---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-07-07_17-10-25.log started at 07.07. 17:10:29

SCRIPT       : Registered 221 temporary action enum(s), UAN==221
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.testAsdf'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\cargo.c,6": Missing script declaration for method 'CargoBase.IsProxyCargo'
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : string classname = 'SodaCan_Pipsi'
SCRIPT       : int CHECKSUM = 2015310853
SCRIPT       : string classname = 'SodaCan_Cola'
SCRIPT       : int CHECKSUM = 1574065062
SCRIPT       : string classname = 'SodaCan_Spite'
SCRIPT       : int CHECKSUM = 631771443
SCRIPT       : string classname = 'SodaCan_Kvass'
SCRIPT       : int CHECKSUM = 1379000943
SCRIPT       : string classname = 'BoxCerealCrunchin'
SCRIPT       : int CHECKSUM = 1358692348
SCRIPT       : string classname = 'PowderedMilk'
SCRIPT       : int CHECKSUM = 163687603
SCRIPT       : string classname = 'SmallGuts'
SCRIPT       : int CHECKSUM = 1712154863
SCRIPT       : string classname = 'Guts'
SCRIPT       : int CHECKSUM = 1714686912
SCRIPT       : string classname = 'Rice'
SCRIPT       : int CHECKSUM = 1718987583
SCRIPT       : string classname = 'Marmalade'
SCRIPT       : int CHECKSUM = 469089491
SCRIPT       : string classname = 'BakedBeansCan_Opened'
SCRIPT       : int CHECKSUM = 1660123495
SCRIPT       : string classname = 'PeachesCan_Opened'
SCRIPT       : int CHECKSUM = 446147366
SCRIPT       : string classname = 'TacticalBaconCan_Opened'
SCRIPT       : int CHECKSUM = 1937170442
SCRIPT       : string classname = 'SpaghettiCan_Opened'
SCRIPT       : int CHECKSUM = 653896047
SCRIPT       : string classname = 'SardinesCan_Opened'
SCRIPT       : int CHECKSUM = -1609537898
SCRIPT       : string classname = 'TunaCan_Opened'
SCRIPT       : int CHECKSUM = 1774603546
SCRIPT       : string classname = 'Apple'
SCRIPT       : int CHECKSUM = 1851621832
SCRIPT       : string classname = 'Banana'
SCRIPT       : int CHECKSUM = 1974107129
SCRIPT       : string classname = 'Orange'
SCRIPT       : int CHECKSUM = 640011433
SCRIPT       : string classname = 'Tomato'
SCRIPT       : int CHECKSUM = 1103673793
SCRIPT       : string classname = 'GreenBellPepper'
SCRIPT       : int CHECKSUM = -834959131
SCRIPT       : string classname = 'Zucchini'
SCRIPT       : int CHECKSUM = 28595068
SCRIPT       : string classname = 'Pumpkin'
SCRIPT       : int CHECKSUM = -1144639944
SCRIPT       : string classname = 'SlicedPumpkin'
SCRIPT       : int CHECKSUM = 1881833812
SCRIPT       : string classname = 'Potato'
SCRIPT       : int CHECKSUM = 658567755
SCRIPT       : string classname = 'Kiwi'
SCRIPT       : int CHECKSUM = 662489239
SCRIPT       : string classname = 'SambucusBerry'
SCRIPT       : int CHECKSUM = 1508774600
SCRIPT       : string classname = 'CaninaBerry'
SCRIPT       : int CHECKSUM = 1085530502
SCRIPT       : string classname = 'Cannabis'
SCRIPT       : int CHECKSUM = -329786475
SCRIPT       : string classname = 'Plum'
SCRIPT       : int CHECKSUM = -333972377
SCRIPT       : string classname = 'Pear'
SCRIPT       : int CHECKSUM = -332921917
SCRIPT       : string classname = 'HumanSteakMeat'
SCRIPT       : int CHECKSUM = 1476700171
SCRIPT       : string classname = 'GoatSteakMeat'
SCRIPT       : int CHECKSUM = 1817338593
SCRIPT       : string classname = 'MouflonSteakMeat'
SCRIPT       : int CHECKSUM = 1406562346
SCRIPT       : string classname = 'BoarSteakMeat'
SCRIPT       : int CHECKSUM = -299765535
SCRIPT       : string classname = 'PigSteakMeat'
SCRIPT       : int CHECKSUM = -1413369738
SCRIPT       : string classname = 'DeerSteakMeat'
SCRIPT       : int CHECKSUM = -471722855
SCRIPT       : string classname = 'WolfSteakMeat'
SCRIPT       : int CHECKSUM = -1737102658
SCRIPT       : string classname = 'BearSteakMeat'
SCRIPT       : int CHECKSUM = 1594556119
SCRIPT       : string classname = 'CowSteakMeat'
SCRIPT       : int CHECKSUM = 1204360947
SCRIPT       : string classname = 'SheepSteakMeat'
SCRIPT       : int CHECKSUM = -1946035829
SCRIPT       : string classname = 'FoxSteakMeat'
SCRIPT       : int CHECKSUM = -797888533
SCRIPT       : string classname = 'ChickenBreastMeat'
SCRIPT       : int CHECKSUM = -1545063978
SCRIPT       : string classname = 'RabbitLegMeat'
SCRIPT       : int CHECKSUM = -1059971739
SCRIPT       : string classname = 'CarpFilletMeat'
SCRIPT       : int CHECKSUM = -522273280
SCRIPT       : string classname = 'MackerelFilletMeat'
SCRIPT       : int CHECKSUM = -1040260065
SCRIPT       : string classname = 'Lard'
SCRIPT       : int CHECKSUM = -1044238036
SCRIPT       : string classname = 'Carp'
SCRIPT       : int CHECKSUM = -1040723626
SCRIPT       : string classname = 'Sardines'
SCRIPT       : int CHECKSUM = -1550108133
SCRIPT       : string classname = 'Mackerel'
SCRIPT       : int CHECKSUM = 628272415
SCRIPT       : string classname = 'Worm'
SCRIPT       : int CHECKSUM = 624364934
SCRIPT       : string classname = 'AgaricusMushroom'
SCRIPT       : int CHECKSUM = -1459524589
SCRIPT       : string classname = 'AmanitaMushroom'
SCRIPT       : int CHECKSUM = -869220978
SCRIPT       : string classname = 'MacrolepiotaMushroom'
SCRIPT       : int CHECKSUM = 1335371708
SCRIPT       : string classname = 'LactariusMushroom'
SCRIPT       : int CHECKSUM = 1647726042
SCRIPT       : string classname = 'PsilocybeMushroom'
SCRIPT       : int CHECKSUM = 161138810
SCRIPT       : string classname = 'AuriculariaMushroom'
SCRIPT       : int CHECKSUM = -2078627850
SCRIPT       : string classname = 'BoletusMushroom'
SCRIPT       : int CHECKSUM = -1302863706
SCRIPT       : string classname = 'PleurotusMushroom'
SCRIPT       : int CHECKSUM = -1438162533
SCRIPT       : string classname = 'Water'
SCRIPT       : int CHECKSUM = -1606283368
SCRIPT       : string classname = 'RiverWater'
SCRIPT       : int CHECKSUM = 1252605587
SCRIPT       : string classname = 'Disinfectant'
SCRIPT       : int CHECKSUM = 306235439
SCRIPT       : string classname = 'Vodka'
SCRIPT       : int CHECKSUM = 464755274
SCRIPT       : string classname = 'Beer'
SCRIPT       : int CHECKSUM = 461812840
SCRIPT       : string classname = 'Gasoline'
SCRIPT       : int CHECKSUM = 817842066
SCRIPT       : string classname = 'Diesel'
SCRIPT       : int CHECKSUM = 363144716
SCRIPT       : string classname = 'Saline'
SCRIPT       : int CHECKSUM = 2006927204
SCRIPT       : string classname = 'Blood_0Positive'
SCRIPT       : int CHECKSUM = -34517822
SCRIPT       : string classname = 'Blood_0Negative'
SCRIPT       : int CHECKSUM = -736949012
SCRIPT       : string classname = 'Blood_APositive'
SCRIPT       : int CHECKSUM = -1880801157
SCRIPT       : string classname = 'Blood_ANegative'
SCRIPT       : int CHECKSUM = 1955578212
SCRIPT       : string classname = 'Blood_BPositive'
SCRIPT       : int CHECKSUM = 1484955164
SCRIPT       : string classname = 'Blood_BNegative'
SCRIPT       : int CHECKSUM = -1828517348
SCRIPT       : string classname = 'Blood_ABPositive'
SCRIPT       : int CHECKSUM = -386919547
SCRIPT       : string classname = 'Blood_ABNegative'
SCRIPT       : int CHECKSUM = -208183900
SCRIPT    (W): @"scripts/5_Mission/gui\inventorynew\inherited\zombiecontainer.c,651": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\modsmenu\modsmenusimpleentry.c,13": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<800e4010> item=WeaponInventory<9901b9b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<9807f7f0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<98084d40>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<98087b30>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<a36d14f0> item=WeaponInventory<99025f10>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<a3511ab0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<a3516970>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<a3519760>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<a3722020> item=WeaponInventory<99028940>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<a3521aa0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<a3523b70>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<a3525c40>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Loading Inc: 1
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 9.11675 ) overcast: 0.25
SCRIPT       : Actual ( 9.11675 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 9.11675 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 9.11675 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : w: server_browser_list_entry_root
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1be7a930> item=WeaponInventory<a3788150>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<da93a30>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<da95b00>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<da9a9c0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<139d09e0> item=ItemInventory<a3790f10>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : 45
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 45
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 40
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b378fbe0> item=ItemInventory<587b9780>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : EntityAI m_EnergySource = Battery9V<87153a90>
SCRIPT       : int m_EnergySourceNetworkIDLow = 38000
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<87154120>
SCRIPT       : int m_EnergySourceNetworkIDLow = 38126
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<56d9c940> item=WeaponInventory<587ca3d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<871547b0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 37982
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<87153a90>
SCRIPT       : int id_low =  38000
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc28cde0>
SCRIPT       : Class this =  Rangefinder<f900330>
SCRIPT       : EntityAI energy_source = Battery9V<87154120>
SCRIPT       : int id_low =  38126
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288a30>
SCRIPT       : Class this =  NVGoggles<f8f9230>
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : EntityAI m_EnergySource = Battery9V<f2591f0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 38135
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<f2591f0>
SCRIPT       : int id_low =  38135
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<134852a0>
SCRIPT       : Class this =  M4_T3NRDSOptic<3a67b60>
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<13bc4040> item=ItemInventory<587d2fe0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<f2591f0>
SCRIPT       : int id_low =  38135
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<134852a0>
SCRIPT       : Class this =  M4_T3NRDSOptic<3a67b60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : EntityAI energy_source = Battery9V<f2591f0>
SCRIPT       : int id_low =  38135
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<134852a0>
SCRIPT       : Class this =  M4_T3NRDSOptic<3a67b60>
SCRIPT       : 40
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : 41
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<fbe5b150> item=ItemInventory<587a9f70>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : + CivilianSedan<cb7aec10> add action: ActionGetInTransport<98ce03a0> input ContinuousInteractActionInput
SCRIPT       : + CivilianSedan<cb7aec10> add action: ActionSwitchLights<291efc10> input ToggleLightsActionInput
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Flashlight:031155 pos=(12252.8, 15.1102, 9874.94) dir=(0.686888, -0.00195694, 0.726758, -0.00195694) } dst={ type=CARGO item=Flashlight:031155 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=fa
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Flashlight:031155 pos=(12252.8, 15.1102, 9874.94) dir=(0.686888, -0.00195694, 0.726758, -0.00195694) } dst={ type=CARGO item=Flashlight:031155 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<9c40e060>to cargo of target=Hoodie_Green<e9e66360> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight:031155 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Flashlight:031155 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight:031155 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Flashlight:031155 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 40
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnife<87160600>to cargo of target=Hoodie_Green<e9e66360> row=1 col=1
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife:030507 pos=(12276, 13.9151, 9864.57) dir=(0.553816, -0.440313, 0.436399, 0.555849) } dst={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=1 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife:030507 pos=(12276, 13.9151, 9864.57) dir=(0.553816, -0.440313, 0.436399, 0.555849) } dst={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=1 col=1 f=false 
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Lockpick<701c6ab0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Lockpick<701c6ab0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Lockpick:026613 pos=(12284.6, 14.0203, 9849.5) dir=(0.264188, 0.658529, 0.651663, -0.268102) } dst={ type=CARGO item=Lockpick:026613 parent=Hoodie_Green:025654 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Lockpick:026613 pos=(12284.6, 14.0203, 9849.5) dir=(0.264188, 0.658529, 0.651663, -0.268102) } dst={ type=CARGO item=Lockpick:026613 parent=Hoodie_Green:025654 idx=0 row=0 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Tomato<f257e40>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Tomato<f257e40>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:029951 pos=(12302.5, 15.2765, 9859.8) dir=(-0.00195694, 0.951628, -0.00195694, 0.307241) } dst={ type=CARGO item=Tomato:029951 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:029951 pos=(12302.5, 15.2765, 9859.8) dir=(-0.00195694, 0.951628, -0.00195694, 0.307241) } dst={ type=CARGO item=Tomato:029951 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Tomato:029951 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false } src2={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=1 col=1 f=false } dst1={ type=CARGO item=Tom
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=ConstructionHelmet_Yellow<7b643520>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ConstructionHelmet_Yellow<7b643520>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=ConstructionHelmet_Yellow<7b643520>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ConstructionHelmet_Yellow:031307 pos=(12309.6, 15.4444, 9894.39) dir=(0.707208, 0.0176125, -0.0215265, 0.706458) } dst={ type=ATTACHMENT item=ConstructionHelmet_Yellow:031307 parent=SurvivorF_
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ConstructionHelmet_Yellow:031307 pos=(12309.6, 15.4444, 9894.39) dir=(0.707208, 0.0176125, -0.0215265, 0.706458) } dst={ type=ATTACHMENT item=ConstructionHelmet_Yellow:031307 parent=Survivo
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = LargeGasCanister<871447c0>
SCRIPT       : int id_low =  32520
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<6fb3e4e0>
SCRIPT       : Class this =  PortableGasLamp<73cc5f20>
SCRIPT       : EntityAI m_EnergySource = LargeGasCanister<871447c0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32520
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = LargeGasCanister<871447c0>
SCRIPT       : int id_low =  32520
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<6fb3e4e0>
SCRIPT       : Class this =  PortableGasLamp<73cc5f20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : 39
SCRIPT       : EntityAI energy_source = Battery9V<87154120>
SCRIPT       : int id_low =  38126
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288a30>
SCRIPT       : Class this =  NVGoggles<f8f9230>
SCRIPT       : EntityAI energy_source = Battery9V<87154120>
SCRIPT       : int id_low =  38126
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288a30>
SCRIPT       : Class this =  NVGoggles<f8f9230>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Hatchet<117a7920>to cargo of target=Jeans_Grey<e9e67100> row=0 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Hatchet:030398 pos=(12589, 6.45328, 9893.6) dir=(-0.39726, 0.580861, -0.589041, -0.39726) } dst={ type=CARGO item=Hatchet:030398 parent=Jeans_Grey:022322 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Hatchet:030398 pos=(12589, 6.45328, 9893.6) dir=(-0.39726, 0.580861, -0.589041, -0.39726) } dst={ type=CARGO item=Hatchet:030398 parent=Jeans_Grey:022322 idx=0 row=0 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : EntityAI energy_source = LargeGasCanister<871447c0>
SCRIPT       : int id_low =  32520
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<6fb3e4e0>
SCRIPT       : Class this =  PortableGasLamp<73cc5f20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BurlapSack:030237 pos=(12605.9, 6.31735, 9913.65) dir=(0.41683, 0.568977, -0.573386, 0.41683) } dst={ type=CARGO item=BurlapSack:030237 parent=Jeans_Grey:022322 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BurlapSack:030237 pos=(12605.9, 6.31735, 9913.65) dir=(0.41683, 0.568977, -0.573386, 0.41683) } dst={ type=CARGO item=BurlapSack:030237 parent=Jeans_Grey:022322 idx=0 row=0 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_12gaSlug:031779 pos=(12641.4, 6.17258, 9903.5) dir=(-0.00195694, -0.526419, -0.00195694, 0.850221) } dst={ type=CARGO item=Ammo_12gaSlug:031779 parent=Hoodie_Green:025654 idx=0 row=1 col=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_12gaSlug:031779 pos=(12641.4, 6.17258, 9903.5) dir=(-0.00195694, -0.526419, -0.00195694, 0.850221) } dst={ type=CARGO item=Ammo_12gaSlug:031779 parent=Hoodie_Green:025654 idx=0 row=1 c
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Whetstone:032226 pos=(12684.5, 6.36422, 9893.55) dir=(0.632094, 0.311155, -0.315068, 0.635902) } dst={ type=CARGO item=Whetstone:032226 parent=Hoodie_Green:025654 idx=0 row=1 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Whetstone:032226 pos=(12684.5, 6.36422, 9893.55) dir=(0.632094, 0.311155, -0.315068, 0.635902) } dst={ type=CARGO item=Whetstone:032226 parent=Hoodie_Green:025654 idx=0 row=1 col=3 f=false 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<701ccd20>
SCRIPT       : int m_EnergySourceNetworkIDLow = 26763
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : EntityAI m_EnergySource = LargeGasCanister<a35290c0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32520
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<c7ecf100> item=ItemInventory<73b08e00>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Whetstone<134ee420>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Whetstone:032226 parent=Hoodie_Green:025654 idx=0 row=1 col=3 f=false } dst={ type=GROUND item=Whetstone:032226 pos=(12720.6, 8.1183, 9861.33) dir=(-0.487297, 0.512379, 0.512377, 0.487318) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Whetstone:032226 parent=Hoodie_Green:025654 idx=0 row=1 col=3 f=false } dst={ type=GROUND item=Whetstone:032226 pos=(12720.6, 8.1183, 9861.33) dir=(-0.487297, 0.512379, 0.512377, 0.487318)
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SteakKnife<87160600>to cargo of target=Hoodie_Green<e9e66360> row=2 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false } dst={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false } dst={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Lockpick<701c6ab0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Lockpick:026613 parent=Hoodie_Green:025654 idx=0 row=0 col=4 f=false } dst={ type=GROUND item=Lockpick:026613 pos=(12720.6, 8.2075, 9861.33) dir=(-0.487297, 0.512379, 0.512377, 0.487318) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Lockpick:026613 parent=Hoodie_Green:025654 idx=0 row=0 col=4 f=false } dst={ type=GROUND item=Lockpick:026613 pos=(12720.6, 8.2075, 9861.33) dir=(-0.487297, 0.512379, 0.512377, 0.487318) }
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=CZ75_Base<58348670>
SCRIPT       : [inv] I::Take2Target(JUNCTURE) target=SurvivorBase<139d09e0> item=CZ75_Base<58348670> Warning - no room for item in target
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SteakKnife<87160600>to cargo of target=Hoodie_Green<e9e66360> row=0 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=CZ75_Base<58348670>to cargo of target=Hoodie_Green<e9e66360> row=2 col=1
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:029768 pos=(12721.3, 8.45083, 9861.51) dir=(0.405088, 0.579091, 0.577299, -0.409002) } dst={ type=CARGO item=CZ75:029768 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:029768 pos=(12721.3, 8.45083, 9861.51) dir=(0.405088, 0.579091, 0.577299, -0.409002) } dst={ type=CARGO item=CZ75:029768 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=CZ75_Base<58348670>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=CZ75_Base<58348670>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:029768 pos=(12721.3, 8.45083, 9861.51) dir=(0.405088, 0.579091, 0.577299, -0.409002) } dst={ type=CARGO item=CZ75:029768 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:029768 pos=(12721.3, 8.45083, 9861.51) dir=(0.405088, 0.579091, 0.577299, -0.409002) } dst={ type=CARGO item=CZ75:029768 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=CZ75_Base<58348670>to cargo of target=Hoodie_Green<e9e66360> row=2 col=1
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:029768 pos=(12721.3, 8.45083, 9861.51) dir=(0.405088, 0.579091, 0.577299, -0.409002) } dst={ type=CARGO item=CZ75:029768 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:029768 pos=(12721.3, 8.45083, 9861.51) dir=(0.405088, 0.579091, 0.577299, -0.409002) } dst={ type=CARGO item=CZ75:029768 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : EntityAI m_EnergySource = LargeGasCanister<daa6180>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32520
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<c7ecf100> item=ItemInventory<73b0bd40>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BurlapSack<87159d00>to cargo of target=Hoodie_Green<e9e66360> row=2 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BurlapSack:030237 parent=Jeans_Grey:022322 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=BurlapSack:030237 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BurlapSack:030237 parent=Jeans_Grey:022322 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=BurlapSack:030237 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Hatchet<117a7920>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Hatchet:030398 parent=Jeans_Grey:022322 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Hatchet:030398 parent=Jeans_Grey:022322 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Hatchet:030398 parent=Jeans_Grey:022322 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Hatchet:030398 parent=Jeans_Grey:022322 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Hatchet<117a7920>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Hatchet:030398 parent=Jeans_Grey:022322 idx=0 row=0 col=2 f=false } dst={ type=GROUND item=Hatchet:030398 pos=(12720.6, 8.22674, 9861.33) dir=(-0.487297, 0.512379, 0.512377, 0.487318) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Hatchet:030398 parent=Jeans_Grey:022322 idx=0 row=0 col=2 f=false } dst={ type=GROUND item=Hatchet:030398 pos=(12720.6, 8.22674, 9861.33) dir=(-0.487297, 0.512379, 0.512377, 0.487318) }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=CZ75_Base<58348670>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=CZ75_Base<58348670>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:029768 pos=(12721.3, 8.45083, 9861.51) dir=(0.405088, 0.579091, 0.577299, -0.409002) } dst={ type=CARGO item=CZ75:029768 parent=Jeans_Grey:022322 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75:029768 pos=(12721.3, 8.45083, 9861.51) dir=(0.405088, 0.579091, 0.577299, -0.409002) } dst={ type=CARGO item=CZ75:029768 parent=Jeans_Grey:022322 idx=0 row=0 col=0 f=false }
SCRIPT       : EntityAI m_EnergySource = LargeGasCanister<8715f8e0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32520
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<c7ecf100> item=ItemInventory<73b0bb90>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = LargeGasCanister<87152050>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32520
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<6140a880> item=ItemInventory<73b08230>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pear:023177 pos=(12685.2, 6.04703, 9857.73) dir=(0.707317, 0.706458, 0.0176125, 0.0176125) } dst={ type=CARGO item=Pear:023177 parent=Hoodie_Green:025654 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pear:023177 pos=(12685.2, 6.04703, 9857.73) dir=(0.707317, 0.706458, 0.0176125, 0.0176125) } dst={ type=CARGO item=Pear:023177 parent=Hoodie_Green:025654 idx=0 row=2 col=4 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Apple:032134 pos=(12685, 6.08728, 9847.29) dir=(-0.00195694, 0.350294, -0.00195694, 0.936636) } dst={ type=CARGO item=Apple:032134 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Apple:032134 pos=(12685, 6.08728, 9847.29) dir=(-0.00195694, 0.350294, -0.00195694, 0.936636) } dst={ type=CARGO item=Apple:032134 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Plum:028492 pos=(12688.4, 6.0416, 9838.03) dir=(0.708269, 0.702544, -0.0489237, -0.0489237) } dst={ type=CARGO item=Plum:028492 parent=Hoodie_Green:025654 idx=0 row=1 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Plum:028492 pos=(12688.4, 6.0416, 9838.03) dir=(0.708269, 0.702544, -0.0489237, -0.0489237) } dst={ type=CARGO item=Plum:028492 parent=Hoodie_Green:025654 idx=0 row=1 col=3 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : OnStartAnimationLoop
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SardinesCan<47a6ffb0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SardinesCan<47a6ffb0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:031968 parent=ZmbF_CitizenANormal_Beige:0698 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SardinesCan:031968 parent=Jeans_Grey:022322 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:031968 parent=ZmbF_CitizenANormal_Beige:0698 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SardinesCan:031968 parent=Jeans_Grey:022322 idx=0 row=2 col=0 f=false }
