Console 17:36:08 RENDER : Back buffer width x height: 0x0 RENDER : Back buffer format : TEXFMT_UNKNOWN (0) RENDER : MSAA : none RENDER : GPU_DUMMY (0xFFFF) (Enfusion dummy render) with 1 GPU detected, VRAM 128MB (fast 128MB), shared 128MB, driver version Unknown version, stereo not available RENDER : Detected output devices: RENDER : * 1 device/s connected to Dummy: RENDER : Dummy output (Dummy device for our dummy render.), 1920x1080 (offset 0x0), 60Hz RENDER : Concurrent frames limit 2 ENGINE : Job system settings: coreCount=20, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=7 AUDIO : Audio device created ENGINE : Initializing inputs. NETWORK : Initializing networking. SCRIPT : SCRIPT : Initializing scripts SCRIPT : SCRIPT : ScriptProjectManager init PROFILING : ScriptProjectManager init took: 0.148800 ms PROFILING : Initializing scripts took: 14.417400 ms ENGINE : Enfusion engine successfully created. GUI : Using default language (en_us) GUI : Loading 'en_us' localization file. INIT : INIT : Loading StringTable PROFILING : Loading StringTable took: 13.375100 ms SCRIPT : SCRIPT : Compiling GameLib scripts SCRIPT : Module: GameLib; loaded 282x files; 509x classes; used 478/2097 kB (22%) of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: 46b6820e PROFILING : Compiling GameLib scripts took: 23.588300 ms SCRIPT : SCRIPT : Compiling Game scripts 17:36:09 SCRIPT : Module: Game; loaded 4184x files; 8554x classes; used 18692/41943 kB (44%) of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_NEARBY_CONTEXT_DISPLAY,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"; CRC32: dd81b7e1 PROFILING : Compiling Game scripts took: 1025.186900 ms INIT : Creating game instance(ArmaReforgerScripted), version 1.2.0.76 built 2024-06-29 5:59:23 UTC. BACKEND : Loading dedicated server config. BACKEND : Server config loaded. BACKEND : JSON Schema Validation: BACKEND : JSON is Valid ENGINE : Game successfully created. PLATFORM : Save data from container 'settings' have been loaded PLATFORM : InputManager user settings load from profile @"InputUserSettings.conf" DEFAULT (W): Loading input settings from legacy file, which will be soon unsupported PLATFORM : Save data from container 'sessions' have been loaded PLATFORM : GameProject user settings load from profile @"ReforgerGameSettings.conf" ENGINE : Game user settings config loaded NETWORK : Starting dedicated server using command line args. BACKEND : Required addons are ready to use. 17:36:10 PLATFORM : Save data from container 'settings' have been loaded PLATFORM : InputManager user settings load from profile @"InputUserSettings.conf" DEFAULT (W): Loading input settings from legacy file, which will be soon unsupported PLATFORM : Save data from container 'sessions' have been loaded PLATFORM : GameProject user settings load from profile @"ReforgerGameSettings.conf" ENGINE : Game user settings config loaded WORLD : WORLD : Entities load @"{9DF143A76F5C6460}worlds/MP/CTI_Campaign_Eden.ent" WORLD : Entities load @"{9DF143A76F5C6460}worlds/MP/CTI_Campaign_Eden.ent" WORLD : Subscene load @"{853E92315D1D9EFE}worlds/Eden/Eden.ent" RESOURCES : GetResourceObject @"{C8FAB83670BCF7C3}Prefabs/Structures/Cultural/Calvaries/CalvaryLarge_01.et" WORLD : Entity prefab load @"{C8FAB83670BCF7C3}Prefabs/Structures/Cultural/Calvaries/CalvaryLarge_01.et" RESOURCES (E): Wrong GUID/name for resource @"{45ECF6B1797D3CD9}system/wbdata/PreviewWindow/TransparentMat.emat" in property "AssignedMaterial" RESOURCES (E): Wrong GUID/name for resource @"{79CD7F0D5DB62D18}(null)" in property "Road Network File" PROFILING : Entities load took: 683.001100 ms WORLD : WORLD : Game::LoadEntities NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits. WORLD : WORLD : Preload 17:36:11 RESOURCES : Particle effect load @"Particles/Weapon/Explosion_TM62M_AT_Mine_LOD1.ptc" RESOURCES (E): Wrong GUID/name for resource @"{29FBEC1991810EEF}system/wbdata/ParticleEditor/defaultPrefab.et" in property "Prefab" RESOURCES : Particle effect load @"Particles/Weapon/Explosion_TM62M_AT_Mine.ptc" PROFILING : Preload took: 326.921500 ms RESOURCES (E): Wrong GUID/name for resource @"{29FBEC1991810EEF}system/wbdata/ParticleEditor/defaultPrefab.et" in