---------------------------------------------
Log C:\Users\Heeen\AppData\Local\DayZ\script_2019-12-27_21-28-01.log started at 27.12. 21:28:05

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.InviteFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/human.c,1028": Missing script declaration for method 'HumanCommandScript.PostPhys_LockRotation'
SCRIPT    (W): @"scripts/3_Game/human.c,284": Method not linked 'HumanAnimInterface.SetInt'
SCRIPT    (W): @"scripts/3_Game/human.c,285": Method not linked 'HumanAnimInterface.SetBool'
SCRIPT    (W): @"scripts/3_Game/human.c,280": Method not linked 'HumanAnimInterface.CallCommand'
SCRIPT    (W): @"scripts/3_Game/human.c,283": Method not linked 'HumanAnimInterface.SetFloat'
SCRIPT    (W): @"scripts/3_Game/entities\inventoryitem.c,116": Unsafe down-casting, use 'Object.Cast' for safe down-casting
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT    (W): @"scripts/4_World/entities\dayzplayerimplement.c,27": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<1730f150> item=WeaponInventory<16d72330>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<22293500> item=WeaponInventory<16d75970>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<222ff040> item=WeaponInventory<16d80330>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.enoch\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e3ccb030> item=WeaponInventory<18dfe3b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e041c020> item=ItemInventory<a203a9f0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<aecdfbe0> item=ItemInventory<a20525b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1689500> item=ItemInventory<426cb9a0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<423bee30>
SCRIPT       : int id_low =  28976
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<92817470>
SCRIPT       : Class this =  M68Optic<7ac9a050>
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b168cf10> item=WeaponInventory<426d3960>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT    (E): 
[syncinv] HandleInputData remote input (cmd=SYNC_MOVE) dropped, item not in bubble! src={ type=CARGO item=HuntingOptic:023870 parent=Jeans_Green:011147 idx=0 row=0 col=0 f=false } dst={ type=UNKNOWN }
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:332
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b168cf10> item=ItemInventory<a79cdb50>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT    (E): 
[cheat] HandleInputData man=SurvivorM_Niki:042 STS=-1 is cheating with cmd=HAND_EVENT event={ HandEventMoveTo id=MOVETO pl=SurvivorM_Niki:042 src={ type=HANDS item=CanOpener:07710 parent=SurvivorM_Niki:042 } dst={ type=UNKNOWN } }
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:394
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1689500> item=ItemInventory<a79d2850>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=ItemInventory<a79db0d0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b167acc0> item=ItemInventory<a79defd0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1668a70> item=WeaponInventory<a79ccf10>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1665060> item=ItemInventory<a79c2390>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : EntityAI energy_source = Battery9V<cacc79a0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a20dcaf0>
SCRIPT       : Class this =  M68Optic<223368b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=HighCapacityVest_Olive<d98bf030>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWringClothes<2fda4270> item=M65Jacket_Tan:08023
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 60
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWringClothes<2fda4270> item=M65Jacket_Tan:08023
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=M65Jacket_Tan<d98c5a20>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : 58
SCRIPT       : OnStartAnimationLoop
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=GorkaPants_Summer<d98c36d0>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1668a70> item=WeaponInventory<a79e3090>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 52
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b167acc0> item=WeaponInventory<a79d4610>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : EntityAI energy_source = Battery9V<18155550>
SCRIPT       : int id_low =  29600
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<3e9bb030>
SCRIPT       : Class this =  TLRLight<181540e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b16820e0> item=WeaponInventory<a79d1350>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=ItemInventory<a79f7290>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=WeaponInventory<a79f8090>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<a68831b0>
SCRIPT       : int id_low =  19816
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a7238a50>
SCRIPT       : Class this =  M68Optic<7acab630>
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1694330> item=WeaponInventory<a79cc490>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<a6882410>
SCRIPT       : int id_low =  28976
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a7237030>
SCRIPT       : Class this =  M68Optic<7acb1540>
SCRIPT    (E): 
[syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:383
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1690920> item=WeaponInventory<426c9f60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<e08e2bd0>
SCRIPT       : int id_low =  26794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<9e078d30>
SCRIPT       : Class this =  NVGoggles<7acadac0>
SCRIPT    (E): 
[syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:383
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<e08e2bd0>
SCRIPT       : int id_low =  26794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<9e078d30>
SCRIPT       : Class this =  NVGoggles<7acadac0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<e08e2bd0>
SCRIPT       : int id_low =  26794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<9e078d30>
SCRIPT       : Class this =  NVGoggles<7acadac0>
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b168cf10> item=ItemInventory<a203eab0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b168cf10> item=ItemInventory<a203f6f0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<e08e2bd0>
SCRIPT       : int id_low =  26794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<9e078d30>
SCRIPT       : Class this =  NVGoggles<7acadac0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<e08e2bd0>
SCRIPT       : int id_low =  26794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<9e078d30>
SCRIPT       : Class this =  NVGoggles<7acadac0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<e08e2bd0>
SCRIPT       : int id_low =  26794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<9e078d30>
SCRIPT       : Class this =  NVGoggles<7acadac0>
SCRIPT       : EntityAI energy_source = Battery9V<e08e2bd0>
SCRIPT       : int id_low =  26794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<9e078d30>
SCRIPT       : Class this =  NVGoggles<7acadac0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=WeaponInventory<a2043eb0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b166fe90> item=WeaponInventory<a20577f0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1689500> item=WeaponInventory<a20507f0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b166fe90> item=WeaponInventory<a20525b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<f7f58620>
SCRIPT       : int id_low =  26794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a76a6a20>
SCRIPT       : Class this =  NVGoggles<7acad370>
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionEatMeat<22bc5950> item=CowSteakMeat:032185
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionEatMeat<22bc5950> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : EntityAI energy_source = Battery9V<ecdbf7c0>