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<139d09e0> item=ItemInventory<73b094c0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=M67Grenade:038006 parent=SmershVest:038015 slot=1616518943 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=M67Grenade:038006 parent=SmershVest:038015 slot=1616518943 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=M67Grenade:038164 parent=PlateCarrierVest:038147 slot=1616518942 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 37
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DisinfectantAlcohol<117a4b30>to cargo of target=Jeans_Grey<e9e67100> row=0 col=4
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DisinfectantAlcohol:032441 pos=(12707.9, 6.75817, 9820.29) dir=(-0.00195694, -0.32681, -0.00195694, 0.945086) } dst={ type=CARGO item=DisinfectantAlcohol:032441 parent=Jeans_Grey:022322 idx=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DisinfectantAlcohol:032441 pos=(12707.9, 6.75817, 9820.29) dir=(-0.00195694, -0.32681, -0.00195694, 0.945086) } dst={ type=CARGO item=DisinfectantAlcohol:032441 parent=Jeans_Grey:022322 idx
SCRIPT       : EntityAI energy_source = Battery9V<871547b0>
SCRIPT       : int id_low =  37982
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288440>
SCRIPT       : Class this =  ReflexOptic<cb9b6ad0>
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=M67Grenade:038006 parent=SmershVest:038015 slot=1616518943 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Battery9V<117a8640>to cargo of target=Hoodie_Green<e9e66360> row=1 col=2
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:032568 pos=(12705.1, 7.33505, 9815.54) dir=(-0.682975, 0.181996, 0.181996, 0.683594) } dst={ type=CARGO item=Battery9V:032568 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:032568 pos=(12705.1, 7.33505, 9815.54) dir=(-0.682975, 0.181996, 0.181996, 0.683594) } dst={ type=CARGO item=Battery9V:032568 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<117a8640>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:032568 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false } dst={ type=ATTACHMENT item=Battery9V:032568 parent=Flashlight:031155 slot=-131201905 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:032568 parent=Hoodie_Green:025654 idx=0 row=1 col=2 f=false } dst={ type=ATTACHMENT item=Battery9V:032568 parent=Flashlight:031155 slot=-131201905 }
SCRIPT       : EntityAI m_EnergySource = Battery9V<117a8640>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32568
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=0 col=4 f=false } src2={ type=HANDS item=Flashlight:031155 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 37
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Flashlight:031155 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=false } src2={ type=HANDS item=SteakKnife:030507 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 40
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<87152050>
SCRIPT       : int id_low =  12066
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<6fb3aab0>
SCRIPT       : Class this =  Flashlight<87155b60>
SCRIPT       : EntityAI m_EnergySource = Battery9V<87152050>
SCRIPT       : int m_EnergySourceNetworkIDLow = 12066
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<87152050>
SCRIPT       : int id_low =  12066
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<6fb3aab0>
SCRIPT       : Class this =  Flashlight<87155b60>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=DarkMotoHelmet_Black:031811 pos=(12490.9, 9.14048, 9584.05) dir=(-0.00195694, 0.936636, -0.00195694, -0.350294) } src2={ type=ATTACHMENT item=ConstructionHelmet_Yellow:031307 parent=SurvivorF_
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<87152050>
SCRIPT       : int id_low =  12066
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<6fb3aab0>
SCRIPT       : Class this =  Flashlight<87155b60>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=ChildBag_Green<649048d0>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ChildBag_Green<649048d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=ChildBag_Green<649048d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChildBag_Green:032399 pos=(12501.6, 8.68913, 9545) dir=(0.698512, 0.119374, -0.123288, 0.694716) } dst={ type=ATTACHMENT item=ChildBag_Green:032399 parent=SurvivorF_Frida:042 slot=5100557 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChildBag_Green:032399 pos=(12501.6, 8.68913, 9545) dir=(0.698512, 0.119374, -0.123288, 0.694716) } dst={ type=ATTACHMENT item=ChildBag_Green:032399 parent=SurvivorF_Frida:042 slot=5100557 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : EntityAI energy_source = Battery9V<87154120>
SCRIPT       : int id_low =  38126
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288a30>
SCRIPT       : Class this =  NVGoggles<f8f9230>
SCRIPT       : EntityAI energy_source = Battery9V<87154120>
SCRIPT       : int id_low =  38126
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<cc288a30>
SCRIPT       : Class this =  NVGoggles<f8f9230>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=HockeyHelmet_Red:032463 pos=(12467.3, 8.14443, 9550.19) dir=(-0.00195694, 0.930631, -0.00195694, 0.365949) } src2={ type=ATTACHMENT item=DarkMotoHelmet_Black:031811 parent=SurvivorF_Frida:042 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Sneakers_Black:029424 pos=(12452.1, 8.59261, 9525.04) dir=(-0.00195694, -0.64775, -0.00195694, 0.761848) } src2={ type=ATTACHMENT item=AthleticShoes_Blue:023385 parent=SurvivorF_Frida:042 slot
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<cb4cb7f0> item=WeaponInventory<73afef60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<70e29610>
SCRIPT       : int m_EnergySourceNetworkIDLow = 27361
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<70e2d7b0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 29420
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<70e2f880>
SCRIPT       : int m_EnergySourceNetworkIDLow = 21465
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 42
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_9x19<73cc5180>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_9x19<73cc5180>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19:036728 pos=(12416.1, 9.42482, 9489.9) dir=(-0.00195694, 0.855018, -0.00195694, 0.518591) } dst={ type=CARGO item=Ammo_9x19:036728 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=false
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19:036728 pos=(12416.1, 9.42482, 9489.9) dir=(-0.00195694, 0.855018, -0.00195694, 0.518591) } dst={ type=CARGO item=Ammo_9x19:036728 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=fa
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CZ75_Base<58348670>to cargo of target=Jeans_Grey<e9e67100> row=0 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ75:029768 parent=SurvivorF_Frida:042 } dst={ type=CARGO item=CZ75:029768 parent=Jeans_Grey:022322 idx=0 row=0 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e8e04650> item=WeaponInventory<73b18b20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<8714b0c0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 19536
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8715aa20>
SCRIPT       : int m_EnergySourceNetworkIDLow = 29033
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 43
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WoolCoat_BrownCheck:010281 pos=(12420.2, 8.52504, 9508.37) dir=(-0.00195694, -0.131115, -0.00195694, 0.991363) } src2={ type=ATTACHMENT item=Hoodie_Green:025654 parent=SurvivorF_Frida:042 slot
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<6ffa3bf0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<6ffa3bf0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:037736 parent=Hoodie_Green:025654 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:037736 parent=ChildBag_Green:032399 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:037736 parent=Hoodie_Green:025654 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:037736 parent=ChildBag_Green:032399 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_9x19<73cc5180>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_9x19<73cc5180>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:036728 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Ammo_9x19:036728 parent=Jeans_Grey:022322 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:036728 parent=Hoodie_Green:025654 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Ammo_9x19:036728 parent=Jeans_Grey:022322 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_12gaSlug<73cc43e0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_12gaSlug<73cc43e0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug:031779 parent=Hoodie_Green:025654 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=Ammo_12gaSlug:031779 parent=Jeans_Grey:022322 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug:031779 parent=Hoodie_Green:025654 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=Ammo_12gaSlug:031779 parent=Jeans_Grey:022322 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SteakKnife<87160600>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SteakKnife<87160600>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=SteakKnife:030507 parent=Jeans_Grey:022322 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife:030507 parent=Hoodie_Green:025654 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=SteakKnife:030507 parent=Jeans_Grey:022322 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BurlapSack<87159d00>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BurlapSack<87159d00>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BurlapSack:030237 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=BurlapSack:030237 parent=ChildBag_Green:032399 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BurlapSack:030237 parent=Hoodie_Green:025654 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=BurlapSack:030237 parent=ChildBag_Green:032399 idx=0 row=0 col=1 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [wpnfsm] SKS:038114 LoopedChamberingEjectFirst, taking mag from event e.mag=Ammo_762x39<b22b22a0>
SCRIPT       : [wpnfsm] SKS:038114 m_srcMagazine=Ammo_762x39<b22b22a0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WoolCoat_Green:033681 pos=(12416.7, 8.41084, 9532.16) dir=(-0.00195694, 0.534247, -0.00195694, 0.845324) } src2={ type=ATTACHMENT item=WoolCoat_BrownCheck:010281 parent=SurvivorF_Frida:042 slo
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<117a8640>
SCRIPT       : int id_low =  32568
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<573d1680>
SCRIPT       : Class this =  Flashlight<9c40e060>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_308Win:030430 pos=(12388.5, 11.564, 9535.27) dir=(-0.00195694, -0.596869, -0.00195694, 0.802334) } dst={ type=CARGO item=Ammo_308Win:030430 parent=Jeans_Grey:022322 idx=0 row=2 col=3 f=fa
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_308Win:030430 pos=(12388.5, 11.564, 9535.27) dir=(-0.00195694, -0.596869, -0.00195694, 0.802334) } dst={ type=CARGO item=Ammo_308Win:030430 parent=Jeans_Grey:022322 idx=0 row=2 col=3 f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Cola:029562 pos=(12388.4, 12.2519, 9535.94) dir=(-0.00195694, 0.914274, -0.00195694, 0.405088) } dst={ type=CARGO item=SodaCan_Cola:029562 parent=Jeans_Grey:022322 idx=0 row=2 col=4 f=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Cola:029562 pos=(12388.4, 12.2519, 9535.94) dir=(-0.00195694, 0.914274, -0.00195694, 0.405088) } dst={ type=CARGO item=SodaCan_Cola:029562 parent=Jeans_Grey:022322 idx=0 row=2 col=4
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_IJ70_8Rnd<6486eec0>to cargo of target=WoolCoat_Green<6486d380> row=2 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd:030299 pos=(12388.3, 11.0108, 9509.67) dir=(0.667746, -0.240705, 0.236791, 0.663405) } dst={ type=CARGO item=Mag_IJ70_8Rnd:030299 parent=WoolCoat_Green:033681 idx=0 row=2 col=0 f
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd:030299 pos=(12388.3, 11.0108, 9509.67) dir=(0.667746, -0.240705, 0.236791, 0.663405) } dst={ type=CARGO item=Mag_IJ70_8Rnd:030299 parent=WoolCoat_Green:033681 idx=0 row=2 col=
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SewingKit<63fac360>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SewingKit<63fac360>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SewingKit:031735 pos=(12370.1, 10.8978, 9513.64) dir=(-0.0880626, 0.705039, 0.69863, 0.0841488) } dst={ type=CARGO item=SewingKit:031735 parent=Jeans_Grey:022322 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SewingKit:031735 pos=(12370.1, 10.8978, 9513.64) dir=(-0.0880626, 0.705039, 0.69863, 0.0841488) } dst={ type=CARGO item=SewingKit:031735 parent=Jeans_Grey:022322 idx=0 row=2 col=4 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Kvass:030764 pos=(12360.5, 11.5488, 9530.84) dir=(-0.00195694, 0.338552, -0.00195694, 0.940944) } dst={ type=CARGO item=SodaCan_Kvass:030764 parent=ChildBag_Green:032399 idx=0 row=0 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Kvass:030764 pos=(12360.5, 11.5488, 9530.84) dir=(-0.00195694, 0.338552, -0.00195694, 0.940944) } dst={ type=CARGO item=SodaCan_Kvass:030764 parent=ChildBag_Green:032399 idx=0 row=0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 44
