---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-07-15_19-45-50.log started at 15.07. 19:45:54

SCRIPT       : Registered 222 temporary action enum(s), UAN==222
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.testAsdf'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,96": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\cargo.c,6": Missing script declaration for method 'CargoBase.IsProxyCargo'
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : DZM_Projects Map! by DaOne
SCRIPT       : CacheManager:: No saved markers to load!
SCRIPT    (W): @"MassTextures\scripts\4_World/sprint.c,6": Missing ';' at the end of line
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,120": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,126": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,136": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,161": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,173": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,179": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,226": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,232": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,235": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,243": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,577": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,682": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,766": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,768": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,861": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,880": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/4_World/entities\dayzplayerimplement.c,1034": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"TougherBases/scripts/4_World/classes\useractionscomponent\actions\continuous\actiondestroycodelock.c,42": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT    (W): @"CodeLock/scripts/4_World/gamecode\actions\actiondestroycodelock.c,113": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT       : string classname = 'SodaCan_Pipsi'
SCRIPT       : int CHECKSUM = 2015310853
SCRIPT       : string classname = 'SodaCan_Cola'
SCRIPT       : int CHECKSUM = 1574065062
SCRIPT       : string classname = 'SodaCan_Spite'
SCRIPT       : int CHECKSUM = 631771443
SCRIPT       : string classname = 'SodaCan_Kvass'
SCRIPT       : int CHECKSUM = 1379000943
SCRIPT       : string classname = 'BoxCerealCrunchin'
SCRIPT       : int CHECKSUM = 1358692348
SCRIPT       : string classname = 'PowderedMilk'
SCRIPT       : int CHECKSUM = 163687603
SCRIPT       : string classname = 'SmallGuts'
SCRIPT       : int CHECKSUM = 1712154863
SCRIPT       : string classname = 'Guts'
SCRIPT       : int CHECKSUM = 1714686912
SCRIPT       : string classname = 'Rice'
SCRIPT       : int CHECKSUM = 1718987583
SCRIPT       : string classname = 'Marmalade'
SCRIPT       : int CHECKSUM = 469089491
SCRIPT       : string classname = 'BakedBeansCan_Opened'
SCRIPT       : int CHECKSUM = 1660123495
SCRIPT       : string classname = 'PeachesCan_Opened'
SCRIPT       : int CHECKSUM = 446147366
SCRIPT       : string classname = 'TacticalBaconCan_Opened'
SCRIPT       : int CHECKSUM = 1937170442
SCRIPT       : string classname = 'SpaghettiCan_Opened'
SCRIPT       : int CHECKSUM = 653896047
SCRIPT       : string classname = 'SardinesCan_Opened'
SCRIPT       : int CHECKSUM = -1609537898
SCRIPT       : string classname = 'TunaCan_Opened'
SCRIPT       : int CHECKSUM = 1774603546
SCRIPT       : string classname = 'Apple'
SCRIPT       : int CHECKSUM = 1851621832
SCRIPT       : string classname = 'Banana'
SCRIPT       : int CHECKSUM = 1974107129
SCRIPT       : string classname = 'Orange'
SCRIPT       : int CHECKSUM = 640011433
SCRIPT       : string classname = 'Tomato'
SCRIPT       : int CHECKSUM = 1103673793
SCRIPT       : string classname = 'GreenBellPepper'
SCRIPT       : int CHECKSUM = -834959131
SCRIPT       : string classname = 'Zucchini'
SCRIPT       : int CHECKSUM = 28595068
SCRIPT       : string classname = 'Pumpkin'
SCRIPT       : int CHECKSUM = -1144639944
SCRIPT       : string classname = 'SlicedPumpkin'
SCRIPT       : int CHECKSUM = 1881833812
SCRIPT       : string classname = 'Potato'
SCRIPT       : int CHECKSUM = 658567755
SCRIPT       : string classname = 'Kiwi'
SCRIPT       : int CHECKSUM = 662489239
SCRIPT       : string classname = 'SambucusBerry'
SCRIPT       : int CHECKSUM = 1508774600
SCRIPT       : string classname = 'CaninaBerry'
SCRIPT       : int CHECKSUM = 1085530502
SCRIPT       : string classname = 'Cannabis'
SCRIPT       : int CHECKSUM = -329786475
SCRIPT       : string classname = 'Plum'
SCRIPT       : int CHECKSUM = -333972377
SCRIPT       : string classname = 'Pear'
SCRIPT       : int CHECKSUM = -332921917
SCRIPT       : string classname = 'HumanSteakMeat'
SCRIPT       : int CHECKSUM = 1476700171
SCRIPT       : string classname = 'GoatSteakMeat'
SCRIPT       : int CHECKSUM = 1817338593
SCRIPT       : string classname = 'MouflonSteakMeat'
SCRIPT       : int CHECKSUM = 1406562346
SCRIPT       : string classname = 'BoarSteakMeat'
SCRIPT       : int CHECKSUM = -299765535
SCRIPT       : string classname = 'PigSteakMeat'
SCRIPT       : int CHECKSUM = -1413369738
SCRIPT       : string classname = 'DeerSteakMeat'
SCRIPT       : int CHECKSUM = -471722855
SCRIPT       : string classname = 'WolfSteakMeat'
SCRIPT       : int CHECKSUM = -1737102658
SCRIPT       : string classname = 'BearSteakMeat'
SCRIPT       : int CHECKSUM = 1594556119
SCRIPT       : string classname = 'CowSteakMeat'
SCRIPT       : int CHECKSUM = 1204360947
SCRIPT       : string classname = 'SheepSteakMeat'
SCRIPT       : int CHECKSUM = -1946035829
SCRIPT       : string classname = 'FoxSteakMeat'
SCRIPT       : int CHECKSUM = -797888533
SCRIPT       : string classname = 'ChickenBreastMeat'
SCRIPT       : int CHECKSUM = -1545063978
SCRIPT       : string classname = 'RabbitLegMeat'
SCRIPT       : int CHECKSUM = -1059971739
SCRIPT       : string classname = 'CarpFilletMeat'
SCRIPT       : int CHECKSUM = -522273280
SCRIPT       : string classname = 'MackerelFilletMeat'
SCRIPT       : int CHECKSUM = -1040260065
SCRIPT       : string classname = 'Lard'
SCRIPT       : int CHECKSUM = -1044238036
SCRIPT       : string classname = 'Carp'
SCRIPT       : int CHECKSUM = -1040723626
SCRIPT       : string classname = 'Sardines'
SCRIPT       : int CHECKSUM = -1550108133
SCRIPT       : string classname = 'Mackerel'
SCRIPT       : int CHECKSUM = 628272415
SCRIPT       : string classname = 'Worm'
SCRIPT       : int CHECKSUM = 624364934
SCRIPT       : string classname = 'AgaricusMushroom'
SCRIPT       : int CHECKSUM = -1459524589
SCRIPT       : string classname = 'AmanitaMushroom'
SCRIPT       : int CHECKSUM = -869220978
SCRIPT       : string classname = 'MacrolepiotaMushroom'
SCRIPT       : int CHECKSUM = 1335371708
SCRIPT       : string classname = 'LactariusMushroom'
SCRIPT       : int CHECKSUM = 1647726042
SCRIPT       : string classname = 'PsilocybeMushroom'
SCRIPT       : int CHECKSUM = 161138810
SCRIPT       : string classname = 'AuriculariaMushroom'
SCRIPT       : int CHECKSUM = -2078627850
SCRIPT       : string classname = 'BoletusMushroom'
SCRIPT       : int CHECKSUM = -1302863706
SCRIPT       : string classname = 'PleurotusMushroom'
SCRIPT       : int CHECKSUM = -1438162533
SCRIPT       : string classname = 'FP4_Banka_base'
SCRIPT       : int CHECKSUM = -1573762973
SCRIPT       : string classname = 'FP4_Banka_Govadina'
SCRIPT       : int CHECKSUM = 493297037
SCRIPT       : string classname = 'FP4_Banka_Govadina2'
SCRIPT       : int CHECKSUM = -1171098091
SCRIPT       : string classname = 'FP4_Banka_Gorosek'
SCRIPT       : int CHECKSUM = 890706734
SCRIPT       : string classname = 'FP4_Banka_Kukuruza'
SCRIPT       : int CHECKSUM = -1507232339
SCRIPT       : string classname = 'FP4_Banka_Gribi'
SCRIPT       : int CHECKSUM = -1814124489
SCRIPT       : string classname = 'FP4_Banka_Ikra'
SCRIPT       : int CHECKSUM = -1682135933
SCRIPT       : string classname = 'FP4_Banka_BadCan'
