System Information: OS Version: Linux Distribution: Linux Mint 18.2 Sonya Kernel Version: 4.13.0-37-generic #42~16.04.1-Ubuntu SMP Wed Mar 7 16:03:28 UTC 2018 Hardware Info: Machine Type Gigabyte Technology Co., Ltd. To be filled by O.E.M. To be filled by O.E.M. CPU Type GenuineIntel x86_64 CPU Info Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz CPU Speed 3700 MHz CPU Physical Cores 4 CPU Logical Cores 4 Physical Memory 16388020 KiB Virtual Memory 16737276 KiB Crash Dump: 6adbe381-8201-4241-26778c51-2e6b9a24.dmp (518280 bytes) Application Log: [thread ffffffff][I][0]: Log system initialised [thread ffffffff][I][386]: eON_Core::init() - libICU initialised with result 0. [thread ffffffff][I][386]: Default allowed number of simultaneously open files in the system is 2448. [thread ffffffff][I][386]: Current memlock limit is 65536. [thread ffffffff][I][386]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted [thread 00000001][I][387]: Linux kernel version: 4.13.0-37-generic [thread 00000001][I][387]: Linux glibc version: 2.23 [thread 00000001][I][743]: Forcing OpenGL Core context usage [thread 00000001][I][745]: OpenGL Core context version 4.1 detected [thread 00000001][I][761]: OpenGL information: [thread 00000001][I][761]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 5.0.0) [thread 00000001][I][761]: vendor: X.Org [thread 00000001][I][761]: version: 4.1 (Core Profile) Mesa 17.2.8 [thread 00000001][I][761]: GLSL version: 4.10 [thread 00000001][I][761]: Max surface size: 16384 [thread 00000001][I][761]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][761]: Supported and usable: texture_storage: yes [thread 00000001][I][761]: Supported and usable: copy_image: yes [thread 00000001][I][761]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][761]: Supported and usable: texture_view: yes [thread 00000001][I][761]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][761]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][761]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][761]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][762]: Supported and usable: compressed 3D textures (VTC): no [thread 00000001][I][762]: Supported and usable: clear_buffer_object: yes [thread 00000001][I][762]: Supported and usable: clear_texture: yes [thread 00000001][I][762]: Supported and usable: get_program_binary: yes [thread 00000001][I][762]: Available texture memory (from MESA extension): 2048 MB [thread 00000001][I][762]: Multisample textures test: [thread 00000001][I][762]: GL_R3_G3_B2 (0x2a10): 8 samples [thread 00000001][I][762]: GL_RGB4 (0x804f): 0 samples [thread 00000001][I][762]: GL_RGB5 (0x8050): 0 samples [thread 00000001][I][762]: GL_RGB8 (0x8051): 8 samples [thread 00000001][I][762]: GL_RGBA4 (0x8056): 8 samples [thread 00000001][I][762]: GL_RGB5_A1 (0x8057): 8 samples [thread 00000001][I][762]: GL_RGBA8 (0x8058): 8 samples [thread 00000001][I][763]: GL_RGB10_A2 (0x8059): 8 samples [thread 00000001][I][763]: GL_RGBA16 (0x805b): 8 samples [thread 00000001][I][763]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples [thread 00000001][I][763]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples [thread 00000001][I][763]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples [thread 00000001][I][763]: GL_R8 (0x8229): 8 samples [thread 00000001][I][763]: GL_R16 (0x822a): 8 samples [thread 00000001][I][763]: GL_RG8 (0x822b): 8 samples [thread 00000001][I][763]: GL_RG16 (0x822c): 8 samples [thread 00000001][I][763]: GL_R16F (0x822d): 8 samples [thread 00000001][I][763]: GL_R32F (0x822e): 8 samples [thread 00000001][I][763]: GL_RG16F (0x822f): 8 samples [thread 00000001][I][763]: GL_RG32F (0x8230): 8 samples [thread 00000001][I][763]: GL_R8I (0x8231): 8 samples [thread 00000001][I][763]: GL_R8UI (0x8232): 8 samples [thread 00000001][I][763]: GL_R16I (0x8233): 8 samples [thread 00000001][I][763]: GL_R16UI (0x8234): 8 samples [thread 00000001][I][763]: GL_R32I (0x8235): 8 samples [thread 00000001][I][764]: GL_R32UI (0x8236): 8 samples [thread 00000001][I][764]: GL_RG8I (0x8237): 8 samples [thread 00000001][I][764]: GL_RG8UI (0x8238): 8 samples [thread 00000001][I][764]: GL_RG16I (0x8239): 8 samples [thread 00000001][I][764]: GL_RG16UI (0x823a): 8 samples [thread 00000001][I][764]: GL_RG32I (0x823b): 8 samples [thread 00000001][I][764]: GL_RG32UI (0x823c): 8 samples [thread 00000001][I][764]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples [thread 00000001][I][764]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples [thread 00000001][I][764]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples [thread 00000001][I][764]: GL_RGBA32F (0x8814): 8 samples [thread 00000001][I][764]: GL_RGB32F (0x8815): 8 samples [thread 00000001][I][764]: GL_RGBA16F (0x881a): 8 samples [thread 00000001][I][764]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples [thread 00000001][I][764]: GL_R11F_G11F_B10F (0x8c3a): 8 samples [thread 00000001][I][764]: GL_RGB9_E5 (0x8c3d): 1 samples [thread 00000001][I][764]: GL_SRGB8 (0x8c41): 8 samples [thread 00000001][I][764]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples [thread 00000001][I][764]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples [thread 00000001][I][764]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples [thread 00000001][I][764]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples [thread 00000001][I][764]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples [thread 00000001][I][764]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples [thread 00000001][I][764]: GL_RGB565 (0x8d62): 0 samples [thread 00000001][I][764]: GL_RGBA32UI (0x8d70): 8 samples [thread 00000001][I][764]: GL_RGB32UI (0x8d71): 8 samples [thread 00000001][I][764]: GL_RGBA16UI (0x8d76): 8 samples [thread 00000001][I][765]: GL_RGBA8UI (0x8d7c): 8 samples [thread 00000001][I][765]: GL_RGBA32I (0x8d82): 8 samples [thread 00000001][I][765]: GL_RGB32I (0x8d83): 8 samples [thread 00000001][I][765]: GL_RGBA16I (0x8d88): 8 samples [thread 00000001][I][765]: GL_RGBA8I (0x8d8e): 8 samples [thread 00000001][I][765]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples [thread 00000001][I][765]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples [thread 00000001][I][765]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples [thread 00000001][I][765]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples [thread 00000001][I][765]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples [thread 00000001][I][765]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples [thread 00000001][I][765]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples [thread 00000001][I][765]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples [thread 00000001][I][765]: GL_R8_SNORM (0x8f94): 8 samples [thread 00000001][I][765]: GL_RG8_SNORM (0x8f95): 8 samples [thread 00000001][I][765]: GL_RGBA8_SNORM (0x8f97): 8 samples [thread 00000001][I][765]: GL_R16_SNORM (0x8f98): 8 samples [thread 00000001][I][765]: GL_RG16_SNORM (0x8f99): 8 samples [thread 00000001][I][765]: GL_RGBA16_SNORM (0x8f9b): 8 samples [thread 00000001][I][765]: GL_RGB10_A2UI (0x906f): 8 samples [thread 00000001][I][765]: Multisample renderbuffers test: [thread 00000001][I][765]: GL_R3_G3_B2 (0x2a10): 8 samples [thread 00000001][I][765]: GL_RGB4 (0x804f): 8 samples [thread 00000001][I][765]: GL_RGB5 (0x8050): 8 samples [thread 00000001][I][765]: GL_RGB8 (0x8051): 8 samples [thread 00000001][I][765]: GL_RGBA4 (0x8056): 8 samples [thread 00000001][I][765]: GL_RGB5_A1 (0x8057): 8 samples [thread 00000001][I][765]: GL_RGBA8 (0x8058): 8 samples [thread 00000001][I][765]: GL_RGB10_A2 (0x8059): 8 samples [thread 00000001][I][765]: GL_RGBA16 (0x805b): 8 samples [thread 00000001][I][766]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples [thread 00000001][I][766]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples [thread 00000001][I][766]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples [thread 00000001][I][766]: GL_R8 (0x8229): 8 samples [thread 00000001][I][766]: GL_R16 (0x822a): 8 samples [thread 00000001][I][766]: GL_RG8 (0x822b): 8 samples [thread 00000001][I][766]: GL_RG16 (0x822c): 8 samples [thread 00000001][I][766]: GL_R16F (0x822d): 8 samples [thread 00000001][I][766]: GL_R32F (0x822e): 8 samples [thread 00000001][I][766]: GL_RG16F (0x822f): 8 samples [thread 00000001][I][766]: GL_RG32F (0x8230): 8 samples [thread 00000001][I][766]: GL_R8I (0x8231): 8 samples [thread 00000001][I][766]: GL_R8UI (0x8232): 8 samples [thread 00000001][I][766]: GL_R16I (0x8233): 8 samples [thread 00000001][I][766]: GL_R16UI (0x8234): 8 samples [thread 00000001][I][766]: GL_R32I (0x8235): 8 samples [thread 00000001][I][766]: GL_R32UI (0x8236): 8 samples [thread 00000001][I][766]: GL_RG8I (0x8237): 8 samples [thread 00000001][I][766]: GL_RG8UI (0x8238): 8 samples [thread 