System Information: OS Version: Linux Distribution: Linux Mint 18.3 Sylvia Kernel Version: 4.15.0-13-generic #14~16.04.1-Ubuntu SMP Sat Mar 17 03:04:59 UTC 2018 Hardware Info: Machine Type ASUSTeK COMPUTER INC. G752VY 1.0 CPU Type GenuineIntel x86_64 CPU Info Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz CPU Speed 3500 MHz CPU Physical Cores 4 CPU Logical Cores 8 Physical Memory 16362484 KiB Virtual Memory 16715772 KiB Crash Dump: 1542c1ee-3abe-6954-65409c19-7f573870.dmp (536800 bytes) Application Log: [thread ffffffff][I][9]: Log system initialised [thread ffffffff][I][182]: eON_Core::init() - libICU initialised with result 0. [thread ffffffff][I][182]: Default allowed number of simultaneously open files in the system is 1048576. [thread ffffffff][I][182]: Current memlock limit is 4294967295. [thread 00000001][I][212]: Linux kernel version: 4.15.0-13-generic [thread 00000001][I][212]: Linux glibc version: 2.23 [thread 00000001][I][244]: Forcing OpenGL Core context usage [thread 00000001][I][265]: OpenGL Core context version 4.1 detected [thread 00000001][I][268]: OpenGL information: [thread 00000001][I][268]: renderer: GeForce GTX 980M/PCIe/SSE2 [thread 00000001][I][268]: vendor: NVIDIA Corporation [thread 00000001][I][268]: version: 4.1.0 NVIDIA 390.48 [thread 00000001][I][268]: GLSL version: 4.10 NVIDIA via Cg compiler [thread 00000001][I][268]: Detected NVidia card [thread 00000001][I][268]: Max surface size: 16384 [thread 00000001][I][268]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][268]: Supported and usable: texture_storage: yes [thread 00000001][I][268]: Supported and usable: copy_image: yes [thread 00000001][I][268]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][268]: Supported and usable: texture_view: yes [thread 00000001][I][268]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][268]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][268]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][268]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][268]: Supported and usable: compressed 3D textures (VTC): yes [thread 00000001][I][268]: Supported and usable: clear_buffer_object: yes [thread 00000001][I][268]: Supported and usable: clear_texture: yes [thread 00000001][I][268]: Supported and usable: get_program_binary: yes [thread 00000001][I][277]: Available texture memory (from NVidia extension): 4194304 kB [thread 00000001][I][277]: Multisample textures test: [thread 00000001][I][278]: GL_R3_G3_B2 (0x2a10): 32 samples [thread 00000001][I][278]: GL_RGB4 (0x804f): 0 samples [thread 00000001][I][278]: GL_RGB5 (0x8050): 0 samples [thread 00000001][I][278]: GL_RGB8 (0x8051): 32 samples [thread 00000001][I][278]: GL_RGBA4 (0x8056): 32 samples [thread 00000001][I][278]: GL_RGB5_A1 (0x8057): 32 samples [thread 00000001][I][278]: GL_RGBA8 (0x8058): 32 samples [thread 00000001][I][278]: GL_RGB10_A2 (0x8059): 32 samples [thread 00000001][I][278]: GL_RGBA16 (0x805b): 32 samples [thread 00000001][I][278]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples [thread 00000001][I][278]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples [thread 00000001][I][278]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples [thread 00000001][I][278]: GL_R8 (0x8229): 32 samples [thread 00000001][I][278]: GL_R16 (0x822a): 32 samples [thread 00000001][I][278]: GL_RG8 (0x822b): 32 samples [thread 00000001][I][278]: GL_RG16 (0x822c): 32 samples [thread 00000001][I][278]: GL_R16F (0x822d): 32 samples [thread 00000001][I][278]: GL_R32F (0x822e): 32 samples [thread 00000001][I][278]: GL_RG16F (0x822f): 32 samples [thread 00000001][I][278]: GL_RG32F (0x8230): 32 samples [thread 00000001][I][278]: GL_R8I (0x8231): 32 samples [thread 00000001][I][278]: GL_R8UI (0x8232): 32 samples [thread 00000001][I][278]: GL_R16I (0x8233): 32 samples [thread 00000001][I][278]: GL_R16UI (0x8234): 32 samples [thread 00000001][I][278]: GL_R32I (0x8235): 32 samples [thread 00000001][I][278]: GL_R32UI (0x8236): 32 samples [thread 00000001][I][278]: GL_RG8I (0x8237): 32 samples [thread 00000001][I][278]: GL_RG8UI (0x8238): 32 samples [thread 00000001][I][278]: GL_RG16I (0x8239): 32 samples [thread 00000001][I][278]: GL_RG16UI (0x823a): 32 samples [thread 00000001][I][278]: GL_RG32I (0x823b): 32 samples [thread 00000001][I][278]: GL_RG32UI (0x823c): 32 samples [thread 00000001][I][278]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples [thread 00000001][I][278]: GL_RGBA32F (0x8814): 32 samples [thread 00000001][I][278]: GL_RGB32F (0x8815): 32 samples [thread 00000001][I][278]: GL_RGBA16F (0x881a): 32 samples [thread 00000001][I][278]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples [thread 00000001][I][278]: GL_R11F_G11F_B10F (0x8c3a): 32 samples [thread 00000001][I][278]: GL_RGB9_E5 (0x8c3d): 32 samples [thread 00000001][I][278]: GL_SRGB8 (0x8c41): 32 samples [thread 00000001][I][278]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples [thread 00000001][I][278]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples [thread 00000001][I][278]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples [thread 