---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-12-28_19-36-33.log started at 28.12. 19:36:38

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.InviteFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/human.c,1028": Missing script declaration for method 'HumanCommandScript.PostPhys_LockRotation'
SCRIPT    (W): @"scripts/3_Game/human.c,284": Method not linked 'HumanAnimInterface.SetInt'
SCRIPT    (W): @"scripts/3_Game/human.c,285": Method not linked 'HumanAnimInterface.SetBool'
SCRIPT    (W): @"scripts/3_Game/human.c,280": Method not linked 'HumanAnimInterface.CallCommand'
SCRIPT    (W): @"scripts/3_Game/human.c,283": Method not linked 'HumanAnimInterface.SetFloat'
SCRIPT    (W): @"scripts/3_Game/entities\inventoryitem.c,116": Unsafe down-casting, use 'Object.Cast' for safe down-casting
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT    (W): @"scripts/4_World/entities\dayzplayerimplement.c,27": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1049e020> item=WeaponInventory<fa84070>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<18f7c6d0> item=WeaponInventory<fa8a970>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<18fe2010> item=WeaponInventory<fa96830>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.enoch\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1992f470> item=ItemInventory<4ab497d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=USMCPants_Woodland<aabd3a80>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_380_35rnd:013530 pos=(6638.4, 207.169, 8734.01) dir=(-0.0919765, 0.71045, 0.694716, 0.0645792) } dst={ type=CARGO item=AmmoBox_380_35rnd:013530 parent=QuiltedJacket_Black:024383 idx=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_380_35rnd:013530 pos=(6638.4, 207.169, 8734.01) dir=(-0.0919765, 0.71045, 0.694716, 0.0645792) } dst={ type=CARGO item=AmmoBox_380_35rnd:013530 parent=QuiltedJacket_Black:024383 idx
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:026550 pos=(6638.4, 207.138, 8734.01) dir=(-0.0919765, 0.71045, 0.694716, 0.0645792) } dst={ type=CARGO item=Battery9V:026550 parent=QuiltedJacket_Black:024383 idx=0 row=3 col=3 f=fa
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V:026550 pos=(6638.4, 207.138, 8734.01) dir=(-0.0919765, 0.71045, 0.694716, 0.0645792) } dst={ type=CARGO item=Battery9V:026550 parent=QuiltedJacket_Black:024383 idx=0 row=3 col=3 f
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=B95:032290 parent=SurvivorM_Oliver:031 } dst={ type=ATTACHMENT item=B95:032290 parent=SurvivorM_Oliver:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=OMNOGloves_Brown:029624 pos=(6639.08, 207.114, 8733.64) dir=(0.00195694, -0.679061, 0.0136986, 0.733952) } src2={ type=ATTACHMENT item=TacticalGloves_Beige:032426 parent=SurvivorM_Oliver:031 s
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380:07733 pos=(6638.97, 207.108, 8733.64) dir=(0.00195694, -0.679061, 0.0136986, 0.733952) } dst={ type=CARGO item=Ammo_380:07733 parent=UKAssVest_Black:032420 idx=0 row=1 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380:07733 pos=(6638.97, 207.108, 8733.64) dir=(0.00195694, -0.679061, 0.0136986, 0.733952) } dst={ type=CARGO item=Ammo_380:07733 parent=UKAssVest_Black:032420 idx=0 row=1 col=0 f=fals
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Ammo_380:07733 parent=UKAssVest_Black:032420 idx=0 row=1 col=0 f=false } src2={ type=HANDS item=MakarovIJ70:030607 parent=SurvivorM_Oliver:031 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_380:07733 parent=SurvivorM_Oliver:031 } dst={ type=CARGO item=Ammo_380:07733 parent=UKAssVest_Black:032420 idx=0 row=3 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_IJ70_8Rnd<1c520080> from wpn=MakarovIJ70_Base<19b54a90>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70:020162 parent=SurvivorM_Oliver:031 } dst={ type=CARGO item=MakarovIJ70:020162 parent=UKAssVest_Black:032420 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70:020162 parent=SurvivorM_Oliver:031 } dst={ type=CARGO item=MakarovIJ70:020162 parent=UKAssVest_Black:032420 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70:030607 parent=SurvivorM_Oliver:031 } dst={ type=CARGO item=MakarovIJ70:030607 parent=UKAssVest_Black:032420 idx=0 row=1 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_IJ70_8Rnd<1c520080> from wpn=MakarovIJ70_Base<19b54a90>