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=ChildBag_Green:031615 pos=(12334, 13.2377, 9537.49) dir=(0.385519, 0.592584, -0.592955, 0.385519) } src2={ type=ATTACHMENT item=ChildBag_Green:032399 parent=SurvivorF_Frida:042 slot=5100557 } 
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<6ffa3bf0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<6ffa3bf0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:037736 parent=ChildBag_Green:032399 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:037736 parent=WoolCoat_Green:033681 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:037736 parent=ChildBag_Green:032399 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:037736 parent=WoolCoat_Green:033681 idx=0 row=0 col=1 f=false }
SCRIPT       : 45
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BurlapSack<87159d00>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BurlapSack<87159d00>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BurlapSack:030237 parent=ChildBag_Green:032399 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=BurlapSack:030237 parent=WoolCoat_Green:033681 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BurlapSack:030237 parent=ChildBag_Green:032399 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=BurlapSack:030237 parent=WoolCoat_Green:033681 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<da8f200>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<da8f200>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Kvass:030764 parent=ChildBag_Green:032399 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=SodaCan_Kvass:030764 parent=Jeans_Grey:022322 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Kvass:030764 parent=ChildBag_Green:032399 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=SodaCan_Kvass:030764 parent=Jeans_Grey:022322 idx=0 row=2 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Flashlight<9c40e060>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Flashlight<9c40e060>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight:031155 parent=ChildBag_Green:032399 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=Flashlight:031155 parent=WoolCoat_Green:033681 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight:031155 parent=ChildBag_Green:032399 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=Flashlight:031155 parent=WoolCoat_Green:033681 idx=0 row=2 col=2 f=false }
SCRIPT       : 44
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 43
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:037952 pos=(12335.9, 11.4853, 9588.97) dir=(0.389432, -0.393346, -0.589041, 0.588771) } dst={ type=CARGO item=Potato:037952 parent=WoolCoat_Green:033681 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:037952 pos=(12335.9, 11.4853, 9588.97) dir=(0.389432, -0.393346, -0.589041, 0.588771) } dst={ type=CARGO item=Potato:037952 parent=WoolCoat_Green:033681 idx=0 row=0 col=0 f=false }
SCRIPT       : 44
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 43
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_12gaSlug_10Rnd<70e1de50>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_12gaSlug_10Rnd<70e1de50>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:030380 pos=(12310.9, 13.1425, 9606.92) dir=(0.569472, 0.412916, -0.41683, 0.575722) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:030380 parent=Jeans_Grey:022322 idx=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:030380 pos=(12310.9, 13.1425, 9606.92) dir=(0.569472, 0.412916, -0.41683, 0.575722) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:030380 parent=Jeans_Grey:022322 idx
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_Lime:037143 pos=(12309, 12.1738, 9603.28) dir=(-0.00195694, -0.0958904, -0.00195694, 0.995388) } dst={ type=CARGO item=MotoHelmet_Lime:037143 parent=ChildBag_Green:031615 idx=0 row=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_Lime:037143 pos=(12309, 12.1738, 9603.28) dir=(-0.00195694, -0.0958904, -0.00195694, 0.995388) } dst={ type=CARGO item=MotoHelmet_Lime:037143 parent=ChildBag_Green:031615 idx=0 r
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=MotoHelmet_Lime:037143 parent=ChildBag_Green:031615 idx=0 row=0 col=0 f=false } src2={ type=ATTACHMENT item=HockeyHelmet_Red:032463 parent=SurvivorF_Frida:042 slot=-1445057555 } dst1={ type=A
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=HockeyHelmet_Red<7cc6ebd0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=HockeyHelmet_Red:032463 parent=ChildBag_Green:031615 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=HockeyHelmet_Red:032463 pos=(12305.8, 11.7156, 9605.11) dir=(4.05448e-06, 0.869604, 4.3
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=HockeyHelmet_Red:032463 parent=ChildBag_Green:031615 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=HockeyHelmet_Red:032463 pos=(12305.8, 11.7156, 9605.11) dir=(4.05448e-06, 0.869604, 
SCRIPT       : 43
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [wpnfsm] Mp133Shotgun:032052 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaSlug<73cc43e0>
SCRIPT       : [wpnfsm] Mp133Shotgun:032052 m_srcMagazine=Ammo_12gaSlug<73cc43e0>
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=SteakKnife:030507 parent=ChildBag_Green:031615 idx=0 row=0 col=0 f=false } src2={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rice:032239 pos=(12217.6, 19.9873, 9556.52) dir=(0.702754, -0.710372, -0.0293542, 0.0254403) } dst={ type=CARGO item=Rice:032239 parent=ChildBag_Green:031615 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rice:032239 pos=(12217.6, 19.9873, 9556.52) dir=(0.702754, -0.710372, -0.0293542, 0.0254403) } dst={ type=CARGO item=Rice:032239 parent=ChildBag_Green:031615 idx=0 row=0 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : 42
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DuctTape:037802 pos=(12151, 16.5706, 9603.28) dir=(0.705973, 0.0802348, -0.0841488, 0.69863) } dst={ type=CARGO item=DuctTape:037802 parent=ChildBag_Green:031615 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DuctTape:037802 pos=(12151, 16.5706, 9603.28) dir=(0.705973, 0.0802348, -0.0841488, 0.69863) } dst={ type=CARGO item=DuctTape:037802 parent=ChildBag_Green:031615 idx=0 row=0 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 43
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MediumGasCanister:029616 pos=(12226.9, 19.0634, 9519.43) dir=(-0.00195694, -0.432485, -0.00195694, 0.901637) } dst={ type=CARGO item=MediumGasCanister:029616 parent=ChildBag_Green:031615 idx=0
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MediumGasCanister:029616 pos=(12226.9, 19.0634, 9519.43) dir=(-0.00195694, -0.432485, -0.00195694, 0.901637) } dst={ type=CARGO item=MediumGasCanister:029616 parent=ChildBag_Green:031615 id
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=MotoHelmet_Lime<a9e2c060>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_Lime:037143 parent=SurvivorF_Frida:042 slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_Lime:037143 pos=(12230.5, 18.9715, 9525.67) dir=(0.000141913, 0.824467, -9.79619e-0
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_Lime:037143 parent=SurvivorF_Frida:042 slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_Lime:037143 pos=(12230.5, 18.9715, 9525.67) dir=(0.000141913, 0.824467, -9.79619
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 44
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PowderedMilk:014033 pos=(12255.3, 23.924, 9514.15) dir=(0.693914, 0.123288, 0.123288, -0.69863) } dst={ type=CARGO item=PowderedMilk:014033 parent=ChildBag_Green:031615 idx=0 row=0 col=4 f=fal
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PowderedMilk:014033 pos=(12255.3, 23.924, 9514.15) dir=(0.693914, 0.123288, 0.123288, -0.69863) } dst={ type=CARGO item=PowderedMilk:014033 parent=ChildBag_Green:031615 idx=0 row=0 col=4 f=
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 46
SCRIPT       : 48
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 49
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=-761289206 } src2={ type=HANDS item=SteakKnife:030507 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 50
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 50
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan:012114 pos=(12156.8, 25.688, 9484.31) dir=(-0.604697, -0.00195694, 0.796451, -0.00195694) } dst={ type=CARGO item=TunaCan:012114 parent=ChildBag_Green:031615 idx=0 row=0 col=4 f=false 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan:012114 pos=(12156.8, 25.688, 9484.31) dir=(-0.604697, -0.00195694, 0.796451, -0.00195694) } dst={ type=CARGO item=TunaCan:012114 parent=ChildBag_Green:031615 idx=0 row=0 col=4 f=fal
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 51
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CZ75:029768 parent=Jeans_Grey:022322 idx=0 row=0 col=0 f=false } src2={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 51
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CZ75_Base<c2e83b30>to cargo of target=Jeans_Grey<e9e67100> row=0 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ75:032328 parent=SurvivorF_Frida:042 } dst={ type=CARGO item=CZ75:032328 parent=Jeans_Grey:022322 idx=0 row=0 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 51
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=BaseballBat<e745f1b0>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BaseballBat<e745f1b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BaseballBat<e745f1b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BaseballBat:032400 pos=(12134.7, 27.3449, 9462.93) dir=(0.660573, -0.248532, -0.248532, -0.663405) } dst={ type=ATTACHMENT item=BaseballBat:032400 parent=SurvivorF_Frida:042 slot=-761289206 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BaseballBat:032400 pos=(12134.7, 27.3449, 9462.93) dir=(0.660573, -0.248532, -0.248532, -0.663405) } dst={ type=ATTACHMENT item=BaseballBat:032400 parent=SurvivorF_Frida:042 slot=-761289206
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 52
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=MediumGasCanister<e7f54670>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MediumGasCanister:029616 parent=ChildBag_Green:031615 idx=0 row=2 col=2 f=false } dst={ type=GROUND item=MediumGasCanister:029616 pos=(12151.3, 32.9086, 9430.66) dir=(0.000167678, 0.971309, -
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=MediumGasCanister:029616 parent=ChildBag_Green:031615 idx=0 row=2 col=2 f=false } dst={ type=GROUND item=MediumGasCanister:029616 pos=(12151.3, 32.9086, 9430.66) dir=(0.000167678, 0.971309
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=MediumGasCanister<e7f54670>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MediumGasCanister:029616 pos=(12151.3, 32.9086, 9430.66) dir=(0.000167678, 0.971309, -4.10549e-05, 0.237819) } dst={ type=ATTACHMENT item=MediumGasCanister:029616 parent=PortableGasStove:03214
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MediumGasCanister:029616 pos=(12151.3, 32.9086, 9430.66) dir=(0.000167678, 0.971309, -4.10549e-05, 0.237819) } dst={ type=ATTACHMENT item=MediumGasCanister:029616 parent=PortableGasStove:03
SCRIPT       : EntityAI m_EnergySource = MediumGasCanister<e7f54670>
SCRIPT       : int m_EnergySourceNetworkIDLow = 29616
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = MediumGasCanister<e7f54670>
SCRIPT       : int id_low =  29616
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<63dcd510>
SCRIPT       : Class this =  PortableGasStove<73cca340>
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PortableGasStove<73cca340>to cargo of target=ChildBag_Green<7cc70de0> row=2 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PortableGasStove:032141 parent=SurvivorF_Frida:042 } dst={ type=CARGO item=PortableGasStove:032141 parent=ChildBag_Green:031615 idx=0 row=2 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : 52
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<c7ecf090> item=WeaponInventory<73b10930>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 53
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 54
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PowderedMilk:014469 pos=(12224.5, 25.1209, 9436.88) dir=(0.479452, 0.520879, -0.518591, 0.479452) } dst={ type=CARGO item=PowderedMilk:014469 parent=ChildBag_Green:031615 idx=0 row=3 col=0 f=f
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PowderedMilk:014469 pos=(12224.5, 25.1209, 9436.88) dir=(0.479452, 0.520879, -0.518591, 0.479452) } dst={ type=CARGO item=PowderedMilk:014469 parent=ChildBag_Green:031615 idx=0 row=3 col=0 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 57
