Initialize engine version: 2021.3.15f1 (e8e88683f834) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Silica/Silica_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 8003 MB Driver: 31.0.15.4617 Initializing input. Input initialized. Initialized touch support. UnloadTime: 11.241200 ms Loading stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Deserializing stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() VSynch: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() GraphicsFidelity: High UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Streaming MipMaps memory budget set to: 2048mb, this is 26% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ContactShadows: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TerrainDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TextureDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ModelDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() 3DScale: 80% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ObjectInfo::Init: Marksman's physics and visual bounds greatly differ! Physical: (1.72, 2.90, 1.37), Visual: (5.37, 42.88, 24.77) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Goliath's physics and visual bounds greatly differ! Physical: (30.56, 22.02, 27.01), Visual: (16.83, 12.21, 17.17) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Impaler's physics and visual bounds greatly differ! Physical: (4.64, 18.50, 18.52), Visual: (3.76, 4.05, 4.96) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Defiler's physics and visual bounds greatly differ! Physical: (34.23, 52.89, 51.03), Visual: (24.46, 47.21, 20.92) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() Created player, ID: 76561198029201094, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) GameManager:Start() Creating object for getting default UI material UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameDebug:get_DefaultUIMaterial() GameDebug:AssertDefaultUIMaterialChangedColor() GameManager:Update() DamageGrid::CreateGrid: No main terrain present, using default grid size UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DamageGrid:CreateGrid() DamageGrid:Update() GameManager:Update() Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Silica/Silica_Data/sharedassets0.resource Video prepared 'Intro', starting! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVideo:OnPrepared(VideoPlayer)