---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-07-08_23-08-40.log started at 08.07. 23:08:45

SCRIPT       : Registered 221 temporary action enum(s), UAN==221
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.testAsdf'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\cargo.c,6": Missing script declaration for method 'CargoBase.IsProxyCargo'
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : string classname = 'SodaCan_Pipsi'
SCRIPT       : int CHECKSUM = 2015310853
SCRIPT       : string classname = 'SodaCan_Cola'
SCRIPT       : int CHECKSUM = 1574065062
SCRIPT       : string classname = 'SodaCan_Spite'
SCRIPT       : int CHECKSUM = 631771443
SCRIPT       : string classname = 'SodaCan_Kvass'
SCRIPT       : int CHECKSUM = 1379000943
SCRIPT       : string classname = 'BoxCerealCrunchin'
SCRIPT       : int CHECKSUM = 1358692348
SCRIPT       : string classname = 'PowderedMilk'
SCRIPT       : int CHECKSUM = 163687603
SCRIPT       : string classname = 'SmallGuts'
SCRIPT       : int CHECKSUM = 1712154863
SCRIPT       : string classname = 'Guts'
SCRIPT       : int CHECKSUM = 1714686912
SCRIPT       : string classname = 'Rice'
SCRIPT       : int CHECKSUM = 1718987583
SCRIPT       : string classname = 'Marmalade'
SCRIPT       : int CHECKSUM = 469089491
SCRIPT       : string classname = 'BakedBeansCan_Opened'
SCRIPT       : int CHECKSUM = 1660123495
SCRIPT       : string classname = 'PeachesCan_Opened'
SCRIPT       : int CHECKSUM = 446147366
SCRIPT       : string classname = 'TacticalBaconCan_Opened'
SCRIPT       : int CHECKSUM = 1937170442
SCRIPT       : string classname = 'SpaghettiCan_Opened'
SCRIPT       : int CHECKSUM = 653896047
SCRIPT       : string classname = 'SardinesCan_Opened'
SCRIPT       : int CHECKSUM = -1609537898
SCRIPT       : string classname = 'TunaCan_Opened'
SCRIPT       : int CHECKSUM = 1774603546
SCRIPT       : string classname = 'Apple'
SCRIPT       : int CHECKSUM = 1851621832
SCRIPT       : string classname = 'Banana'
SCRIPT       : int CHECKSUM = 1974107129
SCRIPT       : string classname = 'Orange'
SCRIPT       : int CHECKSUM = 640011433
SCRIPT       : string classname = 'Tomato'
SCRIPT       : int CHECKSUM = 1103673793
SCRIPT       : string classname = 'GreenBellPepper'
SCRIPT       : int CHECKSUM = -834959131
SCRIPT       : string classname = 'Zucchini'
SCRIPT       : int CHECKSUM = 28595068
SCRIPT       : string classname = 'Pumpkin'
SCRIPT       : int CHECKSUM = -1144639944
SCRIPT       : string classname = 'SlicedPumpkin'
SCRIPT       : int CHECKSUM = 1881833812
SCRIPT       : string classname = 'Potato'
SCRIPT       : int CHECKSUM = 658567755
SCRIPT       : string classname = 'Kiwi'
SCRIPT       : int CHECKSUM = 662489239
SCRIPT       : string classname = 'SambucusBerry'
SCRIPT       : int CHECKSUM = 1508774600
SCRIPT       : string classname = 'CaninaBerry'
SCRIPT       : int CHECKSUM = 1085530502
SCRIPT       : string classname = 'Cannabis'
SCRIPT       : int CHECKSUM = -329786475
SCRIPT       : string classname = 'Plum'
SCRIPT       : int CHECKSUM = -333972377
SCRIPT       : string classname = 'Pear'
SCRIPT       : int CHECKSUM = -332921917
SCRIPT       : string classname = 'HumanSteakMeat'
SCRIPT       : int CHECKSUM = 1476700171
SCRIPT       : string classname = 'GoatSteakMeat'
SCRIPT       : int CHECKSUM = 1817338593
SCRIPT       : string classname = 'MouflonSteakMeat'
SCRIPT       : int CHECKSUM = 1406562346
SCRIPT       : string classname = 'BoarSteakMeat'
SCRIPT       : int CHECKSUM = -299765535
SCRIPT       : string classname = 'PigSteakMeat'
SCRIPT       : int CHECKSUM = -1413369738
SCRIPT       : string classname = 'DeerSteakMeat'
SCRIPT       : int CHECKSUM = -471722855
SCRIPT       : string classname = 'WolfSteakMeat'
SCRIPT       : int CHECKSUM = -1737102658
SCRIPT       : string classname = 'BearSteakMeat'
SCRIPT       : int CHECKSUM = 1594556119
SCRIPT       : string classname = 'CowSteakMeat'
SCRIPT       : int CHECKSUM = 1204360947
SCRIPT       : string classname = 'SheepSteakMeat'
SCRIPT       : int CHECKSUM = -1946035829
SCRIPT       : string classname = 'FoxSteakMeat'
SCRIPT       : int CHECKSUM = -797888533
SCRIPT       : string classname = 'ChickenBreastMeat'
SCRIPT       : int CHECKSUM = -1545063978
SCRIPT       : string classname = 'RabbitLegMeat'
SCRIPT       : int CHECKSUM = -1059971739
SCRIPT       : string classname = 'CarpFilletMeat'
SCRIPT       : int CHECKSUM = -522273280
SCRIPT       : string classname = 'MackerelFilletMeat'
SCRIPT       : int CHECKSUM = -1040260065
SCRIPT       : string classname = 'Lard'
SCRIPT       : int CHECKSUM = -1044238036
SCRIPT       : string classname = 'Carp'
SCRIPT       : int CHECKSUM = -1040723626
SCRIPT       : string classname = 'Sardines'
SCRIPT       : int CHECKSUM = -1550108133
SCRIPT       : string classname = 'Mackerel'
SCRIPT       : int CHECKSUM = 628272415
SCRIPT       : string classname = 'Worm'
SCRIPT       : int CHECKSUM = 624364934
SCRIPT       : string classname = 'AgaricusMushroom'
SCRIPT       : int CHECKSUM = -1459524589
SCRIPT       : string classname = 'AmanitaMushroom'
SCRIPT       : int CHECKSUM = -869220978
SCRIPT       : string classname = 'MacrolepiotaMushroom'
SCRIPT       : int CHECKSUM = 1335371708
SCRIPT       : string classname = 'LactariusMushroom'
SCRIPT       : int CHECKSUM = 1647726042
SCRIPT       : string classname = 'PsilocybeMushroom'
SCRIPT       : int CHECKSUM = 161138810
SCRIPT       : string classname = 'AuriculariaMushroom'
SCRIPT       : int CHECKSUM = -2078627850
SCRIPT       : string classname = 'BoletusMushroom'
SCRIPT       : int CHECKSUM = -1302863706
SCRIPT       : string classname = 'PleurotusMushroom'
SCRIPT       : int CHECKSUM = -1438162533
SCRIPT       : string classname = 'Water'
SCRIPT       : int CHECKSUM = -1606283368
SCRIPT       : string classname = 'RiverWater'
SCRIPT       : int CHECKSUM = 1252605587
SCRIPT       : string classname = 'Disinfectant'
SCRIPT       : int CHECKSUM = 306235439
SCRIPT       : string classname = 'Vodka'
SCRIPT       : int CHECKSUM = 464755274
SCRIPT       : string classname = 'Beer'
SCRIPT       : int CHECKSUM = 461812840
SCRIPT       : string classname = 'Gasoline'
SCRIPT       : int CHECKSUM = 817842066
SCRIPT       : string classname = 'Diesel'
SCRIPT       : int CHECKSUM = 363144716
SCRIPT       : string classname = 'Saline'
SCRIPT       : int CHECKSUM = 2006927204
SCRIPT       : string classname = 'Blood_0Positive'
SCRIPT       : int CHECKSUM = -34517822
SCRIPT       : string classname = 'Blood_0Negative'
SCRIPT       : int CHECKSUM = -736949012
SCRIPT       : string classname = 'Blood_APositive'
SCRIPT       : int CHECKSUM = -1880801157
SCRIPT       : string classname = 'Blood_ANegative'
SCRIPT       : int CHECKSUM = 1955578212
SCRIPT       : string classname = 'Blood_BPositive'
SCRIPT       : int CHECKSUM = 1484955164
SCRIPT       : string classname = 'Blood_BNegative'
SCRIPT       : int CHECKSUM = -1828517348
SCRIPT       : string classname = 'Blood_ABPositive'
SCRIPT       : int CHECKSUM = -386919547
SCRIPT       : string classname = 'Blood_ABNegative'
SCRIPT       : int CHECKSUM = -208183900