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:038354 pos=(12238.6, 21.8146, 9448.16) dir=(-0.00195694, 0.997079, -0.00195694, -0.0763209) } dst={ type=CARGO item=Tomato:038354 parent=Jeans_Grey:022322 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:038354 pos=(12238.6, 21.8146, 9448.16) dir=(-0.00195694, 0.997079, -0.00195694, -0.0763209) } dst={ type=CARGO item=Tomato:038354 parent=Jeans_Grey:022322 idx=0 row=3 col=1 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39:011910 pos=(12103, 35.4792, 9385.27) dir=(-0.00195694, 0.48728, -0.00195694, 0.873241) } dst={ type=CARGO item=Ammo_762x39:011910 parent=Jeans_Grey:022322 idx=0 row=3 col=3 f=false
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39:011910 pos=(12103, 35.4792, 9385.27) dir=(-0.00195694, 0.48728, -0.00195694, 0.873241) } dst={ type=CARGO item=Ammo_762x39:011910 parent=Jeans_Grey:022322 idx=0 row=3 col=3 f=fa
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 58
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BandageDressing<e7f7d6b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BandageDressing<e7f7d6b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BandageDressing:030171 pos=(12053.4, 36.6469, 9394.2) dir=(0.664919, 0.240705, -0.244618, 0.663405) } dst={ type=CARGO item=BandageDressing:030171 parent=ChildBag_Green:031615 idx=0 row=3 col=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BandageDressing:030171 pos=(12053.4, 36.6469, 9394.2) dir=(0.664919, 0.240705, -0.244618, 0.663405) } dst={ type=CARGO item=BandageDressing:030171 parent=ChildBag_Green:031615 idx=0 row=3 c
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 60
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<aa22610>to cargo of target=WoolCoat_Green<6486d380> row=4 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:032054 parent=TrackSuitJacket_Black:032053 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_380:032054 parent=WoolCoat_Green:033681 idx=0 row=4 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:032054 parent=TrackSuitJacket_Black:032053 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_380:032054 parent=WoolCoat_Green:033681 idx=0 row=4 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SteakKnife:030507 parent=SurvivorF_Frida:042 } dst={ type=CARGO item=SteakKnife:030507 parent=WoolCoat_Green:033681 idx=0 row=0 col=0 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=ImprovisedBag:09423 pos=(12079.7, 38.5731, 9335.12) dir=(0.707295, -0.225049, 0.18591, 0.643836) } src2={ type=ATTACHMENT item=ChildBag_Green:031615 parent=SurvivorF_Frida:042 slot=5100557 } d
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=DuctTape<22ce0b90>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=DuctTape<22ce0b90>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DuctTape:037802 parent=ChildBag_Green:031615 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=DuctTape:037802 parent=WoolCoat_Green:033681 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DuctTape:037802 parent=ChildBag_Green:031615 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=DuctTape:037802 parent=WoolCoat_Green:033681 idx=0 row=0 col=2 f=false }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=TunaCan<701d1550>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=TunaCan<701d1550>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:012114 parent=ChildBag_Green:031615 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=TunaCan:012114 parent=WoolCoat_Green:033681 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:012114 parent=ChildBag_Green:031615 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=TunaCan:012114 parent=WoolCoat_Green:033681 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=PortableGasStove<73cca340>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=PortableGasStove<73cca340>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PortableGasStove:032141 parent=ChildBag_Green:031615 idx=0 row=2 col=2 f=false } dst={ type=CARGO item=PortableGasStove:032141 parent=ImprovisedBag:09423 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PortableGasStove:032141 parent=ChildBag_Green:031615 idx=0 row=2 col=2 f=false } dst={ type=CARGO item=PortableGasStove:032141 parent=ImprovisedBag:09423 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rice<47a6d850>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rice<47a6d850>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rice:032239 parent=ChildBag_Green:031615 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rice:032239 parent=ImprovisedBag:09423 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rice:032239 parent=ChildBag_Green:031615 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rice:032239 parent=ImprovisedBag:09423 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BandageDressing<e7f7d6b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BandageDressing<e7f7d6b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:030171 parent=ChildBag_Green:031615 idx=0 row=3 col=1 f=false } dst={ type=CARGO item=BandageDressing:030171 parent=WoolCoat_Green:033681 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:030171 parent=ChildBag_Green:031615 idx=0 row=3 col=1 f=false } dst={ type=CARGO item=BandageDressing:030171 parent=WoolCoat_Green:033681 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=PowderedMilk<701dede0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=PowderedMilk<701dede0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PowderedMilk:014469 parent=ChildBag_Green:031615 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=PowderedMilk:014469 parent=WoolCoat_Green:033681 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PowderedMilk:014469 parent=ChildBag_Green:031615 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=PowderedMilk:014469 parent=WoolCoat_Green:033681 idx=0 row=3 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 59
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=HockeyHelmet_White<58251750>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=HockeyHelmet_White<58251750>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=HockeyHelmet_White<58251750>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=HockeyHelmet_White:031689 pos=(11836, 56.9506, 9227.8) dir=(-0.00195694, 0.651663, -0.00195694, 0.758503) } dst={ type=ATTACHMENT item=HockeyHelmet_White:031689 parent=SurvivorF_Frida:042 slot
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=HockeyHelmet_White:031689 pos=(11836, 56.9506, 9227.8) dir=(-0.00195694, 0.651663, -0.00195694, 0.758503) } dst={ type=ATTACHMENT item=HockeyHelmet_White:031689 parent=SurvivorF_Frida:042 s
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:029704 pos=(11858.1, 57.558, 9223.55) dir=(-0.252446, 0.657598, -0.663405, -0.252446) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:029704 parent=ImprovisedBag:09423 idx=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:029704 pos=(11858.1, 57.558, 9223.55) dir=(-0.252446, 0.657598, -0.663405, -0.252446) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:029704 parent=ImprovisedBag:09423 idx
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<139d09e0> item=ItemInventory<73b02c20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 60
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<7cc6bc20>to cargo of target=ImprovisedBag<64874080> row=3 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets:016552 parent=SurvivorF_Frida:042 } dst={ type=CARGO item=Ammo_12gaPellets:016552 parent=ImprovisedBag:09423 idx=0 row=3 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:022044 pos=(11810.9, 56.2256, 9187.87) dir=(-0.11546, -0.11546, 0.694716, 0.700505) } dst={ type=CARGO item=Potato:022044 parent=ImprovisedBag:09423 idx=0 row=0 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:022044 pos=(11810.9, 56.2256, 9187.87) dir=(-0.11546, -0.11546, 0.694716, 0.700505) } dst={ type=CARGO item=Potato:022044 parent=ImprovisedBag:09423 idx=0 row=0 col=6 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<701db2d0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 29420
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<c82ec870> item=WeaponInventory<73b03490>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<3ff42ee0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 20757
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<701db2d0>
SCRIPT       : int id_low =  29420
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<e822a0c0>
SCRIPT       : Class this =  NVGoggles<b33adcc0>
SCRIPT       : EntityAI energy_source = Battery9V<3ff42ee0>
SCRIPT       : int id_low =  20757
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<b21a6cd0>
SCRIPT       : Class this =  ReflexOptic<db55d780>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<f5f08fe0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 21465
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<56d9c820> item=WeaponInventory<73b1f060>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<64fb3610>
SCRIPT       : int m_EnergySourceNetworkIDLow = 27361
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<f5f08fe0>
SCRIPT       : int id_low =  21465
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<13a45420>
SCRIPT       : Class this =  Rangefinder<577401e0>
SCRIPT       : EntityAI energy_source = Battery9V<64fb3610>
SCRIPT       : int id_low =  27361
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<40382b0>
SCRIPT       : Class this =  M4_T3NRDSOptic<cc177e90>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:021187 pos=(11859.5, 57.4205, 9185.4) dir=(-0.00195694, 0.0998043, -0.00195694, 0.995003) } dst={ type=CARGO item=Tomato:021187 parent=ImprovisedBag:09423 idx=0 row=2 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:021187 pos=(11859.5, 57.4205, 9185.4) dir=(-0.00195694, 0.0998043, -0.00195694, 0.995003) } dst={ type=CARGO item=Tomato:021187 parent=ImprovisedBag:09423 idx=0 row=2 col=6 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:032848 pos=(11864.8, 57.1602, 9185.25) dir=(-0.0724071, 0.704626, 0.702544, 0.0684931) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:032848 parent=ImprovisedBag:09423 i
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:032848 pos=(11864.8, 57.1602, 9185.25) dir=(-0.0724071, 0.704626, 0.702544, 0.0684931) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:032848 parent=ImprovisedBag:0942
SCRIPT       : 60
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 59
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<e83516a0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 16178
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<3ff58420>
SCRIPT       : int m_EnergySourceNetworkIDLow = 20874
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<645f1210> item=WeaponInventory<587a2b00>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<645f1210> item=ItemInventory<587a6100>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [wpnfsm] Mosin9130:038841 LoopedChamberingEjectFirst, taking mag from event e.mag=Ammo_762x54<99324ce0>
SCRIPT       : [wpnfsm] Mosin9130:038841 m_srcMagazine=Ammo_762x54<99324ce0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<645f1210> item=ItemInventory<587a7540>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<c82ec870> item=WeaponInventory<587bb5e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Ammo_12gaPellets:016552 parent=ImprovisedBag:09423 idx=0 row=3 col=0 f=false } src2={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 } src2={ type=HANDS item=Ammo_12gaPellets:016552 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 } src2={ type=HANDS item=BandageDressing:030171 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [wpnfsm] Mp133Shotgun:032052 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<7cc6bc20>
SCRIPT       : [wpnfsm] Mp133Shotgun:032052 m_srcMagazine=Ammo_12gaPellets<7cc6bc20>
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 58
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_CZ61_20Rnd<3a40810> from wpn=CZ61_Base<3632fd00>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ61_20Rnd<3a40810>to cargo of target=WoolCoat_Green<6486d380> row=3 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_CZ61_20Rnd:015277 parent=SurvivorF_Frida:042 } dst={ type=CARGO item=Mag_CZ61_20Rnd:015277 parent=WoolCoat_Green:033681 idx=0 row=3 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=ATTACHMENT item=HunterPants_Summer:020358 parent=SurvivorM_Denis:047 slot=5612719 } src2={ type=ATTACHMENT item=Jeans_Grey:022322 parent=SurvivorF_Frida:042 slot=5612719 } dst1={ type=ATTACHMENT item=Hunt
