---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-07-17_21-38-14.log started at 17.07. 21:38:18

SCRIPT       : Registered 222 temporary action enum(s), UAN==222
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.testAsdf'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\cargo.c,6": Missing script declaration for method 'CargoBase.IsProxyCargo'
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : DZM_Projects Map! by DaOne
SCRIPT       : CacheManager:: No saved markers to load!
SCRIPT    (W): @"MassTextures\scripts\4_World/sprint.c,6": Missing ';' at the end of line
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,120": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,126": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,136": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,161": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,173": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,179": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,226": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,232": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,235": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,243": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,577": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,682": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,766": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,768": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,861": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,880": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,1034": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"TougherBases/scripts/4_World/classes\useractionscomponent\actions\continuous\actiondestroycodelock.c,42": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT    (W): @"CodeLock/scripts/4_World/gamecode\actions\actiondestroycodelock.c,113": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT       : string classname = 'SodaCan_Pipsi'
SCRIPT       : int CHECKSUM = 2015310853
SCRIPT       : string classname = 'SodaCan_Cola'
SCRIPT       : int CHECKSUM = 1574065062
SCRIPT       : string classname = 'SodaCan_Spite'
SCRIPT       : int CHECKSUM = 631771443
SCRIPT       : string classname = 'SodaCan_Kvass'
SCRIPT       : int CHECKSUM = 1379000943
SCRIPT       : string classname = 'BoxCerealCrunchin'
SCRIPT       : int CHECKSUM = 1358692348
SCRIPT       : string classname = 'PowderedMilk'
SCRIPT       : int CHECKSUM = 163687603
SCRIPT       : string classname = 'SmallGuts'
SCRIPT       : int CHECKSUM = 1712154863
SCRIPT       : string classname = 'Guts'
SCRIPT       : int CHECKSUM = 1714686912
SCRIPT       : string classname = 'Rice'
SCRIPT       : int CHECKSUM = 1718987583
SCRIPT       : string classname = 'Marmalade'
SCRIPT       : int CHECKSUM = 469089491
SCRIPT       : string classname = 'BakedBeansCan_Opened'
SCRIPT       : int CHECKSUM = 1660123495
SCRIPT       : string classname = 'PeachesCan_Opened'
SCRIPT       : int CHECKSUM = 446147366
SCRIPT       : string classname = 'TacticalBaconCan_Opened'
SCRIPT       : int CHECKSUM = 1937170442
SCRIPT       : string classname = 'SpaghettiCan_Opened'
SCRIPT       : int CHECKSUM = 653896047
SCRIPT       : string classname = 'SardinesCan_Opened'
SCRIPT       : int CHECKSUM = -1609537898
SCRIPT       : string classname = 'TunaCan_Opened'
SCRIPT       : int CHECKSUM = 1774603546
SCRIPT       : string classname = 'Apple'
SCRIPT       : int CHECKSUM = 1851621832
SCRIPT       : string classname = 'Banana'
SCRIPT       : int CHECKSUM = 1974107129
SCRIPT       : string classname = 'Orange'
SCRIPT       : int CHECKSUM = 640011433
SCRIPT       : string classname = 'Tomato'
SCRIPT       : int CHECKSUM = 1103673793
SCRIPT       : string classname = 'GreenBellPepper'
SCRIPT       : int CHECKSUM = -834959131
SCRIPT       : string classname = 'Zucchini'
SCRIPT       : int CHECKSUM = 28595068
SCRIPT       : string classname = 'Pumpkin'
SCRIPT       : int CHECKSUM = -1144639944