SCRIPT       : int CHECKSUM = 763457989
SCRIPT       : string classname = 'FP4_Kolbasa'
SCRIPT       : int CHECKSUM = 1985223727
SCRIPT       : string classname = 'FP4_Banka_MIX'
SCRIPT       : int CHECKSUM = -613992104
SCRIPT       : string classname = 'FP4_baton'
SCRIPT       : int CHECKSUM = 328786969
SCRIPT       : string classname = 'FP4_chips'
SCRIPT       : int CHECKSUM = -625393523
SCRIPT       : string classname = 'FP4_chips2'
SCRIPT       : int CHECKSUM = -882538213
SCRIPT       : string classname = 'FP4_chips3'
SCRIPT       : int CHECKSUM = -625393524
SCRIPT       : string classname = 'MSFCBankaJackSmithWhiskey'
SCRIPT       : int CHECKSUM = -843109112
SCRIPT       : string classname = 'MSFCBankaBeerAmsterdam'
SCRIPT       : int CHECKSUM = 209229110
SCRIPT       : string classname = 'MSFCBankaBeerPivasProvodnik'
SCRIPT       : int CHECKSUM = 1824716049
SCRIPT       : string classname = 'MSFCBankaBaikal'
SCRIPT       : int CHECKSUM = -176370413
SCRIPT       : string classname = 'MSFCBankaBeerHeineken'
SCRIPT       : int CHECKSUM = 1272720392
SCRIPT       : string classname = 'MSFCBankaBeerFranziskanerWeissbier'
SCRIPT       : int CHECKSUM = 1508287543
SCRIPT       : string classname = 'MSFCBankaSTALKEREnergy'
SCRIPT       : int CHECKSUM = 27953697
SCRIPT       : string classname = 'MSFCBankaCJ'
SCRIPT       : int CHECKSUM = 1260860278
SCRIPT       : string classname = 'MSFCBankaSPRUNK'
SCRIPT       : int CHECKSUM = -1792103501
SCRIPT       : string classname = 'MSFCBankaSPRUNKextreme'
SCRIPT       : int CHECKSUM = -1192138828
SCRIPT       : string classname = 'MSFCTushonkaCowCan_Opened'
SCRIPT       : int CHECKSUM = 1298078867
SCRIPT       : string classname = 'MSFCCornTsarReceptCan_Opened'
SCRIPT       : int CHECKSUM = 955435319
SCRIPT       : string classname = 'MSFCCucumbersLoradoCan_Opened'
SCRIPT       : int CHECKSUM = -923166136
SCRIPT       : string classname = 'MSFCMilkSgushenkaCan_Opened'
SCRIPT       : int CHECKSUM = 1634195979
SCRIPT       : string classname = 'MSFCPeasDyadyaVanyaCan_Opened'
SCRIPT       : int CHECKSUM = -661131166
SCRIPT       : string classname = 'MSFCHumanMeatCan_Opened'
SCRIPT       : int CHECKSUM = -86281833
SCRIPT       : string classname = 'MassGoatStew'
SCRIPT       : int CHECKSUM = 111480813
SCRIPT       : string classname = 'Water'
SCRIPT       : int CHECKSUM = 211837422
SCRIPT       : string classname = 'RiverWater'
SCRIPT       : int CHECKSUM = -431271707
SCRIPT       : string classname = 'Disinfectant'
SCRIPT       : int CHECKSUM = -1096636839
SCRIPT       : string classname = 'Vodka'
SCRIPT       : int CHECKSUM = -1219365828
SCRIPT       : string classname = 'Beer'
SCRIPT       : int CHECKSUM = -1218127330
SCRIPT       : string classname = 'Gasoline'
SCRIPT       : int CHECKSUM = -1671616028
SCRIPT       : string classname = 'Diesel'
SCRIPT       : int CHECKSUM = -1186510726
SCRIPT       : string classname = 'Saline'
SCRIPT       : int CHECKSUM = -612554478
SCRIPT       : string classname = 'Blood_0Positive'
SCRIPT       : int CHECKSUM = 1360208564
SCRIPT       : string classname = 'Blood_0Negative'
SCRIPT       : int CHECKSUM = 2029085338
SCRIPT       : string classname = 'Blood_APositive'
SCRIPT       : int CHECKSUM = 587673101
SCRIPT       : string classname = 'Blood_ANegative'
SCRIPT       : int CHECKSUM = -663900398
SCRIPT       : string classname = 'Blood_BPositive'
SCRIPT       : int CHECKSUM = -194973590
SCRIPT       : string classname = 'Blood_BNegative'
SCRIPT       : int CHECKSUM = 1071735914
SCRIPT       : string classname = 'Blood_ABPositive'
SCRIPT       : int CHECKSUM = 1142062579
SCRIPT       : string classname = 'Blood_ABNegative'
SCRIPT       : int CHECKSUM = 1601516498
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT    (W): @"scripts/5_Mission/gui\inventorynew\inherited\zombiecontainer.c,651": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/5_Mission/gui\newui\modsmenu\modsmenusimpleentry.c,13": Unsafe down-casting, use 'ImageWidget.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\missiongameplay.c,35": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\missiongameplay.c,45": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,60": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,133": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,180": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,334": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,392": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,401": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,431": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,626": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,987": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"TM/Trader/scripts/5_Mission/mission\tradermenu.c,1013": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c,197": No need to use 'Cast' for up-casting
SCRIPT    (W): @"ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c,204": No need to use 'Cast' for up-casting
SCRIPT    (W): @"ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c,213": No need to use 'Cast' for up-casting
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : 15.07.2019 19:46:21 [ZomBerry]: Starting Client side v0.5.9x
SCRIPT       : 15.07.2019 19:46:22 [ZomBerryConfig]: INFO: Config files will be loaded from: $saves:
SCRIPT       : 15.07.2019 19:46:22 [ZomBerryConfig]: INFO: Loaded KeyBinds file with 1 entries
SCRIPT       : 15.07.2019 19:46:22 [ZomBerryConfig]: INFO: Key KC_DELETE - DeleteObj
SCRIPT       : 15.07.2019 19:46:22 [ZomBerryConfig]: INFO: Menu key set to KC_M
SCRIPT       : 15.07.2019 19:46:22 [ZomBerryLogger]: INFO: Will try to create ZomBerry log file in profile directory: $profile:ZomBerry\
SCRIPT       : 15.07.2019 19:46:22 [ZomBerryLogger]: INFO: Switching to logfile: $profile:ZomBerry\ZomBerry_15-07-2019_19-46-22.log
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DisinfectantAlcohol:04700 pos=(8689.99, 8.16249, 2406.74) dir=(-0.00195694, 0.827374, -0.00195694, 0.561644) } dst={ type=CARGO item=DisinfectantAlcohol:04700 parent=Hoodie_Green:030429 idx=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DisinfectantAlcohol:04700 pos=(8689.99, 8.16249, 2406.74) dir=(-0.00195694, 0.827374, -0.00195694, 0.561644) } dst={ type=CARGO item=DisinfectantAlcohol:04700 parent=Hoodie_Green:030429 idx
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : int channel = 1
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Tomato<a3fa07d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Tomato<a3fa07d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:030186 pos=(8325.35, 11.2232, 3041.8) dir=(-0.00195694, 0.734077, -0.00195694, 0.679061) } dst={ type=CARGO item=Tomato:030186 parent=Hoodie_Green:030429 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato:030186 pos=(8325.35, 11.2232, 3041.8) dir=(-0.00195694, 0.734077, -0.00195694, 0.679061) } dst={ type=CARGO item=Tomato:030186 parent=Hoodie_Green:030429 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WorkingBoots_Yellow:021402 pos=(8325.8, 10.9448, 3040.83) dir=(-0.170254, -0.248532, -0.189824, 0.934458) } src2={ type=ATTACHMENT item=AthleticShoes_Green:027186 parent=SurvivorM_Oliver:041 s
SCRIPT       : 25
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd:022362 pos=(8136.98, 7.35346, 3184.99) dir=(0.618662, -0.34638, 0.342466, 0.616438) } dst={ type=CARGO item=Mag_CZ75_15Rnd:022362 parent=Hoodie_Green:030429 idx=0 row=1 col=4 f=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd:022362 pos=(8136.98, 7.35346, 3184.99) dir=(0.618662, -0.34638, 0.342466, 0.616438) } dst={ type=CARGO item=Mag_CZ75_15Rnd:022362 parent=Hoodie_Green:030429 idx=0 row=1 col=4
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 24
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WoolCoat_Blue:023194 pos=(8132.98, 6.58252, 3180.08) dir=(-0.00195694, 0.53816, -0.00195694, 0.842838) } src2={ type=ATTACHMENT item=Hoodie_Green:030429 parent=SurvivorM_Oliver:041 slot=511977
