--------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 07.11. 19:29:50 SCRIPT : Registered 365 temporary action enum(s), UAN==365 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<582fd5b0> item=WeaponInventory SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<582fd5b0> item=ItemInventory SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : string s = 'OnUnconsciousStart' SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<3f3b4c30> SCRIPT : string s = 'OnUnconsciousStop' SCRIPT : Inventory::EEInit - Man=SurvivorBase<582fd5b0> item=ItemInventory SCRIPT (E): ScriptCallQueue::Call: Incompatible parameter '0', expected 'string', got 'void' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<153dc230> item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<153dc230> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<153dc230> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<153dc230> item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<153dc230> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<153dc230> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<153dc230> item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<153dc230> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<153dc230> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b4390> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b4390> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b4390> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b4390> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b4390> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b4390> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b3d80> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b3d80> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b3d80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b3d80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b3d80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b3d80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b49a0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b49a0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b49a0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b49a0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b49a0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b49a0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b4fb0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b4fb0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b4fb0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b4fb0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b4fb0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b4fb0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351adc80> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351adc80> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351adc80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351adc80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351adc80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351adc80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b61e0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b61e0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b61e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b61e0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b61e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b61e0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b6e00> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b6e00> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b6e00> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b6e00> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b6e00> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b6e00> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b55c0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b55c0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b55c0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b55c0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b55c0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b55c0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b7a20> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b7a20> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b7a20> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b7a20> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b7a20> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b7a20> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<192e020> item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<192e020> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<192e020> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<192e020> item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<192e020> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<192e020> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<192e020> item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<192e020> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<192e020> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b67f0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b67f0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b67f0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b67f0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b67f0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b67f0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b9e80> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b9e80> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b9e80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b9e80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b9e80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b9e80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b7410> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b7410> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b7410> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b7410> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b7410> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b7410> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<9cd040> item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<9cd040> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<9cd040> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<9cd040> item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<9cd040> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<9cd040> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<9cd040> item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<9cd040> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<9cd040> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4ed8fe60> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<4ed8fe60> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed8fe60> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed8fe60> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed8fe60> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed8fe60> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4ed90470> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<4ed90470> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed90470> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed90470> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed90470> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed90470> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4ed94720> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<4ed94720> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed94720> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed94720> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed94720> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed94720> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<759b5880> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<759b5880> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<759b5880> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<759b5880> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<759b5880> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<759b5880> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<759b5270> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<759b5270> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<759b5270> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<759b5270> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<759b5270> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<759b5270> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<759b5e90> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<759b5e90> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<759b5e90> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<759b5e90> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<759b5e90> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<759b5e90> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b4390> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b4390> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b4390> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b4390> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b4390> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b4390> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351adc80> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351adc80> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351adc80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351adc80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351adc80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351adc80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<351b5bd0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<351b5bd0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b5bd0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b5bd0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<351b5bd0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<351b5bd0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4eed90e0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<4eed90e0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed90e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed90e0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed90e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed90e0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4eed96f0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<4eed96f0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed96f0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed96f0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed96f0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed96f0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4eed9d00> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<4eed9d00> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed9d00> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed9d00> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed9d00> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed9d00> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4ed95950> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing<4ed95950> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed95950> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed95950> parent=SurvivorBase<12a2b2d0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed95950> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed95950> parent=SurvivorBase<12a2b2d0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4ed92ee0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing<4ed92ee0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed92ee0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed92ee0> parent=SurvivorBase<12a2b2d0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed92ee0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed92ee0> parent=SurvivorBase<12a2b2d0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4ed95340> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing<4ed95340> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed95340> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed95340> parent=SurvivorBase<12a2b2d0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4ed95340> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4ed95340> parent=SurvivorBase<12a2b2d0> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4eed78a0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing<4eed78a0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed78a0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed78a0> parent=SurvivorBase<12a2b2d0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed78a0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed78a0> parent=SurvivorBase<12a2b2d0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4eed0570> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing<4eed0570> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed0570> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed0570> parent=SurvivorBase<12a2b2d0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed0570> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed0570> parent=SurvivorBase<12a2b2d0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<4eed7eb0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing<4eed7eb0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed7eb0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed7eb0> parent=SurvivorBase<12a2b2d0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<4eed7eb0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<4eed7eb0> parent=SurvivorBase<12a2b2d0> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7567f020> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing<7567f020> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7567f020> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7567f020> parent=SurvivorBase<12a2b2d0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7567f020> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7567f020> parent=SurvivorBase<12a2b2d0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<12a2b2d0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<12a2b2d0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<12a2b2d0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<12a2b2d0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<12a2b2d0> item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<12a2b2d0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<12a2b2d0> slot=5308728 } SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Edible_Base<59403660> parent=Clothing<59404890> idx=0 row=0 col=0 }src2={ type=HANDS item=Rag<59401810> parent=SurvivorBase } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<594128e0>to cargo of target=Clothing<59404890> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<594128e0> parent=Bear_White idx=0 row=0 col=0 } dst={ type=CARGO item=Rag<594128e0> parent=Clothing<59404890> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<594128e0> parent=Bear_White idx=0 row=0 col=0 } dst={ type=CARGO item=Rag<594128e0> parent=Clothing<59404890> idx=0 row=0 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<59401810>to cargo of target=Clothing<4eda1b50> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<59401810> parent=Clothing<59404890> idx=0 row=0 col=0 } dst={ type=CARGO item=Rag<59401810> parent=Clothing<4eda1b50> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<59401810> parent=Clothing<59404890> idx=0 row=0 col=0 } dst={ type=CARGO item=Rag<59401810> parent=Clothing<4eda1b50> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<594128e0>to cargo of target=Clothing<4eda1b50> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<594128e0> parent=Clothing<59404890> idx=0 row=0 col=1 } dst={ type=CARGO item=Rag<594128e0> parent=Clothing<4eda1b50> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<594128e0> parent=Clothing<59404890> idx=0 row=0 col=1 } dst={ type=CARGO item=Rag<594128e0> parent=Clothing<4eda1b50> idx=0 row=0 col=2 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<4eda1b50> pos=(10830.1, 6.55185, 2708.07) dir=(0, 0.96523, 0, -0.261403) }src2={ type=ATTACHMENT item=Clothing<59404890> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<4eda1b50> pos=(10830.1, 6.55185, 2708.07) dir=(0, 0.96523, 0, -0.261403) }dst1={ type=ATTACHMENT item=Clothing<4eda1b50> parent=SurvivorBase slot=5119774 }src2={ type=ATTACH SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : string error2 = 'Error! Object 'SurvivorM_Mirek' with model file: bodyparts_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : string error2 = 'Error! Object 'ZmbM_MechanicSkinny_Blue' with model file: Mechanic_skinny_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=KitchenKnife<59408b40>to cargo of target=Clothing<59408530> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=KitchenKnife<59408b40> parent=SurvivorBase } dst={ type=CARGO item=KitchenKnife<59408b40> parent=Clothing<59408530> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=KitchenKnife<59408b40> parent=Clothing<59408530> idx=0 row=0 col=0 }src2={ type=HANDS item=Rag<594128e0> parent=SurvivorBase } SCRIPT : PlayerBase.c OnSingleUse SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Rag<594128e0> parent=Clothing<59408530> idx=0 row=0 col=0 }src2={ type=HANDS item=KitchenKnife<59408b40> parent=SurvivorBase } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string s = 'OnUnconsciousStart' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT (E): ScriptCallQueue::Call: Incompatible parameter '0', expected 'string', got 'void' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : Inventory::EEInit - Man=SurvivorBase<24cf0d0> item=ItemInventory<15118350> SCRIPT (E): [cheat] man=SurvivorBase<24c1090> is cheating with cmd=SYNC_MOVE src={ type=GROUND item=Chemlight_ColorBase pos=(10463, 6.32463, 2273.72) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase parent=Clothing<4b112cd0> idx=0 row=3 col=0 } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:331 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:382 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : Inventory::EEInit - Man=SurvivorBase<24c1090> item=ItemInventory SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ragto cargo of target=Clothing row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag parent=SurvivorBase } dst={ type=CARGO item=Rag parent=Clothing idx=0 row=0 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Inventory::EEInit - Man=SurvivorBase<1cd08b0> item=ItemInventory SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Battery9Vto cargo of target=Clothing row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V parent=ZmbM_HandymanNormal_Base<20bfb080> idx=0 row=0 col=0 } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V parent=ZmbM_HandymanNormal_Base<20bfb080> idx=0 row=0 col=0 } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=2 col=1 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : Inventory::EEInit - Man=SurvivorBase<24c1090> item=ItemInventory SCRIPT : float wetness = 0 SCRIPT : float rain = 3.51901e-36 SCRIPT : float wetness = 0 SCRIPT : float rain = 3.51901e-36 SCRIPT : float wetness = 0 SCRIPT : float rain = 3.51901e-36 SCRIPT : float wetness = 0 SCRIPT : float rain = 3.51901e-36 SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SkateHelmet_ColorBase<11b36b20> pos=(10664.6, 8.86822, 2332.78) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=SkateHelmet_ColorBase<11b36b20> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SkateHelmet_ColorBase<11b36b20> pos=(10664.6, 8.86822, 2332.78) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=SkateHelmet_ColorBase<11b36b20> parent=SurvivorBase slot=-1445057555 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WoodAxe<11b408c0> pos=(10658.8, 5.97929, 2318.33) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=WoodAxe<11b408c0> parent=SurvivorBase slot=209551192 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WoodAxe<11b408c0> pos=(10658.8, 5.97929, 2318.33) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=WoodAxe<11b408c0> parent=SurvivorBase slot=209551192 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun<3d43860> pos=(10637, 6.23905, 2320.76) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Mp133Shotgun<3d43860> parent=SurvivorBase slot=-761289206 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun<3d43860> pos=(10637, 6.23905, 2320.76) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Mp133Shotgun<3d43860> parent=SurvivorBase slot=-761289206 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pumpkin<11b3de50> pos=(10636.8, 6.85826, 2322.18) dir=(0, -0.75985, 0, 0.650099) } dst={ type=CARGO item=Pumpkin<11b3de50> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pumpkin<11b3de50> pos=(10636.8, 6.85826, 2322.18) dir=(0, -0.75985, 0, 0.650099) } dst={ type=CARGO item=Pumpkin<11b3de50> parent=Clothing idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT (E): [syncinv] remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:362 scripts/4_World/systems\inventory\dayzplayerinventory.c:301 scripts/4_World/entities\dayzplayerimplement.c:402 SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string error2 = 'Error! Object 'SurvivorM_Rolf' with model file: bodyparts_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'SurvivorM_Peter' with model file: bodyparts_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'SurvivorM_Peter' with model file: bodyparts_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Rag parent=Clothing idx=0 row=0 col=1 } src2={ type=HANDS item=Pumpkin<11b3de50> parent=SurvivorBase } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : Inventory::EEInit - Man=SurvivorBase<24c1090> item=ItemInventory SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Clothing parent=SurvivorBase<1cd08b0> slot=5658332 } SCRIPT : Inventory::EEInit - Man=SurvivorBase<1cd08b0> item=ItemInventory SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Pumpkin<11b3de50> parent=Clothing idx=0 row=0 col=0 }src2={ type=HANDS item=Rag parent=SurvivorBase } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Rag parent=Clothing idx=0 row=0 col=0 }src2={ type=HANDS item=Pumpkin<11b3de50> parent=SurvivorBase } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=KitchenKnife<11b39590> pos=(10605.4, 11.2811, 2382.56) dir=(-0.680113, 0.193509, 0.193509, 0.680113) }src2={ type=HANDS item=Rag parent=SurvivorBase } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Pumpkin<11b3de50> parent=Clothing idx=0 row=0 col=0 }src2={ type=HANDS item=KitchenKnife<11b39590> parent=SurvivorBase } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnife<11b2bb50>to cargo of target=Clothing row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife<11b2bb50> pos=(10602, 11.2685, 2382.09) dir=(0.560296, -0.431357, 0.431342, 0.560296) } dst={ type=CARGO item=SteakKnife<11b2bb50> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife<11b2bb50> pos=(10602, 11.2685, 2382.09) dir=(0.560296, -0.431357, 0.431342, 0.560296) } dst={ type=CARGO item=SteakKnife<11b2bb50> parent=Clothing idx=0 row=0 col=2 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<331cee0> SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=MilitaryBoots_ColorBase<11b2c160> pos=(10553.8, 6.46082, 2337.63) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=MilitaryBoots_ColorBase<11b2c160> pos=(10553.8, 6.46082, 2337.63) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=MilitaryBoots_ColorBase<11b2c160> parent=SurvivorBase slot=5308728 }src SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=KitchenKnife<11b39590>to cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=KitchenKnife<11b39590> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=KitchenKnife<11b39590> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=KitchenKnife<11b39590> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=KitchenKnife<11b39590> parent=Clothing idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10520, 14.2308, 2330.81) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10520, 14.2308, 2330.81) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlugto cargo of target=Clothing row=1 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaSlug parent=SurvivorBase } dst={ type=CARGO item=Ammo_12gaSlug parent=Clothing idx=0 row=1 col=1 } SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaSlug SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaSlug SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Pumpkin<11b3de50> pos=(10521.5, 14.3177, 2329.44) dir=(0, 0.260109, 0, 0.965579) }src2={ type=HANDS item=Mp133Shotgun<3d43860> parent=SurvivorBase } SCRIPT : enable - false SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<2e2e8a0>to cargo of target=Clothing row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rag<2e2e8a0> pos=(10526.2, 14.2731, 2333.28) dir=(-0.164324, 0, 0.986404, 0) } dst={ type=CARGO item=Rag<2e2e8a0> parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rag<2e2e8a0> pos=(10526.2, 14.2731, 2333.28) dir=(-0.164324, 0, 0.986404, 0) } dst={ type=CARGO item=Rag<2e2e8a0> parent=Clothing idx=0 row=0 col=3 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=-1445057555 } SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=-1445057555 } SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(JUNCTURE) item=Clothing<11b43330> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<11b43330> pos=(10478.3, 7.24062, 2352.03) dir=(0, 0.857794, 0, 0.513994) } dst={ type=GROUND item=Clothing<11b43330> pos=(10477.9, 6.03486, 2351.45) dir=(0, 0.368632, 0, 0.929575) } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<11b43330> pos=(10478.3, 7.24062, 2352.03) dir=(0, 0.857794, 0, 0.513994) } dst={ type=GROUND item=Clothing<11b43330> pos=(10477.9, 6.03486, 2351.45) dir=(0, 0.368632, 0, 0.929575) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : Inventory::EEInit - Man=SurvivorBase<24c1090> item=ItemInventory SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=GP5GasMask pos=(10410.2, 6.50562, 2431.51) dir=(-0.684931, 0.175695, 0.175695, 0.684931) } dst={ type=CARGO item=GP5GasMask parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=GP5GasMask pos=(10410.2, 6.50562, 2431.51) dir=(-0.684931, 0.175695, 0.175695, 0.684931) } dst={ type=CARGO item=GP5GasMask parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=SkateHelmet_ColorBase<11b36b20> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=SkateHelmet_ColorBase<11b36b20> parent=SurvivorBase slot=-1445057555 } dst={ type=GROUND item=SkateHelmet_ColorBase<11b36b20> pos=(10410.9, 6.39461, 2431.96) dir=(0.000156047, 0 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=SkateHelmet_ColorBase<11b36b20> parent=SurvivorBase slot=-1445057555 } dst={ type=GROUND item=SkateHelmet_ColorBase<11b36b20> pos=(10410.9, 6.39461, 2431.96) dir=(0.000156047 SCRIPT : [inv] I::Take2Att(PREDICTIVE) item=GP5GasMask SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=GP5GasMask SCRIPT : [inv] I::Take2Inv(PREDICTIVE) item=GP5GasMask SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=GP5GasMask parent=Clothing idx=0 row=0 col=1 } dst={ type=ATTACHMENT item=GP5GasMask parent=SurvivorBase slot=5658332 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=GP5GasMask parent=Clothing idx=0 row=0 col=1 } dst={ type=ATTACHMENT item=GP5GasMask parent=SurvivorBase slot=5658332 } SCRIPT : enable - true SCRIPT (E): [syncinv] remote input (cmd=SYNC_MOVE) dropped, item not in bubble! src={ type=UNKNOWN } dst={ type=UNKNOWN } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:325 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:382 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT (E): [syncinv] remote input (cmd=SYNC_MOVE) dropped, item not in bubble! src={ type=UNKNOWN } dst={ type=UNKNOWN } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:325 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:382 SCRIPT (E): [syncinv] remote input (cmd=SYNC_MOVE) dropped, item not in bubble! src={ type=UNKNOWN } dst={ type=UNKNOWN } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:325 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:382 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10429.2, 6.92313, 2483.83) dir=(0, -0.536065, 0, 0.844177) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10429.2, 6.92313, 2483.83) dir=(0, -0.536065, 0, 0.844177) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase<5fec2ae0> item=ItemInventory SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : enable - false SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun<3d43860> parent=SurvivorBase slot=-761289206 } src2={ type=HANDS item=SteakKnife<11b2bb50> parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10280.1, 13.5387, 2274.08) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10280.1, 13.5387, 2274.08) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] I::Drop(PREDICTIVE) item=Roadflare SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=GROUND item=Roadflare pos=(10286.1, 12.8237, 2276.08) dir=(-0.402753, -0.581197, 0.581336, -0.402553) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=GROUND item=Roadflare pos=(10286.1, 12.8237, 2276.08) dir=(-0.402753, -0.581197, 0.581336, -0.402553) SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Roadflare pos=(10286.1, 12.8237, 2276.08) dir=(-0.402753, -0.581197, 0.581336, -0.402553) } dst={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Roadflare pos=(10286.1, 12.8237, 2276.08) dir=(-0.402753, -0.581197, 0.581336, -0.402553) } dst={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=ItemBase pos=(10284.7, 13.5308, 2269.33) dir=(0, 0, 0, 1) }src2={ type=HANDS item=Mp133Shotgun<3d43860> parent=SurvivorBase } SCRIPT : enable - false SCRIPT : [inv] I::Take2Target(JUNCTURE) item=Mp133Shotgun<3d43860> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun<3d43860> pos=(10284.7, 13.5308, 2269.33) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Mp133Shotgun<3d43860> parent=SurvivorBase slot=-761289206 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun<3d43860> pos=(10284.7, 13.5308, 2269.33) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Mp133Shotgun<3d43860> parent=SurvivorBase slot=-761289206 } SCRIPT : enable - true SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Edible_Base pos=(10286.4, 13.265, 2271.65) dir=(0, 0, 0, 1) }src2={ type=CARGO item=SteakKnife<11b2bb50> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Edible_Base pos=(10286.4, 13.265, 2271.65) dir=(0, 0, 0, 1) }dst1={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=0 col=2 }src2={ type=CARGO item=SteakKni SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=SteakKnife<11b2bb50> pos=(10286.4, 13.265, 2271.65) dir=(0, 0, 0, 1) }src2={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=SteakKnife<11b2bb50> pos=(10286.4, 13.265, 2271.65) dir=(0, 0, 0, 1) }dst1={ type=CARGO item=SteakKnife<11b2bb50> parent=Clothing idx=0 row=0 col=2 }src2={ type=CARGO item=Edible_Bas SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlugto cargo of target=Clothing row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Ammo_12gaSlug parent=Clothing idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Ammo_12gaSlug parent=Clothing idx=0 row=2 col=3 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } dst={ type=GROUND item=ItemBase pos=(10287.3, 13.0006, 2271.21) dir=(-9.60814e-05, -0.556937, -0.000143113, 0.830555 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } dst={ type=GROUND item=ItemBase pos=(10287.3, 13.0006, 2271.21) dir=(-9.60814e-05, -0.556937, -0.000143113, 0.830 SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10287, 13.2811, 2275.57) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10287, 13.2811, 2275.57) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing row=1 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9Vto cargo of target=Clothing row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing idx=0 row=2 col=1 } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing idx=0 row=2 col=1 } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=2 col=2 } SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10286.4, 13.265, 2271.65) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10286.4, 13.265, 2271.65) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=1 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : To ironsights true SCRIPT : To ironsights false SCRIPT : To ironsights true SCRIPT : To ironsights false SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<1c3f3690> SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<1c3f3270> SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=KitchenKnife<11b39590> parent=Clothing idx=0 row=0 col=0 } src2={ type=HANDS item=Mp133Shotgun<3d43860> parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19<4b10f030> pos=(10394.6, 12.0151, 2260.92) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Ammo_9x19<4b10f030> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19<4b10f030> pos=(10394.6, 12.0151, 2260.92) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Ammo_9x19<4b10f030> parent=Clothing idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_9x19<4b10f030>to cargo of target=Clothing row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19<4b10f030> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_9x19<4b10f030> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19<4b10f030> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_9x19<4b10f030> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Mp133Shotgun<3d43860> parent=SurvivorBase slot=-761289206 } src2={ type=HANDS item=KitchenKnife<11b39590> parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaSlug SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaSlug SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : To ironsights true SCRIPT : To ironsights false SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT : To ironsights true SCRIPT : To ironsights false SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT (E): ScriptCallQueue::Call: Incompatible parameter '0', expected 'string', got 'void' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<5febbac0> item=WeaponInventory SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 07.11. 20:42:29 SCRIPT : Registered 365 temporary action enum(s), UAN==365 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<50f570a0> item=WeaponInventory<51067720> SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<9d2d5d20> SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<6125efa0> item=ItemInventory<968aedf0> SCRIPT : Inventory::EEInit - Man=SurvivorBase<31968260> item=ItemInventory<37659bf0> SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<393d1170>to cargo of target=Clothing<393d0b60> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag<393d1170> parent=SurvivorBase<31968260> } dst={ type=CARGO item=Rag<393d1170> parent=Clothing<393d0b60> idx=0 row=0 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Inventory::EEInit - Man=SurvivorBase<31968260> item=ItemInventory<520bfe70> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Inventory::EEInit - Man=SurvivorBase<700199b0> item=ItemInventory<520c27b0> SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<97f20550> pos=(8386.57, 7.43797, 2475.78) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<393d1d90> parent=SurvivorBase<31968260> slot=5308728 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<97f20550> pos=(8386.57, 7.43797, 2475.78) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing<97f20550> parent=SurvivorBase<31968260> slot=5308728 }src2={ type=ATTACHMENT item=Clot SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Roadflare<58b24800>to cargo of target=Clothing<97f296d0> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing<393d0b60> idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing<97f296d0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing<393d0b60> idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing<97f296d0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<393d1170>to cargo of target=Clothing<97f296d0> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<393d1170> parent=Clothing<393d0b60> idx=0 row=0 col=1 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing<97f296d0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<393d1170> parent=Clothing<393d0b60> idx=0 row=0 col=1 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing<97f296d0> idx=0 row=0 col=2 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<97f296d0> pos=(8354.45, 21.2682, 2477.34) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<393d0b60> parent=SurvivorBase<31968260> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<97f296d0> pos=(8354.45, 21.2682, 2477.34) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing<97f296d0> parent=SurvivorBase<31968260> slot=5119774 }src2={ type=ATTACHMENT item=Clot SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<933f8c90>to cargo of target=Clothing<97f296d0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<933f8c90> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<933f8c90> parent=Clothing<97f296d0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<933f8c90> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<933f8c90> parent=Clothing<97f296d0> idx=0 row=0 col=1 } SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Inventory::EEInit - Man=SurvivorBase<31968260> item=ItemInventory SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PeachesCan pos=(8321.05, 5.62273, 2464.65) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PeachesCan parent=Clothing<393ccec0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PeachesCan pos=(8321.05, 5.62273, 2464.65) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PeachesCan parent=Clothing<393ccec0> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<5bcad070> pos=(8324.44, 5.41978, 2463.31) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<5bcad070> parent=Clothing<393ccec0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<5bcad070> pos=(8324.44, 5.41978, 2463.31) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<5bcad070> parent=Clothing<393ccec0> idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<60fdaa60> pos=(8250.77, 1.1221, 2657.61) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan<60fdaa60> parent=Clothing<393ccec0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<60fdaa60> pos=(8250.77, 1.1221, 2657.61) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan<60fdaa60> parent=Clothing<393ccec0> idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<933f8c90>to cargo of target=Clothing<393ccec0> row=1 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<933f8c90> parent=Clothing<97f296d0> idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase<933f8c90> parent=Clothing<393ccec0> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<933f8c90> parent=Clothing<97f296d0> idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase<933f8c90> parent=Clothing<393ccec0> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<60fdc2a0>to cargo of target=Clothing<97f296d0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemBase<60fdc2a0> parent=SurvivorBase<31968260> } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing<97f296d0> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ssh68Helmet<45c10060> pos=(7891.11, 5.72279, 2941.97) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Ssh68Helmet<45c10060> parent=SurvivorBase<31968260> slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ssh68Helmet<45c10060> pos=(7891.11, 5.72279, 2941.97) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Ssh68Helmet<45c10060> parent=SurvivorBase<31968260> slot=-1445057555 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(7891.71, 5.65723, 2943.6) dir=(0, 0.361873, 0, 0.932228) }src2={ type=ATTACHMENT item=Clothing<97f20550> parent=SurvivorBase<31968260> slot=5308728 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(7891.71, 5.65723, 2943.6) dir=(0, 0.361873, 0, 0.932228) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5308728 }src2={ type=ATTACHM SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOpticsto cargo of target=Clothing<97f296d0> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemOptics parent=SurvivorBase<31968260> } dst={ type=CARGO item=ItemOptics parent=Clothing<97f296d0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOpticsto cargo of target=Clothing<97f296d0> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics parent=Clothing<97f296d0> idx=0 row=2 col=0 } dst={ type=CARGO item=ItemOptics parent=Clothing<97f296d0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics parent=Clothing<97f296d0> idx=0 row=2 col=0 } dst={ type=CARGO item=ItemOptics parent=Clothing<97f296d0> idx=0 row=2 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<58846710> pos=(7940.6, 5.9478, 3028.97) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<97f296d0> parent=SurvivorBase<31968260> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<58846710> pos=(7940.6, 5.9478, 3028.97) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing<58846710> parent=SurvivorBase<31968260> slot=5119774 }src2={ type=ATTACHMENT item=Clothi SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<97f296d0> pos=(7940.6, 5.9478, 3028.97) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<58846710> parent=SurvivorBase<31968260> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<97f296d0> pos=(7940.6, 5.9478, 3028.97) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing<97f296d0> parent=SurvivorBase<31968260> slot=5119774 }src2={ type=ATTACHMENT item=Clothi SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Inventory::EEInit - Man=SurvivorBase<31968260> item=ItemInventory SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Roadflare<58b24800>to cargo of target=Clothing row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing<97f296d0> idx=0 row=0 col=3 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing<97f296d0> idx=0 row=0 col=3 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<60fdc2a0>to cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing<97f296d0> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing<97f296d0> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<393d1170>to cargo of target=Clothing row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<393d1170> parent=Clothing<97f296d0> idx=0 row=0 col=2 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<393d1170> parent=Clothing<97f296d0> idx=0 row=0 col=2 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemOpticsto cargo of target=Clothing row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemOptics parent=Clothing<97f296d0> idx=0 row=2 col=0 } dst={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemOptics parent=Clothing<97f296d0> idx=0 row=2 col=0 } dst={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(7970.44, 5.99296, 3051.67) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<393ccec0> parent=SurvivorBase<31968260> slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(7970.44, 5.99296, 3051.67) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5612719 }src2={ type=ATTACHMENT item=Clot SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7952.63, 6.08283, 3069.46) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<97f296d0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7952.63, 6.08283, 3069.46) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<97f296d0> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<60fdc2a0>to cargo of target=Clothing row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Roadflare<58b24800>to cargo of target=Clothing row=1 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<393d1170>to cargo of target=Clothing row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=1 col=1 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemOpticsto cargo of target=Clothing row=3 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=2 col=0 } dst={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=2 col=0 } dst={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=3 col=1 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(7844.49, 5.96033, 3138.24) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(7844.49, 5.96033, 3138.24) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5612719 }src2={ type=ATTACHMENT item=Clot SCRIPT : enable - true SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(7870.58, 5.94592, 3139.64) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=-1239309756 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(7870.58, 5.94592, 3139.64) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=-1239309756 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(7790.65, 5.40811, 3098.02) dir=(0.608713, 0.359808, -0.359823, 0.608713) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5100557 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(7790.65, 5.40811, 3098.02) dir=(0.608713, 0.359808, -0.359823, 0.608713) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5100557 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Roadflare<58b24800>to cargo of target=Clothing row=0 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<60fdc2a0>to cargo of target=Clothing row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<4f9c54d0>to cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<4f9c54d0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Flashlight<4f9c54d0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<4f9c54d0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Flashlight<4f9c54d0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOpticsto cargo of target=Clothing row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=3 col=1 } dst={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=3 col=1 } dst={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<393d1170>to cargo of target=Clothing row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<97f296d0> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<97f296d0> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=3 } SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle pos=(7753.74, 7.34559, 3196.04) dir=(0, -0.600172, 0, 0.799871) } dst={ type=CARGO item=WaterBottle parent=Clothing<97f296d0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle pos=(7753.74, 7.34559, 3196.04) dir=(0, -0.600172, 0, 0.799871) } dst={ type=CARGO item=WaterBottle parent=Clothing<97f296d0> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=WaterBottleto cargo of target=Clothing row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle parent=SurvivorBase<31968260> } dst={ type=CARGO item=WaterBottle parent=Clothing idx=0 row=1 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<3d1eba10>to cargo of target=Clothing row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet<3d1eba10> parent=SurvivorBase<31968260> } dst={ type=CARGO item=Hatchet<3d1eba10> parent=Clothing idx=0 row=0 col=1 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(7641.02, 5.81292, 3039.71) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<97f296d0> parent=SurvivorBase<31968260> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(7641.02, 5.81292, 3039.71) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5119774 }src2={ type=ATTACHMENT item=Clot SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(JUNCTURE) item=Clothing<576c8a10> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Clothing<576c8a10> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Clothing<576c8a10> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<576c8a10> pos=(7631.13, 6.07034, 2908.85) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<576c8a10> parent=SurvivorBase<31968260> slot=5658332 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<576c8a10> pos=(7631.13, 6.07034, 2908.85) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<576c8a10> parent=SurvivorBase<31968260> slot=5658332 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<576cf120> row=0 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Roadflare<58b24800>to cargo of target=Clothing<576cf120> row=0 col=7 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=0 col=7 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing<576cf120> idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b24800> parent=Clothing idx=0 row=0 col=7 } dst={ type=CARGO item=Roadflare<58b24800> parent=Clothing<576cf120> idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<60fdc2a0>to cargo of target=Clothing<576cf120> row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing<576cf120> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing<576cf120> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemOpticsto cargo of target=Clothing<576cf120> row=3 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=ItemOptics parent=Clothing<576cf120> idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=ItemOptics parent=Clothing<576cf120> idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlight<4f9c54d0>to cargo of target=Clothing<576cf120> row=4 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<4f9c54d0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Flashlight<4f9c54d0> parent=Clothing<576cf120> idx=0 row=4 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<4f9c54d0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Flashlight<4f9c54d0> parent=Clothing<576cf120> idx=0 row=4 col=5 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<576cf120> pos=(7471.43, 5.96854, 2827.12) dir=(0.212231, 0.674506, -0.674506, 0.212231) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<576cf120> pos=(7471.43, 5.96854, 2827.12) dir=(0.212231, 0.674506, -0.674506, 0.212231) }dst1={ type=ATTACHMENT item=Clothing<576cf120> parent=SurvivorBase<31968260> slot=5100557 }src SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7241.96, 6.17306, 2912.16) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7241.96, 6.17306, 2912.16) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<576cf120> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=WaterBottle<4771b550>to cargo of target=Clothing row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle<4771b550> pos=(6978.57, 9.87413, 2982.44) dir=(0, 0.838711, 0, 0.544576) } dst={ type=CARGO item=WaterBottle<4771b550> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle<4771b550> pos=(6978.57, 9.87413, 2982.44) dir=(0, 0.838711, 0, 0.544576) } dst={ type=CARGO item=WaterBottle<4771b550> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WaterBottle<4771b550> parent=Clothing idx=0 row=1 col=1 } src2={ type=HANDS item=Hatchet<3d1eba10> parent=SurvivorBase<31968260> } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=WaterBottle<4771b550> parent=SurvivorBase<31968260> }src2={ type=CARGO item=Hatchet<3d1eba10> parent=Clothing idx=0 row=0 col=2 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string error2 = 'Error! Object 'ZmbF_Clerk_Normal_Green' with model file: clerkA_normal_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=CARGO item=Edible_Base parent=ZmbF_Clerk_Normal_Base<42c2dee0> idx=0 row=0 col=0 }src2={ type=HANDS item=Hatchet<3d1eba10> parent=SurvivorBase<31968260> } SCRIPT : enable - false SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : enable - true SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=WaterBottle<4771b550>to cargo of target=Clothing<576cf120> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle<4771b550> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=WaterBottle<4771b550> parent=Clothing<576cf120> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle<4771b550> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=WaterBottle<4771b550> parent=Clothing<576cf120> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=WaterBottleto