SCRIPT       : string classname = 'SlicedPumpkin'
SCRIPT       : int CHECKSUM = 1881833812
SCRIPT       : string classname = 'Potato'
SCRIPT       : int CHECKSUM = 658567755
SCRIPT       : string classname = 'Kiwi'
SCRIPT       : int CHECKSUM = 662489239
SCRIPT       : string classname = 'SambucusBerry'
SCRIPT       : int CHECKSUM = 1508774600
SCRIPT       : string classname = 'CaninaBerry'
SCRIPT       : int CHECKSUM = 1085530502
SCRIPT       : string classname = 'Cannabis'
SCRIPT       : int CHECKSUM = -329786475
SCRIPT       : string classname = 'Plum'
SCRIPT       : int CHECKSUM = -333972377
SCRIPT       : string classname = 'Pear'
SCRIPT       : int CHECKSUM = -332921917
SCRIPT       : string classname = 'HumanSteakMeat'
SCRIPT       : int CHECKSUM = 1476700171
SCRIPT       : string classname = 'GoatSteakMeat'
SCRIPT       : int CHECKSUM = 1817338593
SCRIPT       : string classname = 'MouflonSteakMeat'
SCRIPT       : int CHECKSUM = 1406562346
SCRIPT       : string classname = 'BoarSteakMeat'
SCRIPT       : int CHECKSUM = -299765535
SCRIPT       : string classname = 'PigSteakMeat'
SCRIPT       : int CHECKSUM = -1413369738
SCRIPT       : string classname = 'DeerSteakMeat'
SCRIPT       : int CHECKSUM = -471722855
SCRIPT       : string classname = 'WolfSteakMeat'
SCRIPT       : int CHECKSUM = -1737102658
SCRIPT       : string classname = 'BearSteakMeat'
SCRIPT       : int CHECKSUM = 1594556119
SCRIPT       : string classname = 'CowSteakMeat'
SCRIPT       : int CHECKSUM = 1204360947
SCRIPT       : string classname = 'SheepSteakMeat'
SCRIPT       : int CHECKSUM = -1946035829
SCRIPT       : string classname = 'FoxSteakMeat'
SCRIPT       : int CHECKSUM = -797888533
SCRIPT       : string classname = 'ChickenBreastMeat'
SCRIPT       : int CHECKSUM = -1545063978
SCRIPT       : string classname = 'RabbitLegMeat'
SCRIPT       : int CHECKSUM = -1059971739
SCRIPT       : string classname = 'CarpFilletMeat'
SCRIPT       : int CHECKSUM = -522273280
SCRIPT       : string classname = 'MackerelFilletMeat'
SCRIPT       : int CHECKSUM = -1040260065
SCRIPT       : string classname = 'Lard'
SCRIPT       : int CHECKSUM = -1044238036
SCRIPT       : string classname = 'Carp'
SCRIPT       : int CHECKSUM = -1040723626
SCRIPT       : string classname = 'Sardines'
SCRIPT       : int CHECKSUM = -1550108133
SCRIPT       : string classname = 'Mackerel'
SCRIPT       : int CHECKSUM = 628272415
SCRIPT       : string classname = 'Worm'
SCRIPT       : int CHECKSUM = 624364934
SCRIPT       : string classname = 'AgaricusMushroom'
SCRIPT       : int CHECKSUM = -1459524589
SCRIPT       : string classname = 'AmanitaMushroom'
SCRIPT       : int CHECKSUM = -869220978
SCRIPT       : string classname = 'MacrolepiotaMushroom'
SCRIPT       : int CHECKSUM = 1335371708
SCRIPT       : string classname = 'LactariusMushroom'
SCRIPT       : int CHECKSUM = 1647726042
SCRIPT       : string classname = 'PsilocybeMushroom'
SCRIPT       : int CHECKSUM = 161138810
SCRIPT       : string classname = 'AuriculariaMushroom'
SCRIPT       : int CHECKSUM = -2078627850
SCRIPT       : string classname = 'BoletusMushroom'
SCRIPT       : int CHECKSUM = -1302863706
SCRIPT       : string classname = 'PleurotusMushroom'
SCRIPT       : int CHECKSUM = -1438162533
SCRIPT       : string classname = 'FP4_Banka_base'
SCRIPT       : int CHECKSUM = -1573762973
SCRIPT       : string classname = 'FP4_Banka_Govadina'
SCRIPT       : int CHECKSUM = 493297037
SCRIPT       : string classname = 'FP4_Banka_Govadina2'
SCRIPT       : int CHECKSUM = -1171098091
SCRIPT       : string classname = 'FP4_Banka_Gorosek'
SCRIPT       : int CHECKSUM = 890706734
SCRIPT       : string classname = 'FP4_Banka_Kukuruza'
SCRIPT       : int CHECKSUM = -1507232339
SCRIPT       : string classname = 'FP4_Banka_Gribi'
SCRIPT       : int CHECKSUM = -1814124489
SCRIPT       : string classname = 'FP4_Banka_Ikra'
SCRIPT       : int CHECKSUM = -1682135933
SCRIPT       : string classname = 'FP4_Banka_BadCan'
SCRIPT       : int CHECKSUM = 763457989