SCRIPT       : int id_low =  30135
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<5f771c40>
SCRIPT       : Class this =  NVGoggles<7aca5720>
SCRIPT       : EntityAI energy_source = Battery9V<ecdbf7c0>
SCRIPT       : int id_low =  30135
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<5f771c40>
SCRIPT       : Class this =  NVGoggles<7aca5720>
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionDrink<22bc58b0> item=WaterBottle:09305
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionDrink<22bc58b0> item=WaterBottle:09305
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle:09305 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=WaterBottle:09305 parent=M65Jacket_Tan:08023 idx=0 row=5 col=0 f=true }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionFillBottleBase<22bc5c70> item=WaterBottle:09305
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionFillBottleBase<22bc5c70> item=WaterBottle:09305
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle:09305 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=WaterBottle:09305 parent=M65Jacket_Tan:08023 idx=0 row=5 col=0 f=true }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionFillBottleBase<22bc5c70> item=WaterBottle:014880
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionFillBottleBase<22bc5c70> item=WaterBottle:014880
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWorldCraft<22bc2a70> item=WaterBottle:014880
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWorldCraft<22bc2a70> item=WaterBottle:014880
SCRIPT       : 56
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle:014880 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=WaterBottle:014880 parent=HighCapacityVest_Olive:014225 idx=0 row=4 col=1 f=true }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWorldCraft<22bc2a70> item=WaterBottle:09305
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 57
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWorldCraft<22bc2a70> item=WaterBottle:09305
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle:09305 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=WaterBottle:09305 parent=M65Jacket_Tan:08023 idx=0 row=5 col=0 f=true }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b166fe90> item=WeaponInventory<a79f1cd0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b167acc0> item=ItemInventory<a79c5d50>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b167acc0> item=WeaponInventory<a79d1a50>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b16820e0> item=ItemInventory<a79ba910>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1668a70> item=ItemInventory<a79ecfd0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=WeaponInventory<a79f7b50>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b166fe90> item=ItemInventory<a79f6650>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<7a3120d0>
SCRIPT       : int id_low =  21881
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<c6debd80>
SCRIPT       : Class this =  M68Optic<7acb3280>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<a21cf760>
SCRIPT       : int id_low =  20316
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<e0c51510>
SCRIPT       : Class this =  Rangefinder<7acb6d00>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<a21cf760>
SCRIPT       : int id_low =  20316
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<e0c51510>
SCRIPT       : Class this =  Rangefinder<7acb6d00>
SCRIPT       : EntityAI energy_source = Battery9V<a21cf760>
SCRIPT       : int id_low =  20316
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<e0c51510>
SCRIPT       : Class this =  Rangefinder<7acb6d00>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:010893
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:010893
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:010893
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:010893
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<a21cf760>
SCRIPT       : int id_low =  20316
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<e0c51510>
SCRIPT       : Class this =  Rangefinder<7acb6d00>
SCRIPT       : EntityAI energy_source = Battery9V<a21cf760>
SCRIPT       : int id_low =  20316
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<e0c51510>
SCRIPT       : Class this =  Rangefinder<7acb6d00>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodAxe:023844 parent=M65Jacket_Tan:08023 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=WoodAxe:023844 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1689500> item=WeaponInventory<426ba8a0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=ItemInventory<a204c1f0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b16820e0> item=WeaponInventory<18e04cb0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionCloseDoors<c2557970> item=UMP45:021778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionCloseDoors<c2557970> item=UMP45:021778
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : OnStartAnimationLoop
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : 56
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=GorkaPants_Summer<d98c36d0>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWringClothes<2fda4270> item=M65Jacket_Tan:08023
SCRIPT       : 57
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 58
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWringClothes<2fda4270> item=M65Jacket_Tan:08023
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=M65Jacket_Tan<d98c5a20>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=MediumGasCanister<8e00d430>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MediumGasCanister:030384 parent=PortableGasStove:07579 slot=-1683752548 } dst={ type=GROUND item=MediumGasCanister:030384 pos=(7813.06, 246.594, 5930.76) dir=(0.000840452, 0.929498, 0.00
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MediumGasCanister:030384 parent=PortableGasStove:07579 slot=-1683752548 } dst={ type=GROUND item=MediumGasCanister:030384 pos=(7813.06, 246.594, 5930.76) dir=(0.000840452, 0.929498, 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:016975 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=1 f=false } dst={ type=CARGO item=Battery9V:016975 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:016975 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=1 f=false } dst={ type=CARGO item=Battery9V:016975 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=0 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TetracyclineAntibiotics:012281 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=2 f=true } dst={ type=CARGO item=TetracyclineAntibiotics:012281 parent=HighCapacityVest_Olive:014225 idx=0 
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TetracyclineAntibiotics:012281 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=2 f=true } dst={ type=CARGO item=TetracyclineAntibiotics:012281 parent=HighCapacityVest_Olive:014225 idx
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWorldCraft<22bc2a70> item=JungleBoots_Black:029462
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWorldCraft<22bc2a70> item=JungleBoots_Black:029462
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=JungleBoots_Black<d98c3de0>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=JungleBoots_Black<d98c3de0>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionOpenDoors<58c1b340> item=UMP45:021778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionOpenDoors<58c1b340> item=UMP45:021778
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b169b750> item=ItemInventory<a79c2710>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<773e0920>
SCRIPT       : int id_low =  14831
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<c7708300>
SCRIPT       : Class this =  M4_T3NRDSOptic<7ac92b50>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT    (E): 