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SpaghettiCan<cd308a30>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SpaghettiCan<cd308a30>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan:07415 parent=Hoodie_Green:030429 idx=0 row=2 col=2 f=false } dst={ type=CARGO item=SpaghettiCan:07415 parent=CanvasPants_Beige:035203 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan:07415 parent=Hoodie_Green:030429 idx=0 row=2 col=2 f=false } dst={ type=CARGO item=SpaghettiCan:07415 parent=CanvasPants_Beige:035203 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<cd30b820>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<cd30b820>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:05181 parent=Hoodie_Green:030429 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:05181 parent=CanvasPants_Beige:035203 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:05181 parent=Hoodie_Green:030429 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Rag:05181 parent=CanvasPants_Beige:035203 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=DisinfectantAlcohol<cd31aaf0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=DisinfectantAlcohol<cd31aaf0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DisinfectantAlcohol:04700 parent=Hoodie_Green:030429 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=DisinfectantAlcohol:04700 parent=CanvasPants_Beige:035203 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DisinfectantAlcohol:04700 parent=Hoodie_Green:030429 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=DisinfectantAlcohol:04700 parent=CanvasPants_Beige:035203 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Ammo_308Win<211ec2a0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Ammo_308Win<211ec2a0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_308Win:031746 parent=Hoodie_Green:030429 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=Ammo_308Win:031746 parent=CanvasPants_Beige:035203 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_308Win:031746 parent=Hoodie_Green:030429 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=Ammo_308Win:031746 parent=CanvasPants_Beige:035203 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Battery9V<cd30df80>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Battery9V<cd30df80>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V:040219 parent=Hoodie_Green:030429 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Battery9V:040219 parent=CanvasPants_Beige:035203 idx=0 row=1 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V:040219 parent=Hoodie_Green:030429 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Battery9V:040219 parent=CanvasPants_Beige:035203 idx=0 row=1 col=4 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Lockpick<cd30beb0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Lockpick<cd30beb0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Lockpick:025366 parent=Hoodie_Green:030429 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Lockpick:025366 parent=CanvasPants_Beige:035203 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Lockpick:025366 parent=Hoodie_Green:030429 idx=0 row=0 col=3 f=false } dst={ type=CARGO item=Lockpick:025366 parent=CanvasPants_Beige:035203 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Tomato<a3fa07d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Tomato<a3fa07d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:030186 parent=Hoodie_Green:030429 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Tomato:030186 parent=CanvasPants_Beige:035203 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:030186 parent=Hoodie_Green:030429 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Tomato:030186 parent=CanvasPants_Beige:035203 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_CZ75_15Rnd<a4c26210>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_CZ75_15Rnd<a4c26210>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd:022362 parent=Hoodie_Green:030429 idx=0 row=1 col=4 f=false } dst={ type=CARGO item=Mag_CZ75_15Rnd:022362 parent=CanvasPants_Beige:035203 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd:022362 parent=Hoodie_Green:030429 idx=0 row=1 col=4 f=false } dst={ type=CARGO item=Mag_CZ75_15Rnd:022362 parent=CanvasPants_Beige:035203 idx=0 row=2 col=3 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=HockeyHelmet_White:021053 pos=(8130.61, 7.20841, 3161.9) dir=(-0.00195694, -0.706458, -0.00195694, 0.70775) } dst={ type=ATTACHMENT item=HockeyHelmet_White:021053 parent=SurvivorM_Oliver:041 s
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=HockeyHelmet_White:021053 pos=(8130.61, 7.20841, 3161.9) dir=(-0.00195694, -0.706458, -0.00195694, 0.70775) } dst={ type=ATTACHMENT item=HockeyHelmet_White:021053 parent=SurvivorM_Oliver:04
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 25
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : + Land_Misc_Well_Pump_Blue<6bbd9510> add action: ActionWashHandsWellOne<20b18230> input InteractActionInput
SCRIPT       : + Land_Misc_Well_Pump_Blue<6bbd9510> add action: ActionDrinkWellContinuous<35d9d010> input ContinuousInteractActionInput
SCRIPT       : OnStartAnimationLoop
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string error2 = 'Error! Object 'ZmbF_MilkMaidOld_Beige' with model file: milkmaid_old_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : string error2 = 'Error! Object 'ZmbF_MilkMaidOld_Beige' with model file: milkmaid_old_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BakedBeansCan<46ba18d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BakedBeansCan<46ba18d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan:027826 parent=ZmbF_MilkMaidOld_Beige:0410 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=BakedBeansCan:027826 parent=WoolCoat_Blue:023194 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan:027826 parent=ZmbF_MilkMaidOld_Beige:0410 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=BakedBeansCan:027826 parent=WoolCoat_Blue:023194 idx=0 row=0 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<cd30b820>to cargo of target=WoolCoat_Blue<a4c27d50> row=2 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag:05181 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=Rag:05181 parent=WoolCoat_Blue:023194 idx=0 row=2 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_Lime:010414 pos=(8040.71, 7.35704, 3305.47) dir=(-0.00195694, -0.48728, -0.00195694, 0.873241) } dst={ type=CARGO item=MotoHelmet_Lime:010414 parent=WoolCoat_Blue:023194 idx=0 row=0
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_Lime:010414 pos=(8040.71, 7.35704, 3305.47) dir=(-0.00195694, -0.48728, -0.00195694, 0.873241) } dst={ type=CARGO item=MotoHelmet_Lime:010414 parent=WoolCoat_Blue:023194 idx=0 ro
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=MotoHelmet_Lime:010414 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false } src2={ type=ATTACHMENT item=HockeyHelmet_White:021053 parent=SurvivorM_Oliver:041 slot=-1445057555 } dst1={ type
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=HockeyHelmet_White<4a1178c0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=HockeyHelmet_White:021053 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false } dst={ type=GROUND item=HockeyHelmet_White:021053 pos=(8040.25, 6.59729, 3303.77) dir=(0.000358341, -0.863949,
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=HockeyHelmet_White:021053 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false } dst={ type=GROUND item=HockeyHelmet_White:021053 pos=(8040.25, 6.59729, 3303.77) dir=(0.000358341, -0.8639
