---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-07-05_19-22-25.log started at 05.07. 19:22:29

SCRIPT       : Registered 221 temporary action enum(s), UAN==221
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.testAsdf'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\cargo.c,6": Missing script declaration for method 'CargoBase.IsProxyCargo'
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : string classname = 'SodaCan_Pipsi'
SCRIPT       : int CHECKSUM = 2015310853
SCRIPT       : string classname = 'SodaCan_Cola'
SCRIPT       : int CHECKSUM = 1574065062
SCRIPT       : string classname = 'SodaCan_Spite'
SCRIPT       : int CHECKSUM = 631771443
SCRIPT       : string classname = 'SodaCan_Kvass'
SCRIPT       : int CHECKSUM = 1379000943
SCRIPT       : string classname = 'BoxCerealCrunchin'
SCRIPT       : int CHECKSUM = 1358692348
SCRIPT       : string classname = 'PowderedMilk'
SCRIPT       : int CHECKSUM = 163687603
SCRIPT       : string classname = 'SmallGuts'
SCRIPT       : int CHECKSUM = 1712154863
SCRIPT       : string classname = 'Guts'
SCRIPT       : int CHECKSUM = 1714686912
SCRIPT       : string classname = 'Rice'
SCRIPT       : int CHECKSUM = 1718987583
SCRIPT       : string classname = 'Marmalade'
SCRIPT       : int CHECKSUM = 469089491
SCRIPT       : string classname = 'BakedBeansCan_Opened'
SCRIPT       : int CHECKSUM = 1660123495
SCRIPT       : string classname = 'PeachesCan_Opened'
SCRIPT       : int CHECKSUM = 446147366
SCRIPT       : string classname = 'TacticalBaconCan_Opened'
SCRIPT       : int CHECKSUM = 1937170442
SCRIPT       : string classname = 'SpaghettiCan_Opened'
SCRIPT       : int CHECKSUM = 653896047
SCRIPT       : string classname = 'SardinesCan_Opened'
SCRIPT       : int CHECKSUM = -1609537898
SCRIPT       : string classname = 'TunaCan_Opened'
SCRIPT       : int CHECKSUM = 1774603546
SCRIPT       : string classname = 'Apple'
SCRIPT       : int CHECKSUM = 1851621832
SCRIPT       : string classname = 'Banana'
SCRIPT       : int CHECKSUM = 1974107129
SCRIPT       : string classname = 'Orange'
SCRIPT       : int CHECKSUM = 640011433
SCRIPT       : string classname = 'Tomato'
SCRIPT       : int CHECKSUM = 1103673793
SCRIPT       : string classname = 'GreenBellPepper'
SCRIPT       : int CHECKSUM = -834959131
SCRIPT       : string classname = 'Zucchini'
SCRIPT       : int CHECKSUM = 28595068
SCRIPT       : string classname = 'Pumpkin'
SCRIPT       : int CHECKSUM = -1144639944
SCRIPT       : string classname = 'SlicedPumpkin'
SCRIPT       : int CHECKSUM = 1881833812
SCRIPT       : string classname = 'Potato'
SCRIPT       : int CHECKSUM = 658567755
SCRIPT       : string classname = 'Kiwi'
SCRIPT       : int CHECKSUM = 662489239
SCRIPT       : string classname = 'SambucusBerry'
SCRIPT       : int CHECKSUM = 1508774600
SCRIPT       : string classname = 'CaninaBerry'
SCRIPT       : int CHECKSUM = 1085530502
SCRIPT       : string classname = 'Cannabis'
SCRIPT       : int CHECKSUM = -329786475
SCRIPT       : string classname = 'Plum'
SCRIPT       : int CHECKSUM = -333972377
SCRIPT       : string classname = 'Pear'
SCRIPT       : int CHECKSUM = -332921917
SCRIPT       : string classname = 'HumanSteakMeat'
SCRIPT       : int CHECKSUM = 1476700171
SCRIPT       : string classname = 'GoatSteakMeat'
SCRIPT       : int CHECKSUM = 1817338593
SCRIPT       : string classname = 'MouflonSteakMeat'
SCRIPT       : int CHECKSUM = 1406562346
SCRIPT       : string classname = 'BoarSteakMeat'
SCRIPT       : int CHECKSUM = -299765535
SCRIPT       : string classname = 'PigSteakMeat'
SCRIPT       : int CHECKSUM = -1413369738
SCRIPT       : string classname = 'DeerSteakMeat'
SCRIPT       : int CHECKSUM = -471722855
SCRIPT       : string classname = 'WolfSteakMeat'
SCRIPT       : int CHECKSUM = -1737102658
SCRIPT       : string classname = 'BearSteakMeat'
SCRIPT       : int CHECKSUM = 1594556119
SCRIPT       : string classname = 'CowSteakMeat'
SCRIPT       : int CHECKSUM = 1204360947
SCRIPT       : string classname = 'SheepSteakMeat'
SCRIPT       : int CHECKSUM = -1946035829
SCRIPT       : string classname = 'FoxSteakMeat'