00000001][I][766]: GL_RG16I (0x8239): 8 samples [thread 00000001][I][766]: GL_RG16UI (0x823a): 8 samples [thread 00000001][I][766]: GL_RG32I (0x823b): 8 samples [thread 00000001][I][766]: GL_RG32UI (0x823c): 8 samples [thread 00000001][I][766]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples [thread 00000001][I][766]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples [thread 00000001][I][766]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples [thread 00000001][I][766]: GL_RGBA32F (0x8814): 8 samples [thread 00000001][I][767]: GL_RGB32F (0x8815): 8 samples [thread 00000001][I][767]: GL_RGBA16F (0x881a): 8 samples [thread 00000001][I][767]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples [thread 00000001][I][767]: GL_R11F_G11F_B10F (0x8c3a): 8 samples [thread 00000001][I][767]: GL_RGB9_E5 (0x8c3d): 0 samples [thread 00000001][I][767]: GL_SRGB8 (0x8c41): 8 samples [thread 00000001][I][767]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples [thread 00000001][I][767]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples [thread 00000001][I][767]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples [thread 00000001][I][767]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples [thread 00000001][I][767]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples [thread 00000001][I][767]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples [thread 00000001][I][767]: GL_RGB565 (0x8d62): 8 samples [thread 00000001][I][767]: GL_RGBA32UI (0x8d70): 8 samples [thread 00000001][I][767]: GL_RGB32UI (0x8d71): 8 samples [thread 00000001][I][767]: GL_RGBA16UI (0x8d76): 8 samples [thread 00000001][I][767]: GL_RGBA8UI (0x8d7c): 8 samples [thread 00000001][I][767]: GL_RGBA32I (0x8d82): 8 samples [thread 00000001][I][767]: GL_RGB32I (0x8d83): 8 samples [thread 00000001][I][767]: GL_RGBA16I (0x8d88): 8 samples [thread 00000001][I][767]: GL_RGBA8I (0x8d8e): 8 samples [thread 00000001][I][767]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples [thread 00000001][I][767]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples [thread 00000001][I][767]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples [thread 00000001][I][767]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples [thread 00000001][I][767]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples [thread 00000001][I][767]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples [thread 00000001][I][767]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples [thread 00000001][I][767]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples [thread 00000001][I][767]: GL_R8_SNORM (0x8f94): 8 samples [thread 00000001][I][767]: GL_RG8_SNORM (0x8f95): 8 samples [thread 00000001][I][768]: GL_RGBA8_SNORM (0x8f97): 8 samples [thread 00000001][I][768]: GL_R16_SNORM (0x8f98): 8 samples [thread 00000001][I][768]: GL_RG16_SNORM (0x8f99): 8 samples [thread 00000001][I][768]: GL_RGBA16_SNORM (0x8f9b): 8 samples [thread 00000001][I][768]: GL_RGB10_A2UI (0x906f): 8 samples [thread 00000001][I][768]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][768]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000 [thread 00000001][I][769]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000 [thread 00000001][I][770]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000 [thread 00000001][I][774]: Gamepads: New potential device at device file '/dev/input/event2' [thread 00000001][I][831]: Gamepads: New potential device under path '/dev/input/event2' is 'Madcatz Saitek Pro Flight X-55 Rhino Stick' [thread 00000001][I][831]: Gamepads: Device GUID calculated as: 03000000380700001522000011010000 [thread 00000001][I][855]: Gamepads: New device added to gamepads list. [thread 00000001][I][855]: Gamepads: New potential device at device file '/dev/input/js0' [thread 00000001][I][855]: Gamepads: New potential device under path '/dev/input/js0' is 'Madcatz Saitek Pro Flight X-55 Rhino Stick' (acquired through JSIOCGNAME) [thread 00000001][I][895]: Gamepads: New potential device rejected, couldn't get main device characteristics (EVIOCGBIT( 0, EV_MAX )) for device 'Madcatz Saitek Pro Flight X-55 Rhino Stick' ( errno 22 (Invalid argument) ) [thread 00000001][I][895]: Gamepads: New potential device at device file '/dev/input/event4' [thread 00000001][I][955]: Gamepads: New potential device under path '/dev/input/event4' is 'Madcatz Saitek Pro Flight X-55 Rhino Throttle' [thread 