---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-07-04_20-27-22.log started at 04.07. 20:27:26

SCRIPT       : Registered 221 temporary action enum(s), UAN==221
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.testAsdf'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\cargo.c,6": Missing script declaration for method 'CargoBase.IsProxyCargo'
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : string classname = 'SodaCan_Pipsi'
SCRIPT       : int CHECKSUM = 2015310853
SCRIPT       : string classname = 'SodaCan_Cola'
SCRIPT       : int CHECKSUM = 1574065062
SCRIPT       : string classname = 'SodaCan_Spite'
SCRIPT       : int CHECKSUM = 631771443
SCRIPT       : string classname = 'SodaCan_Kvass'
SCRIPT       : int CHECKSUM = 1379000943
SCRIPT       : string classname = 'BoxCerealCrunchin'
SCRIPT       : int CHECKSUM = 1358692348
SCRIPT       : string classname = 'PowderedMilk'
SCRIPT       : int CHECKSUM = 163687603
SCRIPT       : string classname = 'SmallGuts'
SCRIPT       : int CHECKSUM = 1712154863
SCRIPT       : string classname = 'Guts'
SCRIPT       : int CHECKSUM = 1714686912
SCRIPT       : string classname = 'Rice'
SCRIPT       : int CHECKSUM = 1718987583
SCRIPT       : string classname = 'Marmalade'
SCRIPT       : int CHECKSUM = 469089491
SCRIPT       : string classname = 'BakedBeansCan_Opened'
SCRIPT       : int CHECKSUM = 1660123495
SCRIPT       : string classname = 'PeachesCan_Opened'
SCRIPT       : int CHECKSUM = 446147366
SCRIPT       : string classname = 'TacticalBaconCan_Opened'
SCRIPT       : int CHECKSUM = 1937170442
SCRIPT       : string classname = 'SpaghettiCan_Opened'
SCRIPT       : int CHECKSUM = 653896047
SCRIPT       : string classname = 'SardinesCan_Opened'
SCRIPT       : int CHECKSUM = -1609537898
SCRIPT       : string classname = 'TunaCan_Opened'
SCRIPT       : int CHECKSUM = 1774603546
SCRIPT       : string classname = 'Apple'
SCRIPT       : int CHECKSUM = 1851621832
SCRIPT       : string classname = 'Banana'
SCRIPT       : int CHECKSUM = 1974107129
SCRIPT       : string classname = 'Orange'
SCRIPT       : int CHECKSUM = 640011433
SCRIPT       : string classname = 'Tomato'
SCRIPT       : int CHECKSUM = 1103673793
SCRIPT       : string classname = 'GreenBellPepper'
SCRIPT       : int CHECKSUM = -834959131
SCRIPT       : string classname = 'Zucchini'
SCRIPT       : int CHECKSUM = 28595068
SCRIPT       : string classname = 'Pumpkin'
SCRIPT       : int CHECKSUM = -1144639944
SCRIPT       : string classname = 'SlicedPumpkin'
SCRIPT       : int CHECKSUM = 1881833812
SCRIPT       : string classname = 'Potato'
SCRIPT       : int CHECKSUM = 658567755
SCRIPT       : string classname = 'Kiwi'
SCRIPT       : int CHECKSUM = 662489239
SCRIPT       : string classname = 'SambucusBerry'
SCRIPT       : int CHECKSUM = 1508774600
SCRIPT       : string classname = 'CaninaBerry'
SCRIPT       : int CHECKSUM = 1085530502
SCRIPT       : string classname = 'Cannabis'
SCRIPT       : int CHECKSUM = -329786475
SCRIPT       : string classname = 'Plum'
SCRIPT       : int CHECKSUM = -333972377
SCRIPT       : string classname = 'Pear'
SCRIPT       : int CHECKSUM = -332921917
SCRIPT       : string classname = 'HumanSteakMeat'
SCRIPT       : int CHECKSUM = 1476700171
SCRIPT       : string classname = 'GoatSteakMeat'
SCRIPT       : int CHECKSUM = 1817338593
SCRIPT       : string classname = 'MouflonSteakMeat'
SCRIPT       : int CHECKSUM = 1406562346
SCRIPT       : string classname = 'BoarSteakMeat'
SCRIPT       : int CHECKSUM = -299765535
SCRIPT       : string classname = 'PigSteakMeat'
SCRIPT       : int CHECKSUM = -1413369738
SCRIPT       : string classname = 'DeerSteakMeat'
SCRIPT       : int CHECKSUM = -471722855
SCRIPT       : string classname = 'WolfSteakMeat'
SCRIPT       : int CHECKSUM = -1737102658
SCRIPT       : string classname = 'BearSteakMeat'
SCRIPT       : int CHECKSUM = 1594556119
SCRIPT       : string classname = 'CowSteakMeat'
SCRIPT       : int CHECKSUM = 1204360947
SCRIPT       : string classname = 'SheepSteakMeat'
SCRIPT       : int CHECKSUM = -1946035829
SCRIPT       : string classname = 'FoxSteakMeat'
SCRIPT       : int CHECKSUM = -797888533
SCRIPT       : string classname = 'ChickenBreastMeat'
SCRIPT       : int CHECKSUM = -1545063978
SCRIPT       : string classname = 'RabbitLegMeat'
SCRIPT       : int CHECKSUM = -1059971739
SCRIPT       : string classname = 'CarpFilletMeat'
SCRIPT       : int CHECKSUM = -522273280
SCRIPT       : string classname = 'MackerelFilletMeat'
SCRIPT       : int CHECKSUM = -1040260065
SCRIPT       : string classname = 'Lard'
SCRIPT       : int CHECKSUM = -1044238036
SCRIPT       : string classname = 'Carp'
SCRIPT       : int CHECKSUM = -1040723626
SCRIPT       : string classname = 'Sardines'
SCRIPT       : int CHECKSUM = -1550108133
SCRIPT       : string classname = 'Mackerel'
SCRIPT       : int CHECKSUM = 628272415
SCRIPT       : string classname = 'Worm'
SCRIPT       : int CHECKSUM = 624364934
SCRIPT       : string classname = 'AgaricusMushroom'
SCRIPT       : int CHECKSUM = -1459524589
SCRIPT       : string classname = 'AmanitaMushroom'
SCRIPT       : int CHECKSUM = -869220978
SCRIPT       : string classname = 'MacrolepiotaMushroom'
SCRIPT       : int CHECKSUM = 1335371708
SCRIPT       : string classname = 'LactariusMushroom'
SCRIPT       : int CHECKSUM = 1647726042
SCRIPT       : string classname = 'PsilocybeMushroom'
SCRIPT       : int CHECKSUM = 161138810
SCRIPT       : string classname = 'AuriculariaMushroom'
SCRIPT       : int CHECKSUM = -2078627850
SCRIPT       : string classname = 'BoletusMushroom'
SCRIPT       : int CHECKSUM = -1302863706
SCRIPT       : string classname = 'PleurotusMushroom'
SCRIPT       : int CHECKSUM = -1438162533
SCRIPT       : string classname = 'Water'
SCRIPT       : int CHECKSUM = -1606283368
SCRIPT       : string classname = 'RiverWater'
SCRIPT       : int CHECKSUM = 1252605587
SCRIPT       : string classname = 'Disinfectant'
SCRIPT       : int CHECKSUM = 306235439
SCRIPT       : string classname = 'Vodka'
SCRIPT       : int CHECKSUM = 464755274
SCRIPT       : string classname = 'Beer'
SCRIPT       : int CHECKSUM = 461812840
SCRIPT       : string classname = 'Gasoline'
SCRIPT       : int CHECKSUM = 817842066
SCRIPT       : string classname = 'Diesel'
SCRIPT       : int CHECKSUM = 363144716
SCRIPT       : string classname = 'Saline'
SCRIPT       : int CHECKSUM = 2006927204
SCRIPT       : string classname = 'Blood_0Positive'
SCRIPT       : int CHECKSUM = -34517822
SCRIPT       : string classname = 'Blood_0Negative'
SCRIPT       : int CHECKSUM = -736949012
SCRIPT       : string classname = 'Blood_APositive'
SCRIPT       : int CHECKSUM = -1880801157
SCRIPT       : string classname = 'Blood_ANegative'
SCRIPT       : int CHECKSUM = 1955578212
SCRIPT       : string classname = 'Blood_BPositive'
SCRIPT       : int CHECKSUM = 1484955164
SCRIPT       : string classname = 'Blood_BNegative'
SCRIPT       : int CHECKSUM = -1828517348
SCRIPT       : string classname = 'Blood_ABPositive'
SCRIPT       : int CHECKSUM = -386919547
SCRIPT       : string classname = 'Blood_ABNegative'
SCRIPT       : int CHECKSUM = -208183900