[syncinv] HandleInputData remote input (cmd=SYNC_MOVE) dropped, item not in bubble! src={ type=UNKNOWN } dst={ type=UNKNOWN }
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:332
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:010893
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:010893
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:010893
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:010893
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : [inv] I::Take2Target(JUNCTURE) item=NVGoggles<7ac92400>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=NVGoggles:07060 parent=HighCapacityVest_Black:013048 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=NVGoggles:07060 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=NVGoggles:07060 parent=HighCapacityVest_Black:013048 idx=0 row=0 col=0 f=false } dst={ type=CARGO item=NVGoggles:07060 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<8e014800>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:016975 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=0 f=false } dst={ type=ATTACHMENT item=Battery9V:016975 parent=NVGoggles:07060 slot=-131201905 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V:016975 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=0 f=false } dst={ type=ATTACHMENT item=Battery9V:016975 parent=NVGoggles:07060 slot=-131201905 }
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=GhillieAtt_ColorBase<f66c6a70>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=GhillieAtt_Tan:06227 parent=Winchester70:08323 slot=-731339728 } dst={ type=ATTACHMENT item=GhillieAtt_Tan:06227 parent=Winchester70:010893 slot=-731339728 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=GhillieAtt_Tan:06227 parent=Winchester70:08323 slot=-731339728 } dst={ type=ATTACHMENT item=GhillieAtt_Tan:06227 parent=Winchester70:010893 slot=-731339728 }
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=HANDS item=Winchester70:08323 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=Winchester70:08323 parent=AliceBag_Green:019100 idx=0 row=5 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=NylonKnifeSheath:030657 parent=MilitaryBelt:012817 slot=-2147146993 } dst={ type=CARGO item=NylonKnifeSheath:030657 parent=GorkaPants_Autumn:015890 idx=0 row=0 col=2 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=NylonKnifeSheath:030657 parent=MilitaryBelt:012817 slot=-2147146993 } dst={ type=CARGO item=NylonKnifeSheath:030657 parent=GorkaPants_Autumn:015890 idx=0 row=0 col=2 f=false }
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=Clothing<dfcd03e0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=NylonKnifeSheath:016990 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=NylonKnifeSheath:016990 parent=MilitaryBelt:012817 slot=-2147146993 }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SewingKit:020590 parent=DryBag_Green:028638 idx=0 row=4 col=4 f=true } dst={ type=CARGO item=SewingKit:020590 parent=DryBag_Green:028638 idx=0 row=4 col=4 f=true }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SewingKit:020590 parent=DryBag_Green:028638 idx=0 row=4 col=4 f=true } dst={ type=CARGO item=SewingKit:020590 parent=DryBag_Green:028638 idx=0 row=4 col=4 f=true }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=LeatherSewingKit:012197 parent=M65Jacket_Tan:08023 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=LeatherSewingKit:012197 parent=M65Jacket_Tan:08023 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=LeatherSewingKit:012197 parent=M65Jacket_Tan:08023 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=LeatherSewingKit:012197 parent=M65Jacket_Tan:08023 idx=0 row=0 col=5 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=DuctTape:031633 parent=HighCapacityVest_Olive:014225 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=DuctTape:031633 parent=HighCapacityVest_Olive:014225 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=DuctTape:031633 parent=HighCapacityVest_Olive:014225 idx=0 row=0 col=1 f=false } dst={ type=CARGO item=DuctTape:031633 parent=HighCapacityVest_Olive:014225 idx=0 row=0 col=1 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SalineBagIV:021070 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=SalineBagIV:021070 parent=GorkaPants_Summer:017658 idx=0 row=2 col=3 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SalineBagIV:021070 parent=GorkaPants_Summer:017658 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=SalineBagIV:021070 parent=GorkaPants_Summer:017658 idx=0 row=2 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SalineBagIV:021070 parent=GorkaPants_Summer:017658 idx=0 row=2 col=3 f=false } dst={ type=CARGO item=SalineBagIV:021070 parent=GorkaPants_Summer:017658 idx=0 row=2 col=1 f=false }
SCRIPT       : 60
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Ammo_308Win<d98c6840>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:013582 parent=GorkaPants_Summer:017658 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Ammo_308Win:013582 pos=(8093, 288.898, 6860.53) dir=(0.0654156, 0.574595, 0.0188759, 0.81
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:013582 parent=GorkaPants_Summer:017658 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=Ammo_308Win:013582 pos=(8093, 288.898, 6860.53) dir=(0.0654156, 0.574595, 0.0188759, 0
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=AmmoBox_308Win_20Rnd<12a31b10>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_308Win_20Rnd:031377 parent=DryBag_Green:028638 idx=0 row=3 col=8 f=false } dst={ type=GROUND item=AmmoBox_308Win_20Rnd:031377 pos=(8093, 288.978, 6860.53) dir=(-0.530898, 0.393106, 0.
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_308Win_20Rnd:031377 parent=DryBag_Green:028638 idx=0 row=3 col=8 f=false } dst={ type=GROUND item=AmmoBox_308Win_20Rnd:031377 pos=(8093, 288.978, 6860.53) dir=(-0.530898, 0.393106,
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1665060> item=ItemInventory<18e1fcf0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionDrink<22bc58b0> item=WaterBottle:09305
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionDrink<22bc58b0> item=WaterBottle:09305
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle:09305 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=WaterBottle:09305 parent=M65Jacket_Tan:08023 idx=0 row=5 col=0 f=true }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=PistolSuppressor:030735 parent=UMP45:016667 slot=-1935622458 } dst={ type=CARGO item=PistolSuppressor:030735 parent=GorkaPants_Summer:017658 idx=0 row=2 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=PistolSuppressor:030735 parent=UMP45:016667 slot=-1935622458 } dst={ type=CARGO item=PistolSuppressor:030735 parent=GorkaPants_Summer:017658 idx=0 row=2 col=3 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<de0a0d10>
SCRIPT       : int id_low =  19301
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<c76f45f0>
SCRIPT       : Class this =  M4_T3NRDSOptic<7ac7d3a0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWorldCraft<22bc2a70> item=PistolSuppressor:030735
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWorldCraft<22bc2a70> item=PistolSuppressor:030735
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PistolSuppressor:030735 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=PistolSuppressor:030735 parent=HighCapacityVest_Olive:014225 idx=0 row=4 col=4 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=PistolSuppressor<de09dd60>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PistolSuppressor:030735 parent=HighCapacityVest_Olive:014225 idx=0 row=4 col=4 f=false } dst={ type=ATTACHMENT item=PistolSuppressor:030735 parent=UMP45:021778 slot=-1935622458 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PistolSuppressor:030735 parent=HighCapacityVest_Olive:014225 idx=0 row=4 col=4 f=false } dst={ type=ATTACHMENT item=PistolSuppressor:030735 parent=UMP45:021778 slot=-1935622458 }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 60