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<93f24a50>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<93f24a50>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:021366 parent=UKAssVest_Black:014228 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:021366 parent=ImprovisedBag:09423 idx=0 row=0 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:021366 parent=UKAssVest_Black:014228 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:021366 parent=ImprovisedBag:09423 idx=0 row=0 col=6 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Headtorch_Grey<651a0fd0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Headtorch_Grey<651a0fd0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Headtorch_Grey:019916 parent=UKAssVest_Black:014228 idx=0 row=1 col=2 f=false } dst={ type=CARGO item=Headtorch_Grey:019916 parent=ImprovisedBag:09423 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Headtorch_Grey:019916 parent=UKAssVest_Black:014228 idx=0 row=1 col=2 f=false } dst={ type=CARGO item=Headtorch_Grey:019916 parent=ImprovisedBag:09423 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_380<651a0230>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_380<651a0230>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:018286 parent=UKAssVest_Black:014228 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Ammo_380:018286 parent=ImprovisedBag:09423 idx=0 row=2 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:018286 parent=UKAssVest_Black:014228 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Ammo_380:018286 parent=ImprovisedBag:09423 idx=0 row=2 col=6 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_380<93f24380>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_380<93f24380>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:022496 parent=UKAssVest_Black:014228 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_380:022496 parent=ImprovisedBag:09423 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:022496 parent=UKAssVest_Black:014228 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_380:022496 parent=ImprovisedBag:09423 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_380_35rnd<701e4330>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_380_35rnd<701e4330>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_380_35rnd:019142 parent=UKAssVest_Black:014228 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=AmmoBox_380_35rnd:019142 parent=ImprovisedBag:09423 idx=0 row=3 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_380_35rnd:019142 parent=UKAssVest_Black:014228 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=AmmoBox_380_35rnd:019142 parent=ImprovisedBag:09423 idx=0 row=3 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_380_35rnd<fc2f6a40>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_380_35rnd<fc2f6a40>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_380_35rnd:021360 parent=UKAssVest_Black:014228 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=AmmoBox_380_35rnd:021360 parent=ImprovisedBag:09423 idx=0 row=3 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_380_35rnd:021360 parent=UKAssVest_Black:014228 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=AmmoBox_380_35rnd:021360 parent=ImprovisedBag:09423 idx=0 row=3 col=6 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BakedBeansCan<bebfe040>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BakedBeansCan<bebfe040>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan:032631 parent=UKAssVest_Black:014228 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=BakedBeansCan:032631 parent=ImprovisedBag:09423 idx=0 row=4 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan:032631 parent=UKAssVest_Black:014228 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=BakedBeansCan:032631 parent=ImprovisedBag:09423 idx=0 row=4 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Matchbox<fc2f8480>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Matchbox<fc2f8480>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox:021513 parent=UKAssVest_Black:014228 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Matchbox:021513 parent=ImprovisedBag:09423 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox:021513 parent=UKAssVest_Black:014228 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Matchbox:021513 parent=ImprovisedBag:09423 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_12gaSlug<bb14a840>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_12gaSlug<bb14a840>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug:034102 parent=GorkaEJacket_PautRev:034707 idx=0 row=5 col=4 f=false } dst={ type=CARGO item=Ammo_12gaSlug:034102 parent=ImprovisedBag:09423 idx=0 row=4 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug:034102 parent=GorkaEJacket_PautRev:034707 idx=0 row=5 col=4 f=false } dst={ type=CARGO item=Ammo_12gaSlug:034102 parent=ImprovisedBag:09423 idx=0 row=4 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<db853b70>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<db853b70>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:026643 parent=TortillaBag:011184 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:026643 parent=ImprovisedBag:09423 idx=0 row=4 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:026643 parent=TortillaBag:011184 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:026643 parent=ImprovisedBag:09423 idx=0 row=4 col=6 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_762x54<99324ce0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_762x54<99324ce0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54:08267 parent=TortillaBag:011184 idx=0 row=4 col=1 f=true } dst={ type=CARGO item=Ammo_762x54:08267 parent=ImprovisedBag:09423 idx=0 row=5 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54:08267 parent=TortillaBag:011184 idx=0 row=4 col=1 f=true } dst={ type=CARGO item=Ammo_762x54:08267 parent=ImprovisedBag:09423 idx=0 row=5 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<4907f1a0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<4907f1a0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:035569 parent=TortillaBag:011184 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=SodaCan_Pipsi:035569 parent=WoolCoat_Green:033681 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:035569 parent=TortillaBag:011184 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=SodaCan_Pipsi:035569 parent=WoolCoat_Green:033681 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ527_5rnd<99324610>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ527_5rnd<99324610>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ527_5rnd:039167 parent=TortillaBag:011184 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Mag_CZ527_5rnd:039167 parent=ImprovisedBag:09423 idx=0 row=5 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ527_5rnd:039167 parent=TortillaBag:011184 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Mag_CZ527_5rnd:039167 parent=ImprovisedBag:09423 idx=0 row=5 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_9x19<6453b930>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_9x19<6453b930>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:029423 parent=TortillaBag:011184 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=Ammo_9x19:029423 parent=ImprovisedBag:09423 idx=0 row=5 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:029423 parent=TortillaBag:011184 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=Ammo_9x19:029423 parent=ImprovisedBag:09423 idx=0 row=5 col=4 f=false }
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=TortillaBag<6453ab90>
SCRIPT       : [inv] I::Take2Target(JUNCTURE) target=SurvivorBase<139d09e0> item=TortillaBag<6453ab90> Warning - no room for item in target
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BandageDressing<f5f06880>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BandageDressing<f5f06880>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:014771 parent=TortillaBag:011184 idx=0 row=5 col=4 f=false } dst={ type=CARGO item=BandageDressing:014771 parent=WoolCoat_Green:033681 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:014771 parent=TortillaBag:011184 idx=0 row=5 col=4 f=false } dst={ type=CARGO item=BandageDressing:014771 parent=WoolCoat_Green:033681 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_762x39<7cc6c2f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_762x39<7cc6c2f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39:011910 parent=Jeans_Grey:022322 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=Ammo_762x39:011910 parent=ImprovisedBag:09423 idx=0 row=5 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39:011910 parent=Jeans_Grey:022322 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=Ammo_762x39:011910 parent=ImprovisedBag:09423 idx=0 row=5 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_9x19<73cc5180>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_9x19<73cc5180>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:036728 parent=Jeans_Grey:022322 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Ammo_9x19:036728 parent=WoolCoat_Green:033681 idx=0 row=1 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:036728 parent=Jeans_Grey:022322 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Ammo_9x19:036728 parent=WoolCoat_Green:033681 idx=0 row=1 col=4 f=false }
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_12gaSlug<73cc43e0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_12gaSlug<73cc43e0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug:031779 parent=Jeans_Grey:022322 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=Ammo_12gaSlug:031779 parent=WoolCoat_Green:033681 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug:031779 parent=Jeans_Grey:022322 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=Ammo_12gaSlug:031779 parent=WoolCoat_Green:033681 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_308Win<3a3fa70>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_308Win<3a3fa70>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_308Win:030430 parent=Jeans_Grey:022322 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=Ammo_308Win:030430 parent=WoolCoat_Green:033681 idx=0 row=3 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_308Win:030430 parent=Jeans_Grey:022322 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=Ammo_308Win:030430 parent=WoolCoat_Green:033681 idx=0 row=3 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_12gaSlug_10Rnd<70e1de50>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_12gaSlug_10Rnd<70e1de50>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:030380 parent=Jeans_Grey:022322 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:030380 parent=WoolCoat_Green:033681 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:030380 parent=Jeans_Grey:022322 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:030380 parent=WoolCoat_Green:033681 idx=0 row=4 col=4 f=false 
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rice<47a6d850>to cargo of target=UKAssVest_Black<651a0900> row=1 col=2
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rice:032239 parent=ImprovisedBag:09423 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Rice:032239 parent=UKAssVest_Black:014228 idx=0 row=1 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rice:032239 parent=ImprovisedBag:09423 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Rice:032239 parent=UKAssVest_Black:014228 idx=0 row=1 col=2 f=false }
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=PortableGasStove<73cca340>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PortableGasStove:032141 parent=ImprovisedBag:09423 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=PortableGasStove:032141 pos=(10567.6, 134.516, 9641.63) dir=(0.000790351, -0.859141, -0.0
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PortableGasStove:032141 parent=ImprovisedBag:09423 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=PortableGasStove:032141 pos=(10567.6, 134.516, 9641.63) dir=(0.000790351, -0.859141, -
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BandageDressing<f5efbde0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BandageDressing<f5efbde0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:029108 parent=TortillaBag:011184 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=BandageDressing:029108 parent=ImprovisedBag:09423 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:029108 parent=TortillaBag:011184 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=BandageDressing:029108 parent=ImprovisedBag:09423 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CZ61_Base<3632fd00>to cargo of target=ImprovisedBag<64874080> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:034443 parent=SurvivorF_Frida:042 } dst={ type=CARGO item=CZ61:034443 parent=ImprovisedBag:09423 idx=0 row=0 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=PersonalRadio<64539720>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=HANDS item=PersonalRadio:014691 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=PersonalRadio:014691 parent=TortillaBag:011184 slot=1834482835 }