00000001][I][955]: Gamepads: Device GUID calculated as: 030000003807000015a2000011010000 [thread 00000001][I][995]: Gamepads: New device added to gamepads list. [thread 00000001][I][995]: Gamepads: New potential device at device file '/dev/input/js1' [thread 00000001][I][995]: Gamepads: New potential device under path '/dev/input/js1' is 'Madcatz Saitek Pro Flight X-55 Rhino Throttle' (acquired through JSIOCGNAME) [thread 00000001][I][1055]: Gamepads: New potential device rejected, couldn't get main device characteristics (EVIOCGBIT( 0, EV_MAX )) for device 'Madcatz Saitek Pro Flight X-55 Rhino Throttle' ( errno 22 (Invalid argument) ) [thread 00000001][I][1055]: Gamepads: New potential device at device file '/dev/input/event6' [thread 00000001][I][1115]: Gamepads: New potential device under path '/dev/input/event6' is 'Saitek Saitek Pro Flight Rudder Pedals' [thread 00000001][I][1155]: Gamepads: New potential device rejected, device 'Saitek Saitek Pro Flight Rudder Pedals' either doesn't have any buttons (no EV_KEY) [thread 00000001][I][1155]: Gamepads: New potential device at device file '/dev/input/js2' [thread 00000001][I][1215]: Gamepads: New potential device under path '/dev/input/js2' is 'Saitek Saitek Pro Flight Rudder Pedals' (acquired through JSIOCGNAME) [thread 00000001][I][1267]: Gamepads: New potential device rejected, couldn't get main device characteristics (EVIOCGBIT( 0, EV_MAX )) for device 'Saitek Saitek Pro Flight Rudder Pedals' ( errno 22 (Invalid argument) ) [thread 00000001][I][1270]: Command line: '"C:\home\oli\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'msimg32.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'windowscodecs.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'winmm.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'version.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'iphlpapi.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'kernel32.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'user32.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'gdi32.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'advapi32.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'shell32.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'ole32.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'wintrust.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'ws2_32.dll' [thread 00000001][I][1343]: DLL LOADING: Using internal library 'imagehlp.dll' [thread 00000001][I][1348]: DLL LOADING: Using internal library 'ntdll.dll' [thread 00000001][I][1348]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll' [thread 00000001][I][1348]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll' [thread 00000001][I][1348]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'kernelbase.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'shlwapi.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'xinput1_3.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'd3d11.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'd3d10.dll' [thread 00000001][I][1349]: DLL LOADING: Using internal library 'dxgi.dll' [thread 00000001][I][1350]: DLL LOADING: Using internal library 'dinput8.dll' [thread 00000001][I][1351]: DLL LOADING: Using internal library 'crypt32.dll' [thread 00000002][I][1367]: TomCrypt initializing... [thread 00000002][I][1367]: TomCrypt initialized [thread 00000002][I][1367]: DLL_PROCESS_ATTACH start. [thread 00000002][W][1368]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring [thread 00000002][W][1368]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1368]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][1368]: DLL_PROCESS_ATTACH done. [thread 00000002][W][1378]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1378]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][1378]: DLL LOADING: Using internal library 'psapi.dll' [thread 00000002][W][1378]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL! [thread 00000002][W][1379]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1379]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1379]: eON_GetProcAddress() for module 0x3a10000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'. [thread 00000002][W][1379]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x3a1b028. Handle it. [thread 00000002][W][1379]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work! [thread 00000002][I][1381]: DLL LOADING: Using internal library 