--------------------------------------------- Log C:\Users\Chainsaw\AppData\Local\DayZ Exp\script_2020-06-14_06-24-39.log started at 14.06. 06:24:42 SCRIPT : Registered 220 temporary action enum(s), UAN==220 SCRIPT : CreateGame() SCRIPT : ... Backlit Effects Enabled SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.enoch\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : childCount:34 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset". SCRIPT : 2 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=Chemlight_White:05383 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : int channel = 1 SCRIPT : + Land_Misc_Well_Pump_Yellow<9d2b06f0> add action: ActionWashHandsWellOne input InteractActionInput SCRIPT : + Land_Misc_Well_Pump_Yellow<9d2b06f0> add action: ActionDrinkWellContinuous input ContinuousInteractActionInput SCRIPT : [action] SurvivorM_Kaito:04 started ActionDrinkWellContinuous item=null SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDrinkWellContinuous item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionDrinkWellContinuous item=null SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDrinkWellContinuous item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionDrinkWellContinuous item=null SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDrinkWellContinuous item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : 1 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=QuiltedJacket_Blue:08800 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=SmallStone:010642 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItemToHands item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItemToHands item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=QuiltedJacket_Blue:08800 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : 2 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : int channel = 1 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionBandageSelf item=Rag:04987 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionBandageSelf item=Rag:04987 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : 3 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : 2 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [emote] SurvivorM_Kaito:04 play emote id=11 IH=null SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=WoolCoat_Green:012925 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=SmallStone:08859 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=SmallStone:08859 SCRIPT : 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=SmallStone:010642 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=StoneKnife:06563 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=StoneKnife:06563 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=PeachesCan_Opened:09771 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEatCan item=PeachesCan_Opened:09771 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEatCan item=PeachesCan_Opened:09771 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionBandageSelf item=Rag:04987 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionBandageSelf item=Rag:04987 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : + Hatchback_02_Black add action: ActionOpenCarDoors input InteractActionInput SCRIPT : + Hatchback_02_Black add action: ActionCloseCarDoors input InteractActionInput SCRIPT : + Hatchback_02_Black add action: ActionGetInTransport input ContinuousInteractActionInput SCRIPT : + Hatchback_02_Black add action: ActionSwitchLights input ToggleLightsActionInput SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItemToHands item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItemToHands item=null SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=Repeater:04308 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=Crowbar:010291 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEatFruit item=Tomato:04307 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEatFruit item=Tomato:04307 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=Crowbar:010291 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=DirtBikeHelmet_Police:014240 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=Crowbar:010291 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=PeachesCan:010400 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionEatCan item=PeachesCan_Opened:06952 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEatCan item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=Crowbar:010291 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=Crowbar:010291 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionConsumeSingle item=VitaminBottle:05306 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionConsumeSingle item=VitaminBottle:05306 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=Crowbar:010291 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=Crowbar:010291 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionSkinning item=KitchenKnife:09538 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionSkinning item=KitchenKnife:09538 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWashHandsItem item=WaterBottle:05810 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWashHandsItem item=WaterBottle:05810 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionMineTree item=Hatchet:09110 SCRIPT : material = FireWood; quantity = 1 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionMineTree item=Hatchet:09110 SCRIPT : [action] SurvivorM_Kaito:04 started ActionMineBush item=Hatchet:09110 SCRIPT : material = LongWoodenStick; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionMineBush item=Hatchet:09110 SCRIPT : [action] SurvivorM_Kaito:04 started ActionMineBush item=Hatchet:09110 SCRIPT : material = LongWoodenStick; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionMineBush item=Hatchet:09110 SCRIPT : [action] SurvivorM_Kaito:04 started ActionMineTree item=Hatchet:09110 SCRIPT : material = WoodenLog; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionMineTree item=Hatchet:09110 SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=Hatchet:09110 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=Hatchet:09110 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionMineTreeBark item=SteakKnife:015651 SCRIPT : material = Bark_Oak; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : int channel = 1 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionMineTreeBark item=SteakKnife:015651 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=Bark_Oak:010609 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=Bark_Oak:010609 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionLightItemOnFire item=PetrolLighter:010705 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionLightItemOnFire item=PetrolLighter:010705 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=Lard:010680 