SCRIPT    (W): @"scripts/5_Mission/gui\inventorynew\inherited\zombiecontainer.c,651": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\modsmenu\modsmenusimpleentry.c,13": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<18b6e020> item=WeaponInventory<18b27520>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<217e3190>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<217e9a90>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e16b7ce0> item=WeaponInventory<18b1c900>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<22a1f6f0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<22a28de0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e16bb450> item=WeaponInventory<22a49940>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<22a2fd70>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<22a39460>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Loading Inc: 1
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 8.11675 ) overcast: 0.25
SCRIPT       : Actual ( 8.11675 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 8.11675 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 8.11675 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<62becc50> item=WeaponInventory<3d8f48d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<e0b12e90>
SCRIPT       : int m_EnergySourceNetworkIDLow = 34753
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<e0b17030>
SCRIPT       : int m_EnergySourceNetworkIDLow = 39732
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 54
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=HuntingJacket_Winter:028493 pos=(11326.2, 286.134, 8057.9) dir=(-0.00195694, 0.93809, -0.00195694, -0.34638) } src2={ type=ATTACHMENT item=WoolCoat_Green:020053 parent=SurvivorF_Frida:040 slot
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_IJ70_8Rnd<22a9d850>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_IJ70_8Rnd<22a9d850>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=WoolCoat_Green:020053 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=WoolCoat_Green:020053 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<e0b12800>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<e0b12800>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:028324 parent=WoolCoat_Green:020053 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Rag:028324 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:028324 parent=WoolCoat_Green:020053 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Rag:028324 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false }
SCRIPT       : 55
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=DuctTape<e0b13bb0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=DuctTape<e0b13bb0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DuctTape:039722 parent=WoolCoat_Green:020053 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=DuctTape:039722 parent=USMCPants_Desert:022460 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DuctTape:039722 parent=WoolCoat_Green:020053 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=DuctTape:039722 parent=USMCPants_Desert:022460 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=TunaCan<e0b14240>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=TunaCan<e0b14240>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:039720 parent=WoolCoat_Green:020053 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=TunaCan:039720 parent=USMCPants_Desert:022460 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:039720 parent=WoolCoat_Green:020053 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=TunaCan:039720 parent=USMCPants_Desert:022460 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<e0b10730>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<e0b10730>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Spite:039721 parent=WoolCoat_Green:020053 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=SodaCan_Spite:039721 parent=USMCPants_Desert:022460 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Spite:039721 parent=WoolCoat_Green:020053 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=SodaCan_Spite:039721 parent=USMCPants_Desert:022460 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Flashlight<e0b0dfd0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Flashlight<e0b0dfd0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight:033482 parent=WoolCoat_Green:020053 idx=0 row=2 col=2 f=false } dst={ type=CARGO item=Flashlight:033482 parent=USMCPants_Desert:022460 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight:033482 parent=WoolCoat_Green:020053 idx=0 row=2 col=2 f=false } dst={ type=CARGO item=Flashlight:033482 parent=USMCPants_Desert:022460 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=PowderedMilk<e0b14f60>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=PowderedMilk<e0b14f60>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PowderedMilk:039719 parent=WoolCoat_Green:020053 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=PowderedMilk:039719 parent=USMCPants_Desert:022460 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PowderedMilk:039719 parent=WoolCoat_Green:020053 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=PowderedMilk:039719 parent=USMCPants_Desert:022460 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_380<22a956e0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_380<22a956e0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:035870 parent=WoolCoat_Green:020053 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Ammo_380:035870 parent=USMCPants_Desert:022460 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:035870 parent=WoolCoat_Green:020053 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Ammo_380:035870 parent=USMCPants_Desert:022460 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<e0b10dc0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<e0b10dc0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:039705 parent=WoolCoat_Green:020053 idx=0 row=3 col=1 f=false } dst={ type=CARGO item=SodaCan_Pipsi:039705 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Pipsi:039705 parent=WoolCoat_Green:020053 idx=0 row=3 col=1 f=false } dst={ type=CARGO item=SodaCan_Pipsi:039705 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BandageDressing<e0b11450>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BandageDressing<e0b11450>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:039717 parent=WoolCoat_Green:020053 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=BandageDressing:039717 parent=USMCPants_Desert:022460 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:039717 parent=WoolCoat_Green:020053 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=BandageDressing:039717 parent=USMCPants_Desert:022460 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_12gaSlug_10Rnd<e0b13520>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_12gaSlug_10Rnd<e0b13520>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:020864 parent=WoolCoat_Green:020053 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:020864 parent=USMCPants_Desert:022460 idx=0 row=4 col=0 f=fal
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:020864 parent=WoolCoat_Green:020053 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:020864 parent=USMCPants_Desert:022460 idx=0 row=4 col=0 f=