cargo of target=Clothing<576cf120> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=WaterBottle parent=Clothing<576cf120> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=WaterBottle parent=Clothing<576cf120> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<393d1170>to cargo of target=Clothing row=2 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=2 col=4 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=2 col=4 } dst={ type=CARGO item=Rag<393d1170> parent=Clothing idx=0 row=2 col=4 } SCRIPT : enable - false SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(6518.41, 9.32976, 2726.17) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(6518.41, 9.32976, 2726.17) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5612719 }src2={ type=ATTACHMENT item=Clot SCRIPT : enable - true SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6493.81, 9.51288, 2693.83) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6493.81, 9.51288, 2693.83) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=0 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string error2 = 'Error! Object 'ZmbF_ParamedicNormal_Blue' with model file: paramedic_normal_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<51998790> pos=(6472.19, 10.4646, 2731.19) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<51998790> parent=Clothing<576cf120> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<51998790> pos=(6472.19, 10.4646, 2731.19) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<51998790> parent=Clothing<576cf120> idx=0 row=2 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<519938c0> pos=(6474.9, 10.6098, 2725.69) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<519938c0> parent=Clothing<576cf120> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<519938c0> pos=(6474.9, 10.6098, 2725.69) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<519938c0> parent=Clothing<576cf120> idx=0 row=2 col=5 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(6466.71, 10.215, 2726.41) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(6466.71, 10.215, 2726.41) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=1 col=3 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<3d1eba10>to cargo of target=Clothing<576cf120> row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet<3d1eba10> parent=SurvivorBase<31968260> } dst={ type=CARGO item=Hatchet<3d1eba10> parent=Clothing<576cf120> idx=0 row=3 col=0 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<88002700>to cargo of target=Container_Base row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<88002700> parent=Container_Base idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase<88002700> parent=Container_Base idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<88002700> parent=Container_Base idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase<88002700> parent=Container_Base idx=0 row=0 col=1 } SCRIPT : [inv] I::Drop(JUNCTURE) item=ItemBase<88002700> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<88002700> parent=Container_Base idx=0 row=0 col=1 } dst={ type=GROUND item=ItemBase<88002700> pos=(6463.96, 9.75326, 2733.58) dir=(0.595734, 0.380921, -0.380921, 0.595734) } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<88002700> parent=Container_Base idx=0 row=0 col=1 } dst={ type=GROUND item=ItemBase<88002700> pos=(6463.96, 9.75326, 2733.58) dir=(0.595734, 0.380921, -0.380921, 0.595734) SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Container_Base row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6463.94, 9.85358, 2734.12) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Container_Base idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6463.94, 9.85358, 2734.12) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Container_Base idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Container_Baseto cargo of target=Clothing<576cf120> row=5 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Container_Base pos=(6464.23, 10.6409, 2734.47) dir=(-0.641113, 0.298285, 0.298285, 0.641113) } dst={ type=CARGO item=Container_Base parent=Clothing<576cf120> idx=0 row=5 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Container_Base pos=(6464.23, 10.6409, 2734.47) dir=(-0.641113, 0.298285, 0.298285, 0.641113) } dst={ type=CARGO item=Container_Base parent=Clothing<576cf120> idx=0 row=5 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<519938c0>to cargo of target=Container_Base row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<519938c0> parent=Clothing<576cf120> idx=0 row=2 col=5 } dst={ type=CARGO item=ItemBase<519938c0> parent=Container_Base idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<519938c0> parent=Clothing<576cf120> idx=0 row=2 col=5 } dst={ type=CARGO item=ItemBase<519938c0> parent=Container_Base idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<576cf120> row=5 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Container_Base idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=5 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Container_Base idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=5 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<60fdc2a0>to cargo of target=Clothing<576cf120> row=5 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing<576cf120> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing<576cf120> idx=0 row=5 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing<576cf120> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<60fdc2a0> parent=Clothing<576cf120> idx=0 row=5 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<576cf120> row=7 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=5 col=3 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=7 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=5 col=3 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=7 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Baseto cargo of target=Container_Base row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=1 col=3 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=1 col=3 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Baseto cargo of target=Container_Base row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=1 col=0 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=1 col=0 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Container_Baseto cargo of target=Clothing<576cf120> row=5 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Container_Base parent=SurvivorBase<31968260> } dst={ type=CARGO item=Container_Base parent=Clothing<576cf120> idx=0 row=5 col=2 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<905c280>to cargo of target=Container_Base row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<905c280> pos=(6464.33, 9.74361, 2733.83) dir=(-0.430246, 0.561149, 0.561149, 0.430246) } dst={ type=CARGO item=ItemBase<905c280> parent=Container_Base idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<905c280> pos=(6464.33, 9.74361, 2733.83) dir=(-0.430246, 0.561149, 0.561149, 0.430246) } dst={ type=CARGO item=ItemBase<905c280> parent=Container_Base idx=0 row=0 col=1 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Container_Base parent=SurvivorBase<31968260> }src2={ type=CARGO item=Hatchet<3d1eba10> parent=Clothing<576cf120> idx=0 row=3 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(6465.02, 10.2344, 2725.73) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(6465.02, 10.2344, 2725.73) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=0 col=4 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<3d1eba10>to cargo of target=Clothing<576cf120> row=5 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet<3d1eba10> parent=SurvivorBase<31968260> } dst={ type=CARGO item=Hatchet<3d1eba10> parent=Clothing<576cf120> idx=0 row=5 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Baseto cargo of target=Container_Base row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=0 col=4 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=0 col=4 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Container_Baseto cargo of target=Clothing<576cf120> row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Container_Base parent=SurvivorBase<31968260> } dst={ type=CARGO item=Container_Base parent=Clothing<576cf120> idx=0 row=3 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(6462.37, 10.2841, 2726.18) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(6462.37, 10.2841, 2726.18) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=0 col=4 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<3d1eba10>to cargo of target=Clothing<576cf120> row=5 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet<3d1eba10> parent=SurvivorBase<31968260> } dst={ type=CARGO item=Hatchet<3d1eba10> parent=Clothing<576cf120> idx=0 row=5 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Baseto cargo of target=Container_Base row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=3 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=3 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BandageDressing<88005170>to cargo of target=Container_Base row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing<88005170> parent=Container_Base idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<88005170> parent=Container_Base idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing<88005170> parent=Container_Base idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<88005170> parent=Container_Base idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Baseto cargo of target=Container_Base row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=1 col=0 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=1 col=0 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Baseto cargo of target=Container_Base row=2 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=3 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=3 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Baseto cargo of target=Container_Base row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=1 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=1 } dst={ type=CARGO item=Edible_Base parent=Container_Base idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BandageDressing<88005170>to cargo of target=Container_Base row=2 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing<88005170> parent=Container_Base idx=0 row=2 col=2 } dst={ type=CARGO item=BandageDressing<88005170> parent=Container_Base idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing<88005170> parent=Container_Base idx=0 row=2 col=2 } dst={ type=CARGO item=BandageDressing<88005170> parent=Container_Base idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<519938c0>to cargo of target=Container_Base row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<519938c0> parent=Container_Base idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<519938c0> parent=Container_Base idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<519938c0> parent=Container_Base idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<519938c0> parent=Container_Base idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Container_Baseto cargo of target=Clothing<576cf120> row=6 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Container_Base parent=SurvivorBase<31968260> } dst={ type=CARGO item=Container_Base parent=Clothing<576cf120> idx=0 row=6 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Container_Baseto cargo of target=Clothing<576cf120> row=6 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Container_Base parent=Clothing<576cf120> idx=0 row=6 col=0 } dst={ type=CARGO item=Container_Base parent=Clothing<576cf120> idx=0 row=6 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Container_Base parent=Clothing<576cf120> idx=0 row=6 col=0 } dst={ type=CARGO item=Container_Base parent=Clothing<576cf120> idx=0 row=6 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Baseto cargo of target=Clothing<576cf120> row=6 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=0 col=4 } dst={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=6 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=0 col=4 } dst={ type=CARGO item=Edible_Base parent=Clothing<576cf120> idx=0 row=6 col=3 } SCRIPT : [inv] I::Drop(JUNCTURE) item=Clothing<4635b770> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<4635b770> pos=(6487.16, 13.4756, 2708.55) dir=(0, 0, 0, 1) } dst={ type=GROUND item=Clothing<4635b770> pos=(6486.14, 13.5169, 2708.19) dir=(0, 0.669403, 0, 0.7429) } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<4635b770> pos=(6487.16, 13.4756, 2708.55) dir=(0, 0, 0, 1) } dst={ type=GROUND item=Clothing<4635b770> pos=(6486.14, 13.5169, 2708.19) dir=(0, 0.669403, 0, 0.7429) } SCRIPT : [inv] I::Take2Target(JUNCTURE) item=Clothing<46356290> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<46356290> pos=(6484.83, 13.5432, 2713.03) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Clothing<46356290> parent=Clothing<576cf120> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<46356290> pos=(6484.83, 13.5432, 2713.03) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Clothing<46356290> parent=Clothing<576cf120> idx=0 row=0 col=4 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<4635b770> pos=(6486.14, 13.5169, 2708.19) dir=(0, 0.669398, 0, 0.742885) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=-1239309756 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<4635b770> pos=(6486.14, 13.5169, 2708.19) dir=(0, 0.669398, 0, 0.742885) }dst1={ type=ATTACHMENT item=Clothing<4635b770> parent=SurvivorBase<31968260> slot=-1239309756 }src2={ type=AT SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing<576c8a10> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<576c8a10> parent=SurvivorBase<31968260> slot=5658332 } dst={ type=GROUND item=Clothing<576c8a10> pos=(6486.02, 13.5401, 2708.78) dir=(-1.14088e-07, 0.912774, -5.58561e-08, 0.408 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<576c8a10> parent=SurvivorBase<31968260> slot=5658332 } dst={ type=GROUND item=Clothing<576c8a10> pos=(6486.02, 13.5401, 2708.78) dir=(-1.14088e-07, 0.912774, -5.58561e-08, 0. SCRIPT : [inv] I::Take2Att(PREDICTIVE) item=Clothing<46356290> SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Clothing<46356290> SCRIPT : [inv] I::Take2Inv(PREDICTIVE) item=Clothing<46356290> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Clothing<46356290> parent=Clothing<576cf120> idx=0 row=0 col=4 } dst={ type=ATTACHMENT item=Clothing<46356290> parent=SurvivorBase<31968260> slot=5658332 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Clothing<46356290> parent=Clothing<576cf120> idx=0 row=0 col=4 } dst={ type=ATTACHMENT item=Clothing<46356290> parent=SurvivorBase<31968260> slot=5658332 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(6491.06, 9.54495, 2648.73) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(6491.06, 9.54495, 2648.73) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5119774 }src2={ type=ATTACHMENT item=Clot SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(6491.06, 9.54495, 2648.73) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(6491.06, 9.54495, 2648.73) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5119774 }src2={ type=ATTACHMENT item=Clot SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnifeto cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife pos=(6494.96, 10.1141, 2649.57) dir=(0, 0, 0, 1) } dst={ type=CARGO item=SteakKnife parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife pos=(6494.96, 10.1141, 2649.57) dir=(0, 0, 0, 1) } dst={ type=CARGO item=SteakKnife parent=Clothing idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Base<906cd40>to cargo of target=Clothing<51997b70> row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<3d1eba10>to cargo of target=Clothing<576cf120> row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet<3d1eba10> parent=SurvivorBase<31968260> } dst={ type=CARGO item=Hatchet<3d1eba10> parent=Clothing<576cf120> idx=0 row=3 col=0 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Edible_Base<906cd40> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Edible_Base<906cd40> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Base<906cd40>to cargo of target=Clothing<576cf120> row=4 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<576cf120> idx=0 row=4 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<576cf120> idx=0 row=4 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Base<906cd40>to cargo of target=Clothing<51997b70> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=0 col=0 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Edible_Base<906cd40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } dst={ type=GROUND item=Edible_Base<906cd40> pos=(6487.69, 13.6009, 2630.58) dir=(-4.95178e-08, 0.61591, 1.29387e-07, 0.78781 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<906cd40> parent=Clothing<51997b70> idx=0 row=1 col=1 } dst={ type=GROUND item=Edible_Base<906cd40> pos=(6487.69, 13.6009, 2630.58) dir=(-4.95178e-08, 0.61591, 1.29387e-07, 0.78 SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<906cd40> pos=(6487.69, 13.6009, 2630.58) dir=(-4.95178e-08, 0.61591, 1.29387e-07, 0.787817) } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing idx=0 row=0 col=1 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<906cd40> pos=(6487.69, 13.6009, 2630.58) dir=(-4.95178e-08, 0.61591, 1.29387e-07, 0.787817) } dst={ type=CARGO item=Edible_Base<906cd40> parent=Clothing idx=0 row=0 co SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6375.44, 10.3537, 2544.91) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6375.44, 10.3537, 2544.91) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6375.4, 10.7176, 2545.31) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6375.4, 10.7176, 2545.31) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Clothing SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Clothing parent=SurvivorBase<31968260> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<31968260> slot=5119774 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<34055800> pos=(6363.04, 10.4829, 2527.79) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<34055800> parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<34055800> pos=(6363.04, 10.4829, 2527.79) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<34055800> parent=Clothing idx=0 row=0 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base<485ac0f0> pos=(6372.05, 9.69334, 2494.71) dir=(0.195809, 0.679455, -0.679455, 0.195809) } dst={ type=CARGO item=MakarovIJ70_Base<485ac0f0> parent=Clothing idx=0 row= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base<485ac0f0> pos=(6372.05, 9.69334, 2494.71) dir=(0.195809, 0.679455, -0.679455, 0.195809) } dst={ type=CARGO item=MakarovIJ70_Base<485ac0f0> parent=Clothing idx=0 r SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<485ac0f0>to cargo of target=Clothing row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70_Base<485ac0f0> parent=Clothing idx=0 row=2 col=0 } dst={ type=CARGO item=MakarovIJ70_Base<485ac0f0> parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70_Base<485ac0f0> parent=Clothing idx=0 row=2 col=0 } dst={ type=CARGO item=MakarovIJ70_Base<485ac0f0> parent=Clothing idx=0 row=2 col=0 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT (E): [cheat] man=SurvivorBase is cheating with cmd=HAND_EVENT event=HandEventDrop Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:368 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:382 SCRIPT : Inventory::EEInit - Man=SurvivorBase<31968260> item=ItemInventory<70d2ff50> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<34052780>to cargo of target=Clothing row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_380<34052780> parent=SurvivorBase<31968260> } dst={ type=CARGO item=Ammo_380<34052780> parent=Clothing idx=0 row=3 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=MakarovIJ70_Base<485ac0f0> parent=SurvivorBase<31968260> }src2={ type=CARGO item=Hatchet<3d1eba10> parent=Clothing<576cf120> idx=0 row=3 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : string error2 = 'Error! Object 'ZmbF_ShortSkirt_checks' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbF_ShortSkirt_checks' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Matchbox<4635c9a0>to cargo of target=Clothing row=1 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox<4635c9a0> parent=ZmbF_JournalistNormal_Base<5590ef10> idx=0 row=0 col=0 } dst={ type=CARGO item=Matchbox<4635c9a0> parent=Clothing idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox<4635c9a0> parent=ZmbF_JournalistNormal_Base<5590ef10> idx=0 row=0 col=0 } dst={ type=CARGO item=Matchbox<4635c9a0> parent=Clothing idx=0 row=1 col=2 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<90647e0> pos=(6325.66, 9.91085, 2544.44) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<90647e0> parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<90647e0> pos=(6325.66, 9.91085, 2544.44) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<90647e0> parent=Clothing idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<576cf120> row=5 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=5 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing<576cf120> idx=0 row=5 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<90647e0>to cargo of target=Clothing<576cf120> row=5 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<90647e0> parent=Clothing idx=0 row=2 col=0 } dst={ type=CARGO item=ItemBase<90647e0> parent=Clothing<576cf120> idx=0 row=5 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<90647e0> parent=Clothing idx=0 row=2 col=0 } dst={ type=CARGO item=ItemBase<90647e0> parent=Clothing<576cf120> idx=0 row=5 col=5 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase<97cdc9c0> item=ItemInventory<4a315950> SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BakedBeansCan<45512920> pos=(6292.82, 13.5101, 2533.51) dir=(0, 0, 0, 1) } dst={ type=CARGO item=BakedBeansCan<45512920> parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BakedBeansCan<45512920> pos=(6292.82, 13.5101, 2533.51) dir=(0, 0, 0, 1) } dst={ type=CARGO item=BakedBeansCan<45512920> parent=Clothing idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchet<3d1eba10>to cargo of target=Clothing<576cf120> row=5 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet<3d1eba10> parent=SurvivorBase<31968260> } dst={ type=CARGO item=Hatchet<3d1eba10> parent=Clothing<576cf120> idx=0 row=5 col=0 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mosin9130<4b1f4f40> pos=(6293.11, 9.47986, 2531.39) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Mosin9130<4b1f4f40> parent=SurvivorBase<31968260> slot=-761289206 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mosin9130<4b1f4f40> pos=(6293.11, 9.47986, 2531.39) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Mosin9130<4b1f4f40> parent=SurvivorBase<31968260> slot=-761289206 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Hatchet<3d1eba10> parent=SurvivorBase<31968260> }src2={ type=CARGO item=MakarovIJ70_Base<485ac0f0> parent=Clothing<576cf120> idx=0 row=3 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BakedBeansCanto cargo of target=Clothing<576cf120> row=3 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan parent=Clothing<3405c520> idx=0 row=0 col=0 } dst={ type=CARGO item=BakedBeansCan parent=Clothing<576cf120> idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan parent=Clothing<3405c520> idx=0 row=0 col=0 } dst={ type=CARGO item=BakedBeansCan parent=Clothing<576cf120> idx=0 row=3 col=2 } SCRIPT : To ironsights true SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<485ac0f0>to cargo of target=Clothing<576cf120> row=7 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70_Base<485ac0f0> parent=SurvivorBase<31968260> } dst={ type=CARGO item=MakarovIJ70_Base<485ac0f0> parent=Clothing<576cf120> idx=0 row=7 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Zucchini pos=(6320.78, 10.0185, 2640.53) dir=(-0.163074, 0.163074, -0.688045, 0.688046) } dst={ type=CARGO item=Zucchini parent=Clothing<576cf120> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Zucchini pos=(6320.78, 10.0185, 2640.53) dir=(-0.163074, 0.163074, -0.688045, 0.688046) } dst={ type=CARGO item=Zucchini parent=Clothing<576cf120> idx=0 row=0 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan pos=(6290.29, 9.1989, 2645.35) dir=(0, 0, 0, 1) } dst={ type=CARGO item=SardinesCan parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan pos=(6290.29, 9.1989, 2645.35) dir=(0, 0, 0, 1) } dst={ type=CARGO item=SardinesCan parent=Clothing idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<9e67a330>to cargo of target=Clothing<576cf120> row=5 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing<576cf120> idx=0 row=5 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing<576cf120> idx=0 row=5 col=2 } SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ItemBase<9e67a330> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=ItemBase<9e67a330> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing idx=0 row=0 col=2 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ItemBase<9e678af0> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=ItemBase<9e678af0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e678af0> pos=(6323.05, 8.96897, 2755.79) dir=(0, 0.973391, 0, -0.229152) } dst={ type=CARGO item=ItemBase<9e678af0> parent=Clothing<576cf120> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e678af0> pos=(6323.05, 8.96897, 2755.79) dir=(0, 0.973391, 0, -0.229152) } dst={ type=CARGO item=ItemBase<9e678af0> parent=Clothing<576cf120> idx=0 row=2 col=4 } SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ItemBase<9e67a330> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=ItemBase<9e67a330> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ItemBase<9e67a330> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=ItemBase<9e67a330> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ItemBase<9e67a330> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=ItemBase<9e67a330> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<9e67a330> pos=(6322.49, 10.1109, 2754.75) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<9e67a330> parent=Clothing idx=0 row=0 col=2 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT (E): ScriptCallQueue::Call: Incompatible parameter '0', expected 'string', got 'void' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<9e688ef0> item=WeaponInventory<630b4070> SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 07.11. 22:52:43 SCRIPT : Registered 365 temporary action enum(s), UAN==365 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<52e0db50> SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<8cbaa590> item=ItemInventory SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : To ironsights true SCRIPT : To ironsights false SCRIPT : Inventory::EEInit - Man=SurvivorBase<98debb50> item=ItemInventory SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnife<21d499b0>to cargo of target=Clothing row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife<21d499b0> pos=(6344.51, 9.65485, 2678) dir=(0.494299, 0.505636, -0.505636, 0.494299) } dst={ type=CARGO item=SteakKnife<21d499b0> parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife<21d499b0> pos=(6344.51, 9.65485, 2678) dir=(0.494299, 0.505636, -0.505636, 0.494299) } dst={ type=CARGO item=SteakKnife<21d499b0> parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SteakKnife<21d499b0>to cargo of target=Clothing row=7 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SteakKnife<21d499b0> parent=Clothing idx=0 row=2 col=0 } dst={ type=CARGO item=SteakKnife<21d499b0> parent=Clothing idx=0 row=7 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SteakKnife<21d499b0> parent=Clothing idx=0 row=2 col=0 } dst={ type=CARGO item=SteakKnife<21d499b0> parent=Clothing idx=0 row=7 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Hatchet parent=Clothing idx=0 row=3 col=0 } src2={ type=HANDS item=MakarovIJ70_Base<90520ba0> parent=SurvivorBase<8cbaa590> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : string error2 = 'Error! Object 'ZmbM_FirefighterNormal' with model file: firefighter_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbM_FirefighterNormal' with model file: firefighter_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=MakarovIJ70_Base<90520ba0> parent=Clothing idx=0 row=2 col=0 } src2={ type=HANDS item=Hatchet parent=SurvivorBase<8cbaa590> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato<835b3e00> pos=(6360.85, 15.2331, 2836.62) dir=(0, 0.956729, 0, -0.290981) } dst={ type=CARGO item=Tomato<835b3e00> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato<835b3e00> pos=(6360.85, 15.2331, 2836.62) dir=(0, 0.956729, 0, -0.290981) } dst={ type=CARGO item=Tomato<835b3e00> parent=Clothing idx=0 row=0 col=2 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<90520ba0>to cargo of target=Clothing row=5 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70_Base<90520ba0> parent=SurvivorBase<8cbaa590> } dst={ type=CARGO item=MakarovIJ70_Base<90520ba0> parent=Clothing idx=0 row=5 col=0 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_FNX45_15Rnd<21d696f0>to cargo of target=Clothing row=1 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_FNX45_15Rnd<21d696f0> pos=(6396.66, 14.6547, 2861.38) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_FNX45_15Rnd<21d696f0> parent=Clothing idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_FNX45_15Rnd<21d696f0> pos=(6396.66, 14.6547, 2861.38) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_FNX45_15Rnd<21d696f0> parent=Clothing idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<21d493a0>to cargo of target=Clothing row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<21d493a0> pos=(6396.36, 14.4377, 2861.03) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<21d493a0> parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<21d493a0> pos=(6396.36, 14.4377, 2861.03) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<21d493a0> parent=Clothing idx=0 row=0 col=3 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<21d6a920> pos=(6397.08, 14.7065, 2862.11) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<21d6a920> parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<21d6a920> pos=(6397.08, 14.7065, 2862.11) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<21d6a920> parent=Clothing idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V<21c8d8f0> pos=(6320.63, 15.7937, 2898.66) dir=(0.161639, 0.688384, -0.688384, 0.161639) } dst={ type=CARGO item=Battery9V<21c8d8f0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V<21c8d8f0> pos=(6320.63, 15.7937, 2898.66) dir=(0.161639, 0.688384, -0.688384, 0.161639) } dst={ type=CARGO item=Battery9V<21c8d8f0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<90520ba0>to cargo of target=Clothing row=5 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70_Base<90520ba0> parent=SurvivorBase<8cbaa590> } dst={ type=CARGO item=MakarovIJ70_Base<90520ba0> parent=Clothing idx=0 row=5 col=0 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<21c8d8f0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<21c8d8f0> parent=Clothing idx=0 row=0 col=2 } dst={ type=ATTACHMENT item=Battery9V<21c8d8f0> parent=ItemOptics<16cd56b0> slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<21c8d8f0> parent=Clothing idx=0 row=0 col=2 } dst={ type=ATTACHMENT item=Battery9V<21c8d8f0> parent=ItemOptics<16cd56b0> slot=-131201905 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOptics<16cd56b0>to cargo of target=Clothing row=3 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemOptics<16cd56b0> parent=SurvivorBase<8cbaa590> } dst={ type=CARGO item=ItemOptics<16cd56b0> parent=Clothing idx=0 row=3 col=6 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Hatchet parent=Clothing idx=0 row=0 col=4 } src2={ type=HANDS item=MakarovIJ70_Base<90520ba0> parent=SurvivorBase<8cbaa590> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : string error2 = 'Error! Object 'ZmbM_Jacket_beige' with model file: jacket_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbM_Jacket_beige' with model file: jacket_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbM_Jacket_beige' with model file: jacket_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=MakarovIJ70_Base<90520ba0> parent=Clothing idx=0 row=5 col=0 } src2={ type=HANDS item=Hatchet parent=SurvivorBase<8cbaa590> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<90520ba0>to cargo of target=Clothing row=5 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70_Base<90520ba0> parent=SurvivorBase<8cbaa590> } dst={ type=CARGO item=MakarovIJ70_Base<90520ba0> parent=Clothing idx=0 row=5 col=0 } SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<90520ba0>to cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70_Base<90520ba0> parent=Clothing idx=0 row=5 col=0 } dst={ type=CARGO item=MakarovIJ70_Base<90520ba0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70_Base<90520ba0> parent=Clothing idx=0 row=5 col=0 } dst={ type=CARGO item=MakarovIJ70_Base<90520ba0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=BakedBeansCan parent=Clothing idx=0 row=3 col=2 }src2={ type=CARGO item=Chemlight_ColorBase<21d6a920> parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=BakedBeansCan parent=Clothing idx=0 row=3 col=2 }dst1={ type=CARGO item=BakedBeansCan parent=Clothing idx=0 row=2 col=0 }src2={ type=CARGO item=Chemlight_Color SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<1e097270>to cargo of target=Clothing row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<1e097270> parent=SurvivorBase<8cbaa590> } dst={ type=CARGO item=FNX45<1e097270> parent=Clothing idx=0 row=4 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mosin9130<31ddff30> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Mosin9130<31ddff30> parent=SurvivorBase<8cbaa590> slot=-761289206 } dst={ type=GROUND item=Mosin9130<31ddff30> pos=(6105.98, 24.5387, 2892.26) dir=(-0.647333, -0.285619, -0.285525, 0.646 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Mosin9130<31ddff30> parent=SurvivorBase<8cbaa590> slot=-761289206 } dst={ type=GROUND item=Mosin9130<31ddff30> pos=(6105.98, 24.5387, 2892.26) dir=(-0.647333, -0.285619, -0.285525, 0. SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<1e097270>to cargo of target=Clothing row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<1e097270> parent=SurvivorBase<8cbaa590> } dst={ type=CARGO item=FNX45<1e097270> parent=Clothing idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Mp133Shotgun<14d09c40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mp133Shotgun<14d09c40> parent=SurvivorBase<8cbaa590> } dst={ type=ATTACHMENT item=Mp133Shotgun<14d09c40> parent=SurvivorBase<8cbaa590> slot=-761289206 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Inventory::EEInit - Man=SurvivorBase<8cbaa590> item=ItemInventory SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<21d53140>to cargo of target=Clothing row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets<21d53140> parent=SurvivorBase<8cbaa590> } dst={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Inventory::EEInit - Man=SurvivorBase<8cbaa590> item=ItemInventory<594b9080> SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Ammo_12gaPellets parent=SurvivorBase<8cbaa590> }src2={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<21d53140>to cargo of target=Clothing row=3 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets<21d53140> parent=SurvivorBase<8cbaa590> } dst={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=3 col=1 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_12gaPellets parent=Clothing idx=0 row=2 col=3 }src2={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=3 col=1 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_12gaPellets parent=Clothing idx=0 row=2 col=3 }dst1={ type=CARGO item=Ammo_12gaPellets parent=Clothing idx=0 row=3 col=1 }src2={ type=CARGO item=Ammo_ SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<21d53140>to cargo of target=Clothing row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } dst={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } dst={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<21d53140>to cargo of target=Clothing row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } dst={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } dst={ type=CARGO item=Ammo_12gaPellets<21d53140> parent=Clothing idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPelletsto cargo of target=Clothing row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets parent=SurvivorBase<8cbaa590> } dst={ type=CARGO item=Ammo_12gaPellets parent=Clothing idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<21d53140> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<21d53140> SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<21c921b0> pos=(6069.8, 23.0288, 2868.79) dir=(-0.565675, -0.424277, -0.424277, 0.565675) } dst={ type=CARGO item=ItemBase<21c921b0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<21c921b0> pos=(6069.8, 23.0288, 2868.79) dir=(-0.565675, -0.424277, -0.424277, 0.565675) } dst={ type=CARGO item=ItemBase<21c921b0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<21c921b0>to cargo of target=Clothing row=5 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<21c921b0> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase<21c921b0> parent=Clothing idx=0 row=5 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<21c921b0> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase<21c921b0> parent=Clothing idx=0 row=5 col=7 } SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : To ironsights true SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : To ironsights true SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : To ironsights true SCRIPT : From ironsights and optics SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnSingleUse SCRIPT (E): ScriptCallQueue::Call: Incompatible parameter '0', expected 'string', got 'void' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<94589010> item=WeaponInventory SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<94589010> item=WeaponInventory<55fcc530> SCRIPT (E): ScriptCallQueue::Call: Incompatible parameter '0', expected 'string', got 'void' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<94589010> item=WeaponInventory<55f5eef0> SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<94589010> item=WeaponInventory<55fbf2d0> SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT (E): ScriptCallQueue::Call: Incompatible parameter '0', expected 'string', got 'void' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<94589010> item=WeaponInventory SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<94589010> item=WeaponInventory SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT (E): ScriptCallQueue::Call: Incompatible parameter '0', expected 'string', got 'void' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<14ecb0c0> item=WeaponInventory SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 16.11. 17:35:47 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT (W): @"scripts/3_Game/dayzplayer.c,348": Missing ';' at the end of line SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_walkErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_runErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_sprintErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_shortmove_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_longmove_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_walkCro_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_runCro_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_walkProne_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_runProne_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_jumpErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_landFootErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_attack_light_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_attack_heavy_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_walkRasErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_runRasErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_landFeetErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_back_attack_heavy_small_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_back_attack_heavy_military_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_back_attack_heavy_outdoor_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_back_attack_heavy_ghillie_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<57cf7990> SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 21.11. 19:17:33 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT (W): @"scripts/3_Game/dayzplayer.c,348": Missing ';' at the end of line SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_walkErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_runErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_sprintErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_shortmove_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_longmove_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_walkCro_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_runCro_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_walkProne_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_runProne_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_jumpErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_landFootErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_attack_light_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_attack_heavy_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_walkRasErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_runRasErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_Body_landFeetErc_lightfabric_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_back_attack_heavy_small_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_back_attack_heavy_military_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_back_attack_heavy_outdoor_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Cloth_back_attack_heavy_ghillie_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 26.11. 20:05:14 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 26.11. 20:10:33 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"kuroakita\DayZPlus\Scripts\4_World/gunrack_base.c,42": Missing ';' at the end of line SCRIPT (W): @"scripts/4_World/classes\hologram.c,187": Unsafe down-casting, use 'Hologram.Cast' for safe down-casting SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<4a0852c0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<4b5a7430> item=WeaponInventory<4a091ef0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<51c492c0> item=WeaponInventory<4a095cd0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<51f8b010> item=WeaponInventory<4a096300> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<52346020> item=WeaponInventory<4a09ffc0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<607c8320> item=WeaponInventory<59e88480> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<61083af0> item=WeaponInventory<59e8d0d0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : float wetness = 0 SCRIPT : float rain = 0 SCRIPT : float wetness = 0 SCRIPT : float rain = 0 SCRIPT : float wetness = 0 SCRIPT : float rain = 0 SCRIPT : float wetness = 0 SCRIPT : float rain = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 26.11. 20:12:26 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"kuroakita\DayZPlus\Scripts\4_World/gunrack_base.c,42": Missing ';' at the end of line SCRIPT (W): @"scripts/4_World/classes\hologram.c,187": Unsafe down-casting, use 'Hologram.Cast' for safe down-casting SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<6700c010> item=WeaponInventory<3f62780> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<67472020> item=WeaponInventory<3f66140> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<675a12b0> item=WeaponInventory<3f68450> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : CarScript Init OffroadHatchback SCRIPT : CarScript Init OffroadHatchback SCRIPT : Inventory::EEInit - Man=SurvivorBase<8e0c2100> item=WeaponInventory<422b1350> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : float wetness = 0 SCRIPT : float rain = 0 SCRIPT : float wetness = 0 SCRIPT : float rain = 0 SCRIPT : float wetness = 0 SCRIPT : float rain = 0 SCRIPT : float wetness = 0 SCRIPT : float rain = 0 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=CARGO item=BandageDressing<678066d0> parent=Clothing<677f8680> idx=0 row=0 col=0 }src2={ type=CARGO item=BandageDressing<9eb5c4d0> parent=Clothing<9eb5a680> idx=0 row=0 col=0 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=CARGO item=BandageDressing<678066d0> parent=Clothing<677f8680> idx=0 row=0 col=0 }dst1={ type=CARGO item=BandageDressing<678066d0> parent=Clothing<9eb5a680> idx=0 row=0 col=0 }src2={ type=CARGO item=Banda SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PeachesCan<67804880>to cargo of target=Clothing<9eb5cae0> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<67804880> parent=Clothing<678054a0> idx=0 row=0 col=1 } dst={ type=CARGO item=PeachesCan<67804880> parent=Clothing<9eb5cae0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<67804880> parent=Clothing<678054a0> idx=0 row=0 col=1 } dst={ type=CARGO item=PeachesCan<67804880> parent=Clothing<9eb5cae0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PeachesCan<677fbd10>to cargo of target=Clothing<9eb5cae0> row=0 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<677fbd10> parent=Clothing<677fe780> idx=0 row=0 col=1 } dst={ type=CARGO item=PeachesCan<677fbd10> parent=Clothing<9eb5cae0> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<677fbd10> parent=Clothing<677fe780> idx=0 row=0 col=1 } dst={ type=CARGO item=PeachesCan<677fbd10> parent=Clothing<9eb5cae0> idx=0 row=0 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Canteen<66f9a7c0>to cargo of target=Clothing<677fe780> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=HANDS item=Canteen<66f9a7c0> parent=SurvivorBase<9eb3ea50> } dst={ type=CARGO item=Canteen<66f9a7c0> parent=Clothing<677fe780> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Canteen<66f8f000>to cargo of target=Clothing<677fb0f0> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=HANDS item=Canteen<66f8f000> parent=SurvivorBase<9eb3ea50> } dst={ type=CARGO item=Canteen<66f8f000> parent=Clothing<677fb0f0> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CombatKnife<677f98b0>to cargo of target=Clothing<9eb5cae0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<677f98b0> parent=SurvivorBase<9eb3ea50> } dst={ type=CARGO item=CombatKnife<677f98b0> parent=Clothing<9eb5cae0> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CombatKnife<9eb5a070>to cargo of target=Clothing<9eb5cae0> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=CombatKnife<9eb5a070> parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } dst={ type=CARGO item=CombatKnife<9eb5a070> parent=Clothing<9eb5cae0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=CombatKnife<9eb5a070> parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } dst={ type=CARGO item=CombatKnife<9eb5a070> parent=Clothing<9eb5cae0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BandageDressing<677fc930>to cargo of target=Clothing<9eb5a680> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<677fc930> parent=Clothing<677f9ec0> idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<677fc930> parent=Clothing<9eb5a680> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<677fc930> parent=Clothing<677f9ec0> idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<677fc930> parent=Clothing<9eb5a680> idx=0 row=0 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AKM<8a25c3b0> pos=(14127.6, 3.437, 13310.6) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=AKM<8a25c3b0> parent=SurvivorBase<9eb3ea50> slot=-761289206 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AKM<8a25c3b0> pos=(14127.6, 3.437, 13310.6) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=AKM<8a25c3b0> parent=SurvivorBase<9eb3ea50> slot=-761289206 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<9e844be0>to cargo of target=Clothing<9eb5cae0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45<9e844be0> parent=Clothing<9eb5a680> idx=0 row=1 col=0 } dst={ type=CARGO item=FNX45<9e844be0> parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45<9e844be0> parent=Clothing<9eb5a680> idx=0 row=1 col=0 } dst={ type=CARGO item=FNX45<9e844be0> parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=FNX45to cargo of target=Clothing<9eb5cae0> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45 pos=(14114.9, 4.37005, 13277.2) dir=(0, 0, 0, 1) } dst={ type=CARGO item=FNX45 parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45 pos=(14114.9, 4.37005, 13277.2) dir=(0, 0, 0, 1) } dst={ type=CARGO item=FNX45 parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<994b8230>to cargo of target=Clothing<9eb5cae0> row=2 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<994b8230> pos=(14113.8, 3.65972, 13278.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<994b8230> parent=Clothing<9eb5cae0> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<994b8230> pos=(14113.8, 3.65972, 13278.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<994b8230> parent=Clothing<9eb5cae0> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45to cargo of target=Clothing<9eb5cae0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45 parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } dst={ type=CARGO item=FNX45 parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45 parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } dst={ type=CARGO item=FNX45 parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45to cargo of target=Clothing<9eb5a680> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45 parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } dst={ type=CARGO item=FNX45 parent=Clothing<9eb5a680> idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45 parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } dst={ type=CARGO item=FNX45 parent=Clothing<9eb5a680> idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<994b8230>to cargo of target=Clothing<9eb5cae0> row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<994b8230> parent=Clothing<9eb5cae0> idx=0 row=2 col=4 } dst={ type=CARGO item=ItemBase<994b8230> parent=Clothing<9eb5cae0> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<994b8230> parent=Clothing<9eb5cae0> idx=0 row=2 col=4 } dst={ type=CARGO item=ItemBase<994b8230> parent=Clothing<9eb5cae0> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<9e844be0>to cargo of target=Clothing<9eb5cae0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<9e844be0> parent=SurvivorBase<9eb3ea50> } dst={ type=CARGO item=FNX45<9e844be0> parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45to cargo of target=Clothing<9eb5a680> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45 parent=SurvivorBase<9eb3ea50> } dst={ type=CARGO item=FNX45 parent=Clothing<9eb5a680> idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife<677f98b0> parent=Clothing<9eb5cae0> idx=0 row=0 col=0 } src2={ type=HANDS item=FNX45<9e844be0> parent=SurvivorBase<9eb3ea50> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=CombatKnife<677f98b0> parent=SurvivorBase<9eb3ea50> }src2={ type=CARGO item=FNX45<9e844be0> parent=Clothing<9eb5cae0> idx=0 row=0 col=2 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : CarScript Init OffroadHatchback SCRIPT : CarScript Init OffroadHatchback SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<73422f0> pos=(14065.6, 4.13213, 13269.1) dir=(0.106539, 0.699035, -0.699035, 0.106539) } dst={ type=ATTACHMENT item=Clothing<73422f0> parent=SurvivorBase<9eb3ea50> slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<73422f0> pos=(14065.6, 4.13213, 13269.1) dir=(0.106539, 0.699035, -0.699035, 0.106539) } dst={ type=ATTACHMENT item=Clothing<73422f0> parent=SurvivorBase<9eb3ea50> slot=-1445057555 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(14038.9, 12.8215, 13223.2) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<9eb3ea50> slot=-1239309756 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(14038.9, 12.8215, 13223.2) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<9eb3ea50> slot=-1239309756 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : NetID: 045 SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 26.11. 