SCRIPT       : string classname = 'FP4_Kolbasa'
SCRIPT       : int CHECKSUM = 1985223727
SCRIPT       : string classname = 'FP4_Banka_MIX'
SCRIPT       : int CHECKSUM = -613992104
SCRIPT       : string classname = 'FP4_baton'
SCRIPT       : int CHECKSUM = 328786969
SCRIPT       : string classname = 'FP4_chips'
SCRIPT       : int CHECKSUM = -625393523
SCRIPT       : string classname = 'FP4_chips2'
SCRIPT       : int CHECKSUM = -882538213
SCRIPT       : string classname = 'FP4_chips3'
SCRIPT       : int CHECKSUM = -625393524
SCRIPT       : string classname = 'MSFCBankaJackSmithWhiskey'
SCRIPT       : int CHECKSUM = -843109112
SCRIPT       : string classname = 'MSFCBankaBeerAmsterdam'
SCRIPT       : int CHECKSUM = 209229110
SCRIPT       : string classname = 'MSFCBankaBeerPivasProvodnik'
SCRIPT       : int CHECKSUM = 1824716049
SCRIPT       : string classname = 'MSFCBankaBaikal'
SCRIPT       : int CHECKSUM = -176370413
SCRIPT       : string classname = 'MSFCBankaBeerHeineken'
SCRIPT       : int CHECKSUM = 1272720392
SCRIPT       : string classname = 'MSFCBankaBeerFranziskanerWeissbier'
SCRIPT       : int CHECKSUM = 1508287543
SCRIPT       : string classname = 'MSFCBankaSTALKEREnergy'
SCRIPT       : int CHECKSUM = 27953697
SCRIPT       : string classname = 'MSFCBankaCJ'
SCRIPT       : int CHECKSUM = 1260860278
SCRIPT       : string classname = 'MSFCBankaSPRUNK'
SCRIPT       : int CHECKSUM = -1792103501
SCRIPT       : string classname = 'MSFCBankaSPRUNKextreme'
SCRIPT       : int CHECKSUM = -1192138828
SCRIPT       : string classname = 'MSFCTushonkaCowCan_Opened'
SCRIPT       : int CHECKSUM = 1298078867
SCRIPT       : string classname = 'MSFCCornTsarReceptCan_Opened'
SCRIPT       : int CHECKSUM = 955435319
SCRIPT       : string classname = 'MSFCCucumbersLoradoCan_Opened'
SCRIPT       : int CHECKSUM = -923166136
SCRIPT       : string classname = 'MSFCMilkSgushenkaCan_Opened'
SCRIPT       : int CHECKSUM = 1634195979
SCRIPT       : string classname = 'MSFCPeasDyadyaVanyaCan_Opened'
SCRIPT       : int CHECKSUM = -661131166
SCRIPT       : string classname = 'MSFCHumanMeatCan_Opened'
SCRIPT       : int CHECKSUM = -86281833
SCRIPT       : string classname = 'MassGoatStew'
SCRIPT       : int CHECKSUM = 111480813
SCRIPT       : string classname = 'Water'
SCRIPT       : int CHECKSUM = 211837422
SCRIPT       : string classname = 'RiverWater'
SCRIPT       : int CHECKSUM = -431271707
SCRIPT       : string classname = 'Disinfectant'
SCRIPT       : int CHECKSUM = -1096636839
SCRIPT       : string classname = 'Vodka'
SCRIPT       : int CHECKSUM = -1219365828
SCRIPT       : string classname = 'Beer'
SCRIPT       : int CHECKSUM = -1218127330
SCRIPT       : string classname = 'Gasoline'
SCRIPT       : int CHECKSUM = -1671616028
SCRIPT       : string classname = 'Diesel'
SCRIPT       : int CHECKSUM = -1186510726
SCRIPT       : string classname = 'Saline'
SCRIPT       : int CHECKSUM = -612554478
SCRIPT       : string classname = 'Blood_0Positive'
SCRIPT       : int CHECKSUM = 1360208564
SCRIPT       : string classname = 'Blood_0Negative'
SCRIPT       : int CHECKSUM = 2029085338
SCRIPT       : string classname = 'Blood_APositive'
SCRIPT       : int CHECKSUM = 587673101
SCRIPT       : string classname = 'Blood_ANegative'
SCRIPT       : int CHECKSUM = -663900398
SCRIPT       : string classname = 'Blood_BPositive'
SCRIPT       : int CHECKSUM = -194973590
SCRIPT       : string classname = 'Blood_BNegative'
SCRIPT       : int CHECKSUM = 1071735914
SCRIPT       : string classname = 'Blood_ABPositive'
SCRIPT       : int CHECKSUM = 1142062579
SCRIPT       : string classname = 'Blood_ABNegative'
SCRIPT       : int CHECKSUM = 1601516498
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT    (W): @"scripts/5_Mission/gui\inventorynew\inherited\zombiecontainer.c,651": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\modsmenu\modsmenusimpleentry.c,13": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\missiongameplay.c,35": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\missiongameplay.c,45": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,60": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,133": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,180": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,334": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,392": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,401": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,431": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,626": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,987": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,1013": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c,197": No need to use 'Cast' for up-casting
SCRIPT    (W): @"ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c,204": No need to use 'Cast' for up-casting
SCRIPT    (W): @"ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c,213": No need to use 'Cast' for up-casting
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : 17.07.2019 21:38:43 [ZomBerry]: Starting Client side v0.5.9x
SCRIPT       : 17.07.2019 21:38:43 [ZomBerryConfig]: INFO: Config files will be loaded from: $saves:
SCRIPT       : 17.07.2019 21:38:43 [ZomBerryConfig]: INFO: Loaded KeyBinds file with 1 entries
SCRIPT       : 17.07.2019 21:38:43 [ZomBerryConfig]: INFO: Key KC_DELETE - DeleteObj
SCRIPT       : 17.07.2019 21:38:43 [ZomBerryConfig]: INFO: Menu key set to KC_M
SCRIPT       : 17.07.2019 21:38:43 [ZomBerryLogger]: INFO: Will try to create ZomBerry log file in profile directory: $profile:ZomBerry\
SCRIPT       : 17.07.2019 21:38:43 [ZomBerryLogger]: INFO: Switching to logfile: $profile:ZomBerry\ZomBerry_17-07-2019_21-38-43.log
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : EntityAI m_EnergySource = Battery9V<3a996590>
SCRIPT       : int m_EnergySourceNetworkIDLow = 22087
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : 40
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3fbd3150> item=ItemInventory<4304e600>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<54fc5790>to cargo of target=CanvasPants_Beige<36358590> row=1 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets:017361 parent=SurvivorM_Oliver:024 } dst={ type=CARGO item=Ammo_12gaPellets:017361 parent=CanvasPants_Beige:019086 idx=0 row=1 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : 40
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_9x19<efaa3d20>to cargo of target=MiniDress_GreenChecker<efa9c280> row=2 col=3
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:023651 parent=MiniDress_GreenChecker:08112 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_9x19:023651 parent=MiniDress_GreenChecker:08112 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19:023651 parent=MiniDress_GreenChecker:08112 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_9x19:023651 parent=MiniDress_GreenChecker:08112 idx=0 row=2 col=3 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:020135 pos=(6577.97, 6.01953, 2278.87) dir=(0.66935, 0.228963, -0.232877, 0.667319) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:020135 parent=GorkaEJacket_Autumn:0699
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_12gaSlug_10Rnd:020135 pos=(6577.97, 6.01953, 2278.87) dir=(0.66935, 0.228963, -0.232877, 0.667319) } dst={ type=CARGO item=AmmoBox_12gaSlug_10Rnd:020135 parent=GorkaEJacket_Autumn:0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 38
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : 39
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_CZ75_15Rnd<efaa73a0>to cargo of target=GorkaEJacket_Autumn<363555e0> row=4 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd:019602 pos=(6639.09, 16.081, 2313.09) dir=(-0.287671, 0.644136, -0.64775, -0.287671) } dst={ type=CARGO item=Mag_CZ75_15Rnd:019602 parent=GorkaEJacket_Autumn:06998 idx=0 row=4 c
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd:019602 pos=(6639.09, 16.081, 2313.09) dir=(-0.287671, 0.644136, -0.64775, -0.287671) } dst={ type=CARGO item=Mag_CZ75_15Rnd:019602 parent=GorkaEJacket_Autumn:06998 idx=0 row=