'steam_api64.dll' [thread 00000002][W][1382]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000002][W][1382]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work! [thread 00000002][I][1389]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them. [thread 00000002][I][1392]: Enumerating COM libraries... [thread 00000002][W][1431]: Ignoring splash screen creation command [thread 00000002][W][1440]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][1442]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000001][E][1732]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 03000000380700001522000011010000 has been found! [thread 00000001][I][1732]: Gamepads: To activate the device, please provide the appropriate mapping in SDL2 format through command-line ( --eon_gamepad_mapping= option ), [thread 00000001][I][1732]: Gamepads: SDL_GAMECONTROLLERCONFIG environment variable, or SDLGamepad.config file, located in game data folder. [thread 00000001][I][1732]: Gamepads: SDL2 format mapping strings can be determined using Steam Big Picture configurator. [thread 00000001][E][1732]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 030000003807000015a2000011010000 has been found! [thread 00000002][W][1870]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1870]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1873]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1873]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1877]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1877]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1880]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1880]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1881]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1882]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1882]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1882]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1914]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1914]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][8434]: Refreshing folder '/home/oli/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3upXOrI\'. [thread 00000002][I][9036]: DLL LOADING: Using internal library 'wininet.dll' [thread 00000002][W][9036]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][I][9049]: Found libcurl: libcurl.so.4 [thread 00000002][I][9049]: libcurl.so.4: loaded functions. [thread 00000002][I][9050]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.22.0 OpenSSL/1.0.2g zlib/1.2.8 libidn/1.32 librtmp/2.3 [thread 00000002][W][9307]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][I][9557]: D3D11CreateDevice( pAdapter = 0x7fd2101cda38, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7fd214cacc88, pFeatureLevel = 0x7fd214cacca0, ppImmediateContext = 0x7fd214cacc90 ) [thread 00000002][I][9557]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7fd2101cdb90 and immediate context 0x7fd2101cdc50 [thread 00000010][I][9557]: D3D11: Backend thread start [thread 00000010][I][9560]: Direct3D -> OpenGL context information: [thread 00000010][I][9560]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 5.0.0) [thread 00000010][I][9560]: vendor: X.Org [thread 00000010][I][9560]: version: 4.1 (Core Profile) Mesa 17.2.8 [thread 00000010][I][9560]: GLSL version: 4.10 [thread 00000010][I][9560]: max color attachment and draw buffers: 8 [thread 00000010][I][9560]: max texture image units: 80 [thread 00000010][I][9560]: max vertex shader uniform blocks: 12 [thread 00000010][I][9560]: max geometry shader uniform blocks: 12 [thread 00000010][I][9560]: max fragment shader uniform blocks: 12 [thread 00000010][I][9560]: max hull shader uniform blocks: 12 [thread 00000010][I][9560]: max domain shader uniform blocks: 12 [thread 00000010][I][9560]: max compute shader uniform blocks: 0 [thread 00000010][I][9560]: max viewports: 16 [thread 00000010][I][9560]: max uniform buffer bindings: 72 [thread 00000010][I][9560]: uniform buffer offset alignment: 256 [thread 00000010][I][9560]: max pixel shader UAVs: 0 [thread 00000010][I][9560]: max compute shader UAVs: 0 [thread 00000010][I][9560]: max UAVs: 0 [thread 00000010][I][9560]: buffer_storage support: yes [thread 00000010][I][9560]: compressed_texture_pixel_storage support: yes [thread 00000002][I][9560]: D3D11 simulates only DX10 feature levels, because: [thread 00000002][I][9560]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11 [thread 