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Matchbox<e0b155f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Matchbox<e0b155f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox:039706 parent=WoolCoat_Green:020053 idx=0 row=4 col=3 f=false } dst={ type=CARGO item=Matchbox:039706 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox:039706 parent=WoolCoat_Green:020053 idx=0 row=4 col=3 f=false } dst={ type=CARGO item=Matchbox:039706 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_308Win<22a9f390>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_308Win<22a9f390>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_308Win:034941 parent=WoolCoat_Green:020053 idx=0 row=4 col=4 f=false } dst={ type=CARGO item=Ammo_308Win:034941 parent=USMCPants_Desert:022460 idx=0 row=4 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_308Win:034941 parent=WoolCoat_Green:020053 idx=0 row=4 col=4 f=false } dst={ type=CARGO item=Ammo_308Win:034941 parent=USMCPants_Desert:022460 idx=0 row=4 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_9x19<22a9a1d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_9x19<22a9a1d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:039718 parent=WoolCoat_Green:020053 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=4 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:039718 parent=WoolCoat_Green:020053 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=4 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BandageDressing<e0b0e660>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BandageDressing<e0b0e660>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:039723 parent=WoolCoat_Green:020053 idx=0 row=3 col=5 f=false } dst={ type=CARGO item=BandageDressing:039723 parent=UKAssVest_Black:039716 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:039723 parent=WoolCoat_Green:020053 idx=0 row=3 col=5 f=false } dst={ type=CARGO item=BandageDressing:039723 parent=UKAssVest_Black:039716 idx=0 row=1 col=5 f=false }
SCRIPT       : 54
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 53
SCRIPT       : 52
SCRIPT       : 54
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : 52
SCRIPT       : 51
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : 50
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 49
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SodaCan_ColorBase<e0b10dc0>to cargo of target=USMCPants_Desert<22a7f4a0> row=3 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SodaCan_Pipsi:039705 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=SodaCan_Pipsi:039705 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SodaCan_Pipsi:039705 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=SodaCan_Pipsi:039705 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : 48
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<62becc50> item=ItemInventory<22a3faa0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 49
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BandageDressing<e0b11450>to cargo of target=USMCPants_Desert<22a7f4a0> row=3 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing:039717 parent=USMCPants_Desert:022460 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=BandageDressing:039717 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing:039717 parent=USMCPants_Desert:022460 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=BandageDressing:039717 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_9x19<22a9a1d0>to cargo of target=USMCPants_Desert<22a7f4a0> row=3 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=4 col=5 f=false } dst={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=4 col=5 f=false } dst={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=3 col=4 f=false }
SCRIPT       : 50
SCRIPT       : 48
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=BandageDressing<e0b11450>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing:039717 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false } dst={ type=GROUND item=BandageDressing:039717 pos=(10778.6, 237.463, 8232.41) dir=(0.0673956, 0.703888, -0.70
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing:039717 parent=USMCPants_Desert:022460 idx=0 row=3 col=3 f=false } dst={ type=GROUND item=BandageDressing:039717 pos=(10778.6, 237.463, 8232.41) dir=(0.0673956, 0.703888, -0
SCRIPT       : 48
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Rag<e0b08a80>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag:023709 parent=USMCPants_Desert:022460 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Rag:023709 pos=(10778.6, 237.527, 8232.41) dir=(0.0673955, 0.703888, -0.703888, 0.0673955) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag:023709 parent=USMCPants_Desert:022460 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Rag:023709 pos=(10778.6, 237.527, 8232.41) dir=(0.0673955, 0.703888, -0.703888, 0.0673955) }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<22a956e0>to cargo of target=USMCPants_Desert<22a7f4a0> row=0 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380:035870 parent=USMCPants_Desert:022460 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=Ammo_380:035870 parent=USMCPants_Desert:022460 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380:035870 parent=USMCPants_Desert:022460 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=Ammo_380:035870 parent=USMCPants_Desert:022460 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_308Win<22a9f390>to cargo of target=USMCPants_Desert<22a7f4a0> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:034941 parent=USMCPants_Desert:022460 idx=0 row=4 col=2 f=false } dst={ type=CARGO item=Ammo_308Win:034941 parent=USMCPants_Desert:022460 idx=0 row=1 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:034941 parent=USMCPants_Desert:022460 idx=0 row=4 col=2 f=false } dst={ type=CARGO item=Ammo_308Win:034941 parent=USMCPants_Desert:022460 idx=0 row=1 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Matchbox<e0b155f0>to cargo of target=USMCPants_Desert<22a7f4a0> row=2 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox:039706 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false } dst={ type=CARGO item=Matchbox:039706 parent=USMCPants_Desert:022460 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox:039706 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false } dst={ type=CARGO item=Matchbox:039706 parent=USMCPants_Desert:022460 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_9x19<22a9a1d0>to cargo of target=USMCPants_Desert<22a7f4a0> row=3 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Ammo_9x19:039718 parent=USMCPants_Desert:022460 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<22a9d850>to cargo of target=USMCPants_Desert<22a7f4a0> row=1 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=1 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=1 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<22a9d850>to cargo of target=USMCPants_Desert<22a7f4a0> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=Mag_IJ70_8Rnd:039724 parent=USMCPants_Desert:022460 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<e0b12800>to cargo of target=USMCPants_Desert<22a7f4a0> row=2 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag:028324 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Rag:028324 