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEatMeat item=Lard:010680 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEatMeat item=null SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=Lard:016297 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=Lard:010713 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=CowSteakMeat:015966 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=CowSteakMeat:08361 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=CowSteakMeat:09663 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=CowSteakMeat:06739 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCookOnStick item=LongWoodenStick:017421 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=CowSteakMeat:05157 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEatMeat item=Lard:016297 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEatMeat item=Lard:016297 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEatMeat item=CowSteakMeat:09663 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEatMeat item=null SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEatMeat item=CowSteakMeat:05157 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEatMeat item=null SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEatMeat item=CowSteakMeat:06739 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEatMeat item=null SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEatMeat item=CowSteakMeat:08361 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEatMeat item=CowSteakMeat:08361 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=Bone:06873 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=Bone:06873 SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=Bone:06873 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=Bone:06873 SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=Bone:06873 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=Bone:06873 SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=Bone:06873 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=Bone:06873 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=Bone:017683 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=Bone:09778 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=Crowbar:010291 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=SmallStone:08093 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=null SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEmptyBottleBase item=WaterBottle:05810 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEmptyBottleBase item=WaterBottle:05810 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionEmptyBottleBase item=WaterBottle:015362 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionEmptyBottleBase item=WaterBottle:015362 SCRIPT : [action] SurvivorM_Kaito:04 started ActionFillBottleBase item=WaterBottle:015362 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionFillBottleBase item=WaterBottle:015362 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionFillBottleBase item=WaterBottle:05810 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionFillBottleBase item=WaterBottle:05810 SCRIPT : [action] SurvivorM_Kaito:04 started ActionDrink item=WaterBottle:05810 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDrink item=WaterBottle:05810 SCRIPT : [action] SurvivorM_Kaito:04 started ActionFillBottleBase item=WaterBottle:05810 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionFillBottleBase item=WaterBottle:05810 SCRIPT : [action] SurvivorM_Kaito:04 started ActionDrink item=WaterBottle:05810 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDrink item=WaterBottle:05810 SCRIPT : [action] SurvivorM_Kaito:04 started ActionFillBottleBase item=WaterBottle:05810 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionFillBottleBase item=WaterBottle:05810 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=null SCRIPT : 2 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : int channel = 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionBandageSelf item=Rag:04987 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionBandageSelf item=Rag:04987 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionBandageSelf item=Rag:04987 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionBandageSelf item=null SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=WorkingBoots_Beige:08985 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWorldCraft item=SteakKnife:015651 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWorldCraft item=SteakKnife:015651 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionBandageSelf item=Rag:07046 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionBandageSelf item=Rag:07046 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=DryBag_Blue:09023 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=DryBag_Blue:09023 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWringClothes item=Shirt_WhiteCheck:012242 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWringClothes item=Shirt_WhiteCheck:012242 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionWringClothes item=Jeans_Brown:014825 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionWringClothes item=Jeans_Brown:014825 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : 3 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : 4 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=WoodAxe:04902 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started FirearmActionLoadMultiBulletQuick item=Izh43Shotgun:04636 SCRIPT : 3 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end FirearmActionLoadMultiBulletQuick item=Izh43Shotgun:04636 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=B95:012727 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionCloseDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionCloseDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionDropItemSimple item=Chemlight_Green:012260 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=WoodAxe:04902 SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=WoodAxe:04902 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=WoodAxe:04902 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:04 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:04 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:04 end ActionTakeItem item=null SCRIPT : int channel = 1 SCRIPT : [emote] SurvivorM_Kaito:04 play emote id=14 IH=null SCRIPT : OnMissionFinish SCRIPT : Creating Mission: DZ\worlds\enoch\data\scenes\intro.Enoch\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : Enoch::Weather::Overcast:: ( 9.93334 ) overcast: 0.15 SCRIPT : Enoch::Weather::Overcast::Rain:: ( 9.93334 ) 0 SCRIPT : Enoch::Weather::Rain::ForceEnd:: ( 9.93334 ) 0 -> 0 SCRIPT : Loading Inc: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : ~DayZGame()