SCRIPT    (W): @"scripts/5_Mission/gui\inventorynew\inherited\zombiecontainer.c,651": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\modsmenu\modsmenusimpleentry.c,13": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : Loading Inc: 1
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 14.4501 ) overcast: 0.25
SCRIPT       : Actual ( 14.4501 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 14.4501 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 14.4501 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : w: server_browser_list_entry_root
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : w: server_browser_list_entry_root
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 52
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 51
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 52
SCRIPT       : 51
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 51
SCRIPT       : 53
SCRIPT       : 52
SCRIPT       : 51
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<125c0080> item=WeaponInventory<3b88d030>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 52
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:034852 pos=(13120.8, 115.414, 13117.8) dir=(0.0880626, -0.0919765, -0.702544, 0.700155) } dst={ type=CARGO item=Potato:034852 parent=Hoodie_Brown:039435 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:034852 pos=(13120.8, 115.414, 13117.8) dir=(0.0880626, -0.0919765, -0.702544, 0.700155) } dst={ type=CARGO item=Potato:034852 parent=Hoodie_Brown:039435 idx=0 row=0 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 54
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DisinfectantAlcohol<edf861c0>to cargo of target=Hoodie_Brown<42fa70f0> row=0 col=3
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DisinfectantAlcohol:036180 pos=(13231.2, 98.6917, 13128.1) dir=(-0.00195694, 0.00195694, -0.00195694, 0.999994) } dst={ type=CARGO item=DisinfectantAlcohol:036180 parent=Hoodie_Brown:039435 id
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DisinfectantAlcohol:036180 pos=(13231.2, 98.6917, 13128.1) dir=(-0.00195694, 0.00195694, -0.00195694, 0.999994) } dst={ type=CARGO item=DisinfectantAlcohol:036180 parent=Hoodie_Brown:039435
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<edf88fb0>to cargo of target=Jeans_Grey<42fa99d0> row=0 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet:035661 parent=SurvivorM_Lewis:053 } dst={ type=CARGO item=Hatchet:035661 parent=Jeans_Grey:026209 idx=0 row=0 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Hatchet<edf88fb0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Hatchet:035661 parent=Jeans_Grey:026209 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Hatchet:035661 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Hatchet:035661 parent=Jeans_Grey:026209 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Hatchet:035661 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<edf88fb0>to cargo of target=Jeans_Grey<42fa99d0> row=0 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Hatchet:035661 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Hatchet:035661 parent=Jeans_Grey:026209 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Hatchet:035661 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Hatchet:035661 parent=Jeans_Grey:026209 idx=0 row=0 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=WoolCoat_RedCheck<2227f840>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=WoolCoat_RedCheck:014497 parent=Jeans_Grey:026209 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=WoolCoat_RedCheck:014497 pos=(13237.4, 98.521, 13128.1) dir=(0.000171271, 0.992123, 2.1624
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=WoolCoat_RedCheck:014497 parent=Jeans_Grey:026209 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=WoolCoat_RedCheck:014497 pos=(13237.4, 98.521, 13128.1) dir=(0.000171271, 0.992123, 2.1
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<edf88fb0>to cargo of target=Jeans_Grey<42fa99d0> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet:035661 parent=SurvivorM_Lewis:053 } dst={ type=CARGO item=Hatchet:035661 parent=Jeans_Grey:026209 idx=0 row=0 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WoolCoat_RedCheck:014497 pos=(13237.8, 98.5209, 13128.7) dir=(0.000155139, 0.898678, 7.57173e-05, -0.438609) } src2={ type=ATTACHMENT item=Hoodie_Brown:039435 parent=SurvivorM_Lewis:053 slot=5
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<9e110a20>to cargo of target=Jeans_Grey<42fa99d0> row=0 col=3
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:026164 parent=Hoodie_Brown:039435 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Rag:026164 parent=Jeans_Grey:026209 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:026164 parent=Hoodie_Brown:039435 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Rag:026164 parent=Jeans_Grey:026209 idx=0 row=0 col=3 f=false }
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Roadflare<d726950>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Roadflare<d726950>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare:011972 parent=Hoodie_Brown:039435 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Roadflare:011972 parent=Jeans_Grey:026209 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare:011972 parent=Hoodie_Brown:039435 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Roadflare:011972 parent=Jeans_Grey:026209 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=DisinfectantAlcohol<edf861c0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=DisinfectantAlcohol<edf861c0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DisinfectantAlcohol:036180 parent=Hoodie_Brown:039435 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=DisinfectantAlcohol:036180 parent=Jeans_Grey:026209 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DisinfectantAlcohol:036180 parent=Hoodie_Brown:039435 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=DisinfectantAlcohol:036180 parent=Jeans_Grey:026209 idx=0 row=0 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 58
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<2a294910>to cargo of target=Jeans_Grey<42fa99d0> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag:029567 parent=SurvivorM_Lewis:053 } dst={ type=CARGO item=Rag:029567 parent=Jeans_Grey:026209 idx=0 row=0 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Hatchet:035661 pos=(13237.8, 98.5436, 13128.9) dir=(0.698482, 0.107622, -0.111559, 0.698619) } dst={ type=CARGO item=Hatchet:035661 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Hatchet:035661 pos=(13237.8, 98.5436, 13128.9) dir=(0.698482, 0.107622, -0.111559, 0.698619) } dst={ type=CARGO item=Hatchet:035661 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DuctTape<edf6cae0>to cargo of target=WoolCoat_RedCheck<2227f840> row=0 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DuctTape:038046 parent=WoolCoat_GreyCheck:027549 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=DuctTape:038046 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DuctTape:038046 parent=WoolCoat_GreyCheck:027549 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=DuctTape:038046 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x39<f8534f70>to cargo of target=WoolCoat_RedCheck<2227f840> row=2 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39:015877 pos=(13226.3, 106.965, 13048.7) dir=(-0.00195694, -0.181996, -0.00195694, 0.983295) } dst={ type=CARGO item=Ammo_762x39:015877 parent=WoolCoat_RedCheck:014497 idx=0 row=2 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39:015877 pos=(13226.3, 106.965, 13048.7) dir=(-0.00195694, -0.181996, -0.00195694, 0.983295) } dst={ type=CARGO item=Ammo_762x39:015877 parent=WoolCoat_RedCheck:014497 idx=0 row=2
