---------------------------------------------
Log C:\Users\Egor\AppData\Local\DayZ Exp\script_2020-10-24_19-55-38.log started at 24.10. 19:55:42

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:34
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.4501 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.4501 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.4501 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.4501 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 53
SCRIPT       : 53
SCRIPT       : 53
SCRIPT       : 52
SCRIPT       : 52
SCRIPT       : 51
SCRIPT       : int channel = 1
SCRIPT       : 52
SCRIPT       : 50
SCRIPT       : 50
SCRIPT       : 51
SCRIPT       : 51
SCRIPT       : 50
SCRIPT       : [action] SurvivorM_Oliver:056 started ActionOpenDoors<47bffc80> item=LongWoodenStick:038982
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:056 end ActionOpenDoors<47bffc80> item=LongWoodenStick:038982
SCRIPT       : [action] SurvivorM_Oliver:056 started ActionTakeItem<47e41410> item=LongWoodenStick:038982
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:056 end ActionTakeItem<47e41410> item=LongWoodenStick:038982
SCRIPT       : 49
SCRIPT       : 49
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 48
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 49
SCRIPT       : [action] SurvivorM_Oliver:056 started ActionDrinkCan<47bfe9c0> item=SodaCan_Kvass:045780
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 50
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:056 end ActionDrinkCan<47bfe9c0> item=SodaCan_Kvass:045780
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Oliver:056 started ActionOpenDoors<47bffc80> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:056 end ActionOpenDoors<47bffc80> item=null
SCRIPT       : 49
SCRIPT       : [action] SurvivorM_Oliver:056 started ActionOpenDoors<47bffc80> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:056 end ActionOpenDoors<47bffc80> item=null
SCRIPT       : [action] SurvivorM_Oliver:056 started ActionCloseDoors<47c009a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:056 end ActionCloseDoors<47c009a0> item=null
SCRIPT       : 48
SCRIPT       : 49
SCRIPT       : 49
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 50
SCRIPT       : 49
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : 44
SCRIPT       : int channel = 1
SCRIPT       : 44
SCRIPT       : [action] SurvivorM_Oliver:056 started ActionUnpin<47bfffa0> item=RDG2SmokeGrenade_Black:045781
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:056 end ActionUnpin<47bfffa0> item=RDG2SmokeGrenade_Black:045781
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 44
SCRIPT       : [action] SurvivorM_Oliver:056 started ActionTakeItemToHands<47bffb40> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Oliver:056 end ActionTakeItemToHands<47bffb40> item=null
SCRIPT       : 45
SCRIPT       : 46
SCRIPT       : 46
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 47
SCRIPT       : [emote] SurvivorM_Oliver:056 play emote id=14 IH=null
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 9.11667 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 9.11667 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 9.11667 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 9.11667 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : 0
SCRIPT       : 49
SCRIPT       : 48
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : [emote] SurvivorM_Oliver:0130 play emote id=14 IH=null
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.45 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.45 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.45 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.45 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