SCRIPT       : int CHECKSUM = -797888533
SCRIPT       : string classname = 'ChickenBreastMeat'
SCRIPT       : int CHECKSUM = -1545063978
SCRIPT       : string classname = 'RabbitLegMeat'
SCRIPT       : int CHECKSUM = -1059971739
SCRIPT       : string classname = 'CarpFilletMeat'
SCRIPT       : int CHECKSUM = -522273280
SCRIPT       : string classname = 'MackerelFilletMeat'
SCRIPT       : int CHECKSUM = -1040260065
SCRIPT       : string classname = 'Lard'
SCRIPT       : int CHECKSUM = -1044238036
SCRIPT       : string classname = 'Carp'
SCRIPT       : int CHECKSUM = -1040723626
SCRIPT       : string classname = 'Sardines'
SCRIPT       : int CHECKSUM = -1550108133
SCRIPT       : string classname = 'Mackerel'
SCRIPT       : int CHECKSUM = 628272415
SCRIPT       : string classname = 'Worm'
SCRIPT       : int CHECKSUM = 624364934
SCRIPT       : string classname = 'AgaricusMushroom'
SCRIPT       : int CHECKSUM = -1459524589
SCRIPT       : string classname = 'AmanitaMushroom'
SCRIPT       : int CHECKSUM = -869220978
SCRIPT       : string classname = 'MacrolepiotaMushroom'
SCRIPT       : int CHECKSUM = 1335371708
SCRIPT       : string classname = 'LactariusMushroom'
SCRIPT       : int CHECKSUM = 1647726042
SCRIPT       : string classname = 'PsilocybeMushroom'
SCRIPT       : int CHECKSUM = 161138810
SCRIPT       : string classname = 'AuriculariaMushroom'
SCRIPT       : int CHECKSUM = -2078627850
SCRIPT       : string classname = 'BoletusMushroom'
SCRIPT       : int CHECKSUM = -1302863706
SCRIPT       : string classname = 'PleurotusMushroom'
SCRIPT       : int CHECKSUM = -1438162533
SCRIPT       : string classname = 'Water'
SCRIPT       : int CHECKSUM = -1606283368
SCRIPT       : string classname = 'RiverWater'
SCRIPT       : int CHECKSUM = 1252605587
SCRIPT       : string classname = 'Disinfectant'
SCRIPT       : int CHECKSUM = 306235439
SCRIPT       : string classname = 'Vodka'
SCRIPT       : int CHECKSUM = 464755274
SCRIPT       : string classname = 'Beer'
SCRIPT       : int CHECKSUM = 461812840
SCRIPT       : string classname = 'Gasoline'
SCRIPT       : int CHECKSUM = 817842066
SCRIPT       : string classname = 'Diesel'
SCRIPT       : int CHECKSUM = 363144716
SCRIPT       : string classname = 'Saline'
SCRIPT       : int CHECKSUM = 2006927204
SCRIPT       : string classname = 'Blood_0Positive'
SCRIPT       : int CHECKSUM = -34517822
SCRIPT       : string classname = 'Blood_0Negative'
SCRIPT       : int CHECKSUM = -736949012
SCRIPT       : string classname = 'Blood_APositive'
SCRIPT       : int CHECKSUM = -1880801157
SCRIPT       : string classname = 'Blood_ANegative'
SCRIPT       : int CHECKSUM = 1955578212
SCRIPT       : string classname = 'Blood_BPositive'
SCRIPT       : int CHECKSUM = 1484955164
SCRIPT       : string classname = 'Blood_BNegative'
SCRIPT       : int CHECKSUM = -1828517348
SCRIPT       : string classname = 'Blood_ABPositive'
SCRIPT       : int CHECKSUM = -386919547
SCRIPT       : string classname = 'Blood_ABNegative'
SCRIPT       : int CHECKSUM = -208183900
SCRIPT    (W): @"scripts/5_Mission/gui\inventorynew\inherited\zombiecontainer.c,651": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\modsmenu\modsmenusimpleentry.c,13": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1639e040> item=ItemInventory<162336a0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<161f2320>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<1ef63000>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<1ef643b0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1f35b500> item=ItemInventory<1ef514d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<1ef6acb0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<1ef75750>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<1ef70f20>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1f3aa010> item=ItemInventory<1ef55f10>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<1f3e0890>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<1f3e50c0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<1f3e8540>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Loading Inc: 1
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 8.45008 ) overcast: 0.25
SCRIPT       : Actual ( 8.45008 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 8.45008 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 8.45008 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : w: server_browser_list_entry_root
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<72d8e020> item=ItemInventory<4cae4e00>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<6f935470>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<60a31e40>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<60a34c30>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : EntityAI m_EnergySource = Battery9V<6bd88070>
SCRIPT       : int m_EnergySourceNetworkIDLow = 27595
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<6bd97340>
SCRIPT       : int m_EnergySourceNetworkIDLow = 19437
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<6bd931a0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 15120
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<6bd93ec0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 24520
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<61128370> item=WeaponInventory<3deedfc0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<6f938260>
SCRIPT       : int m_EnergySourceNetworkIDLow = 19674
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<535447a0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 24899
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<a2ee6720>
SCRIPT       : int m_EnergySourceNetworkIDLow = 34520
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 53
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=ATTACHMENT item=PlateCarrierVest:034191 parent=SurvivorM_Niki:056 slot=6119694 } src2={ type=ATTACHMENT item=UKAssVest_Camo:022799 parent=SurvivorM_Niki:057 slot=6119694 } dst1={ type=ATTACHMENT item=Plat
SCRIPT       : 54
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=MilitaryBelt<532f8190>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=MilitaryBelt<532f8190>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=MilitaryBelt<532f8190>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=MilitaryBelt:015889 parent=SurvivorM_Niki:056 slot=5415916 } dst={ type=ATTACHMENT item=MilitaryBelt:015889 parent=SurvivorM_Niki:057 slot=5415916 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=MilitaryBelt:015889 parent=SurvivorM_Niki:056 slot=5415916 } dst={ type=ATTACHMENT item=MilitaryBelt:015889 parent=SurvivorM_Niki:057 slot=5415916 }
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=PigSteakMeat<6bd910d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=PigSteakMeat<6bd910d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PigSteakMeat:019403 parent=USMCJacket_Woodland:032306 idx=0 row=2 col=6 f=false } dst={ type=CARGO item=PigSteakMeat:019403 parent=HuntingBag:019993 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PigSteakMeat:019403 parent=USMCJacket_Woodland:032306 idx=0 row=2 col=6 f=false } dst={ type=CARGO item=PigSteakMeat:019403 parent=HuntingBag:019993 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=PigSteakMeat<6bd90a40>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=PigSteakMeat<6bd90a40>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PigSteakMeat:016957 parent=USMCJacket_Woodland:032306 idx=0 row=0 col=6 f=false } dst={ type=CARGO item=PigSteakMeat:016957 parent=HuntingBag:019993 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PigSteakMeat:016957 parent=USMCJacket_Woodland:032306 idx=0 row=0 col=6 f=false } dst={ type=CARGO item=PigSteakMeat:016957 parent=HuntingBag:019993 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=PigSteakMeat<6bd903b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=PigSteakMeat<6bd903b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PigSteakMeat:023605 parent=USMCJacket_Woodland:032306 idx=0 row=4 col=6 f=false } dst={ type=CARGO item=PigSteakMeat:023605 parent=HuntingBag:019993 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PigSteakMeat:023605 parent=USMCJacket_Woodland:032306 idx=0 row=4 col=6 f=false } dst={ type=CARGO item=PigSteakMeat:023605 parent=HuntingBag:019993 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=ATTACHMENT item=Mich2001Helmet:028564 parent=SurvivorM_Niki:056 slot=-1445057555 } src2={ type=ATTACHMENT item=Ssh68Helmet:030722 parent=SurvivorM_Niki:057 slot=-1445057555 } dst1={ type=ATTACHMENT item=M