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=ConstructionHelmet_White<3bfad3b0>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ConstructionHelmet_White<3bfad3b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=ConstructionHelmet_White<3bfad3b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ConstructionHelmet_White:019855 pos=(13319.3, 97.6407, 13028.1) dir=(0.0567515, 0.70319, -0.706458, 0.0567515) } dst={ type=ATTACHMENT item=ConstructionHelmet_White:019855 parent=SurvivorM_Lew
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ConstructionHelmet_White:019855 pos=(13319.3, 97.6407, 13028.1) dir=(0.0567515, 0.70319, -0.706458, 0.0567515) } dst={ type=ATTACHMENT item=ConstructionHelmet_White:019855 parent=SurvivorM_
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle:039254 pos=(13319.7, 98.8304, 13002.1) dir=(-0.00195694, 0.986717, -0.00195694, -0.162427) } dst={ type=CARGO item=WaterBottle:039254 parent=Jeans_Grey:026209 idx=0 row=0 col=2 f=f
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle:039254 pos=(13319.7, 98.8304, 13002.1) dir=(-0.00195694, 0.986717, -0.00195694, -0.162427) } dst={ type=CARGO item=WaterBottle:039254 parent=Jeans_Grey:026209 idx=0 row=0 col=2 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 57
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rice:09202 pos=(13285, 101.927, 12975.9) dir=(0.67921, 0.201566, -0.205479, 0.675147) } dst={ type=CARGO item=Rice:09202 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rice:09202 pos=(13285, 101.927, 12975.9) dir=(0.67921, 0.201566, -0.205479, 0.675147) } dst={ type=CARGO item=Rice:09202 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_9x19<f8533430>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_9x19<f8533430>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19:035538 pos=(13298.7, 97.9671, 12946.8) dir=(-0.00195694, 0.90535, -0.00195694, 0.424658) } dst={ type=CARGO item=Ammo_9x19:035538 parent=Jeans_Grey:026209 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19:035538 pos=(13298.7, 97.9671, 12946.8) dir=(-0.00195694, 0.90535, -0.00195694, 0.424658) } dst={ type=CARGO item=Ammo_9x19:035538 parent=Jeans_Grey:026209 idx=0 row=2 col=4 f=fals
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=BoonieHat_Dubok:014674 pos=(13296.5, 98.1024, 12942.7) dir=(0.354207, -0.612524, 0.611464, 0.354207) } src2={ type=ATTACHMENT item=ConstructionHelmet_White:019855 parent=SurvivorM_Lewis:053 sl
SCRIPT       : 58
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=ChildBag_Red<f853d7b0>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ChildBag_Red<f853d7b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=ChildBag_Red<f853d7b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChildBag_Red:035558 pos=(13325.9, 98.6349, 12965.9) dir=(-0.0606654, 0.702536, -0.706458, -0.0606654) } dst={ type=ATTACHMENT item=ChildBag_Red:035558 parent=SurvivorM_Lewis:053 slot=5100557 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChildBag_Red:035558 pos=(13325.9, 98.6349, 12965.9) dir=(-0.0606654, 0.702536, -0.706458, -0.0606654) } dst={ type=ATTACHMENT item=ChildBag_Red:035558 parent=SurvivorM_Lewis:053 slot=510055
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<edf88fb0>to cargo of target=WoolCoat_RedCheck<2227f840> row=0 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet:035661 parent=SurvivorM_Lewis:053 } dst={ type=CARGO item=Hatchet:035661 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=DuctTape<edf6cae0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=DuctTape:038046 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=DuctTape:038046 pos=(13325.3, 97.8359, 12965.3) dir=(-0.295197, 0.64254, 0.64254, 0.295199) 
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=DuctTape:038046 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=DuctTape:038046 pos=(13325.3, 97.8359, 12965.3) dir=(-0.295197, 0.64254, 0.64254, 0.29519
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=WoolCoat_RedCheck<2227f840>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=WoolCoat_RedCheck:014497 parent=SurvivorM_Lewis:053 slot=5119774 } dst={ type=GROUND item=WoolCoat_RedCheck:014497 pos=(13325.3, 97.867, 12965.3) dir=(1.37964e-06, 0.908689, 2.18881e-07,
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=WoolCoat_RedCheck:014497 parent=SurvivorM_Lewis:053 slot=5119774 } dst={ type=GROUND item=WoolCoat_RedCheck:014497 pos=(13325.3, 97.867, 12965.3) dir=(1.37964e-06, 0.908689, 2.18881e-
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 57
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=DuctTape<edf6cae0>to cargo of target=ChildBag_Red<f853d7b0> row=0 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=DuctTape:038046 parent=SurvivorM_Lewis:053 } dst={ type=CARGO item=DuctTape:038046 parent=ChildBag_Red:035558 idx=0 row=0 col=0 f=false }
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=WoolCoat_RedCheck<2227f840>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=WoolCoat_RedCheck<2227f840>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=WoolCoat_RedCheck<2227f840>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WoolCoat_RedCheck:014497 pos=(13325.3, 97.867, 12965.3) dir=(1.37964e-06, 0.908689, 2.18881e-07, 0.417474) } dst={ type=ATTACHMENT item=WoolCoat_RedCheck:014497 parent=SurvivorM_Lewis:053 slot
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WoolCoat_RedCheck:014497 pos=(13325.3, 97.867, 12965.3) dir=(1.37964e-06, 0.908689, 2.18881e-07, 0.417474) } dst={ type=ATTACHMENT item=WoolCoat_RedCheck:014497 parent=SurvivorM_Lewis:053 s
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Apple:031932 pos=(13305.3, 98.8041, 12915.6) dir=(-0.00195694, 0.976119, -0.00195694, -0.217221) } dst={ type=CARGO item=Apple:031932 parent=Jeans_Grey:026209 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Apple:031932 pos=(13305.3, 98.8041, 12915.6) dir=(-0.00195694, 0.976119, -0.00195694, -0.217221) } dst={ type=CARGO item=Apple:031932 parent=Jeans_Grey:026209 idx=0 row=3 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Plum:09811 pos=(13311.3, 98.4629, 12916.9) dir=(0.702187, -0.706458, -0.0645792, 0.0606654) } dst={ type=CARGO item=Plum:09811 parent=Jeans_Grey:026209 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Plum:09811 pos=(13311.3, 98.4629, 12916.9) dir=(0.702187, -0.706458, -0.0645792, 0.0606654) } dst={ type=CARGO item=Plum:09811 parent=Jeans_Grey:026209 idx=0 row=3 col=1 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Apple:024867 pos=(13318.5, 96.8072, 12919.3) dir=(-0.00195694, 0.859717, -0.00195694, 0.510763) } dst={ type=CARGO item=Apple:024867 parent=Jeans_Grey:026209 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Apple:024867 pos=(13318.5, 96.8072, 12919.3) dir=(-0.00195694, 0.859717, -0.00195694, 0.510763) } dst={ type=CARGO item=Apple:024867 parent=Jeans_Grey:026209 idx=0 row=3 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 59