21:03:31 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"kuroakita\DayZPlus\Scripts\4_World/gunrack_base.c,42": Missing ';' at the end of line SCRIPT (W): @"scripts/4_World/classes\hologram.c,187": Unsafe down-casting, use 'Hologram.Cast' for safe down-casting SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : CarScript Init OffroadHatchback SCRIPT : CarScript Init OffroadHatchback SCRIPT : Inventory::EEInit - Man=SurvivorBase<4fe6b080> item=ItemInventory<9e79620> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 07:27:59 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"kuroakita\DayZPlus\Scripts\4_World/gunrack_base.c,42": Missing ';' at the end of line SCRIPT (W): @"scripts/4_World/classes\hologram.c,187": Unsafe down-casting, use 'Hologram.Cast' for safe down-casting SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : CarScript Init OffroadHatchback SCRIPT : CarScript Init OffroadHatchback SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_g18_15Rnd<15886ed0>to cargo of target=Clothing<981ecf00> row=0 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_g18_15Rnd<15886ed0> pos=(14114.9, 4.35551, 13277.2) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_g18_15Rnd<15886ed0> parent=Clothing<981ecf00> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_g18_15Rnd<15886ed0> pos=(14114.9, 4.35551, 13277.2) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_g18_15Rnd<15886ed0> parent=Clothing<981ecf00> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=CZ61<840bbdc0>to cargo of target=Clothing<981ecf00> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CZ61<840bbdc0> pos=(14112.4, 4.35353, 13283.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=CZ61<840bbdc0> parent=Clothing<981ecf00> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CZ61<840bbdc0> pos=(14112.4, 4.35353, 13283.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=CZ61<840bbdc0> parent=Clothing<981ecf00> idx=0 row=0 col=2 } SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AKM<678a26b0> pos=(14109.7, 4.43034, 13282.4) dir=(-0.295239, 0.642522, -0.642522, -0.295239) } dst={ type=ATTACHMENT item=AKM<678a26b0> parent=SurvivorBase slot=-761289206 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AKM<678a26b0> pos=(14109.7, 4.43034, 13282.4) dir=(-0.295239, 0.642522, -0.642522, -0.295239) } dst={ type=ATTACHMENT item=AKM<678a26b0> parent=SurvivorBase slot=-761289206 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1 SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife<981ed510> parent=Clothing<981ecf00> idx=0 row=0 col=0 } src2={ type=HANDS item=FNX45 parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : CarScript Init OffroadHatchback SCRIPT : CarScript Init OffroadHatchback SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Mp133Shotgun<678a1fa0> pos=(14065.3, 3.45682, 13271.2) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=AKM<678a26b0> parent=SurvivorBase slot=-761289206 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Mp133Shotgun<678a1fa0> pos=(14065.3, 3.45682, 13271.2) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Mp133Shotgun<678a1fa0> parent=SurvivorBase slot=-761289206 }src2={ type=ATTACHMEN SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45 parent=Clothing<981e00e0> idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<981ed510> parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Att(JUNCTURE) item=WeldingMask<11698a70> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=WeldingMask<11698a70> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=WeldingMask<11698a70> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WeldingMask<11698a70> pos=(14036.8, 12.8833, 13225.7) dir=(0, 0.982583, 0, 0.185825) } dst={ type=ATTACHMENT item=WeldingMask<11698a70> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WeldingMask<11698a70> pos=(14036.8, 12.8833, 13225.7) dir=(0, 0.982583, 0, 0.185825) } dst={ type=ATTACHMENT item=WeldingMask<11698a70> parent=SurvivorBase slot=-1445057555 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife<981ed510> parent=Clothing<981e8c50> idx=0 row=0 col=0 } src2={ type=HANDS item=FNX45 parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45 parent=Clothing<981e00e0> idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<981ed510> parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_Saiga_8Rnd<6bee8930>to cargo of target=Clothing<981ecf00> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_8Rnd<6bee8930> pos=(13855.2, 21.7516, 13216.8) dir=(-0.0648901, 0.704123, -0.704123, -0.0648901) } dst={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 row= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_8Rnd<6bee8930> pos=(13855.2, 21.7516, 13216.8) dir=(-0.0648901, 0.704123, -0.704123, -0.0648901) } dst={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 r SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_mac10_30Rnd<6beeaf10>to cargo of target=Clothing<981ecf00> row=2 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_mac10_30Rnd<6beeaf10> pos=(13847.4, 25.4076, 13220.4) dir=(-0.698699, 0.108717, 0.108717, 0.698699) } dst={ type=CARGO item=Mag_mac10_30Rnd<6beeaf10> parent=Clothing<981ecf00> idx=0 row=2 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_mac10_30Rnd<6beeaf10> pos=(13847.4, 25.4076, 13220.4) dir=(-0.698699, 0.108717, 0.108717, 0.698699) } dst={ type=CARGO item=Mag_mac10_30Rnd<6beeaf10> parent=Clothing<981ecf00> idx=0 row SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CZ61<840bbdc0>to cargo of target=Clothing<981ecf00> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ61<840bbdc0> parent=SurvivorBase } dst={ type=CARGO item=CZ61<840bbdc0> parent=Clothing<981ecf00> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_Saiga_8Rnd<6bee8930>to cargo of target=Clothing<981ecf00> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 row=2 col=2 } dst={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 row=2 col=2 } dst={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_Saiga_8Rnd<6bee8930>to cargo of target=Clothing<981ecf00> row=2 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 row=0 col=0 } dst={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 row=2 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 row=0 col=0 } dst={ type=CARGO item=Mag_Saiga_8Rnd<6bee8930> parent=Clothing<981ecf00> idx=0 row=2 col=6 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<7db90110> pos=(13840.3, 25.616, 13224.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7db90110> parent=SurvivorBase slot=6119694 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<7db90110> pos=(13840.3, 25.616, 13224.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7db90110> parent=SurvivorBase slot=6119694 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_g18_15Rnd<6bee43c0>to cargo of target=Clothing<981ecf00> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_g18_15Rnd<6bee43c0> pos=(13841.6, 25.867, 13220.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_g18_15Rnd<6bee43c0> parent=Clothing<981ecf00> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_g18_15Rnd<6bee43c0> pos=(13841.6, 25.867, 13220.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_g18_15Rnd<6bee43c0> parent=Clothing<981ecf00> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=FNX45to cargo of target=Clothing<981ecf00> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45 pos=(13839.2, 25.9723, 13215.7) dir=(0, 0, 0, 1) } dst={ type=CARGO item=FNX45 parent=Clothing<981ecf00> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45 pos=(13839.2, 25.9723, 13215.7) dir=(0, 0, 0, 1) } dst={ type=CARGO item=FNX45 parent=Clothing<981ecf00> idx=0 row=2 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45to cargo of target=Clothing<981ecf00> row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45 parent=SurvivorBase } dst={ type=CARGO item=FNX45 parent=Clothing<981ecf00> idx=0 row=2 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CombatKnife<981ea490>to cargo of target=Clothing<981ecf00> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=CombatKnife<981ea490> parent=Clothing<981ecf00> idx=0 row=0 col=1 } dst={ type=CARGO item=CombatKnife<981ea490> parent=Clothing<981ecf00> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=CombatKnife<981ea490> parent=Clothing<981ecf00> idx=0 row=0 col=1 } dst={ type=CARGO item=CombatKnife<981ea490> parent=Clothing<981ecf00> idx=0 row=0 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<1e214300> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(JUNCTURE) item=Mag_Saiga_Drum20Rnd<6bee7c90> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_Drum20Rnd<6bee7c90> pos=(13839.1, 25.4824, 13215.8) dir=(0.631089, -0.631089, -0.318946, 0.318946) } dst={ type=GROUND item=Mag_Saiga_Drum20Rnd<6bee7c90> pos=(13838.5, 24.9279, 13217 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_Drum20Rnd<6bee7c90> pos=(13839.1, 25.4824, 13215.8) dir=(0.631089, -0.631089, -0.318946, 0.318946) } dst={ type=GROUND item=Mag_Saiga_Drum20Rnd<6bee7c90> pos=(13838.5, 24.9279, 13 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=FNX45to cargo of target=Clothing<1ae6bb90> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=FNX45 parent=Clothing<981ecf00> idx=0 row=2 col=2 } dst={ type=CARGO item=FNX45 parent=Clothing<1ae6bb90> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=FNX45 parent=Clothing<981ecf00> idx=0 row=2 col=2 } dst={ type=CARGO item=FNX45 parent=Clothing<1ae6bb90> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_Saiga_Drum20Rnd<6bee7c90>to cargo of target=Clothing<981ecf00> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_Drum20Rnd<6bee7c90> pos=(13838.5, 24.9279, 13217.4) dir=(-0.273121, 0.273091, -0.652247, 0.652232) } dst={ type=CARGO item=Mag_Saiga_Drum20Rnd<6bee7c90> parent=Clothing<981ecf00> idx SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_Drum20Rnd<6bee7c90> pos=(13838.5, 24.9279, 13217.4) dir=(-0.273121, 0.273091, -0.652247, 0.652232) } dst={ type=CARGO item=Mag_Saiga_Drum20Rnd<6bee7c90> parent=Clothing<981ecf00> SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_mac10_30Rnd<6beeb560>to cargo of target=Clothing<981ecf00> row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_mac10_30Rnd<6beeb560> pos=(13841.4, 24.696, 13216.3) dir=(0.46267, 0.534731, -0.534731, 0.46267) } dst={ type=CARGO item=Mag_mac10_30Rnd<6beeb560> parent=Clothing<981ecf00> idx=0 row=3 col SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_mac10_30Rnd<6beeb560> pos=(13841.4, 24.696, 13216.3) dir=(0.46267, 0.534731, -0.534731, 0.46267) } dst={ type=CARGO item=Mag_mac10_30Rnd<6beeb560> parent=Clothing<981ecf00> idx=0 row=3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_Saiga_Drum20Rnd<6bee7c90>to cargo of target=Clothing<981ecf00> row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_Saiga_Drum20Rnd<6bee7c90> parent=SurvivorBase } dst={ type=CARGO item=Mag_Saiga_Drum20Rnd<6bee7c90> parent=Clothing<981ecf00> idx=0 row=2 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(JUNCTURE) item=Mag_Saiga_8Rnd<6bee8930> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_8Rnd<6bee8930> pos=(13838.4, 24.9085, 13217.1) dir=(-0.675947, -0.207596, -0.207596, 0.675947) } dst={ type=GROUND item=Mag_Saiga_8Rnd<6bee8930> pos=(13838.4, 24.9102, 13217.1) dir=( SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_8Rnd<6bee8930> pos=(13838.4, 24.9085, 13217.1) dir=(-0.675947, -0.207596, -0.207596, 0.675947) } dst={ type=GROUND item=Mag_Saiga_8Rnd<6bee8930> pos=(13838.4, 24.9102, 13217.1) di SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V<1bc2f4a0> pos=(13897.3, 20.7324, 13216.7) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Battery9V<1bc2f4a0> parent=Clothing<981e00e0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V<1bc2f4a0> pos=(13897.3, 20.7324, 13216.7) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Battery9V<1bc2f4a0> parent=Clothing<981e00e0> idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=AKM<3045fc60> pos=(14065.3, 3.42361, 13271.2) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Mp133Shotgun<678a1fa0> parent=SurvivorBase slot=-761289206 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=AKM<3045fc60> pos=(14065.3, 3.42361, 13271.2) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=AKM<3045fc60> parent=SurvivorBase slot=-761289206 }src2={ type=ATTACHMENT item=Mp133Shotgu SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(JUNCTURE) item=Clothing<3be79420> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<3be79420> pos=(14127.5, 3.40292, 13310.5) dir=(0, 0.573941, 0, 0.818897) } dst={ type=GROUND item=Clothing<3be79420> pos=(14128, 3.41339, 13309.6) dir=(0, -0.398136, 0, 0.917327) } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<3be79420> pos=(14127.5, 3.40292, 13310.5) dir=(0, 0.573941, 0, 0.818897) } dst={ type=GROUND item=Clothing<3be79420> pos=(14128, 3.41339, 13309.6) dir=(0, -0.398136, 0, 0.917327) } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1 SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife<981ed510> parent=Clothing<981e8c50> idx=0 row=0 col=0 } src2={ type=HANDS item=FNX45 parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(JUNCTURE) item=Clothing<41836540> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Clothing<41836540> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Clothing<41836540> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<41836540> pos=(13988.7, 4.37985, 13479.1) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<41836540> parent=SurvivorBase slot=-1239309756 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<41836540> pos=(13988.7, 4.37985, 13479.1) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<41836540> parent=SurvivorBase slot=-1239309756 } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife<981ed510> parent=Clothing<981e8c50> idx=0 row=0 col=0 } src2={ type=HANDS item=FNX45 parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PeachesCan<981e9870>to cargo of target=Clothing<4520ab50> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<981e9870> parent=Clothing<981e8c50> idx=0 row=0 col=1 } dst={ type=CARGO item=PeachesCan<981e9870> parent=Clothing<4520ab50> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<981e9870> parent=Clothing<981e8c50> idx=0 row=0 col=1 } dst={ type=CARGO item=PeachesCan<981e9870> parent=Clothing<4520ab50> idx=0 row=0 col=3 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<4520ab50> pos=(13985.3, 3.44664, 13477.7) dir=(0, 0.99346, 0, -0.114179) }src2={ type=ATTACHMENT item=Clothing<981e8c50> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<4520ab50> pos=(13985.3, 3.44664, 13477.7) dir=(0, 0.99346, 0, -0.114179) }dst1={ type=ATTACHMENT item=Clothing<4520ab50> parent=SurvivorBase slot=5612719 }src2={ type=ATTACH SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<4183ba20> pos=(13989.5, 4.3958, 13478.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<4183ba20> parent=Clothing<981ecf00> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<4183ba20> pos=(13989.5, 4.3958, 13478.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<4183ba20> parent=Clothing<981ecf00> idx=0 row=2 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=MilitaryBoots_ColorBase pos=(13962.5, 3.60101, 13517.9) dir=(0, 0.611765, 0, 0.79104) }src2={ type=ATTACHMENT item=Clothing<981ec8f0> parent=SurvivorBase slot=5 SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=MilitaryBoots_ColorBase pos=(13962.5, 3.60101, 13517.9) dir=(0, 0.611765, 0, 0.79104) }dst1={ type=ATTACHMENT item=MilitaryBoots_ColorBase parent=SurvivorBase slot= SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45 parent=Clothing<981e00e0> idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<981ed510> parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=CombatKnife<981ed510> parent=Clothing<4520ab50> idx=0 row=0 col=0 } src2={ type=HANDS item=FNX45 parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45 parent=Clothing<981e00e0> idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<981ed510> parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x39<6bf016e0>to cargo of target=Clothing<4520ab50> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39<6bf016e0> parent=ZmbM_PatrolNormal_Base idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing<4520ab50> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39<6bf016e0> parent=ZmbM_PatrolNormal_Base idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing<4520ab50> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x54<6bf02380>to cargo of target=Clothing<981ecf00> row=3 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<7d241130> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<981ecf00> idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<7d241130> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<981ecf00> idx=0 row=3 col=4 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 5 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 5 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 5 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=FNX45to cargo of target=Clothing<7d241130> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=FNX45 parent=Clothing<981e00e0> idx=0 row=1 col=0 } dst={ type=CARGO item=FNX45 parent=Clothing<7d241130> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=FNX45 parent=Clothing<981e00e0> idx=0 row=1 col=0 } dst={ type=CARGO item=FNX45 parent=Clothing<7d241130> idx=0 row=0 col=0 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BandageDressing<981e8640>to cargo of target=Clothing<7d241130> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<981e8640> parent=Clothing<981e00e0> idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<981e8640> parent=Clothing<7d241130> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<981e8640> parent=Clothing<981e00e0> idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<981e8640> parent=Clothing<7d241130> idx=0 row=2 col=3 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BandageDressing<981edb20>to cargo of target=Clothing<7d241130> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<981edb20> parent=Clothing<981e00e0> idx=0 row=0 col=1 } dst={ type=CARGO item=BandageDressing<981edb20> parent=Clothing<7d241130> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<981edb20> parent=Clothing<981e00e0> idx=0 row=0 col=1 } dst={ type=CARGO item=BandageDressing<981edb20> parent=Clothing<7d241130> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Battery9V<1bc2f4a0>to cargo of target=Clothing<7d241130> row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V<1bc2f4a0> parent=Clothing<981e00e0> idx=0 row=0 col=2 } dst={ type=CARGO item=Battery9V<1bc2f4a0> parent=Clothing<7d241130> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V<1bc2f4a0> parent=Clothing<981e00e0> idx=0 row=0 col=2 } dst={ type=CARGO item=Battery9V<1bc2f4a0> parent=Clothing<7d241130> idx=0 row=2 col=1 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<7d241130> pos=(13634.5, 5.78264, 13743.2) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<981e00e0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<7d241130> pos=(13634.5, 5.78264, 13743.2) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing<7d241130> parent=SurvivorBase slot=5119774 }src2={ type=ATTACHMENT item=Clot SCRIPT : enable - true SCRIPT : enable - true SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54<6bf02380>to cargo of target=Clothing<4520ab50> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<981ecf00> idx=0 row=3 col=4 } dst={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<4520ab50> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<981ecf00> idx=0 row=3 col=4 } dst={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<4520ab50> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45to cargo of target=Clothing<4520ab50> row=2 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45 parent=Clothing<7d241130> idx=0 row=0 col=0 } dst={ type=CARGO item=FNX45 parent=Clothing<4520ab50> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45 parent=Clothing<7d241130> idx=0 row=0 col=0 } dst={ type=CARGO item=FNX45 parent=Clothing<4520ab50> idx=0 row=2 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_SVD_10Rnd<6bf13940>to cargo of target=Clothing<981ecf00> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_SVD_10Rnd<6bf13940> pos=(13630.6, 5.79786, 13742.1) dir=(-0.593681, 0.384114, 0.384114, 0.593681) } dst={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing<981ecf00> idx=0 row=2 col= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_SVD_10Rnd<6bf13940> pos=(13630.6, 5.79786, 13742.1) dir=(-0.593681, 0.384114, 0.384114, 0.593681) } dst={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing<981ecf00> idx=0 row=2 c SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54<6bf02380>to cargo of target=Clothing<981ecf00> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<4520ab50> idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<981ecf00> idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<4520ab50> idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_762x54<6bf02380> parent=Clothing<981ecf00> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_SVD_10Rnd<6bf13940>to cargo of target=Clothing<981ecf00> row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_SVD_10Rnd<6bf13940> parent=SurvivorBase } dst={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing<981ecf00> idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45to cargo of target=Clothing<4520ab50> row=2 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45 parent=SurvivorBase } dst={ type=CARGO item=FNX45 parent=Clothing<4520ab50> idx=0 row=2 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=AKM<3045fc60> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM<3045fc60> parent=SurvivorBase } dst={ type=ATTACHMENT item=AKM<3045fc60> parent=SurvivorBase slot=-761289206 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_UMP_25Rnd<6bf15280>to cargo of target=Clothing<981ecf00> row=2 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_UMP_25Rnd<6bf15280> pos=(13612.9, 5.81599, 13747.1) dir=(-0.669685, -0.228448, -0.229035, 0.668488) } dst={ type=CARGO item=Mag_UMP_25Rnd<6bf15280> parent=Clothing<981ecf00> idx=0 row=2 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_UMP_25Rnd<6bf15280> pos=(13612.9, 5.81599, 13747.1) dir=(-0.669685, -0.228448, -0.229035, 0.668488) } dst={ type=CARGO item=Mag_UMP_25Rnd<6bf15280> parent=Clothing<981ecf00> idx=0 row=2 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbM_PatrolNormal_Summer' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_SVD_10Rnd<6bf13940>to cargo of target=Clothing<4520ab50> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing<981ecf00> idx=0 row=2 col=3 } dst={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing<4520ab50> idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing<981ecf00> idx=0 row=2 col=3 } dst={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing<4520ab50> idx=0 row=1 col=0 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_UMP_25Rnd<6bf15280> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd<6bf15280> parent=Clothing<981ecf00> idx=0 row=2 col=6 } dst={ type=GROUND item=Mag_UMP_25Rnd<6bf15280> pos=(13599.5, 5.86071, 13754.5) dir=(-0.671538, -0.221443, -0.221443, 0.67 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd<6bf15280> parent=Clothing<981ecf00> idx=0 row=2 col=6 } dst={ type=GROUND item=Mag_UMP_25Rnd<6bf15280> pos=(13599.5, 5.86071, 13754.5) dir=(-0.671538, -0.221443, -0.221443, 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_Saiga_Drum20Rnd<6bf12000>to cargo of target=Clothing<981ecf00> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_Drum20Rnd<6bf12000> pos=(13599.9, 7.29825, 13755.3) dir=(0.552807, -0.552806, 0.440913, -0.440913) } dst={ type=CARGO item=Mag_Saiga_Drum20Rnd<6bf12000> parent=Clothing<981ecf00> idx SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_Drum20Rnd<6bf12000> pos=(13599.9, 7.29825, 13755.3) dir=(0.552807, -0.552806, 0.440913, -0.440913) } dst={ type=CARGO item=Mag_Saiga_Drum20Rnd<6bf12000> parent=Clothing<981ecf00> SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45 parent=Clothing<4520ab50> idx=0 row=2 col=1 } src2={ type=HANDS item=CombatKnife<981ed510> parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x39<6bf016e0>to cargo of target=Clothing<4520ab50> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing<4520ab50> idx=0 row=0 col=1 } dst={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing<4520ab50> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing<4520ab50> idx=0 row=0 col=1 } dst={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing<4520ab50> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PeachesCan<981e9870>to cargo of target=Clothing row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<981e9870> parent=Clothing<4520ab50> idx=0 row=0 col=3 } dst={ type=CARGO item=PeachesCan<981e9870> parent=Clothing idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<981e9870> parent=Clothing<4520ab50> idx=0 row=0 col=3 } dst={ type=CARGO item=PeachesCan<981e9870> parent=Clothing idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_SVD_10Rnd<6bf13940>to cargo of target=Clothing row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing<4520ab50> idx=0 row=1 col=0 } dst={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing<4520ab50> idx=0 row=1 col=0 } dst={ type=CARGO item=Mag_SVD_10Rnd<6bf13940> parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x39<6bf016e0>to cargo of target=Clothing row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing<4520ab50> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing<4520ab50> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_762x39<6bf016e0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(13632.8, 6.73676, 13745) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<4520ab50> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(13632.8, 6.73676, 13745) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 }src2={ type=ATTACHMENT item=Clothi SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Headtorch_Grey pos=(13533.7, 5.99263, 13816.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Headtorch_Grey parent=Clothing<7d241130> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Headtorch_Grey pos=(13533.7, 5.99263, 13816.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Headtorch_Grey parent=Clothing<7d241130> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=WeldingMask<11698a70> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=WeldingMask<11698a70> parent=SurvivorBase slot=-1445057555 } dst={ type=GROUND item=WeldingMask<11698a70> pos=(13530.4, 5.85199, 13816.8) dir=(0.0048676, -0.299698, 0.0110463, SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=WeldingMask<11698a70> parent=SurvivorBase slot=-1445057555 } dst={ type=GROUND item=WeldingMask<11698a70> pos=(13530.4, 5.85199, 13816.8) dir=(0.0048676, -0.299698, 0.011046 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Headtorch_Grey parent=Clothing<7d241130> idx=0 row=0 col=0 }src2={ type=HANDS item=FNX45 parent=SurvivorBase } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<1bc2f4a0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<1bc2f4a0> parent=Clothing<7d241130> idx=0 row=2 col=1 } dst={ type=ATTACHMENT item=Battery9V<1bc2f4a0> parent=Headtorch_Grey slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<1bc2f4a0> parent=Clothing<7d241130> idx=0 row=2 col=1 } dst={ type=ATTACHMENT item=Battery9V<1bc2f4a0> parent=Headtorch_Grey slot=-131201905 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Headtorch_Grey SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Headtorch_Grey parent=SurvivorBase } dst={ type=ATTACHMENT item=Headtorch_Grey parent=SurvivorBase slot=-1445057555 } SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Headtorch_Grey parent=SurvivorBase slot=-1445057555 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 08:00:23 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"kuroakita\DayZPlus\Scripts\4_World/gunrack_base.c,42": Missing ';' at the end of line SCRIPT (W): @"scripts/4_World/classes\hologram.c,187": Unsafe down-casting, use 'Hologram.Cast' for safe down-casting SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : CarScript Init OffroadHatchback SCRIPT : CarScript Init OffroadHatchback SCRIPT : CarScript Init OffroadHatchback SCRIPT : CarScript Init OffroadHatchback SCRIPT : Inventory::EEInit - Man=SurvivorBase<8d69c040> item=WeaponInventory<8d6a4450> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] I::Drop(JUNCTURE) item=Clothing<489c5290> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<489c5290> pos=(12491.8, 22.8348, 14151) dir=(0, 0, 0, 1) } dst={ type=GROUND item=Clothing<489c5290> pos=(12492.6, 22.1661, 14151.5) dir=(0.274292, -0.651739, 0.651739, 0.274292) } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<489c5290> pos=(12491.8, 22.8348, 14151) dir=(0, 0, 0, 1) } dst={ type=GROUND item=Clothing<489c5290> pos=(12492.6, 22.1661, 14151.5) dir=(0.274292, -0.651739, 0.651739, 0.274292) } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<68b06470>to cargo of target=Clothing<752d5a50> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<68b06470> parent=SurvivorBase<8d69c040> } dst={ type=CARGO item=FNX45<68b06470> parent=Clothing<752d5a50> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_8Rnd pos=(11983.8, 28.5646, 14298.1) dir=(0.447573, 0.547429, -0.547429, 0.447573) } dst={ type=CARGO item=Mag_Saiga_8Rnd parent=Clothing<752cff60> idx=0 row=0 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_8Rnd pos=(11983.8, 28.5646, 14298.1) dir=(0.447573, 0.547429, -0.547429, 0.447573) } dst={ type=CARGO item=Mag_Saiga_8Rnd parent=Clothing<752cff60> idx=0 row=0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x39<8d6507d0>to cargo of target=Clothing<752cff60> row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<8d6507d0> parent=Clothing<752cff60> idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_762x39<8d6507d0> parent=Clothing<752cff60> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<8d6507d0> parent=Clothing<752cff60> idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_762x39<8d6507d0> parent=Clothing<752cff60> idx=0 row=2 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_Saiga_Drum20Rnd<8d64f4e0>to cargo of target=Clothing<752caa80> row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_Saiga_Drum20Rnd<8d64f4e0> parent=SurvivorBase<8d69c040> } dst={ type=CARGO item=Mag_Saiga_Drum20Rnd<8d64f4e0> parent=Clothing<752caa80> idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=FNX45<9ac741a0>to cargo of target=Clothing<752d5a50> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45<9ac741a0> pos=(11985.3, 28.429, 14295.4) dir=(-0.707047, 0.00915208, 0.00915208, 0.707047) } dst={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752d5a50> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45<9ac741a0> pos=(11985.3, 28.429, 14295.4) dir=(-0.707047, 0.00915208, 0.00915208, 0.707047) } dst={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752d5a50> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_308Win<953be940>to cargo of target=Clothing<752cff60> row=2 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_308Win<953be940> pos=(11897.5, 33.4448, 14376.7) dir=(0, -0.0830294, -0, 0.996547) } dst={ type=CARGO item=Ammo_308Win<953be940> parent=Clothing<752cff60> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_308Win<953be940> pos=(11897.5, 33.4448, 14376.7) dir=(0, -0.0830294, -0, 0.996547) } dst={ type=CARGO item=Ammo_308Win<953be940> parent=Clothing<752cff60> idx=0 row=2 col=4 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=CZ61<2b0fc90> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=CZ61<2b0fc90> parent=Clothing<752caa80> idx=0 row=0 col=2 } dst={ type=GROUND item=CZ61<2b0fc90> pos=(11897.1, 33.4146, 14377.5) dir=(0.15556, 0.689783, -0.689783, 0.15556) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=CZ61<2b0fc90> parent=Clothing<752caa80> idx=0 row=0 col=2 } dst={ type=GROUND item=CZ61<2b0fc90> pos=(11897.1, 33.4146, 14377.5) dir=(0.15556, 0.689783, -0.689783, 0.15556) } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_mac10_30Rnd<8d64ee90> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_mac10_30Rnd<8d64ee90> parent=Clothing<752caa80> idx=0 row=3 col=0 } dst={ type=GROUND item=Mag_mac10_30Rnd<8d64ee90> pos=(11897.1, 33.4132, 14377.5) dir=(0.15556, 0.689783, -0.689783, 0.1 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_mac10_30Rnd<8d64ee90> parent=Clothing<752caa80> idx=0 row=3 col=0 } dst={ type=GROUND item=Mag_mac10_30Rnd<8d64ee90> pos=(11897.1, 33.4132, 14377.5) dir=(0.15556, 0.689783, -0.689783, SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<9ac741a0>to cargo of target=Clothing<752caa80> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752d5a50> idx=0 row=0 col=0 } dst={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752caa80> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752d5a50> idx=0 row=0 col=0 } dst={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752caa80> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<9ac741a0>to cargo of target=Clothing<752d5a50> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752caa80> idx=0 row=0 col=2 } dst={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752d5a50> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752caa80> idx=0 row=0 col=2 } dst={ type=CARGO item=FNX45<9ac741a0> parent=Clothing<752d5a50> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<68b06470>to cargo of target=Clothing<752caa80> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<68b06470> parent=SurvivorBase<8d69c040> } dst={ type=CARGO item=FNX45<68b06470> parent=Clothing<752caa80> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_g18_15Rnd<8d64fb30>to cargo of target=Clothing<752cff60> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_g18_15Rnd<8d64fb30> parent=Clothing<752caa80> idx=0 row=0 col=6 } dst={ type=CARGO item=Mag_g18_15Rnd<8d64fb30> parent=Clothing<752cff60> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_g18_15Rnd<8d64fb30> parent=Clothing<752caa80> idx=0 row=0 col=6 } dst={ type=CARGO item=Mag_g18_15Rnd<8d64fb30> parent=Clothing<752cff60> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_g18_15Rnd<8d64bc10>to cargo of target=Clothing<752cff60> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_g18_15Rnd<8d64bc10> parent=Clothing<752caa80> idx=0 row=0 col=0 } dst={ type=CARGO item=Mag_g18_15Rnd<8d64bc10> parent=Clothing<752cff60> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_g18_15Rnd<8d64bc10> parent=Clothing<752caa80> idx=0 row=0 col=0 } dst={ type=CARGO item=Mag_g18_15Rnd<8d64bc10> parent=Clothing<752cff60> idx=0 row=0 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CombatKnife<752cbcb0>to cargo of target=Clothing<752caa80> row=2 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=CombatKnife<752cbcb0> parent=Clothing<752caa80> idx=0 row=0 col=1 } dst={ type=CARGO item=CombatKnife<752cbcb0> parent=Clothing<752caa80> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=CombatKnife<752cbcb0> parent=Clothing<752caa80> idx=0 row=0 col=1 } dst={ type=CARGO item=CombatKnife<752cbcb0> parent=Clothing<752caa80> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_IJ70_8Rnd<953bb070>to cargo of target=Clothing<752caa80> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<953bb070> pos=(11844, 35.6167, 14370.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_IJ70_8Rnd<953bb070> parent=Clothing<752caa80> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<953bb070> pos=(11844, 35.6167, 14370.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_IJ70_8Rnd<953bb070> parent=Clothing<752caa80> idx=0 row=2 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<752ccee0> parent=MilitaryBoots_ColorBase<752d0570> slot=206254677 } src2={ type=HANDS item=FNX45<68b06470> parent=SurvivorBase<8d69c040> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45<68b06470> parent=Clothing<752caa80> idx=0 row=0 col=0 } src2={ type=HANDS item=CombatKnife<752ccee0> parent=SurvivorBase<8d69c040> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Att(JUNCTURE) item=GP5GasMask<3a5c5530> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=GP5GasMask<3a5c5530> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=GP5GasMask<3a5c5530> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=GP5GasMask<3a5c5530> pos=(11804.4, 32.0822, 14336) dir=(-0.706794, -0.0210135, -0.0210134, 0.706794) } dst={ type=ATTACHMENT item=GP5GasMask<3a5c5530> parent=SurvivorBase<8d69c040> slot=565833 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=GP5GasMask<3a5c5530> pos=(11804.4, 32.0822, 14336) dir=(-0.706794, -0.0210135, -0.0210134, 0.706794) } dst={ type=ATTACHMENT item=GP5GasMask<3a5c5530> parent=SurvivorBase<8d69c040> slot=565 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<3a5c97e0> pos=(11806, 31.4667, 14337.1) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<3a5c97e0> parent=Clothing<752caa80> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<3a5c97e0> pos=(11806, 31.4667, 14337.1) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<3a5c97e0> parent=Clothing<752caa80> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox<3a25d640> pos=(11700.2, 37.6184, 14334.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Matchbox<3a25d640> parent=Clothing<752caa80> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox<3a25d640> pos=(11700.2, 37.6184, 14334.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Matchbox<3a25d640> parent=Clothing<752caa80> idx=0 row=0 col=6 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<752ccee0> parent=MilitaryBoots_ColorBase<752d0570> slot=206254677 } src2={ type=HANDS item=AKM<68b079a0> parent=SurvivorBase<8d69c040> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM<68b079a0> parent=SurvivorBase<8d69c040> slot=-761289206 } src2={ type=HANDS item=CombatKnife<752ccee0> parent=SurvivorBase<8d69c040> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(PREDICTIVE) item=AKM<68b079a0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_Saiga_Drum20Rnd<8d64e840> from wpn=AKM<68b079a0> SCRIPT : [inv] I::Take2Att(PREDICTIVE) item=AKM<68b079a0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<953bb070>to cargo of target=Clothing<752caa80> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_IJ70_8Rnd<953bb070> parent=SurvivorBase<8d69c040> } dst={ type=CARGO item=Mag_IJ70_8Rnd<953bb070> parent=Clothing<752caa80> idx=0 row=2 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_g18_15Rnd<48269220>to cargo of target=Clothing<752cff60> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_g18_15Rnd<48269220> pos=(11498.5, 51.4072, 14487) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_g18_15Rnd<48269220> parent=Clothing<752cff60> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_g18_15Rnd<48269220> pos=(11498.5, 51.4072, 14487) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_g18_15Rnd<48269220> parent=Clothing<752cff60> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Matchbox<3a25d640>to cargo of target=Clothing<752cff60> row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox<3a25d640> parent=Clothing<752caa80> idx=0 row=0 col=6 } dst={ type=CARGO item=Matchbox<3a25d640> parent=Clothing<752cff60> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox<3a25d640> parent=Clothing<752caa80> idx=0 row=0 col=6 } dst={ type=CARGO item=Matchbox<3a25d640> parent=Clothing<752cff60> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_FNX45_15Rnd<48282620>to cargo of target=Clothing<752caa80> row=0 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_FNX45_15Rnd<48282620> pos=(11484.8, 50.5034, 14490.1) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_FNX45_15Rnd<48282620> parent=Clothing<752caa80> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_FNX45_15Rnd<48282620> pos=(11484.8, 50.5034, 14490.1) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_FNX45_15Rnd<48282620> parent=Clothing<752caa80> idx=0 row=0 col=6 } SCRIPT : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_Saiga_Drum20Rnd<8d64e840> from wpn=AKM<68b079a0> SCRIPT : [inv] I::Drop(JUNCTURE) item=Mag_Saiga_8Rnd<48280ce0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_8Rnd<48280ce0> pos=(11485, 51.2934, 14491) dir=(0.707062, 0.00793181, -0.00793181, 0.707062) } dst={ type=GROUND item=Mag_Saiga_8Rnd<48280ce0> pos=(11485.6, 50.8357, 14490) dir=(0.58 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_Saiga_8Rnd<48280ce0> pos=(11485, 51.2934, 14491) dir=(0.707062, 0.00793181, -0.00793181, 0.707062) } dst={ type=GROUND item=Mag_Saiga_8Rnd<48280ce0> pos=(11485.6, 50.8357, 14490) dir=(0 SCRIPT : [inv] I::Take2Att(PREDICTIVE) item=AKM<68b079a0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetAttEx(PREDICTIVE) as ATT of target=SurvivorBase<8d69c040> item=AKM<68b079a0> slot=-761289206 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=AKM<68b079a0> parent=SurvivorBase<8d69c040> } dst={ type=ATTACHMENT item=AKM<68b079a0> parent=SurvivorBase<8d69c040> slot=-761289206 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Mag_g18_30Rnd<953ed870> pos=(11490.6, 54.3025, 14479.6) dir=(0.415358, 0.572257, -0.572257, 0.415358) }src2={ type=CARGO item=Mag_g18_15Rnd<48269220> parent=Clothing<752cff60> idx SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Mag_g18_30Rnd<953ed870> pos=(11490.6, 54.3025, 14479.6) dir=(0.415358, 0.572257, -0.572257, 0.415358) }dst1={ type=CARGO item=Mag_g18_30Rnd<953ed870> parent=Clothing<752cff60> idx=0 row=0 col= SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<1e25ff20> item=WeaponInventory<82af8160> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 12:10:58 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<9d63f590> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): [cheat] HandleInputData man=SurvivorBase is cheating with cmd=SYNC_MOVE src={ type=GROUND item=Mag_CZ61_20Rnd pos=(12194.6, 12.3646, 9725.46) dir=(0.704463, 0.0609293, -0.0609598, 0.704463) } dst={ type=CARGO item=Mag_CZ61_20Rnd parent=Clothing<564dbd0> idx=0 row=3 col=6 } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:330 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT : Inventory::EEInit - Man=SurvivorBase<233f6030> item=ItemInventory<124dcce0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<1a97590>to cargo of target=Clothing<1a94b20> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag<1a97590> parent=SurvivorBase<233f6030> } dst={ type=CARGO item=Rag<1a97590> parent=Clothing<1a94b20> idx=0 row=0 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Roadflare SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing<1a94b20> idx=0 row=0 col=0 } dst={ type=GROUND item=Roadflare pos=(13050.3, 4.82738, 9866.18) dir=(-0.693333, 0.243038, 0.179596, 0.654192) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing<1a94b20> idx=0 row=0 col=0 } dst={ type=GROUND item=Roadflare pos=(13050.3, 4.82738, 9866.18) dir=(-0.693333, 0.243038, 0.179596, 0.654192) } SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Barrel_ColorBase<5641fe0> parent=SurvivorBase<233f6030> } dst={ type=GROUND item=Barrel_ColorBase<5641fe0> pos=(13049.9, 5.60673, 9926.05) dir=(-0, 0.363738, -0, 0.931501) } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Barrel_ColorBase<5641fe0> pos=(13049.9, 5.60673, 9926.05) dir=(-0, 0.363738, -0, 0.931501) } dst={ type=GROUND item=Barrel_ColorBase<5641fe0> pos=(13049.9, 5.63192, 9926.11) dir=(-0, 0.363738, SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Barrel_ColorBase<5641fe0> pos=(13049.9, 5.60673, 9926.05) dir=(-0, 0.363738, -0, 0.931501) } dst={ type=GROUND item=Barrel_ColorBase<5641fe0> pos=(13049.9, 5.63192, 9926.11) dir=(-0, 0.3637 SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing<1a94b20> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<1a94b20> parent=SurvivorBase<233f6030> slot=5119774 } dst={ type=GROUND item=Clothing<1a94b20> pos=(13028.6, 26.2923, 9984.32) dir=(0.000158862, 0.920235, 6.75424e-05, -0.391366 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<1a94b20> parent=SurvivorBase<233f6030> slot=5119774 } dst={ type=GROUND item=Clothing<1a94b20> pos=(13028.6, 26.2923, 9984.32) dir=(0.000158862, 0.920235, 6.75424e-05, -0.391 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing<1a96970> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<1a96970> parent=SurvivorBase<233f6030> slot=5612719 } dst={ type=GROUND item=Clothing<1a96970> pos=(13028.6, 26.4103, 9984.32) dir=(0.000158862, 0.920235, 6.75424e-05, -0.391366 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<1a96970> parent=SurvivorBase<233f6030> slot=5612719 } dst={ type=GROUND item=Clothing<1a96970> pos=(13028.6, 26.4103, 9984.32) dir=(0.000158862, 0.920235, 6.75424e-05, -0.391 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Clothing<1a96f80>to cargo of target=Clothing<1a96970> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=Clothing<1a96f80> parent=SurvivorBase<233f6030> slot=5308728 } dst={ type=CARGO item=Clothing<1a96f80> parent=Clothing<1a96970> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=ATTACHMENT item=Clothing<1a96f80> parent=SurvivorBase<233f6030> slot=5308728 } dst={ type=CARGO item=Clothing<1a96f80> parent=Clothing<1a96970> idx=0 row=0 col=0 } SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<563d110> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<563d110> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<563d110> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<563d110> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<563d110> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<563d110> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<563b2c0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<563b2c0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<563b2c0> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<563b2c0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<563b2c0> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<563b2c0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<563ef60> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<563ef60> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<563ef60> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<563ef60> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<563ef60> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<563ef60> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5644a50> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7c5ca0b0> item=Clothing<5644a50> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5644a50> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5644a50> parent=SurvivorBase<7c5ca0b0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5644a50> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5644a50> parent=SurvivorBase<7c5ca0b0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<56425f0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7c5ca0b0> item=Clothing<56425f0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<56425f0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<56425f0> parent=SurvivorBase<7c5ca0b0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<56425f0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<56425f0> parent=SurvivorBase<7c5ca0b0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<564b160> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7c5ca0b0> item=Clothing<564b160> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<564b160> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<564b160> parent=SurvivorBase<7c5ca0b0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<564b160> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<564b160> parent=SurvivorBase<7c5ca0b0> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5652aa0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7c729040> item=Clothing<5652aa0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5652aa0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5652aa0> parent=SurvivorBase<7c729040> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5652aa0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5652aa0> parent=SurvivorBase<7c729040> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<56530b0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7c729040> item=Clothing<56530b0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<56530b0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<56530b0> parent=SurvivorBase<7c729040> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<56530b0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<56530b0> parent=SurvivorBase<7c729040> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5658590> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7c729040> item=Clothing<5658590> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5658590> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5658590> parent=SurvivorBase<7c729040> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5658590> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5658590> parent=SurvivorBase<7c729040> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<565d460> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5b12a0> item=Clothing<565d460> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565d460> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565d460> parent=SurvivorBase<7d5b12a0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565d460> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565d460> parent=SurvivorBase<7d5b12a0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<565a3e0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5b12a0> item=Clothing<565a3e0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565a3e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565a3e0> parent=SurvivorBase<7d5b12a0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565a3e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565a3e0> parent=SurvivorBase<7d5b12a0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<565eca0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5b12a0> item=Clothing<565eca0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565eca0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565eca0> parent=SurvivorBase<7d5b12a0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565eca0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565eca0> parent=SurvivorBase<7d5b12a0> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<565bc20> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5c1230> item=Clothing<565bc20> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565bc20> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565bc20> parent=SurvivorBase<7d5c1230> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565bc20> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565bc20> parent=SurvivorBase<7d5c1230> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<565c840> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5c1230> item=Clothing<565c840> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565c840> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565c840> parent=SurvivorBase<7d5c1230> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565c840> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565c840> parent=SurvivorBase<7d5c1230> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5c1230> item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5c1230> item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5c1230> item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5c1230> item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5c1230> item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5c1230> item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d5c1230> item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7d5c1230> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<94708f50> item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<94708f50> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<94708f50> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<94708f50> item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<94708f50> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<94708f50> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<94708f50> item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<94708f50> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<94708f50> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dbcf1a0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d967020> item=Clothing<7dbcf1a0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbcf1a0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbcf1a0> parent=SurvivorBase<7d967020> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbcf1a0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbcf1a0> parent=SurvivorBase<7d967020> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dbcd350> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d967020> item=Clothing<7dbcd350> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbcd350> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbcd350> parent=SurvivorBase<7d967020> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbcd350> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbcd350> parent=SurvivorBase<7d967020> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dbd09e0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d967020> item=Clothing<7dbd09e0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd09e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd09e0> parent=SurvivorBase<7d967020> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd09e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd09e0> parent=SurvivorBase<7d967020> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7ddd32c0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d9e4010> item=Clothing<7ddd32c0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd32c0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd32c0> parent=SurvivorBase<7d9e4010> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd32c0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd32c0> parent=SurvivorBase<7d9e4010> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7ddd5720> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d9e4010> item=Clothing<7ddd5720> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd5720> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd5720> parent=SurvivorBase<7d9e4010> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd5720> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd5720> parent=SurvivorBase<7d9e4010> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7ddd5d30> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d9e4010> item=Clothing<7ddd5d30> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd5d30> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd5d30> parent=SurvivorBase<7d9e4010> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd5d30> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd5d30> parent=SurvivorBase<7d9e4010> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5652aa0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7db2a030> item=Clothing<5652aa0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5652aa0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5652aa0> parent=SurvivorBase<7db2a030> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5652aa0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5652aa0> parent=SurvivorBase<7db2a030> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5658590> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7db2a030> item=Clothing<5658590> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5658590> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5658590> parent=SurvivorBase<7db2a030> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5658590> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5658590> parent=SurvivorBase<7db2a030> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5658ba0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7db2a030> item=Clothing<5658ba0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5658ba0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5658ba0> parent=SurvivorBase<7db2a030> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5658ba0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5658ba0> parent=SurvivorBase<7db2a030> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<565da70> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d9e4010> item=Clothing<565da70> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565da70> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565da70> parent=SurvivorBase<7d9e4010> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565da70> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565da70> parent=SurvivorBase<7d9e4010> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<565c230> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d9e4010> item=Clothing<565c230> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565c230> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565c230> parent=SurvivorBase<7d9e4010> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<565c230> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<565c230> parent=SurvivorBase<7d9e4010> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5661100> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7d9e4010> item=Clothing<5661100> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5661100> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5661100> parent=SurvivorBase<7d9e4010> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5661100> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5661100> parent=SurvivorBase<7d9e4010> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dbce580> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<771502a0> item=Clothing<7dbce580> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbce580> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbce580> parent=SurvivorBase<771502a0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbce580> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbce580> parent=SurvivorBase<771502a0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dbd58b0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<771502a0> item=Clothing<7dbd58b0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd58b0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd58b0> parent=SurvivorBase<771502a0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd58b0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd58b0> parent=SurvivorBase<771502a0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dbd0ff0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<771502a0> item=Clothing<7dbd0ff0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd0ff0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd0ff0> parent=SurvivorBase<771502a0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd0ff0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd0ff0> parent=SurvivorBase<771502a0> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7ddd5110> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7e194330> item=Clothing<7ddd5110> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd5110> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd5110> parent=SurvivorBase<7e194330> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd5110> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd5110> parent=SurvivorBase<7e194330> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7ddd1a80> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7e194330> item=Clothing<7ddd1a80> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd1a80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd1a80> parent=SurvivorBase<7e194330> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd1a80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd1a80> parent=SurvivorBase<7e194330> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7ddd93c0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<7e194330> item=Clothing<7ddd93c0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd93c0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd93c0> parent=SurvivorBase<7e194330> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd93c0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd93c0> parent=SurvivorBase<7e194330> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dbccd40> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<771502a0> item=Clothing<7dbccd40> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbccd40> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbccd40> parent=SurvivorBase<771502a0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbccd40> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbccd40> parent=SurvivorBase<771502a0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dbd7700> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<771502a0> item=Clothing<7dbd7700> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd7700> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd7700> parent=SurvivorBase<771502a0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd7700> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd7700> parent=SurvivorBase<771502a0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dbd64d0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<771502a0> item=Clothing<7dbd64d0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd64d0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd64d0> parent=SurvivorBase<771502a0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dbd64d0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dbd64d0> parent=SurvivorBase<771502a0> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7ddd1470> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<7ddd1470> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd1470> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd1470> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd1470> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd1470> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7ddd9fe0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<7ddd9fe0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd9fe0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd9fe0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7ddd9fe0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7ddd9fe0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<7dddd670> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<7dddd670> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dddd670> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dddd670> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<7dddd670> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<7dddd670> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5649310> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<5649310> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5649310> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5649310> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5649310> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5649310> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5646290> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<5646290> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5646290> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5646290> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5646290> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5646290> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<56468a0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<56468a0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<56468a0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<56468a0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<56468a0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<56468a0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<1f608060> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<1f608060> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1f608060> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<1f608060> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1f608060> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<1f608060> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<1f6111e0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<1f6111e0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1f6111e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<1f6111e0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1f6111e0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<1f6111e0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<1f613640> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<1f613640> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1f613640> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<1f613640> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1f613640> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<1f613640> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<564cfb0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<564cfb0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<564cfb0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<564cfb0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<564cfb0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<564cfb0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<564bd80> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<564bd80> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<564bd80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<564bd80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<564bd80> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<564bd80> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<564e7f0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<564e7f0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<564e7f0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<564e7f0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<564e7f0> pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<564e7f0> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.021, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<1f60a4c0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase item=Clothing<1f60a4c0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1f60a4c0> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<1f60a4c0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1f60a4c0> pos=(6933.16, 377.033, 11612.8) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<1f60a4c0> parent=SurvivorBase slot=5119774 } SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 2 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<263adf20> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Roadflare SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=GROUND item=Roadflare pos=(13023.8, 6.37667, 8351.15) dir=(-0.30413, 0.644596, -0.633564, -0.300993) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=GROUND item=Roadflare pos=(13023.8, 6.37667, 8351.15) dir=(-0.30413, 0.644596, -0.633564, -0.300993) SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ragto cargo of target=Clothing row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag parent=SurvivorBase } dst={ type=CARGO item=Rag parent=Clothing idx=0 row=0 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(12966.1, 6.80963, 8294.78) dir=(0.676302, 0.206436, -0.206436, 0.676302) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(12966.1, 6.80963, 8294.78) dir=(0.676302, 0.206436, -0.206436, 0.676302) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(12966.2, 6.78175, 8295.28) dir=(0.583219, 0.39982, -0.39982, 0.583219) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(12966.2, 6.78175, 8295.28) dir=(0.583219, 0.39982, -0.39982, 0.583219) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=-1445057555 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_9x19to cargo of target=Clothing row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19 pos=(12980, 6.96336, 8269.63) dir=(0, -0.76401, 0, 0.645204) } dst={ type=CARGO item=Ammo_9x19 parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19 pos=(12980, 6.96336, 8269.63) dir=(0, -0.76401, 0, 0.645204) } dst={ type=CARGO item=Ammo_9x19 parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=KitchenKnifeto cargo of target=Clothing row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=KitchenKnife pos=(12979.7, 7.47689, 8274.33) dir=(0, 0, 0, 1) } dst={ type=CARGO item=KitchenKnife parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=KitchenKnife pos=(12979.7, 7.47689, 8274.33) dir=(0, 0, 0, 1) } dst={ type=CARGO item=KitchenKnife parent=Clothing idx=0 row=0 col=2 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<5661100> pos=(13087.4, 1.28192, 8504.73) dir=(0, 0.907257, 0, -0.420578) } dst={ type=CARGO item=Edible_Base<5661100> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<5661100> pos=(13087.4, 1.28192, 8504.73) dir=(0, 0.907257, 0, -0.420578) } dst={ type=CARGO item=Edible_Base<5661100> parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<7dde1f30> pos=(13027.8, 1.71636, 8453.78) dir=(0, 0.360263, 0, 0.932851) } dst={ type=CARGO item=Edible_Base<7dde1f30> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<7dde1f30> pos=(13027.8, 1.71636, 8453.78) dir=(0, 0.360263, 0, 0.932851) } dst={ type=CARGO item=Edible_Base<7dde1f30> parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(13024.7, 2.3569, 8460.78) dir=(0.529664, 0.468461, -0.468461, 0.529664) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(13024.7, 2.3569, 8460.78) dir=(0.529664, 0.468461, -0.468461, 0.529664) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<7dddc440> pos=(13010.4, 1.69424, 8483.52) dir=(-0.361023, 0, 0.932557, -0) } dst={ type=CARGO item=TunaCan<7dddc440> parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<7dddc440> pos=(13010.4, 1.69424, 8483.52) dir=(-0.361023, 0, 0.932557, -0) } dst={ type=CARGO item=TunaCan<7dddc440> parent=Clothing idx=0 row=1 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : Inventory::EEInit - Man=SurvivorBase<3faafdf0> item=ItemInventory<6aea7670> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(12934.2, 3.24352, 8770.45) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(12934.2, 3.24352, 8770.45) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(12891.3, 4.50134, 9071.92) dir=(0, 0.495662, 0, 0.868515) } dst={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(12891.3, 4.50134, 9071.92) dir=(0, 0.495662, 0, 0.868515) } dst={ type=CARGO item=Edible_Base parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<192d84e0> pos=(12890.7, 3.5548, 9080.14) dir=(0.542961, 0.452983, -0.452983, 0.542961) } dst={ type=ATTACHMENT item=Clothing<192d84e0> parent=SurvivorBase slot=5100557 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<192d84e0> pos=(12890.7, 3.5548, 9080.14) dir=(0.542961, 0.452983, -0.452983, 0.542961) } dst={ type=ATTACHMENT item=Clothing<192d84e0> parent=SurvivorBase slot=5100557 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<192d84e0> row=0 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<192d84e0> row=0 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_9x19to cargo of target=Clothing<192d84e0> row=1 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19 parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_9x19 parent=Clothing<192d84e0> idx=0 row=1 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19 parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_9x19 parent=Clothing<192d84e0> idx=0 row=1 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=KitchenKnifeto cargo of target=Clothing row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=KitchenKnife parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=KitchenKnife parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=KitchenKnife parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=KitchenKnife parent=Clothing idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_762x54<58b66160> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_762x54<58b66160> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_ColorBase<7ddf17c0> pos=(12267.8, 20.4164, 9469.27) dir=(0, -0.515843, -0, 0.856683) } dst={ type=CARGO item=MotoHelmet_ColorBase<7ddf17c0> parent=Clothing<192d84e0> idx=0 row=0 col SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_ColorBase<7ddf17c0> pos=(12267.8, 20.4164, 9469.27) dir=(0, -0.515843, -0, 0.856683) } dst={ type=CARGO item=MotoHelmet_ColorBase<7ddf17c0> parent=Clothing<192d84e0> idx=0 row=0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=MotoHelmet_ColorBase<7ddf17c0> parent=Clothing<192d84e0> idx=0 row=0 col=1 }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=MotoHelmet_ColorBase<7ddf17c0> parent=Clothing<192d84e0> idx=0 row=0 col=1 }dst1={ type=ATTACHMENT item=MotoHelmet_ColorBase<7ddf17c0> parent=SurvivorBase slot=-1445057555 }src2={ t SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Clothing parent=Clothing<192d84e0> idx=0 row=0 col=1 } dst={ type=GROUND item=Clothing pos=(12268.1, 19.5002, 9470.05) dir=(-0.0483402, 0.705452, -0.705419, -0.0488276) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Clothing parent=Clothing<192d84e0> idx=0 row=0 col=1 } dst={ type=GROUND item=Clothing pos=(12268.1, 19.5002, 9470.05) dir=(-0.0483402, 0.705452, -0.705419, -0.0488276) SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<17710be0> pos=(12274.2, 18.0599, 9540.36) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<17710be0> parent=SurvivorBase slot=1436473694 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<17710be0> pos=(12274.2, 18.0599, 9540.36) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<17710be0> parent=SurvivorBase slot=1436473694 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=WaterBottle pos=(12252.3, 19.7068, 9546.69) dir=(0, 0.388003, 0, 0.921658) }src2={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WaterBottle pos=(12252.3, 19.7068, 9546.69) dir=(0, 0.388003, 0, 0.921658) }dst1={ type=CARGO item=WaterBottle parent=Clothing<192d84e0> idx=0 row=0 col=0 }src2={ type=CARGO SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<192d84e0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(12252.3, 19.7068, 9546.69) dir=(0, 0.388003, 0, 0.921658) } dst={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(12252.3, 19.7068, 9546.69) dir=(0, 0.388003, 0, 0.921658) } dst={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=0 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Izh18_Base<728b44d0> pos=(12213.1, 19.0606, 9554.32) dir=(-0.0789181, 0.702689, -0.702689, -0.0789181) } dst={ type=ATTACHMENT item=Izh18_Base<728b44d0> parent=SurvivorBase slot=-761 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Izh18_Base<728b44d0> pos=(12213.1, 19.0606, 9554.32) dir=(-0.0789181, 0.702689, -0.702689, -0.0789181) } dst={ type=ATTACHMENT item=Izh18_Base<728b44d0> parent=SurvivorBase slot=- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Headtorch_Grey<1f627790> pos=(12201.8, 18.2286, 9531.58) dir=(0.224161, 0.670635, 0.670635, -0.224161) } dst={ type=CARGO item=Headtorch_Grey<1f627790> parent=Clothing idx=0 row=0 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Headtorch_Grey<1f627790> pos=(12201.8, 18.2286, 9531.58) dir=(0.224161, 0.670635, 0.670635, -0.224161) } dst={ type=CARGO item=Headtorch_Grey<1f627790> parent=Clothing idx=0 row=0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=MotoHelmet_ColorBase<7ddf17c0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_ColorBase<7ddf17c0> parent=SurvivorBase slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_ColorBase<7ddf17c0> pos=(12201.9, 18.2323, 9532.82) dir=(0, 0.991182, 0, SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_ColorBase<7ddf17c0> parent=SurvivorBase slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_ColorBase<7ddf17c0> pos=(12201.9, 18.2323, 9532.82) dir=(0, 0.991182, SCRIPT : [inv] I::Take2Att(PREDICTIVE) item=Headtorch_Grey<1f627790> SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Headtorch_Grey<1f627790> SCRIPT : [inv] I::Take2Inv(PREDICTIVE) item=Headtorch_Grey<1f627790> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Headtorch_Grey<1f627790> parent=Clothing idx=0 row=0 col=0 } dst={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Headtorch_Grey<1f627790> parent=Clothing idx=0 row=0 col=0 } dst={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<192fbec0> pos=(12186.6, 18.8889, 9539.34) dir=(-0.626492, 0.327884, 0.327884, 0.626492) } dst={ type=ATTACHMENT item=Clothing<192fbec0> parent=SurvivorBase slot=-1239309756 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<192fbec0> pos=(12186.6, 18.8889, 9539.34) dir=(-0.626492, 0.327884, 0.327884, 0.626492) } dst={ type=ATTACHMENT item=Clothing<192fbec0> parent=SurvivorBase slot=-12393097 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): [syncinv] HandleInputData remote input (cmd=SYNC_MOVE) dropped, item not in bubble! src={ type=UNKNOWN } dst={ type=UNKNOWN } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:324 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Battery9V<192f51a0>to cargo of target=Clothing row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V<192f51a0> parent=Clothing<67dfa260> idx=0 row=0 col=0 } dst={ type=CARGO item=Battery9V<192f51a0> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V<192f51a0> parent=Clothing<67dfa260> idx=0 row=0 col=0 } dst={ type=CARGO item=Battery9V<192f51a0> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<192f51a0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<192f51a0> parent=Clothing idx=0 row=1 col=1 } dst={ type=ATTACHMENT item=Battery9V<192f51a0> parent=Headtorch_Grey<1f627790> slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<192f51a0> parent=Clothing idx=0 row=1 col=1 } dst={ type=ATTACHMENT item=Battery9V<192f51a0> parent=Headtorch_Grey<1f627790> slot=-131201905 } SCRIPT : [inv] I::Take2Att(PREDICTIVE) item=Headtorch_Grey<1f627790> SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<67dfa260> pos=(12141.3, 15.3671, 9570.23) dir=(0, 0.956029, 0, 0.293274) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<67dfa260> pos=(12141.3, 15.3671, 9570.23) dir=(0, 0.956029, 0, 0.293274) }dst1={ type=ATTACHMENT item=Clothing<67dfa260> parent=SurvivorBase slot=5612719 }src2={ type=ATTACH SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<67df3540> pos=(12163.6, 16.1683, 9600.5) dir=(-0.108952, 0.698663, -0.698663, -0.108952) } dst={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Clothing idx SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<67df3540> pos=(12163.6, 16.1683, 9600.5) dir=(-0.108952, 0.698663, -0.698663, -0.108952) } dst={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Clothing SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<71576ca0> pos=(12162.7, 16.3328, 9593.78) dir=(0.706711, -0.0236561, 0.0236561, 0.706711) } dst={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing idx=0 row=1 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<71576ca0> pos=(12162.7, 16.3328, 9593.78) dir=(0.706711, -0.0236561, 0.0236561, 0.706711) } dst={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing idx=0 row=1 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<71576ca0>to cargo of target=Clothing<192d84e0> row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<71576ca0>to cargo of target=Clothing<192d84e0> row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } dst={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing<192d84e0> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } dst={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing<192d84e0> idx=0 row=0 col=5 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_12gaSlug<7157d7f0> pos=(12220, 13.9515, 9623.17) dir=(0, -0.212086, -0, 0.977251) } dst={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_12gaSlug<7157d7f0> pos=(12220, 13.9515, 9623.17) dir=(0, -0.212086, -0, 0.977251) } dst={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing idx=0 row=1 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlug<7157d7f0>to cargo of target=Clothing<192d84e0> row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato<192cc2e0> pos=(12233.5, 12.7226, 9680.21) dir=(-0.169795, -0.169795, 0.686418, 0.686418) } dst={ type=CARGO item=Potato<192cc2e0> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato<192cc2e0> pos=(12233.5, 12.7226, 9680.21) dir=(-0.169795, -0.169795, 0.686418, 0.686418) } dst={ type=CARGO item=Potato<192cc2e0> parent=Clothing idx=0 row=1 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<7ddb9070> pos=(12196.8, 12.3652, 9728.78) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<7ddb9070> pos=(12196.8, 12.3652, 9728.78) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing idx=0 row=1 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<7ddc03a0> pos=(12191.2, 11.6785, 9728.63) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<7ddc03a0> parent=Clothing<192d84e0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<7ddc03a0> pos=(12191.2, 11.6785, 9728.63) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<7ddc03a0> parent=Clothing<192d84e0> idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<58958520> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlight<177154a0>to cargo of target=Clothing<192d84e0> row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<177154a0> parent=ZmbF_ShortSkirt_Base<7cafe9b0> idx=0 row=0 col=0 } dst={ type=CARGO item=Flashlight<177154a0> parent=Clothing<192d84e0> idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<177154a0> parent=ZmbF_ShortSkirt_Base<7cafe9b0> idx=0 row=0 col=0 } dst={ type=CARGO item=Flashlight<177154a0> parent=Clothing<192d84e0> idx=0 row=3 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'Animal_GallusGallusDomesticus' with model file: gallus_gallus_domesticus.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeatto cargo of target=Clothing<192d84e0> row=4 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat pos=(12121.4, 11.3327, 9741.1) dir=(-0.376734, 0.598391, 0.59839, 0.376734) } dst={ type=CARGO item=ChickenBreastMeat parent=Clothing<192d84e0> idx=0 row= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat pos=(12121.4, 11.3327, 9741.1) dir=(-0.376734, 0.598391, 0.59839, 0.376734) } dst={ type=CARGO item=ChickenBreastMeat parent=Clothing<192d84e0> idx=0 r SCRIPT : [inv] I::Drop(JUNCTURE) item=SmallGuts SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SmallGuts pos=(12121.5, 11.3166, 9740.91) dir=(0.448621, 0.54657, 0.54657, -0.448621) } dst={ type=GROUND item=SmallGuts pos=(12121.7, 11.3166, 9740.02) dir=(-0.706829, -0. SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SmallGuts pos=(12121.5, 11.3166, 9740.91) dir=(0.448621, 0.54657, 0.54657, -0.448621) } dst={ type=GROUND item=SmallGuts pos=(12121.7, 11.3166, 9740.02) dir=(-0.706829, SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeatto cargo of target=Clothing<192d84e0> row=4 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat pos=(12121.1, 11.3327, 9741.29) dir=(0.357148, 0.610283, 0.610283, -0.357148) } dst={ type=CARGO item=ChickenBreastMeat parent=Clothing<192d84e0> idx=0 ro SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat pos=(12121.1, 11.3327, 9741.29) dir=(0.357148, 0.610283, 0.610283, -0.357148) } dst={ type=CARGO item=ChickenBreastMeat parent=Clothing<192d84e0> idx=0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SmallGutsto cargo of target=Clothing<192d84e0> row=2 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SmallGuts pos=(12121.7, 11.3166, 9740.02) dir=(-0.706844, -0.019852, -0.019852, 0.706828) } dst={ type=CARGO item=SmallGuts parent=Clothing<192d84e0> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SmallGuts pos=(12121.7, 11.3166, 9740.02) dir=(-0.706844, -0.019852, -0.019852, 0.706828) } dst={ type=CARGO item=SmallGuts parent=Clothing<192d84e0> idx=0 row=2 col=5 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<7158a840>to cargo of target=Clothing<192d84e0> row=1 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380<7158a840> pos=(12142.7, 12.2709, 9738.82) dir=(0, -0.432415, -0, 0.901675) } dst={ type=CARGO item=Ammo_380<7158a840> parent=Clothing<192d84e0> idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380<7158a840> pos=(12142.7, 12.2709, 9738.82) dir=(0, -0.432415, -0, 0.901675) } dst={ type=CARGO item=Ammo_380<7158a840> parent=Clothing<192d84e0> idx=0 row=1 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<71576ca0>to cargo of target=Clothing<192d84e0> row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_IJ70_8Rnd<71576ca0> parent=SurvivorBase } dst={ type=CARGO item=Mag_IJ70_8Rnd<71576ca0> parent=Clothing<192d84e0> idx=0 row=0 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Headtorch_Grey<1f627790> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Headtorch_Grey<1f627790> parent=SurvivorBase } dst={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=KitchenKnife parent=SurvivorBase }src2={ type=CARGO item=ItemBase parent=Clothing<67dfa260> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=ItemBase parent=SurvivorBase }src2={ type=CARGO item=KitchenKnife parent=Clothing<67dfa260> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<5efa5060> item=WeaponInventory<2d503e20> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<67dfa260> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<67dfa260> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=4 } SCRIPT : enable - false SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(12200.2, 12.0807, 9807.03) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<67dfa260> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(12200.2, 12.0807, 9807.03) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 }src2={ type=ATTACHMENT item=Clot SCRIPT : enable - true SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(12261.8, 11.433, 9787.4) dir=(0, 0.440867, 0, 0.897572) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(12261.8, 11.433, 9787.4) dir=(0, 0.440867, 0, 0.897572) }dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 }src2={ type=ATTACHME SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbF_ShortSkirt_grey' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<56e2d920> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V pos=(12275.9, 15.1752, 9865.07) dir=(0.548051, 0.446811, -0.446811, 0.548051) } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V pos=(12275.9, 15.1752, 9865.07) dir=(0.548051, 0.446811, -0.446811, 0.548051) } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing idx=0 row=0 col=0 } dst={ type=ATTACHMENT item=Battery9V parent=Flashlight<177154a0> slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing idx=0 row=0 col=0 } dst={ type=ATTACHMENT item=Battery9V parent=Flashlight<177154a0> slot=-131201905 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<177154a0>to cargo of target=Clothing<192d84e0> row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight<177154a0> parent=SurvivorBase } dst={ type=CARGO item=Flashlight<177154a0> parent=Clothing<192d84e0> idx=0 row=3 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BaseballCap_ColorBase<7dbb85e0> pos=(12302.5, 15.2516, 9859.73) dir=(0, 0, 0, 1) } dst={ type=CARGO item=BaseballCap_ColorBase<7dbb85e0> parent=Clothing idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BaseballCap_ColorBase<7dbb85e0> pos=(12302.5, 15.2516, 9859.73) dir=(0, 0, 0, 1) } dst={ type=CARGO item=BaseballCap_ColorBase<7dbb85e0> parent=Clothing idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=BaseballCap_ColorBase<7dbb85e0> parent=Clothing idx=0 row=2 col=0 }src2={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=BaseballCap_ColorBase<7dbb85e0> parent=Clothing idx=0 row=2 col=0 }dst1={ type=ATTACHMENT item=BaseballCap_ColorBase<7dbb85e0> parent=SurvivorBase slot=-1445057555 }src2={ SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Headtorch_Grey<1f627790> parent=Clothing idx=0 row=2 col=0 }src2={ type=ATTACHMENT item=BaseballCap_ColorBase<7dbb85e0> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Headtorch_Grey<1f627790> parent=Clothing idx=0 row=2 col=0 }dst1={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 }src2={ type=ATTACHME SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : material = Bark_Oak; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Bark_Oakto cargo of target=Clothing<192d84e0> row=3 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Bark_Oak pos=(12459.8, 14.7389, 9841.43) dir=(0.0409962, 0.990302, 0.0646758, -0.11592) } dst={ type=CARGO item=Bark_Oak parent=Clothing<192d84e0> idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Bark_Oak pos=(12459.8, 14.7389, 9841.43) dir=(0.0409962, 0.990302, 0.0646758, -0.11592) } dst={ type=CARGO item=Bark_Oak parent=Clothing<192d84e0> idx=0 row=3 col=6 } SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : material = LongWoodenStick; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(JUNCTURE) item=ItemBase<7ddf3c20> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ItemBase<7ddf3c20> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=ItemBase<7ddf3c20> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<7ddf3c20> pos=(12492.9, 12.2953, 9825.23) dir=(-0.627371, 0.291828, 0.249534, 0.677476) } dst={ type=ATTACHMENT item=ItemBase<7ddf3c20> parent=SurvivorBase slot=209551192 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<7ddf3c20> pos=(12492.9, 12.2953, 9825.23) dir=(-0.627371, 0.291828, 0.249534, 0.677476) } dst={ type=ATTACHMENT item=ItemBase<7ddf3c20> parent=SurvivorBase slot=209551192 SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : material = LongWoodenStick; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=GreenBellPepper<192f3350> pos=(12738.8, 7.26571, 9809.13) dir=(-0.288183, 0.288183, -0.645717, 0.645717) } dst={ type=CARGO item=GreenBellPepper<192f3350> parent=Clothing idx=0 row=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=GreenBellPepper<192f3350> pos=(12738.8, 7.26571, 9809.13) dir=(-0.288183, 0.288183, -0.645717, 0.645717) } dst={ type=CARGO item=GreenBellPepper<192f3350> parent=Clothing idx=0 ro SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ragto cargo of target=Clothing<192f7c10> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=Rag parent=Clothing<192f7c10> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=Rag parent=Clothing<192f7c10> idx=0 row=0 col=3 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Chemlight_ColorBase<67df3540>to cargo of target=Clothing<192f7c10> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Clothing<192f7c10> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Clothing<192f7c10> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Chemlight_ColorBase<7ddb9070>to cargo of target=Clothing<192f7c10> row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing<192f7c10> idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing<192f7c10> idx=0 row=1 col=1 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=BaseballCap_ColorBase<7dbb85e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BaseballCap_ColorBase<7dbb85e0> parent=Clothing idx=0 row=2 col=0 } dst={ type=GROUND item=BaseballCap_ColorBase<7dbb85e0> pos=(12737.3, 6.3532, 9808.74) dir=(-0.368616, 0.604529, - SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BaseballCap_ColorBase<7dbb85e0> parent=Clothing idx=0 row=2 col=0 } dst={ type=GROUND item=BaseballCap_ColorBase<7dbb85e0> pos=(12737.3, 6.3532, 9808.74) dir=(-0.368616, 0.604529 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=GreenBellPepper<192f3350>to cargo of target=Clothing<192f7c10> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=GreenBellPepper<192f3350> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=GreenBellPepper<192f3350> parent=Clothing<192f7c10> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=GreenBellPepper<192f3350> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=GreenBellPepper<192f3350> parent=Clothing<192f7c10> idx=0 row=0 col=0 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<192f7c10> pos=(12736.5, 6.36018, 9808.09) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<192f7c10> pos=(12736.5, 6.36018, 9808.09) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing<192f7c10> parent=SurvivorBase slot=5119774 }src2={ type=ATTACHMENT item=Clot SCRIPT : enable - true SCRIPT : Inventory::EEInit - Man=SurvivorBase<56e2d920> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<56e2d920> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=DirtBikeHelmet_ColorBase pos=(12793.7, 6.36046, 9859.77) dir=(0, 0.975837, 0, 0.2185) }src2={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=DirtBikeHelmet_ColorBase pos=(12793.7, 6.36046, 9859.77) dir=(0, 0.975837, 0, 0.2185) }dst1={ type=ATTACHMENT item=DirtBikeHelmet_ColorBase parent=SurvivorBase sl SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Headtorch_Grey<1f627790> pos=(12793.7, 6.36046, 9859.77) dir=(0, 0.975837, 0, 0.2185) }src2={ type=ATTACHMENT item=DirtBikeHelmet_ColorBase parent=SurvivorBase SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Headtorch_Grey<1f627790> pos=(12793.7, 6.36046, 9859.77) dir=(0, 0.975837, 0, 0.2185) }dst1={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 }src2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<775a1130> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeatto cargo of target=Pot<77f07160> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat parent=Clothing<192d84e0> idx=0 row=4 col=1 } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<77f07160> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat parent=Clothing<192d84e0> idx=0 row=4 col=1 } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<77f07160> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeatto cargo of target=Pot<77f07160> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat parent=Clothing<192d84e0> idx=0 row=4 col=0 } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<77f07160> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat parent=Clothing<192d84e0> idx=0 row=4 col=0 } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<77f07160> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<77f07160>to cargo of target=Clothing<192d84e0> row=4 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<77f07160> pos=(12841.9, 6.71062, 9957.94) dir=(0, 0.999017, 0, -0.0443284) } dst={ type=CARGO item=Pot<77f07160> parent=Clothing<192d84e0> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<77f07160> pos=(12841.9, 6.71062, 9957.94) dir=(0, 0.999017, 0, -0.0443284) } dst={ type=CARGO item=Pot<77f07160> parent=Clothing<192d84e0> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : Inventory::EEInit - Man=SurvivorBase<773bede0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeat<7dbb4940>to cargo of target=Pot<77f07160> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat<7dbb4940> pos=(12852.3, 5.99187, 9973.45) dir=(0.706208, 0.0356358, -0.0328107, 0.706345) } dst={ type=CARGO item=ChickenBreastMeat<7dbb4940> parent=Pot<77f07160> idx=0 row=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat<7dbb4940> pos=(12852.3, 5.99187, 9973.45) dir=(0.706208, 0.0356358, -0.0328107, 0.706345) } dst={ type=CARGO item=ChickenBreastMeat<7dbb4940> parent=Pot<77f07160> idx=0 ro SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeat<7dbb4330>to cargo of target=Pot<77f07160> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat<7dbb4330> pos=(12852.9, 6.00441, 9973.73) dir=(0.42252, 0.566989, 0.565294, -0.424785) } dst={ type=CARGO item=ChickenBreastMeat<7dbb4330> parent=Pot<77f07160> idx=0 row=0 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat<7dbb4330> pos=(12852.9, 6.00441, 9973.73) dir=(0.42252, 0.566989, 0.565294, -0.424785) } dst={ type=CARGO item=ChickenBreastMeat<7dbb4330> parent=Pot<77f07160> idx=0 row=0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<77f07160>to cargo of target=Clothing<192d84e0> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<77f07160> parent=SurvivorBase } dst={ type=CARGO item=Pot<77f07160> parent=Clothing<192d84e0> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<932ce940> pos=(12879.4, 6.29824, 10001.5) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<932ce940> pos=(12879.4, 6.29824, 10001.5) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing<932ce940> parent=SurvivorBase slot=-1445057555 }src2={ type=ATTACHMENT item= SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Headtorch_Grey<1f627790> pos=(12879.4, 6.29824, 10001.5) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<932ce940> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Headtorch_Grey<1f627790> pos=(12879.4, 6.29824, 10001.5) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 }src2={ type=ATTA SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<65c32930> pos=(12904.4, 6.04146, 10014.9) dir=(-0.665358, -0.239373, -0.239373, 0.665358) } dst={ type=CARGO item=ItemBase<65c32930> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<65c32930> pos=(12904.4, 6.04146, 10014.9) dir=(-0.665358, -0.239373, -0.239373, 0.665358) } dst={ type=CARGO item=ItemBase<65c32930> parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase<3faafdf0> item=ItemInventory<689d2700> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<2618d4b0> pos=(12948.1, 10.4998, 10101.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<2618d4b0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<2618d4b0> pos=(12948.1, 10.4998, 10101.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<2618d4b0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Pot<77f07160> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<77f07160> parent=Clothing<192d84e0> idx=0 row=4 col=0 } dst={ type=ATTACHMENT item=Pot<77f07160> parent=PortableGasStove<26192990> slot=2070067590 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<77f07160> parent=Clothing<192d84e0> idx=0 row=4 col=0 } dst={ type=ATTACHMENT item=Pot<77f07160> parent=PortableGasStove<26192990> slot=2070067590 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PortableGasStove<26192990>to cargo of target=Clothing<192d84e0> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PortableGasStove<26192990> parent=SurvivorBase } dst={ type=CARGO item=PortableGasStove<26192990> parent=Clothing<192d84e0> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_CZ61_20Rndto cargo of target=Clothing<192d84e0> row=7 col=7 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd pos=(12921.7, 10.6042, 10183.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_CZ61_20Rnd parent=Clothing<192d84e0> idx=0 row=7 col=7 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd pos=(12921.7, 10.6042, 10183.