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 60
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b16820e0> item=ItemInventory<a79c1ad0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<a6885a90>
SCRIPT       : int id_low =  20635
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<27262130>
SCRIPT       : Class this =  PersonalRadio<a768aa60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1694330> item=WeaponInventory<16d72db0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 57
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b16820e0> item=WeaponInventory<c4bbd130>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<a1bbf320>
SCRIPT       : int id_low =  15794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<e0448690>
SCRIPT       : Class this =  KobraOptic<50a7b2b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<a1bbf320>
SCRIPT       : int id_low =  15794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<e0448690>
SCRIPT       : Class this =  KobraOptic<50a7b2b0>
SCRIPT       : EntityAI energy_source = Battery9V<a1bbf320>
SCRIPT       : int id_low =  15794
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<e0448690>
SCRIPT       : Class this =  KobraOptic<50a7b2b0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWringClothes<2fda4270> item=M65Jacket_Tan:08023
SCRIPT       : OnStartAnimationLoop
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWringClothes<2fda4270> item=M65Jacket_Tan:08023
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=M65Jacket_Tan<d98c5a20>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : OnStartAnimationLoop
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=GorkaPants_Summer<d98c36d0>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 55
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=HighCapacityVest_Olive<d98bf030>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1665060> item=ItemInventory<c4bd9830>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionUnpackBox<2fda4950> item=AmmoBox_308Win_20Rnd:014598
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e3ccb030> item=ItemInventory<c4bd9bb0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionUnpackBox<2fda4950> item=null
SCRIPT       : 56
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_308Win:023986 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=Ammo_308Win:023986 parent=HighCapacityVest_Olive:014225 idx=0 row=0 col=3 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1665060> item=ItemInventory<c4be1470>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionLoadMagazine<2fda4810> item=Mag_UMP_25Rnd:031380
SCRIPT       : 53
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionLoadMagazine<2fda4810> item=Mag_UMP_25Rnd:031380
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_UMP_25Rnd:031380 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=Mag_UMP_25Rnd:031380 parent=DryBag_Green:028638 idx=0 row=6 col=6 f=true }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionOpen<c3ea9b00> item=TunaCan:012336
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<e3ccb030> item=ItemInventory<c4be1d30>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionOpen<c3ea9b00> item=null
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionEatCan<2fda41d0> item=TunaCan_Opened:016702
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionEatCan<2fda41d0> item=null
SCRIPT       : 55
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=NVGoggles<7ac92400>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=NVGoggles:07060 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false } dst={ type=ATTACHMENT item=NVGoggles:07060 parent=Mich2001Helmet:07374 slot=155059 }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=NVGoggles:07060 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false } dst={ type=ATTACHMENT item=NVGoggles:07060 parent=Mich2001Helmet:07374 slot=155059 }
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : 54
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=Mich2001Helmet<d98c5310>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 53
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : 52
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 51
SCRIPT       : 52
SCRIPT       : 51
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : 49
SCRIPT       : 49
SCRIPT       : 49
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 49
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 51
SCRIPT       : 51
SCRIPT       : 50
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 49
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 50
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass:020260 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=1 f=true } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 49
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 49
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 49
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 49
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : int channel = 1
SCRIPT       : 48
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodAxe:023844 parent=M65Jacket_Tan:08023 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=WoodAxe:023844 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionOpenBarrel<58c1b840> item=Winchester70:010893
SCRIPT       : 47
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionOpenBarrel<58c1b840> item=Winchester70:010893
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Tomato<77180e70>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Tomato<77180e70>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:013579 parent=Barrel_Blue:013569 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=Tomato:013579 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:013579 parent=Barrel_Blue:013569 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=Tomato:013579 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Tomato<a482a420>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Tomato<a482a420>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:013578 parent=Barrel_Blue:013569 idx=0 row=1 col=4 f=false } dst={ type=CARGO item=Tomato:013578 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:013578 parent=Barrel_Blue:013569 idx=0 row=1 col=4 f=false } dst={ type=CARGO item=Tomato:013578 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Tomato<77180e70>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Tomato<77180e70>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:013579 parent=Barrel_Blue:013569 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=Tomato:013579 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:013579 parent=Barrel_Blue:013569 idx=0 row=1 col=5 f=false } dst={ type=CARGO item=Tomato:013579 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Tomato<7717e590>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=Tomato<7717e590>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:013584 parent=Barrel_Blue:013569 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Tomato:013584 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Tomato:013584 parent=Barrel_Blue:013569 idx=0 row=3 col=4 f=false } dst={ type=CARGO item=Tomato:013584 parent=DryBag_Green:028638 idx=0 row=1 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 47
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodAxe:023844 parent=M65Jacket_Tan:08023 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=WoodAxe:023844 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 48
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : 44
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : 45
SCRIPT       : 45
SCRIPT       : 45
SCRIPT       : 45
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 44
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWringClothes<2fda4270> item=GorkaPants_Summer:017658