00000001][I][278]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples [thread 00000001][I][278]: GL_RGB565 (0x8d62): 0 samples [thread 00000001][I][278]: GL_RGBA32UI (0x8d70): 32 samples [thread 00000001][I][278]: GL_RGB32UI (0x8d71): 32 samples [thread 00000001][I][278]: GL_RGBA16UI (0x8d76): 32 samples [thread 00000001][I][278]: GL_RGBA8UI (0x8d7c): 32 samples [thread 00000001][I][278]: GL_RGBA32I (0x8d82): 32 samples [thread 00000001][I][278]: GL_RGB32I (0x8d83): 32 samples [thread 00000001][I][278]: GL_RGBA16I (0x8d88): 32 samples [thread 00000001][I][278]: GL_RGBA8I (0x8d8e): 32 samples [thread 00000001][I][278]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples [thread 00000001][I][278]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples [thread 00000001][I][278]: GL_R8_SNORM (0x8f94): 32 samples [thread 00000001][I][278]: GL_RG8_SNORM (0x8f95): 32 samples [thread 00000001][I][278]: GL_RGBA8_SNORM (0x8f97): 32 samples [thread 00000001][I][278]: GL_R16_SNORM (0x8f98): 32 samples [thread 00000001][I][278]: GL_RG16_SNORM (0x8f99): 32 samples [thread 00000001][I][278]: GL_RGBA16_SNORM (0x8f9b): 32 samples [thread 00000001][I][278]: GL_RGB10_A2UI (0x906f): 32 samples [thread 00000001][I][278]: Multisample renderbuffers test: [thread 00000001][I][278]: GL_R3_G3_B2 (0x2a10): 32 samples [thread 00000001][I][278]: GL_RGB4 (0x804f): 32 samples [thread 00000001][I][278]: GL_RGB5 (0x8050): 32 samples [thread 00000001][I][278]: GL_RGB8 (0x8051): 32 samples [thread 00000001][I][278]: GL_RGBA4 (0x8056): 32 samples [thread 00000001][I][278]: GL_RGB5_A1 (0x8057): 32 samples [thread 00000001][I][278]: GL_RGBA8 (0x8058): 32 samples [thread 00000001][I][278]: GL_RGB10_A2 (0x8059): 32 samples [thread 00000001][I][278]: GL_RGBA16 (0x805b): 32 samples [thread 00000001][I][278]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples [thread 00000001][I][278]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples [thread 00000001][I][278]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples [thread 00000001][I][278]: GL_R8 (0x8229): 32 samples [thread 00000001][I][278]: GL_R16 (0x822a): 32 samples [thread 00000001][I][278]: GL_RG8 (0x822b): 32 samples [thread 00000001][I][278]: GL_RG16 (0x822c): 32 samples [thread 00000001][I][278]: GL_R16F (0x822d): 32 samples [thread 00000001][I][278]: GL_R32F (0x822e): 32 samples [thread 00000001][I][279]: GL_RG16F (0x822f): 32 samples [thread 00000001][I][279]: GL_RG32F (0x8230): 32 samples [thread 00000001][I][279]: GL_R8I (0x8231): 32 samples [thread 00000001][I][279]: GL_R8UI (0x8232): 32 samples [thread 00000001][I][279]: GL_R16I (0x8233): 32 samples [thread 00000001][I][279]: GL_R16UI (0x8234): 32 samples [thread 00000001][I][279]: GL_R32I (0x8235): 32 samples [thread 00000001][I][279]: GL_R32UI (0x8236): 32 samples [thread 00000001][I][279]: GL_RG8I (0x8237): 32 samples [thread 00000001][I][279]: GL_RG8UI (0x8238): 32 samples [thread 00000001][I][279]: GL_RG16I (0x8239): 32 samples [thread 00000001][I][279]: GL_RG16UI (0x823a): 32 samples [thread 00000001][I][279]: GL_RG32I (0x823b): 32 samples [thread 00000001][I][279]: GL_RG32UI (0x823c): 32 samples [thread 00000001][I][279]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples [thread 00000001][I][279]: GL_RGBA32F (0x8814): 32 samples [thread 00000001][I][279]: GL_RGB32F (0x8815): 32 samples [thread 00000001][I][279]: GL_RGBA16F (0x881a): 32 samples [thread 00000001][I][279]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples [thread 00000001][I][279]: GL_R11F_G11F_B10F (0x8c3a): 32 samples [thread 00000001][I][279]: GL_RGB9_E5 (0x8c3d): 32 samples [thread 00000001][I][279]: GL_SRGB8 (0x8c41): 32 samples [thread 00000001][I][279]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples [thread 00000001][I][279]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples [thread 00000001][I][279]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples [thread 00000001][I][279]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples [thread 00000001][I][279]: GL_RGB565 (0x8d62): 32 samples [thread 00000001][I][279]: GL_RGBA32UI (0x8d70): 32 samples [thread 00000001][I][279]: GL_RGB32UI (0x8d71): 32 samples [thread 00000001][I][279]: GL_RGBA16UI (0x8d76): 32 samples [thread 00000001][I][279]: GL_RGBA8UI (0x8d7c): 32 samples [thread 00000001][I][279]: GL_RGBA32I (0x8d82): 32 samples [thread 00000001][I][279]: GL_RGB32I (0x8d83): 32 samples [thread 00000001][I][279]: GL_RGBA16I (0x8d88): 32 samples [thread 00000001][I][279]: GL_RGBA8I (0x8d8e): 32 samples [thread 00000001][I][279]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples [thread 00000001][I][279]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples [thread 00000001][I][279]: GL_R8_SNORM (0x8f94): 32 samples [thread 00000001][I][279]: GL_RG8_SNORM (0x8f95): 32 samples [thread 00000001][I][279]: GL_RGBA8_SNORM (0x8f97): 32 samples [thread 00000001][I][279]: GL_R16_SNORM (0x8f98): 32 samples [thread 00000001][I][279]: GL_RG16_SNORM (0x8f99): 32 samples [thread 00000001][I][279]: GL_RGBA16_SNORM (0x8f9b): 32 samples [thread 00000001][I][279]: GL_RGB10_A2UI (0x906f): 32 samples [thread 00000001][I][311]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, [thread 00000001][I][311]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000 [thread 00000001][I][311]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000 [thread 00000001][I][382]: Command line: '"C:\home\bruce\.steam\steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe" -malloc=system' [thread 00000001][I][851]: DLL LOADING: Using internal library 'msimg32.