--------------------------------------------- Log C:\Users\zedst\AppData\Local\DayZ\script_2020-12-27_11-33-02.log started at 27.12. 11:33:05 SCRIPT : Registered 220 temporary action enum(s), UAN==220 SCRIPT : CreateGame() SCRIPT : ... Backlit Effects Enabled SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset". SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Loading Inc: 1 SCRIPT : Chernarus::Weather::Overcast:: ( 9.11675 ) overcast: 0.25 SCRIPT : Chernarus::Weather::Overcast::Rain:: ( 9.11675 ) 0 SCRIPT : Chernarus::Weather::Fog:: ( 9.11675 ) 0.15 SCRIPT : Chernarus::Weather::Rain::ForceEnd:: ( 9.11675 ) 0 -> 0 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : 19 SCRIPT : int channel = 1 SCRIPT : 20 SCRIPT : 21 SCRIPT : [action] SurvivorM_Francis:019 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Francis:019 end ActionOpenDoors item=null SCRIPT : 20 SCRIPT : 19 SCRIPT : 19 SCRIPT : [action] SurvivorM_Francis:019 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Francis:019 end ActionOpenDoors item=null SCRIPT : 19 SCRIPT : 20 SCRIPT : [action] SurvivorM_Francis:019 started ActionTakeItem<4ac20e0> item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Francis:019 end ActionTakeItem<4ac20e0> item=null SCRIPT : 21 SCRIPT : 22 SCRIPT : 22 SCRIPT : 23 SCRIPT : 24 SCRIPT : 23 SCRIPT : [emote] SurvivorM_Francis:019 play emote id=14 IH=null SCRIPT : OnMissionFinish SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Chernarus::Weather::Overcast:: ( 9.11667 ) overcast: 0.25 SCRIPT : Chernarus::Weather::Overcast::Rain:: ( 9.11667 ) 0 SCRIPT : Chernarus::Weather::Fog:: ( 9.11667 ) 0.15 SCRIPT : Chernarus::Weather::Rain::ForceEnd:: ( 9.11667 ) 0 -> 0 SCRIPT : Loading Inc: 1 SCRIPT : ~DayZGame()