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=MakarovIJ70_Base<19b54a90>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70:020162 parent=SurvivorM_Oliver:031 } dst={ type=CARGO item=MakarovIJ70:020162 parent=QuiltedJacket_Black:024383 idx=0 row=2 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_FNX45_15Rnd:018512 parent=WoodenCrate:018499 idx=0 row=3 col=8 f=false } dst={ type=CARGO item=Mag_FNX45_15Rnd:018512 parent=WoodenCrate:018499 idx=0 row=3 col=8 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_FNX45_15Rnd:018512 parent=WoodenCrate:018499 idx=0 row=3 col=8 f=false } dst={ type=CARGO item=Mag_FNX45_15Rnd:018512 parent=WoodenCrate:018499 idx=0 row=3 col=8 f=false }
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=AK_Bayonet:017219 parent=WoodenCrate:017209 idx=0 row=4 col=6 f=true } dst={ type=CARGO item=AK_Bayonet:017219 parent=UKAssVest_Black:032420 idx=0 row=3 col=1 f=true }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=AK_Bayonet:017219 parent=WoodenCrate:017209 idx=0 row=4 col=6 f=true } dst={ type=CARGO item=AK_Bayonet:017219 parent=UKAssVest_Black:032420 idx=0 row=3 col=1 f=true }
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=MakarovIJ70:030607 parent=UKAssVest_Black:032420 idx=0 row=1 col=2 f=false } dst={ type=CARGO item=MakarovIJ70:030607 parent=WoodenCrate:017651 idx=0 row=1 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=MakarovIJ70:030607 parent=UKAssVest_Black:032420 idx=0 row=1 col=2 f=false } dst={ type=CARGO item=MakarovIJ70:030607 parent=WoodenCrate:017651 idx=0 row=1 col=6 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Glock19:017720 parent=SurvivorM_Oliver:031 } dst={ type=CARGO item=Glock19:017720 parent=UKAssVest_Black:032420 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_Glock_15Rnd:017710 parent=WoodenCrate:017702 idx=0 row=3 col=8 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:017710 parent=UKAssVest_Black:032420 idx=0 row=1 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_Glock_15Rnd:017710 parent=WoodenCrate:017702 idx=0 row=3 col=8 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:017710 parent=UKAssVest_Black:032420 idx=0 row=1 col=3 f=false }
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_Glock_15Rnd:017709 parent=WoodenCrate:017702 idx=0 row=3 col=9 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:017709 parent=USMCPants_Woodland:014413 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_Glock_15Rnd:017709 parent=WoodenCrate:017702 idx=0 row=3 col=9 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:017709 parent=USMCPants_Woodland:014413 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_Glock_15Rnd:017711 parent=WoodenCrate:017702 idx=0 row=3 col=7 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:017711 parent=USMCPants_Woodland:014413 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_Glock_15Rnd:017711 parent=WoodenCrate:017702 idx=0 row=3 col=7 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:017711 parent=USMCPants_Woodland:014413 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=CARGO item=Mag_Glock_15Rnd:017713 parent=WoodenCrate:017702 idx=0 row=1 col=9 f=false } src2={ type=CARGO item=Mag_Glock_15Rnd:017711 parent=USMCPants_Woodland:014413 idx=0 row=0 col=2 f=false } dst1={ ty
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_Glock_15Rnd:017711 parent=WoodenCrate:017702 idx=0 row=1 col=9 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:017711 parent=USMCPants_Woodland:014413 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_Glock_15Rnd:017711 parent=WoodenCrate:017702 idx=0 row=1 col=9 f=false } dst={ type=CARGO item=Mag_Glock_15Rnd:017711 parent=USMCPants_Woodland:014413 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_556x45:017717 parent=WoodenCrate:017702 idx=0 row=0 col=7 f=false } dst={ type=CARGO item=Ammo_556x45:017717 parent=WoodenCrate:017702 idx=0 row=0 col=7 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_556x45:017717 parent=WoodenCrate:017702 idx=0 row=0 col=7 f=false } dst={ type=CARGO item=Ammo_556x45:017717 parent=WoodenCrate:017702 idx=0 row=0 col=7 f=false }