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_CZ61_20Rnd parent=Clothing<192d84e0> idx=0 row=7 col=7 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<3faafdf0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SpaghettiCan<1771cde0>to cargo of target=Clothing<192d84e0> row=7 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan<1771cde0> parent=Clothing<261996b0> idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan<1771cde0> parent=Clothing<192d84e0> idx=0 row=7 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan<1771cde0> parent=Clothing<261996b0> idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan<1771cde0> parent=Clothing<192d84e0> idx=0 row=7 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<58b64820>to cargo of target=Clothing<192d84e0> row=2 col=7 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380<58b64820> pos=(12911.9, 6.80692, 10226.4) dir=(0, 0.760473, 0, 0.64937) } dst={ type=CARGO item=Ammo_380<58b64820> parent=Clothing<192d84e0> idx=0 row=2 col=7 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380<58b64820> pos=(12911.9, 6.80692, 10226.4) dir=(0, 0.760473, 0, 0.64937) } dst={ type=CARGO item=Ammo_380<58b64820> parent=Clothing<192d84e0> idx=0 row=2 col=7 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<1771c7d0> pos=(12913.4, 6.74508, 10218.4) dir=(-0.706595, 0.0269081, 0.0269081, 0.706595) } dst={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<1771c7d0> pos=(12913.4, 6.74508, 10218.4) dir=(-0.706595, 0.0269081, 0.0269081, 0.706595) } dst={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing idx=0 row=1 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : float wetness = 0 SCRIPT : float rain = 0.407664 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_12gaPellets<7158bb30> pos=(12891.3, 6.79951, 10202.2) dir=(0, -0.822975, 0, 0.568077) } dst={ type=CARGO item=Ammo_12gaPellets<7158bb30> parent=Clothing idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_12gaPellets<7158bb30> pos=(12891.3, 6.79951, 10202.2) dir=(0, -0.822975, 0, 0.568077) } dst={ type=CARGO item=Ammo_12gaPellets<7158bb30> parent=Clothing idx=0 row=1 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox<48e2e660> pos=(12896.9, 6.61414, 10195.5) dir=(0, 0.35507, 0, 0.93484) } dst={ type=CARGO item=Matchbox<48e2e660> parent=Clothing idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Matchbox<48e2e660> pos=(12896.9, 6.61414, 10195.5) dir=(0, 0.35507, 0, 0.93484) } dst={ type=CARGO item=Matchbox<48e2e660> parent=Clothing idx=0 row=1 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Matchbox<48e2e660>to cargo of target=Clothing<192d84e0> row=6 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox<48e2e660> parent=Clothing idx=0 row=1 col=3 } dst={ type=CARGO item=Matchbox<48e2e660> parent=Clothing<192d84e0> idx=0 row=6 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox<48e2e660> parent=Clothing idx=0 row=1 col=3 } dst={ type=CARGO item=Matchbox<48e2e660> parent=Clothing<192d84e0> idx=0 row=6 col=7 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<76c33310> pos=(12873.2, 6.02591, 10213.4) dir=(0.670625, -0.224193, 0.224193, 0.670625) } dst={ type=CARGO item=Clothing<76c33310> parent=Clothing idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<76c33310> pos=(12873.2, 6.02591, 10213.4) dir=(0.670625, -0.224193, 0.224193, 0.670625) } dst={ type=CARGO item=Clothing<76c33310> parent=Clothing idx=0 row=2 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Clothing<76c33310> parent=Clothing idx=0 row=2 col=2 }src2={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Clothing<76c33310> parent=Clothing idx=0 row=2 col=2 }dst1={ type=ATTACHMENT item=Clothing<76c33310> parent=SurvivorBase slot=-1445057555 }src2={ type=ATTACHMENT item=Head SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Headtorch_Grey<1f627790> parent=Clothing idx=0 row=2 col=2 }src2={ type=ATTACHMENT item=Clothing<76c33310> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Headtorch_Grey<1f627790> parent=Clothing idx=0 row=2 col=2 }dst1={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 }src2={ type=ATTACHME SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing<76c33310> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Clothing<76c33310> parent=Clothing idx=0 row=2 col=2 } dst={ type=GROUND item=Clothing<76c33310> pos=(12873.2, 6.02584, 10212.3) dir=(0.706101, 0.0376957, -0.0376957, 0.706101) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Clothing<76c33310> parent=Clothing idx=0 row=2 col=2 } dst={ type=GROUND item=Clothing<76c33310> pos=(12873.2, 6.02584, 10212.3) dir=(0.706101, 0.0376957, -0.0376957, 0.706101) } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<58b7a9a0>to cargo of target=Clothing<192d84e0> row=3 col=7 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<58b7a9a0> parent=Clothing<7dbb9e20> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_380<58b7a9a0> parent=Clothing<192d84e0> idx=0 row=3 col=7 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<58b7a9a0> parent=Clothing<7dbb9e20> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_380<58b7a9a0> parent=Clothing<192d84e0> idx=0 row=3 col=7 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato<76c34540> pos=(12816.3, 8.30975, 10162.6) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Tomato<76c34540> parent=ItemBase<7ddf3c20> slot=-1137791167 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato<76c34540> pos=(12816.3, 8.30975, 10162.6) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Tomato<76c34540> parent=ItemBase<7ddf3c20> slot=-1137791167 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : OnDrop InventoryQuickbar SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string error2 = 'Error! Object 'ZmbM_FirefighterNormal' with model file: firefighter_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<17724110> pos=(12776, 6.55822, 10149.2) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<17724110> parent=Clothing idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<17724110> pos=(12776, 6.55822, 10149.2) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<17724110> parent=Clothing idx=0 row=1 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<17725340> pos=(12777.1, 6.53644, 10149) dir=(0, 0.382872, 0, 0.923801) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<17725340> pos=(12777.1, 6.53644, 10149) dir=(0, 0.382872, 0, 0.923801) }dst1={ type=ATTACHMENT item=Clothing<17725340> parent=SurvivorBase slot=5308728 }src2={ type=ATTACHME SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemBase parent=SurvivorBase } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<7158bb30>to cargo of target=Clothing<192d84e0> row=5 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<7158bb30> parent=Clothing idx=0 row=1 col=2 } dst={ type=CARGO item=Ammo_12gaPellets<7158bb30> parent=Clothing<192d84e0> idx=0 row=5 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<7158bb30> parent=Clothing idx=0 row=1 col=2 } dst={ type=CARGO item=Ammo_12gaPellets<7158bb30> parent=Clothing<192d84e0> idx=0 row=5 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<17724110>to cargo of target=Clothing<192d84e0> row=4 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<17724110> parent=Clothing idx=0 row=1 col=3 } dst={ type=CARGO item=ItemBase<17724110> parent=Clothing<192d84e0> idx=0 row=4 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<17724110> parent=Clothing idx=0 row=1 col=3 } dst={ type=CARGO item=ItemBase<17724110> parent=Clothing<192d84e0> idx=0 row=4 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<65c32930>to cargo of target=Clothing<192d84e0> row=0 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<65c32930> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase<65c32930> parent=Clothing<192d84e0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<65c32930> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase<65c32930> parent=Clothing<192d84e0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<261a7d10> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<261a7d10> parent=Clothing idx=0 row=0 col=0 } dst={ type=GROUND item=ItemBase<261a7d10> pos=(12779.3, 8.12169, 10124.7) dir=(0.000156914, 0.908957, 7.19678e-05, -0.416889) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<261a7d10> parent=Clothing idx=0 row=0 col=0 } dst={ type=GROUND item=ItemBase<261a7d10> pos=(12779.3, 8.12169, 10124.7) dir=(0.000156914, 0.908957, 7.19678e-05, -0.41688 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Tomato<76c34540> parent=ItemBase<7ddf3c20> slot=-1137791167 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<192d84e0> row=3 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(12777.8, 9.27633, 10121.4) dir=(0.55569, -0.55569, -0.437274, 0.437274) } dst={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(12777.8, 9.27633, 10121.4) dir=(0.55569, -0.55569, -0.437274, 0.437274) } dst={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=3 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<56e2d920> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Headtorch_Grey<1f627790> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Headtorch_Grey<1f627790> parent=SurvivorBase } dst={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Headtorch_Grey<1f627790> parent=SurvivorBase slot=-1445057555 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlug<7157d7f0>to cargo of target=Clothing<192d84e0> row=1 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } dst={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing<192d84e0> idx=0 row=1 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } dst={ type=CARGO item=Ammo_12gaSlug<7157d7f0> parent=Clothing<192d84e0> idx=0 row=1 col=6 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<1771c7d0>to cargo of target=Clothing<192f7c10> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing<192f7c10> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing idx=0 row=1 col=1 } dst={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing<192f7c10> idx=0 row=0 col=0 } SCRIPT : [inv] I::Drop(JUNCTURE) item=Roadflare<58b7c930> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b7c930> parent=Clothing idx=0 row=0 col=0 } dst={ type=GROUND item=Roadflare<58b7c930> pos=(12789.2, 6.0793, 10097.5) dir=(-0.311795, 0.630965, 0.633917, 0.320649) } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58b7c930> parent=Clothing idx=0 row=0 col=0 } dst={ type=GROUND item=Roadflare<58b7c930> pos=(12789.2, 6.0793, 10097.5) dir=(-0.311795, 0.630965, 0.633917, 0.320649) } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Clothingto cargo of target=Clothing row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(12790.4, 6.06298, 10096.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Clothing parent=Clothing idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(12790.4, 6.06298, 10096.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Clothing parent=Clothing idx=0 row=2 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<261a4070> pos=(12781.2, 7.02577, 10064.1) dir=(-0.00308469, 0.7071, -0.7071, -0.00308469) } dst={ type=CARGO item=ItemBase<261a4070> parent=Clothing<192d84e0> idx=0 row=5 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<261a4070> pos=(12781.2, 7.02577, 10064.1) dir=(-0.00308469, 0.7071, -0.7071, -0.00308469) } dst={ type=CARGO item=ItemBase<261a4070> parent=Clothing<192d84e0> idx=0 row=5 col=4 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<7dbcc120> pos=(12781.7, 7.00967, 10063.9) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<7dbcc120> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<7dbcc120> pos=(12781.7, 7.00967, 10063.9) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<7dbcc120> parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<261a9550> pos=(12777.6, 6.63109, 10059.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<261a9550> parent=SurvivorBase slot=5658332 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<261a9550> pos=(12777.6, 6.63109, 10059.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<261a9550> parent=SurvivorBase slot=5658332 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Clothingto cargo of target=Container_Base<7dbcaef0> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Clothing parent=Clothing idx=0 row=2 col=1 } dst={ type=CARGO item=Clothing parent=Container_Base<7dbcaef0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Clothing parent=Clothing idx=0 row=2 col=1 } dst={ type=CARGO item=Clothing parent=Container_Base<7dbcaef0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Base<7dbcc120>to cargo of target=Container_Base<7dbcaef0> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<7dbcc120> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Edible_Base<7dbcc120> parent=Container_Base<7dbcaef0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<7dbcc120> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Edible_Base<7dbcc120> parent=Container_Base<7dbcaef0> idx=0 row=0 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Chemlight_ColorBase<2618d4b0>to cargo of target=Container_Base<7dbcaef0> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<2618d4b0> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=Chemlight_ColorBase<2618d4b0> parent=Container_Base<7dbcaef0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<2618d4b0> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=Chemlight_ColorBase<2618d4b0> parent=Container_Base<7dbcaef0> idx=0 row=2 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing row=1 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Chemlight_ColorBase<67df3540>to cargo of target=Container_Base<7dbcaef0> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Clothing<192f7c10> idx=0 row=0 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Container_Base<7dbcaef0> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Clothing<192f7c10> idx=0 row=0 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<67df3540> parent=Container_Base<7dbcaef0> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing row=1 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Chemlight_ColorBase<7ddb9070>to cargo of target=Clothing<192f7c10> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing<192f7c10> idx=0 row=1 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing<192f7c10> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing<192f7c10> idx=0 row=1 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<7ddb9070> parent=Clothing<192f7c10> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<192f7c10> row=1 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing<192f7c10> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing<192f7c10> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Container_Base<7dbcaef0>to cargo of target=Clothing row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Container_Base<7dbcaef0> pos=(12781.9, 6.65246, 10060.6) dir=(-0.59304, -0.385102, -0.385102, 0.59304) } dst={ type=CARGO item=Container_Base<7dbcaef0> parent=Clothing idx=0 row=1 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Container_Base<7dbcaef0> pos=(12781.9, 6.65246, 10060.6) dir=(-0.59304, -0.385102, -0.385102, 0.59304) } dst={ type=CARGO item=Container_Base<7dbcaef0> parent=Clothing idx=0 row=1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<56e2d920> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<2d4feba0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<59cef520> pos=(12885.5, 6.01595, 10136.3) dir=(0.540477, -0.455943, 0.455943, 0.540477) }src2={ type=ATTACHMENT item=Clothing<261a9550> parent=SurvivorBase slot SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<59cef520> pos=(12885.5, 6.01595, 10136.3) dir=(0.540477, -0.455943, 0.455943, 0.540477) }dst1={ type=ATTACHMENT item=Clothing<59cef520> parent=SurvivorBase slot=5658332 }src SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=WoodAxe<17721cb0> pos=(12862.9, 6.00163, 10075.7) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=ItemBase<7ddf3c20> parent=SurvivorBase slot=209551192 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=WoodAxe<17721cb0> pos=(12862.9, 6.00163, 10075.7) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=WoodAxe<17721cb0> parent=SurvivorBase slot=209551192 }src2={ type=ATTACHMENT item=Item SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<2d854940> pos=(12875.6, 8.06218, 10177.9) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<2d854940> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<2d854940> pos=(12875.6, 8.06218, 10177.9) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<2d854940> parent=Clothing idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:369 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:369 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2619bb10> pos=(13013.8, 7.31411, 10262) dir=(0, 0.964474, 0, -0.264179) } dst={ type=ATTACHMENT item=ItemBase<2619bb10> parent=PortableGasStove<26192990> slot=-1683752548 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2619bb10> pos=(13013.8, 7.31411, 10262) dir=(0, 0.964474, 0, -0.264179) } dst={ type=ATTACHMENT item=ItemBase<2619bb10> parent=PortableGasStove<26192990> slot=-1683752548 } SCRIPT (E): -- Stack trace -- SCRIPT (E): PlugInDevice() scripts/3_Game/tools\component\componentenergymanager.c : 1328 SCRIPT (E): PlugThisInto() scripts/3_Game/tools\component\componentenergymanager.c : 607 SCRIPT (E): OnRPC() scripts/3_Game/entities\entityai.c : 1326 SCRIPT (E): OnRPC() scripts/4_World/entities\itembase.c : 1817 SCRIPT (E): OnRPC() scripts/3_Game/dayzgame.c : 1682 SCRIPT (E): ----------------- SCRIPT (E): -- Stack trace -- SCRIPT (E): PlugInDevice() scripts/3_Game/tools\component\componentenergymanager.c : 1333 SCRIPT (E): PlugThisInto() scripts/3_Game/tools\component\componentenergymanager.c : 607 SCRIPT (E): OnRPC() scripts/3_Game/entities\entityai.c : 1326 SCRIPT (E): OnRPC() scripts/4_World/entities\itembase.c : 1817 SCRIPT (E): OnRPC() scripts/3_Game/dayzgame.c : 1682 SCRIPT (E): ----------------- SCRIPT (E): -- Stack trace -- SCRIPT (E): PlugInDevice() scripts/3_Game/tools\component\componentenergymanager.c : 1338 SCRIPT (E): PlugThisInto() scripts/3_Game/tools\component\componentenergymanager.c : 607 SCRIPT (E): OnRPC() scripts/3_Game/entities\entityai.c : 1326 SCRIPT (E): OnRPC() scripts/4_World/entities\itembase.c : 1817 SCRIPT (E): OnRPC() scripts/3_Game/dayzgame.c : 1682 SCRIPT (E): ----------------- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_CZ61_20Rnd<58b7bc90>to cargo of target=Clothing<192d84e0> row=7 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd<58b7bc90> pos=(13134.7, 6.77325, 10342.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_CZ61_20Rnd<58b7bc90> parent=Clothing<192d84e0> idx=0 row=7 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd<58b7bc90> pos=(13134.7, 6.77325, 10342.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_CZ61_20Rnd<58b7bc90> parent=Clothing<192d84e0> idx=0 row=7 col=6 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PeachesCan<17715ab0> pos=(13154.2, 7.4284, 10357) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PeachesCan<17715ab0> parent=Clothing<192d84e0> idx=0 row=7 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PeachesCan<17715ab0> pos=(13154.2, 7.4284, 10357) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PeachesCan<17715ab0> parent=Clothing<192d84e0> idx=0 row=7 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemOpticsto cargo of target=Clothing row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics pos=(13110.3, 6.20092, 10270.9) dir=(0.675825, -0.207991, 0.207991, 0.675825) } dst={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics pos=(13110.3, 6.20092, 10270.9) dir=(0.675825, -0.207991, 0.207991, 0.675825) } dst={ type=CARGO item=ItemOptics parent=Clothing idx=0 row=0 col=2 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<6033b640> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<56e2d920> item=ItemInventory<71b94170> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | Do | ACTION COMPONENT RETURNED WRONG VALUE: 6' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<3faafdf0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<3faafdf0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<3faafdf0> item=WeaponInventory<689fd5d0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<261996b0> pos=(13230.2, 2.7426, 10328.7) dir=(0, 0.989943, 0, -0.141469) } dst={ type=CARGO item=TunaCan<261996b0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<261996b0> pos=(13230.2, 2.7426, 10328.7) dir=(0, 0.989943, 0, -0.141469) } dst={ type=CARGO item=TunaCan<261996b0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2619f1a0> pos=(13376.4, 2.40163, 10767.5) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<2619f1a0> parent=Clothing<192d84e0> idx=0 row=7 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2619f1a0> pos=(13376.4, 2.40163, 10767.5) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<2619f1a0> parent=Clothing<192d84e0> idx=0 row=7 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<2d8585e0>to cargo of target=Clothing<192d84e0> row=7 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2d8585e0> pos=(13376.4, 2.42775, 10770.4) dir=(0.614658, -0.351467, 0.345616, 0.615805) } dst={ type=CARGO item=ItemBase<2d8585e0> parent=Clothing<192d84e0> idx=0 row=7 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2d8585e0> pos=(13376.4, 2.42775, 10770.4) dir=(0.614658, -0.351467, 0.345616, 0.615805) } dst={ type=CARGO item=ItemBase<2d8585e0> parent=Clothing<192d84e0> idx=0 row=7 col=4 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<261acbe0> pos=(13520, 2.06309, 11036) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<261acbe0> parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<261acbe0> pos=(13520, 2.06309, 11036) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<261acbe0> parent=Clothing idx=0 row=1 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_UMP_25Rndto cargo of target=Clothing<192d84e0> row=4 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_UMP_25Rnd pos=(13841.6, 1.38726, 11164.5) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_UMP_25Rnd parent=Clothing<192d84e0> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_UMP_25Rnd pos=(13841.6, 1.38726, 11164.5) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_UMP_25Rnd parent=Clothing<192d84e0> idx=0 row=4 col=4 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=MilitaryBoots_ColorBase<76c36390> pos=(13871.4, 12.5821, 11159.7) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<17725340> parent=SurvivorBase slot=5308728 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=MilitaryBoots_ColorBase<76c36390> pos=(13871.4, 12.5821, 11159.7) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=MilitaryBoots_ColorBase<76c36390> parent=SurvivorBase slot=5308728 }sr SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Edible_Base<261acbe0> parent=Clothing idx=0 row=1 col=0 } src2={ type=HANDS item=WoodAxe<17721cb0> parent=SurvivorBase } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemOptics<58b6dfa0>to cargo of target=Clothing<192d84e0> row=7 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics<58b6dfa0> pos=(13891.3, 16.0291, 11161.7) dir=(-0.276514, 0.6508, -0.6508, -0.276514) } dst={ type=CARGO item=ItemOptics<58b6dfa0> parent=Clothing<192d84e0> idx=0 row=7 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics<58b6dfa0> pos=(13891.3, 16.0291, 11161.7) dir=(-0.276514, 0.6508, -0.6508, -0.276514) } dst={ type=CARGO item=ItemOptics<58b6dfa0> parent=Clothing<192d84e0> idx=0 row=7 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<192f7c10> idx=0 row=1 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<192f7c10> idx=0 row=1 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ragto cargo of target=Clothing<192d84e0> row=5 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag parent=Clothing<192f7c10> idx=0 row=0 col=3 } dst={ type=CARGO item=Rag parent=Clothing<192d84e0> idx=0 row=5 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag parent=Clothing<192f7c10> idx=0 row=0 col=3 } dst={ type=CARGO item=Rag parent=Clothing<192d84e0> idx=0 row=5 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<1771c7d0>to cargo of target=Clothing<192d84e0> row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing<192f7c10> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing<192f7c10> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<1771c7d0> parent=Clothing<192d84e0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=FNX45<67d49e90>to cargo of target=Clothing<192f7c10> row=1 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45<67d49e90> pos=(13892.6, 15.5151, 11163.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=FNX45<67d49e90> parent=Clothing<192f7c10> idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45<67d49e90> pos=(13892.6, 15.5151, 11163.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=FNX45<67d49e90> parent=Clothing<192f7c10> idx=0 row=1 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<67d49e90>to cargo of target=Clothing<192f7c10> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<67d49e90> parent=SurvivorBase } dst={ type=CARGO item=FNX45<67d49e90> parent=Clothing<192f7c10> idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_UMP_25Rndto cargo of target=Clothing<192d84e0> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_UMP_25Rnd parent=SurvivorBase } dst={ type=CARGO item=Mag_UMP_25Rnd parent=Clothing<192d84e0> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_45ACP<71579280>to cargo of target=Clothing<192d84e0> row=6 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP<71579280> parent=Clothing idx=0 row=3 col=0 } dst={ type=CARGO item=Ammo_45ACP<71579280> parent=Clothing<192d84e0> idx=0 row=6 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP<71579280> parent=Clothing idx=0 row=3 col=0 } dst={ type=CARGO item=Ammo_45ACP<71579280> parent=Clothing<192d84e0> idx=0 row=6 col=4 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<261abfc0> pos=(13789.9, 13.4915, 11130.2) dir=(0, 0.56369, 0, 0.825987) } dst={ type=CARGO item=Clothing<261abfc0> parent=Pot<77f07160> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<261abfc0> pos=(13789.9, 13.4915, 11130.2) dir=(0, 0.56369, 0, 0.825987) } dst={ type=CARGO item=Clothing<261abfc0> parent=Pot<77f07160> idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<67d49e90>to cargo of target=Clothing<192f7c10> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<67d49e90> parent=SurvivorBase } dst={ type=CARGO item=FNX45<67d49e90> parent=Clothing<192f7c10> idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Container_Base<7dbcaef0>to cargo of target=Clothing row=1 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Container_Base<7dbcaef0> parent=SurvivorBase } dst={ type=CARGO item=Container_Base<7dbcaef0> parent=Clothing idx=0 row=1 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PortableGasStove<26192990>to cargo of target=Clothing<192d84e0> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PortableGasStove<26192990> parent=SurvivorBase } dst={ type=CARGO item=PortableGasStove<26192990> parent=Clothing<192d84e0> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2619e580> pos=(13765.4, 15.768, 11122.7) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<2619e580> parent=Clothing idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2619e580> pos=(13765.4, 15.768, 11122.7) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<2619e580> parent=Clothing idx=0 row=3 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_UMP_25Rnd SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd parent=Clothing<192d84e0> idx=0 row=3 col=4 } dst={ type=GROUND item=Mag_UMP_25Rnd pos=(13790.2, 15.803, 11130.4) dir=(-0.370459, 0.602295, -0.602295, -0.370 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd parent=Clothing<192d84e0> idx=0 row=3 col=4 } dst={ type=GROUND item=Mag_UMP_25Rnd pos=(13790.2, 15.803, 11130.4) dir=(-0.370459, 0.602295, -0.602295, -0. SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_SVD_10Rndto cargo of target=Clothing<192d84e0> row=3 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_SVD_10Rnd pos=(13789.3, 15.7712, 11129.8) dir=(0.609236, 0.358931, -0.358931, 0.609236) } dst={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<192d84e0> idx=0 row=3 col= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_SVD_10Rnd pos=(13789.3, 15.7712, 11129.8) dir=(0.609236, 0.358931, -0.358931, 0.609236) } dst={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<192d84e0> idx=0 row=3 c SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_SVD_10Rndto cargo of target=Clothing<192d84e0> row=4 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<192d84e0> idx=0 row=3 col=4 } dst={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<192d84e0> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<192d84e0> idx=0 row=3 col=4 } dst={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<192d84e0> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<67d49e90>to cargo of target=Clothing<192f7c10> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<67d49e90> parent=SurvivorBase } dst={ type=CARGO item=FNX45<67d49e90> parent=Clothing<192f7c10> idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<7d25f5b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=0 col=1 } dst={ type=GROUND item=ItemBase pos=(13799.6, 15.8021, 11138.5) dir=(-0.415266, 0.572324, 0.572324, 0.415266) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<192d84e0> idx=0 row=0 col=1 } dst={ type=GROUND item=ItemBase pos=(13799.6, 15.8021, 11138.5) dir=(-0.415266, 0.572324, 0.572324, 0.415266) } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<7ddc03a0>to cargo of target=Clothing<192d84e0> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<7ddc03a0> parent=Clothing<192d84e0> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase<7ddc03a0> parent=Clothing<192d84e0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<7ddc03a0> parent=Clothing<192d84e0> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase<7ddc03a0> parent=Clothing<192d84e0> idx=0 row=0 col=1 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_45ACP<71579280> parent=Clothing<192d84e0> idx=0 row=6 col=4 }src2={ type=CARGO item=Ammo_9x19 parent=Clothing<192d84e0> idx=0 row=1 col=7 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_45ACP<71579280> parent=Clothing<192d84e0> idx=0 row=6 col=4 }dst1={ type=CARGO item=Ammo_45ACP<71579280> parent=Clothing<192d84e0> idx=0 row=1 col=7 }src2={ type=CARGO item=Ammo_9x19 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics<58b6dfa0> parent=Clothing<192d84e0> idx=0 row=7 col=0 } dst={ type=GROUND item=ItemOptics<58b6dfa0> pos=(13778.2, 18.5147, 11135.6) dir=(0.0908088, 0.701252, -0.701252, 0.0908088) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics<58b6dfa0> parent=Clothing<192d84e0> idx=0 row=7 col=0 } dst={ type=GROUND item=ItemOptics<58b6dfa0> pos=(13778.2, 18.5147, 11135.6) dir=(0.0908088, 0.701252, -0.701252, 0.090808 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemOptics<58b6dfa0>to cargo of target=Clothing<192d84e0> row=7 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics<58b6dfa0> pos=(13778.2, 18.5147, 11135.6) dir=(0.0908088, 0.701252, -0.701252, 0.0908088) } dst={ type=CARGO item=ItemOptics<58b6dfa0> parent=Clothing<192d84e0> idx=0 row=7 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics<58b6dfa0> pos=(13778.2, 18.5147, 11135.6) dir=(0.0908088, 0.701252, -0.701252, 0.0908088) } dst={ type=CARGO item=ItemOptics<58b6dfa0> parent=Clothing<192d84e0> idx=0 row=7 col=0 SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<3faafdf0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 21:49:51 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<70167c60> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 21:50:42 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT (E): [cheat] HandleInputData man=SurvivorBase is cheating with cmd=HAND_EVENT event=HandEventTake<33a16430> Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:375 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT (E): [cheat] HandleInputData man=SurvivorBase is cheating with cmd=HAND_EVENT event=HandEventSwap Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:375 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=PeachesCan<349d0db0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PeachesCan<349d0db0> parent=Clothing<31fb7de0> idx=0 row=7 col=2 } dst={ type=GROUND item=PeachesCan<349d0db0> pos=(13792.9, 21.2428, 11144.2) dir=(0, 0.830677, 0, 0.556754) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PeachesCan<349d0db0> parent=Clothing<31fb7de0> idx=0 row=7 col=2 } dst={ type=GROUND item=PeachesCan<349d0db0> pos=(13792.9, 21.2428, 11144.2) dir=(0, 0.830677, 0, 0.556754) } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=WaterBottleto cargo of target=Clothing<31fb7de0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle parent=Clothing<31fb7de0> idx=0 row=0 col=0 } dst={ type=CARGO item=WaterBottle parent=Clothing<31fb7de0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle parent=Clothing<31fb7de0> idx=0 row=0 col=0 } dst={ type=CARGO item=WaterBottle parent=Clothing<31fb7de0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<349b2f20> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<349b2f20> parent=Clothing<31fb7de0> idx=0 row=3 col=5 } dst={ type=GROUND item=ItemBase<349b2f20> pos=(13792.1, 21.1967, 11144.2) dir=(-0.0694012, 0.0694012, -0.703693, 0.703693) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<349b2f20> parent=Clothing<31fb7de0> idx=0 row=3 col=5 } dst={ type=GROUND item=ItemBase<349b2f20> pos=(13792.1, 21.1967, 11144.2) dir=(-0.0694012, 0.0694012, -0.703693, 0.703693) SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=WaterBottle SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle parent=Clothing<31fb7de0> idx=0 row=0 col=0 } dst={ type=GROUND item=WaterBottle pos=(13791.6, 21.3211, 11144.3) dir=(0, 0.820256, 0, 0.571996) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle parent=Clothing<31fb7de0> idx=0 row=0 col=0 } dst={ type=GROUND item=WaterBottle pos=(13791.6, 21.3211, 11144.3) dir=(0, 0.820256, 0, 0.571996) } SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<349b2f20> pos=(13791.5, 21.1967, 11144.4) dir=(0.70252, -0.70252, -0.0804079, 0.0804079) } dst={ type=CARGO item=ItemBase<349b2f20> parent=Clothing<31fb7de0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<349b2f20> pos=(13791.5, 21.1967, 11144.4) dir=(0.70252, -0.70252, -0.0804079, 0.0804079) } dst={ type=CARGO item=ItemBase<349b2f20> parent=Clothing<31fb7de0> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<31fb7de0> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(13890.9, 16.0185, 11161.5) dir=(-0.390403, 0.589564, -0.589564, -0.390403) } dst={ type=CARGO item=ItemBase parent=Clothing<31fb7de0> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(13890.9, 16.0185, 11161.5) dir=(-0.390403, 0.589564, -0.589564, -0.390403) } dst={ type=CARGO item=ItemBase parent=Clothing<31fb7de0> idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<1128a500> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<356b05e0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Izh18_Base SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Izh18_Base parent=SurvivorBase slot=-761289206 } dst={ type=GROUND item=Izh18_Base pos=(13448.1, 3.49853, 10915.3) dir=(-0.183931, 0.688115, -0.677366, -0.1 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Izh18_Base parent=SurvivorBase slot=-761289206 } dst={ type=GROUND item=Izh18_Base pos=(13448.1, 3.49853, 10915.3) dir=(-0.183931, 0.688115, -0.677366, - SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<66873290> item=ItemInventory<1128f780> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<673d60a0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_FNX45_15Rnd pos=(13134.1, 7.04771, 10340.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_FNX45_15Rnd parent=Clothing<31fb7de0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_FNX45_15Rnd pos=(13134.1, 7.04771, 10340.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_FNX45_15Rnd parent=Clothing<31fb7de0> idx=0 row=0 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string error2 = 'Error! Object 'ZmbM_FirefighterNormal' with model file: firefighter_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mag_FNX45_15Rnd parent=SurvivorBase }src2={ type=CARGO item=FNX45<2ecb6460> parent=Clothing<34af28a0> idx=0 row=1 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<83581270> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : NetID: 067 SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<835864f0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 22:02:56 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 22:04:02 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 22:04:49 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 22:05:34 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<92819020> item=ItemInventory<86d0f1c0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=Izh18_Base<798fc4d0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Izh18_Base<798fc4d0> parent=SurvivorBase<92819020> slot=-761289206 } dst={ type=GROUND item=Izh18_Base<798fc4d0> pos=(13507.6, 2.17138, 11016.8) dir=(0.191815, 0.689336, 0.682633, -0.148 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Izh18_Base<798fc4d0> parent=SurvivorBase<92819020> slot=-761289206 } dst={ type=GROUND item=Izh18_Base<798fc4d0> pos=(13507.6, 2.17138, 11016.8) dir=(0.191815, 0.689336, 0.682633, -0. SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<8f85e9d0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:369 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:369 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:369 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_FNX45_15Rnd<8648fcd0> pos=(13134.1, 7.04771, 10340.6) dir=(-0.627026, -0.326862, -0.326862, 0.627026) } dst={ type=CARGO item=Mag_FNX45_15Rnd<8648fcd0> parent=Clothing<92166a40> idx=0 row= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_FNX45_15Rnd<8648fcd0> pos=(13134.1, 7.04771, 10340.6) dir=(-0.627026, -0.326862, -0.326862, 0.627026) } dst={ type=CARGO item=Mag_FNX45_15Rnd<8648fcd0> parent=Clothing<92166a40> idx=0 r SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_FNX45_15Rnd<8648fcd0>to cargo of target=Clothing<92166a40> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_FNX45_15Rnd<8648fcd0> parent=SurvivorBase<92819020> } dst={ type=CARGO item=Mag_FNX45_15Rnd<8648fcd0> parent=Clothing<92166a40> idx=0 row=0 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnDrop InventoryQuickbar<926786d0> SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<9216c530>to cargo of target=Clothing<9216d150> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V<9216c530> parent=Headtorch_Grey<92167660> slot=-131201905 } dst={ type=CARGO item=Battery9V<9216c530> parent=Clothing<9216d150> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V<9216c530> parent=Headtorch_Grey<92167660> slot=-131201905 } dst={ type=CARGO item=Battery9V<9216c530> parent=Clothing<9216d150> idx=0 row=0 col=0 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Headtorch_Grey<92167660> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Headtorch_Grey<92167660> parent=SurvivorBase<92819020> slot=-1445057555 } dst={ type=GROUND item=Headtorch_Grey<92167660> pos=(13103.2, 6.01065, 10239.5) dir=(-0.527397, -0.474538, -0.47 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Headtorch_Grey<92167660> parent=SurvivorBase<92819020> slot=-1445057555 } dst={ type=GROUND item=Headtorch_Grey<92167660> pos=(13103.2, 6.01065, 10239.5) dir=(-0.527397, -0.474538, -0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45<6b0b3b10>to cargo of target=Clothing<92179350> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<6b0b3b10> parent=SurvivorBase<92819020> } dst={ type=CARGO item=FNX45<6b0b3b10> parent=Clothing<92179350> idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PortableGasStove<92169ac0>to cargo of target=Clothing<92166a40> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PortableGasStove<92169ac0> parent=Clothing<92166a40> idx=0 row=4 col=0 } dst={ type=CARGO item=PortableGasStove<92169ac0> parent=Clothing<92166a40> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PortableGasStove<92169ac0> parent=Clothing<92166a40> idx=0 row=4 col=0 } dst={ type=CARGO item=PortableGasStove<92169ac0> parent=Clothing<92166a40> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Potto cargo of target=Clothing<92166a40> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Pot parent=PortableGasStove<92169ac0> slot=2070067590 } dst={ type=CARGO item=Pot parent=Clothing<92166a40> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Pot parent=PortableGasStove<92169ac0> slot=2070067590 } dst={ type=CARGO item=Pot parent=Clothing<92166a40> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PortableGasStove<92169ac0>to cargo of target=Clothing<92166a40> row=4 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PortableGasStove<92169ac0> pos=(12918.1, 6.06808, 10145.8) dir=(0, 0.831792, 0, 0.555088) } dst={ type=CARGO item=PortableGasStove<92169ac0> parent=Clothing<92166a40> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PortableGasStove<92169ac0> pos=(12918.1, 6.06808, 10145.8) dir=(0, 0.831792, 0, 0.555088) } dst={ type=CARGO item=PortableGasStove<92169ac0> parent=Clothing<92166a40> idx=0 row=4 col=0 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Pot parent=SurvivorBase<92819020> }src2={ type=CARGO item=PortableGasStove<92169ac0> parent=Clothing<92166a40> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Pot SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot parent=Clothing<92166a40> idx=0 row=4 col=0 } dst={ type=ATTACHMENT item=Pot parent=PortableGasStove<92169ac0> slot=2070067590 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot parent=Clothing<92166a40> idx=0 row=4 col=0 } dst={ type=ATTACHMENT item=Pot parent=PortableGasStove<92169ac0> slot=2070067590 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PortableGasStove<92169ac0>to cargo of target=Clothing<92166a40> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PortableGasStove<92169ac0> parent=SurvivorBase<92819020> } dst={ type=CARGO item=PortableGasStove<92169ac0> parent=Clothing<92166a40> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39<72712b10> pos=(12907.2, 6.54694, 10108.9) dir=(0, -0.152897, -0, 0.988242) } dst={ type=CARGO item=Ammo_762x39<72712b10> parent=Clothing<9216d150> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39<72712b10> pos=(12907.2, 6.54694, 10108.9) dir=(0, -0.152897, -0, 0.988242) } dst={ type=CARGO item=Ammo_762x39<72712b10> parent=Clothing<9216d150> idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x39<72712b10>to cargo of target=Clothing<92166a40> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<72712b10> parent=Clothing<9216d150> idx=0 row=0 col=1 } dst={ type=CARGO item=Ammo_762x39<72712b10> parent=Clothing<92166a40> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<72712b10> parent=Clothing<9216d150> idx=0 row=0 col=1 } dst={ type=CARGO item=Ammo_762x39<72712b10> parent=Clothing<92166a40> idx=0 row=2 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(12853.4, 7.36004, 10047.8) dir=(-0.698309, 0.111195, 0.111195, 0.698309) } dst={ type=CARGO item=ItemBase parent=Clothing<9216d150> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(12853.4, 7.36004, 10047.8) dir=(-0.698309, 0.111195, 0.111195, 0.698309) } dst={ type=CARGO item=ItemBase parent=Clothing<9216d150> idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<1a0b2890> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<85132020> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<84aac370> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<851336d0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(JUNCTURE) item=GreatHelm<3efa07f0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=GreatHelm<3efa07f0> pos=(12332.3, 10.9706, 9589.35) dir=(0, 0.918257, 0, 0.395985) } dst={ type=GROUND item=GreatHelm<3efa07f0> pos=(12332.6, 10.9767, 9590.04) dir=(0.000292369, 0.977791, 6.26 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=GreatHelm<3efa07f0> pos=(12332.3, 10.9706, 9589.35) dir=(0, 0.918257, 0, 0.395985) } dst={ type=GROUND item=GreatHelm<3efa07f0> pos=(12332.6, 10.9767, 9590.04) dir=(0.000292369, 0.977791, 6 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<9217a580>to cargo of target=Clothing<92166a40> row=4 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<9217a580> parent=Clothing<92166a40> idx=0 row=2 col=3 } dst={ type=CARGO item=ItemBase<9217a580> parent=Clothing<92166a40> idx=0 row=4 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<9217a580> parent=Clothing<92166a40> idx=0 row=2 col=3 } dst={ type=CARGO item=ItemBase<9217a580> parent=Clothing<92166a40> idx=0 row=4 col=5 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing<9216b300> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<9216b300> parent=SurvivorBase<92819020> slot=5658332 } dst={ type=GROUND item=Clothing<9216b300> pos=(12332.6, 11.2802, 9590.04) dir=(-0.147989, 0.691447, -0.691359, -0.148403) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<9216b300> parent=SurvivorBase<92819020> slot=5658332 } dst={ type=GROUND item=Clothing<9216b300> pos=(12332.6, 11.2802, 9590.04) dir=(-0.147989, 0.691447, -0.691359, -0.14840 SCRIPT : [inv] I::Take2Att(JUNCTURE) item=GreatHelm<3efa07f0> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=GreatHelm<3efa07f0> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=GreatHelm<3efa07f0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=GreatHelm<3efa07f0> pos=(12332.6, 10.9767, 9590.04) dir=(0.000289921, 0.977783, 6.10361e-05, -0.209583) } dst={ type=ATTACHMENT item=GreatHelm<3efa07f0> parent=SurvivorBase<92819020> slot=-144 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=GreatHelm<3efa07f0> pos=(12332.6, 10.9767, 9590.04) dir=(0.000289921, 0.977783, 6.10361e-05, -0.209583) } dst={ type=ATTACHMENT item=GreatHelm<3efa07f0> parent=SurvivorBase<92819020> slot=- SCRIPT : [inv] I::Take2Att(JUNCTURE) item=Clothing<9216b300> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Clothing<9216b300> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Clothing<9216b300> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<9216b300> pos=(12332.6, 11.2802, 9590.04) dir=(-0.147989, 0.691447, -0.691359, -0.148403) } dst={ type=ATTACHMENT item=Clothing<9216b300> parent=SurvivorBase<92819020> slot=5658332 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<9216b300> pos=(12332.6, 11.2802, 9590.04) dir=(-0.147989, 0.691447, -0.691359, -0.148403) } dst={ type=ATTACHMENT item=Clothing<9216b300> parent=SurvivorBase<92819020> slot=5658332 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing<9216b300> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<9216b300> parent=SurvivorBase<92819020> slot=5658332 } dst={ type=GROUND item=Clothing<9216b300> pos=(12332.6, 10.9731, 9590.04) dir=(-0.147989, 0.691447, -0.691359, -0.148403) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<9216b300> parent=SurvivorBase<92819020> slot=5658332 } dst={ type=GROUND item=Clothing<9216b300> pos=(12332.6, 10.9731, 9590.04) dir=(-0.147989, 0.691447, -0.691359, -0.14840 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : float wetness = 0 SCRIPT : float rain = 1.46818e-15 SCRIPT : float wetness = 0 SCRIPT : float rain = 1.46818e-15 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_762x54<437ffd80> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_762x54<437ffd80> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_9x19<4380c780>to cargo of target=Clothing<92166a40> row=3 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19<4380c780> pos=(12637.1, 10.4866, 8752.51) dir=(0, 0.946055, 0, -0.324005) } dst={ type=CARGO item=Ammo_9x19<4380c780> parent=Clothing<92166a40> idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19<4380c780> pos=(12637.1, 10.4866, 8752.51) dir=(0, 0.946055, 0, -0.324005) } dst={ type=CARGO item=Ammo_9x19<4380c780> parent=Clothing<92166a40> idx=0 row=3 col=5 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(JUNCTURE) item=Clothing<75d62690> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Clothing<75d62690> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Clothing<75d62690> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<75d62690> pos=(12984.6, 6.53757, 8272.35) dir=(0, 0.121272, 0, 0.992619) } dst={ type=ATTACHMENT item=Clothing<75d62690> parent=SurvivorBase<92819020> slot=6119694 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<75d62690> pos=(12984.6, 6.53757, 8272.35) dir=(0, 0.121272, 0, 0.992619) } dst={ type=ATTACHMENT item=Clothing<75d62690> parent=SurvivorBase<92819020> slot=6119694 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=FNX45<6b0b3b10> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45<6b0b3b10> parent=Clothing<92179350> idx=0 row=1 col=0 } dst={ type=ATTACHMENT item=FNX45<6b0b3b10> parent=Clothing<75d62690> slot=-620636389 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45<6b0b3b10> parent=Clothing<92179350> idx=0 row=1 col=0 } dst={ type=ATTACHMENT item=FNX45<6b0b3b10> parent=Clothing<75d62690> slot=-620636389 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<432ae820> item=ItemInventory<84aa4ff0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<3f78ff90> pos=(13103.5, 1.56803, 7888.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan<3f78ff90> parent=Clothing<92166a40> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<3f78ff90> pos=(13103.5, 1.56803, 7888.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan<3f78ff90> parent=Clothing<92166a40> idx=0 row=2 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<92819020> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<9f941100> pos=(13106.7, 1.60705, 7879.75) dir=(0, 0.982062, 0, 0.188557) } dst={ type=CARGO item=Edible_Base<9f941100> parent=Clothing<92166a40> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<9f941100> pos=(13106.7, 1.60705, 7879.75) dir=(0, 0.982062, 0, 0.188557) } dst={ type=CARGO item=Edible_Base<9f941100> parent=Clothing<92166a40> idx=0 row=0 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : string s = 'pb callback found - client' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Base<25728be0>to cargo of target=Clothing<92166a40> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<25728be0> pos=(13124.1, 2.07419, 7719.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<25728be0> parent=Clothing<92166a40> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<25728be0> pos=(13124.1, 2.07419, 7719.