--------------------------------------------- Log C:\Users\Relic\AppData\Local\DayZ\script.log started at 12.12. 14:17:16 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT (W): @"scripts/3_Game/gameplay.c,980": Method not linked 'UAInputAPI.SortingCount' SCRIPT (W): @"scripts/3_Game/gameplay.c,981": Method not linked 'UAInputAPI.SortingName' SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\playercontainer.c,754": Unsafe down-casting, use 'Container.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<6c51e290> item=ItemInventory<70d09870> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : float rand = 0.997003 SCRIPT : Actual ( 7.83336 ) overcast: 0.25 SCRIPT : Actual ( 7.83336 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 7.83336 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 7.83336 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<582a3f0> item=ItemInventory<6f50f080> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged --------------------------------------------- Log C:\Users\Relic\AppData\Local\DayZ\script.log started at 12.12. 14:18:10 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT (W): @"scripts/3_Game/gameplay.c,980": Method not linked 'UAInputAPI.SortingCount' SCRIPT (W): @"scripts/3_Game/gameplay.c,981": Method not linked 'UAInputAPI.SortingName' SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\playercontainer.c,754": Unsafe down-casting, use 'Container.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<5baff3a0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : float rand = 0.962914 SCRIPT : Actual ( 15.75 ) overcast: 0.25 SCRIPT : Actual ( 15.75 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 15.75 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 15.75 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged