--------------------------------------------- Log C:\Users\zedst\AppData\Local\DayZ\script_2020-12-27_12-28-38.log started at 27.12. 12:28:42 SCRIPT : Registered 220 temporary action enum(s), UAN==220 SCRIPT : CreateGame() SCRIPT : ... Backlit Effects Enabled SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset". SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Loading Inc: 1 SCRIPT : Chernarus::Weather::Overcast:: ( 9.11675 ) overcast: 0.25 SCRIPT : Chernarus::Weather::Overcast::Rain:: ( 9.11675 ) 0 SCRIPT : Chernarus::Weather::Fog:: ( 9.11675 ) 0.15 SCRIPT : Chernarus::Weather::Rain::ForceEnd:: ( 9.11675 ) 0 -> 0 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : 31 SCRIPT : 32 SCRIPT : [action] SurvivorM_Francis:032 started ActionOpenDoors<30543df0> item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Francis:032 end ActionOpenDoors<30543df0> item=null SCRIPT : 33 SCRIPT : 34 SCRIPT : [action] SurvivorM_Francis:032 started ActionOpenDoors<30543df0> item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Francis:032 end ActionOpenDoors<30543df0> item=null SCRIPT : 33 SCRIPT : 32 SCRIPT : 31 SCRIPT : 30 SCRIPT : 31 SCRIPT : 32