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=Shovel<46b9e450>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Shovel<46b9e450>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Shovel<46b9e450>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Shovel:09433 pos=(8031.93, 6.03601, 3305.97) dir=(0.632094, -0.315068, 0.311155, 0.635902) } dst={ type=ATTACHMENT item=Shovel:09433 parent=SurvivorM_Oliver:041 slot=-761289206 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Shovel:09433 pos=(8031.93, 6.03601, 3305.97) dir=(0.632094, -0.315068, 0.311155, 0.635902) } dst={ type=ATTACHMENT item=Shovel:09433 parent=SurvivorM_Oliver:041 slot=-761289206 }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=WoodAxe<46b99c20>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WoodAxe:015183 pos=(8030.73, 6.02351, 3314.61) dir=(-0.311155, -0.311155, 0.636008, 0.633924) } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WoodAxe:015183 pos=(8030.73, 6.02351, 3314.61) dir=(-0.311155, -0.311155, 0.636008, 0.633924) } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Shovel<46b9e450>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Shovel:09433 parent=SurvivorM_Oliver:041 slot=-761289206 } dst={ type=GROUND item=Shovel:09433 pos=(8030.07, 6.12169, 3314.07) dir=(-0.706332, 0.0330976, 0.0330977, 0.706332) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Shovel:09433 parent=SurvivorM_Oliver:041 slot=-761289206 } dst={ type=GROUND item=Shovel:09433 pos=(8030.07, 6.12169, 3314.07) dir=(-0.706332, 0.0330976, 0.0330977, 0.706332) }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 26
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:015183 parent=SurvivorM_Oliver:041 } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=MountainBag_Green<be9e7c70>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=MountainBag_Green<be9e7c70>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=MountainBag_Green<be9e7c70>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MountainBag_Green:020600 pos=(7954.64, 6.62449, 3270.58) dir=(0.111546, 0.85854, -0.46771, -0.178082) } dst={ type=ATTACHMENT item=MountainBag_Green:020600 parent=SurvivorM_Oliver:041 slot=510
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MountainBag_Green:020600 pos=(7954.64, 6.62449, 3270.58) dir=(0.111546, 0.85854, -0.46771, -0.178082) } dst={ type=ATTACHMENT item=MountainBag_Green:020600 parent=SurvivorM_Oliver:041 slot=
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rangefinder:021970 pos=(7762.68, 7.49435, 3241.34) dir=(0.389432, 0.588771, 0.589041, -0.393346) } dst={ type=CARGO item=Rangefinder:021970 parent=CanvasPants_Beige:035203 idx=0 row=3 col=1 f=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rangefinder:021970 pos=(7762.68, 7.49435, 3241.34) dir=(0.389432, 0.588771, 0.589041, -0.393346) } dst={ type=CARGO item=Rangefinder:021970 parent=CanvasPants_Beige:035203 idx=0 row=3 col=1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 27
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:015183 parent=SurvivorM_Oliver:041 } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<af9033d0> item=ItemInventory<bec328f0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:015183 parent=SurvivorM_Oliver:041 } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<af9033d0> item=ItemInventory<3087aae0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox:018988 pos=(7380.53, 8.44679, 3318.47) dir=(-0.00195694, -0.436399, -0.00195694, 0.899749) } dst={ type=CARGO item=Matchbox:018988 parent=CanvasPants_Beige:035203 idx=0 row=0 col=2 f=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox:018988 pos=(7380.53, 8.44679, 3318.47) dir=(-0.00195694, -0.436399, -0.00195694, 0.899749) } dst={ type=CARGO item=Matchbox:018988 parent=CanvasPants_Beige:035203 idx=0 row=0 col=2
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Roadflare<461aaf40>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Roadflare<461aaf40>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare:019783 parent=TrackSuitJacket_Blue:019782 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Roadflare:019783 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare:019783 parent=TrackSuitJacket_Blue:019782 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Roadflare:019783 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 26
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 28
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SpaghettiCan<b75f5850>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SpaghettiCan<b75f5850>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan:020418 parent=ChildBag_Red:020417 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SpaghettiCan:020418 parent=WoolCoat_Blue:023194 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan:020418 parent=ChildBag_Red:020417 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SpaghettiCan:020418 parent=WoolCoat_Blue:023194 idx=0 row=0 col=3 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 27
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=TunaCan<46ba0bb0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=TunaCan<46ba0bb0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:023943 parent=ZmbM_MechanicSkinny_Blue:0538 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=TunaCan:023943 parent=CanvasPants_Beige:035203 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:023943 parent=ZmbM_MechanicSkinny_Blue:0538 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=TunaCan:023943 parent=CanvasPants_Beige:035203 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:015183 parent=SurvivorM_Oliver:041 } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Battery9V<c7652f20>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Battery9V<c7652f20>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V:040665 parent=ZmbF_BlueCollarFat_Blue:0718 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Battery9V:040665 parent=CanvasPants_Beige:035203 idx=0 row=1 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V:040665 parent=ZmbF_BlueCollarFat_Blue:0718 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Battery9V:040665 parent=CanvasPants_Beige:035203 idx=0 row=1 col=2 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:015183 parent=SurvivorM_Oliver:041 } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : 28
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 27
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 28
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : 27
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Flashlight:017904 pos=(6983.65, 10.6266, 2969.53) dir=(0.999902, -0.00195694, -0.0136986, -0.00195694) } dst={ type=CARGO item=Flashlight:017904 parent=WoolCoat_Blue:023194 idx=0 row=2 col=3 f
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Flashlight:017904 pos=(6983.65, 10.6266, 2969.53) dir=(0.999902, -0.00195694, -0.0136986, -0.00195694) } dst={ type=CARGO item=Flashlight:017904 parent=WoolCoat_Blue:023194 idx=0 row=2 col=
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 28
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=NailBox:018219 pos=(7005.56, 6.21865, 2890.96) dir=(-0.00195694, -0.307241, -0.00195694, 0.951628) } dst={ type=CARGO item=NailBox:018219 parent=CanvasPants_Beige:035203 idx=0 row=2 col=4 f=fa
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=NailBox:018219 pos=(7005.56, 6.21865, 2890.96) dir=(-0.00195694, -0.307241, -0.00195694, 0.951628) } dst={ type=CARGO item=NailBox:018219 parent=CanvasPants_Beige:035203 idx=0 row=2 col=4 f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 27
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rope<eec9c000>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rope<eec9c000>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rope:011183 pos=(7036.97, 6.30637, 2911.47) dir=(0.0880626, 0.700658, -0.702544, 0.0880626) } dst={ type=CARGO item=Rope:011183 parent=WoolCoat_Blue:023194 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rope:011183 pos=(7036.97, 6.30637, 2911.47) dir=(0.0880626, 0.700658, -0.702544, 0.0880626) } dst={ type=CARGO item=Rope:011183 parent=WoolCoat_Blue:023194 idx=0 row=2 col=1 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<c7652f20>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:040665 parent=CanvasPants_Beige:035203 idx=0 row=1 col=2 f=false } dst={ type=ATTACHMENT item=Battery9V:040665 parent=Flashlight:017904 slot=-131201905 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:040665 parent=CanvasPants_Beige:035203 idx=0 row=1 col=2 f=false } dst={ type=ATTACHMENT item=Battery9V:040665 parent=Flashlight:017904 slot=-131201905 }