00000002][I][9560]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11 [thread 00000002][I][9560]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views [thread 00000002][I][9560]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000010][I][10531]: OpenGL pipelines loaded: 37 [thread 00000010][I][10531]: Precompiled shader cache loaded: binary shaders: 48, shaders: 84 [thread 00000002][I][11233]: Starting to delete D3D11 device... [thread 00000002][I][11233]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion. [thread 00000010][I][11233]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts. [thread 00000010][I][11237]: Direct3D11ImmediateDeviceContext_OpenGL deletion done. [thread 00000002][I][11238]: Immediate context deleted, deleting device. [thread 00000002][I][11238]: Direct3D11 device deleted. [thread 00000002][I][11238]: Deleted D3D11 device. [thread 00000002][I][11238]: D3D11CreateDevice( pAdapter = 0x7fd2101cda38, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7fd214cacc48, pFeatureLevel = 0x7fd214cacc38, ppImmediateContext = 0x7fd214cacc40 ) [thread 00000002][I][11238]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7fd2101cdb90 and immediate context 0x7fd2101cdc50 [thread 00000011][I][11238]: D3D11: Backend thread start [thread 00000011][I][11249]: Direct3D -> OpenGL context information: [thread 00000011][I][11249]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 5.0.0) [thread 00000011][I][11249]: vendor: X.Org [thread 00000011][I][11249]: version: 4.1 (Core Profile) Mesa 17.2.8 [thread 00000011][I][11249]: GLSL version: 4.10 [thread 00000011][I][11249]: max color attachment and draw buffers: 8 [thread 00000011][I][11249]: max texture image units: 80 [thread 00000011][I][11249]: max vertex shader uniform blocks: 12 [thread 00000011][I][11249]: max geometry shader uniform blocks: 12 [thread 00000011][I][11249]: max fragment shader uniform blocks: 12 [thread 00000011][I][11249]: max hull shader uniform blocks: 12 [thread 00000011][I][11249]: max domain shader uniform blocks: 12 [thread 00000011][I][11249]: max compute shader uniform blocks: 0 [thread 00000011][I][11249]: max viewports: 16 [thread 00000011][I][11249]: max uniform buffer bindings: 72 [thread 00000011][I][11249]: uniform buffer offset alignment: 256 [thread 00000011][I][11249]: max pixel shader UAVs: 0 [thread 00000011][I][11249]: max compute shader UAVs: 0 [thread 00000011][I][11249]: max UAVs: 0 [thread 00000011][I][11249]: buffer_storage support: yes [thread 00000011][I][11249]: compressed_texture_pixel_storage support: yes [thread 00000002][I][11249]: D3D11 simulates only DX10 feature levels, because: [thread 00000002][I][11249]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11 [thread 00000002][I][11249]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11 [thread 00000002][I][11249]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views [thread 00000002][I][11249]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][I][11249]: Starting to delete D3D11 device... [thread 00000002][I][11249]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion. [thread 00000011][I][11249]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts. [thread 00000011][I][11258]: Direct3D11ImmediateDeviceContext_OpenGL deletion done. [thread 00000002][I][11258]: Immediate context deleted, deleting device. [thread 00000002][I][11258]: Direct3D11 device deleted. [thread 00000002][I][11258]: Deleted D3D11 device. [thread 00000002][I][11258]: D3D11CreateDevice( pAdapter = 0x7fd2101cdaf8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7fd214cacc88, pFeatureLevel = 0x7fd214cacca0, ppImmediateContext = 0x7fd214cacc90 ) [thread 00000002][I][11258]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7fd2101cdb90 and immediate context 0x7fd2101cdc50 [thread 00000012][I][11259]: D3D11: Backend thread start [thread 00000012][I][11270]: Direct3D -> OpenGL context information: [thread 00000012][I][11270]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 5.0.0) [thread 00000012][I][11270]: vendor: X.Org [thread 00000012][I][11270]: version: 4.1 (Core Profile) Mesa 17.2.8 [thread 00000012][I][11270]: GLSL version: 4.10 [thread 00000012][I][11270]: max color attachment and draw buffers: 8 [thread 00000012][I][11270]: max texture image units: 80 [thread 00000012][I][11270]: max vertex shader uniform blocks: 12 [thread 00000012][I][11270]: max geometry shader uniform blocks: 