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_AKM_30Rnd<532f0dc0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_AKM_30Rnd<532f0dc0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_AKM_30Rnd:014899 parent=USMCJacket_Woodland:032306 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Mag_AKM_30Rnd:014899 parent=HuntingBag:019993 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_AKM_30Rnd:014899 parent=USMCJacket_Woodland:032306 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Mag_AKM_30Rnd:014899 parent=HuntingBag:019993 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<6bd88700>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<6bd88700>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:018013 parent=USMCJacket_Woodland:032306 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=SodaCan_Pipsi:018013 parent=HuntingBag:019993 idx=0 row=5 col=8 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:018013 parent=USMCJacket_Woodland:032306 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=SodaCan_Pipsi:018013 parent=HuntingBag:019993 idx=0 row=5 col=8 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<6bd8c210>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<6bd8c210>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:011154 parent=USMCJacket_Woodland:032306 idx=0 row=3 col=0 f=true } dst={ type=CARGO item=SodaCan_Pipsi:011154 parent=TTSKOPants:024431 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:011154 parent=USMCJacket_Woodland:032306 idx=0 row=3 col=0 f=true } dst={ type=CARGO item=SodaCan_Pipsi:011154 parent=TTSKOPants:024431 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Morphine<6bd8b4f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Morphine<6bd8b4f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Morphine:032288 parent=USMCJacket_Woodland:032306 idx=0 row=4 col=0 f=true } dst={ type=CARGO item=Morphine:032288 parent=TTSKOPants:024431 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Morphine:032288 parent=USMCJacket_Woodland:032306 idx=0 row=4 col=0 f=true } dst={ type=CARGO item=Morphine:032288 parent=TTSKOPants:024431 idx=0 row=3 col=3 f=false }
SCRIPT       : 54
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:034523 parent=SurvivorM_Niki:057 } dst={ type=ATTACHMENT item=AKM:034523 parent=SurvivorM_Niki:056 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:018954 parent=SurvivorM_Niki:057 } dst={ type=ATTACHMENT item=AKM:018954 parent=SurvivorM_Niki:057 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<c70b4fc0>to cargo of target=TTSKOPants<c70b3480> row=4 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380:032479 parent=TTSKOPants:024431 idx=0 row=4 col=5 f=false } dst={ type=CARGO item=Ammo_380:032479 parent=TTSKOPants:024431 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380:032479 parent=TTSKOPants:024431 idx=0 row=4 col=5 f=false } dst={ type=CARGO item=Ammo_380:032479 parent=TTSKOPants:024431 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<874abfe0>to cargo of target=M65Jacket_Olive<c70bec70> row=3 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder:032655 parent=M65Jacket_Olive:027430 idx=0 row=1 col=3 f=false } dst={ type=CARGO item=Rangefinder:032655 parent=M65Jacket_Olive:027430 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder:032655 parent=M65Jacket_Olive:027430 idx=0 row=1 col=3 f=false } dst={ type=CARGO item=Rangefinder:032655 parent=M65Jacket_Olive:027430 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=AmmoBox_762x39_20Rnd<a2ee5a00>to cargo of target=M65Jacket_Olive<c70bec70> row=3 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x39_20Rnd:034578 parent=M65Jacket_Olive:027430 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=AmmoBox_762x39_20Rnd:034578 parent=M65Jacket_Olive:027430 idx=0 row=3 col=2 f=false