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<25728be0> parent=Clothing<92166a40> idx=0 row=2 col=3 } SCRIPT : [inv] I::Drop(JUNCTURE) item=ItemBase<25725b60> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<25725b60> pos=(13124.4, 1.96459, 7718.08) dir=(-0.702541, -0.123003, -0.124556, 0.689777) } dst={ type=GROUND item=ItemBase<25725b60> pos=(13125.5, 1.94933, 7718.58) dir=(-0.468707, 0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<25725b60> pos=(13124.4, 1.96459, 7718.08) dir=(-0.702541, -0.123003, -0.124556, 0.689777) } dst={ type=GROUND item=ItemBase<25725b60> pos=(13125.5, 1.94933, 7718.58) dir=(-0.468707 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Chemlight_ColorBase<9217b1a0>to cargo of target=Clothing<92179350> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Chemlight_ColorBase<9217b1a0> parent=Clothing<92179350> idx=0 row=0 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<9217b1a0> parent=Clothing<92179350> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Chemlight_ColorBase<9217b1a0> parent=Clothing<92179350> idx=0 row=0 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<9217b1a0> parent=Clothing<92179350> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<25725b60>to cargo of target=Clothing<92179350> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<25725b60> pos=(13125.5, 1.94933, 7718.58) dir=(-0.468711, 0.522469, -0.512749, -0.494408) } dst={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92179350> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<25725b60> pos=(13125.5, 1.94933, 7718.58) dir=(-0.468711, 0.522469, -0.512749, -0.494408) } dst={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92179350> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<79283770> item=WeaponInventory<85138b60> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SpaghettiCan<257c1e70> pos=(13226, 4.69489, 7340.65) dir=(0, 0.964016, 0, 0.265843) } dst={ type=CARGO item=SpaghettiCan<257c1e70> parent=Clothing<92166a40> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SpaghettiCan<257c1e70> pos=(13226, 4.69489, 7340.65) dir=(0, 0.964016, 0, 0.265843) } dst={ type=CARGO item=SpaghettiCan<257c1e70> parent=Clothing<92166a40> idx=0 row=2 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PeachesCan<257c3cc0> pos=(13223.5, 4.98211, 7335.85) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PeachesCan<257c3cc0> parent=Clothing<92166a40> idx=0 row=7 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PeachesCan<257c3cc0> pos=(13223.5, 4.98211, 7335.85) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PeachesCan<257c3cc0> parent=Clothing<92166a40> idx=0 row=7 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase<43ba8630> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<432ae820> item=ItemInventory<63848f00> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(13316, 3.03905, 7069.08) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan parent=Pot idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(13316, 3.03905, 7069.08) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan parent=Pot idx=0 row=2 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<3fbb5d50> item=ItemInventory<1a0ac7a0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<3fbb5d50> item=ItemInventory<43b84f0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): [syncinv] HandleInputData remote input (cmd=SYNC_MOVE) dropped, item not in bubble! src={ type=UNKNOWN } dst={ type=UNKNOWN } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:324 scripts/4_World/systems\inventory\dayzplayerinventory.c:295 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT : float wetness = 0 SCRIPT : float rain = 3.4234e-30 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<25725b60> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92179350> idx=0 row=0 col=2 } dst={ type=GROUND item=ItemBase<25725b60> pos=(12719.8, 59.5034, 6323.45) dir=(-0.304045, 0.663365, 0.597308, 0.332755) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92179350> idx=0 row=0 col=2 } dst={ type=GROUND item=ItemBase<25725b60> pos=(12719.8, 59.5034, 6323.45) dir=(-0.304045, 0.663365, 0.597308, 0.332755) } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Chemlight_ColorBase<9217b1a0>to cargo of target=Clothing<92179350> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Chemlight_ColorBase<9217b1a0> parent=Clothing<92179350> idx=0 row=0 col=0 } dst={ type=CARGO item=Chemlight_ColorBase<9217b1a0> parent=Clothing<92179350> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Chemlight_ColorBase<9217b1a0> parent=Clothing<92179350> idx=0 row=0 col=0 } dst={ type=CARGO item=Chemlight_ColorBase<9217b1a0> parent=Clothing<92179350> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : float wetness = 0 SCRIPT : float rain = 2.39612e-31 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<25725b60>to cargo of target=Clothing<92179350> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<25725b60> pos=(12719.8, 59.5034, 6323.45) dir=(-0.304045, 0.663365, 0.597308, 0.332755) } dst={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92179350> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<25725b60> pos=(12719.8, 59.5034, 6323.45) dir=(-0.304045, 0.663365, 0.597308, 0.332755) } dst={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92179350> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : Inventory::EEInit - Man=SurvivorBase<486a6d20> item=ItemInventory<39d35b20> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<92819020> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<9217b7b0>to cargo of target=Clothing<92179350> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<9217b7b0> parent=Clothing<92166a40> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<9217b7b0> parent=Clothing<92179350> idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<9217b7b0> parent=Clothing<92166a40> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<9217b7b0> parent=Clothing<92179350> idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<25725b60>to cargo of target=Clothing<92166a40> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92179350> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92166a40> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92179350> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase<25725b60> parent=Clothing<92166a40> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<9217a580>to cargo of target=Clothing<92166a40> row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<9217a580> parent=Clothing<92166a40> idx=0 row=4 col=5 } dst={ type=CARGO item=ItemBase<9217a580> parent=Clothing<92166a40> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<9217a580> parent=Clothing<92166a40> idx=0 row=4 col=5 } dst={ type=CARGO item=ItemBase<9217a580> parent=Clothing<92166a40> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<9217b7b0>to cargo of target=Clothing<92166a40> row=3 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<9217b7b0> parent=Clothing<92179350> idx=0 row=1 col=0 } dst={ type=CARGO item=ItemBase<9217b7b0> parent=Clothing<92166a40> idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<9217b7b0> parent=Clothing<92179350> idx=0 row=1 col=0 } dst={ type=CARGO item=ItemBase<9217b7b0> parent=Clothing<92166a40> idx=0 row=3 col=5 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=PortableGasLamp<30ad6c70> pos=(12719.8, 59.5355, 6323.45) dir=(0.0203008, 0.891431, -0.0467094, 0.450285) }src2={ type=CARGO item=Chemlight_ColorBase<9217b1a0> parent=Clothing<921 SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=PortableGasLamp<30ad6c70> pos=(12719.8, 59.5355, 6323.45) dir=(0.0203008, 0.891431, -0.0467094, 0.450285) }dst1={ type=CARGO item=PortableGasLamp<30ad6c70> parent=Clothing<92179350> idx=0 row= SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<92819020> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : Inventory::EEInit - Man=SurvivorBase<432ae820> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<130c97c0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<130c97c0> item=ItemInventory<31d53ad0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<130c97c0> item=ItemInventory<43b17a0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<92819020> item=ItemInventory<85119c60> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : Inventory::EEInit - Man=SurvivorBase<130c97c0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : Inventory::EEInit - Man=SurvivorBase<130c97c0> item=ItemInventory<8511eac0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<130c97c0> item=ItemInventory<43af8b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase<130c97c0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<130c97c0> item=ItemInventory<77684e0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<9217cff0> parent=SurvivorBase<92819020> slot=209551192 } src2={ type=HANDS item=FNX45<6b0b3b10> parent=SurvivorBase<92819020> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=FNX45<6b0b3b10> parent=Clothing<75d62690> slot=-620636389 } src2={ type=HANDS item=WoodAxe<9217cff0> parent=SurvivorBase<92819020> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : NetID: 037 SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<92819020> item=ItemInventory<1bf3a880> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 22:50:00 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 22:51:17 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 22:52:06 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<62993070> item=ItemInventory<6e126730> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<261a0720> item=WeaponInventory<7395fd40> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(JUNCTURE) item=Canteen<71ad34c0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Canteen<71ad34c0> pos=(10145.6, 177.389, 6752.25) dir=(0, 0.579892, 0, 0.814693) } dst={ type=GROUND item=Canteen<71ad34c0> pos=(10145.3, 177.389, 6753.03) dir=(0, 0.887848, 0, 0.460137) } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Canteen<71ad34c0> pos=(10145.6, 177.389, 6752.25) dir=(0, 0.579892, 0, 0.814693) } dst={ type=GROUND item=Canteen<71ad34c0> pos=(10145.3, 177.389, 6753.03) dir=(0, 0.887848, 0, 0.460137) } SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<1d737270> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<1d737270> parent=Clothing<1d729e40> idx=0 row=0 col=3 } dst={ type=GROUND item=ItemBase<1d737270> pos=(10145.3, 177.507, 6753.03) dir=(-0.325366, 0.627803, 0.627803, 0.325366) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<1d737270> parent=Clothing<1d729e40> idx=0 row=0 col=3 } dst={ type=GROUND item=ItemBase<1d737270> pos=(10145.3, 177.507, 6753.03) dir=(-0.325366, 0.627803, 0.627803, 0.325366) } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Canteen<71ad34c0>to cargo of target=Clothing<1d729e40> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Canteen<71ad34c0> pos=(10145.3, 177.389, 6753.03) dir=(0, 0.887846, 0, 0.460136) } dst={ type=CARGO item=Canteen<71ad34c0> parent=Clothing<1d729e40> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Canteen<71ad34c0> pos=(10145.3, 177.389, 6753.03) dir=(0, 0.887846, 0, 0.460136) } dst={ type=CARGO item=Canteen<71ad34c0> parent=Clothing<1d729e40> idx=0 row=0 col=3 } SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<1d72e0f0>to cargo of target=Clothing<1d729e40> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<1d72e0f0> parent=Clothing<1d729e40> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<1d72e0f0> parent=Clothing<1d729e40> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<1d72e0f0> parent=Clothing<1d729e40> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<1d72e0f0> parent=Clothing<1d729e40> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<62993070> item=ItemInventory<89cf7ff0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : float wetness = 0 SCRIPT : float rain = 2.71438e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 2.71438e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 2.71438e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 2.71438e-16 SCRIPT : array<@OverheatingParticle> m_OverheatingParticles = 0x0000000063bfffb0 {OverheatingParticle} SCRIPT : float wetness = 0 SCRIPT : float rain = 2.71438e-16 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : float wetness = 0 SCRIPT : float rain = 2.07712e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 2.07712e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 2.07712e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 2.07712e-16 SCRIPT : array<@OverheatingParticle> m_OverheatingParticles = 0x00000000c6a4db40 {OverheatingParticle<64648530>} SCRIPT : float wetness = 0 SCRIPT : float rain = 2.07712e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 1.69945e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 1.69945e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 1.69945e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 1.69945e-16 SCRIPT : array<@OverheatingParticle> m_OverheatingParticles = 0x0000000045f22f40 {OverheatingParticle<10167bb0>} SCRIPT : float wetness = 0 SCRIPT : float rain = 1.69945e-16 SCRIPT : Inventory::EEInit - Man=SurvivorBase<81a1b920> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : float wetness = 0 SCRIPT : float rain = 1.07286e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 1.07286e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 1.07286e-16 SCRIPT : float wetness = 0 SCRIPT : float rain = 1.07286e-16 SCRIPT : array<@OverheatingParticle> m_OverheatingParticles = 0x0000000045f1ef40 {OverheatingParticle<97ee4e0>} SCRIPT : float wetness = 0 SCRIPT : float rain = 1.07286e-16 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : float wetness = 0 SCRIPT : float rain = 9.4662e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 9.4662e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 9.4662e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 9.4662e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 9.4662e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 9.4662e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 9.4662e-17 SCRIPT : array<@OverheatingParticle> m_OverheatingParticles = 0x00000000886f19e0 {OverheatingParticle<80fda840>} SCRIPT : float wetness = 0 SCRIPT : float rain = 9.4662e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 9.4662e-17 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : float wetness = 0 SCRIPT : float rain = 7.68605e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 7.68605e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 7.68605e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 7.68605e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 7.68605e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 7.68605e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 7.68605e-17 SCRIPT : array<@OverheatingParticle> m_OverheatingParticles = 0x00000000819053b0 {OverheatingParticle<6790ff10>} SCRIPT : float wetness = 0 SCRIPT : float rain = 7.68605e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 7.68605e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 6.59533e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 6.59533e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 6.59533e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 6.59533e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 6.59533e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 6.59533e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 6.59533e-17 SCRIPT : array<@OverheatingParticle> m_OverheatingParticles = 0x00000000527595c0 {OverheatingParticle<72360ac0>} SCRIPT : float wetness = 0 SCRIPT : float rain = 6.59533e-17 SCRIPT : float wetness = 0 SCRIPT : float rain = 6.59533e-17 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<261a0720> item=ItemInventory<7394e0a0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 23:08:34 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 23:09:19 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase<253272f0> item=ItemInventory<255c0bc0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<50841030> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : NetID: 064 SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<24fafd50> item=ItemInventory<13215e90> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 23:11:53 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 27.11. 23:13:51 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<410391d0> item=ItemInventory<47e48d50> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_762x54 SCRIPT : [wpnfsm] m_srcMagazine=Ammo_762x54 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<49e0c080> parent=SurvivorBase<410391d0> slot=209551192 } src2={ type=HANDS item=FNX45<7c722df0> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=FNX45<7c722df0> parent=Clothing<49aa46a0> slot=-620636389 } src2={ type=HANDS item=WoodAxe<49e0c080> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PortableGasLamp<49d32870>to cargo of target=Clothing<2ff20720> row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PortableGasLamp<49d32870> parent=Clothing<49d30a20> idx=0 row=0 col=0 } dst={ type=CARGO item=PortableGasLamp<49d32870> parent=Clothing<2ff20720> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PortableGasLamp<49d32870> parent=Clothing<49d30a20> idx=0 row=0 col=0 } dst={ type=CARGO item=PortableGasLamp<49d32870> parent=Clothing<2ff20720> idx=0 row=0 col=4 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2ff20720> pos=(10448, 283.09, 5970.16) dir=(0, 0.94936, 0, 0.314192) }src2={ type=ATTACHMENT item=Clothing<49d30a20> parent=SurvivorBase<410391d0> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2ff20720> pos=(10448, 283.09, 5970.16) dir=(0, 0.94936, 0, 0.314192) }dst1={ type=ATTACHMENT item=Clothing<2ff20720> parent=SurvivorBase<410391d0> slot=5119774 }src2={ type=ATTACHMENT SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] I::Take2Att(JUNCTURE) item=AKM SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=AKM SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=AKM SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=AKM pos=(10453.8, 285.74, 5985.11) dir=(0.516436, 0.483005, -0.483005, 0.516436) } dst={ type=ATTACHMENT item=AKM parent=SurvivorBase<410391d0> slot=-761289206 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=AKM pos=(10453.8, 285.74, 5985.11) dir=(0.516436, 0.483005, -0.483005, 0.516436) } dst={ type=ATTACHMENT item=AKM parent=SurvivorBase<410391d0> slot=-761289206 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<722cb480> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<49d2fe00> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d2fe00> parent=Clothing<49d2a310> idx=0 row=3 col=3 } dst={ type=GROUND item=ItemBase<49d2fe00> pos=(9182.52, 344.342, 6170.65) dir=(-0.642996, -0.276701, -0.262933, 0.663973) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d2fe00> parent=Clothing<49d2a310> idx=0 row=3 col=3 } dst={ type=GROUND item=ItemBase<49d2fe00> pos=(9182.52, 344.342, 6170.65) dir=(-0.642996, -0.276701, -0.262933, 0.663973) } SCRIPT : [inv] I::Drop(JUNCTURE) item=UMP45_Base<66937910> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=UMP45_Base<66937910> pos=(9182.92, 344.361, 6171.64) dir=(0.342947, 0.610224, 0.612024, -0.368002) } dst={ type=GROUND item=UMP45_Base<66937910> pos=(9183.35, 344.388, 6170.94) dir=(0.701483, SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=UMP45_Base<66937910> pos=(9182.92, 344.361, 6171.64) dir=(0.342947, 0.610224, 0.612024, -0.368002) } dst={ type=GROUND item=UMP45_Base<66937910> pos=(9183.35, 344.388, 6170.94) dir=(0.70148 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=AKM SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=AKM parent=SurvivorBase<410391d0> slot=-761289206 } dst={ type=GROUND item=AKM pos=(9186.8, 344.524, 6170.32) dir=(-0.608783, 0.345529, 0.370564, 0.610472) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=AKM parent=SurvivorBase<410391d0> slot=-761289206 } dst={ type=GROUND item=AKM pos=(9186.8, 344.524, 6170.32) dir=(-0.608783, 0.345529, 0.370564, 0.610472) } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Att(JUNCTURE) item=UMP45_Base<66937910> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=UMP45_Base<66937910> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=UMP45_Base<66937910> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=UMP45_Base<66937910> pos=(9183.35, 344.388, 6170.94) dir=(0.701473, -0.133867, 0.151293, 0.683452) } dst={ type=ATTACHMENT item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> slot=-7612892 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=UMP45_Base<66937910> pos=(9183.35, 344.388, 6170.94) dir=(0.701473, -0.133867, 0.151293, 0.683452) } dst={ type=ATTACHMENT item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> slot=-7612 SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=FNX45<7c722df0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45<7c722df0> parent=SurvivorBase<410391d0> } dst={ type=ATTACHMENT item=FNX45<7c722df0> parent=Clothing<49aa46a0> slot=-620636389 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_UMP_25Rnd<4eefecd0>to cargo of target=Clothing<2ff20720> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_UMP_25Rnd<4eefecd0> pos=(9182.92, 344.426, 6171.64) dir=(0.342947, 0.610224, 0.612024, -0.368002) } dst={ type=CARGO item=Mag_UMP_25Rnd<4eefecd0> parent=Clothing<2ff20720> idx=0 row=0 col= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_UMP_25Rnd<4eefecd0> pos=(9182.92, 344.426, 6171.64) dir=(0.342947, 0.610224, 0.612024, -0.368002) } dst={ type=CARGO item=Mag_UMP_25Rnd<4eefecd0> parent=Clothing<2ff20720> idx=0 row=0 c SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_UMP_25Rnd<4ef02bf0>to cargo of target=Clothing<2ff20720> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_UMP_25Rnd<4ef02bf0> pos=(9182.92, 344.394, 6171.64) dir=(-0.368002, 0.612024, -0.610254, -0.342977) } dst={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<2ff20720> idx=0 row=0 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_UMP_25Rnd<4ef02bf0> pos=(9182.92, 344.394, 6171.64) dir=(-0.368002, 0.612024, -0.610254, -0.342977) } dst={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<2ff20720> idx=0 row=0 SCRIPT : OnDrop InventoryQuickbar<49c55be0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_45ACPto cargo of target=Clothing<49d2a310> row=3 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_45ACP pos=(9191.14, 345.002, 6175.26) dir=(-0.00410467, 0.798413, 0.0155947, 0.601877) } dst={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_45ACP pos=(9191.14, 345.002, 6175.26) dir=(-0.00410467, 0.798413, 0.0155947, 0.601877) } dst={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=3 col= SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<49d2d390> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d2d390> parent=Clothing<49d2a310> idx=0 row=0 col=6 } dst={ type=GROUND item=ItemBase<49d2d390> pos=(9201.38, 339.537, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, 0.85142) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d2d390> parent=Clothing<49d2a310> idx=0 row=0 col=6 } dst={ type=GROUND item=ItemBase<49d2d390> pos=(9201.38, 339.537, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, 0.85142) } SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<49d2af30> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d2af30> parent=Clothing<49d2a310> idx=0 row=0 col=7 } dst={ type=GROUND item=ItemBase<49d2af30> pos=(9201.38, 339.537, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, 0.85142) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d2af30> parent=Clothing<49d2a310> idx=0 row=0 col=7 } dst={ type=GROUND item=ItemBase<49d2af30> pos=(9201.38, 339.537, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, 0.85142) } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Ammo_12gaSlug SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug parent=Clothing<49d2a310> idx=0 row=1 col=6 } dst={ type=GROUND item=Ammo_12gaSlug pos=(9201.4, 339.518, 6189.73) dir=(0.250708, 0.134842, -0.100136, 0.95338 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug parent=Clothing<49d2a310> idx=0 row=1 col=6 } dst={ type=GROUND item=Ammo_12gaSlug pos=(9201.4, 339.518, 6189.73) dir=(0.250708, 0.134842, -0.100136, 0.95 SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<49d290e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d290e0> parent=Clothing<49d2a310> idx=0 row=4 col=7 } dst={ type=GROUND item=ItemBase<49d290e0> pos=(9201.38, 339.537, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, 0.85142) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d290e0> parent=Clothing<49d2a310> idx=0 row=4 col=7 } dst={ type=GROUND item=ItemBase<49d290e0> pos=(9201.38, 339.537, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, 0.85142) } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Ammo_12gaPellets SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets parent=Clothing<49d2a310> idx=0 row=5 col=7 } dst={ type=GROUND item=Ammo_12gaPellets pos=(9201.4, 339.518, 6189.73) dir=(0.250708, 0.134842, -0.100136, 0 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets parent=Clothing<49d2a310> idx=0 row=5 col=7 } dst={ type=GROUND item=Ammo_12gaPellets pos=(9201.4, 339.518, 6189.73) dir=(0.250708, 0.134842, -0.100136 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_IJ70_8Rnd SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd parent=Clothing<49d2a310> idx=0 row=0 col=5 } dst={ type=GROUND item=Mag_IJ70_8Rnd pos=(9201.39, 339.52, 6189.73) dir=(0.85142, 0.0245411, -0.166155, 0.49686 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd parent=Clothing<49d2a310> idx=0 row=0 col=5 } dst={ type=GROUND item=Mag_IJ70_8Rnd pos=(9201.39, 339.52, 6189.73) dir=(0.85142, 0.0245411, -0.166155, 0.49 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380to cargo of target=Clothing<49d2a310> row=3 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380 parent=Clothing<49d2a310> idx=0 row=3 col=7 } dst={ type=CARGO item=Ammo_380 parent=Clothing<49d2a310> idx=0 row=3 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380 parent=Clothing<49d2a310> idx=0 row=3 col=7 } dst={ type=CARGO item=Ammo_380 parent=Clothing<49d2a310> idx=0 row=3 col=7 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Ammo_380 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380 parent=Clothing<49d2a310> idx=0 row=2 col=7 } dst={ type=GROUND item=Ammo_380 pos=(9201.38, 339.507, 6189.72) dir=(0.250708, 0.134842, -0.100136, 0.953381) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380 parent=Clothing<49d2a310> idx=0 row=2 col=7 } dst={ type=GROUND item=Ammo_380 pos=(9201.38, 339.507, 6189.72) dir=(0.250708, 0.134842, -0.100136, 0.953381) } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Ammo_380 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380 parent=Clothing<49d2a310> idx=0 row=3 col=7 } dst={ type=GROUND item=Ammo_380 pos=(9201.38, 339.507, 6189.72) dir=(0.250708, 0.134842, -0.100136, 0.953381) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380 parent=Clothing<49d2a310> idx=0 row=3 col=7 } dst={ type=GROUND item=Ammo_380 pos=(9201.38, 339.507, 6189.72) dir=(0.250708, 0.134842, -0.100136, 0.953381) } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Bark_Oak<49d26c80> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Bark_Oak<49d26c80> parent=Clothing<49d2a310> idx=0 row=3 col=6 } dst={ type=GROUND item=Bark_Oak<49d26c80> pos=(9201.54, 339.531, 6189.8) dir=(0.250708, 0.134842, -0.100136, 0.953381) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Bark_Oak<49d26c80> parent=Clothing<49d2a310> idx=0 row=3 col=6 } dst={ type=GROUND item=Bark_Oak<49d26c80> pos=(9201.54, 339.531, 6189.8) dir=(0.250708, 0.134842, -0.100136, 0.953381) } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_UMP_25Rnd<4eefecd0>to cargo of target=Clothing<49d2a310> row=3 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd<4eefecd0> parent=Clothing<2ff20720> idx=0 row=0 col=3 } dst={ type=CARGO item=Mag_UMP_25Rnd<4eefecd0> parent=Clothing<49d2a310> idx=0 row=3 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd<4eefecd0> parent=Clothing<2ff20720> idx=0 row=0 col=3 } dst={ type=CARGO item=Mag_UMP_25Rnd<4eefecd0> parent=Clothing<49d2a310> idx=0 row=3 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_UMP_25Rnd<4ef02bf0>to cargo of target=Clothing<2ff20720> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<2ff20720> idx=0 row=0 col=2 } dst={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<2ff20720> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<2ff20720> idx=0 row=0 col=2 } dst={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<2ff20720> idx=0 row=0 col=3 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_CZ61_20Rnd SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ61_20Rnd parent=Clothing<49d2a310> idx=0 row=7 col=6 } dst={ type=GROUND item=Mag_CZ61_20Rnd pos=(9201.38, 339.519, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, 0.8 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ61_20Rnd parent=Clothing<49d2a310> idx=0 row=7 col=6 } dst={ type=GROUND item=Mag_CZ61_20Rnd pos=(9201.38, 339.519, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_CZ61_20Rnd SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ61_20Rnd parent=Clothing<49d2a310> idx=0 row=7 col=7 } dst={ type=GROUND item=Mag_CZ61_20Rnd pos=(9201.38, 339.519, 6189.72) dir=(0.85142, 0.0245411, -0.166155, 0.49 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ61_20Rnd parent=Clothing<49d2a310> idx=0 row=7 col=7 } dst={ type=GROUND item=Mag_CZ61_20Rnd pos=(9201.38, 339.519, 6189.72) dir=(0.85142, 0.0245411, -0.166155, 0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<49d2b540>to cargo of target=Clothing<49d2a310> row=7 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<49d2b540> parent=Clothing<49d2a310> idx=0 row=5 col=5 } dst={ type=CARGO item=Rag<49d2b540> parent=Clothing<49d2a310> idx=0 row=7 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<49d2b540> parent=Clothing<49d2a310> idx=0 row=5 col=5 } dst={ type=CARGO item=Rag<49d2b540> parent=Clothing<49d2a310> idx=0 row=7 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOpticsto cargo of target=Clothing<49d2a310> row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics parent=Clothing<49aa9570> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemOptics parent=Clothing<49d2a310> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics parent=Clothing<49aa9570> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemOptics parent=Clothing<49d2a310> idx=0 row=0 col=5 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<49d2c160> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d2c160> parent=Clothing<49aa9570> idx=0 row=0 col=1 } dst={ type=GROUND item=ItemBase<49d2c160> pos=(9201.38, 339.537, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, 0.85142) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49d2c160> parent=Clothing<49aa9570> idx=0 row=0 col=1 } dst={ type=GROUND item=ItemBase<49d2c160> pos=(9201.38, 339.537, 6189.72) dir=(-0.496865, 0.166155, 0.0245411, 0.85142) } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<49aa2850>to cargo of target=Clothing<49d2a310> row=2 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49aa2850> parent=Clothing<49aa9570> idx=0 row=3 col=0 } dst={ type=CARGO item=ItemBase<49aa2850> parent=Clothing<49d2a310> idx=0 row=2 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49aa2850> parent=Clothing<49aa9570> idx=0 row=3 col=0 } dst={ type=CARGO item=ItemBase<49aa2850> parent=Clothing<49d2a310> idx=0 row=2 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<49aa9b80>to cargo of target=Clothing<49aa9570> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49aa9b80> parent=Clothing<49aa9570> idx=0 row=1 col=0 } dst={ type=CARGO item=ItemBase<49aa9b80> parent=Clothing<49aa9570> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49aa9b80> parent=Clothing<49aa9570> idx=0 row=1 col=0 } dst={ type=CARGO item=ItemBase<49aa9b80> parent=Clothing<49aa9570> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_SVD_10Rndto cargo of target=Clothing<49d2a310> row=3 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<49d2a310> idx=0 row=4 col=4 } dst={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<49d2a310> idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<49d2a310> idx=0 row=4 col=4 } dst={ type=CARGO item=Mag_SVD_10Rnd parent=Clothing<49d2a310> idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_45ACPto cargo of target=Clothing<49d2a310> row=5 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=3 col=4 } dst={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=5 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=3 col=4 } dst={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=5 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_9x19to cargo of target=Clothing<49d2a310> row=6 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19 parent=Clothing<49d2a310> idx=0 row=6 col=4 } dst={ type=CARGO item=Ammo_9x19 parent=Clothing<49d2a310> idx=0 row=6 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19 parent=Clothing<49d2a310> idx=0 row=6 col=4 } dst={ type=CARGO item=Ammo_9x19 parent=Clothing<49d2a310> idx=0 row=6 col=6 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Ammo_762x39 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39 parent=Clothing<49d2a310> idx=0 row=2 col=0 } dst={ type=GROUND item=Ammo_762x39 pos=(9192.1, 344.595, 6170.97) dir=(-0.00694225, 0.876873, 0.013681, 0.480477) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39 parent=Clothing<49d2a310> idx=0 row=2 col=0 } dst={ type=GROUND item=Ammo_762x39 pos=(9192.1, 344.595, 6170.97) dir=(-0.00694225, 0.876873, 0.013681, 0.4804 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_45ACPto cargo of target=Clothing<49d2a310> row=5 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=5 col=6 } dst={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=5 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=5 col=6 } dst={ type=CARGO item=Ammo_45ACP parent=Clothing<49d2a310> idx=0 row=5 col=6 } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<49e0c080> parent=SurvivorBase<410391d0> slot=209551192 } src2={ type=HANDS item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<49e0c080> parent=SurvivorBase<410391d0> slot=209551192 } src2={ type=HANDS item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> slot=-761289206 } src2={ type=HANDS item=WoodAxe<49e0c080> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> slot=-761289206 } src2={ type=HANDS item=ItemBase<49aa9b80> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> slot=-761289206 } src2={ type=HANDS item=ItemBase<49aa9b80> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<8bdb4440> item=ItemInventory<2356d620> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase<718c70b0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<718c70b0> item=WeaponInventory<23568190> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd<7cab12e0> pos=(7019.53, 296.806, 7682.91) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_CZ75_15Rnd<7cab12e0> parent=Clothing<49d2a310> idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd<7cab12e0> pos=(7019.53, 296.806, 7682.91) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_CZ75_15Rnd<7cab12e0> parent=Clothing<49d2a310> idx=0 row=3 col=4 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6546b4e0> item=WeaponInventory<44187340> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<49e0c080> parent=SurvivorBase<410391d0> slot=209551192 } src2={ type=HANDS item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x54<7cab9770>to cargo of target=Clothing<49d2a310> row=1 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54<7cab9770> parent=ZmbM_PatrolNormal_Base<724ab410> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_762x54<7cab9770> parent=Clothing<49d2a310> idx=0 row=1 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54<7cab9770> parent=ZmbM_PatrolNormal_Base<724ab410> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_762x54<7cab9770> parent=Clothing<49d2a310> idx=0 row=1 col=6 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(JUNCTURE) item=HuntingKnife<28aa340> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=HuntingKnife<28aa340> pos=(6343.44, 305.075, 7782.99) dir=(0.519556, 0.479635, -0.479666, 0.51955) } dst={ type=ATTACHMENT item=HuntingKnife<28aa340> parent=MilitaryBoots_ColorBase<49aa4cb0> s SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=HuntingKnife<28aa340> pos=(6343.44, 305.075, 7782.99) dir=(0.519556, 0.479635, -0.479666, 0.51955) } dst={ type=ATTACHMENT item=HuntingKnife<28aa340> parent=MilitaryBoots_ColorBase<49aa4cb0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=M4_RISHndgrd<289e140>to cargo of target=Clothing<49d2a310> row=5 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=M4_RISHndgrd<289e140> pos=(6314.39, 305.695, 7802.17) dir=(0, 0, 0, 1) } dst={ type=CARGO item=M4_RISHndgrd<289e140> parent=Clothing<49d2a310> idx=0 row=5 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=M4_RISHndgrd<289e140> pos=(6314.39, 305.695, 7802.17) dir=(0, 0, 0, 1) } dst={ type=CARGO item=M4_RISHndgrd<289e140> parent=Clothing<49d2a310> idx=0 row=5 col=4 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<7abf78d0> pos=(6306.06, 305.851, 7812.9) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<49e10940> parent=SurvivorBase<410391d0> slot=-1239309756 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<7abf78d0> pos=(6306.06, 305.851, 7812.9) dir=(0, 0, 0, 1) }dst1={ type=ATTACHMENT item=Clothing<7abf78d0> parent=SurvivorBase<410391d0> slot=-1239309756 }src2={ type=ATTACHMENT item=C SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_UMP_25Rnd<4ef02bf0>to cargo of target=Clothing<37a36690> row=0 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<2ff20720> idx=0 row=0 col=3 } dst={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<37a36690> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<2ff20720> idx=0 row=0 col=3 } dst={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<37a36690> idx=0 row=0 col=5 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_UMP_25Rnd<4ef02bf0>to cargo of target=Clothing<37a36690> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<37a36690> idx=0 row=0 col=5 } dst={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<37a36690> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<37a36690> idx=0 row=0 col=5 } dst={ type=CARGO item=Mag_UMP_25Rnd<4ef02bf0> parent=Clothing<37a36690> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PortableGasLamp<49d32870>to cargo of target=Clothing<37a36690> row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PortableGasLamp<49d32870> parent=Clothing<2ff20720> idx=0 row=0 col=4 } dst={ type=CARGO item=PortableGasLamp<49d32870> parent=Clothing<37a36690> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PortableGasLamp<49d32870> parent=Clothing<2ff20720> idx=0 row=0 col=4 } dst={ type=CARGO item=PortableGasLamp<49d32870> parent=Clothing<37a36690> idx=0 row=0 col=4 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<37a36690> pos=(6307.44, 305.049, 7806.95) dir=(0, 0.932314, 0, 0.361649) }src2={ type=ATTACHMENT item=Clothing<2ff20720> parent=SurvivorBase<410391d0> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<37a36690> pos=(6307.44, 305.049, 7806.95) dir=(0, 0.932314, 0, 0.361649) }dst1={ type=ATTACHMENT item=Clothing<37a36690> parent=SurvivorBase<410391d0> slot=5119774 }src2={ type=ATTACH SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<19040380>to cargo of target=Clothing<37a36690> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<19040380> parent=Clothing<7abf3620> idx=0 row=0 col=8 } dst={ type=CARGO item=ItemBase<19040380> parent=Clothing<37a36690> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<19040380> parent=Clothing<7abf3620> idx=0 row=0 col=8 } dst={ type=CARGO item=ItemBase<19040380> parent=Clothing<37a36690> idx=0 row=0 col=0 } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<49e0c080> parent=SurvivorBase<410391d0> slot=209551192 } src2={ type=HANDS item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45_Base<66937910> parent=SurvivorBase<410391d0> slot=-761289206 } src2={ type=HANDS item=WoodAxe<49e0c080> parent=SurvivorBase<410391d0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : NetID: 043 SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ed14a0> item=ItemInventory<8c3a4580> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 28.11. 00:01:14 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<54ae1b40> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<62520020> item=WeaponInventory<54ae8470> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6d956010> item=WeaponInventory<6d855190> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<755019b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=UMP45_Base parent=SurvivorBase slot=-761289206 } src2={ type=HANDS item=WoodAxe parent=SurvivorBase } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=M4_RISHndgrd<6d6ff2f0>to cargo of target=Clothing<104958a0> row=5 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=M4_RISHndgrd<6d6ff2f0> pos=(6347.17, 305.033, 7779.49) dir=(-0.705348, -0.0502174, -0.0502158, 0.705294) } dst={ type=CARGO item=M4_RISHndgrd<6d6ff2f0> parent=Clothing<104958a0> idx=0 row=5 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=M4_RISHndgrd<6d6ff2f0> pos=(6347.17, 305.033, 7779.49) dir=(-0.705348, -0.0502174, -0.0502158, 0.705294) } dst={ type=CARGO item=M4_RISHndgrd<6d6ff2f0> parent=Clothing<104958a0> idx=0 row=5 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 01.12. 20:35:52 SCRIPT : Registered 367 temporary action enum(s), UAN==367 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<5242a020> item=WeaponInventory<435127e0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 7.83334 ) overcast: 0.25 SCRIPT : Actual ( 7.83334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 7.83334 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 7.83334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 01.12. 20:44:38 SCRIPT : Registered 367 temporary action enum(s), UAN==367 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<7aedf020> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 10.8334 ) overcast: 0.25 SCRIPT : Actual ( 10.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 10.8334 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 10.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 2 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<2c853430> item=WeaponInventory<1d0c7a60> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<212c1010> item=WeaponInventory<21e31d40> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<21e31710> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<27de2de0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<28893020> item=ItemInventory<2c014520> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<56721020> item=ItemInventory<72ce2800> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 16.1602 ) rain: 0.344123 SCRIPT : ----------------------------------------------------------- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(13016.7, 3.33943, 9540.26) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan parent=Clothing<63329eb0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(13016.7, 3.33943, 9540.26) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan parent=Clothing<63329eb0> idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<63326820>to cargo of target=Clothing<63329eb0> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag<63326820> parent=SurvivorBase<56721020> } dst={ type=CARGO item=Rag<63326820> parent=Clothing<63329eb0> idx=0 row=0 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<56721020> item=ItemInventory<7c6bdc30> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PeachesCan pos=(13064.1, 1.95232, 9640.94) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PeachesCan parent=Clothing<63329eb0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PeachesCan pos=(13064.1, 1.95232, 9640.94) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PeachesCan parent=Clothing<63329eb0> idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BoonieHat_ColorBase<83b7f460> pos=(13006.2, 3.2884, 9697.19) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=BoonieHat_ColorBase<83b7f460> parent=SurvivorBase<56721020> slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BoonieHat_ColorBase<83b7f460> pos=(13006.2, 3.2884, 9697.19) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=BoonieHat_ColorBase<83b7f460> parent=SurvivorBase<56721020> slot=-1445057555 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<56721020> item=ItemInventory<805ca650> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_9x19<808b8180>to cargo of target=Clothing<63329eb0> row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19<808b8180> pos=(12976.1, 5.07628, 9686.5) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Ammo_9x19<808b8180> parent=Clothing<63329eb0> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19<808b8180> pos=(12976.1, 5.07628, 9686.5) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Ammo_9x19<808b8180> parent=Clothing<63329eb0> idx=0 row=2 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=MakarovIJ70_Baseto cargo of target=Clothing<63327a50> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base pos=(13046.8, 6.11731, 9932.76) dir=(0, 0, 0, 1) } dst={ type=CARGO item=MakarovIJ70_Base parent=Clothing<63327a50> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base pos=(13046.8, 6.11731, 9932.76) dir=(0, 0, 0, 1) } dst={ type=CARGO item=MakarovIJ70_Base parent=Clothing<63327a50> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PeachesCanto cargo of target=Clothing<65ca8cd0> row=0 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan parent=Clothing<63329eb0> idx=0 row=0 col=1 } dst={ type=CARGO item=PeachesCan parent=Clothing<65ca8cd0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan parent=Clothing<63329eb0> idx=0 row=0 col=1 } dst={ type=CARGO item=PeachesCan parent=Clothing<65ca8cd0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Roadflare<58589950>to cargo of target=Clothing<65ca8cd0> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58589950> parent=Clothing<63329eb0> idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare<58589950> parent=Clothing<65ca8cd0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<58589950> parent=Clothing<63329eb0> idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare<58589950> parent=Clothing<65ca8cd0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<63326820>to cargo of target=Clothing<65ca8cd0> row=0 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<63326820> parent=Clothing<63329eb0> idx=0 row=0 col=3 } dst={ type=CARGO item=Rag<63326820> parent=Clothing<65ca8cd0> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<63326820> parent=Clothing<63329eb0> idx=0 row=0 col=3 } dst={ type=CARGO item=Rag<63326820> parent=Clothing<65ca8cd0> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_9x19<808b8180>to cargo of target=Clothing<65ca8cd0> row=2 col=7 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19<808b8180> parent=Clothing<63329eb0> idx=0 row=2 col=1 } dst={ type=CARGO item=Ammo_9x19<808b8180> parent=Clothing<65ca8cd0> idx=0 row=2 col=7 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_9x19<808b8180> parent=Clothing<63329eb0> idx=0 row=2 col=1 } dst={ type=CARGO item=Ammo_9x19<808b8180> parent=Clothing<65ca8cd0> idx=0 row=2 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=MakarovIJ70_Baseto cargo of target=Clothing<65ca8cd0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=MakarovIJ70_Base parent=Clothing<63327a50> idx=0 row=0 col=0 } dst={ type=CARGO item=MakarovIJ70_Base parent=Clothing<65ca8cd0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=MakarovIJ70_Base parent=Clothing<63327a50> idx=0 row=0 col=0 } dst={ type=CARGO item=MakarovIJ70_Base parent=Clothing<65ca8cd0> idx=0 row=0 col=1 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<65ca8cd0> pos=(13104.7, 6.09637, 9928.03) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<63329eb0> parent=SurvivorBase<56721020> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<65ca8cd0> pos=(13104.7, 6.09637, 9928.03) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<65ca8cd0> parent=SurvivorBase<56721020> slot=5119774 } src2={ type=ATTACHMENT ite SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<861b8f00>to cargo of target=Clothing<63327a50> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rag<861b8f00> pos=(13105, 6.26754, 9927.93) dir=(0.259323, 0.657838, -0.657838, 0.259324) } dst={ type=CARGO item=Rag<861b8f00> parent=Clothing<63327a50> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rag<861b8f00> pos=(13105, 6.26754, 9927.93) dir=(0.259323, 0.657838, -0.657838, 0.259324) } dst={ type=CARGO item=Rag<861b8f00> parent=Clothing<63327a50> idx=0 row=0 col=2 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=BoonieHat_ColorBase<83b7f460> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=BoonieHat_ColorBase<83b7f460> parent=SurvivorBase<56721020> slot=-1445057555 } dst={ type=GROUND item=BoonieHat_ColorBase<83b7f460> pos=(13073.4, 6.0185, 9939.73) dir=(0.689738, -0.57275 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=BoonieHat_ColorBase<83b7f460> parent=SurvivorBase<56721020> slot=-1445057555 } dst={ type=GROUND item=BoonieHat_ColorBase<83b7f460> pos=(13073.4, 6.0185, 9939.73) dir=(0.689738, -0.57 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<861b8f00>to cargo of target=Clothing<28950070> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<861b8f00> parent=Clothing<63327a50> idx=0 row=0 col=2 } dst={ type=CARGO item=Rag<861b8f00> parent=Clothing<28950070> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<861b8f00> parent=Clothing<63327a50> idx=0 row=0 col=2 } dst={ type=CARGO item=Rag<861b8f00> parent=Clothing<28950070> idx=0 row=0 col=3 } SCRIPT : enable - false SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<28950070> pos=(13016.6, 6.30808, 10006) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<63327a50> parent=SurvivorBase<56721020> slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<28950070> pos=(13016.6, 6.30808, 10006) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<28950070> parent=SurvivorBase<56721020> slot=5612719 } src2={ type=ATTACHMENT item= SCRIPT : enable - true SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<60501790> item=WeaponInventory<2f06f7a0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan<6597b590> pos=(13017.5, 7.03199, 10011.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=SardinesCan<6597b590> parent=Clothing<65ca8cd0> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan<6597b590> pos=(13017.5, 7.03199, 10011.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=SardinesCan<6597b590> parent=Clothing<65ca8cd0> idx=0 row=2 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CZ61<2911ad30> pos=(13018.2, 7.0297, 10011.3) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=CZ61<2911ad30> parent=SurvivorBase<56721020> slot=-761289206 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CZ61<2911ad30> pos=(13018.2, 7.0297, 10011.3) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=CZ61<2911ad30> parent=SurvivorBase<56721020> slot=-761289206 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<838f3650> pos=(12978.2, 6.52176, 10006.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<838f3650> parent=Clothing<65ca8cd0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<838f3650> pos=(12978.2, 6.52176, 10006.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<838f3650> parent=Clothing<65ca8cd0> idx=0 row=0 col=4 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<838f4270> pos=(12984.8, 6.05558, 10006.4) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<838f4270> parent=SurvivorBase<56721020> slot=5658332 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<838f4270> pos=(12984.8, 6.05558, 10006.4) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<838f4270> parent=SurvivorBase<56721020> slot=5658332 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<2f064250> item=ItemInventory<2bde1f40> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<5fa887c0> item=WeaponInventory<6ccf7150> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<730c8370> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:378 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:378 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:378 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:378 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:378 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT (E): [syncinv] HandleInputData remote input (cmd=HAND_EVENT) dropped, item not in bubble Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:378 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:404 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<60f5b2a0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbM_FarmerFat_Brown' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<65cb7940> pos=(12899, 11.0949, 10037) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<65cb7940> parent=SurvivorBase<56721020> slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<65cb7940> pos=(12899, 11.0949, 10037) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<65cb7940> parent=SurvivorBase<56721020> slot=-1445057555 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing<838f4270> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<838f4270> parent=SurvivorBase<56721020> slot=5658332 } dst={ type=GROUND item=Clothing<838f4270> pos=(12898.4, 10.469, 10037.6) dir=(-0.297805, 0.641336, 0.641336, 0.297805) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<838f4270> parent=SurvivorBase<56721020> slot=5658332 } dst={ type=GROUND item=Clothing<838f4270> pos=(12898.4, 10.469, 10037.6) dir=(-0.297805, 0.641336, 0.641336, 0.297805) SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<5d37f220> item=ItemInventory<60ea0240> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase pos=(12871.5, 11.7757, 10048.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase parent=Clothing<65ca8cd0> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase pos=(12871.5, 11.7757, 10048.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase parent=Clothing<65ca8cd0> idx=0 row=2 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<61583a80> pos=(12854.7, 6.3804, 10047.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<61583a80> parent=Clothing<65ca8cd0> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<61583a80> pos=(12854.7, 6.3804, 10047.6) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<61583a80> parent=Clothing<65ca8cd0> idx=0 row=2 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<61582e60> pos=(12850.6, 7.39322, 10042.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<61582e60> parent=Clothing<28950070> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<61582e60> pos=(12850.6, 7.39322, 10042.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<61582e60> parent=Clothing<28950070> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(12833.4, 7.45056, 10053.8) dir=(-0.169088, 0.686593, 0.686593, 0.169088) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<56721020> slot=1436473694 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(12833.4, 7.45056, 10053.8) dir=(-0.169088, 0.686593, 0.686593, 0.169088) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<56721020> slot=143647369 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=MotoHelmet_ColorBase pos=(12834.6, 7.37914, 10058.7) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<65cb7940> parent=SurvivorBase<56721020> slot=-1445057555 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=MotoHelmet_ColorBase pos=(12834.6, 7.37914, 10058.7) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=MotoHelmet_ColorBase parent=SurvivorBase<56721020> slot=-1445057555 SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'Animal_GallusGallusDomesticus' with model file: gallus_gallus_domesticus.