property "Prefab" RESOURCES : Particle effect load @"Particles/Weapon/Explosion_TM62M_AT_Mine_LOD2.ptc" RESOURCES (E): Wrong GUID/name for resource @"{29FBEC1991810EEF}system/wbdata/ParticleEditor/defaultPrefab.et" in property "Prefab" WORLD : WORLD : Wait for preloading data 17:36:12 PROFILING : Wait for preloading data took: 811.834100 ms WORLD : WORLD : CreateEntities WORLD : WORLD : CreateEntities WORLD : WORLD : NotifyBeforeEntitiesCreated RESOURCES : Loaded mission headers from 2 addon(s)! PROFILING : NotifyBeforeEntitiesCreated took: 1.047800 ms WORLD : Game::LoadEntities WORLD : CreateEntities WORLD : CreateEntities ENTITY : Create entity @"ENTITY:1" ('world', GenericWorldEntity) at <0.000000 0.000000 0.000000> RESOURCES (E): Failed to decompress memory image data. Data is not DXT. WORLD (E): Shore map CPU data creation failed - decompression of DF near atlas texture failed. WORLD (E): Loading of shore map failed - creation of CPU data failed WORLD (E): Loading of shore map failed - post load checks failed ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> PROFILING : PROFILING : Terrain load 17:36:13 ENTITY : Create entity @"ENTITY:6" ('GodRays', GenericWorldPPEffect) at <0.000000 0.000000 0.000000> MATERIAL : Material load @"{90C363AB5243A434}Common/Postprocess/Sun_GodRays.emat" MATERIAL : Material load @"{90C363AB5243A434}Common/Postprocess/Sun_GodRays.emat" MATERIAL (E): Unknown keyword/data 'HorizonDisableY' at offset 46(0x2e) PROFILING : Terrain load took: 1695.289700 ms 17:36:14 ENTITY : Create entity @"ENTITY:47511" ('PreloadManager1', BasePreloadManager) at <0.033000 0.000000 -0.021000> @"{104F8505FD1871EF}Prefabs/World/Game/PreloadManager.et" ENTITY : SpawnEntityPrefab @"{6058AB54781A0C52}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_AMG.et" WORLD : InitEntities 'PreloadWorld' ENTITY : Init entity @"ENTITY:1" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <0.000000 0.000000 0.000000> @"{6058AB54781A0C52}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_AMG.et" INVENTORY (E): Couldn't insert item @"ENTITY:55" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:22" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:55" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:56" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:22" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:56" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:57" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:22" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:57" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! ENTITY : SpawnEntityPrefab @"{5B1996C05B1E51A4}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_AR.et" WORLD : InitEntities 'PreloadWorld' ENTITY : SpawnEntityPrefab @"{C9E4FEAF5AAC8D8C}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Medic.et" WORLD : InitEntities 'PreloadWorld' ENTITY : Init entity @"ENTITY:234" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <0.000000 0.000000 0.000000> @"{C9E4FEAF5AAC8D8C}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Medic.et" INVENTORY (E): Couldn't insert item @"ENTITY:307" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:255" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:307" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:308" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:255" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:308" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! ENTITY : SpawnEntityPrefab @"{26A9756790131354}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Rifleman.et" WORLD : InitEntities 'PreloadWorld' ENTITY : Init entity @"ENTITY:357" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <0.000000 0.000000 0.000000> @"{26A9756790131354}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Rifleman.et" INVENTORY (E): Couldn't insert item @"ENTITY:405" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:376" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:405" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:406" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:376" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:406" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:407" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:376" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:407" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! ENTITY : SpawnEntityPrefab @"{1CA3D30464EE4674}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Spotter.et" WORLD : InitEntities 'PreloadWorld' ENTITY : Init entity @"ENTITY:411" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <0.000000 0.000000 0.000000> @"{1CA3D30464EE4674}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Spotter.et" INVENTORY (E): Couldn't insert item @"ENTITY:461" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:432" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.104999 1.129537 0.050875> @"{0B0D67BC8F43A052}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG_base.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:461" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:462" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:432" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.104999 1.129537 0.050875> @"{0B0D67BC8F43A052}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG_base.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:462" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:463" ('GenericEntity','Assets/Weapons/Grenades/M67/Grenade_M67.xob') at <0.000000 0.000000 0.000000> @"{E8F00BF730225B00}Prefabs/Weapons/Grenades/Grenade_M67.et" into storage @"ENTITY:432" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.104999 1.129537 0.050875> @"{0B0D67BC8F43A052}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG_base.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:463" ('GenericEntity','Assets/Weapons/Grenades/M67/Grenade_M67.xob') at <0.000000 0.000000 0.000000> @"{E8F00BF730225B00}Prefabs/Weapons/Grenades/Grenade_M67.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:464" ('GenericEntity','Assets/Weapons/Grenades/M67/Grenade_M67.xob') at <0.000000 0.000000 0.000000> @"{E8F00BF730225B00}Prefabs/Weapons/Grenades/Grenade_M67.et" into storage @"ENTITY:432" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.104999 1.129537 0.050875> @"{0B0D67BC8F43A052}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG_base.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:464" ('GenericEntity','Assets/Weapons/Grenades/M67/Grenade_M67.xob') at <0.000000 0.000000 0.000000> @"{E8F00BF730225B00}Prefabs/Weapons/Grenades/Grenade_M67.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:465" ('GenericEntity','Assets/Weapons/Grenades/M67/Grenade_M67.xob') at <0.000000 0.000000 0.000000> @"{E8F00BF730225B00}Prefabs/Weapons/Grenades/Grenade_M67.et" into storage @"ENTITY:432" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.104999 1.129537 0.050875> @"{0B0D67BC8F43A052}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG_base.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:465" ('GenericEntity','Assets/Weapons/Grenades/M67/Grenade_M67.xob') at <0.000000 0.000000 0.000000> @"{E8F00BF730225B00}Prefabs/Weapons/Grenades/Grenade_M67.et" destroyed during loading of the world. This might cause issues with startup sync! ENTITY : SpawnEntityPrefab @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" WORLD : InitEntities 'PreloadWorld' ENTITY : Init entity @"ENTITY:533" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <0.000000 0.000000 0.000000> @"{23ADBBC31B6A3DC6}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_AR.et" INVENTORY (E): Couldn't insert item @"ENTITY:573" ('GenericEntity','Assets/Weapons/Magazines/RPK74/Magazine_45rnd_RPK74.xob') at <0.000000 0.000000 0.000000> @"{D78C667F59829717}Prefabs/Weapons/Magazines/Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et" into storage @"ENTITY:550" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_Soviet_45rnd_RPK74/Pouch_Soviet_45rnd_RPK74.xob') at <-0.128100 1.112072 0.103191> @"{B6EEF03975F21E4E}Prefabs/Items/Equipment/Accessories/Pouch_Soviet_45rnd_RPK74/Pouch_Soviet_45rnd_RPK74.