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_545x39<4f2333d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_545x39<4f2333d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_545x39:018493 parent=WoodenCrate:018470 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=Ammo_545x39:018493 parent=QuiltedJacket_Black:024383 idx=0 row=4 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_545x39:018493 parent=WoodenCrate:018470 idx=0 row=3 col=3 f=false } dst={ type=CARGO item=Ammo_545x39:018493 parent=QuiltedJacket_Black:024383 idx=0 row=4 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_FAL_20Rnd<f44a8690>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_FAL_20Rnd<f44a8690>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_FAL_20Rnd:017457 parent=WoodenCrate:017448 idx=0 row=2 col=7 f=true } dst={ type=CARGO item=Mag_FAL_20Rnd:017457 parent=USMCPants_Woodland:014413 idx=0 row=0 col=4 f=true }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_FAL_20Rnd:017457 parent=WoodenCrate:017448 idx=0 row=2 col=7 f=true } dst={ type=CARGO item=Mag_FAL_20Rnd:017457 parent=USMCPants_Woodland:014413 idx=0 row=0 col=4 f=true }
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Glock19:017720 parent=SurvivorM_Oliver:031 } dst={ type=CARGO item=Glock19:017720 parent=UKAssVest_Black:032420 idx=0 row=1 col=0 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Oliver:031 started ActionEmptyMagazine<bc9eb080> item=Mag_FAL_20Rnd:017457
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:031 end ActionEmptyMagazine<bc9eb080> item=Mag_FAL_20Rnd:017457
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Mag_FAL_20Rnd<aabe1c80>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FAL_20Rnd:032421 parent=UKAssVest_Black:032420 idx=0 row=0 col=5 f=false } dst={ type=GROUND item=Mag_FAL_20Rnd:032421 pos=(6669.57, 207.829, 8461.12) dir=(0.68398, -0.121098, 0.150314, 0
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FAL_20Rnd:032421 parent=UKAssVest_Black:032420 idx=0 row=0 col=5 f=false } dst={ type=GROUND item=Mag_FAL_20Rnd:032421 pos=(6669.57, 207.829, 8461.12) dir=(0.68398, -0.121098, 0.150314
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FAL_20Rnd:012756 parent=Pot:07026 idx=0 row=2 col=0 f=true } dst={ type=CARGO item=Mag_FAL_20Rnd:012756 parent=USMCPants_Woodland:014413 idx=0 row=2 col=0 f=true }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FAL_20Rnd:012756 parent=Pot:07026 idx=0 row=2 col=0 f=true } dst={ type=CARGO item=Mag_FAL_20Rnd:012756 parent=USMCPants_Woodland:014413 idx=0 row=2 col=0 f=true }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot:07026 parent=SurvivorM_Oliver:031 } dst={ type=CARGO item=Pot:07026 parent=MountainBag_Orange:025376 idx=0 row=5 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterproofBag_Orange:021694 parent=SurvivorM_Oliver:031 } dst={ type=CARGO item=WaterproofBag_Orange:021694 parent=MountainBag_Orange:025376 idx=0 row=0 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Oliver:031 started ActionEmptyMagazine<bc9eb080> item=Mag_FAL_20Rnd:012756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:031 end ActionEmptyMagazine<bc9eb080> item=Mag_FAL_20Rnd:012756
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : int channel = 1
SCRIPT       : 59
SCRIPT       : 57
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Oliver:031 started FirearmActionLoadMultiBullet<7d07f860> item=B95:032290
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:031 end FirearmActionLoadMultiBullet<7d07f860> item=B95:032290
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=B95:032290 parent=SurvivorM_Oliver:031 } dst={ type=ATTACHMENT item=B95:032290 parent=SurvivorM_Oliver:031 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Oliver:031 started ActionWorldCraft<19945190> item=USMCPants_Woodland:014413