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(12796, 5.90754, 10060.2) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<56721020> slot=-1239309756 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(12796, 5.90754, 10060.2) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<56721020> slot=-1239309756 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase<2803d9f0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_12gaPellets<2d591880> pos=(12817.2, 6.24512, 10027) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Ammo_12gaPellets<2d591880> parent=Clothing<65ca8cd0> idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_12gaPellets<2d591880> pos=(12817.2, 6.24512, 10027) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Ammo_12gaPellets<2d591880> parent=Clothing<65ca8cd0> idx=0 row=1 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=MakarovIJ70_Base SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70_Base parent=Clothing<65ca8cd0> idx=0 row=0 col=1 } dst={ type=GROUND item=MakarovIJ70_Base pos=(12842.9, 6.06728, 9957.08) dir=(-0.70006, 0.0961728, 0.0963011, SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70_Base parent=Clothing<65ca8cd0> idx=0 row=0 col=1 } dst={ type=GROUND item=MakarovIJ70_Base pos=(12842.9, 6.06728, 9957.08) dir=(-0.70006, 0.0961728, 0.09630 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=MakarovIJ70_Base<619b3c10>to cargo of target=Clothing<65ca8cd0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base<619b3c10> pos=(12842.8, 6.04016, 9957.52) dir=(0, 0, 0, 1) } dst={ type=CARGO item=MakarovIJ70_Base<619b3c10> parent=Clothing<65ca8cd0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base<619b3c10> pos=(12842.8, 6.04016, 9957.52) dir=(0, 0, 0, 1) } dst={ type=CARGO item=MakarovIJ70_Base<619b3c10> parent=Clothing<65ca8cd0> idx=0 row=0 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=WoodenPlank<60ad7b50> parent=Watchtower<585b2380> slot=-1111738441 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<2f064250> item=ItemInventory<1d7be2c0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Inventory::EEInit - Man=SurvivorBase<2f064250> item=ItemInventory<7c6aecf0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6516fa70> item=WeaponInventory<6ccf3370> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<45fc4050> item=WeaponInventory<819fbb10> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_762x54<2d5b1180> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_762x54<2d5b1180> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=HescoBox<76200ab0> pos=(12899.9, 13.0714, 9931.31) dir=(0, 0, 0, 1) }src2={ type=HANDS item=Hatchet<838f3c60> parent=SurvivorBase<56721020> } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6516fa70> item=WeaponInventory<7c6ad430> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<5e6b0a90> item=ItemInventory<634ad580> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=ItemOptics<2d58d310> parent=M4A1<7351d7c0> slot=-1034251040 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<5cc9f3c0> item=ItemInventory<6ccf39a0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6516fa70> item=ItemInventory<7c6b1e70> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<27bfa3e0> item=ItemInventory<7fa8c640> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<46415830> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 7.83334 ) overcast: 0.25 SCRIPT : Actual ( 7.83334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 7.83334 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 7.83334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 02.12. 22:02:10 SCRIPT : Registered 361 temporary action enum(s), UAN==361 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/classes\basebuilding\construction.c,570": Unsafe down-casting, use 'ItemBase.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<591c9080> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 03.12. 16:10:37 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT (W): @"scripts/3_Game/gameplay.c,980": Method not linked 'UAInputAPI.SortingCount' SCRIPT (W): @"scripts/3_Game/gameplay.c,981": Method not linked 'UAInputAPI.SortingName' SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<58404bb0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 10.8334 ) overcast: 0.25 SCRIPT : Actual ( 10.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 10.8334 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 10.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57132d20> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<58404bb0> item=Clothing<57132d20> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57132d20> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57132d20> parent=SurvivorBase<58404bb0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57132d20> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57132d20> parent=SurvivorBase<58404bb0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713d790> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<58404bb0> item=Clothing<5713d790> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713d790> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713d790> parent=SurvivorBase<58404bb0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713d790> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713d790> parent=SurvivorBase<58404bb0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713e430> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<58404bb0> item=Clothing<5713e430> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713e430> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713e430> parent=SurvivorBase<58404bb0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713e430> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713e430> parent=SurvivorBase<58404bb0> slot=5308728 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5714d410> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<906190d0> item=Clothing<5714d410> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5714d410> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5714d410> parent=SurvivorBase<906190d0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5714d410> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5714d410> parent=SurvivorBase<906190d0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5714e700> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<906190d0> item=Clothing<5714e700> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5714e700> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5714e700> parent=SurvivorBase<906190d0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5714e700> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5714e700> parent=SurvivorBase<906190d0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57151330> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<906190d0> item=Clothing<57151330> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57151330> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57151330> parent=SurvivorBase<906190d0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57151330> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57151330> parent=SurvivorBase<906190d0> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713caf0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<906158c0> item=Clothing<5713caf0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713caf0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713caf0> parent=SurvivorBase<906158c0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713caf0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713caf0> parent=SurvivorBase<906158c0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713f0d0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<906158c0> item=Clothing<5713f0d0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713f0d0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713f0d0> parent=SurvivorBase<906158c0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713f0d0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713f0d0> parent=SurvivorBase<906158c0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713be50> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<906158c0> item=Clothing<5713be50> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713be50> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713be50> parent=SurvivorBase<906158c0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713be50> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713be50> parent=SurvivorBase<906158c0> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713c4a0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<906120b0> item=Clothing<5713c4a0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713c4a0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713c4a0> parent=SurvivorBase<906120b0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713c4a0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713c4a0> parent=SurvivorBase<906120b0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713f720> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<906120b0> item=Clothing<5713f720> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713f720> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713f720> parent=SurvivorBase<906120b0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713f720> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713f720> parent=SurvivorBase<906120b0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713fd70> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<906120b0> item=Clothing<5713fd70> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713fd70> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713fd70> parent=SurvivorBase<906120b0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713fd70> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713fd70> parent=SurvivorBase<906120b0> slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713dde0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<5713dde0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713dde0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713dde0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713dde0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713dde0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<571403c0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<571403c0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571403c0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571403c0> parent=SurvivorBase<90604070> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571403c0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571403c0> parent=SurvivorBase<90604070> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57138bd0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<57138bd0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57138bd0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57138bd0> parent=SurvivorBase<90604070> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57138bd0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57138bd0> parent=SurvivorBase<90604070> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57140a10> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<57140a10> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57140a10> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57140a10> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57140a10> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57140a10> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57141060> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<57141060> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57141060> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57141060> parent=SurvivorBase<90604070> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57141060> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57141060> parent=SurvivorBase<90604070> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713ea80> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<5713ea80> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713ea80> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713ea80> parent=SurvivorBase<90604070> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713ea80> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713ea80> parent=SurvivorBase<90604070> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713b800> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<5713b800> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713b800> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713b800> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713b800> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713b800> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713d140> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<5713d140> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713d140> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713d140> parent=SurvivorBase<90604070> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713d140> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713d140> parent=SurvivorBase<90604070> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<571416b0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<571416b0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571416b0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571416b0> parent=SurvivorBase<90604070> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571416b0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571416b0> parent=SurvivorBase<90604070> slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57156540> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90607880> item=Clothing<57156540> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57156540> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57156540> parent=SurvivorBase<90607880> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57156540> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57156540> parent=SurvivorBase<90607880> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713c4a0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90607880> item=Clothing<5713c4a0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713c4a0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713c4a0> parent=SurvivorBase<90607880> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713c4a0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713c4a0> parent=SurvivorBase<90607880> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713caf0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90607880> item=Clothing<5713caf0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713caf0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713caf0> parent=SurvivorBase<90607880> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713caf0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713caf0> parent=SurvivorBase<90607880> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713ab60> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90623900> item=Clothing<5713ab60> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713ab60> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713ab60> parent=SurvivorBase<90623900> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713ab60> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713ab60> parent=SurvivorBase<90623900> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713b1b0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90623900> item=Clothing<5713b1b0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713b1b0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713b1b0> parent=SurvivorBase<90623900> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713b1b0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713b1b0> parent=SurvivorBase<90623900> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713dde0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90623900> item=Clothing<5713dde0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713dde0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713dde0> parent=SurvivorBase<90623900> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713dde0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713dde0> parent=SurvivorBase<90623900> slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57142350> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<9061c8e0> item=Clothing<57142350> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57142350> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57142350> parent=SurvivorBase<9061c8e0> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57142350> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57142350> parent=SurvivorBase<9061c8e0> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713ea80> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<9061c8e0> item=Clothing<5713ea80> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713ea80> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713ea80> parent=SurvivorBase<9061c8e0> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713ea80> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713ea80> parent=SurvivorBase<9061c8e0> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<571429a0> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<9061c8e0> item=Clothing<571429a0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571429a0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571429a0> parent=SurvivorBase<9061c8e0> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571429a0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571429a0> parent=SurvivorBase<9061c8e0> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713f0d0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<5713f0d0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713f0d0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713f0d0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713f0d0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713f0d0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57142ff0> slot=5612719 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<57142ff0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57142ff0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57142ff0> parent=SurvivorBase<90604070> slot=5612719 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57142ff0> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57142ff0> parent=SurvivorBase<90604070> slot=5612719 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713f720> slot=5308728 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<5713f720> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713f720> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713f720> parent=SurvivorBase<90604070> slot=5308728 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713f720> pos=(6641.42, 376.311, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713f720> parent=SurvivorBase<90604070> slot=5308728 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713c4a0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<5713c4a0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713c4a0> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713c4a0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713c4a0> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713c4a0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57140a10> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<57140a10> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57140a10> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57140a10> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57140a10> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57140a10> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57141060> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<57141060> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57141060> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57141060> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57141060> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57141060> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<57143c90> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<57143c90> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57143c90> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57143c90> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<57143c90> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<57143c90> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<571403c0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<571403c0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571403c0> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571403c0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571403c0> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571403c0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<5713caf0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<5713caf0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713caf0> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713caf0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<5713caf0> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<5713caf0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2AttEx(LOCAL) item=Clothing<571455d0> slot=5119774 SCRIPT : [inv] I::Take2TargetAttEx(LOCAL) as ATT of target=SurvivorBase<90604070> item=Clothing<571455d0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571455d0> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571455d0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : [inv] I::Take2Dst(LOCAL) src={ type=GROUND item=Clothing<571455d0> pos=(6641.42, 376.323, 14340.9) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<571455d0> parent=SurvivorBase<90604070> slot=5119774 } SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 2 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<906158c0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<818b4120> item=ItemInventory<802178e0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Roadflareto cargo of target=Clothing row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<7e1464b0>to cargo of target=Clothing row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag<7e1464b0> parent=SurvivorBase<818b4120> } dst={ type=CARGO item=Rag<7e1464b0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<818b7930> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<5f3df8d0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<8cb2b2d0> item=ItemInventory<8024fc20> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'OnUnconsciousStart' SCRIPT : string s = 'OnUnconsciousStop' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<7bfce940> item=ItemInventory<4ee2ced0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<841f9b60>to cargo of target=Clothing row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag<841f9b60> parent=SurvivorBase<7bfce940> } dst={ type=CARGO item=Rag<841f9b60> parent=Clothing idx=0 row=0 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_ColorBase<6f49c070> pos=(10960.5, 6.45416, 2705.09) dir=(0, 0.725189, 0, 0.68855) } dst={ type=ATTACHMENT item=MotoHelmet_ColorBase<6f49c070> parent=SurvivorBase<7bfce940> slot=-144 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_ColorBase<6f49c070> pos=(10960.5, 6.45416, 2705.09) dir=(0, 0.725189, 0, 0.68855) } dst={ type=ATTACHMENT item=MotoHelmet_ColorBase<6f49c070> parent=SurvivorBase<7bfce940> slot=- SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemSuppressor<654b3800> pos=(10858.1, 7.13597, 2774.46) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemSuppressor<654b3800> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemSuppressor<654b3800> pos=(10858.1, 7.13597, 2774.46) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemSuppressor<654b3800> parent=Clothing idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(10854.3, 6.34794, 2771.83) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7bfce940> slot=6119694 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(10854.3, 6.34794, 2771.83) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7bfce940> slot=6119694 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<6f49e650> pos=(10831.7, 9.91733, 2694.42) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7bfce940> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<6f49e650> pos=(10831.7, 9.91733, 2694.42) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<6f49e650> parent=SurvivorBase<7bfce940> slot=5119774 } src2={ type=ATTACHMENT ite SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(10831.7, 9.91733, 2694.42) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<6f49e650> parent=SurvivorBase<7bfce940> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(10831.7, 9.91733, 2694.42) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7bfce940> slot=5119774 } src2={ type=ATTACHMENT ite SCRIPT : string error2 = 'Error! Object 'ZmbM_HandymanNormal_Green' with model file: coveralls.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbM_HandymanNormal_Green' with model file: coveralls.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x39<9e9127e0>to cargo of target=Clothing row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39<9e9127e0> pos=(10775.5, 6.25764, 2592.14) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Ammo_762x39<9e9127e0> parent=Clothing idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39<9e9127e0> pos=(10775.5, 6.25764, 2592.14) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Ammo_762x39<9e9127e0> parent=Clothing idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x39<9e9127e0>to cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<9e9127e0> parent=Clothing idx=0 row=2 col=1 } dst={ type=CARGO item=Ammo_762x39<9e9127e0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<9e9127e0> parent=Clothing idx=0 row=2 col=1 } dst={ type=CARGO item=Ammo_762x39<9e9127e0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<841f9b60>to cargo of target=Clothing row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<841f9b60> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Rag<841f9b60> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<841f9b60> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Rag<841f9b60> parent=Clothing idx=0 row=0 col=2 } SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Izh18_Base<802cc820> pos=(10828.8, 6.30468, 2491.67) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Izh18_Base<802cc820> parent=SurvivorBase<7bfce940> slot=-761289206 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Izh18_Base<802cc820> pos=(10828.8, 6.30468, 2491.67) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Izh18_Base<802cc820> parent=SurvivorBase<7bfce940> slot=-761289206 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : Can not inicialize action - ActionManagerClient SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<895982a0> pos=(10826.4, 6.92642, 2457.67) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<7bfce940> slot=5308728 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<895982a0> pos=(10826.4, 6.92642, 2457.67) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<895982a0> parent=SurvivorBase<7bfce940> slot=5308728 } src2={ type=ATTACHMENT ite SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<1fa3b5e0> pos=(10853.5, 3.38555, 2334.26) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<1fa3b5e0> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<1fa3b5e0> pos=(10853.5, 3.38555, 2334.26) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<1fa3b5e0> parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<1fa3bbf0> pos=(10850.8, 3.61246, 2329.14) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<1fa3bbf0> parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<1fa3bbf0> pos=(10850.8, 3.61246, 2329.14) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<1fa3bbf0> parent=Clothing idx=0 row=1 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<6f49c6c0> pos=(10844.8, 3.81628, 2317.57) dir=(0.577956, 0.40739, -0.40739, 0.577956) } dst={ type=ATTACHMENT item=Clothing<6f49c6c0> parent=SurvivorBase<7bfce940> slot=5100557 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<6f49c6c0> pos=(10844.8, 3.81628, 2317.57) dir=(0.577956, 0.40739, -0.40739, 0.577956) } dst={ type=ATTACHMENT item=Clothing<6f49c6c0> parent=SurvivorBase<7bfce940> slot=5100557 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Base<1fa3b5e0>to cargo of target=Clothing<6f49c6c0> row=0 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<1fa3b5e0> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Edible_Base<1fa3b5e0> parent=Clothing<6f49c6c0> idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<1fa3b5e0> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Edible_Base<1fa3b5e0> parent=Clothing<6f49c6c0> idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemSuppressor<654b3800>to cargo of target=Clothing<6f49c6c0> row=0 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemSuppressor<654b3800> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=ItemSuppressor<654b3800> parent=Clothing<6f49c6c0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemSuppressor<654b3800> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=ItemSuppressor<654b3800> parent=Clothing<6f49c6c0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Roadflareto cargo of target=Clothing<6f49c6c0> row=2 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare parent=Clothing<6f49c6c0> idx=0 row=2 col=7 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare parent=Clothing<6f49c6c0> idx=0 row=2 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Base<1fa3bbf0>to cargo of target=Clothing<6f49c6c0> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<1fa3bbf0> parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=Edible_Base<1fa3bbf0> parent=Clothing<6f49c6c0> idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<1fa3bbf0> parent=Clothing idx=0 row=1 col=0 } dst={ type=CARGO item=Edible_Base<1fa3bbf0> parent=Clothing<6f49c6c0> idx=0 row=1 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<9e0cf030> pos=(10850.1, 3.55483, 2311.66) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<9e0cf030> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<9e0cf030> pos=(10850.1, 3.55483, 2311.66) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<9e0cf030> parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchetto cargo of target=Clothing<6f49c6c0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet parent=SurvivorBase<7bfce940> } dst={ type=CARGO item=Hatchet parent=Clothing<6f49c6c0> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<7bfce940> item=ItemInventory<92d58dc0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Apple<9d7877f0> pos=(10779.5, 6.32296, 2301.02) dir=(0, 0.683352, 0, 0.730089) } dst={ type=CARGO item=Apple<9d7877f0> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Apple<9d7877f0> pos=(10779.5, 6.32296, 2301.02) dir=(0, 0.683352, 0, 0.730089) } dst={ type=CARGO item=Apple<9d7877f0> parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Apple<854ce6f0> pos=(10738.3, 4.56678, 2278.92) dir=(0, 0.221259, 0, 0.975215) } dst={ type=CARGO item=Apple<854ce6f0> parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Apple<854ce6f0> pos=(10738.3, 4.56678, 2278.92) dir=(0, 0.221259, 0, 0.975215) } dst={ type=CARGO item=Apple<854ce6f0> parent=Clothing idx=0 row=1 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato<854d2390> pos=(10621.3, 6.99293, 2304.67) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Tomato<854d2390> parent=Clothing idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Tomato<854d2390> pos=(10621.3, 6.99293, 2304.67) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Tomato<854d2390> parent=Clothing idx=0 row=1 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=Tomato<854d2390> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Tomato<854d2390> parent=Clothing idx=0 row=1 col=1 } dst={ type=GROUND item=Tomato<854d2390> pos=(10619.3, 6.61951, 2305.6) dir=(-0.000151432, 0.950675, 0.000464114, -0.310189) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Tomato<854d2390> parent=Clothing idx=0 row=1 col=1 } dst={ type=GROUND item=Tomato<854d2390> pos=(10619.3, 6.61951, 2305.6) dir=(-0.000151432, 0.950675, 0.000464114, -0.310189) } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle<9f5944f0> pos=(10598.2, 6.86276, 2329.93) dir=(0, 0.179557, 0, 0.983748) } dst={ type=CARGO item=WaterBottle<9f5944f0> parent=Clothing idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle<9f5944f0> pos=(10598.2, 6.86276, 2329.93) dir=(0, 0.179557, 0, 0.983748) } dst={ type=CARGO item=WaterBottle<9f5944f0> parent=Clothing idx=0 row=0 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<20eaa250> pos=(10596.6, 6.23749, 2333.11) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<20eaa250> parent=Clothing<6f49c6c0> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<20eaa250> pos=(10596.6, 6.23749, 2333.11) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase<20eaa250> parent=Clothing<6f49c6c0> idx=0 row=4 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd<859579c0> pos=(10580.4, 9.13522, 2318.34) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_CZ75_15Rnd<859579c0> parent=Clothing idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd<859579c0> pos=(10580.4, 9.13522, 2318.34) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_CZ75_15Rnd<859579c0> parent=Clothing idx=0 row=1 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=GreenBellPepper<8582c870> pos=(10561.2, 7.45868, 2295.17) dir=(0, 0, 0, 1) } dst={ type=CARGO item=GreenBellPepper<8582c870> parent=Clothing<6f49c6c0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=GreenBellPepper<8582c870> pos=(10561.2, 7.45868, 2295.17) dir=(0, 0, 0, 1) } dst={ type=CARGO item=GreenBellPepper<8582c870> parent=Clothing<6f49c6c0> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | Do | ACTION COMPONENT RETURNED WRONG VALUE: 6' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string s = 'pb INTERPUT recived - client' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Headtorch_Grey<7e1a9070> pos=(10525.8, 7.2724, 2332.44) dir=(0.177041, 0.684585, 0.684585, -0.177041) } dst={ type=CARGO item=Headtorch_Grey<7e1a9070> parent=Clothing<6f49c6c0> idx=0 row=0 col SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Headtorch_Grey<7e1a9070> pos=(10525.8, 7.2724, 2332.44) dir=(0.177041, 0.684585, 0.684585, -0.177041) } dst={ type=CARGO item=Headtorch_Grey<7e1a9070> parent=Clothing<6f49c6c0> idx=0 row=0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=MotoHelmet_ColorBase<6f49c070> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_ColorBase<6f49c070> parent=SurvivorBase<7bfce940> slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_ColorBase<6f49c070> pos=(10525, 6.39572, 2333.15) dir=(3.81533e-08, 0.92 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_ColorBase<6f49c070> parent=SurvivorBase<7bfce940> slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_ColorBase<6f49c070> pos=(10525, 6.39572, 2333.15) dir=(3.81533e-08, 0 SCRIPT : [inv] I::Take2Att(PREDICTIVE) item=Headtorch_Grey<7e1a9070> SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Headtorch_Grey<7e1a9070> SCRIPT : [inv] I::Take2Inv(PREDICTIVE) item=Headtorch_Grey<7e1a9070> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Headtorch_Grey<7e1a9070> parent=Clothing<6f49c6c0> idx=0 row=0 col=0 } dst={ type=ATTACHMENT item=Headtorch_Grey<7e1a9070> parent=SurvivorBase<7bfce940> slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Headtorch_Grey<7e1a9070> parent=Clothing<6f49c6c0> idx=0 row=0 col=0 } dst={ type=ATTACHMENT item=Headtorch_Grey<7e1a9070> parent=SurvivorBase<7bfce940> slot=-1445057555 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : CarScript Init OffroadHatchback SCRIPT : CarScript Init OffroadHatchback SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<20eb21a0> pos=(10471.3, 7.49324, 2286.02) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<20eb21a0> parent=Clothing<6f49c6c0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<20eb21a0> pos=(10471.3, 7.49324, 2286.02) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<20eb21a0> parent=Clothing<6f49c6c0> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<7bfd2150> item=WeaponInventory<7e853ed0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 16.8333 ) overcast: 0.25 SCRIPT : Actual ( 16.8333 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 16.8333 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 16.8333 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 04.12. 15:11:47 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT (W): @"scripts/3_Game/gameplay.c,980": Method not linked 'UAInputAPI.SortingCount' SCRIPT (W): @"scripts/3_Game/gameplay.c,981": Method not linked 'UAInputAPI.SortingName' SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<670cd0a0> item=WeaponInventory<66afdc10> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 16.8334 ) overcast: 0.25 SCRIPT : Actual ( 16.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 16.8334 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 16.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 2 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemSuppressor<6a9b0090>to cargo of target=Clothing<9bd7d310> row=0 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemSuppressor<6a9b0090> pos=(10456.5, 14.3582, 2278.76) dir=(0.288446, 0.6456, -0.6456, 0.288446) } dst={ type=CARGO item=ItemSuppressor<6a9b0090> parent=Clothing<9bd7d310> idx=0 row=0 col=5 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemSuppressor<6a9b0090> pos=(10456.5, 14.3582, 2278.76) dir=(0.288446, 0.6456, -0.6456, 0.288446) } dst={ type=CARGO item=ItemSuppressor<6a9b0090> parent=Clothing<9bd7d310> idx=0 row=0 col SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ragto cargo of target=Clothing<649a63b0> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag parent=Clothing<9bd7ccc0> idx=0 row=0 col=2 } dst={ type=CARGO item=Rag parent=Clothing<649a63b0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag parent=Clothing<9bd7ccc0> idx=0 row=0 col=2 } dst={ type=CARGO item=Rag parent=Clothing<649a63b0> idx=0 row=0 col=3 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=WaterBottle<6c812b00>to cargo of target=Clothing<649a63b0> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=WaterBottle<6c812b00> parent=Clothing<9bd7ccc0> idx=0 row=0 col=1 } dst={ type=CARGO item=WaterBottle<6c812b00> parent=Clothing<649a63b0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=WaterBottle<6c812b00> parent=Clothing<9bd7ccc0> idx=0 row=0 col=1 } dst={ type=CARGO item=WaterBottle<6c812b00> parent=Clothing<649a63b0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ75_15Rnd<9bd7d960>to cargo of target=Clothing<9bd7d310> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ75_15Rnd<9bd7d960> parent=Clothing<9bd7ccc0> idx=0 row=1 col=0 } dst={ type=CARGO item=Mag_CZ75_15Rnd<9bd7d960> parent=Clothing<9bd7d310> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ75_15Rnd<9bd7d960> parent=Clothing<9bd7ccc0> idx=0 row=1 col=0 } dst={ type=CARGO item=Mag_CZ75_15Rnd<9bd7d960> parent=Clothing<9bd7d310> idx=0 row=0 col=1 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<649a63b0> pos=(10449.8, 7.24547, 2269.04) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<9bd7ccc0> parent=SurvivorBase slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<649a63b0> pos=(10449.8, 7.24547, 2269.04) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<649a63b0> parent=SurvivorBase slot=5612719 } src2={ type=ATTACHMENT ite SCRIPT : enable - true SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PeachesCan<6a9af470>to cargo of target=Clothing<9bd7d310> row=3 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PeachesCan<6a9af470> parent=Clothing<649a63b0> idx=0 row=0 col=0 } dst={ type=CARGO item=PeachesCan<6a9af470> parent=Clothing<9bd7d310> idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PeachesCan<6a9af470> parent=Clothing<649a63b0> idx=0 row=0 col=0 } dst={ type=CARGO item=PeachesCan<6a9af470> parent=Clothing<9bd7d310> idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Izh18_Base SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Izh18_Base parent=SurvivorBase } dst={ type=ATTACHMENT item=Izh18_Base parent=SurvivorBase slot=-761289206 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Clothing<649a63b0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Clothing<649a63b0> parent=SurvivorBase } dst={ type=ATTACHMENT item=Clothing<649a63b0> parent=SurvivorBase slot=5612719 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemOptics<649cc800>to cargo of target=Clothing<9bd7b9d0> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics<649cc800> pos=(10476.7, 7.26556, 2356.53) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemOptics<649cc800> parent=Clothing<9bd7b9d0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics<649cc800> pos=(10476.7, 7.26556, 2356.53) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemOptics<649cc800> parent=Clothing<9bd7b9d0> idx=0 row=2 col=0 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<649cb510> pos=(10473.6, 7.23721, 2353.63) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<9bd7a090> parent=SurvivorBase slot=6119694 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<649cb510> pos=(10473.6, 7.23721, 2353.63) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<649cb510> parent=SurvivorBase slot=6119694 } src2={ type=ATTACHMENT ite SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<9bd7a090> pos=(10473.6, 7.23721, 2353.63) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<649cb510> parent=SurvivorBase slot=6119694 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<9bd7a090> pos=(10473.6, 7.23721, 2353.63) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<9bd7a090> parent=SurvivorBase slot=6119694 } src2={ type=ATTACHMENT ite SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<974ee160> item=ItemInventory<646ec2c0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchetto cargo of target=Clothing<9bd7d310> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet parent=SurvivorBase } dst={ type=CARGO item=Hatchet parent=Clothing<9bd7d310> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BandageDressing<7acbcb20>to cargo of target=Clothing<649a63b0> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<7acbcb20> parent=ZmbM_DoctorFat_Base idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<7acbcb20> parent=Clothing<649a63b0> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<7acbcb20> parent=ZmbM_DoctorFat_Base idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<7acbcb20> parent=Clothing<649a63b0> idx=0 row=2 col=3 } SCRIPT : OnDrop InventoryQuickbar<9243af70> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BandageDressing<6b7bfd70>to cargo of target=Clothing<9bd7b9d0> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<6b7bfd70> parent=Container_Base<6c7386a0> idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<6b7bfd70> parent=Clothing<9bd7b9d0> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<6b7bfd70> parent=Container_Base<6c7386a0> idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<6b7bfd70> parent=Clothing<9bd7b9d0> idx=0 row=2 col=3 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(10283.1, 12.9065, 2274.33) dir=(0, -0.607128, -0, 0.794604) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=-1239309756 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(10283.1, 12.9065, 2274.33) dir=(0, -0.607128, -0, 0.794604) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=-1239309756 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<9bd7d310> row=5 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10284.8, 13.5362, 2269.25) dir=(0.153113, 0.690331, -0.690331, 0.153113) } dst={ type=CARGO item=ItemBase parent=Clothing<9bd7d310> idx=0 row=5 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10284.8, 13.5362, 2269.25) dir=(0.153113, 0.690331, -0.690331, 0.153113) } dst={ type=CARGO item=ItemBase parent=Clothing<9bd7d310> idx=0 row=5 col=6 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchetto cargo of target=Clothing<9bd7d310> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet parent=SurvivorBase } dst={ type=CARGO item=Hatchet parent=Clothing<9bd7d310> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Clothing<9bd7d310> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Clothing<9bd7d310> parent=SurvivorBase } dst={ type=ATTACHMENT item=Clothing<9bd7d310> parent=SurvivorBase slot=5100557 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<7efba410> pos=(10217.3, 22.2231, 2334.04) dir=(0.668001, -0.231894, 0.231894, 0.668001) } dst={ type=CARGO item=ItemBase<7efba410> parent=Clothing<649a63b0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<7efba410> pos=(10217.3, 22.2231, 2334.04) dir=(0.668001, -0.231894, 0.231894, 0.668001) } dst={ type=CARGO item=ItemBase<7efba410> parent=Clothing<649a63b0> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(JUNCTURE) item=Clothing SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Clothing SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Clothing SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(10214.2, 27.0632, 2382.54) dir=(0.578892, -0.406059, 0.406059, 0.578892) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5658332 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing pos=(10214.2, 27.0632, 2382.54) dir=(0.578892, -0.406059, 0.406059, 0.578892) } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5658332 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5658332 } dst={ type=GROUND item=Clothing pos=(10213.3, 27.1428, 2381.79) dir=(-0.67721, 0.203437, 0.203203, 0.67728) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5658332 } dst={ type=GROUND item=Clothing pos=(10213.3, 27.1428, 2381.79) dir=(-0.67721, 0.203437, 0.203203, 0.67728) } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BakedBeansCan<7efb97f0>to cargo of target=Clothing<649a63b0> row=1 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan<7efb97f0> parent=ZmbF_MilkMaidOld_Base idx=0 row=0 col=0 } dst={ type=CARGO item=BakedBeansCan<7efb97f0> parent=Clothing<649a63b0> idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan<7efb97f0> parent=ZmbF_MilkMaidOld_Base idx=0 row=0 col=0 } dst={ type=CARGO item=BakedBeansCan<7efb97f0> parent=Clothing<649a63b0> idx=0 row=1 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=KitchenKnife pos=(10251.6, 23.0728, 2443.53) dir=(0.564167, 0.426281, -0.426281, 0.564167) } dst={ type=CARGO item=KitchenKnife parent=Clothing<9bd7d310> idx=0 row=0 col=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=KitchenKnife pos=(10251.6, 23.0728, 2443.53) dir=(0.564167, 0.426281, -0.426281, 0.564167) } dst={ type=CARGO item=KitchenKnife parent=Clothing<9bd7d310> idx=0 row=0 col SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Hatchetto cargo of target=Clothing<9bd7d310> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Hatchet parent=SurvivorBase } dst={ type=CARGO item=Hatchet parent=Clothing<9bd7d310> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string error2 = 'Error! Object 'ZmbF_ShortSkirt_green' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string error2 = 'Error! Object 'ZmbF_ShortSkirt_green' with model file: shortskirt_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string error2 = 'Error! Object 'ZmbF_JoggerSkinny_Green' with model file: jogger_skinny_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SardinesCan<76e5fee0>to cargo of target=Clothing<9bd7b9d0> row=1 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan<76e5fee0> parent=ZmbF_JoggerSkinny_Base idx=0 row=0 col=0 } dst={ type=CARGO item=SardinesCan<76e5fee0> parent=Clothing<9bd7b9d0> idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan<76e5fee0> parent=ZmbF_JoggerSkinny_Base idx=0 row=0 col=0 } dst={ type=CARGO item=SardinesCan<76e5fee0> parent=Clothing<9bd7b9d0> idx=0 row=1 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<974e7140> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<974c78b0> item=ItemInventory<77c19d0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 15.75 ) overcast: 0.25 SCRIPT : Actual ( 15.75 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 15.75 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 15.75 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 12.12. 11:10:22 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT (W): @"scripts/3_Game/gameplay.c,980": Method not linked 'UAInputAPI.SortingCount' SCRIPT (W): @"scripts/3_Game/gameplay.c,981": Method not linked 'UAInputAPI.SortingName' SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\playercontainer.c,754": Unsafe down-casting, use 'Container.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : float rand = 0.866347 SCRIPT : Actual ( 15.8334 ) overcast: 0.25 SCRIPT : Actual ( 15.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 15.8334 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 15.