parent=USMCPants_Desert:022460 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag:028324 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Rag:028324 parent=USMCPants_Desert:022460 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=TunaCan<e0b14240>to cargo of target=USMCPants_Desert<22a7f4a0> row=4 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TunaCan:039720 parent=USMCPants_Desert:022460 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=TunaCan:039720 parent=USMCPants_Desert:022460 idx=0 row=4 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TunaCan:039720 parent=USMCPants_Desert:022460 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=TunaCan:039720 parent=USMCPants_Desert:022460 idx=0 row=4 col=2 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=DuctTape<e0b13bb0>to cargo of target=USMCPants_Desert<22a7f4a0> row=2 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=DuctTape:039722 parent=USMCPants_Desert:022460 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=DuctTape:039722 parent=USMCPants_Desert:022460 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=DuctTape:039722 parent=USMCPants_Desert:022460 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=DuctTape:039722 parent=USMCPants_Desert:022460 idx=0 row=2 col=2 f=false }
SCRIPT       : 49
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SardinesCan<f7a7cd80>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SardinesCan<f7a7cd80>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:025859 parent=ZmbF_MilkMaidOld_Black:0798 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SardinesCan:025859 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:025859 parent=ZmbF_MilkMaidOld_Black:0798 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SardinesCan:025859 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false }
SCRIPT       : 46
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 44
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Battery9V<65d57f80>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Battery9V<65d57f80>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:026973 pos=(10750.7, 217.821, 8112.43) dir=(-0.279843, 0.652665, 0.64775, 0.27593) } dst={ type=CARGO item=Battery9V:026973 parent=USMCPants_Desert:022460 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:026973 pos=(10750.7, 217.821, 8112.43) dir=(-0.279843, 0.652665, 0.64775, 0.27593) } dst={ type=CARGO item=Battery9V:026973 parent=USMCPants_Desert:022460 idx=0 row=0 col=4 f=fals
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 44
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 44
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Pipsi:022112 pos=(10732.3, 219.219, 8089.9) dir=(-0.00195694, 0.311155, -0.00195694, 0.950355) } dst={ type=CARGO item=SodaCan_Pipsi:022112 parent=USMCPants_Desert:022460 idx=0 row=0 c
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Pipsi:022112 pos=(10732.3, 219.219, 8089.9) dir=(-0.00195694, 0.311155, -0.00195694, 0.950355) } dst={ type=CARGO item=SodaCan_Pipsi:022112 parent=USMCPants_Desert:022460 idx=0 row=
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_IJ70_8Rnd<5310ee50>to cargo of target=HuntingJacket_Winter<acf55f20> row=0 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd:027646 pos=(10688.2, 211.396, 8107.67) dir=(0.62818, -0.32681, 0.322896, 0.627951) } dst={ type=CARGO item=Mag_IJ70_8Rnd:027646 parent=HuntingJacket_Winter:028493 idx=0 row=0 col
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd:027646 pos=(10688.2, 211.396, 8107.67) dir=(0.62818, -0.32681, 0.322896, 0.627951) } dst={ type=CARGO item=Mag_IJ70_8Rnd:027646 parent=HuntingJacket_Winter:028493 idx=0 row=0 
SCRIPT       : 46
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 45
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<35a96c80>
SCRIPT       : int m_EnergySourceNetworkIDLow = 29648
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<35aa37f0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 29651
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Battery9V<72229c90>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Battery9V<72229c90>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:014337 pos=(10640.7, 213.723, 8110.63) dir=(0.705973, 0.0802348, -0.0841488, 0.69863) } dst={ type=CARGO item=Battery9V:014337 parent=USMCPants_Desert:022460 idx=0 row=1 col=2 f=fals
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:014337 pos=(10640.7, 213.723, 8110.63) dir=(0.705973, 0.0802348, -0.0841488, 0.69863) } dst={ type=CARGO item=Battery9V:014337 parent=USMCPants_Desert:022460 idx=0 row=1 col=2 f=f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_12gaSlug_10Rnd<64970030>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_12gaSlug_10Rnd<64970030>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:028470 pos=(10650.9, 215.844, 8149.91) dir=(-0.632094, 0.318982, 0.318982, 0.630046) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:028470 parent=USMCPants_Desert:022460
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:028470 pos=(10650.9, 215.844, 8149.91) dir=(-0.632094, 0.318982, 0.318982, 0.630046) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:028470 parent=USMCPants_Desert:022
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 45
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 45
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 44
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : 40
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : 40
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string error2 = 'Error! Object 'ZmbF_JoggerSkinny_Blue' with model file: jogger_skinny_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : 39
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_308Win<a6f2780>to cargo of target=UKAssVest_Black<22a99430> row=0 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_308Win:015647 pos=(10713.8, 211.802, 8017.61) dir=(-0.00195694, 0.545988, -0.00195694, 0.837788) } dst={ type=CARGO item=Ammo_308Win:015647 parent=UKAssVest_Black:039716 idx=0 row=0 col=0
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_308Win:015647 pos=(10713.8, 211.802, 8017.61) dir=(-0.00195694, 0.545988, -0.00195694, 0.837788) } dst={ type=CARGO item=Ammo_308Win:015647 parent=UKAssVest_Black:039716 idx=0 row=0 co
SCRIPT       : + Land_Radio_PanelPAS<f859b5b0> add action: ActionTurnOnTransmitterOnGround<e0d6a970> input InteractActionInput
SCRIPT       : + Land_Radio_PanelPAS<f859b5b0> add action: ActionTurnOffTransmitterOnGround<e0d6bf50> input InteractActionInput
SCRIPT       : + Land_Radio_PanelPAS<f859b5b0> add action: ActionDetachPowerSourceFromPanel<e0d6af10> input InteractActionInput
SCRIPT       : 38
SCRIPT       : 39
SCRIPT       : + CivilianSedan<3d2bd910> add action: ActionGetInTransport<3dd41270> input ContinuousInteractActionInput
SCRIPT       : + CivilianSedan<3d2bd910> add action: ActionSwitchLights<e0d6d710> input ToggleLightsActionInput
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 38
SCRIPT       : 36
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 36
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 37
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 36
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 37