12 [thread 00000012][I][11270]: max fragment shader uniform blocks: 12 [thread 00000012][I][11270]: max hull shader uniform blocks: 12 [thread 00000012][I][11270]: max domain shader uniform blocks: 12 [thread 00000012][I][11270]: max compute shader uniform blocks: 0 [thread 00000012][I][11270]: max viewports: 16 [thread 00000012][I][11270]: max uniform buffer bindings: 72 [thread 00000012][I][11270]: uniform buffer offset alignment: 256 [thread 00000012][I][11270]: max pixel shader UAVs: 0 [thread 00000012][I][11270]: max compute shader UAVs: 0 [thread 00000012][I][11270]: max UAVs: 0 [thread 00000012][I][11270]: buffer_storage support: yes [thread 00000012][I][11270]: compressed_texture_pixel_storage support: yes [thread 00000002][I][11270]: D3D11 simulates only DX10 feature levels, because: [thread 00000002][I][11270]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11 [thread 00000002][I][11270]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11 [thread 00000002][I][11270]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views [thread 00000002][I][11270]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000012][I][12244]: OpenGL pipelines loaded: 38 [thread 00000012][I][12244]: Precompiled shader cache loaded: binary shaders: 48, shaders: 92 [thread 00000002][I][12940]: Starting to delete D3D11 device... [thread 00000002][I][12940]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion. [thread 00000012][I][12940]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts. [thread 00000012][I][12945]: Direct3D11ImmediateDeviceContext_OpenGL deletion done. [thread 00000002][I][12945]: Immediate context deleted, deleting device. [thread 00000002][I][12945]: Direct3D11 device deleted. [thread 00000002][I][12945]: Deleted D3D11 device. [thread 00000002][I][12945]: D3D11CreateDevice( pAdapter = 0x7fd2101cdaf8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7fd214cacc48, pFeatureLevel = 0x7fd214cacc38, ppImmediateContext = 0x7fd214cacc40 ) [thread 00000002][I][12946]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7fd2101cdb90 and immediate context 0x7fd2101cdc50 [thread 00000013][I][12946]: D3D11: Backend thread start [thread 00000013][I][12957]: Direct3D -> OpenGL context information: [thread 00000013][I][12957]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 5.0.0) [thread 00000013][I][12957]: vendor: X.Org [thread 00000013][I][12957]: version: 4.1 (Core Profile) Mesa 17.2.8 [thread 00000013][I][12957]: GLSL version: 4.10 [thread 00000013][I][12957]: max color attachment and draw buffers: 8 [thread 00000013][I][12957]: max texture image units: 80 [thread 00000013][I][12957]: max vertex shader uniform blocks: 12 [thread 00000013][I][12957]: max geometry shader uniform blocks: 12 [thread 00000013][I][12957]: max fragment shader uniform blocks: 12 [thread 00000013][I][12957]: max hull shader uniform blocks: 12 [thread 00000013][I][12957]: max domain shader uniform blocks: 12 [thread 00000013][I][12957]: max compute shader uniform blocks: 0 [thread 00000013][I][12957]: max viewports: 16 [thread 00000013][I][12957]: max uniform buffer bindings: 72 [thread 00000013][I][12957]: uniform buffer offset alignment: 256 [thread 00000013][I][12957]: max pixel shader UAVs: 0 [thread 00000013][I][12957]: max compute shader UAVs: 0 [thread 00000013][I][12957]: max UAVs: 0 [thread 00000013][I][12957]: buffer_storage support: yes [thread 00000013][I][12957]: compressed_texture_pixel_storage support: yes [thread 00000002][I][12957]: D3D11 simulates only DX10 feature levels, because: [thread 00000002][I][12957]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11 [thread 00000002][I][12957]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11 [thread 00000002][I][12957]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views [thread 00000002][I][12957]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][I][12957]: Starting to delete D3D11 device... [thread 00000002][I][12957]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion. [thread 00000013][I][12957]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts. [thread 00000013][I][12966]: Direct3D11ImmediateDeviceContext_OpenGL deletion done. [thread 00000002][I][12966]: Immediate context deleted, deleting device. [thread 00000002][I][12966]: Direct3D11 device deleted. [thread 00000002][I][12966]: Deleted D3D11 device. [thread 