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=PersonalRadio:014691 parent=TortillaBag:011184 slot=1834482835 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_380_35rnd<5d4a6690>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_380_35rnd<5d4a6690>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_380_35rnd:011074 parent=TortillaBag:011184 idx=0 row=4 col=2 f=false } dst={ type=CARGO item=AmmoBox_380_35rnd:011074 parent=ImprovisedBag:09423 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_380_35rnd:011074 parent=TortillaBag:011184 idx=0 row=4 col=2 f=false } dst={ type=CARGO item=AmmoBox_380_35rnd:011074 parent=ImprovisedBag:09423 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_12gaPellets<db854240>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_12gaPellets<db854240>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaPellets:09779 parent=TortillaBag:011184 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Ammo_12gaPellets:09779 parent=ImprovisedBag:09423 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaPellets:09779 parent=TortillaBag:011184 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Ammo_12gaPellets:09779 parent=ImprovisedBag:09423 idx=0 row=1 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<e83516a0>to cargo of target=ImprovisedBag<64874080> row=2 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V:016178 parent=Flashlight:021522 slot=-131201905 } dst={ type=CARGO item=Battery9V:016178 parent=ImprovisedBag:09423 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V:016178 parent=Flashlight:021522 slot=-131201905 } dst={ type=CARGO item=Battery9V:016178 parent=ImprovisedBag:09423 idx=0 row=2 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlight<e8351010>to cargo of target=TortillaBag<6453ab90> row=4 col=4
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=HANDS item=Flashlight:021522 parent=SurvivorF_Frida:042 } dst={ type=CARGO item=Flashlight:021522 parent=TortillaBag:011184 idx=0 row=4 col=4 f=true }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_762x54_20Rnd<701e0820>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_762x54_20Rnd<701e0820>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_762x54_20Rnd:016847 parent=UKAssVest_Black:014228 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=AmmoBox_762x54_20Rnd:016847 parent=ImprovisedBag:09423 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_762x54_20Rnd:016847 parent=UKAssVest_Black:014228 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=AmmoBox_762x54_20Rnd:016847 parent=ImprovisedBag:09423 idx=0 row=2 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Mp133Shotgun_Base<3fa48d70>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 } dst={ type=GROUND item=Mp133Shotgun:032052 pos=(10567.6, 134.608, 9641.63) dir=(-0.406972, 0.665634, -0.541094, -0.313883)
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Mp133Shotgun:032052 parent=SurvivorF_Frida:042 slot=209551192 } dst={ type=GROUND item=Mp133Shotgun:032052 pos=(10567.6, 134.608, 9641.63) dir=(-0.406972, 0.665634, -0.541094, -0.3138
SCRIPT       : 59
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mosin9130:027164 parent=SurvivorF_Frida:042 } dst={ type=ATTACHMENT item=Mosin9130:027164 parent=SurvivorM_Denis:047 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=CARGO item=Ammo_12gaSlug:031779 parent=WoolCoat_Green:033681 idx=0 row=3 col=4 f=false } src2={ type=CARGO item=Matchbox:026749 parent=UKAssVest_Black:014228 idx=0 row=1 col=0 f=false } dst1={ type=CARGO 
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Ammo_12gaPellets<db854240>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets:09779 parent=ImprovisedBag:09423 idx=0 row=1 col=5 f=false } dst={ type=GROUND item=Ammo_12gaPellets:09779 pos=(10567.6, 134.597, 9641.63) dir=(0.0658244, -0.853285, -0.08806
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets:09779 parent=ImprovisedBag:09423 idx=0 row=1 col=5 f=false } dst={ type=GROUND item=Ammo_12gaPellets:09779 pos=(10567.6, 134.597, 9641.63) dir=(0.0658244, -0.853285, -0.08
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Ammo_12gaSlug<bb14a840>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug:034102 parent=ImprovisedBag:09423 idx=0 row=4 col=5 f=false } dst={ type=GROUND item=Ammo_12gaSlug:034102 pos=(10567.6, 134.665, 9641.63) dir=(0.064283, -0.853557, -0.0860119, 0
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug:034102 parent=ImprovisedBag:09423 idx=0 row=4 col=5 f=false } dst={ type=GROUND item=Ammo_12gaSlug:034102 pos=(10567.6, 134.665, 9641.63) dir=(0.064283, -0.853557, -0.0860119
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Ammo_12gaPellets<7cc6bc20>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets:016552 parent=ImprovisedBag:09423 idx=0 row=3 col=0 f=false } dst={ type=GROUND item=Ammo_12gaPellets:016552 pos=(10567.6, 134.732, 9641.63) dir=(0.0628451, -0.853804, -0.084
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets:016552 parent=ImprovisedBag:09423 idx=0 row=3 col=0 f=false } dst={ type=GROUND item=Ammo_12gaPellets:016552 pos=(10567.6, 134.732, 9641.63) dir=(0.0628451, -0.853804, -0.
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_762x54<93f26c60>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_762x54<93f26c60>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54:013248 parent=TortillaBag:011184 idx=0 row=3 col=5 f=false } dst={ type=CARGO item=Ammo_762x54:013248 parent=ImprovisedBag:09423 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54:013248 parent=TortillaBag:011184 idx=0 row=3 col=5 f=false } dst={ type=CARGO item=Ammo_762x54:013248 parent=ImprovisedBag:09423 idx=0 row=1 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=UKAssVest_Black<651a0900>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=UKAssVest_Black<651a0900>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=UKAssVest_Black<651a0900>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=UKAssVest_Black:014228 parent=SurvivorM_Denis:047 slot=6119694 } dst={ type=ATTACHMENT item=UKAssVest_Black:014228 parent=SurvivorF_Frida:042 slot=6119694 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=UKAssVest_Black:014228 parent=SurvivorM_Denis:047 slot=6119694 } dst={ type=ATTACHMENT item=UKAssVest_Black:014228 parent=SurvivorF_Frida:042 slot=6119694 }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Clothing<93f27a00>to cargo of target=UKAssVest_Black<651a0900> row=0 col=5
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=NylonKnifeSheath:029361 parent=UKAssVest_Black:014228 idx=0 row=1 col=4 f=true } dst={ type=CARGO item=NylonKnifeSheath:029361 parent=UKAssVest_Black:014228 idx=0 row=0 col=5 f=true }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=NylonKnifeSheath:029361 parent=UKAssVest_Black:014228 idx=0 row=1 col=4 f=true } dst={ type=CARGO item=NylonKnifeSheath:029361 parent=UKAssVest_Black:014228 idx=0 row=0 col=5 f=true }
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Ammo_12gaSlug<73cc43e0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug:031779 parent=UKAssVest_Black:014228 idx=0 row=1 col=0 f=false } dst={ type=GROUND item=Ammo_12gaSlug:031779 pos=(10567.6, 134.8, 9641.63) dir=(0.0614995, -0.854031, -0.0823062,
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug:031779 parent=UKAssVest_Black:014228 idx=0 row=1 col=0 f=false } dst={ type=GROUND item=Ammo_12gaSlug:031779 pos=(10567.6, 134.8, 9641.63) dir=(0.0614995, -0.854031, -0.08230
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=EpoxyPutty<701de0c0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=EpoxyPutty:018823 parent=UKAssVest_Black:014228 idx=0 row=3 col=1 f=false } dst={ type=GROUND item=EpoxyPutty:018823 pos=(10567.6, 134.875, 9641.63) dir=(-0.403251, 0.661048, -0.547028, -0.31
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=EpoxyPutty:018823 parent=UKAssVest_Black:014228 idx=0 row=3 col=1 f=false } dst={ type=GROUND item=EpoxyPutty:018823 pos=(10567.6, 134.875, 9641.63) dir=(-0.403251, 0.661048, -0.547028, -0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=ATTACHMENT item=MotoHelmet_Green:06755 parent=SurvivorM_Denis:047 slot=-1445057555 } src2={ type=ATTACHMENT item=HockeyHelmet_White:031689 parent=SurvivorF_Frida:042 slot=-1445057555 } dst1={ type=ATTACHM
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=Mosin9130<73bbb7c0>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mosin9130<73bbb7c0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mosin9130<73bbb7c0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=Mosin9130:027164 parent=SurvivorM_Denis:047 slot=-761289206 } dst={ type=ATTACHMENT item=Mosin9130:027164 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=Mosin9130:027164 parent=SurvivorM_Denis:047 slot=-761289206 } dst={ type=ATTACHMENT item=Mosin9130:027164 parent=SurvivorF_Frida:042 slot=209551192 }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=NailBox<e834ef40>to cargo of target=UKAssVest_Black<651a0900> row=0 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=NailBox:08355 parent=TortillaBag:011184 idx=0 row=5 col=1 f=false } dst={ type=CARGO item=NailBox:08355 parent=UKAssVest_Black:014228 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=NailBox:08355 parent=TortillaBag:011184 idx=0 row=5 col=1 f=false } dst={ type=CARGO item=NailBox:08355 parent=UKAssVest_Black:014228 idx=0 row=0 col=0 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CZ61:034443 parent=ImprovisedBag:09423 idx=0 row=0 col=1 f=false } src2={ type=HANDS item=Mosin9130:027164 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [wpnfsm] Mosin9130:027164 LoopedChamberingEjectFirst, taking mag from event e.mag=Ammo_762x54<93f26c60>
SCRIPT       : [wpnfsm] Mosin9130:027164 m_srcMagazine=Ammo_762x54<93f26c60>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : [wpnfsm] Mosin9130:027164 LoopedChamberingEjectFirst, taking mag from event e.mag=Ammo_762x54<93f26c60>
SCRIPT       : [wpnfsm] Mosin9130:027164 m_srcMagazine=Ammo_762x54<93f26c60>
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=SteakKnife:030507 parent=WoolCoat_Green:033681 idx=0 row=0 col=0 f=false } src2={ type=HANDS item=CZ61:034443 parent=SurvivorF_Frida:042 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : string error2 = 'Error! Object 'ZmbM_FarmerFat_Brown' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbM_FarmerFat_Brown' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbM_FarmerFat_Brown' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbM_FarmerFat_Brown' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbM_FarmerFat_Brown' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbM_FarmerFat_Brown' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=CivilianBelt<40ef540>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=CivilianBelt<40ef540>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=CivilianBelt<40ef540>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=CivilianBelt:022671 parent=SurvivorM_Hassan:023 slot=5415916 } dst={ type=ATTACHMENT item=CivilianBelt:022671 parent=SurvivorF_Frida:042 slot=5415916 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=CivilianBelt:022671 parent=SurvivorM_Hassan:023 slot=5415916 } dst={ type=ATTACHMENT item=CivilianBelt:022671 parent=SurvivorF_Frida:042 slot=5415916 }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 59
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=ATTACHMENT item=BaseballCap_Camo:09293 parent=SurvivorM_Hassan:023 slot=-1445057555 } src2={ type=ATTACHMENT item=MotoHelmet_Green:06755 parent=SurvivorF_Frida:042 slot=-1445057555 } dst1={ type=ATTACHMEN
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=OMNOGloves_Gray<e88611e0>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=OMNOGloves_Gray<e88611e0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=OMNOGloves_Gray<e88611e0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=OMNOGloves_Gray:021371 parent=SurvivorM_Hassan:023 slot=-1239309756 } dst={ type=ATTACHMENT item=OMNOGloves_Gray:021371 parent=SurvivorF_Frida:042 slot=-1239309756 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=OMNOGloves_Gray:021371 parent=SurvivorM_Hassan:023 slot=-1239309756 } dst={ type=ATTACHMENT item=OMNOGloves_Gray:021371 parent=SurvivorF_Frida:042 slot=-1239309756 }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BakedBeansCan<490795c0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BakedBeansCan<490795c0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan:035175 parent=SmershVest:015555 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=BakedBeansCan:035175 parent=ImprovisedBag:09423 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan:035175 parent=SmershVest:015555 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=BakedBeansCan:035175 parent=ImprovisedBag:09423 idx=0 row=0 col=2 f=false }
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=TacticalBaconCan<49079c50>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=TacticalBaconCan<49079c50>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=TacticalBaconCan:018842 parent=SmershVest:015555 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=TacticalBaconCan:018842 parent=UKAssVest_Black:014228 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=TacticalBaconCan:018842 parent=SmershVest:015555 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=TacticalBaconCan:018842 parent=UKAssVest_Black:014228 idx=0 row=3 col=4 f=false }