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=GorkaPants_Summer<d98c36d0>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWringClothes<2fda4270> item=M65Jacket_Tan:08023
SCRIPT       : 43
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 44
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWringClothes<2fda4270> item=M65Jacket_Tan:08023
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=M65Jacket_Tan<d98c5a20>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : 46
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 47
SCRIPT       : 48
SCRIPT       : 49
SCRIPT       : 48
SCRIPT       : 48
SCRIPT       : 48
SCRIPT       : 48
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionLoadMagazine<2fda4810> item=Mag_AK74_30Rnd:031841
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionLoadMagazine<2fda4810> item=Mag_AK74_30Rnd:031841
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_AK74_30Rnd:031841 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=Mag_AK74_30Rnd:031841 parent=GorkaPants_Summer:017658 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:032175 parent=DryBag_Green:028638 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Ammo_308Win:032175 parent=GorkaPants_Summer:017658 idx=0 row=0 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win:032175 parent=DryBag_Green:028638 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=Ammo_308Win:032175 parent=GorkaPants_Summer:017658 idx=0 row=0 col=0 f=false }
SCRIPT       : 47
SCRIPT       : 47
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionDrinkCan<2fda49f0> item=SodaCan_Pipsi:015802
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionDrinkCan<2fda49f0> item=SodaCan_Pipsi:015802
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionDrinkCan<2fda49f0> item=SodaCan_Spite:06560
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionDrinkCan<2fda49f0> item=SodaCan_Spite:06560
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : 45
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PurificationTablets:031507 parent=DryBag_Green:028638 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=PurificationTablets:031507 parent=DryBag_Green:028638 idx=0 row=1 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PurificationTablets:031507 parent=DryBag_Green:028638 idx=0 row=1 col=1 f=false } dst={ type=CARGO item=PurificationTablets:031507 parent=DryBag_Green:028638 idx=0 row=1 col=0 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=DeerSteakMeat:030265 parent=DryBag_Green:028638 idx=0 row=1 col=2 f=false } dst={ type=CARGO item=DeerSteakMeat:030265 parent=DryBag_Green:028638 idx=0 row=1 col=1 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=DeerSteakMeat:030265 parent=DryBag_Green:028638 idx=0 row=1 col=2 f=false } dst={ type=CARGO item=DeerSteakMeat:030265 parent=DryBag_Green:028638 idx=0 row=1 col=1 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PSO1Optic:019834 parent=DryBag_Green:028638 idx=0 row=1 col=3 f=true } dst={ type=CARGO item=PSO1Optic:019834 parent=DryBag_Green:028638 idx=0 row=1 col=2 f=true }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PSO1Optic:019834 parent=DryBag_Green:028638 idx=0 row=1 col=3 f=true } dst={ type=CARGO item=PSO1Optic:019834 parent=DryBag_Green:028638 idx=0 row=1 col=2 f=true }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x54_20Rnd:09490 parent=DryBag_Green:028638 idx=0 row=4 col=1 f=false } dst={ type=CARGO item=AmmoBox_762x54_20Rnd:09490 parent=DryBag_Green:028638 idx=0 row=4 col=0 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_762x54_20Rnd:09490 parent=DryBag_Green:028638 idx=0 row=4 col=1 f=false } dst={ type=CARGO item=AmmoBox_762x54_20Rnd:09490 parent=DryBag_Green:028638 idx=0 row=4 col=0 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PurificationTablets:08551 parent=DryBag_Green:028638 idx=0 row=4 col=2 f=true } dst={ type=CARGO item=PurificationTablets:08551 parent=DryBag_Green:028638 idx=0 row=4 col=1 f=true }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PurificationTablets:08551 parent=DryBag_Green:028638 idx=0 row=4 col=2 f=true } dst={ type=CARGO item=PurificationTablets:08551 parent=DryBag_Green:028638 idx=0 row=4 col=1 f=true }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SewingKit:020590 parent=DryBag_Green:028638 idx=0 row=4 col=4 f=true } dst={ type=CARGO item=SewingKit:020590 parent=DryBag_Green:028638 idx=0 row=4 col=3 f=true }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SewingKit:020590 parent=DryBag_Green:028638 idx=0 row=4 col=4 f=true } dst={ type=CARGO item=SewingKit:020590 parent=DryBag_Green:028638 idx=0 row=4 col=3 f=true }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd:031380 parent=DryBag_Green:028638 idx=0 row=6 col=6 f=true } dst={ type=CARGO item=Mag_UMP_25Rnd:031380 parent=DryBag_Green:028638 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd:031380 parent=DryBag_Green:028638 idx=0 row=6 col=6 f=true } dst={ type=CARGO item=Mag_UMP_25Rnd:031380 parent=DryBag_Green:028638 idx=0 row=0 col=4 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd:026639 parent=DryBag_Green:028638 idx=0 row=3 col=6 f=false } dst={ type=CARGO item=Mag_UMP_25Rnd:026639 parent=DryBag_Green:028638 idx=0 row=3 col=4 f=true }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd:026639 parent=DryBag_Green:028638 idx=0 row=3 col=6 f=false } dst={ type=CARGO item=Mag_UMP_25Rnd:026639 parent=DryBag_Green:028638 idx=0 row=3 col=4 f=true }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TacticalBaconCan:012514 parent=DryBag_Green:028638 idx=0 row=4 col=7 f=false } dst={ type=CARGO item=TacticalBaconCan:012514 parent=DryBag_Green:028638 idx=0 row=4 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TacticalBaconCan:012514 parent=DryBag_Green:028638 idx=0 row=4 col=7 f=false } dst={ type=CARGO item=TacticalBaconCan:012514 parent=DryBag_Green:028638 idx=0 row=4 col=5 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=DeerSteakMeat:031955 parent=GorkaPants_Summer:017658 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=DeerSteakMeat:031955 parent=GorkaPants_Summer:017658 idx=0 row=1 col=3 f=false }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=DeerSteakMeat:031955 parent=GorkaPants_Summer:017658 idx=0 row=0 col=4 f=false } dst={ type=CARGO item=DeerSteakMeat:031955 parent=GorkaPants_Summer:017658 idx=0 row=1 col=3 f=false }
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TetracyclineAntibiotics:012281 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=1 f=true } dst={ type=CARGO item=TetracyclineAntibiotics:012281 parent=HighCapacityVest_Olive:014225 idx=0 
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TetracyclineAntibiotics:012281 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=1 f=true } dst={ type=CARGO item=TetracyclineAntibiotics:012281 parent=HighCapacityVest_Olive:014225 idx
SCRIPT       : 44
SCRIPT       : 44
SCRIPT       : 45
SCRIPT       : 45
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 45
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : int channel = 1
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : 45
SCRIPT       : 46
SCRIPT       : int channel = 1
SCRIPT       : 45
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : 42
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : 41
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : 40
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : 41
SCRIPT       : 41
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : 42
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : 40
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:010893 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 41
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) item=GorkaPants_Summer<d98c36d0>
SCRIPT       : [inv] I::Take2Target(PREDICTIVE) target=SurvivorBase<e3ccb030> item=GorkaPants_Summer<d98c36d0> Warning - no room for item in target
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : 40