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'windowscodecs.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'winmm.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'version.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'iphlpapi.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'kernel32.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'user32.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'gdi32.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'advapi32.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'shell32.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'ole32.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'wintrust.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'ws2_32.dll' [thread 00000001][I][851]: DLL LOADING: Using internal library 'imagehlp.dll' [thread 00000001][I][894]: DLL LOADING: Using internal library 'ntdll.dll' [thread 00000001][I][895]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll' [thread 00000001][I][895]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll' [thread 00000001][I][895]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll' [thread 00000001][I][896]: DLL LOADING: Using internal library 'kernelbase.dll' [thread 00000001][I][898]: DLL LOADING: Using internal library 'shlwapi.dll' [thread 00000001][I][898]: DLL LOADING: Using internal library 'xinput1_3.dll' [thread 00000001][I][898]: DLL LOADING: Using internal library 'd3d11.dll' [thread 00000001][I][898]: DLL LOADING: Using internal library 'd3d10.dll' [thread 00000001][I][898]: DLL LOADING: Using internal library 'dxgi.dll' [thread 00000001][I][906]: DLL LOADING: Using internal library 'dinput8.dll' [thread 00000001][I][907]: DLL LOADING: Using internal library 'crypt32.dll' [thread 00000002][I][963]: TomCrypt initializing... [thread 00000002][I][976]: TomCrypt initialized [thread 00000002][I][982]: DLL_PROCESS_ATTACH start. [thread 00000002][W][983]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring [thread 00000002][W][983]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][983]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][984]: DLL_PROCESS_ATTACH done. [thread 00000002][W][985]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][985]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][986]: DLL LOADING: Using internal library 'psapi.dll' [thread 00000002][W][986]: eON_LoadLibraryEx() couldn't load 'Dll\system.dll', returning NULL! [thread 00000002][W][986]: eON_LoadLibraryEx() couldn't load 'Dll\system_x64.dll', returning NULL! [thread 00000002][I][986]: [OutputDebugString] Using system memory allocator [thread 00000002][I][1040]: DLL LOADING: Using internal library 'steam_api64.dll' [thread 00000002][W][1044]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000002][W][1044]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work! [thread 00000002][I][1058]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them. [thread 00000002][I][1068]: Enumerating COM libraries... [thread 00000002][W][1151]: Ignoring splash screen creation command [thread 00000002][W][1250]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][1253]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][2121]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2121]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2151]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2151]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2189]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2189]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2219]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2219]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2225]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2225]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2229]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2229]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2442]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2442]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][28869]: Refreshing folder '/home/bruce/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3cxDR4B\'. [thread 00000002][I][31163]: DLL LOADING: Using internal library 'wininet.dll' [thread 00000002][W][31163]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][I][31171]: Found libcurl: libcurl.so [thread 00000002][I][31172]: libcurl.so: loaded functions. [thread 00000002][I][31173]: Loaded libcurl: libcurl.so. Version: libcurl/7.47.0 OpenSSL/1.0.2g zlib/1.2.8 libidn/1.32 librtmp/2.3 [thread 