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_AK101_30Rnd<6453c000>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_AK101_30Rnd<6453c000>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_AK101_30Rnd:016979 parent=SmershVest:015555 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Mag_AK101_30Rnd:016979 parent=ImprovisedBag:09423 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_AK101_30Rnd:016979 parent=SmershVest:015555 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Mag_AK101_30Rnd:016979 parent=ImprovisedBag:09423 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_AK74_30Rnd<64539050>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_AK74_30Rnd<64539050>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_AK74_30Rnd:038402 parent=SmershVest:015555 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=Mag_AK74_30Rnd:038402 parent=UKAssVest_Black:014228 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_AK74_30Rnd:038402 parent=SmershVest:015555 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=Mag_AK74_30Rnd:038402 parent=UKAssVest_Black:014228 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<93f2cbc0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<93f2cbc0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:025656 parent=HuntingJacket_Autumn:020847 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:025656 parent=WoolCoat_Green:033681 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:025656 parent=HuntingJacket_Autumn:020847 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:025656 parent=WoolCoat_Green:033681 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_380<93f257f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_380<93f257f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:06415 parent=HuntingJacket_Autumn:020847 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=Ammo_380:06415 parent=ImprovisedBag:09423 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:06415 parent=HuntingJacket_Autumn:020847 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=Ammo_380:06415 parent=ImprovisedBag:09423 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<fc2f2f30>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<fc2f2f30>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Spite:035552 parent=HuntingJacket_Autumn:020847 idx=0 row=2 col=6 f=false } dst={ type=CARGO item=SodaCan_Spite:035552 parent=UKAssVest_Black:014228 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Spite:035552 parent=HuntingJacket_Autumn:020847 idx=0 row=2 col=6 f=false } dst={ type=CARGO item=SodaCan_Spite:035552 parent=UKAssVest_Black:014228 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_762x39_20Rnd<fc2f28a0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_762x39_20Rnd<fc2f28a0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_762x39_20Rnd:018591 parent=HuntingJacket_Autumn:020847 idx=0 row=4 col=6 f=false } dst={ type=CARGO item=AmmoBox_762x39_20Rnd:018591 parent=ImprovisedBag:09423 idx=0 row=2 col=2 f=false
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_762x39_20Rnd:018591 parent=HuntingJacket_Autumn:020847 idx=0 row=4 col=6 f=false } dst={ type=CARGO item=AmmoBox_762x39_20Rnd:018591 parent=ImprovisedBag:09423 idx=0 row=2 col=2 f=fa
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Morphine<fc2f1b80>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Morphine<fc2f1b80>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Morphine:024373 parent=HuntingJacket_Autumn:020847 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=Morphine:024373 parent=UKAssVest_Black:014228 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Morphine:024373 parent=HuntingJacket_Autumn:020847 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=Morphine:024373 parent=UKAssVest_Black:014228 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_762x54<93f2be20>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_762x54<93f2be20>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54:029328 parent=PolicePantsOrel:025346 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Ammo_762x54:029328 parent=ImprovisedBag:09423 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54:029328 parent=PolicePantsOrel:025346 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Ammo_762x54:029328 parent=ImprovisedBag:09423 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_762x54<93f2be20>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_762x54<93f2be20>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54:029328 parent=PolicePantsOrel:025346 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Ammo_762x54:029328 parent=ImprovisedBag:09423 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54:029328 parent=PolicePantsOrel:025346 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Ammo_762x54:029328 parent=ImprovisedBag:09423 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=CARGO item=HuntingKnife:019451 parent=HunterPants_Summer:020358 idx=0 row=1 col=2 f=false } src2={ type=CARGO item=Rag:027161 parent=PolicePantsOrel:025346 idx=0 row=0 col=0 f=false } dst1={ type=CARGO it
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=AmmoBox_00buck_10rnd<fc2f14f0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_00buck_10rnd:021684 parent=HunterPants_Summer:020358 idx=0 row=0 col=4 f=false } dst={ type=GROUND item=AmmoBox_00buck_10rnd:021684 pos=(10593.6, 130.109, 9591.74) dir=(-0.671503, -0.
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_00buck_10rnd:021684 parent=HunterPants_Summer:020358 idx=0 row=0 col=4 f=false } dst={ type=GROUND item=AmmoBox_00buck_10rnd:021684 pos=(10593.6, 130.109, 9591.74) dir=(-0.671503, 
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=HeadlightH7_Box<5d4a38a0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=HeadlightH7_Box:022481 parent=HunterPants_Summer:020358 idx=0 row=0 col=5 f=false } dst={ type=GROUND item=HeadlightH7_Box:022481 pos=(10593.6, 130.179, 9591.74) dir=(0.593719, -0.318439, 0.3
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=HeadlightH7_Box:022481 parent=HunterPants_Summer:020358 idx=0 row=0 col=5 f=false } dst={ type=GROUND item=HeadlightH7_Box:022481 pos=(10593.6, 130.179, 9591.74) dir=(0.593719, -0.318439, 
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_308Win<93f280d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_308Win<93f280d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_308Win:015998 parent=PolicePantsOrel:025346 idx=0 row=3 col=5 f=false } dst={ type=CARGO item=Ammo_308Win:015998 parent=HunterPants_Summer:020358 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_308Win:015998 parent=PolicePantsOrel:025346 idx=0 row=3 col=5 f=false } dst={ type=CARGO item=Ammo_308Win:015998 parent=HunterPants_Summer:020358 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ527_5rnd<93f2b750>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ527_5rnd<93f2b750>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ527_5rnd:027637 parent=PolicePantsOrel:025346 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=Mag_CZ527_5rnd:027637 parent=HunterPants_Summer:020358 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ527_5rnd:027637 parent=PolicePantsOrel:025346 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=Mag_CZ527_5rnd:027637 parent=HunterPants_Summer:020358 idx=0 row=0 col=5 f=false }
SCRIPT       : 57
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Matchbox<fc2f8480>to cargo of target=ImprovisedBag<64874080> row=3 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox:021513 parent=ImprovisedBag:09423 idx=0 row=4 col=4 f=false } dst={ type=CARGO item=Matchbox:021513 parent=ImprovisedBag:09423 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox:021513 parent=ImprovisedBag:09423 idx=0 row=4 col=4 f=false } dst={ type=CARGO item=Matchbox:021513 parent=ImprovisedBag:09423 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Rice<47a6d850>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rice:032239 parent=UKAssVest_Black:014228 idx=0 row=1 col=2 f=false } dst={ type=GROUND item=Rice:032239 pos=(10593.6, 130.251, 9591.74) dir=(-0.638532, 0.69966, 0.201454, -0.249338) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rice:032239 parent=UKAssVest_Black:014228 idx=0 row=1 col=2 f=false } dst={ type=GROUND item=Rice:032239 pos=(10593.6, 130.251, 9591.74) dir=(-0.638532, 0.69966, 0.201454, -0.249338) }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<5d4b5960>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<5d4b5960>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Cola:018336 parent=MountainBag_Orange:018088 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=SodaCan_Cola:018336 parent=UKAssVest_Black:014228 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Cola:018336 parent=MountainBag_Orange:018088 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=SodaCan_Cola:018336 parent=UKAssVest_Black:014228 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<9bdfed00>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<9bdfed00>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:039808 parent=MountainBag_Orange:018088 idx=0 row=2 col=9 f=false } dst={ type=CARGO item=SodaCan_Pipsi:039808 parent=UKAssVest_Black:014228 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:039808 parent=MountainBag_Orange:018088 idx=0 row=2 col=9 f=false } dst={ type=CARGO item=SodaCan_Pipsi:039808 parent=UKAssVest_Black:014228 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<49017c90>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ61_20Rnd<49017c90>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:025659 parent=MountainBag_Orange:018088 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:025659 parent=UKAssVest_Black:014228 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd:025659 parent=MountainBag_Orange:018088 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Mag_CZ61_20Rnd:025659 parent=UKAssVest_Black:014228 idx=0 row=2 col=2 f=false }
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_FAL_20Rnd<56faf660>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_FAL_20Rnd<56faf660>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_FAL_20Rnd:015575 parent=MountainBag_Orange:018088 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Mag_FAL_20Rnd:015575 parent=UKAssVest_Black:014228 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_FAL_20Rnd:015575 parent=MountainBag_Orange:018088 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Mag_FAL_20Rnd:015575 parent=UKAssVest_Black:014228 idx=0 row=2 col=3 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : 59
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Clothing<93f27a00>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=NylonKnifeSheath:029361 parent=UKAssVest_Black:014228 idx=0 row=0 col=5 f=true } dst={ type=GROUND item=NylonKnifeSheath:029361 pos=(10587.6, 130.642, 9530.73) dir=(0.00559315, 0.934285, -0.0
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=NylonKnifeSheath:029361 parent=UKAssVest_Black:014228 idx=0 row=0 col=5 f=true } dst={ type=GROUND item=NylonKnifeSheath:029361 pos=(10587.6, 130.642, 9530.73) dir=(0.00559315, 0.934285, -
SCRIPT       : 60
SCRIPT       : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_380:032054 parent=WoolCoat_Green:033681 idx=0 row=4 col=0 f=false } src2={ type=CARGO item=Ammo_380:018286 parent=ImprovisedBag:09423 idx=0 row=2 col=6 f=false } dst1={ type=CARGO item=A
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Mag_CZ61_20Rnd<93f2cbc0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ61_20Rnd:025656 parent=WoolCoat_Green:033681 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Mag_CZ61_20Rnd:025656 pos=(10587.6, 130.274, 9530.73) dir=(-0.47684, 0.552975, 0.683158, 
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ61_20Rnd:025656 parent=WoolCoat_Green:033681 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Mag_CZ61_20Rnd:025656 pos=(10587.6, 130.274, 9530.73) dir=(-0.47684, 0.552975, 0.68315
SCRIPT       : 59
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<139d09e0> item=WeaponInventory<b1bfd0e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<fc2f07d0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<fc2fe6f0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<645f1210> item=WeaponInventory<e7573590>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<fc30bf80>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<bebed9c0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<9418da90> item=WeaponInventory<e40b1370>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<bec00110>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<bec00e30>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 8.45 ) overcast: 0.25
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 8.45 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