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 40
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 39
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 40
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 41
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 40
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : 39
SCRIPT       : 40
SCRIPT       : 39
SCRIPT       : 40
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 40
SCRIPT       : 39
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 40
SCRIPT       : 40
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : 36
SCRIPT       : 36
SCRIPT       : 35
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 35
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : 37
SCRIPT       : 34
SCRIPT       : 34
SCRIPT       : 34
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : 37
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=OrienteeringCompass:020260 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=UMP45:021778 parent=SurvivorM_Mirek:093 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionEatFruit<22bc5590> item=Tomato:013584
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionEatFruit<22bc5590> item=Tomato:013584
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionEatFruit<22bc5590> item=Tomato:013580
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionEatFruit<22bc5590> item=Tomato:013580
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionEatFruit<22bc5590> item=Tomato:013579
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionEatFruit<22bc5590> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionEatFruit<22bc5590> item=Tomato:013581
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionEatFruit<22bc5590> item=Tomato:013581
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SewingKit:029436 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=6 f=false } dst={ type=CARGO item=SewingKit:029436 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=2 f=true }
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SewingKit:029436 parent=HighCapacityVest_Olive:014225 idx=0 row=2 col=6 f=false } dst={ type=CARGO item=SewingKit:029436 parent=HighCapacityVest_Olive:014225 idx=0 row=3 col=2 f=true }
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 38
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 38
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT    (E): 
[syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:383
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : 38
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : 37
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : 37
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : 37
SCRIPT    (E): 
[syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:383
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1689500> item=ItemInventory<8c2b0de0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT    (E): 
[syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble
Class:      'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/systems\inventory\dayzplayerinventory.c:383
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : 38
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:010893 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:021778 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : NVG working by player: true
SCRIPT       : 38
SCRIPT       : 39
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionToggleNVG<91f6c2f0> item=null
SCRIPT       : EntityAI energy_source = Battery9V<8e014800>
SCRIPT       : int id_low =  16975
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<d9c33d80>
SCRIPT       : Class this =  NVGoggles<7ac92400>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 35
SCRIPT       : [emote] SurvivorM_Mirek:093 play emote id=1 IH=Winchester70:010893
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : 34
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=ItemInventory<8c2c2ea0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1689500> item=WeaponInventory<8c2ced60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : [emote] SurvivorM_Mirek:093 play emote id=14 IH=Winchester70:010893
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: DZ\worlds\enoch\data\scenes\intro.Enoch\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b166fe90> item=WeaponInventory<8c2c10e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1665060> item=WeaponInventory<8c2c2ce0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=WeaponInventory<8c2cf7e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Enoch::Weather::Overcast:: ( 14.5333 )  overcast: 0.35
SCRIPT       : Enoch::Weather::Overcast::Rain:: ( 14.5333 ) 0
SCRIPT       : Enoch::Weather::Rain::ForceEnd:: ( 14.5333 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.enoch\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1690920> item=WeaponInventory<8c2d8ae0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1665060> item=WeaponInventory<8c2d28e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=ItemInventory<8c2b55a0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<e0e1ee40>
SCRIPT       : int id_low =  25484
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<f6dfd3f0>
SCRIPT       : Class this =  M4_T3NRDSOptic<fe611310>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : EntityAI energy_source = Battery9V<e0e1ee40>
SCRIPT       : int id_low =  25484
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<f6dfd3f0>
SCRIPT       : Class this =  M4_T3NRDSOptic<fe611310>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=StartKitIV<773df4b0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=StartKitIV<773df4b0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=StartKitIV:031272 parent=BDUPants:030182 idx=0 row=1 col=4 f=false } dst={ type=CARGO item=StartKitIV:031272 parent=DryBag_Green:028425 idx=0 row=1 col=5 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=StartKitIV:031272 parent=BDUPants:030182 idx=0 row=1 col=4 f=false } dst={ type=CARGO item=StartKitIV:031272 parent=DryBag_Green:028425 idx=0 row=1 col=5 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=CowSteakMeat<773db090>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=CowSteakMeat<773db090>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=CowSteakMeat:024421 parent=BDUPants:030182 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=CowSteakMeat:024421 parent=DryBag_Green:028425 idx=0 row=4 col=7 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=CowSteakMeat:024421 parent=BDUPants:030182 idx=0 row=3 col=2 f=false } dst={ type=CARGO item=CowSteakMeat:024421 parent=DryBag_Green:028425 idx=0 row=4 col=7 f=false }
SCRIPT       : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ChickenBreastMeat<773dede0>
SCRIPT       : [inv] I::Take2Inv(JUNCTURE) item=ChickenBreastMeat<773dede0>
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat:026628 parent=BDUPants:030182 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=ChickenBreastMeat:026628 parent=DryBag_Green:028425 idx=0 row=1 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat:026628 parent=BDUPants:030182 idx=0 row=3 col=0 f=false } dst={ type=CARGO item=ChickenBreastMeat:026628 parent=DryBag_Green:028425 idx=0 row=1 col=6 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=HANDS item=UKAssVest_Camo:028264 parent=SurvivorM_Mirek:093 } dst={ type=CARGO item=UKAssVest_Camo:028264 parent=AliceBag_Camo:017763 idx=0 row=6 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:031933 parent=BDUPants:030182 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=BandageDressing:031933 parent=HighCapacityVest_Olive:028453 idx=0 row=3 col=6 f=false }
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing:031933 parent=BDUPants:030182 idx=0 row=0 col=5 f=false } dst={ type=CARGO item=BandageDressing:031933 parent=HighCapacityVest_Olive:028453 idx=0 row=3 col=6 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionEatMeat<22bc5950> item=GoatSteakMeat:023841