SCRIPT       : EntityAI m_EnergySource = Battery9V<c7652f20>
SCRIPT       : int m_EnergySourceNetworkIDLow = 40665
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<46258130> item=ItemInventory<241800d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 28
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 29
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:020196 pos=(7096.65, 6.16653, 2698.92) dir=(-0.0567515, 0.707403, 0.702544, 0.0528376) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:020196 parent=CanvasPants_Beige:035203 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:020196 pos=(7096.65, 6.16653, 2698.92) dir=(-0.0567515, 0.707403, 0.702544, 0.0528376) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:020196 parent=CanvasPants_Beige:0352
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 28
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 27
SCRIPT       : 29
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<8b9df5c0>to cargo of target=WoolCoat_Blue<a4c27d50> row=3 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:017904 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=Flashlight:017904 parent=WoolCoat_Blue:023194 idx=0 row=3 col=2 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<42478020> item=ItemInventory<f12cb8d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 28
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<42478020> item=ItemInventory<a7ae4420>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Roadflare<461aaf40>to cargo of target=WoolCoat_Blue<a4c27d50> row=0 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare:019783 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Roadflare:019783 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare:019783 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Roadflare:019783 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<8b9df5c0>to cargo of target=WoolCoat_Blue<a4c27d50> row=3 col=2
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight:017904 parent=WoolCoat_Blue:023194 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=Flashlight:017904 parent=WoolCoat_Blue:023194 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight:017904 parent=WoolCoat_Blue:023194 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=Flashlight:017904 parent=WoolCoat_Blue:023194 idx=0 row=3 col=2 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Lockpick<cd30beb0>to cargo of target=CanvasPants_Beige<211e77b0> row=0 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Lockpick:025366 parent=CanvasPants_Beige:035203 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Lockpick:025366 parent=CanvasPants_Beige:035203 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Lockpick:025366 parent=CanvasPants_Beige:035203 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Lockpick:025366 parent=CanvasPants_Beige:035203 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_308Win<211ec2a0>to cargo of target=CanvasPants_Beige<211e77b0> row=0 col=4
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:031746 parent=CanvasPants_Beige:035203 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Ammo_308Win:031746 parent=CanvasPants_Beige:035203 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:031746 parent=CanvasPants_Beige:035203 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Ammo_308Win:031746 parent=CanvasPants_Beige:035203 idx=0 row=0 col=4 f=false }
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<42478020> item=ItemInventory<f12cb060>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 27
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:015183 parent=SurvivorM_Oliver:041 } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=GorkaEJacket_Autumn:019382 pos=(7469.55, 7.29846, 3179.05) dir=(-0.00195694, 0.0293542, -0.00195694, 0.999565) } src2={ type=ATTACHMENT item=WoolCoat_Blue:023194 parent=SurvivorM_Oliver:041 sl
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BakedBeansCan<46ba18d0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=BakedBeansCan<46ba18d0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan:027826 parent=WoolCoat_Blue:023194 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=BakedBeansCan:027826 parent=MountainBag_Green:020600 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan:027826 parent=WoolCoat_Blue:023194 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=BakedBeansCan:027826 parent=MountainBag_Green:020600 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Roadflare<461aaf40>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Roadflare<461aaf40>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare:019783 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Roadflare:019783 parent=CanvasPants_Beige:035203 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare:019783 parent=WoolCoat_Blue:023194 idx=0 row=0 col=2 f=false } dst={ type=CARGO item=Roadflare:019783 parent=CanvasPants_Beige:035203 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rope<eec9c000>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rope<eec9c000>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rope:011183 parent=WoolCoat_Blue:023194 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=Rope:011183 parent=MountainBag_Green:020600 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rope:011183 parent=WoolCoat_Blue:023194 idx=0 row=2 col=1 f=false } dst={ type=CARGO item=Rope:011183 parent=MountainBag_Green:020600 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rag<cd30b820>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rag<cd30b820>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:05181 parent=WoolCoat_Blue:023194 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Rag:05181 parent=MountainBag_Green:020600 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag:05181 parent=WoolCoat_Blue:023194 idx=0 row=2 col=0 f=false } dst={ type=CARGO item=Rag:05181 parent=MountainBag_Green:020600 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] 53761 Man@SurvivorBase<42478020> ::PredictiveTakeToDst input data not sent yet, cannot allow another input action
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=JungleBoots_Beige:027963 pos=(7467.23, 7.13222, 3179.63) dir=(-0.00195694, 0.955339, -0.00195694, 0.295499) } src2={ type=ATTACHMENT item=WorkingBoots_Yellow:021402 parent=SurvivorM_Oliver:041
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemSuppressor<be8ba960>to cargo of target=GorkaEJacket_Autumn<4cbb9e90> row=0 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PistolSuppressor:013255 pos=(7466.96, 7.13957, 3183.75) dir=(-0.510763, -0.495108, -0.495108, 0.498856) } dst={ type=CARGO item=PistolSuppressor:013255 parent=GorkaEJacket_Autumn:019382 idx=0 
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PistolSuppressor:013255 pos=(7466.96, 7.13957, 3183.75) dir=(-0.510763, -0.495108, -0.495108, 0.498856) } dst={ type=CARGO item=PistolSuppressor:013255 parent=GorkaEJacket_Autumn:019382 idx
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=UKAssVest_Olive<a42cde80>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=UKAssVest_Olive<a42cde80>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=UKAssVest_Olive<a42cde80>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=UKAssVest_Olive:020496 pos=(7470.04, 7.12649, 3183.65) dir=(-0.00195694, 0.995003, -0.00195694, 0.0998043) } dst={ type=ATTACHMENT item=UKAssVest_Olive:020496 parent=SurvivorM_Oliver:041 slot=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=UKAssVest_Olive:020496 pos=(7470.04, 7.12649, 3183.65) dir=(-0.00195694, 0.995003, -0.00195694, 0.0998043) } dst={ type=ATTACHMENT item=UKAssVest_Olive:020496 parent=SurvivorM_Oliver:041 sl
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 28
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 29
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 28
SCRIPT       : int channel = 1
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 30