00000002][W][32516]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][W][33983]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][33983]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][34024]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][34024]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 139805885010144 (0x7f27181d10e0) ) - not setting it at present, make sure it's safe. [thread 00000002][I][34087]: Raw Input: mouse device wanted, legacy messages: on [thread 00000002][W][34087]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000002][I][34087]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000002][W][34091]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000002][W][34091]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000002][I][34187]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f27181c8558, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f2637250c70, ppSwapChain = 0x7f271f687238, ppDevice = 0x7f271f687240, pFeatureLevel = 0x7f2637250cd8, ppImmediateContext = 0x7f271f687230 ) [thread 00000002][I][34187]: swap chain desc: width 1920, height 1080 [thread 00000002][I][34195]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f2718bad3c0 and immediate context 0x7f2718bad430 [thread 00000014][I][34196]: D3D11: Backend thread start [thread 00000014][I][34278]: Direct3D -> OpenGL context information: [thread 00000014][I][34278]: renderer: GeForce GTX 980M/PCIe/SSE2 [thread 00000014][I][34278]: vendor: NVIDIA Corporation [thread 00000014][I][34278]: version: 4.1.0 NVIDIA 390.48 [thread 00000014][I][34278]: GLSL version: 4.10 NVIDIA via Cg compiler [thread 00000014][I][34278]: max color attachment and draw buffers: 8 [thread 00000014][I][34278]: max texture image units: 192 [thread 00000014][I][34278]: max vertex shader uniform blocks: 14 [thread 00000014][I][34278]: max geometry shader uniform blocks: 14 [thread 00000014][I][34278]: max fragment shader uniform blocks: 14 [thread 00000014][I][34278]: max hull shader uniform blocks: 14 [thread 00000014][I][34278]: max domain shader uniform blocks: 14 [thread 00000014][I][34278]: max compute shader uniform blocks: 14 [thread 00000014][I][34278]: max viewports: 16 [thread 00000014][I][34278]: max uniform buffer bindings: 84 [thread 00000014][I][34278]: uniform buffer offset alignment: 256 [thread 00000014][I][34278]: shader storage buffer offset alignment: 32 [thread 00000014][I][34278]: max pixel shader UAVs: 8 [thread 00000014][I][34278]: max compute shader UAVs: 8 [thread 00000014][I][34278]: max UAVs: 8 [thread 00000014][I][34278]: buffer_storage support: yes [thread 00000014][I][34278]: compressed_texture_pixel_storage support: yes [thread 00000002][I][34278]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][W][34464]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring. [thread 00000002][W][34464]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 00000014][I][34742]: OpenGL pipelines loaded: 454 [thread 00000014][I][34742]: Precompiled shader cache loaded: binary shaders: 390, shaders: 470 [thread 00000002][W][36710]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D [thread 00000002][W][38227]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\ [thread 00000014][I][38442]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][I][47620]: eON_WindowEvent: SetFullscreenState true 0x7f27181c85b8 [thread 00000002][I][47641]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][47641]: Game stdout/err: [thread 00000002][I][47649]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][47649]: Game stdout/err: [thread 00000002][I][47649]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][47649]: Game stdout/err: [thread 00000014][I][49198]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000014][I][51419]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000014][I][61933]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][84630]: Refreshing folder '/tmp/arma3cxDR4B/', temp folder is 'C:\tmp\arma3cxDR4B\'. [thread 00000014][W][85431]: No resource data for resource 0x7f2719420a38, subresource 1, skipping copy! [thread 00000014][W][85431]: No resource data for resource 0x7f2719420a38, subresource 2, skipping copy! [thread 00000014][W][85431]: No resource data for resource 0x7f2719420a38, subresource 3, skipping copy! [thread 00000014][W][85431]: No resource data for resource 0x7f27193d3f68, subresource 1, skipping copy! [thread 00000014][W][85431]: No resource data for resource 0x7f27193d3f68, subresource 2, skipping copy! [thread 00000014][W][85431]: No resource data for resource 0x7f27193d3f68, subresource 3, skipping copy! [thread 00000002][I][93746]: SOCKETS: WSAIoctl( s = 426, dwIoControlCode = 2550136844, lpvInBuffer = 0x7f271f6859e0, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7f271f6859e4, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000002][I][110104]: SOCKETS: WSAIoctl( s = 427, dwIoControlCode = 2550136844, lpvInBuffer = 0x7f271f685d10, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7f271f685d14, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000002][I][112666]: DLL LOADING: Using internal library 'beclient_x64.dll' [thread 00000005][W][123699]: Refreshing folder '/home/bruce/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/squads/RBG/', temp folder is 'C:\tmp\arma3cxDR4B\'. [thread 00000027][E][124303]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][124504]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][124905]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000014][W][125022]: No resource data for resource 0x7f2719420a38, subresource 1, skipping copy! [thread 00000014][W][125022]: No resource data for resource 0x7f2719420a38, subresource 2, skipping copy! [thread 00000014][W][125022]: No resource data for resource 0x7f2719420a38, subresource 3, skipping copy! [thread 00000014][W][125023]: No resource data for resource 0x7f27193d3f68, subresource 1, skipping copy! [thread 00000014][W][125023]: No resource data for resource 0x7f27193d3f68, subresource 2, skipping copy! [thread 00000014][W][125023]: No resource data for resource 0x7f27193d3f68, subresource 3, skipping copy! [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][125367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000002][W][137706]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][137707]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 139805909637712 (0x7f271994da50) ) - not setting it at present, make sure it's safe. [thread 00000014][I][170619]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000014][I][185125]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000014][W][201388]: No resource data for resource 0x7f27193d3f68, subresource 1, skipping copy! [thread 00000014][W][201388]: No resource data for resource 0x7f27193d3f68, subresource 2, skipping copy! [thread 00000014][W][201388]: No resource data for resource 0x7f27193d3f68, subresource 3, skipping copy! [thread 00000014][W][201389]: No resource data for resource 0x7f2719421798, subresource 1, skipping copy! [thread 00000014][W][201389]: No resource data for resource 0x7f2719421798, subresource 2, skipping copy! [thread 00000014][W][201389]: No resource data for resource 0x7f2719421798, subresource 3, skipping copy! [thread 00000014][I][204959]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][E][243462]: Heap_Reallocate( dwFlags = 0x12, dwBytes = 8448 ) failed to allocate memory! [thread 00000027][E][262674]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][307376]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000005][W][319025]: Refreshing folder '/home/bruce/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/squads/PL/', temp folder is 'C:\tmp\arma3cxDR4B\'. [thread 00000027][E][342254]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][445087]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][523080]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][740929]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000002][E][887972]: Heap_Reallocate( dwFlags = 0x12, dwBytes = 8448 ) failed to allocate memory! [thread 00000027][E][1058060]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1090130]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1102579]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1144367]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1185013]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1194752]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000014][W][1212389]: No resource data for resource 0x7f2719420a38, subresource 1, skipping copy! [thread 00000014][W][1212389]: No resource data for resource 0x7f2719420a38, subresource 2, skipping copy! [thread 00000014][W][1212389]: No resource data for resource 0x7f2719420a38, subresource 3, skipping copy! [thread 00000027][E][1268497]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1311676]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1337543]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1364496]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1461723]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1511939]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1526438]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1559480]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1643706]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1657584]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000005][W][1663677]: Refreshing folder '/home/bruce/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/squads/MYSSS/', temp folder is 'C:\tmp\arma3cxDR4B\'. [thread 00000027][E][1674814]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1683028]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1750369]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1797410]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1871359]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1871440]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1892830]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1975134]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][1983368]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000027][E][2058623]: SOCKETS: sendto() - EINVAL with arguments: s = 426, buf = 0x7f259ef0ede0, len = 19, flags = 0, destAddr = 0x7f259ef0ebd0, tolen = 16 [thread 00000012][I][2096107]: ===enforcing log flush===