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionEatMeat<22bc5950> item=GoatSteakMeat:023841
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:015057 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:08581 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:08581 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:015057 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:015057 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:08581 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : 36
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodAxe:06827 parent=M65Jacket_Tan:026984 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=UMP45:015057 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:08581 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=WoodAxe:06827 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodAxe:06827 parent=M65Jacket_Tan:026984 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Winchester70:08581 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:08581 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=WoodAxe:06827 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:015057 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:08581 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:08581 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:015057 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionEnterLadder<c2557fb0> item=Winchester70:08581
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionEnterLadder<c2557fb0> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_308Win_20Rnd:011126 pos=(6872.8, 247.18, 8980.67) dir=(0.522505, -0.475538, 0.471624, 0.527658) } dst={ type=CARGO item=AmmoBox_308Win_20Rnd:011126 parent=DryBag_Green:028425 idx=0 row
SCRIPT       : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AmmoBox_308Win_20Rnd:011126 pos=(6872.8, 247.18, 8980.67) dir=(0.522505, -0.475538, 0.471624, 0.527658) } dst={ type=CARGO item=AmmoBox_308Win_20Rnd:011126 parent=DryBag_Green:028425 idx=0 
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionEnterLadder<c2557fb0> item=Winchester70:08581
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionEnterLadder<c2557fb0> item=Winchester70:08581
SCRIPT       : [inv] I::Drop(PREDICTIVE) item=Box_Base<190351d0>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_308WinTracer_20Rnd:030009 parent=HighCapacityVest_Olive:028453 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=AmmoBox_308WinTracer_20Rnd:030009 pos=(6870.33, 242.974, 8977.93) dir
SCRIPT       : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=AmmoBox_308WinTracer_20Rnd:030009 parent=HighCapacityVest_Olive:028453 idx=0 row=0 col=0 f=false } dst={ type=GROUND item=AmmoBox_308WinTracer_20Rnd:030009 pos=(6870.33, 242.974, 8977.93) 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<e0e1ee40>
SCRIPT       : int id_low =  25484
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<f6dfd3f0>
SCRIPT       : Class this =  M4_T3NRDSOptic<fe611310>
SCRIPT       : EntityAI energy_source = Battery9V<e0e1ee40>
SCRIPT       : int id_low =  25484
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<f6dfd3f0>
SCRIPT       : Class this =  M4_T3NRDSOptic<fe611310>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 36
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : 36
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 34
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b169b750> item=WeaponInventory<8c2cbc60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<a4826000>
SCRIPT       : int id_low =  32211
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<c4629d10>
SCRIPT       : Class this =  M68Optic<50a7ed30>
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:08581 parent=SurvivorM_Mirek:093 } dst={ type=ATTACHMENT item=Winchester70:08581 parent=SurvivorM_Mirek:093 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1689500> item=ItemInventory<8bbb5d20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started ActionWorldCraft<22bc2a70> item=JungleBoots_Black:024266
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end ActionWorldCraft<22bc2a70> item=JungleBoots_Black:024266
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=JungleBoots_Black<a42af520>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:015057 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:08581 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 35
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:08581 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:015057 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = Battery9V<e0e1ee40>
SCRIPT       : int id_low =  25484
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<f6dfd3f0>
SCRIPT       : Class this =  M4_T3NRDSOptic<fe611310>
SCRIPT       : EntityAI energy_source = Battery9V<e0e1ee40>
SCRIPT       : int id_low =  25484
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<f6dfd3f0>
SCRIPT       : Class this =  M4_T3NRDSOptic<fe611310>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodAxe:06827 parent=M65Jacket_Tan:026984 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Winchester70:08581 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:08581 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=WoodAxe:06827 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodAxe:06827 parent=M65Jacket_Tan:026984 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Winchester70:08581 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:08581 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=WoodAxe:06827 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : 35
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:015057 parent=SurvivorM_Mirek:093 slot=-761289206 } src2={ type=HANDS item=Winchester70:08581 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:08581 parent=SurvivorM_Mirek:093 slot=209551192 } src2={ type=HANDS item=UMP45:015057 parent=SurvivorM_Mirek:093 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : 35
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : EntityAI energy_source = Battery9V<e0e1ee40>
SCRIPT       : int id_low =  25484
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<f6dfd3f0>
SCRIPT       : Class this =  M4_T3NRDSOptic<fe611310>
SCRIPT       : EntityAI energy_source = Battery9V<e0e1ee40>
SCRIPT       : int id_low =  25484
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<f6dfd3f0>
SCRIPT       : Class this =  M4_T3NRDSOptic<fe611310>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionMechanicManipulate<91f6ad70> item=Winchester70:08581
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : 33
SCRIPT       : int channel = 1
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Mirek:093 started FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:093 end FirearmActionLoadMultiBullet<91f6ae70> item=Winchester70:08581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [emote] SurvivorM_Mirek:093 play emote id=14 IH=Winchester70:08581
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: DZ\worlds\enoch\data\scenes\intro.Enoch\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3a9d730> item=WeaponInventory<18e01f30>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3aa1140> item=WeaponInventory<8c2c82a0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3aa8560> item=WeaponInventory<8c2d83e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Enoch::Weather::Overcast:: ( 14.5333 )  overcast: 0.35
SCRIPT       : Enoch::Weather::Overcast::Rain:: ( 14.5333 ) 0
SCRIPT       : Enoch::Weather::Rain::ForceEnd:: ( 14.5333 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Enoch::Weather::Rain::ForceEnd:: ( 14.5833 ) 0 -> 0
SCRIPT       : Enoch::Weather::Rain::ForceEnd:: ( 14.6333 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.enoch\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3aa1140> item=WeaponInventory<8c2a81e0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : 0