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Plum:024453 pos=(13317.6, 98.0535, 12909.9) dir=(0.428571, -0.432485, -0.565558, 0.556262) } dst={ type=CARGO item=Plum:024453 parent=Jeans_Grey:026209 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Plum:024453 pos=(13317.6, 98.0535, 12909.9) dir=(0.428571, -0.432485, -0.565558, 0.556262) } dst={ type=CARGO item=Plum:024453 parent=Jeans_Grey:026209 idx=0 row=3 col=3 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Plum:023023 pos=(13319.3, 97.8817, 12907.9) dir=(0.0136986, 0.0136986, 0.706458, 0.70749) } dst={ type=CARGO item=Plum:023023 parent=Jeans_Grey:026209 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Plum:023023 pos=(13319.3, 97.8817, 12907.9) dir=(0.0136986, 0.0136986, 0.706458, 0.70749) } dst={ type=CARGO item=Plum:023023 parent=Jeans_Grey:026209 idx=0 row=3 col=4 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:022629 pos=(13309.2, 100.781, 12897.7) dir=(0.517249, -0.518591, -0.483366, 0.479452) } dst={ type=CARGO item=Potato:022629 parent=ChildBag_Red:035558 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:022629 pos=(13309.2, 100.781, 12897.7) dir=(0.517249, -0.518591, -0.483366, 0.479452) } dst={ type=CARGO item=Potato:022629 parent=ChildBag_Red:035558 idx=0 row=0 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=MakarovIJ70_Base<33cccc30>to cargo of target=WoolCoat_RedCheck<2227f840> row=3 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70:039111 pos=(13306.2, 102.815, 12899.6) dir=(0.405088, 0.577926, -0.581213, 0.405088) } dst={ type=CARGO item=MakarovIJ70:039111 parent=WoolCoat_RedCheck:014497 idx=0 row=3 col=0 f=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70:039111 pos=(13306.2, 102.815, 12899.6) dir=(0.405088, 0.577926, -0.581213, 0.405088) } dst={ type=CARGO item=MakarovIJ70:039111 parent=WoolCoat_RedCheck:014497 idx=0 row=3 col=0
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<edf88fb0>to cargo of target=WoolCoat_RedCheck<2227f840> row=0 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet:035661 parent=SurvivorM_Lewis:053 } dst={ type=CARGO item=Hatchet:035661 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 57
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=MakarovIJ70_Base<33cccc30>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70:039111 parent=WoolCoat_RedCheck:014497 idx=0 row=3 col=0 f=false } dst={ type=GROUND item=MakarovIJ70:039111 pos=(13360.8, 95.4045, 12922.8) dir=(-0.395139, 0.5864, -0.5864, -0.39
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70:039111 parent=WoolCoat_RedCheck:014497 idx=0 row=3 col=0 f=false } dst={ type=GROUND item=MakarovIJ70:039111 pos=(13360.8, 95.4045, 12922.8) dir=(-0.395139, 0.5864, -0.5864, -0
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=MakarovIJ70_Base<4a604990>to cargo of target=WoolCoat_RedCheck<2227f840> row=3 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70:036312 pos=(13360, 95.4126, 12922.8) dir=(-0.569472, -0.424658, -0.424658, 0.561279) } dst={ type=CARGO item=MakarovIJ70:036312 parent=WoolCoat_RedCheck:014497 idx=0 row=3 col=0 f=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70:036312 pos=(13360, 95.4126, 12922.8) dir=(-0.569472, -0.424658, -0.424658, 0.561279) } dst={ type=CARGO item=MakarovIJ70:036312 parent=WoolCoat_RedCheck:014497 idx=0 row=3 col=0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 60
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WoolCoat_Green:035961 pos=(13353.8, 95.4512, 12943.8) dir=(-0.00195694, 0.987973, -0.00195694, -0.154599) } src2={ type=ATTACHMENT item=WoolCoat_RedCheck:014497 parent=SurvivorM_Lewis:053 slot
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rice<b17fb410>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rice<b17fb410>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rice:09202 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Rice:09202 parent=ChildBag_Red:035558 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rice:09202 parent=WoolCoat_RedCheck:014497 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Rice:09202 parent=ChildBag_Red:035558 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_762x39<f8534f70>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_762x39<f8534f70>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39:015877 parent=WoolCoat_RedCheck:014497 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Ammo_762x39:015877 parent=Jeans_Grey:026209 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39:015877 parent=WoolCoat_RedCheck:014497 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Ammo_762x39:015877 parent=Jeans_Grey:026209 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=MakarovIJ70_Base<4a604990>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=MakarovIJ70_Base<4a604990>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=MakarovIJ70:036312 parent=WoolCoat_RedCheck:014497 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=MakarovIJ70:036312 parent=ChildBag_Red:035558 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=MakarovIJ70:036312 parent=WoolCoat_RedCheck:014497 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=MakarovIJ70:036312 parent=ChildBag_Red:035558 idx=0 row=2 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Battery9V<2a28ed30>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Battery9V<2a28ed30>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:034340 pos=(13351.7, 95.9369, 12937.7) dir=(0.695281, -0.119374, -0.119374, -0.69863) } dst={ type=CARGO item=Battery9V:034340 parent=Jeans_Grey:026209 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:034340 pos=(13351.7, 95.9369, 12937.7) dir=(0.695281, -0.119374, -0.119374, -0.69863) } dst={ type=CARGO item=Battery9V:034340 parent=Jeans_Grey:026209 idx=0 row=3 col=1 f=false }
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:021574 pos=(13401.5, 91.5746, 12973.2) dir=(-0.00195694, 0.790447, -0.00195694, -0.612524) } dst={ type=CARGO item=Tomato:021574 parent=Jeans_Grey:026209 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:021574 pos=(13401.5, 91.5746, 12973.2) dir=(-0.00195694, 0.790447, -0.00195694, -0.612524) } dst={ type=CARGO item=Tomato:021574 parent=Jeans_Grey:026209 idx=0 row=3 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun:031402 pos=(13456.2, 80.1089, 13053.6) dir=(0.409002, 0.577449, 0.573385, -0.412916) } dst={ type=ATTACHMENT item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 slot=-761289206 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun:031402 pos=(13456.2, 80.1089, 13053.6) dir=(0.409002, 0.577449, 0.573385, -0.412916) } dst={ type=ATTACHMENT item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 slot=-761289206
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<d8fb2390>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32666
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<d8fb2390>