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 37
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 36
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<e0b0dfd0>to cargo of target=HuntingJacket_Winter<acf55f20> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:033482 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Flashlight:033482 parent=HuntingJacket_Winter:028493 idx=0 row=0 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<e0b169a0>to cargo of target=UKAssVest_Black<22a99430> row=1 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass:039725 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Compass:039725 parent=UKAssVest_Black:039716 idx=0 row=1 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : 35
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 36
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<e0b0dfd0>to cargo of target=HuntingJacket_Winter<acf55f20> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:033482 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Flashlight:033482 parent=HuntingJacket_Winter:028493 idx=0 row=0 col=1 f=false }
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<e0b169a0>to cargo of target=UKAssVest_Black<22a99430> row=1 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass:039725 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Compass:039725 parent=UKAssVest_Black:039716 idx=0 row=1 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mosin9130:039728 parent=SurvivorF_Frida:040 slot=209551192 } src2={ type=HANDS item=Flashlight:033482 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mosin9130:039728 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=Mosin9130:039728 parent=SurvivorF_Frida:040 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 34
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<65e957e0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 23160
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ527_5rnd<1360f760>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ527_5rnd<1360f760>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ527_5rnd:017509 pos=(9441.58, 304.495, 8760.62) dir=(0.534247, 0.459883, -0.463796, 0.536639) } dst={ type=CARGO item=Mag_CZ527_5rnd:017509 parent=USMCPants_Desert:022460 idx=0 row=1 col
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ527_5rnd:017509 pos=(9441.58, 304.495, 8760.62) dir=(0.534247, 0.459883, -0.463796, 0.536639) } dst={ type=CARGO item=Mag_CZ527_5rnd:017509 parent=USMCPants_Desert:022460 idx=0 row=1 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:025186 pos=(9434.21, 303.991, 8775.86) dir=(0.664066, -0.232877, -0.232877, -0.671233) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:025186 parent=USMCPants_Desert:0224
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:025186 pos=(9434.21, 303.991, 8775.86) dir=(0.664066, -0.232877, -0.232877, -0.671233) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:025186 parent=USMCPants_Desert:0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:033482 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Flashlight:033482 parent=HuntingJacket_Winter:028493 idx=0 row=0 col=1 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=-761289206 } src2={ type=HANDS item=Flashlight:033482 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 35
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=SteakKnife:027653 parent=ImprovisedBag:024220 idx=0 row=0 col=1 f=false } src2={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string error2 = 'Error! Object 'ZmbM_FarmerFat_Green' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbM_FarmerFat_Green' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=-761289206 } src2={ type=HANDS item=SteakKnife:027653 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 34
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mosin9130:039728 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=Mosin9130:039728 parent=SurvivorF_Frida:040 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<5310ee50>to cargo of target=ImprovisedBag<22a80910> row=0 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_IJ70_8Rnd:027646 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Mag_IJ70_8Rnd:027646 parent=ImprovisedBag:024220 idx=0 row=0 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rnd<1360f760>to cargo of target=ImprovisedBag<22a80910> row=0 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_CZ527_5rnd:017509 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Mag_CZ527_5rnd:017509 parent=ImprovisedBag:024220 idx=0 row=0 col=3 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rnd<22a96b50>to cargo of target=ImprovisedBag<22a80910> row=1 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_CZ527_5rnd:025701 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Mag_CZ527_5rnd:025701 parent=ImprovisedBag:024220 idx=0 row=1 col=3 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rnd<22a93ba0>to cargo of target=ImprovisedBag<22a80910> row=2 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd:032292 parent=ImprovisedBag:024220 idx=0 row=4 col=2 f=false } dst={ type=CARGO item=Mag_CZ527_5rnd:032292 parent=ImprovisedBag:024220 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd:032292 parent=ImprovisedBag:024220 idx=0 row=4 col=2 f=false } dst={ type=CARGO item=Mag_CZ527_5rnd:032292 parent=ImprovisedBag:024220 idx=0 row=2 col=3 f=false }
SCRIPT       : 37
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_FAL_20Rnd<22a912c0>to cargo of target=ImprovisedBag<22a80910> row=3 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FAL_20Rnd:037774 parent=ImprovisedBag:024220 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Mag_FAL_20Rnd:037774 parent=ImprovisedBag:024220 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FAL_20Rnd:037774 parent=ImprovisedBag:024220 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Mag_FAL_20Rnd:037774 parent=ImprovisedBag:024220 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_FAL_20Rnd<22a912c0>to cargo of target=ImprovisedBag<22a80910> row=3 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FAL_20Rnd:037774 parent=ImprovisedBag:024220 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Mag_FAL_20Rnd:037774 parent=ImprovisedBag:024220 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FAL_20Rnd:037774 parent=ImprovisedBag:024220 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Mag_FAL_20Rnd:037774 parent=ImprovisedBag:024220 idx=0 row=3 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_FAL_20Rnd<22a912c0>to cargo of target=ImprovisedBag<22a80910> row=3 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_FAL_20Rnd:037774 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Mag_FAL_20Rnd:037774 parent=ImprovisedBag:024220 idx=0 row=3 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_308Win<a6f2780>to cargo of target=UKAssVest_Black<22a99430> row=0 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:015647 parent=UKAssVest_Black:039716 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_308Win:015647 parent=UKAssVest_Black:039716 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:015647 parent=UKAssVest_Black:039716 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_308Win:015647 parent=UKAssVest_Black:039716 idx=0 row=0 col=0 f=false }
SCRIPT       : 38
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_9x19<22a80240>to cargo of target=ImprovisedBag<22a80910> row=5 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:022585 parent=ImprovisedBag:024220 idx=0 row=5 col=3 f=false } dst={ type=CARGO item=Ammo_9x19:022585 parent=ImprovisedBag:024220 idx=0 row=5 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:022585 parent=ImprovisedBag:024220 idx=0 row=5 col=3 f=false } dst={ type=CARGO item=Ammo_9x19:022585 parent=ImprovisedBag:024220 idx=0 row=5 col=3 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mosin9130:039728 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=Mosin9130:039728 parent=SurvivorF_Frida:040 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<62becc50> item=ItemInventory<4fa86330>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mosin9130:039728 parent=SurvivorF_Frida:040 slot=209551192 } src2={ type=HANDS item=Flashlight:033482 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<b932b9c0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 23160
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 36
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x39<f4fc3010>to cargo of target=USMCPants_Desert<22a7f4a0> row=4 col=4
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39:023901 pos=(9305.02, 331.041, 8881.54) dir=(-0.00195694, -0.514677, -0.00195694, 0.85738) } dst={ type=CARGO item=Ammo_762x39:023901 parent=USMCPants_Desert:022460 idx=0 row=4 col=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39:023901 pos=(9305.02, 331.041, 8881.54) dir=(-0.00195694, -0.514677, -0.00195694, 0.85738) } dst={ type=CARGO item=Ammo_762x39:023901 parent=USMCPants_Desert:022460 idx=0 row=4 c
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mosin9130:039728 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=Mosin9130:039728 parent=SurvivorF_Frida:040 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x39<f4fc3010>to cargo of target=USMCPants_Desert<22a7f4a0> row=4 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39:023901 parent=USMCPants_Desert:022460 idx=0 row=4 col=4 f=false } dst={ type=CARGO item=Ammo_762x39:023901 parent=USMCPants_Desert:022460 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39:023901 parent=USMCPants_Desert:022460 idx=0 row=4 col=4 f=false } dst={ type=CARGO item=Ammo_762x39:023901 parent=USMCPants_Desert:022460 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_AK74_30Rnd<22a9bd10>to cargo of target=UKAssVest_Black<22a99430> row=2 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_AK74_30Rnd:039709 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Mag_AK74_30Rnd:039709 parent=UKAssVest_Black:039716 idx=0 row=2 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=AmmoBox_12gaSlug_10Rnd<97050700>to cargo of target=USMCPants_Desert<22a7f4a0> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:025186 parent=USMCPants_Desert:022460 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:025186 parent=USMCPants_Desert:022460 idx=0 row=1 col=0 f
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:025186 parent=USMCPants_Desert:022460 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:025186 parent=USMCPants_Desert:022460 idx=0 row=1 col=
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<72230c20>
SCRIPT       : int m_EnergySourceNetworkIDLow = 23160
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Flashlight:033482 parent=HuntingJacket_Winter:028493 idx=0 row=0 col=1 f=false } src2={ type=HANDS item=Mosin9130:039728 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 31
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:033482 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Flashlight:033482 parent=HuntingJacket_Winter:028493 idx=0 row=0 col=1 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WorkingBoots_Grey:026433 pos=(9679.38, 299.531, 8930.76) dir=(-0.00195694, -0.530333, -0.00195694, 0.847785) } src2={ type=ATTACHMENT item=Sneakers_Black:023245 parent=SurvivorF_Frida:040 slot
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x54<22aa0ed0>to cargo of target=HuntingJacket_Winter<acf55f20> row=0 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x54:025316 pos=(9673.92, 299.532, 8926.31) dir=(-0.00195694, 0.978657, -0.00195694, -0.205479) } dst={ type=CARGO item=Ammo_762x54:025316 parent=HuntingJacket_Winter:028493 idx=0 row=0
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x54:025316 pos=(9673.92, 299.532, 8926.31) dir=(-0.00195694, 0.978657, -0.00195694, -0.205479) } dst={ type=CARGO item=Ammo_762x54:025316 parent=HuntingJacket_Winter:028493 idx=0 ro
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=SteakKnife:025928 pos=(9665.58, 303.184, 8864.96) dir=(0.037182, 0.709479, 0.702544, -0.0410959) } src2={ type=CARGO item=SteakKnife:027653 parent=ImprovisedBag:024220 idx=0 row=0 col=1 f=fals
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=209551192 } src2={ type=HANDS item=Flashlight:033482 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : 34
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<62becc50> item=ItemInventory<ad289bc0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 33
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<62becc50> item=ItemInventory<17fd9190>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WorkingBoots_Green:019534 pos=(10244.7, 170.389, 9504.21) dir=(-0.00195694, 0.982563, -0.00195694, 0.18591) } src2={ type=ATTACHMENT item=WorkingBoots_Grey:026433 parent=SurvivorF_Frida:040 sl
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Whetstone:026334 pos=(10274.8, 168.15, 9477.43) dir=(0.385519, 0.592584, -0.592955, 0.385519) } dst={ type=CARGO item=Whetstone:026334 parent=USMCPants_Desert:022460 idx=0 row=0 col=5 f=false 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Whetstone:026334 pos=(10274.8, 168.15, 9477.43) dir=(0.385519, 0.592584, -0.592955, 0.385519) } dst={ type=CARGO item=Whetstone:026334 parent=USMCPants_Desert:022460 idx=0 row=0 col=5 f=fal
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=SteakKnife:025928 parent=ImprovisedBag:024220 idx=0 row=0 col=1 f=false } src2={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 33
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=209551192 } src2={ type=HANDS item=SteakKnife:025928 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=TunaCan<65d778d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=TunaCan<65d778d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:010632 parent=ChildBag_Red:09107 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=TunaCan:010632 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:010632 parent=ChildBag_Red:09107 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=TunaCan:010632 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>to cargo of target=HuntingJacket_Winter<acf55f20> row=1 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 } dst={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=1 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 } dst={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=1 col=2 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] I::Take2Inv(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=1 col=2 f=false } dst={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=1 col=2 f=false } dst={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_762x54_20Rnd:015288 pos=(10472.8, 113.449, 9840) dir=(-0.420744, 0.563186, -0.573386, -0.420744) } dst={ type=CARGO item=AmmoBox_762x54_20Rnd:015288 parent=USMCPants_Desert:022460 idx=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_762x54_20Rnd:015288 pos=(10472.8, 113.449, 9840) dir=(-0.420744, 0.563186, -0.573386, -0.420744) } dst={ type=CARGO item=AmmoBox_762x54_20Rnd:015288 parent=USMCPants_Desert:022460 i