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3a9d730> item=WeaponInventory<8c2bcca0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3aa4b50> item=WeaponInventory<8c2df060>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Ammo_308Win:030576 parent=HighCapacityVest_Olive:030565 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 } src2={ type=HANDS item=Ammo_308Win:030576 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : 30
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:030593 parent=SurvivorM_Mirek:029 slot=-761289206 } src2={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 } src2={ type=HANDS item=UMP45:030593 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:030593 parent=SurvivorM_Mirek:029 slot=-761289206 } src2={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : 30
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 } src2={ type=HANDS item=UMP45:030593 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodAxe:030589 parent=M65Jacket_Tan:030580 idx=0 row=0 col=3 f=false } src2={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 } src2={ type=HANDS item=WoodAxe:030589 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:030593 parent=SurvivorM_Mirek:029 slot=-761289206 } src2={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 } src2={ type=HANDS item=UMP45:030593 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 } dst={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:029 started ActionDrink<22bc58b0> item=Canteen:030581
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:029 end ActionDrink<22bc58b0> item=Canteen:030581
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Canteen:030581 parent=SurvivorM_Mirek:029 } dst={ type=CARGO item=Canteen:030581 parent=M65Jacket_Tan:030580 idx=0 row=3 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : EntityAI energy_source = MediumGasCanister<a21d0bd0>
SCRIPT       : int id_low =  20824
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<a4247fd0>
SCRIPT       : Class this =  PortableGasStove<a42ad8e0>
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45:030593 parent=SurvivorM_Mirek:029 slot=-761289206 } src2={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=UMP45:030593 parent=SurvivorM_Mirek:029 } dst={ type=ATTACHMENT item=UMP45:030593 parent=SurvivorM_Mirek:029 slot=-761289206 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:029 started ActionConsumeSingle<c3eaa520> item=TetracyclineAntibiotics:030568
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:029 end ActionConsumeSingle<c3eaa520> item=TetracyclineAntibiotics:030568
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=TetracyclineAntibiotics:030568 parent=SurvivorM_Mirek:029 } dst={ type=CARGO item=TetracyclineAntibiotics:030568 parent=HighCapacityVest_Olive:030565 idx=0 row=1 col=0 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT    (E): 
[hndfsm] HandGuardHasRoomForItem - no room at dst={ type=CARGO item=Rag:029320 parent=JumpsuitJacket_Gray:029328 idx=0 row=0 col=2 f=false }
Class:      'HandGuardHasRoomForItem'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/3_Game/systems\inventory\hand_guards.c:184
scripts/3_Game/systems\inventory\handanimated_guards.c:190
scripts/3_Game/systems\hfsmbase.c:391
scripts/3_Game/systems\hfsmbase.c:349
scripts/3_Game/systems\inventory\humaninventorywithfsm.c:97
scripts/4_World/systems\inventory\dayzplayerinventory.c:74
scripts/4_World/systems\inventory\dayzplayerinventory.c:429
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT    (E): 
[hndfsm] HandGuardHasRoomForItem - no room at dst={ type=CARGO item=Rag:029322 parent=JumpsuitJacket_Gray:029328 idx=0 row=0 col=3 f=false }
Class:      'HandGuardHasRoomForItem'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/3_Game/systems\inventory\hand_guards.c:184
scripts/3_Game/systems\inventory\handanimated_guards.c:190
scripts/3_Game/systems\hfsmbase.c:391
scripts/3_Game/systems\hfsmbase.c:349
scripts/3_Game/systems\inventory\humaninventorywithfsm.c:97
scripts/4_World/systems\inventory\dayzplayerinventory.c:74
scripts/4_World/systems\inventory\dayzplayerinventory.c:429
scripts/4_World/systems\inventory\dayzplayerinventory.c:303
scripts/4_World/entities\dayzplayerimplement.c:529
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 } src2={ type=HANDS item=WoodAxe:030589 parent=SurvivorM_Mirek:029 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 } dst={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:029 started ActionWorldCraft<22bc2a70> item=M65Jacket_Tan:030580
SCRIPT       : 33
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:029 end ActionWorldCraft<22bc2a70> item=M65Jacket_Tan:030580
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=M65Jacket_Tan<772694d0>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:029 started ActionWorldCraft<22bc2a70> item=GorkaPants_Summer:030556
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:029 end ActionWorldCraft<22bc2a70> item=GorkaPants_Summer:030556
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] I::Take2Att(PREDICTIVE) item=GorkaPants_Summer<7725e440>
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:029 started ActionWorldCraft<22bc2a70> item=Canteen:030581
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 33
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:029 end ActionWorldCraft<22bc2a70> item=Canteen:030581
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Canteen:030581 parent=SurvivorM_Mirek:029 } dst={ type=CARGO item=Canteen:030581 parent=M65Jacket_Tan:030580 idx=0 row=3 col=1 f=false }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<3aba7b0> item=ItemInventory<8bbcfbe0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 } dst={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:029 started ActionDrink<22bc58b0> item=WaterBottle:030566
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnStartAnimationLoop
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 33
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:029 end ActionDrink<22bc58b0> item=WaterBottle:030566
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle:030566 parent=SurvivorM_Mirek:029 } dst={ type=CARGO item=WaterBottle:030566 parent=HighCapacityVest_Olive:030565 idx=0 row=4 col=1 f=true }
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70:024756 parent=SurvivorM_Mirek:029 } dst={ type=ATTACHMENT item=Winchester70:024756 parent=SurvivorM_Mirek:029 slot=209551192 }
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 33
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorM_Mirek:029 started ActionEnterLadder<c2557fb0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:029 end ActionEnterLadder<c2557fb0> item=null
SCRIPT       : [action] SurvivorM_Mirek:029 started ActionEnterLadder<c2557fb0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Mirek:029 end ActionEnterLadder<c2557fb0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 29
SCRIPT       : [emote] SurvivorM_Mirek:029 play emote id=14 IH=Winchester70:024756
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: DZ\worlds\enoch\data\scenes\intro.Enoch\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1665060> item=WeaponInventory<8bbcdc60>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b1685af0> item=WeaponInventory<8bbb6b20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad START ----, version: 107
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Inventory::EEInit - Man=SurvivorBase<b166fe90> item=WeaponInventory<8c2be520>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Enoch::Weather::Overcast:: ( 9.93334 )  overcast: 0.15
SCRIPT       : Enoch::Weather::Overcast::Rain:: ( 9.93334 ) 0
SCRIPT       : Enoch::Weather::Rain::ForceEnd:: ( 9.93334 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ~DayZGame()