SCRIPT       : int id_low =  32666
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<7fb286a0>
SCRIPT       : Class this =  Flashlight<d8fb0fe0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<edf68fd0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32666
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 60
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<d8fae1f0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 32666
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Spite:039438 pos=(13580.4, 34.7741, 13322.8) dir=(-0.00195694, 0.150685, -0.00195694, 0.988578) } dst={ type=CARGO item=SodaCan_Spite:039438 parent=ChildBag_Red:035558 idx=0 row=0 col=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Spite:039438 pos=(13580.4, 34.7741, 13322.8) dir=(-0.00195694, 0.150685, -0.00195694, 0.988578) } dst={ type=CARGO item=SodaCan_Spite:039438 parent=ChildBag_Red:035558 idx=0 row=0 c
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<2a29b8a0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 4567
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:029263 pos=(13706.4, 23.1192, 13280.8) dir=(-0.00195694, -0.322896, -0.00195694, 0.94643) } dst={ type=CARGO item=Tomato:029263 parent=Jeans_Grey:026209 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:029263 pos=(13706.4, 23.1192, 13280.8) dir=(-0.00195694, -0.322896, -0.00195694, 0.94643) } dst={ type=CARGO item=Tomato:029263 parent=Jeans_Grey:026209 idx=0 row=3 col=3 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SpaghettiCan:010699 pos=(13744.9, 22.1268, 13270.7) dir=(0.279843, -0.00195694, 0.960042, -0.00195694) } dst={ type=CARGO item=SpaghettiCan:010699 parent=ChildBag_Red:035558 idx=0 row=3 col=3 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SpaghettiCan:010699 pos=(13744.9, 22.1268, 13270.7) dir=(0.279843, -0.00195694, 0.960042, -0.00195694) } dst={ type=CARGO item=SpaghettiCan:010699 parent=ChildBag_Red:035558 idx=0 row=3 col
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:035169 pos=(13770.3, 21.9289, 13283.2) dir=(0.135029, 0.696602, 0.690802, -0.138943) } dst={ type=CARGO item=Battery9V:035169 parent=Jeans_Grey:026209 idx=0 row=3 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:035169 pos=(13770.3, 21.9289, 13283.2) dir=(0.135029, 0.696602, 0.690802, -0.138943) } dst={ type=CARGO item=Battery9V:035169 parent=Jeans_Grey:026209 idx=0 row=3 col=4 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 58
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox:035325 pos=(13785.5, 21.9369, 13244.7) dir=(-0.00195694, 0.679061, -0.00195694, 0.734077) } dst={ type=CARGO item=Matchbox:035325 parent=ChildBag_Red:035558 idx=0 row=2 col=5 f=false 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox:035325 pos=(13785.5, 21.9369, 13244.7) dir=(-0.00195694, 0.679061, -0.00195694, 0.734077) } dst={ type=CARGO item=Matchbox:035325 parent=ChildBag_Red:035558 idx=0 row=2 col=5 f=fal
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:035057 pos=(13785.5, 21.9461, 13247.4) dir=(0.111546, 0.697876, -0.69863, 0.111546) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:035057 parent=ChildBag_Red:035558 idx=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:035057 pos=(13785.5, 21.9461, 13247.4) dir=(0.111546, 0.697876, -0.69863, 0.111546) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:035057 parent=ChildBag_Red:035558 i
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<edf88fb0>to cargo of target=WoolCoat_Green<f8539a60> row=0 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet:035661 parent=SurvivorM_Lewis:053 } dst={ type=CARGO item=Hatchet:035661 parent=WoolCoat_Green:035961 idx=0 row=0 col=3 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<341b5ef0> item=ItemInventory<c91d23c0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlug<fbb62690>to cargo of target=ChildBag_Red<f853d7b0> row=3 col=5
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaSlug:023089 parent=SurvivorM_Lewis:053 } dst={ type=CARGO item=Ammo_12gaSlug:023089 parent=ChildBag_Red:035558 idx=0 row=3 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [wpnfsm] Mp133Shotgun:031402 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaSlug<fbb62690>
SCRIPT       : [wpnfsm] Mp133Shotgun:031402 m_srcMagazine=Ammo_12gaSlug<fbb62690>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : [wpnfsm] Mp133Shotgun:031402 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaSlug<fbb62690>
SCRIPT       : [wpnfsm] Mp133Shotgun:031402 m_srcMagazine=Ammo_12gaSlug<fbb62690>
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Ammo_12gaSlug:023089 parent=ChildBag_Red:035558 idx=0 row=3 col=5 f=false } src2={ type=HANDS item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 slot=-761289206 } src2={ type=HANDS item=Ammo_12gaSlug:023089 parent=SurvivorM_Lewis:053 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : [wpnfsm] Mp133Shotgun:031402 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaSlug<fbb62690>
SCRIPT       : [wpnfsm] Mp133Shotgun:031402 m_srcMagazine=Ammo_12gaSlug<fbb62690>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : 57
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<125c0080> item=ItemInventory<42702d10>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string error2 = 'Error! Object 'ZmbF_CitizenBSkinny' with model file: citizenB_skinny_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_CitizenBSkinny' with model file: citizenB_skinny_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_CitizenBSkinny' with model file: citizenB_skinny_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Ammo_12gaSlug:023089 parent=ChildBag_Red:035558 idx=0 row=3 col=5 f=false } src2={ type=HANDS item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 slot=-761289206 } src2={ type=HANDS item=Ammo_12gaSlug:023089 parent=SurvivorM_Lewis:053 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 57
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : [wpnfsm] Mp133Shotgun:031402 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaSlug<fbb62690>
SCRIPT       : [wpnfsm] Mp133Shotgun:031402 m_srcMagazine=Ammo_12gaSlug<fbb62690>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Hatchet:035661 parent=WoolCoat_Green:035961 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlight<4d645460>to cargo of target=WoolCoat_Green<f8539a60> row=3 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight:022539 parent=ZmbF_JournalistNormal_Green:01101 idx=0 row=1 col=0 f=false } dst={ type=CARGO item=Flashlight:022539 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight:022539 parent=ZmbF_JournalistNormal_Green:01101 idx=0 row=1 col=0 f=false } dst={ type=CARGO item=Flashlight:022539 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false }
SCRIPT       : 55
SCRIPT       : 53
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Sneakers_Black:038926 pos=(13792.4, 20.9436, 13205.1) dir=(-0.00195694, 0.999994, -0.00195694, 0.00195694) } src2={ type=ATTACHMENT item=AthleticShoes_Black:024592 parent=SurvivorM_Lewis:053 s
SCRIPT       : 53