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mosin9130:039728 parent=SurvivorF_Frida:040 slot=-761289206 } src2={ type=HANDS item=SteakKnife:025928 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>to cargo of target=HuntingJacket_Winter<acf55f20> row=2 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 } dst={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 } dst={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=2 col=3 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] I::Take2Inv(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=2 col=3 f=false } dst={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=2 col=3 f=false } dst={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 }
SCRIPT       : 31
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Bandana_ColorBase<b932ee40>to cargo of target=HuntingJacket_Winter<acf55f20> row=3 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Bandana_Camopattern:019991 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Bandana_Camopattern:019991 parent=HuntingJacket_Winter:028493 idx=0 row=3 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<e0b12800>to cargo of target=HuntingJacket_Winter<acf55f20> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag:028324 parent=HuntingJacket_Winter:028493 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Rag:028324 parent=HuntingJacket_Winter:028493 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag:028324 parent=HuntingJacket_Winter:028493 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Rag:028324 parent=HuntingJacket_Winter:028493 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Bandana_ColorBase<b932ee40>to cargo of target=USMCPants_Desert<22a7f4a0> row=4 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Bandana_Camopattern:019991 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Bandana_Camopattern:019991 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Bandana_ColorBase<b932ee40>to cargo of target=USMCPants_Desert<22a7f4a0> row=4 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Bandana_Camopattern:019991 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false } dst={ type=CARGO item=Bandana_Camopattern:019991 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Bandana_Camopattern:019991 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false } dst={ type=CARGO item=Bandana_Camopattern:019991 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=fa
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Bandana_ColorBase<b932ee40>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Bandana_Camopattern:019991 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Bandana_Camopattern:019991 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Bandana_ColorBase<b932ee40>to cargo of target=USMCPants_Desert<22a7f4a0> row=4 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Bandana_Camopattern:019991 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Bandana_Camopattern:019991 parent=USMCPants_Desert:022460 idx=0 row=4 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 30
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 31
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<e0b169a0>to cargo of target=UKAssVest_Black<22a99430> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass:039725 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Compass:039725 parent=UKAssVest_Black:039716 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>to cargo of target=HuntingJacket_Winter<acf55f20> row=4 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 } dst={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=4 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 } dst={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=4 col=2 f=false }
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] I::Take2Inv(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=4 col=2 f=false } dst={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=OMNOGloves_Gray:039729 parent=HuntingJacket_Winter:028493 idx=0 row=4 col=2 f=false } dst={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 33
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<e0b169a0>to cargo of target=UKAssVest_Black<22a99430> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass:039725 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Compass:039725 parent=UKAssVest_Black:039716 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<e0b169a0>to cargo of target=UKAssVest_Black<22a99430> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass:039725 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Compass:039725 parent=UKAssVest_Black:039716 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<62becc50> item=ItemInventory<3dd45070>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<e0b169a0>to cargo of target=UKAssVest_Black<22a99430> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass:039725 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=Compass:039725 parent=UKAssVest_Black:039716 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=SteakKnife:025928 parent=ImprovisedBag:024220 idx=0 row=0 col=1 f=false } src2={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=TunaCan<248d3130>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=TunaCan<248d3130>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:026422 parent=ZmbF_MilkMaidOld_Grey:0867 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=TunaCan:026422 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:026422 parent=ZmbF_MilkMaidOld_Grey:0867 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=TunaCan:026422 parent=USMCPants_Desert:022460 idx=0 row=0 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DisinfectantAlcohol<562d4080>to cargo of target=HuntingJacket_Winter<acf55f20> row=1 col=2
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DisinfectantAlcohol:038971 pos=(12335.7, 105.646, 10961) dir=(-0.00195694, -0.232877, -0.00195694, 0.972502) } dst={ type=CARGO item=DisinfectantAlcohol:038971 parent=HuntingJacket_Winter:0284
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DisinfectantAlcohol:038971 pos=(12335.7, 105.646, 10961) dir=(-0.00195694, -0.232877, -0.00195694, 0.972502) } dst={ type=CARGO item=DisinfectantAlcohol:038971 parent=HuntingJacket_Winter:0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SteakKnife:025928 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=SteakKnife:025928 parent=ImprovisedBag:024220 idx=0 row=0 col=1 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=DisinfectantAlcohol<562d4080>to cargo of target=HuntingJacket_Winter<acf55f20> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=DisinfectantAlcohol:038971 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=DisinfectantAlcohol:038971 parent=HuntingJacket_Winter:028493 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:05772 pos=(12309.8, 109.286, 10973.3) dir=(0.592273, -0.600783, -0.381605, 0.377691) } dst={ type=CARGO item=Potato:05772 parent=USMCPants_Desert:022460 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:05772 pos=(12309.8, 109.286, 10973.3) dir=(0.592273, -0.600783, -0.381605, 0.377691) } dst={ type=CARGO item=Potato:05772 parent=USMCPants_Desert:022460 idx=0 row=2 col=1 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SteakKnife:025928 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=SteakKnife:025928 parent=ImprovisedBag:024220 idx=0 row=0 col=1 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : + Land_Misc_Well_Pump_Blue<a1b141f0> add action: ActionWashHandsWellOne<e0d6ce50> input InteractActionInput
SCRIPT       : + Land_Misc_Well_Pump_Blue<a1b141f0> add action: ActionDrinkWellContinuous<e0d68ad0> input ContinuousInteractActionInput
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>to cargo of target=UKAssVest_Black<22a99430> row=3 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 } dst={ type=CARGO item=OMNOGloves_Gray:039729 parent=UKAssVest_Black:039716 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 } dst={ type=CARGO item=OMNOGloves_Gray:039729 parent=UKAssVest_Black:039716 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] I::Take2Inv(PREDICTIVE) item=OMNOGloves_Gray<22a98d60>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=OMNOGloves_Gray:039729 parent=UKAssVest_Black:039716 idx=0 row=3 col=3 f=false } dst={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=OMNOGloves_Gray:039729 parent=UKAssVest_Black:039716 idx=0 row=3 col=3 f=false } dst={ type=ATTACHMENT item=OMNOGloves_Gray:039729 parent=SurvivorF_Frida:040 slot=-1239309756 }
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=BandageDressing:016078 pos=(12325.6, 105.421, 10876.6) dir=(0.318982, 0.631964, 0.62818, -0.322896) } src2={ type=CARGO item=BandageDressing:039723 parent=UKAssVest_Black:039716 idx=0 row=1 co
SCRIPT       : 27
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 28
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=SteakKnife:025928 parent=ImprovisedBag:024220 idx=0 row=0 col=1 f=false } src2={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SteakKnife:025928 parent=SurvivorF_Frida:040 } dst={ type=CARGO item=SteakKnife:025928 parent=ImprovisedBag:024220 idx=0 row=0 col=1 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<76687010>
SCRIPT       : int m_EnergySourceNetworkIDLow = 34099
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<10bbd320> item=ItemInventory<57bc69d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT    (E): 
[syncinv] HandleInputData remote input (cmd=SYNC_MOVE) dropped, item not in bubble! src={ type=UNKNOWN } dst={ type=CARGO item=SodaCan_Spite:022559 parent=ParamedicJacket_Crimson:032756 idx=0 row=0 col=3 f=false }
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:332
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:519
SCRIPT       : EntityAI energy_source = Battery9V<76687010>
SCRIPT       : int id_low =  34099
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<576dfea0>
SCRIPT       : Class this =  Flashlight<7220a9d0>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 27
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 26
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=HuntingJacket_Winter<acf55f20>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 27
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 28
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:010008 pos=(12682.6, 27.4708, 10385.7) dir=(-0.342466, 0.338552, -0.624266, 0.615135) } dst={ type=CARGO item=Potato:010008 parent=USMCPants_Desert:022460 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:010008 pos=(12682.6, 27.4708, 10385.7) dir=(-0.342466, 0.338552, -0.624266, 0.615135) } dst={ type=CARGO item=Potato:010008 parent=USMCPants_Desert:022460 idx=0 row=2 col=4 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 27
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<f767bd20>
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 m_srcMagazine=Ammo_12gaPellets<f767bd20>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 28
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<f767bd20>
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 m_srcMagazine=Ammo_12gaPellets<f767bd20>
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<f767bd20>
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 m_srcMagazine=Ammo_12gaPellets<f767bd20>
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<f767bd20>
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 m_srcMagazine=Ammo_12gaPellets<f767bd20>
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<f767bd20>
SCRIPT       : [wpnfsm] Mp133Shotgun:038920 m_srcMagazine=Ammo_12gaPellets<f767bd20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 27
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=RDG2SmokeGrenade_Black<b950b550>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=RDG2SmokeGrenade_Black:017084 pos=(12929.9, 11.5434, 10185.8) dir=(-0.495108, 0.506657, 0.506849, 0.491194) } dst={ type=ATTACHMENT item=RDG2SmokeGrenade_Black:017084 parent=UKAssVest_Black:03
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=RDG2SmokeGrenade_Black:017084 pos=(12929.9, 11.5434, 10185.8) dir=(-0.495108, 0.506657, 0.506849, 0.491194) } dst={ type=ATTACHMENT item=RDG2SmokeGrenade_Black:017084 parent=UKAssVest_Black
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61:023460 parent=SurvivorF_Frida:040 } dst={ type=ATTACHMENT item=CZ61:023460 parent=SurvivorF_Frida:040 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=PowderedMilk<766990d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=PowderedMilk<766990d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PowderedMilk:032058 pos=(12821.2, 9.32817, 10160.3) dir=(-0.452055, 0.548609, 0.542074, 0.448141) } dst={ type=CARGO item=PowderedMilk:032058 parent=USMCPants_Desert:022460 idx=0 row=2 col=5 f
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PowderedMilk:032058 pos=(12821.2, 9.32817, 10160.3) dir=(-0.452055, 0.548609, 0.542074, 0.448141) } dst={ type=CARGO item=PowderedMilk:032058 parent=USMCPants_Desert:022460 idx=0 row=2 col=
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<62becc50> item=WeaponInventory<8af69730>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<b54f1ac0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<b54f1430>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<c84f1150> item=WeaponInventory<f4f09060>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<248de260>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<248c8d20>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<8f8b9170> item=WeaponInventory<f78f2830>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<131ddb70>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<f7a7daa0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 8.45 ) overcast: 0.25
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 8.45 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