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 31
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 34
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=CombatBoots_Green:011535 pos=(7639.38, 5.80462, 3041.86) dir=(-0.00195694, 0.992846, -0.00195694, 0.119374) } src2={ type=ATTACHMENT item=JungleBoots_Beige:027963 parent=SurvivorM_Oliver:041 s
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 33
SCRIPT       : 35
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=TunaCan<46b86120>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=TunaCan<46b86120>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:018272 parent=DryBag_Red:018271 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=TunaCan:018272 parent=GorkaEJacket_Autumn:019382 idx=0 row=0 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan:018272 parent=DryBag_Red:018271 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=TunaCan:018272 parent=GorkaEJacket_Autumn:019382 idx=0 row=0 col=3 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : 34
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WorkingGloves_Yellow:021132 pos=(7629.21, 6.04685, 2909.62) dir=(0.55773, -0.436399, 0.432485, 0.558077) } dst={ type=ATTACHMENT item=WorkingGloves_Yellow:021132 parent=SurvivorM_Oliver:041 sl
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WorkingGloves_Yellow:021132 pos=(7629.21, 6.04685, 2909.62) dir=(0.55773, -0.436399, 0.432485, 0.558077) } dst={ type=ATTACHMENT item=WorkingGloves_Yellow:021132 parent=SurvivorM_Oliver:041
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 35
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 32
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : 32
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<42478020> item=ItemInventory<e7ee40b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 33
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<42478020> item=ItemInventory<ee30b220>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 33
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 34
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 35
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 36
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=RDG2SmokeGrenade_Black:020111 pos=(6978.18, 6.66053, 2791.14) dir=(0.703386, 0.0176125, 0.0176125, -0.710372) } dst={ type=CARGO item=RDG2SmokeGrenade_Black:020111 parent=GorkaEJacket_Autumn:0
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=RDG2SmokeGrenade_Black:020111 pos=(6978.18, 6.66053, 2791.14) dir=(0.703386, 0.0176125, 0.0176125, -0.710372) } dst={ type=CARGO item=RDG2SmokeGrenade_Black:020111 parent=GorkaEJacket_Autum
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 37
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=PersonalRadio<bdeb5270>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PersonalRadio:017983 pos=(6977.31, 8.14131, 2791.15) dir=(-0.542074, 0.455969, 0.455969, 0.538833) } dst={ type=CARGO item=PersonalRadio:017983 parent=GorkaEJacket_Autumn:019382 idx=0 row=0 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PersonalRadio:017983 pos=(6977.31, 8.14131, 2791.15) dir=(-0.542074, 0.455969, 0.455969, 0.538833) } dst={ type=CARGO item=PersonalRadio:017983 parent=GorkaEJacket_Autumn:019382 idx=0 row=0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<8b9df5c0>to cargo of target=UKAssVest_Olive<a42cde80> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:017904 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=Flashlight:017904 parent=UKAssVest_Olive:020496 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<cd30df80>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:040219 parent=CanvasPants_Beige:035203 idx=0 row=1 col=4 f=false } dst={ type=ATTACHMENT item=Battery9V:040219 parent=PersonalRadio:017983 slot=-131201905 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:040219 parent=CanvasPants_Beige:035203 idx=0 row=1 col=4 f=false } dst={ type=ATTACHMENT item=Battery9V:040219 parent=PersonalRadio:017983 slot=-131201905 }
SCRIPT       : EntityAI m_EnergySource = Battery9V<cd30df80>
SCRIPT       : int m_EnergySourceNetworkIDLow = 40219
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : EntityAI energy_source = Battery9V<cd30df80>
SCRIPT       : int id_low =  40219
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<364afcd0>
SCRIPT       : Class this =  PersonalRadio<bdeb5270>
SCRIPT       : EntityAI energy_source = Battery9V<cd30df80>
SCRIPT       : int id_low =  40219
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<364afcd0>
SCRIPT       : Class this =  PersonalRadio<bdeb5270>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<cd30df80>
SCRIPT       : int id_low =  40219
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<364afcd0>
SCRIPT       : Class this =  PersonalRadio<bdeb5270>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<cd30df80>to cargo of target=CanvasPants_Beige<211e77b0> row=2 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V:040219 parent=PersonalRadio:017983 slot=-131201905 } dst={ type=CARGO item=Battery9V:040219 parent=CanvasPants_Beige:035203 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V:040219 parent=PersonalRadio:017983 slot=-131201905 } dst={ type=CARGO item=Battery9V:040219 parent=CanvasPants_Beige:035203 idx=0 row=2 col=0 f=false }
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PersonalRadio<bdeb5270>to cargo of target=GorkaEJacket_Autumn<4cbb9e90> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PersonalRadio:017983 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=PersonalRadio:017983 parent=GorkaEJacket_Autumn:019382 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19:018031 pos=(6790.22, 6.49001, 2753.46) dir=(-0.00195694, 0.993755, -0.00195694, -0.111546) } dst={ type=CARGO item=Ammo_9x19:018031 parent=GorkaEJacket_Autumn:019382 idx=0 row=0 col=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19:018031 pos=(6790.22, 6.49001, 2753.46) dir=(-0.00195694, 0.993755, -0.00195694, -0.111546) } dst={ type=CARGO item=Ammo_9x19:018031 parent=GorkaEJacket_Autumn:019382 idx=0 row=0 c
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<8b9df5c0>to cargo of target=GorkaEJacket_Autumn<4cbb9e90> row=4 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:017904 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=Flashlight:017904 parent=GorkaEJacket_Autumn:019382 idx=0 row=4 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ75_15Rnd<a4c26210>to cargo of target=GorkaEJacket_Autumn<4cbb9e90> row=1 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_CZ75_15Rnd:022362 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=Mag_CZ75_15Rnd:022362 parent=GorkaEJacket_Autumn:019382 idx=0 row=1 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : int channel = 1
SCRIPT       : 38
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : int channel = 1
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Thermometer:019437 pos=(6726.55, 7.02471, 2723.65) dir=(0.0528376, 0.707403, 0.702544, -0.0567515) } dst={ type=CARGO item=Thermometer:019437 parent=GorkaEJacket_Autumn:019382 idx=0 row=0 col=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Thermometer:019437 pos=(6726.55, 7.02471, 2723.65) dir=(0.0528376, 0.707403, 0.702544, -0.0567515) } dst={ type=CARGO item=Thermometer:019437 parent=GorkaEJacket_Autumn:019382 idx=0 row=0 c
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 39
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : int channel = 1
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Rice<eeab2960>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Rice<eeab2960>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rice:018013 pos=(6731.47, 6.15472, 2702.5) dir=(0.596869, 0.373777, -0.377691, 0.601156) } dst={ type=CARGO item=Rice:018013 parent=GorkaEJacket_Autumn:019382 idx=0 row=2 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rice:018013 pos=(6731.47, 6.15472, 2702.5) dir=(0.596869, 0.373777, -0.377691, 0.601156) } dst={ type=CARGO item=Rice:018013 parent=GorkaEJacket_Autumn:019382 idx=0 row=2 col=2 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan:020437 pos=(6741.9, 6.14107, 2699.58) dir=(-0.00195694, 0.875414, -0.00195694, 0.483366) } dst={ type=CARGO item=SardinesCan:020437 parent=GorkaEJacket_Autumn:019382 idx=0 row=2 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan:020437 pos=(6741.9, 6.14107, 2699.58) dir=(-0.00195694, 0.875414, -0.00195694, 0.483366) } dst={ type=CARGO item=SardinesCan:020437 parent=GorkaEJacket_Autumn:019382 idx=0 row=2