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=CanOpener<4a1654f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=CanOpener<4a1654f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=CanOpener:039083 parent=ZmbF_JournalistNormal_Green:01197 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=CanOpener:039083 parent=WoolCoat_Green:035961 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=CanOpener:039083 parent=ZmbF_JournalistNormal_Green:01197 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=CanOpener:039083 parent=WoolCoat_Green:035961 idx=0 row=0 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 slot=-761289206 } src2={ type=HANDS item=Hatchet:035661 parent=SurvivorM_Lewis:053 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 52
SCRIPT       : 51
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Hatchet:035661 parent=WoolCoat_Green:035961 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 slot=-761289206 } src2={ type=HANDS item=Hatchet:035661 parent=SurvivorM_Lewis:053 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Pear<d12201f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Pear<d12201f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Pear:017534 parent=Hoodie_Brown:013367 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Pear:017534 parent=WoolCoat_Green:035961 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Pear:017534 parent=Hoodie_Brown:013367 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Pear:017534 parent=WoolCoat_Green:035961 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Pear<d121da90>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Pear<d121da90>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Pear:035231 parent=Hoodie_Brown:013367 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Pear:035231 parent=WoolCoat_Green:035961 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Pear:035231 parent=Hoodie_Brown:013367 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=Pear:035231 parent=WoolCoat_Green:035961 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Apple<edf72030>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Apple<edf72030>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Apple:019135 parent=Hoodie_Brown:013367 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Apple:019135 parent=ChildBag_Red:035558 idx=0 row=4 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Apple:019135 parent=Hoodie_Brown:013367 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Apple:019135 parent=ChildBag_Red:035558 idx=0 row=4 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SardinesCan<edf7c440>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SardinesCan<edf7c440>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:033579 parent=CanvasPants_Grey:023030 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=SardinesCan:033579 parent=ChildBag_Red:035558 idx=0 row=4 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:033579 parent=CanvasPants_Grey:023030 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=SardinesCan:033579 parent=ChildBag_Red:035558 idx=0 row=4 col=1 f=false }
SCRIPT       : 52
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI m_EnergySource = Battery9V<4a16dec0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 8248
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI m_EnergySource = Battery9V<4a175b70>
SCRIPT       : int m_EnergySourceNetworkIDLow = 28829
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 51
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Hatchet:035661 parent=WoolCoat_Green:035961 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(JUNCTURE) item=Hatchet<edf88fb0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Hatchet:035661 parent=ZmbF_JournalistNormal_White:0541 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Hatchet:035661 pos=(13820, 21.0225, 13260.7) dir=(0.575774, 0.410468, -0.410666, 0.5756
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Hatchet:035661 parent=ZmbF_JournalistNormal_White:0541 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Hatchet:035661 pos=(13820, 21.0225, 13260.7) dir=(0.575774, 0.410468, -0.410666, 0.5
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<4d645460>to cargo of target=WoolCoat_Green<f8539a60> row=2 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight:022539 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=Flashlight:022539 parent=WoolCoat_Green:035961 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight:022539 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=Flashlight:022539 parent=WoolCoat_Green:035961 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BandageDressing<2a28e010>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BandageDressing<2a28e010>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BandageDressing:08358 pos=(13821.2, 22.0284, 13262.5) dir=(0.18591, 0.681484, -0.682975, 0.18591) } dst={ type=CARGO item=BandageDressing:08358 parent=ChildBag_Red:035558 idx=0 row=0 col=2 f=f
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BandageDressing:08358 pos=(13821.2, 22.0284, 13262.5) dir=(0.18591, 0.681484, -0.682975, 0.18591) } dst={ type=CARGO item=BandageDressing:08358 parent=ChildBag_Red:035558 idx=0 row=0 col=2 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 54
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Cola:040071 pos=(13834.1, 20.3689, 13319.2) dir=(-0.00195694, 0.999673, -0.00195694, -0.0254403) } dst={ type=CARGO item=SodaCan_Cola:040071 parent=WoolCoat_Green:035961 idx=0 row=0 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Cola:040071 pos=(13834.1, 20.3689, 13319.2) dir=(-0.00195694, 0.999673, -0.00195694, -0.0254403) } dst={ type=CARGO item=SodaCan_Cola:040071 parent=WoolCoat_Green:035961 idx=0 row=0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SodaCan_ColorBase<4d661930>to cargo of target=WoolCoat_Green<f8539a60> row=3 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SodaCan_Cola:040071 parent=WoolCoat_Green:035961 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=SodaCan_Cola:040071 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SodaCan_Cola:040071 parent=WoolCoat_Green:035961 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=SodaCan_Cola:040071 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 53
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<fc530730>to cargo of target=Jeans_Grey<42fa99d0> row=3 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:035169 parent=Jeans_Grey:026209 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Battery9V:035169 parent=Jeans_Grey:026209 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:035169 parent=Jeans_Grey:026209 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Battery9V:035169 parent=Jeans_Grey:026209 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_9x19<f8533430>to cargo of target=Jeans_Grey<42fa99d0> row=3 col=3