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<2a9a6160> item=ItemInventory<2c6ccad0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<7ddc6f0>to cargo of target=Clothing row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag<7ddc6f0> parent=SurvivorBase<2a9a6160> } dst={ type=CARGO item=Rag<7ddc6f0> parent=Clothing idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlight<9a7328c0>to cargo of target=Clothing row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9a7328c0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Flashlight<9a7328c0> parent=Clothing idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9a7328c0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Flashlight<9a7328c0> parent=Clothing idx=0 row=3 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : 0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WoodAxe<6b1df3c0> pos=(11975.1, 6.67463, 3463.35) dir=(-0.484254, 0.484254, -0.515265, 0.515265) } dst={ type=ATTACHMENT item=WoodAxe<6b1df3c0> parent=SurvivorBase<2a9a6160> slot=209551192 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WoodAxe<6b1df3c0> pos=(11975.1, 6.67463, 3463.35) dir=(-0.484254, 0.484254, -0.515265, 0.515265) } dst={ type=ATTACHMENT item=WoodAxe<6b1df3c0> parent=SurvivorBase<2a9a6160> slot=209551192 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : 0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd<56cc9f60> pos=(11981.8, 8.76245, 3495.57) dir=(0.163552, 0.687932, -0.687932, 0.163552) } dst={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing idx=0 row=0 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd<56cc9f60> pos=(11981.8, 8.76245, 3495.57) dir=(0.163552, 0.687932, -0.687932, 0.163552) } dst={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing idx=0 row=0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BakedBeansCan<29f88cd0>to cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan<29f88cd0> parent=ZmbF_MilkMaidOld_Base<1d9ba8e0> idx=0 row=0 col=0 } dst={ type=CARGO item=BakedBeansCan<29f88cd0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan<29f88cd0> parent=ZmbF_MilkMaidOld_Base<1d9ba8e0> idx=0 row=0 col=0 } dst={ type=CARGO item=BakedBeansCan<29f88cd0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Apple<55c372c0> pos=(12036.7, 5.72523, 3595.42) dir=(0, 0.803624, 0, 0.595137) } dst={ type=CARGO item=Apple<55c372c0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Apple<55c372c0> pos=(12036.7, 5.72523, 3595.42) dir=(0, 0.803624, 0, 0.595137) } dst={ type=CARGO item=Apple<55c372c0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : 0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<56ce5f90> pos=(12050.6, 7.45025, 3602.66) dir=(0.542874, 0.453087, -0.453087, 0.542874) } dst={ type=ATTACHMENT item=Clothing<56ce5f90> parent=SurvivorBase<2a9a6160> slot=-1445057555 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<56ce5f90> pos=(12050.6, 7.45025, 3602.66) dir=(0.542874, 0.453087, -0.453087, 0.542874) } dst={ type=ATTACHMENT item=Clothing<56ce5f90> parent=SurvivorBase<2a9a6160> slot=-14450575 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife pos=(10826.7, 9.90503, 2698.22) dir=(0.627214, -0.326501, 0.326501, 0.627214) } dst={ type=CARGO item=SteakKnife parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife pos=(10826.7, 9.90503, 2698.22) dir=(0.627214, -0.326501, 0.326501, 0.627214) } dst={ type=CARGO item=SteakKnife parent=Clothing idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(JUNCTURE) item=Clothing<2b3352c0> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Clothing<2b3352c0> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Clothing<2b3352c0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<2b3352c0> pos=(10831.6, 9.95614, 2694.49) dir=(0.390572, 0.589452, -0.589452, 0.390572) } dst={ type=ATTACHMENT item=Clothing<2b3352c0> parent=SurvivorBase<2a9a6160> slot=5100557 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<2b3352c0> pos=(10831.6, 9.95614, 2694.49) dir=(0.390572, 0.589452, -0.589452, 0.390572) } dst={ type=ATTACHMENT item=Clothing<2b3352c0> parent=SurvivorBase<2a9a6160> slot=5100557 } SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V pos=(10776.2, 6.96333, 2591.92) dir=(-0.0117619, 0.707009, -0.707009, -0.0117619) } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V pos=(10776.2, 6.96333, 2591.92) dir=(-0.0117619, 0.707009, -0.707009, -0.0117619) } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=0 col=3 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<2b33b7c0> pos=(10776, 6.9656, 2591.21) dir=(-0.195809, 0.679455, 0.679455, 0.195809) } dst={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<2b33b7c0> pos=(10776, 6.9656, 2591.21) dir=(-0.195809, 0.679455, 0.679455, 0.195809) } dst={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing idx=0 row=1 col= SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeat<83466870>to cargo of target=Clothing<2b3352c0> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat<83466870> pos=(10771.2, 6.02339, 2579.25) dir=(-0.291915, 0.644556, 0.644085, 0.290667) } dst={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 ro SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat<83466870> pos=(10771.2, 6.02339, 2579.25) dir=(-0.291915, 0.644556, 0.644085, 0.290667) } dst={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeat<83466e80>to cargo of target=Clothing<2b3352c0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat<83466e80> pos=(10770.9, 6.13847, 2579.15) dir=(0.662471, -0.245897, 0.24711, 0.663026) } dst={ type=CARGO item=ChickenBreastMeat<83466e80> parent=Clothing<2b3352c0> idx=0 row SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat<83466e80> pos=(10770.9, 6.13847, 2579.15) dir=(0.662471, -0.245897, 0.24711, 0.663026) } dst={ type=CARGO item=ChickenBreastMeat<83466e80> parent=Clothing<2b3352c0> idx=0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<2b33b7c0>to cargo of target=Clothing<2b3352c0> row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing idx=0 row=1 col=3 } dst={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing<2b3352c0> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing idx=0 row=1 col=3 } dst={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing<2b3352c0> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ75_15Rnd<56cc9f60>to cargo of target=Clothing<2b3352c0> row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing<2b3352c0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing<2b3352c0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SmallGuts<83468cd0>to cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SmallGuts<83468cd0> pos=(10771.1, 6.1134, 2579.24) dir=(-0.669308, 0.229551, 0.230136, 0.66811) } dst={ type=CARGO item=SmallGuts<83468cd0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SmallGuts<83468cd0> pos=(10771.1, 6.1134, 2579.24) dir=(-0.669308, 0.229551, 0.230136, 0.66811) } dst={ type=CARGO item=SmallGuts<83468cd0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<6b1df3c0> parent=SurvivorBase<2a9a6160> slot=209551192 } src2={ type=HANDS item=SteakKnife parent=SurvivorBase<2a9a6160> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b342310> pos=(10673, 6.73832, 2420.52) dir=(0, 0.417836, 0, 0.908523) }src2={ type=ATTACHMENT item=Clothing<56ce5f90> parent=SurvivorBase<2a9a6160> slot=-1445057555 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b342310> pos=(10673, 6.73832, 2420.52) dir=(0, 0.417836, 0, 0.908523) } --> dst1={ type=ATTACHMENT item=Clothing<2b342310> parent=SurvivorBase<2a9a6160> slot=-1445057555 } src2={ typ SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun pos=(10666.2, 8.38767, 2331.48) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Mp133Shotgun parent=SurvivorBase<2a9a6160> slot=-761289206 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mp133Shotgun pos=(10666.2, 8.38767, 2331.48) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Mp133Shotgun parent=SurvivorBase<2a9a6160> slot=-761289206 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<2b353f20> pos=(10662.8, 9.14088, 2333.96) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<2b353f20> parent=SurvivorBase<2a9a6160> slot=1436473694 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<2b353f20> pos=(10662.8, 9.14088, 2333.96) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<2b353f20> parent=SurvivorBase<2a9a6160> slot=1436473694 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380<2b34d3d0> pos=(10638.6, 6.75785, 2323.45) dir=(0, 0.733975, 0, 0.679177) } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_380<2b34d3d0> pos=(10638.6, 6.75785, 2323.45) dir=(0, 0.733975, 0, 0.679177) } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<2b34d3d0>to cargo of target=Clothing<2b3352c0> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SmallGuts<83468cd0>to cargo of target=Clothing row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SmallGuts<83468cd0> parent=SurvivorBase<2a9a6160> } dst={ type=CARGO item=SmallGuts<83468cd0> parent=Clothing idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SmallGuts<83468cd0>to cargo of target=Clothing<2b351f90> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SmallGuts<83468cd0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=SmallGuts<83468cd0> parent=Clothing<2b351f90> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SmallGuts<83468cd0> parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=SmallGuts<83468cd0> parent=Clothing<2b351f90> idx=0 row=0 col=1 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b351f90> pos=(10590.9, 8.25776, 2350.24) dir=(0, 0.457059, 0, 0.889437) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<2a9a6160> slot=5612719 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b351f90> pos=(10590.9, 8.25776, 2350.24) dir=(0, 0.457059, 0, 0.889437) } --> dst1={ type=ATTACHMENT item=Clothing<2b351f90> parent=SurvivorBase<2a9a6160> slot=5612719 } src2={ type= SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10581.6, 9.62177, 2316.84) dir=(0.591001, 0.388224, -0.388224, 0.591001) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10581.6, 9.62177, 2316.84) dir=(0.591001, 0.388224, -0.388224, 0.591001) } dst={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : 0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19<2b33f090> pos=(10580, 8.9631, 2313.24) dir=(0, 0.0343171, 0, 0.999411) } dst={ type=CARGO item=Ammo_9x19<2b33f090> parent=Clothing idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_9x19<2b33f090> pos=(10580, 8.9631, 2313.24) dir=(0, 0.0343171, 0, 0.999411) } dst={ type=CARGO item=Ammo_9x19<2b33f090> parent=Clothing idx=0 row=1 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_9x19<2b33f090>to cargo of target=Clothing<2b3352c0> row=1 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19<2b33f090> parent=Clothing idx=0 row=1 col=3 } dst={ type=CARGO item=Ammo_9x19<2b33f090> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_9x19<2b33f090> parent=Clothing idx=0 row=1 col=3 } dst={ type=CARGO item=Ammo_9x19<2b33f090> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<2b34d3d0>to cargo of target=Clothing<2b3352c0> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ75_15Rnd<56cc9f60>to cargo of target=Clothing<2b3352c0> row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_CZ75_15Rnd<56cc9f60> parent=SurvivorBase<2a9a6160> } dst={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing<2b3352c0> idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=MotoHelmet_ColorBase<2b341670> pos=(10579.3, 9.03741, 2313.71) dir=(0, -0.519698, -0, 0.85435) }src2={ type=ATTACHMENT item=Clothing<2b342310> parent=SurvivorBase<2a9a6160> slot=- SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=MotoHelmet_ColorBase<2b341670> pos=(10579.3, 9.03741, 2313.71) dir=(0, -0.519698, -0, 0.85435) } --> dst1={ type=ATTACHMENT item=MotoHelmet_ColorBase<2b341670> parent=SurvivorBase<2a9a6160> sl SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<7ddc6f0>to cargo of target=Clothing<2b3288c0> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<7ddc6f0> parent=Clothing idx=0 row=0 col=4 } dst={ type=CARGO item=Rag<7ddc6f0> parent=Clothing<2b3288c0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<7ddc6f0> parent=Clothing idx=0 row=0 col=4 } dst={ type=CARGO item=Rag<7ddc6f0> parent=Clothing<2b3288c0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlight<9a7328c0>to cargo of target=Clothing<2b3288c0> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9a7328c0> parent=Clothing idx=0 row=3 col=0 } dst={ type=CARGO item=Flashlight<9a7328c0> parent=Clothing<2b3288c0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9a7328c0> parent=Clothing idx=0 row=3 col=0 } dst={ type=CARGO item=Flashlight<9a7328c0> parent=Clothing<2b3288c0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnifeto cargo of target=Clothing<2b3288c0> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=SteakKnife parent=Clothing<2b3288c0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing idx=0 row=0 col=1 } dst={ type=CARGO item=SteakKnife parent=Clothing<2b3288c0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<2b3288c0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing<2b3288c0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing<2b3288c0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9Vto cargo of target=Clothing<2b3352c0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=Battery9V parent=Clothing<2b3352c0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing idx=0 row=0 col=3 } dst={ type=CARGO item=Battery9V parent=Clothing<2b3352c0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Roadflareto cargo of target=Clothing<2b3352c0> row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare parent=Clothing<2b3352c0> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare parent=Clothing idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare parent=Clothing<2b3352c0> idx=0 row=2 col=5 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b3288c0> pos=(10539.6, 6.02093, 2306.5) dir=(0, 0.899151, 0, 0.437638) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<2a9a6160> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b3288c0> pos=(10539.6, 6.02093, 2306.5) dir=(0, 0.899151, 0, 0.437638) } --> dst1={ type=ATTACHMENT item=Clothing<2b3288c0> parent=SurvivorBase<2a9a6160> slot=5119774 } src2={ type=A SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbF_CitizenANormal_Beige' with model file: citizenA_normal_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : 0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(10511.6, 6.35891, 2317.47) dir=(0, 0.407793, 0, 0.913074) }src2={ type=ATTACHMENT item=Clothing parent=SurvivorBase<2a9a6160> slot=5308728 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing pos=(10511.6, 6.35891, 2317.47) dir=(0, 0.407793, 0, 0.913074) } --> dst1={ type=ATTACHMENT item=Clothing parent=SurvivorBase<2a9a6160> slot=5308728 } src2={ type= SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=MotoHelmet_ColorBase<2c376aa0> pos=(10494.8, 6.20354, 2333.73) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=MotoHelmet_ColorBase<2b341670> parent=SurvivorBase<2a9a6160> slot=-144 SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=MotoHelmet_ColorBase<2c376aa0> pos=(10494.8, 6.20354, 2333.73) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=MotoHelmet_ColorBase<2c376aa0> parent=SurvivorBase<2a9a6160> slot=-1445057555 SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_STANAG_30Rnd<2c3770f0> pos=(10476.2, 7.23222, 2350.38) dir=(-0.559267, -0.43269, -0.43269, 0.559267) } dst={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b3352c0> idx=0 row= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_STANAG_30Rnd<2c3770f0> pos=(10476.2, 7.23222, 2350.38) dir=(-0.559267, -0.43269, -0.43269, 0.559267) } dst={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b3352c0> idx=0 r SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<3261c9a0> pos=(10474.6, 7.31293, 2339.55) dir=(0, 0.0166818, 0, 0.999861) } dst={ type=CARGO item=Edible_Base<3261c9a0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<3261c9a0> pos=(10474.6, 7.31293, 2339.55) dir=(0, 0.0166818, 0, 0.999861) } dst={ type=CARGO item=Edible_Base<3261c9a0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<6b1df3c0> parent=SurvivorBase<2a9a6160> slot=209551192 } src2={ type=HANDS item=Edible_Base<3261c9a0> parent=SurvivorBase<2a9a6160> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbF_BlueCollarFat_White' with model file: blueCollar_fat_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbF_BlueCollarFat_White' with model file: blueCollar_fat_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_STANAG_30Rnd<2c3770f0>to cargo of target=Clothing<2b3352c0> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b3352c0> idx=0 row=1 col=2 } dst={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b3352c0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b3352c0> idx=0 row=1 col=2 } dst={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b3352c0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ChickenBreastMeat<83466870>to cargo of target=Clothing<2b3352c0> row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=0 col=0 } dst={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=0 col=0 } dst={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ChickenBreastMeat<83466870>to cargo of target=Clothing<2b3352c0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=2 col=4 } dst={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=2 col=4 } dst={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : 0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd<2c36c030> pos=(10450.3, 6.3265, 2269.91) dir=(0.499076, 0.500922, -0.500922, 0.499076) } dst={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b3352c0> idx=0 row=1 col SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ61_20Rnd<2c36c030> pos=(10450.3, 6.3265, 2269.91) dir=(0.499076, 0.500922, -0.500922, 0.499076) } dst={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b3352c0> idx=0 row=1 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2a2cb6d0> pos=(10461.6, 10.1232, 2271.71) dir=(0.362867, 0.6069, 0.6069, -0.362867) } dst={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3352c0> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<2a2cb6d0> pos=(10461.6, 10.1232, 2271.71) dir=(0.362867, 0.6069, 0.6069, -0.362867) } dst={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3352c0> idx=0 row=2 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V<15df7940> pos=(10433.1, 15.2006, 2291.85) dir=(-0.620513, 0.339063, 0.339063, 0.620513) } dst={ type=CARGO item=Battery9V<15df7940> parent=Clothing<2b3352c0> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Battery9V<15df7940> pos=(10433.1, 15.2006, 2291.85) dir=(-0.620513, 0.339063, 0.339063, 0.620513) } dst={ type=CARGO item=Battery9V<15df7940> parent=Clothing<2b3352c0> idx=0 row=2 col=4 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Base<3261c9a0>to cargo of target=Clothing<2b3352c0> row=1 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<3261c9a0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } dst={ type=CARGO item=Edible_Base<3261c9a0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<3261c9a0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } dst={ type=CARGO item=Edible_Base<3261c9a0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<15df7940> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<15df7940> parent=Clothing<2b3352c0> idx=0 row=2 col=4 } dst={ type=ATTACHMENT item=Battery9V<15df7940> parent=Flashlight<9a7328c0> slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<15df7940> parent=Clothing<2b3352c0> idx=0 row=2 col=4 } dst={ type=ATTACHMENT item=Battery9V<15df7940> parent=Flashlight<9a7328c0> slot=-131201905 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<9a7328c0>to cargo of target=Clothing<2b351f90> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight<9a7328c0> parent=SurvivorBase<2a9a6160> } dst={ type=CARGO item=Flashlight<9a7328c0> parent=Clothing<2b351f90> idx=0 row=2 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<2c350000> row=0 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<2b3288c0> idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<2b3288c0> idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<7ddc6f0>to cargo of target=Clothing<2c350000> row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<7ddc6f0> parent=Clothing<2b3288c0> idx=0 row=0 col=3 } dst={ type=CARGO item=Rag<7ddc6f0> parent=Clothing<2c350000> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<7ddc6f0> parent=Clothing<2b3288c0> idx=0 row=0 col=3 } dst={ type=CARGO item=Rag<7ddc6f0> parent=Clothing<2c350000> idx=0 row=0 col=4 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnifeto cargo of target=Clothing<2c350000> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing<2b3288c0> idx=0 row=0 col=2 } dst={ type=CARGO item=SteakKnife parent=Clothing<2c350000> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing<2b3288c0> idx=0 row=0 col=2 } dst={ type=CARGO item=SteakKnife parent=Clothing<2c350000> idx=0 row=0 col=2 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2c350000> pos=(10417.3, 6.3369, 2274.5) dir=(0.689876, -0.689876, 0.155148, -0.155148) }src2={ type=ATTACHMENT item=Clothing<2b3288c0> parent=SurvivorBase<2a9a6160> slot= SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2c350000> pos=(10417.3, 6.3369, 2274.5) dir=(0.689876, -0.689876, 0.155148, -0.155148) } --> dst1={ type=ATTACHMENT item=Clothing<2c350000> parent=SurvivorBase<2a9a6160> slot=5119774 SCRIPT : enable - true SCRIPT : 0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10396.6, 11.3045, 2261.98) dir=(0, -0.503552, -0, 0.863965) } dst={ type=CARGO item=Edible_Base parent=Clothing<2b3352c0> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10396.6, 11.3045, 2261.98) dir=(0, -0.503552, -0, 0.863965) } dst={ type=CARGO item=Edible_Base parent=Clothing<2b3352c0> idx=0 row=2 col=4 } SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10288.5, 13.2797, 2271.53) dir=(-0.626398, -0.328064, -0.328064, 0.626398) } dst={ type=CARGO item=ItemBase parent=Clothing<2b3352c0> idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10288.5, 13.2797, 2271.53) dir=(-0.626398, -0.328064, -0.328064, 0.626398) } dst={ type=CARGO item=ItemBase parent=Clothing<2b3352c0> idx=0 row=3 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<39395ec0>to cargo of target=Container_Base row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<39395ec0> parent=Container_Base idx=0 row=1 col=1 } dst={ type=CARGO item=ItemBase<39395ec0> parent=Container_Base idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<39395ec0> parent=Container_Base idx=0 row=1 col=1 } dst={ type=CARGO item=ItemBase<39395ec0> parent=Container_Base idx=0 row=1 col=1 } SCRIPT : [inv] I::Drop(JUNCTURE) item=BloodBagEmpty SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BloodBagEmpty parent=Container_Base idx=0 row=0 col=2 } dst={ type=GROUND item=BloodBagEmpty pos=(10288.6, 12.8237, 2274.04) dir=(0.693641, 0.136252, -0.135472, 0. SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BloodBagEmpty parent=Container_Base idx=0 row=0 col=2 } dst={ type=GROUND item=BloodBagEmpty pos=(10288.6, 12.8237, 2274.04) dir=(0.693641, 0.136252, -0.135472, SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Container_Base row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10288.8, 12.8388, 2274.5) dir=(0.665056, -0.239591, 0.240558, 0.665153) } dst={ type=CARGO item=ItemBase parent=Container_Base idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10288.8, 12.8388, 2274.5) dir=(0.665056, -0.239591, 0.240558, 0.665153) } dst={ type=CARGO item=ItemBase parent=Container_Base idx=0 row=0 col=1 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<2a2cb6d0>to cargo of target=Clothing<2b3352c0> row=1 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3352c0> idx=0 row=2 col=1 } dst={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3352c0> idx=0 row=2 col=1 } dst={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ61_20Rnd<2c36c030>to cargo of target=Clothing<2c350000> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b3352c0> idx=0 row=1 col=2 } dst={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2c350000> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b3352c0> idx=0 row=1 col=2 } dst={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2c350000> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<2a2cb6d0>to cargo of target=Clothing<2c350000> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } dst={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2c350000> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3352c0> idx=0 row=1 col=3 } dst={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2c350000> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Container_Baseto cargo of target=Clothing<2b3352c0> row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Container_Base pos=(10288.7, 13.3072, 2275.29) dir=(-0.125065, 0.695959, 0.695959, 0.125065) } dst={ type=CARGO item=Container_Base parent=Clothing<2b3352c0> idx=0 row=2 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Container_Base pos=(10288.7, 13.3072, 2275.29) dir=(-0.125065, 0.695959, 0.695959, 0.125065) } dst={ type=CARGO item=Container_Base parent=Clothing<2b3352c0> idx=0 row=2 SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Rag<7ddc6f0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<7ddc6f0> parent=Clothing<2c350000> idx=0 row=0 col=4 } dst={ type=GROUND item=Rag<7ddc6f0> pos=(10288.6, 12.8779, 2274.04) dir=(-0.694222, 0.135472, 0.136252, 0.693641) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<7ddc6f0> parent=Clothing<2c350000> idx=0 row=0 col=4 } dst={ type=GROUND item=Rag<7ddc6f0> pos=(10288.6, 12.8779, 2274.04) dir=(-0.694222, 0.135472, 0.136252, 0.693641) } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Container_Baseto cargo of target=Clothing<2b3352c0> row=2 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Container_Base parent=SurvivorBase<2a9a6160> } dst={ type=CARGO item=Container_Base parent=Clothing<2b3352c0> idx=0 row=2 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10290, 13.5579, 2265.66) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<2b351f90> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10290, 13.5579, 2265.66) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<2b351f90> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10286.1, 13.2824, 2277.94) dir=(0.225961, 0.670031, 0.670031, -0.225961) } dst={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10286.1, 13.2824, 2277.94) dir=(0.225961, 0.670031, 0.670031, -0.225961) } dst={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=0 col=4 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<2c35aa70> pos=(10286.7, 13.7999, 2288.56) dir=(0, 0.951918, 0, -0.306353) } dst={ type=ATTACHMENT item=Clothing<2c35aa70> parent=SurvivorBase<2a9a6160> slot=-1239309756 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<2c35aa70> pos=(10286.7, 13.7999, 2288.56) dir=(0, 0.951918, 0, -0.306353) } dst={ type=ATTACHMENT item=Clothing<2c35aa70> parent=SurvivorBase<2a9a6160> slot=-1239309756 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10283.7, 13.2768, 2291.35) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10283.7, 13.2768, 2291.35) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=2 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10272.1, 12.9259, 2300.14) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<2c350000> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base pos=(10272.1, 12.9259, 2300.14) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base parent=Clothing<2c350000> idx=0 row=0 col=4 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<2c350000> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=2 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=2 col=1 } dst={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=3 col=4 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan pos=(10179.8, 14.5734, 2224.1) dir=(-0.43893, 0, 0.898521, 0) } dst={ type=CARGO item=SardinesCan parent=Clothing<2b3352c0> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan pos=(10179.8, 14.5734, 2224.1) dir=(-0.43893, 0, 0.898521, 0) } dst={ type=CARGO item=SardinesCan parent=Clothing<2b3352c0> idx=0 row=1 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<2a9a6160> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=WaterBottleto cargo of target=Clothing<2c350000> row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle pos=(10163.5, 13.2727, 2186.21) dir=(0, 0.998769, 0, -0.0495958) } dst={ type=CARGO item=WaterBottle parent=Clothing<2c350000> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=WaterBottle pos=(10163.5, 13.2727, 2186.21) dir=(0, 0.998769, 0, -0.0495958) } dst={ type=CARGO item=WaterBottle parent=Clothing<2c350000> idx=0 row=2 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Matchboxto cargo of target=Clothing<2b351f90> row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox parent=ZmbF_CitizenANormal_Base idx=0 row=0 col=0 } dst={ type=CARGO item=Matchbox parent=Clothing<2b351f90> idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox parent=ZmbF_CitizenANormal_Base idx=0 row=0 col=0 } dst={ type=CARGO item=Matchbox parent=Clothing<2b351f90> idx=0 row=1 col=1 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : 0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife<873bfb90> pos=(10159.8, 7.25868, 2071.3) dir=(0.67848, 0.199162, -0.199162, 0.67848) } dst={ type=CARGO item=SteakKnife<873bfb90> parent=Clothing<2c350000> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife<873bfb90> pos=(10159.8, 7.25868, 2071.3) dir=(0.67848, 0.199162, -0.199162, 0.67848) } dst={ type=CARGO item=SteakKnife<873bfb90> parent=Clothing<2c350000> idx=0 row=2 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=MotoHelmet_ColorBase<2c376aa0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_ColorBase<2c376aa0> parent=SurvivorBase<2a9a6160> slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_ColorBase<2c376aa0> pos=(10050.3, 6.35851, 1963.73) dir=(0, 0.923798, 0, SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MotoHelmet_ColorBase<2c376aa0> parent=SurvivorBase<2a9a6160> slot=-1445057555 } dst={ type=GROUND item=MotoHelmet_ColorBase<2c376aa0> pos=(10050.3, 6.35851, 1963.73) dir=(0, 0.923798, SCRIPT : [inv] I::Take2Att(JUNCTURE) item=GP5GasMask<2b317950> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=GP5GasMask<2b317950> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=GP5GasMask<2b317950> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=GP5GasMask<2b317950> pos=(10050, 6.50778, 1963.09) dir=(-0.32008, 0.630515, 0.630515, 0.32008) } dst={ type=ATTACHMENT item=GP5GasMask<2b317950> parent=SurvivorBase<2a9a6160> slot=5658332 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=GP5GasMask<2b317950> pos=(10050, 6.50778, 1963.09) dir=(-0.32008, 0.630515, 0.630515, 0.32008) } dst={ type=ATTACHMENT item=GP5GasMask<2b317950> parent=SurvivorBase<2a9a6160> slot=5658332 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife pos=(10054.7, 7.27925, 1913.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=SteakKnife parent=Clothing<2c350000> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SteakKnife pos=(10054.7, 7.27925, 1913.4) dir=(0, 0, 0, 1) } dst={ type=CARGO item=SteakKnife parent=Clothing<2c350000> idx=0 row=2 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=WoodAxe<6b1df3c0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=WoodAxe<6b1df3c0> parent=SurvivorBase<2a9a6160> slot=209551192 } dst={ type=GROUND item=WoodAxe<6b1df3c0> pos=(10053.7, 6.41419, 1913.9) dir=(-0.231749, 0.231749, -0.668051, 0.668051) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=WoodAxe<6b1df3c0> parent=SurvivorBase<2a9a6160> slot=209551192 } dst={ type=GROUND item=WoodAxe<6b1df3c0> pos=(10053.7, 6.41419, 1913.9) dir=(-0.231749, 0.231749, -0.668051, 0.668051) SCRIPT : enable - false SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10063.6, 6.37052, 1881.53) dir=(0.0377101, 0.7061, 0.7061, -0.0377101) } dst={ type=CARGO item=ItemBase parent=Clothing<2b3352c0> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(10063.6, 6.37052, 1881.53) dir=(0.0377101, 0.7061, 0.7061, -0.0377101) } dst={ type=CARGO item=ItemBase parent=Clothing<2b3352c0> idx=0 row=1 col=2 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<2a9a6160> item=ItemInventory<99e10a30> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<2b341670>to cargo of target=Clothing<2b3352c0> row=1 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets<2b341670> parent=SurvivorBase<2a9a6160> } dst={ type=CARGO item=Ammo_12gaPellets<2b341670> parent=Clothing<2b3352c0> idx=0 row=1 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<2b341670> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<2b341670> SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SteakKnifeto cargo of target=Clothing<2c350000> row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SteakKnife parent=SurvivorBase<2a9a6160> } dst={ type=CARGO item=SteakKnife parent=Clothing<2c350000> idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(10033.6, 7.35513, 1871.84) dir=(0, -0.821666, 0, 0.569969) } dst={ type=CARGO item=TunaCan parent=Container_Base idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(10033.6, 7.35513, 1871.84) dir=(0, -0.821666, 0, 0.569969) } dst={ type=CARGO item=TunaCan parent=Container_Base idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_CZ61_20Rnd<2c36c030>to cargo of target=Clothing<2b3146d0> row=0 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2c350000> idx=0 row=0 col=3 } dst={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b3146d0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2c350000> idx=0 row=0 col=3 } dst={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b3146d0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<2a2cb6d0>to cargo of target=Clothing<2b3146d0> row=2 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2c350000> idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3146d0> idx=0 row=2 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2c350000> idx=0 row=0 col=1 } dst={ type=CARGO item=ItemBase<2a2cb6d0> parent=Clothing<2b3146d0> idx=0 row=2 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnifeto cargo of target=Clothing<2b3146d0> row=4 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing<2c350000> idx=0 row=2 col=3 } dst={ type=CARGO item=SteakKnife parent=Clothing<2b3146d0> idx=0 row=4 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing<2c350000> idx=0 row=2 col=3 } dst={ type=CARGO item=SteakKnife parent=Clothing<2b3146d0> idx=0 row=4 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnife<873bfb90>to cargo of target=Clothing<2b3146d0> row=4 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife<873bfb90> parent=Clothing<2c350000> idx=0 row=2 col=2 } dst={ type=CARGO item=SteakKnife<873bfb90> parent=Clothing<2b3146d0> idx=0 row=4 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife<873bfb90> parent=Clothing<2c350000> idx=0 row=2 col=2 } dst={ type=CARGO item=SteakKnife<873bfb90> parent=Clothing<2b3146d0> idx=0 row=4 col=5 } SCRIPT : string error2 = 'Error! Object 'ZmbM_HandymanNormal_Green' with model file: coveralls.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnifeto cargo of target=Clothing<2b3146d0> row=4 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing<2c350000> idx=0 row=0 col=2 } dst={ type=CARGO item=SteakKnife parent=Clothing<2b3146d0> idx=0 row=4 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing<2c350000> idx=0 row=0 col=2 } dst={ type=CARGO item=SteakKnife parent=Clothing<2b3146d0> idx=0 row=4 col=3 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<2b3146d0> row=4 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=3 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing<2b3146d0> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=3 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing<2b3146d0> idx=0 row=4 col=0 } SCRIPT : string error2 = 'Error! Object 'ZmbM_ConstrWorkerNormal_Black' with model file: constructionWorker_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SteakKnifeto cargo of target=Clothing<2b3146d0> row=4 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing<2b3146d0> idx=0 row=4 col=3 } dst={ type=CARGO item=SteakKnife parent=Clothing<2b3146d0> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SteakKnife parent=Clothing<2b3146d0> idx=0 row=4 col=3 } dst={ type=CARGO item=SteakKnife parent=Clothing<2b3146d0> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Roadflare<2c366e20>to cargo of target=Clothing<2b3146d0> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<2c366e20> parent=Clothing<2c350000> idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare<2c366e20> parent=Clothing<2b3146d0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<2c366e20> parent=Clothing<2c350000> idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare<2c366e20> parent=Clothing<2b3146d0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<2b3146d0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<2c350000> idx=0 row=0 col=4 } dst={ type=CARGO item=Edible_Base parent=Clothing<2b3146d0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<2c350000> idx=0 row=0 col=4 } dst={ type=CARGO item=Edible_Base parent=Clothing<2b3146d0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<2b3146d0> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=0 col=5 } dst={ type=CARGO item=ItemBase parent=Clothing<2b3146d0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<2c350000> idx=0 row=0 col=5 } dst={ type=CARGO item=ItemBase parent=Clothing<2b3146d0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=WaterBottleto cargo of target=Clothing<2b3146d0> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=WaterBottle parent=Clothing<2c350000> idx=0 row=2 col=1 } dst={ type=CARGO item=WaterBottle parent=Clothing<2b3146d0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=WaterBottle parent=Clothing<2c350000> idx=0 row=2 col=1 } dst={ type=CARGO item=WaterBottle parent=Clothing<2b3146d0> idx=0 row=0 col=3 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b3146d0> pos=(9926, 6.58799, 1812.58) dir=(0, -0.416964, -0, 0.908923) }src2={ type=ATTACHMENT item=Clothing<2c350000> parent=SurvivorBase<2a9a6160> slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b3146d0> pos=(9926, 6.58799, 1812.58) dir=(0, -0.416964, -0, 0.908923) } --> dst1={ type=ATTACHMENT item=Clothing<2b3146d0> parent=SurvivorBase<2a9a6160> slot=5119774 } src2={ type=A SCRIPT : enable - true SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Clothing<2b3146d0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Clothing<2b3146d0> parent=SurvivorBase<2a9a6160> } dst={ type=ATTACHMENT item=Clothing<2b3146d0> parent=SurvivorBase<2a9a6160> slot=5119774 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Clothing<2c35aa70>to cargo of target=Clothing<2b3146d0> row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<2c35aa70> parent=SurvivorBase<2a9a6160> slot=-1239309756 } dst={ type=CARGO item=Clothing<2c35aa70> parent=Clothing<2b3146d0> idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<2c35aa70> parent=SurvivorBase<2a9a6160> slot=-1239309756 } dst={ type=CARGO item=Clothing<2c35aa70> parent=Clothing<2b3146d0> idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Att(PREDICTIVE) item=Clothing<2c35aa70> SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Clothing<2c35aa70> SCRIPT : [inv] I::Take2Inv(PREDICTIVE) item=Clothing<2c35aa70> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Clothing<2c35aa70> parent=Clothing<2b3146d0> idx=0 row=3 col=0 } dst={ type=ATTACHMENT item=Clothing<2c35aa70> parent=SurvivorBase<2a9a6160> slot=-1239309756 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Clothing<2c35aa70> parent=Clothing<2b3146d0> idx=0 row=3 col=0 } dst={ type=ATTACHMENT item=Clothing<2c35aa70> parent=SurvivorBase<2a9a6160> slot=-1239309756 } SCRIPT : 0 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing<2b353f20> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<2b353f20> parent=SurvivorBase<2a9a6160> slot=1436473694 } dst={ type=GROUND item=Clothing<2b353f20> pos=(9921.81, 6.32755, 1800.29) dir=(-0.52165, -0.482232, -0.47082, 0.523128) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<2b353f20> parent=SurvivorBase<2a9a6160> slot=1436473694 } dst={ type=GROUND item=Clothing<2b353f20> pos=(9921.81, 6.32755, 1800.29) dir=(-0.52165, -0.482232, -0.47082, 0.5231 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<283e8a0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd<2c367470> pos=(9869.16, 7.25031, 1843.87) dir=(0.653382, -0.270355, 0.270355, 0.653382) } dst={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b3146d0> idx=0 row=0 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ75_15Rnd<2c367470> pos=(9869.16, 7.25031, 1843.87) dir=(0.653382, -0.270355, 0.270355, 0.653382) } dst={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b3146d0> idx=0 row=0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<2b34d3d0>to cargo of target=Clothing<2b351f90> row=1 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b351f90> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b351f90> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ75_15Rnd<2c367470>to cargo of target=Clothing<2b3352c0> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b3146d0> idx=0 row=0 col=4 } dst={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b3146d0> idx=0 row=0 col=4 } dst={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=SmallGuts<83468cd0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SmallGuts<83468cd0> parent=Clothing<2b351f90> idx=0 row=0 col=1 } dst={ type=GROUND item=SmallGuts<83468cd0> pos=(9845.03, 6.02656, 1859.66) dir=(0.297582, 0.64144, 0.64144, -0.297582) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SmallGuts<83468cd0> parent=Clothing<2b351f90> idx=0 row=0 col=1 } dst={ type=GROUND item=SmallGuts<83468cd0> pos=(9845.03, 6.02656, 1859.66) dir=(0.297582, 0.64144, 0.64144, -0.297582) } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<2e0d1210> pos=(9758.3, 2.53291, 1754.51) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan<2e0d1210> parent=Clothing<2b3146d0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan<2e0d1210> pos=(9758.3, 2.53291, 1754.51) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan<2e0d1210> parent=Clothing<2b3146d0> idx=0 row=0 col=4 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeat<83466870>to cargo of target=Clothing<2b341020> row=0 col=8 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=0 col=0 } dst={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b341020> idx=0 row=0 col=8 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b3352c0> idx=0 row=0 col=0 } dst={ type=CARGO item=ChickenBreastMeat<83466870> parent=Clothing<2b341020> idx=0 row=0 col=8 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Container_Baseto cargo of target=Clothing<2b341020> row=4 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Container_Base parent=Clothing<2b3352c0> idx=0 row=2 col=1 } dst={ type=CARGO item=Container_Base parent=Clothing<2b341020> idx=0 row=4 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Container_Base parent=Clothing<2b3352c0> idx=0 row=2 col=1 } dst={ type=CARGO item=Container_Base parent=Clothing<2b341020> idx=0 row=4 col=6 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_STANAG_30Rnd<2c3770f0>to cargo of target=Clothing<2b341020> row=4 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b3352c0> idx=0 row=2 col=0 } dst={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b341020> idx=0 row=4 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b3352c0> idx=0 row=2 col=0 } dst={ type=CARGO item=Mag_STANAG_30Rnd<2c3770f0> parent=Clothing<2b341020> idx=0 row=4 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_CZ75_15Rnd<2c367470>to cargo of target=Clothing<2b341020> row=5 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } dst={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b341020> idx=0 row=5 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b3352c0> idx=0 row=0 col=3 } dst={ type=CARGO item=Mag_CZ75_15Rnd<2c367470> parent=Clothing<2b341020> idx=0 row=5 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_CZ61_20Rnd<2c36c030>to cargo of target=Clothing<2b341020> row=5 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b3146d0> idx=0 row=0 col=6 } dst={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b341020> idx=0 row=5 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b3146d0> idx=0 row=0 col=6 } dst={ type=CARGO item=Mag_CZ61_20Rnd<2c36c030> parent=Clothing<2b341020> idx=0 row=5 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_CZ75_15Rnd<56cc9f60>to cargo of target=Clothing<2b341020> row=5 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing<2b3352c0> idx=0 row=0 col=4 } dst={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing<2b341020> idx=0 row=5 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing<2b3352c0> idx=0 row=0 col=4 } dst={ type=CARGO item=Mag_CZ75_15Rnd<56cc9f60> parent=Clothing<2b341020> idx=0 row=5 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_IJ70_8Rnd<2b33b7c0>to cargo of target=Clothing<2b341020> row=5 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing<2b3352c0> idx=0 row=0 col=5 } dst={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing<2b341020> idx=0 row=5 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing<2b3352c0> idx=0 row=0 col=5 } dst={ type=CARGO item=Mag_IJ70_8Rnd<2b33b7c0> parent=Clothing<2b341020> idx=0 row=5 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeat<83466e80>to cargo of target=Clothing<2b341020> row=0 col=7 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat<83466e80> parent=Clothing<2b3352c0> idx=0 row=0 col=1 } dst={ type=CARGO item=ChickenBreastMeat<83466e80> parent=Clothing<2b341020> idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ChickenBreastMeat<83466e80> parent=Clothing<2b3352c0> idx=0 row=0 col=1 } dst={ type=CARGO item=ChickenBreastMeat<83466e80> parent=Clothing<2b341020> idx=0 row=0 col=7 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Roadflareto cargo of target=Clothing<2b341020> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare parent=Clothing<2b3352c0> idx=0 row=2 col=5 } dst={ type=CARGO item=Roadflare parent=Clothing<2b341020> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare parent=Clothing<2b3352c0> idx=0 row=2 col=5 } dst={ type=CARGO item=Roadflare parent=Clothing<2b341020> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Roadflare<2c366e20>to cargo of target=Clothing<2b341020> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<2c366e20> parent=Clothing<2b3146d0> idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare<2c366e20> parent=Clothing<2b341020> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<2c366e20> parent=Clothing<2b3146d0> idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare<2c366e20> parent=Clothing<2b341020> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<2b3146d0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<2b3146d0> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing<2b3146d0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<2b3146d0> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing<2b3146d0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<2b34d3d0>to cargo of target=Clothing<2b341020> row=4 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b351f90> idx=0 row=1 col=2 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b341020> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b351f90> idx=0 row=1 col=2 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b341020> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<2b34d3d0>to cargo of target=Clothing<2b341020> row=4 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b341020> idx=0 row=4 col=4 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b341020> idx=0 row=4 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b341020> idx=0 row=4 col=4 } dst={ type=CARGO item=Ammo_380<2b34d3d0> parent=Clothing<2b341020> idx=0 row=4 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<2b341020> row=2 col=8 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<2b3352c0> idx=0 row=2 col=4 } dst={ type=CARGO item=Edible_Base parent=Clothing<2b341020> idx=0 row=2 col=8 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<2b3352c0> idx=0 row=2 col=4 } dst={ type=CARGO item=Edible_Base parent=Clothing<2b341020> idx=0 row=2 col=8 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<2b341670>to cargo of target=Clothing<2b351f90> row=1 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<2b341670> parent=Clothing<2b3352c0> idx=0 row=1 col=2 } dst={ type=CARGO item=Ammo_12gaPellets<2b341670> parent=Clothing<2b351f90> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<2b341670> parent=Clothing<2b3352c0> idx=0 row=1 col=2 } dst={ type=CARGO item=Ammo_12gaPellets<2b341670> parent=Clothing<2b351f90> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Battery9Vto cargo of target=Clothing<2b341020> row=4 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V parent=Clothing<2b3352c0> idx=0 row=0 col=2 } dst={ type=CARGO item=Battery9V parent=Clothing<2b341020> idx=0 row=4 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V parent=Clothing<2b3352c0> idx=0 row=0 col=2 } dst={ type=CARGO item=Battery9V parent=Clothing<2b341020> idx=0 row=4 col=1 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b341020> pos=(9758.64, 2.12269, 1754.55) dir=(0.636551, -0.307901, 0.307901, 0.636551) }src2={ type=ATTACHMENT item=Clothing<2b3352c0> parent=SurvivorBase<2a9a6160> slot SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<2b341020> pos=(9758.64, 2.12269, 1754.55) dir=(0.636551, -0.307901, 0.307901, 0.636551) } --> dst1={ type=ATTACHMENT item=Clothing<2b341020> parent=SurvivorBase<2a9a6160> slot=5100557 SCRIPT : enable - true SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<2a9a6160> item=ItemInventory<29f536f0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(9691.45, 2.54572, 1702.55) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan parent=Clothing<2b3146d0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(9691.45, 2.54572, 1702.55) dir=(0, 0, 0, 1) } dst={ type=CARGO item=TunaCan parent=Clothing<2b3146d0> idx=0 row=0 col=4 } SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<2a9a6160> item=ItemInventory<2a2bd3d0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : NetID: 03 SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : COMPUTING NEW OVERCAST SCRIPT : float rand = 0.911289 SCRIPT : Actual ( 4.83335 ) overcast: 0.25 SCRIPT : Actual ( 4.83335 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 4.83335 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 4.83335 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(JUNCTURE) item=Clothing<2c36ec60> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Clothing<2c36ec60> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Clothing<2c36ec60> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<2c36ec60> pos=(9527.72, 6.08176, 1821.04) dir=(0, 0.316875, 0, 0.948467) } dst={ type=ATTACHMENT item=Clothing<2c36ec60> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<2c36ec60> pos=(9527.72, 6.08176, 1821.04) dir=(0, 0.316875, 0, 0.948467) } dst={ type=ATTACHMENT item=Clothing<2c36ec60> parent=SurvivorBase slot=-1445057555 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9Vto cargo of target=Clothing row=4 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V parent=Flashlight slot=-131201905 } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=4 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V parent=Flashlight slot=-131201905 } dst={ type=CARGO item=Battery9V parent=Clothing idx=0 row=4 col=2 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing idx=0 row=4 col=2 } dst={ type=ATTACHMENT item=Battery9V parent=Flashlight slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing idx=0 row=4 col=2 } dst={ type=ATTACHMENT item=Battery9V parent=Flashlight slot=-131201905 } SCRIPT : PlayerBase.c OnSingleUse SCRIPT : NetID: 02 SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : COMPUTING NEW OVERCAST SCRIPT : float rand = 0.998883 SCRIPT : Actual ( 15.75 ) overcast: 0.25 SCRIPT : Actual ( 15.75 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 15.75 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 15.75 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 12.12. 11:57:16 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT (W): @"scripts/3_Game/gameplay.c,980": Method not linked 'UAInputAPI.SortingCount' SCRIPT (W): @"scripts/3_Game/gameplay.c,981": Method not linked 'UAInputAPI.SortingName' SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\playercontainer.c,754": Unsafe down-casting, use 'Container.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : COMPUTING NEW OVERCAST SCRIPT : float rand = 0.887875 SCRIPT : Actual ( 10.8334 ) overcast: 0.25 SCRIPT : Actual ( 10.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 10.8334 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 10.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents --------------------------------------------- Log C:\Users\mikef\AppData\Local\DayZ\script.log started at 12.12. 12:00:49 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT (W): @"scripts/3_Game/gameplay.c,980": Method not linked 'UAInputAPI.SortingCount' SCRIPT (W): @"scripts/3_Game/gameplay.c,981": Method not linked 'UAInputAPI.SortingName' SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\playercontainer.c,754": Unsafe down-casting, use 'Container.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : COMPUTING NEW OVERCAST SCRIPT : float rand = 0.916495 SCRIPT : Actual ( 10.8334 ) overcast: 0.25 SCRIPT : Actual ( 10.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 10.8334 ) fog: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 10.8334 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents