--------------------------------------------- Log C:\Users\Chainsaw\AppData\Local\DayZ\script.log started at 04.09. 10:31:01 SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.SetCol' SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.SetIndex' SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.SetRow' SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.SetSlot' SCRIPT (W): @"scripts/3_Game/systems\inventory\inventory.c,94": Method not linked 'GameInventory.GetSlotsIdCount' SCRIPT (W): @"scripts/3_Game/systems\inventory\inventory.c,29": Missing script declaration for method 'GameInventory.GetSlotIdCount' SCRIPT (W): @"scripts/3_Game/services\trialservice.c,23": Method not linked 'TrialService.IsGameActive' SCRIPT (W): @"scripts/3_Game/services\trialservice.c,13": Method not linked 'TrialService.IsGameTrial' SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/4_World/entities\itembase\rangefinder.c,15": Missing ';' at the end of line SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\itemwithcargo.c,132": Missing ';' at the end of line SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\itemwithcargo.c,146": Missing ';' at the end of line SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\containers\handscontainer.c,347": Missing ';' at the end of line SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\attrow.c,51": Missing ';' at the end of line SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\attachments.c,127": Missing ';' at the end of line SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : CreateCharacterPerson -> 2 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [hfsm] HandFSM<2fbb8f90>::Start(NULL), init_state=HandStateEmpty<52c70700> SCRIPT : Inventory::EEInit - Man=SurvivorBase<582c7ff0> item=ItemInventory<6014b7e0> SCRIPT : [hfsm] root::ProcessEvent(HandEventCreated) SCRIPT : [hfsm] (local) state=HandStateEmpty<52c70700>-------- event=HandEventCreated<52c733b0>[G=HandGuardHasItemInEvent<62b89da0>]/A=HandActionCreated<2f9038d0> --------|> dst=HandStateEquipped<52c70200> SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [hfsm] HandFSM<9e008650>::Start(NULL), init_state=HandStateEmpty<64ca5e60> SCRIPT : [hfsm] WeaponFSM<9dbee3e0>::Start(NULL), init_state=RifleEmptyCharged<64cb3fb0> SCRIPT : [wpnfsm] state=RifleLoadedCharged synchronized remote anim state: unknown --> DEFAULT SCRIPT : Inventory::EEInit - Man=SurvivorBase<9aac99f0> item=ItemInventory<9b414710> SCRIPT : [hfsm] root::ProcessEvent(HandEventCreated) SCRIPT : [hfsm] (local) state=HandStateEmpty<64ca5e60>-------- event=HandEventCreated<64cb4af0>[G=HandGuardHasItemInEvent<36761ee0>]/A=HandActionCreated<9ef24700> --------|> dst=HandStateEquipped<64ca65e0> SCRIPT : [hfsm] WeaponFSM<9fa2f300>::Start(NULL), init_state=MosinEmptyDischarged<52c102c0> SCRIPT : [hfsm] WeaponFSM<9fa25220>::Start(NULL), init_state=RifleEmptyCharged<9fd134f0> SCRIPT : [hfsm] WeaponFSM<9fa26360>::Start(NULL), init_state=RifleEmptyCharged<9fd13e50> SCRIPT : [hfsm] WeaponFSM<9fa2d6e0>::Start(NULL), init_state=RifleEmptyCharged<9fd102f0> SCRIPT : [hfsm] HandFSM::Start(NULL), init_state=HandStateEmpty SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<630cf7d0> SCRIPT : [hfsm] root::ProcessEvent(HandEventCreated) SCRIPT : [hfsm] (local) state=HandStateEmpty-------- event=HandEventCreated[G=HandGuardHasItemInEvent]/A=HandActionCreated --------|> dst=HandStateEquipped SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<9aac99f0> item=Edible_Base<9253f550> SCRIPT : [hfsm] root::ProcessEvent(HandEventDestroyed) SCRIPT : [hfsm] (local) state=HandStateEquipped<64ca65e0>-------- event=HandEventDestroyed[G=HandGuardHasDestroyedItemInHands<36762020>]/A=HandActionDestroyed<9ef24910> --------|> dst=HandStateEmpty<64ca5e60> SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Base<814f3690>to cargo of target=Clothing<814f6d20> row=3 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Edible_Base<814f3690> parent=SurvivorBase } dst={ type=CARGO item=Edible_Base<814f3690> parent=Clothing<814f6d20> idx=0 row=3 col=1 } SCRIPT : [hfsm] root::ProcessEvent(HandEventMoveTo) SCRIPT : [hfsm] (local) state=HandStateEquipped-------- event=HandEventMoveTo[G=HandGuardAnd]/A=HandActionMoveTo --------|> dst=HandStateEmpty SCRIPT : [hfsm] root::ProcessEvent(HandEventTake) SCRIPT : [hfsm] (local) state=HandStateEmpty-------- event=HandEventTake[G=HandGuardHasItemInEvent]/A=HandActionTake --------|> dst=HandStateEquipped SCRIPT : [hfsm] root::ProcessEvent(HandEventTake) SCRIPT : [hfsm] (local) state=HandStateEmpty<64ca5e60>-------- event=HandEventTake[G=HandGuardHasItemInEvent<36761420>]/A=HandActionTake<9ef24ca0> --------|> dst=HandStateEquipped<64ca65e0> SCRIPT : [hfsm] root::ProcessEvent(HandEventMoveTo) SCRIPT : [hfsm] (local) state=HandStateEquipped-------- event=HandEventMoveTo[G=HandGuardAnd]/A=HandActionMoveTo --------|> dst=HandStateEmpty SCRIPT : [hfsm] root::ProcessEvent(HandEventTake) SCRIPT : [hfsm] (local) state=HandStateEmpty-------- event=HandEventTake[G=HandGuardHasItemInEvent]/A=HandActionTake --------|> dst=HandStateEquipped SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<9aac99f0> item=Edible_Base<9253e320> SCRIPT : [hfsm] root::ProcessEvent(HandEventDestroyed) SCRIPT : [hfsm] (local) state=HandStateEquipped<64ca65e0>-------- event=HandEventDestroyed[G=HandGuardHasDestroyedItemInHands<36762020>]/A=HandActionDestroyed<9ef24910> --------|> dst=HandStateEmpty<64ca5e60> SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Edible_Base<814f3690> parent=Clothing<814f6d20> idx=0 row=3 col=1 }src2={ type=HANDS item=Edible_Base<814f54e0> parent=SurvivorBase } SCRIPT : [hfsm] root::ProcessEvent(HandEventSwap) SCRIPT : [hfsm] (local) state=HandStateEquipped-------- event=HandEventSwap<9f1bc120>[G=HandGuardHasItemInHands]/A=HandActionSwap --------|> dst=HandStateEquipped SCRIPT : [hfsm] root::ProcessEvent(HandEventMoveTo) SCRIPT : [hfsm] (local) state=HandStateEquipped-------- event=HandEventMoveTo[G=HandGuardAnd]/A=HandActionMoveTo --------|> dst=HandStateEmpty SCRIPT : [hfsm] root::ProcessEvent(HandEventTake) SCRIPT : [hfsm] (local) state=HandStateEmpty-------- event=HandEventTake[G=HandGuardHasItemInEvent]/A=HandActionTake --------|> dst=HandStateEquipped SCRIPT : ChatMessageEventTypeID: SCRIPT : int ChatMessageEventTypeID = 0x00000000465b5a48 SCRIPT : ChatMessageEventTypeID: SCRIPT : int ChatMessageEventTypeID = 0x00000000465b5a48 SCRIPT : [hfsm] root::ProcessEvent(HandEventDrop) SCRIPT : [hfsm] (local) state=HandStateEquipped-------- event=HandEventDrop<8ab70e80>[G=NULL]/A=HandActionDrop --------|> dst=HandStateEmpty SCRIPT : [inv] I::Drop(PREDICTIVE) item=Edible_Base<814f54e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<814f54e0> parent=Clothing<814f6d20> idx=0 row=3 col=1 } dst={ type=GROUND item=Edible_Base<814f54e0> pos=(14008.8, 17.3738, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<814f54e0> parent=Clothing<814f6d20> idx=0 row=3 col=1 } dst={ type=GROUND item=Edible_Base<814f54e0> pos=(14008.8, 17.3738, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.5336 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<62b2ffe0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<62b2ffe0> parent=Clothing<814f6d20> idx=0 row=0 col=2 } dst={ type=GROUND item=Pot<62b2ffe0> pos=(14008.8, 17.4045, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<62b2ffe0> parent=Clothing<814f6d20> idx=0 row=0 col=2 } dst={ type=GROUND item=Pot<62b2ffe0> pos=(14008.8, 17.4045, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } SCRIPT : [inv] I::Drop(PREDICTIVE) item=BakedBeansCan<814f7940> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BakedBeansCan<814f7940> parent=Clothing<814f6d20> idx=0 row=0 col=0 } dst={ type=GROUND item=BakedBeansCan<814f7940> pos=(14008.8, 17.5975, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BakedBeansCan<814f7940> parent=Clothing<814f6d20> idx=0 row=0 col=0 } dst={ type=GROUND item=BakedBeansCan<814f7940> pos=(14008.8, 17.5975, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0. SCRIPT : [inv] I::Drop(PREDICTIVE) item=Edible_Base<814f42b0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<814f42b0> parent=Clothing<814f6d20> idx=0 row=2 col=0 } dst={ type=GROUND item=Edible_Base<814f42b0> pos=(14008.8, 17.7148, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<814f42b0> parent=Clothing<814f6d20> idx=0 row=2 col=0 } dst={ type=GROUND item=Edible_Base<814f42b0> pos=(14008.8, 17.7148, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.5336 SCRIPT : [hfsm] root::ProcessEvent(HandEventTake) SCRIPT : [hfsm] (local) state=HandStateEmpty-------- event=HandEventTake[G=HandGuardHasItemInEvent]/A=HandActionTake --------|> dst=HandStateEquipped SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_45ACP<814f5af0> parent=Clothing<814f4ed0> idx=0 row=0 col=2 }src2={ type=HANDS item=Rag<80a89630> parent=SurvivorBase } SCRIPT : [hfsm] root::ProcessEvent(HandEventSwap) SCRIPT : [hfsm] (local) state=HandStateEquipped-------- event=HandEventSwap<64a84920>[G=HandGuardHasItemInHands]/A=HandActionSwap --------|> dst=HandStateEquipped SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_45ACP<925721b0>to cargo of target=Clothing<814f8b70> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP<925721b0> parent=Clothing<814f8b70> idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_45ACP<925721b0> parent=Clothing<814f8b70> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP<925721b0> parent=Clothing<814f8b70> idx=0 row=0 col=2 } dst={ type=CARGO item=Ammo_45ACP<925721b0> parent=Clothing<814f8b70> idx=0 row=0 col=2 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Edible_Base<814f42b0> pos=(14008.8, 17.7148, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) }src2={ type=HANDS item=Ammo_45ACP<814f5af0> parent=SurvivorBase } SCRIPT : [hfsm] root::ProcessEvent(HandEventSwap) SCRIPT : [hfsm] (local) state=HandStateEquipped-------- event=HandEventSwap<64a98150>[G=HandGuardHasItemInHands]/A=HandActionSwap --------|> dst=HandStateEquipped SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=BakedBeansCan<814f7940> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=BakedBeansCan<814f7940> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=BakedBeansCan<814f7940> pos=(14008.8, 17.5975, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } dst={ type=CARGO item=BakedBeansCan<814f7940> parent=Clothing<814f8b70> idx=0 row=1 col SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=BakedBeansCan<814f7940> pos=(14008.8, 17.5975, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } dst={ type=CARGO item=BakedBeansCan<814f7940> parent=Clothing<814f8b70> idx=0 row=1 SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Pot<62b2ffe0> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Pot<62b2ffe0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<62b2ffe0> pos=(14008.8, 17.4045, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } dst={ type=CARGO item=Pot<62b2ffe0> parent=Clothing<814f6d20> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<62b2ffe0> pos=(14008.8, 17.4045, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } dst={ type=CARGO item=Pot<62b2ffe0> parent=Clothing<814f6d20> idx=0 row=0 col=0 } SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Edible_Base<814f54e0> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Edible_Base<814f54e0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<814f54e0> pos=(14008.8, 17.3738, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } dst={ type=CARGO item=Edible_Base<814f54e0> parent=Clothing<814f6d20> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<814f54e0> pos=(14008.8, 17.3738, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } dst={ type=CARGO item=Edible_Base<814f54e0> parent=Clothing<814f6d20> idx=0 row=0 col= SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Edible_Base<814f3690> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Edible_Base<814f3690> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<814f3690> pos=(14008.8, 17.2244, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } dst={ type=CARGO item=Edible_Base<814f3690> parent=Clothing<814f8b70> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<814f3690> pos=(14008.8, 17.2244, 13179.5) dir=(-0.03385, 0.845018, 0.00248661, 0.533659) } dst={ type=CARGO item=Edible_Base<814f3690> parent=Clothing<814f8b70> idx=0 row=0 col= SCRIPT : [hfsm] root::ProcessEvent(HandEventMoveTo) SCRIPT : [hfsm] (local) state=HandStateEquipped-------- event=HandEventMoveTo<8ab79530>[G=HandGuardAnd]/A=HandActionMoveTo --------|> dst=HandStateEmpty SCRIPT : [hfsm] root::ProcessEvent(HandEventTake) SCRIPT : [hfsm] (local) state=HandStateEmpty-------- event=HandEventTake<64a9b850>[G=HandGuardHasItemInEvent]/A=HandActionTake --------|> dst=HandStateEquipped SCRIPT : [hfsm] root::ProcessEvent(HandEventTake) SCRIPT : [hfsm] (local) state=HandStateEmpty<64ca5e60>-------- event=HandEventTake<64a9cbb0>[G=HandGuardHasItemInEvent<36761420>]/A=HandActionTake<9ef24ca0> --------|> dst=HandStateEquipped<64ca65e0> SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : CreateCharacterPerson -> 2 SCRIPT : [hfsm] HandFSM::Start(NULL), init_state=HandStateEmpty<52c81690> SCRIPT : Inventory::EEInit - Man=SurvivorBase<9aaa89e0> item=ItemInventory SCRIPT : [hfsm] root::ProcessEvent(HandEventCreated) SCRIPT : [hfsm] (local) state=HandStateEmpty<52c81690>-------- event=HandEventCreated<52c82e00>[G=HandGuardHasItemInEvent<27d8e160>]/A=HandActionCreated --------|> dst=HandStateEquipped<52c80f10> SCRIPT : ~DayZGame()