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x39_20Rnd:034578 parent=M65Jacket_Olive:027430 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=AmmoBox_762x39_20Rnd:034578 parent=M65Jacket_Olive:027430 idx=0 row=3 col=2 f=fa
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=KashtanOptic<874a2480>to cargo of target=M65Jacket_Olive<c70bec70> row=0 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=KashtanOptic:034657 parent=AKM:034523 slot=1449537616 } dst={ type=CARGO item=KashtanOptic:034657 parent=M65Jacket_Olive:027430 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=KashtanOptic:034657 parent=AKM:034523 slot=1449537616 } dst={ type=CARGO item=KashtanOptic:034657 parent=M65Jacket_Olive:027430 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=AK_Bayonet<6bd9c200>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=AK_Bayonet:034631 parent=AKM:034523 slot=1988418596 } dst={ type=GROUND item=AK_Bayonet:034631 pos=(10610.7, 142.482, 9313.74) dir=(0.610686, -0.356459, 0.356459, 0.610686) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=AK_Bayonet:034631 parent=AKM:034523 slot=1988418596 } dst={ type=GROUND item=AK_Bayonet:034631 pos=(10610.7, 142.482, 9313.74) dir=(0.610686, -0.356459, 0.356459, 0.610686) }
SCRIPT       : 55
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_AKM_30Rnd<532ff560> from wpn=AKM_Base<60b70e60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=AK_Bayonet<6bd9c200>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AK_Bayonet:034631 pos=(10610.7, 142.482, 9313.74) dir=(0.610686, -0.356459, 0.356459, 0.610686) } dst={ type=ATTACHMENT item=AK_Bayonet:034631 parent=AKM:018954 slot=1988418596 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AK_Bayonet:034631 pos=(10610.7, 142.482, 9313.74) dir=(0.610686, -0.356459, 0.356459, 0.610686) } dst={ type=ATTACHMENT item=AK_Bayonet:034631 parent=AKM:018954 slot=1988418596 }
SCRIPT       : 56
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=AmmoBox_762x54Tracer_20Rnd<6bd8c8a0>to cargo of target=PlateCarrierPouches<6bd8cf30> row=3 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x54Tracer_20Rnd:016739 parent=PlateCarrierPouches:029019 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=AmmoBox_762x54Tracer_20Rnd:016739 parent=PlateCarrierPouches:029019 idx=0
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x54Tracer_20Rnd:016739 parent=PlateCarrierPouches:029019 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=AmmoBox_762x54Tracer_20Rnd:016739 parent=PlateCarrierPouches:029019 id
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Mag_AK74_30Rnd<532ede10>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_AK74_30Rnd:015273 parent=PlateCarrierPouches:029019 idx=0 row=0 col=1 f=false } dst={ type=GROUND item=Mag_AK74_30Rnd:015273 pos=(10610.7, 142.479, 9313.74) dir=(0.610686, -0.356459, 0.35
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_AK74_30Rnd:015273 parent=PlateCarrierPouches:029019 idx=0 row=0 col=1 f=false } dst={ type=GROUND item=Mag_AK74_30Rnd:015273 pos=(10610.7, 142.479, 9313.74) dir=(0.610686, -0.356459, 0
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Mag_AK101_30Rnd<532f36a0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_AK101_30Rnd:031875 parent=PlateCarrierPouches:029019 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Mag_AK101_30Rnd:031875 pos=(10610.7, 142.479, 9313.74) dir=(0.610686, -0.356459, 0.
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_AK101_30Rnd:031875 parent=PlateCarrierPouches:029019 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Mag_AK101_30Rnd:031875 pos=(10610.7, 142.479, 9313.74) dir=(0.610686, -0.356459,
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Mag_AK101_30Rnd<532f51e0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_AK101_30Rnd:011526 parent=PlateCarrierPouches:029019 idx=0 row=0 col=2 f=false } dst={ type=GROUND item=Mag_AK101_30Rnd:011526 pos=(10610.7, 142.479, 9313.74) dir=(0.610686, -0.356459, 0.