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:035538 parent=Jeans_Grey:026209 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=Ammo_9x19:035538 parent=Jeans_Grey:026209 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19:035538 parent=Jeans_Grey:026209 idx=0 row=2 col=4 f=false } dst={ type=CARGO item=Ammo_9x19:035538 parent=Jeans_Grey:026209 idx=0 row=3 col=3 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SodaCan_ColorBase<4d661930>to cargo of target=Jeans_Grey<42fa99d0> row=2 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SodaCan_Cola:040071 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=SodaCan_Cola:040071 parent=Jeans_Grey:026209 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SodaCan_Cola:040071 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=SodaCan_Cola:040071 parent=Jeans_Grey:026209 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pear<d121da90>to cargo of target=WoolCoat_Green<f8539a60> row=3 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pear:035231 parent=WoolCoat_Green:035961 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Pear:035231 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pear:035231 parent=WoolCoat_Green:035961 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Pear:035231 parent=WoolCoat_Green:035961 idx=0 row=3 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<fc530730>to cargo of target=WoolCoat_Green<f8539a60> row=3 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:035169 parent=Jeans_Grey:026209 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=Battery9V:035169 parent=WoolCoat_Green:035961 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:035169 parent=Jeans_Grey:026209 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=Battery9V:035169 parent=WoolCoat_Green:035961 idx=0 row=3 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<2a28ed30>to cargo of target=WoolCoat_Green<f8539a60> row=4 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:034340 parent=Jeans_Grey:026209 idx=0 row=3 col=1 f=false } dst={ type=CARGO item=Battery9V:034340 parent=WoolCoat_Green:035961 idx=0 row=4 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:034340 parent=Jeans_Grey:026209 idx=0 row=3 col=1 f=false } dst={ type=CARGO item=Battery9V:034340 parent=WoolCoat_Green:035961 idx=0 row=4 col=1 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x39<f8534f70>to cargo of target=WoolCoat_Green<f8539a60> row=4 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39:015877 parent=Jeans_Grey:026209 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=Ammo_762x39:015877 parent=WoolCoat_Green:035961 idx=0 row=4 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39:015877 parent=Jeans_Grey:026209 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=Ammo_762x39:015877 parent=WoolCoat_Green:035961 idx=0 row=4 col=2 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<4d645460>to cargo of target=Jeans_Grey<42fa99d0> row=3 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight:022539 parent=WoolCoat_Green:035961 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Flashlight:022539 parent=Jeans_Grey:026209 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight:022539 parent=WoolCoat_Green:035961 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Flashlight:022539 parent=Jeans_Grey:026209 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=WaterBottle<f8a3c980>to cargo of target=WoolCoat_Green<f8539a60> row=0 col=2
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle:021562 pos=(13821.2, 25.5844, 13354.7) dir=(-0.00195694, 0.90898, -0.00195694, -0.41683) } dst={ type=CARGO item=WaterBottle:021562 parent=WoolCoat_Green:035961 idx=0 row=0 col=2 f
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle:021562 pos=(13821.2, 25.5844, 13354.7) dir=(-0.00195694, 0.90898, -0.00195694, -0.41683) } dst={ type=CARGO item=WaterBottle:021562 parent=WoolCoat_Green:035961 idx=0 row=0 col=
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 slot=-761289206 } src2={ type=HANDS item=Hatchet:035661 parent=SurvivorM_Lewis:053 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<125c0080> item=ItemInventory<34152860>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 52
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<f58a6110> item=ItemInventory<5a3e00d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=AmmoBox_00buck_10rnd<4d668230>to cargo of target=WoolCoat_Green<f8539a60> row=3 col=2
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:035930 pos=(13813.5, 20.9562, 13324.8) dir=(-0.228963, 0.666782, -0.671233, -0.228963) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:035930 parent=WoolCoat_Green:035961 idx
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:035930 pos=(13813.5, 20.9562, 13324.8) dir=(-0.228963, 0.666782, -0.671233, -0.228963) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:035930 parent=WoolCoat_Green:035961 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:014617 pos=(13798.3, 21.4128, 13328.2) dir=(-0.318982, -0.318982, 0.62818, 0.633948) } dst={ type=CARGO item=Potato:014617 parent=WoolCoat_Green:035961 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato:014617 pos=(13798.3, 21.4128, 13328.2) dir=(-0.318982, -0.318982, 0.62818, 0.633948) } dst={ type=CARGO item=Potato:014617 parent=WoolCoat_Green:035961 idx=0 row=0 col=5 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=AmmoBox_9x19_25rnd<4a164e60>to cargo of target=ChildBag_Red<f853d7b0> row=4 col=5
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_9x19_25rnd:034648 pos=(13786.4, 20.8577, 13342.3) dir=(0.631964, -0.322896, 0.318982, 0.62818) } dst={ type=CARGO item=AmmoBox_9x19_25rnd:034648 parent=ChildBag_Red:035558 idx=0 row=4 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_9x19_25rnd:034648 pos=(13786.4, 20.8577, 13342.3) dir=(0.631964, -0.322896, 0.318982, 0.62818) } dst={ type=CARGO item=AmmoBox_9x19_25rnd:034648 parent=ChildBag_Red:035558 idx=0 row
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=TaloonBag_Green:035005 pos=(13778.1, 20.378, 13344.1) dir=(0.573385, -0.41683, 0.412916, 0.571824) } src2={ type=ATTACHMENT item=ChildBag_Red:035558 parent=SurvivorM_Lewis:053 slot=5100557 } d
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<892fbfc0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SodaCan_ColorBase<892fbfc0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Spite:039438 parent=ChildBag_Red:035558 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=SodaCan_Spite:039438 parent=WoolCoat_Green:035961 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SodaCan_Spite:039438 parent=ChildBag_Red:035558 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=SodaCan_Spite:039438 parent=WoolCoat_Green:035961 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rice<b17fb410>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rice<b17fb410>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rice:09202 parent=ChildBag_Red:035558 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Rice:09202 parent=TaloonBag_Green:035005 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rice:09202 parent=ChildBag_Red:035558 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Rice:09202 parent=TaloonBag_Green:035005 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BandageDressing<2a28e010>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BandageDressing<2a28e010>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:08358 parent=ChildBag_Red:035558 