=WoolCoat_BlueCheck:029043 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:037523 parent=TaloonBag_Green:037160 idx=0 row=2 col=6 f=false }
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : [wpnfsm] Mp133Shotgun:031487 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaSlug<e382c450>
SCRIPT       : [wpnfsm] Mp133Shotgun:031487 m_srcMagazine=Ammo_12gaSlug<e382c450>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : [wpnfsm] Mp133Shotgun:031487 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<86cbf4d0>
SCRIPT       : [wpnfsm] Mp133Shotgun:031487 m_srcMagazine=Ammo_12gaPellets<86cbf4d0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun:031487 parent=SurvivorM_Lewis:050 } dst={ type=ATTACHMENT item=Mp133Shotgun:031487 parent=SurvivorM_Lewis:050 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Hatchet:017523 parent=WoolCoat_Green:028221 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Mp133Shotgun:031487 parent=SurvivorM_Lewis:050 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun:031487 parent=SurvivorM_Lewis:050 slot=-761289206 } src2={ type=HANDS item=Hatchet:017523 parent=SurvivorM_Lewis:050 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Hatchet:017523 parent=WoolCoat_Green:028221 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Mp133Shotgun:031487 parent=SurvivorM_Lewis:050 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 33
SCRIPT       : EntityAI m_EnergySource = Battery9V<86532150>
SCRIPT       : int m_EnergySourceNetworkIDLow = 25568
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1ec9030> item=WeaponInventory<ca6783c0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<86532150>
SCRIPT       : int id_low =  25568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<48ea5910>
SCRIPT       : Class this =  NVGoggles<36a963a0>
SCRIPT       : 34
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet:017523 parent=SurvivorM_Lewis:050 } dst={ type=CARGO item=Hatchet:017523 parent=WoolCoat_Green:028221 idx=0 row=0 col=3 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<71994ac0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 21447
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e7e71020> item=WeaponInventory<49937410>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 9.11667 ) overcast: 0.25
SCRIPT       : Actual ( 9.11667 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 9.11667 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 9.11667 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : w: server_browser_list_entry_root
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e7e71020> item=WeaponInventory<ca678570>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<86540700>
SCRIPT       : int m_EnergySourceNetworkIDLow = 31855
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8654ab10>
SCRIPT       : int m_EnergySourceNetworkIDLow = 24910
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<86547690>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32065
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<71990fb0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 9251
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 0
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM:05597 parent=SurvivorM_Niki:024 slot=-761289206 } src2={ type=HANDS item=MakarovIJ70:05191 parent=SurvivorM_Niki:024 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05597 parent=SurvivorM_Niki:024 } dst={ type=ATTACHMENT item=AKM:05597 parent=SurvivorM_Niki:024 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 22
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=M68Optic<b1972500>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=M68Optic:07894 parent=M65Jacket_Olive:022995 idx=0 row=3 col=0 f=false } dst={ type=GROUND item=M68Optic:07894 pos=(3963.96, 6.44845, 2577.3) dir=(-0.450013, -0.540513, 0.548125, -0.45265) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=M68Optic:07894 parent=M65Jacket_Olive:022995 idx=0 row=3 col=0 f=false } dst={ type=GROUND item=M68Optic:07894 pos=(3963.96, 6.44845, 2577.3) dir=(-0.450013, -0.540513, 0.548125, -0.45265)
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=ACOGOptic<b1973a30>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ACOGOptic:020738 parent=M65Jacket_Olive:022995 idx=0 row=0 col=3 f=false } dst={ type=GROUND item=ACOGOptic:020738 pos=(3963.96, 6.46827, 2577.3) dir=(-0.450013, -0.540513, 0.548125, -0.45265
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ACOGOptic:020738 parent=M65Jacket_Olive:022995 idx=0 row=0 col=3 f=false } dst={ type=GROUND item=ACOGOptic:020738 pos=(3963.96, 6.46827, 2577.3) dir=(-0.450013, -0.540513, 0.548125, -0.45
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=M4_RISHndgrd<865427d0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=M4_RISHndgrd:014055 parent=TTSKOPants:027680 idx=0 row=3 col=2 f=false } dst={ type=GROUND item=M4_RISHndgrd:014055 pos=(3963.96, 6.51569, 2577.3) dir=(0.479355, 0.565195, -0.521566, 0.422779
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=M4_RISHndgrd:014055 parent=TTSKOPants:027680 idx=0 row=3 col=2 f=false } dst={ type=GROUND item=M4_RISHndgrd:014055 pos=(3963.96, 6.51569, 2577.3) dir=(0.479355, 0.565195, -0.521566, 0.422
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e7e71020> item=ItemInventory<16eb3b10>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e7e71020> item=ItemInventory<1294c330>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 23
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 24
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 25
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05597 parent=SurvivorM_Niki:024 } dst={ type=ATTACHMENT item=AKM:05597 parent=SurvivorM_Niki:024 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e7e71020> item=ItemInventory<a200be40>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 26
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05597 parent=SurvivorM_Niki:024 } dst={ type=ATTACHMENT item=AKM:05597 parent=SurvivorM_Niki:024 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:05597 parent=SurvivorM_Niki:024 } dst={ type=ATTACHMENT item=AKM:05597 parent=SurvivorM_Niki:024 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e7e71020> item=ItemInventory<86c7b940>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<35d98330>
SCRIPT       : int m_EnergySourceNetworkIDLow = 24027
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<35d996e0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 15136
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<39531160>
SCRIPT       : int m_EnergySourceNetworkIDLow = 8975
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<3952c2a0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 24927
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<39ccece0> item=WeaponInventory<30c11c70>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<39531160>
SCRIPT       : int id_low =  8975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<62c7a420>
SCRIPT       : Class this =  PersonalRadio<71901830>
SCRIPT       : 27
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 28
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e7e71020> item=ItemInventory<ccef7940>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<35d8d200>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<35d91a30>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<35d996e0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1beb880> item=ItemInventory<d91c7e60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<35d9f2c0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<cd2e2080>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<cd2e9d30>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<d2ca1800> item=ItemInventory<e83a04b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<39526030>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<39531160>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<39530440>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 8.45 ) overcast: 0.25
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 8.45 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