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : 40
SCRIPT       : 39
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string error2 = 'Error! Object 'ZmbF_ShortSkirt_red' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BoxCerealCrunchin<d398f4f0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BoxCerealCrunchin<d398f4f0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BoxCerealCrunchin:034158 pos=(6668.08, 6.67448, 2367.89) dir=(0.652289, 0.264188, 0.264188, -0.659491) } dst={ type=CARGO item=BoxCerealCrunchin:034158 parent=MountainBag_Green:014609 idx=0 ro
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BoxCerealCrunchin:034158 pos=(6668.08, 6.67448, 2367.89) dir=(0.652289, 0.264188, 0.264188, -0.659491) } dst={ type=CARGO item=BoxCerealCrunchin:034158 parent=MountainBag_Green:014609 idx=0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=BoonieHat_Olive<efab24c0>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BoonieHat_Olive<efab24c0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BoonieHat_Olive<efab24c0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BoonieHat_Olive:08360 pos=(6670.16, 6.12681, 2375.96) dir=(-0.39726, 0.580861, -0.589041, -0.39726) } dst={ type=ATTACHMENT item=BoonieHat_Olive:08360 parent=SurvivorM_Oliver:024 slot=-1445057
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BoonieHat_Olive:08360 pos=(6670.16, 6.12681, 2375.96) dir=(-0.39726, 0.580861, -0.589041, -0.39726) } dst={ type=ATTACHMENT item=BoonieHat_Olive:08360 parent=SurvivorM_Oliver:024 slot=-1445
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 40
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_9x19_25rnd:014925 pos=(6628.94, 10.8006, 2363.51) dir=(-0.573386, 0.412916, 0.412916, 0.574657) } dst={ type=CARGO item=AmmoBox_9x19_25rnd:014925 parent=GorkaEJacket_Autumn:06998 idx=0
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_9x19_25rnd:014925 pos=(6628.94, 10.8006, 2363.51) dir=(-0.573386, 0.412916, 0.412916, 0.574657) } dst={ type=CARGO item=AmmoBox_9x19_25rnd:014925 parent=GorkaEJacket_Autumn:06998 id
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=AmmoBox_9x19_25rnd:014925 parent=GorkaEJacket_Autumn:06998 idx=0 row=0 col=2 f=false } src2={ type=HANDS item=Flashlight:025138 parent=SurvivorM_Oliver:024 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3fbd3150> item=ItemInventory<4306a530>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : [inv] HumanInventory::Swap HandEventSwap(PREDICTIVE) src1={ type=HANDS item=Mag_CZ75_15Rnd:019602 parent=SurvivorM_Oliver:024 }src2={ type=CARGO item=Ammo_9x19:029357 parent=GorkaEJacket_Autumn:06998 idx=0 row=4 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_9x19<d615fbf0>to cargo of target=GorkaEJacket_Autumn<363555e0> row=4 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_9x19:029357 parent=SurvivorM_Oliver:024 } dst={ type=CARGO item=Ammo_9x19:029357 parent=GorkaEJacket_Autumn:06998 idx=0 row=4 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3fbd3150> item=ItemInventory<4305a810>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlug<36d12940>to cargo of target=GorkaEJacket_Autumn<363555e0> row=3 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaSlug:08603 parent=SurvivorM_Oliver:024 } dst={ type=CARGO item=Ammo_12gaSlug:08603 parent=GorkaEJacket_Autumn:06998 idx=0 row=3 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 40
SCRIPT       : 39
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : 39
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:05689 parent=SurvivorM_Oliver:024 } dst={ type=ATTACHMENT item=WoodAxe:05689 parent=SurvivorM_Oliver:024 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 40
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : + Land_Misc_Well_Pump_Blue<173c8690> add action: ActionWashHandsWellOne<36b23150> input InteractActionInput