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Att(JUNCTURE) item=CivilianBelt<8b65c0b0>
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=CivilianBelt<8b65c0b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=CivilianBelt<8b65c0b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CivilianBelt:019860 pos=(6781.73, 6.24805, 2685.97) dir=(-0.00195694, -0.338552, -0.00195694, 0.940944) } dst={ type=ATTACHMENT item=CivilianBelt:019860 parent=SurvivorM_Oliver:041 slot=541591
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CivilianBelt:019860 pos=(6781.73, 6.24805, 2685.97) dir=(-0.00195694, -0.338552, -0.00195694, 0.940944) } dst={ type=ATTACHMENT item=CivilianBelt:019860 parent=SurvivorM_Oliver:041 slot=541
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PersonalRadio<bdeb5270>to cargo of target=GorkaEJacket_Autumn<4cbb9e90> row=1 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PersonalRadio:017983 parent=GorkaEJacket_Autumn:019382 idx=0 row=1 col=0 f=false } dst={ type=CARGO item=PersonalRadio:017983 parent=GorkaEJacket_Autumn:019382 idx=0 row=1 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PersonalRadio:017983 parent=GorkaEJacket_Autumn:019382 idx=0 row=1 col=0 f=false } dst={ type=CARGO item=PersonalRadio:017983 parent=GorkaEJacket_Autumn:019382 idx=0 row=1 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 43
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : EntityAI energy_source = Battery9V<c7652f20>
SCRIPT       : int id_low =  40665
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<389f51f0>
SCRIPT       : Class this =  Flashlight<8b9df5c0>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=MakarovIJ70_Base<4a7a30e0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=MakarovIJ70_Base<4a7a30e0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70:019322 pos=(6784.94, 14.3823, 2670.82) dir=(0.60062, -0.369863, -0.369863, -0.604697) } dst={ type=CARGO item=MakarovIJ70:019322 parent=GorkaEJacket_Autumn:019382 idx=0 row=3 col=4
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70:019322 pos=(6784.94, 14.3823, 2670.82) dir=(0.60062, -0.369863, -0.369863, -0.604697) } dst={ type=CARGO item=MakarovIJ70:019322 parent=GorkaEJacket_Autumn:019382 idx=0 row=3 co
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 41
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=KitchenKnife:016131 pos=(6777.56, 10.8176, 2658.17) dir=(-0.00978476, 0.703691, -0.710372, -0.00978476) } dst={ type=CARGO item=KitchenKnife:016131 parent=GorkaEJacket_Autumn:019382 idx=0 row=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=KitchenKnife:016131 pos=(6777.56, 10.8176, 2658.17) dir=(-0.00978476, 0.703691, -0.710372, -0.00978476) } dst={ type=CARGO item=KitchenKnife:016131 parent=GorkaEJacket_Autumn:019382 idx=0 r
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=MakarovIJ70:019186 pos=(6772.34, 6.1483, 2611.22) dir=(-0.358121, 0.61309, 0.608611, 0.354207) } src2={ type=CARGO item=MakarovIJ70:019322 parent=GorkaEJacket_Autumn:019382 idx=0 row=3 col=4 f
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 42
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<8b9df5c0>to cargo of target=GorkaEJacket_Autumn<4cbb9e90> row=5 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:017904 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=Flashlight:017904 parent=GorkaEJacket_Autumn:019382 idx=0 row=5 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<42478020> item=ItemInventory<9b13240>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 43
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Flashlight:017904 parent=GorkaEJacket_Autumn:019382 idx=0 row=5 col=0 f=false } src2={ type=HANDS item=WoodAxe:015183 parent=SurvivorM_Oliver:041 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3868f5d0> item=ItemInventory<cf41fc30>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight:017904 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=Flashlight:017904 parent=GorkaEJacket_Autumn:019382 idx=0 row=5 col=0 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=M67Grenade:06251 parent=UKAssVest_Olive:039730 slot=1616518941 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SardinesCan<cd3127b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=SardinesCan<cd3127b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:033285 parent=ShortJeans_Blue:06231 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SardinesCan:033285 parent=GorkaEJacket_Autumn:019382 idx=0 row=2 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan:033285 parent=ShortJeans_Blue:06231 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=SardinesCan:033285 parent=GorkaEJacket_Autumn:019382 idx=0 row=2 col=4 f=false }
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string error2 = 'Error! Object 'ZmbM_usSoldier_normal_Woodland' with model file: usSoldier_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.'
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<42478020> item=ItemInventory<8d7e4e60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39:05666 pos=(6663.42, 11.7305, 2629.52) dir=(-0.00195694, -0.604697, -0.00195694, 0.796451) } dst={ type=CARGO item=Ammo_762x39:05666 parent=GorkaEJacket_Autumn:019382 idx=0 row=1 co
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39:05666 pos=(6663.42, 11.7305, 2629.52) dir=(-0.00195694, -0.604697, -0.00195694, 0.796451) } dst={ type=CARGO item=Ammo_762x39:05666 parent=GorkaEJacket_Autumn:019382 idx=0 row=1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=M67Grenade:06251 parent=UKAssVest_Olive:039730 slot=1616518941 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:015183 parent=SurvivorM_Oliver:041 } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=RDG2SmokeGrenade_White:014155 parent=UKAssVest_Olive:039730 slot=1616518943 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<cd30b820>to cargo of target=MountainBag_Green<be9e7c70> row=0 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag:05181 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=Rag:05181 parent=MountainBag_Green:020600 idx=0 row=0 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [hndfsm] SlotToAnimType -  not animated slot in src_loc={ type=ATTACHMENT item=RDG2SmokeGrenade_White:014155 parent=UKAssVest_Olive:039730 slot=1616518941 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WoodAxe:015183 parent=SurvivorM_Oliver:041 } dst={ type=ATTACHMENT item=WoodAxe:015183 parent=SurvivorM_Oliver:041 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd:021950 pos=(6639.86, 12.6301, 2584.37) dir=(0.268102, 0.65304, -0.655577, 0.268102) } dst={ type=CARGO item=Mag_CZ61_20Rnd:021950 parent=GorkaEJacket_Autumn:019382 idx=0 row=3 c
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd:021950 pos=(6639.86, 12.6301, 2584.37) dir=(0.268102, 0.65304, -0.655577, 0.268102) } dst={ type=CARGO item=Mag_CZ61_20Rnd:021950 parent=GorkaEJacket_Autumn:019382 idx=0 row=
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : + Land_Radio_PanelPAS<953fa20> add action: ActionTurnOnTransmitterOnGround<20b12650> input InteractActionInput
SCRIPT       : + Land_Radio_PanelPAS<953fa20> add action: ActionTurnOffTransmitterOnGround<20b166b0> input InteractActionInput
SCRIPT       : + Land_Radio_PanelPAS<953fa20> add action: ActionDetachPowerSourceFromPanel<20b17ab0> input InteractActionInput
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_IJ70_8Rnd<7804f340>to cargo of target=UKAssVest_Olive<a42cde80> row=3 col=1