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=BandageDressing:08358 parent=TaloonBag_Green:035005 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:08358 parent=ChildBag_Red:035558 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=BandageDressing:08358 parent=TaloonBag_Green:035005 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=DuctTape<edf6cae0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=DuctTape<edf6cae0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DuctTape:038046 parent=ChildBag_Red:035558 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=DuctTape:038046 parent=TaloonBag_Green:035005 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DuctTape:038046 parent=ChildBag_Red:035558 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=DuctTape:038046 parent=TaloonBag_Green:035005 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=MakarovIJ70_Base<4a604990>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=MakarovIJ70_Base<4a604990>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=MakarovIJ70:036312 parent=ChildBag_Red:035558 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=MakarovIJ70:036312 parent=TaloonBag_Green:035005 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=MakarovIJ70:036312 parent=ChildBag_Red:035558 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=MakarovIJ70:036312 parent=TaloonBag_Green:035005 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SpaghettiCan<892fda00>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SpaghettiCan<892fda00>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan:010699 parent=ChildBag_Red:035558 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=SpaghettiCan:010699 parent=TaloonBag_Green:035005 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan:010699 parent=ChildBag_Red:035558 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=SpaghettiCan:010699 parent=TaloonBag_Green:035005 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AmmoBox_9x19_25rnd<4a164e60>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=AmmoBox_9x19_25rnd<4a164e60>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_9x19_25rnd:034648 parent=ChildBag_Red:035558 idx=0 row=4 col=5 f=false } dst={ type=CARGO item=AmmoBox_9x19_25rnd:034648 parent=WoolCoat_Green:035961 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AmmoBox_9x19_25rnd:034648 parent=ChildBag_Red:035558 idx=0 row=4 col=5 f=false } dst={ type=CARGO item=AmmoBox_9x19_25rnd:034648 parent=WoolCoat_Green:035961 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_12gaSlug<fbb62690>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_12gaSlug<fbb62690>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug:023089 parent=ChildBag_Red:035558 idx=0 row=3 col=5 f=false } dst={ type=CARGO item=Ammo_12gaSlug:023089 parent=WoolCoat_Green:035961 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug:023089 parent=ChildBag_Red:035558 idx=0 row=3 col=5 f=false } dst={ type=CARGO item=Ammo_12gaSlug:023089 parent=WoolCoat_Green:035961 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Matchbox<893070f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Matchbox<893070f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox:035325 parent=ChildBag_Red:035558 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Matchbox:035325 parent=WoolCoat_Green:035961 idx=0 row=4 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox:035325 parent=ChildBag_Red:035558 idx=0 row=2 col=5 f=false } dst={ type=CARGO item=Matchbox:035325 parent=WoolCoat_Green:035961 idx=0 row=4 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SardinesCan<edf7c440>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SardinesCan<edf7c440>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:033579 parent=ChildBag_Red:035558 idx=0 row=4 col=1 f=false } dst={ type=CARGO item=SardinesCan:033579 parent=WoolCoat_Green:035961 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:033579 parent=ChildBag_Red:035558 idx=0 row=4 col=1 f=false } dst={ type=CARGO item=SardinesCan:033579 parent=WoolCoat_Green:035961 idx=0 row=4 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Apple<edf72030>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Apple<edf72030>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Apple:019135 parent=ChildBag_Red:035558 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Apple:019135 parent=TaloonBag_Green:035005 idx=0 row=2 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Apple:019135 parent=ChildBag_Red:035558 idx=0 row=4 col=0 f=false } dst={ type=CARGO item=Apple:019135 parent=TaloonBag_Green:035005 idx=0 row=2 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<4a604990>to cargo of target=TaloonBag_Green<fbd32bb0> row=3 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70:036312 parent=TaloonBag_Green:035005 idx=0 row=2 col=2 f=false } dst={ type=CARGO item=MakarovIJ70:036312 parent=TaloonBag_Green:035005 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70:036312 parent=TaloonBag_Green:035005 idx=0 row=2 col=2 f=false } dst={ type=CARGO item=MakarovIJ70:036312 parent=TaloonBag_Green:035005 idx=0 row=3 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string error2 = 'Error! Object 'ZmbF_CitizenBSkinny' with model file: citizenB_skinny_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=AmmoBox_00buck_10rnd<edf96840>to cargo of target=TaloonBag_Green<fbd32bb0> row=5 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:038523 pos=(13766.3, 21.6511, 13356.1) dir=(0.146771, 0.688684, -0.694716, 0.146771) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:038523 parent=TaloonBag_Green:035005 idx=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:038523 pos=(13766.3, 21.6511, 13356.1) dir=(0.146771, 0.688684, -0.694716, 0.146771) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:038523 parent=TaloonBag_Green:035005 i
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Hatchet:035661 parent=WoolCoat_Green:035961 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Mp133Shotgun:031402 parent=SurvivorM_Lewis:053 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet:035661 parent=SurvivorM_Lewis:053 } dst={ type=CARGO item=Hatchet:035661 parent=WoolCoat_Green:035961 idx=0 row=0 col=3 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<125c0080> item=ItemInventory<b1c1ea90>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<42989750> item=ItemInventory<8fd163e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [wpnfsm] Mp133Shotgun:037482 LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaPellets<c60b020>
SCRIPT       : [wpnfsm] Mp133Shotgun:037482 m_srcMagazine=Ammo_12gaPellets<c60b020>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<125c0080> item=WeaponInventory<4d2a12e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<64600780> item=WeaponInventory<89daf110>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 106
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<4d49a560> item=WeaponInventory<3b3e4400>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 8.45 ) overcast: 0.25
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 8.45 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