SCRIPT       : + Land_Misc_Well_Pump_Blue<173c8690> add action: ActionDrinkWellContinuous<36b21850> input ContinuousInteractActionInput
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<d3b91e40>to cargo of target=UKAssVest_Olive<36357ec0> row=0 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot:013775 parent=SurvivorM_Oliver:024 } dst={ type=CARGO item=Pot:013775 parent=UKAssVest_Olive:013889 idx=0 row=0 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70:032629 parent=SurvivorM_Oliver:024 } dst={ type=CARGO item=MakarovIJ70:032629 parent=GorkaEJacket_Autumn:06998 idx=0 row=3 col=4 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:05689 parent=SurvivorM_Oliver:024 } dst={ type=ATTACHMENT item=WoodAxe:05689 parent=SurvivorM_Oliver:024 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<d8e1f040> item=ItemInventory<15235bd0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SewingKit:010181 pos=(6503.97, 7.44661, 2299.5) dir=(-0.279843, 0.647078, -0.651663, -0.279843) } dst={ type=CARGO item=SewingKit:010181 parent=GorkaEJacket_Autumn:06998 idx=0 row=0 col=1 f=fa
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SewingKit:010181 pos=(6503.97, 7.44661, 2299.5) dir=(-0.279843, 0.647078, -0.651663, -0.279843) } dst={ type=CARGO item=SewingKit:010181 parent=GorkaEJacket_Autumn:06998 idx=0 row=0 col=1 f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : int channel = 1
SCRIPT       : 40
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=KitchenKnife:027450 parent=GorkaEJacket_Autumn:06998 idx=0 row=0 col=6 f=false } src2={ type=HANDS item=Flashlight:025138 parent=SurvivorM_Oliver:024 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : int channel = 1
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Matchbox<2c8e98e0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Matchbox<2c8e98e0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox:013167 pos=(5991.96, 59.4129, 2545.21) dir=(-0.00195694, 0.213307, -0.00195694, 0.976981) } dst={ type=CARGO item=Matchbox:013167 parent=GorkaEJacket_Autumn:06998 idx=0 row=0 col=2 f=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox:013167 pos=(5991.96, 59.4129, 2545.21) dir=(-0.00195694, 0.213307, -0.00195694, 0.976981) } dst={ type=CARGO item=Matchbox:013167 parent=GorkaEJacket_Autumn:06998 idx=0 row=0 col=2
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 36
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_380_35rnd:026901 pos=(6008.85, 59.0887, 2560.8) dir=(0.695039, 0.138943, -0.142857, 0.690802) } dst={ type=CARGO item=AmmoBox_380_35rnd:026901 parent=GorkaEJacket_Autumn:06998 idx=0 ro
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_380_35rnd:026901 pos=(6008.85, 59.0887, 2560.8) dir=(0.695039, 0.138943, -0.142857, 0.690802) } dst={ type=CARGO item=AmmoBox_380_35rnd:026901 parent=GorkaEJacket_Autumn:06998 idx=0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Flashlight:025138 parent=GorkaEJacket_Autumn:06998 idx=0 row=5 col=1 f=false } src2={ type=HANDS item=MakarovIJ70:032629 parent=SurvivorM_Oliver:024 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : int channel = 1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:025138 parent=SurvivorM_Oliver:024 } dst={ type=CARGO item=Flashlight:025138 parent=GorkaEJacket_Autumn:06998 idx=0 row=5 col=1 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<2abdb0f0> item=ItemInventory<43053dc0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<a4993590>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b31a010> item=ItemInventory<43059580>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<a4998ae0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<f88baf80> item=ItemInventory<4305c4c0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<a49a8ad0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 9.11667 ) overcast: 0.25
SCRIPT       : Actual ( 9.11667 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 9.11667 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 9.11667 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