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd:019439 pos=(6656.93, 7.4441, 2545.66) dir=(0.170254, 0.68864, 0.682975, -0.174168) } dst={ type=CARGO item=Mag_IJ70_8Rnd:019439 parent=UKAssVest_Olive:020496 idx=0 row=3 col=1 f=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd:019439 pos=(6656.93, 7.4441, 2545.66) dir=(0.170254, 0.68864, 0.682975, -0.174168) } dst={ type=CARGO item=Mag_IJ70_8Rnd:019439 parent=UKAssVest_Olive:020496 idx=0 row=3 col=1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Mag_IJ70_8Rnd<7804f340>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Mag_IJ70_8Rnd<7804f340>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd:019439 pos=(6656.93, 7.4441, 2545.66) dir=(0.170254, 0.68864, 0.682975, -0.174168) } dst={ type=CARGO item=Mag_IJ70_8Rnd:019439 parent=GorkaEJacket_Autumn:019382 idx=0 row=3 col=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd:019439 pos=(6656.93, 7.4441, 2545.66) dir=(0.170254, 0.68864, 0.682975, -0.174168) } dst={ type=CARGO item=Mag_IJ70_8Rnd:019439 parent=GorkaEJacket_Autumn:019382 idx=0 row=3 c
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ61_20Rnd<4a1d2ab0>to cargo of target=UKAssVest_Olive<a42cde80> row=2 col=0
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_CZ61_20Rnd:021950 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=Mag_CZ61_20Rnd:021950 parent=UKAssVest_Olive:020496 idx=0 row=2 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=ItemSuppressor<be8ba960>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PistolSuppressor:013255 parent=GorkaEJacket_Autumn:019382 idx=0 row=0 col=0 f=false } dst={ type=ATTACHMENT item=PistolSuppressor:013255 parent=MakarovIJ70:019186 slot=-1935622458 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PistolSuppressor:013255 parent=GorkaEJacket_Autumn:019382 idx=0 row=0 col=0 f=false } dst={ type=ATTACHMENT item=PistolSuppressor:013255 parent=MakarovIJ70:019186 slot=-1935622458 }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 47
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 48
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=MotoHelmet_Lime<e9765a80>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_Lime:010414 parent=SurvivorM_Oliver:041 slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_Lime:010414 pos=(6655.7, 12.7719, 2497.2) dir=(0, 0.894722, 0, 0.446623) }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_Lime:010414 parent=SurvivorM_Oliver:041 slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_Lime:010414 pos=(6655.7, 12.7719, 2497.2) dir=(0, 0.894722, 0, 0.446623) }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 49
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 50
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 51
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70:019186 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=MakarovIJ70:019186 parent=GorkaEJacket_Autumn:019382 idx=0 row=3 col=4 f=false }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<6713faa0>to cargo of target=UKAssVest_Olive<a42cde80> row=0 col=1
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot:018666 pos=(6720.15, 3.95341, 2412.85) dir=(-0.00195694, 0.958892, -0.00195694, -0.283757) } dst={ type=CARGO item=Pot:018666 parent=UKAssVest_Olive:020496 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot:018666 pos=(6720.15, 3.95341, 2412.85) dir=(-0.00195694, 0.958892, -0.00195694, -0.283757) } dst={ type=CARGO item=Pot:018666 parent=UKAssVest_Olive:020496 idx=0 row=0 col=1 f=false }
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 50
SCRIPT       : 49
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:018193 pos=(6704.75, 3.9682, 2364.88) dir=(0.162427, 0.685585, -0.690802, 0.162427) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:018193 parent=GorkaEJacket_Autumn:019382 i
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_00buck_10rnd:018193 pos=(6704.75, 3.9682, 2364.88) dir=(0.162427, 0.685585, -0.690802, 0.162427) } dst={ type=CARGO item=AmmoBox_00buck_10rnd:018193 parent=GorkaEJacket_Autumn:01938
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 50
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 49
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BoxCerealCrunchin:023918 pos=(6660.24, 6.9968, 2290.98) dir=(0.146771, 0.691769, 0.690802, -0.150685) } dst={ type=CARGO item=BoxCerealCrunchin:023918 parent=MountainBag_Green:020600 idx=0 row
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BoxCerealCrunchin:023918 pos=(6660.24, 6.9968, 2290.98) dir=(0.146771, 0.691769, 0.690802, -0.150685) } dst={ type=CARGO item=BoxCerealCrunchin:023918 parent=MountainBag_Green:020600 idx=0 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] 119353 Man@SurvivorBase<42478020> ::PredictiveTakeToDst input data not sent yet, cannot allow another input action
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CZ75_Base<edb243a0>to cargo of target=UKAssVest_Olive<a42cde80> row=3 col=1
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ75:011570 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=CZ75:011570 parent=UKAssVest_Olive:020496 idx=0 row=3 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<8fec4d10>to cargo of target=UKAssVest_Olive<a42cde80> row=1 col=0
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:041136 parent=MiniDress_BrownChecker:041236 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_380:041136 parent=UKAssVest_Olive:020496 idx=0 row=1 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380:041136 parent=MiniDress_BrownChecker:041236 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=Ammo_380:041136 parent=UKAssVest_Olive:020496 idx=0 row=1 col=0 f=false }
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Cola:015120 pos=(6576.25, 6.86811, 2277.97) dir=(-0.00195694, -0.585127, -0.00195694, 0.810937) } dst={ type=CARGO item=SodaCan_Cola:015120 parent=GorkaEJacket_Autumn:019382 idx=0 row=
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SodaCan_Cola:015120 pos=(6576.25, 6.86811, 2277.97) dir=(-0.00195694, -0.585127, -0.00195694, 0.810937) } dst={ type=CARGO item=SodaCan_Cola:015120 parent=GorkaEJacket_Autumn:019382 idx=0 r
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 52
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 52
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SodaCan_ColorBase<46b94040>to cargo of target=UKAssVest_Olive<a42cde80> row=2 col=5
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SodaCan_Cola:015120 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=SodaCan_Cola:015120 parent=UKAssVest_Olive:020496 idx=0 row=2 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 53
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : 54
SCRIPT       : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SodaCan_ColorBase<46b94040>to cargo of target=UKAssVest_Olive<a42cde80> row=2 col=5
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SodaCan_Cola:015120 parent=SurvivorM_Oliver:041 } dst={ type=CARGO item=SodaCan_Cola:015120 parent=UKAssVest_Olive:020496 idx=0 row=2 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<386881b0> item=ItemInventory<60100b80>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<bf779d70>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<386847a0> item=ItemInventory<542b9920>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<bf780670>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3868f5d0> item=ItemInventory<cf7881b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI m_EnergySource = Battery9V<424430b0>
SCRIPT       : int m_EnergySourceNetworkIDLow = 0
SCRIPT       : int m_EnergySourceNetworkIDHigh = 0
SCRIPT       : COMPUTING NEW OVERCAST
SCRIPT       : Actual ( 8.45 ) overcast: 0.25
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW FOG
SCRIPT       : Actual ( 8.45 ) fog: 0.15
SCRIPT       : -----------------------------------------------------------
SCRIPT       : COMPUTING NEW RAIN
SCRIPT       : Actual ( 8.45 ) rain: 0
SCRIPT       : -----------------------------------------------------------
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