00000002][W][13206]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][13206]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][13221]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][13221]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 140540190234992 (0x7fd2101d9970) ) - not setting it at present, make sure it's safe. [thread 00000002][I][13230]: Raw Input: mouse device wanted, legacy messages: on [thread 00000002][W][13230]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000002][I][13230]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000002][W][13231]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000002][W][13231]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000002][I][13243]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7fd2101cda38, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7fd142c01980, ppSwapChain = 0x7fd214cad238, ppDevice = 0x7fd214cad240, pFeatureLevel = 0x7fd142c019e8, ppImmediateContext = 0x7fd214cad230 ) [thread 00000002][I][13243]: swap chain desc: width 1680, height 1050 [thread 00000002][I][13243]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7fd210bb4f20 and immediate context 0x7fd210bb4fe0 [thread 00000018][I][13244]: D3D11: Backend thread start [thread 00000018][I][13247]: Direct3D -> OpenGL context information: [thread 00000018][I][13247]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 5.0.0) [thread 00000018][I][13247]: vendor: X.Org [thread 00000018][I][13247]: version: 4.1 (Core Profile) Mesa 17.2.8 [thread 00000018][I][13247]: GLSL version: 4.10 [thread 00000018][I][13247]: max color attachment and draw buffers: 8 [thread 00000018][I][13247]: max texture image units: 80 [thread 00000018][I][13247]: max vertex shader uniform blocks: 12 [thread 00000018][I][13247]: max geometry shader uniform blocks: 12 [thread 00000018][I][13247]: max fragment shader uniform blocks: 12 [thread 00000018][I][13247]: max hull shader uniform blocks: 12 [thread 00000018][I][13247]: max domain shader uniform blocks: 12 [thread 00000018][I][13247]: max compute shader uniform blocks: 0 [thread 00000018][I][13247]: max viewports: 16 [thread 00000018][I][13247]: max uniform buffer bindings: 72 [thread 00000018][I][13247]: uniform buffer offset alignment: 256 [thread 00000018][I][13247]: max pixel shader UAVs: 0 [thread 00000018][I][13247]: max compute shader UAVs: 0 [thread 00000018][I][13247]: max UAVs: 0 [thread 00000018][I][13247]: buffer_storage support: yes [thread 00000018][I][13247]: compressed_texture_pixel_storage support: yes [thread 00000002][I][13247]: D3D11 simulates only DX10 feature levels, because: [thread 00000002][I][13247]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11 [thread 00000002][I][13247]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11 [thread 00000002][I][13247]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views [thread 00000002][I][13247]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][W][13286]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring. [thread 00000002][W][13286]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 00000018][I][13302]: OpenGL pipelines loaded: 39 [thread 00000018][I][13302]: Precompiled shader cache loaded: binary shaders: 48, shaders: 100 [thread 00000002][W][13643]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D [thread 00000002][W][13926]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\ [thread 00000018][I][14677]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][I][16428]: eON_WindowEvent: SetFullscreenState true 0x7fd2101cda98 [thread 00000002][I][16440]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][16440]: Game stdout/err: [thread 00000002][I][16453]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][16453]: Game stdout/err: [thread 00000002][I][16453]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][16453]: Game stdout/err: [thread 00000018][I][17943]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000018][I][19855]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][32602]: Refreshing folder '/tmp/arma3upXOrI/', temp folder is 'C:\tmp\arma3upXOrI\'. [thread 00000018][W][33654]: Texture could be copied faster through Draw: Source format: 33326, dest format: 36012 [thread 00000018][E][33839]: Program from shader GL_FRAGMENT_SHADER with length 39482 and CRC 0xb77cac8b has not been successfully linked. Program info log: error: Too many fragment shader texture samplers [thread 00000018][I][33936]: ===enforcing log flush===