---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-12-27_18-39-49.log started at 27.12. 18:39:54

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.InviteFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/human.c,1028": Missing script declaration for method 'HumanCommandScript.PostPhys_LockRotation'
SCRIPT    (W): @"scripts/3_Game/human.c,284": Method not linked 'HumanAnimInterface.SetInt'
SCRIPT    (W): @"scripts/3_Game/human.c,285": Method not linked 'HumanAnimInterface.SetBool'
SCRIPT    (W): @"scripts/3_Game/human.c,280": Method not linked 'HumanAnimInterface.CallCommand'
SCRIPT    (W): @"scripts/3_Game/human.c,283": Method not linked 'HumanAnimInterface.SetFloat'
SCRIPT    (W): @"scripts/3_Game/entities\inventoryitem.c,116": Unsafe down-casting, use 'Object.Cast' for safe down-casting
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT    (W): @"scripts/4_World/entities\dayzplayerimplement.c,27": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<10913090> item=ItemInventory<fe70c50>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<196b0a50> item=ItemInventory<fe73d50>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<19746010> item=ItemInventory<fe7a2d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b7fe0230> item=ItemInventory<fe82990>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.enoch\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<8a4b6430> item=WeaponInventory<cef562f0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<f2d5b590> item=WeaponInventory<cef63330>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 51
SCRIPT       : 52
SCRIPT       : 51
SCRIPT       : 51
SCRIPT       : 50
SCRIPT       : 51
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<9730c320> item=ItemInventory<fc4abe80>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 51
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b7e73af0> item=ItemInventory<fc4ac200>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : 50
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 51
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 52
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : 52
SCRIPT       : 52
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<ba4a5b80> item=ItemInventory<fc4d5cc0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 51
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 51
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 52
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 52
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e48863f0> item=WeaponInventory<fc4dab80>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<6e0d8ab0> item=ItemInventory<bb9c020>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<5a5381f0> item=ItemInventory<bba4360>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<aedbd480> item=WeaponInventory<bbc01a0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 } dst={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : 56
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:073 started ActionEnterLadder<f2f032b0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:073 end ActionEnterLadder<f2f032b0> item=null
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<ba4f4cb0> item=ItemInventory<bbb5b60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:073 started ActionWorldCraft<efa3e9e0> item=JungleBoots_Black:031278
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:073 end ActionWorldCraft<efa3e9e0> item=JungleBoots_Black:031278
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=JungleBoots_Black<d918a080>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 } dst={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : [action] SurvivorM_Mirek:073 started ActionEnterLadder<f2f032b0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:073 end ActionEnterLadder<f2f032b0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : int channel = 1
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=OrienteeringCompass:031312 parent=SurvivorM_Mirek:073 } dst={ type=CARGO item=OrienteeringCompass:031312 parent=HighCapacityVest_Olive:031300 idx=0 row=2 col=1 f=true }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:073 started ActionOpenDoors<f2f033f0> item=UMP45:031243
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:073 end ActionOpenDoors<f2f033f0> item=UMP45:031243
SCRIPT       : [action] SurvivorM_Mirek:073 started ActionOpenDoors<f2f033f0> item=UMP45:031243
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:073 end ActionOpenDoors<f2f033f0> item=UMP45:031243
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodAxe:031299 parent=M65Jacket_Tan:031290 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=WoodAxe:031299 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<aedd30e0> item=ItemInventory<fc4d7fc0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT    (E):    -- Stack trace --
SCRIPT    (E):    CheckParticleOverride() scripts/4_World/entities\weaponparticles.c : 312
SCRIPT    (E):    OnActivate() scripts/4_World/entities\weaponparticles.c : 193
SCRIPT    (E):    PlayFireParticles() scripts/4_World/entities\itembase.c : 3029
SCRIPT    (E):    EEFired() scripts/4_World/entities\firearms\weapon_base.c : 201
SCRIPT    (E):    -----------------
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 } dst={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=OrienteeringCompass:031312 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 } dst={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<aedd30e0> item=ItemInventory<cef67770>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<8e7d6cd0> item=WeaponInventory<8e524a20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<8e7da6e0> item=WeaponInventory<8e5246a0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<8e7d6cd0> item=ItemInventory<8e51bfe0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:031316 parent=SurvivorM_Mirek:073 slot=209551192 } src2={ type=HANDS item=UMP45:031243 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<aedb6060> item=ItemInventory<8e5244e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Ammo_308Win:031271 parent=DryBag_Green:031251 idx=0 row=0 col=4 f=false } src2={ type=HANDS item=Winchester70:031316 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:031243 parent=SurvivorM_Mirek:073 slot=-761289206 } src2={ type=HANDS item=Ammo_308Win:031271 parent=SurvivorM_Mirek:073 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [emote] SurvivorM_Mirek:073 play emote id=14 IH=UMP45:031243
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: DZ\worlds\enoch\data\scenes\intro.Enoch\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<aedb6060> item=WeaponInventory<8e525120>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<aede1920> item=WeaponInventory<8e531fa0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<aedf0160> item=WeaponInventory<8e513220>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Enoch::Weather::Overcast:: ( 10.1667 )  overcast: 0.15
SCRIPT       : Enoch::Weather::Overcast::Rain:: ( 10.1667 ) 0
SCRIPT       : Enoch::Weather::Rain::ForceEnd:: ( 10.1667 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ~DayZGame()