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_AK101_30Rnd:011526 parent=PlateCarrierPouches:029019 idx=0 row=0 col=2 f=false } dst={ type=GROUND item=Mag_AK101_30Rnd:011526 pos=(10610.7, 142.479, 9313.74) dir=(0.610686, -0.356459,
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Mag_STANAG_30Rnd<532f58b0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_STANAG_30Rnd:029611 parent=PlateCarrierPouches:029019 idx=0 row=0 col=3 f=false } dst={ type=GROUND item=Mag_STANAG_30Rnd:029611 pos=(10610.7, 142.478, 9313.74) dir=(-0.610686, -0.356459,
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_STANAG_30Rnd:029611 parent=PlateCarrierPouches:029019 idx=0 row=0 col=3 f=false } dst={ type=GROUND item=Mag_STANAG_30Rnd:029611 pos=(10610.7, 142.478, 9313.74) dir=(-0.610686, -0.3564
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_AKM_30Rnd<532ff560>to cargo of target=PlateCarrierPouches<6bd8cf30> row=0 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_AKM_30Rnd:034629 pos=(10610.7, 142.478, 9313.74) dir=(0.610686, -0.356459, 0.356459, 0.610686) } dst={ type=CARGO item=Mag_AKM_30Rnd:034629 parent=PlateCarrierPouches:029019 idx=0 row=0 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_AKM_30Rnd:034629 pos=(10610.7, 142.478, 9313.74) dir=(0.610686, -0.356459, 0.356459, 0.610686) } dst={ type=CARGO item=Mag_AKM_30Rnd:034629 parent=PlateCarrierPouches:029019 idx=0 row=0
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_STANAG_30Rnd<532f58b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_STANAG_30Rnd<532f58b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_STANAG_30Rnd:029611 pos=(10610.7, 142.478, 9313.74) dir=(-0.610686, -0.356459, -0.356459, 0.610686) } dst={ type=CARGO item=Mag_STANAG_30Rnd:029611 parent=PlateCarrierPouches:029019 idx=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_STANAG_30Rnd:029611 pos=(10610.7, 142.478, 9313.74) dir=(-0.610686, -0.356459, -0.356459, 0.610686) } dst={ type=CARGO item=Mag_STANAG_30Rnd:029611 parent=PlateCarrierPouches:029019 idx
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_AKM_30Rnd<532ff560>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_AKM_30Rnd<532ff560>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_AKM_30Rnd:034629 pos=(10610.7, 142.478, 9313.74) dir=(0.610686, -0.356459, 0.356459, 0.610686) } dst={ type=CARGO item=Mag_AKM_30Rnd:034629 parent=PlateCarrierPouches:029019 idx=0 row=0 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_AKM_30Rnd:034629 pos=(10610.7, 142.478, 9313.74) dir=(0.610686, -0.356459, 0.356459, 0.610686) } dst={ type=CARGO item=Mag_AKM_30Rnd:034629 parent=PlateCarrierPouches:029019 idx=0 row=0
SCRIPT       : 57
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM:018954 parent=SurvivorM_Niki:057 } dst={ type=ATTACHMENT item=AKM:018954 parent=SurvivorM_Niki:057 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=Mich2001Helmet:028564 parent=SurvivorM_Niki:057 slot=-1445057555 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=Mich2001Helmet<532ef280>
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=Mich2001Helmet:028564 parent=SurvivorM_Niki:057 slot=-1445057555 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : 56
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_AKM_30Rnd<c70b6430> from wpn=AKM_Base<ca28fbc0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_AKM_30Rnd<c70b6430>to cargo of target=HuntingBag<c70b6b00> row=2 col=5
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_AKM_30Rnd:019300 pos=(10614.9, 139.112, 9354.79) dir=(-0.555704, 0.437256, 0.437256, 0.555704) } dst={ type=CARGO item=Mag_AKM_30Rnd:019300 parent=HuntingBag:019993 idx=0 row=2 col=5 f=fal
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_AKM_30Rnd:019300 pos=(10614.9, 139.112, 9354.79) dir=(-0.555704, 0.437256, 0.437256, 0.555704) } dst={ type=CARGO item=Mag_AKM_30Rnd:019300 parent=HuntingBag:019993 idx=0 row=2 col=5 f=
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : 58
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<a2c66a50> item=WeaponInventory<8d2accf0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<24d966a0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<24d9cfa0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8dd4d850>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8dd51360>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<729abd80> item=WeaponInventory<1ef43650>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<8dd42090>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8dd46230>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8dd4aa60>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8dd4c4a0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<24e89bd0> item=WeaponInventory<8a404970>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<8fbe3a70>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8fbed160>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<8fbe9650>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<3649e160>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 8.11667 ) overcast: 0.25
SCRIPT       : Actual ( 8.11667 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 8.11667 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 8.11667 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