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:573" ('GenericEntity','Assets/Weapons/Magazines/RPK74/Magazine_45rnd_RPK74.xob') at <0.000000 0.000000 0.000000> @"{D78C667F59829717}Prefabs/Weapons/Magazines/Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:574" ('GenericEntity','Assets/Weapons/Magazines/RPK74/Magazine_45rnd_RPK74.xob') at <0.000000 0.000000 0.000000> @"{D78C667F59829717}Prefabs/Weapons/Magazines/Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et" into storage @"ENTITY:550" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_Soviet_45rnd_RPK74/Pouch_Soviet_45rnd_RPK74.xob') at <-0.128100 1.112072 0.103191> @"{B6EEF03975F21E4E}Prefabs/Items/Equipment/Accessories/Pouch_Soviet_45rnd_RPK74/Pouch_Soviet_45rnd_RPK74.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:574" ('GenericEntity','Assets/Weapons/Magazines/RPK74/Magazine_45rnd_RPK74.xob') at <0.000000 0.000000 0.000000> @"{D78C667F59829717}Prefabs/Weapons/Magazines/Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:575" ('GenericEntity','Assets/Weapons/Magazines/RPK74/Magazine_45rnd_RPK74.xob') at <0.000000 0.000000 0.000000> @"{D78C667F59829717}Prefabs/Weapons/Magazines/Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et" into storage @"ENTITY:550" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_Soviet_45rnd_RPK74/Pouch_Soviet_45rnd_RPK74.xob') at <-0.128100 1.112072 0.103191> @"{B6EEF03975F21E4E}Prefabs/Items/Equipment/Accessories/Pouch_Soviet_45rnd_RPK74/Pouch_Soviet_45rnd_RPK74.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:575" ('GenericEntity','Assets/Weapons/Magazines/RPK74/Magazine_45rnd_RPK74.xob') at <0.000000 0.000000 0.000000> @"{D78C667F59829717}Prefabs/Weapons/Magazines/Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:576" ('GenericEntity','Assets/Weapons/Magazines/RPK74/Magazine_45rnd_RPK74.xob') at <0.000000 0.000000 0.000000> @"{D78C667F59829717}Prefabs/Weapons/Magazines/Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et" into storage @"ENTITY:550" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_Soviet_45rnd_RPK74/Pouch_Soviet_45rnd_RPK74.xob') at <-0.128100 1.112072 0.103191> @"{B6EEF03975F21E4E}Prefabs/Items/Equipment/Accessories/Pouch_Soviet_45rnd_RPK74/Pouch_Soviet_45rnd_RPK74.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:576" ('GenericEntity','Assets/Weapons/Magazines/RPK74/Magazine_45rnd_RPK74.xob') at <0.000000 0.000000 0.000000> @"{D78C667F59829717}Prefabs/Weapons/Magazines/Magazine_545x39_RPK_45rnd_4Ball_1Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! 17:36:15 ENTITY : Create entity @"ENTITY:617227" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et" DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent. 17:36:17 ENTITY : Create entity @"ENTITY:1108685" ('StaticModelEntity') at <8831.291016 95.934265 2673.487061> MATERIAL : Material load @"{45ECF6B1797D3CD9}system/wbdata/PreviewWindow/TransparentMat.emat" MATERIAL (E): Material file not found MATERIAL (E): Object @"Assets/Structures/Cultural/Calvaries/CalvaryLarge_01/CalvaryLarge_01.xob" - cannot load material @"system/wbdata/PreviewWindow/TransparentMat.emat", creating default one (class MatPBRBasic) 17:36:19 RESOURCES : GetResourceObject @"{5674FAEB9AB7BDD0}Prefabs/Vehicles/Wheeled/M998/M998.et" WORLD : Entity prefab load @"{5674FAEB9AB7BDD0}Prefabs/Vehicles/Wheeled/M998/M998.et" RESOURCES : GetResourceObject @"{1F9BB80C3EC3C891}Prefabs/Vehicles/Core/Wheeled_Car_Base.et" WORLD : Entity prefab load @"{1F9BB80C3EC3C891}Prefabs/Vehicles/Core/Wheeled_Car_Base.et" WORLD (E): Unknown keyword/data 'CurvePredictionDistance' at offset 348(0x15c) RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et" WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et" RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et" WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et" RESOURCES : GetResourceObject @"{543A50BF3A42AD47}Prefabs/Vehicles/Core/Wheeled_APC_Base.et" WORLD : Entity prefab load @"{543A50BF3A42AD47}Prefabs/Vehicles/Core/Wheeled_APC_Base.et" WORLD (E): Unknown keyword/data 'CurvePredictionDistance' at offset 373(0x175) RESOURCES : GetResourceObject @"{7BD282AF716ED639}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_armed.et" WORLD : Entity prefab load @"{7BD282AF716ED639}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_armed.et" RESOURCES : GetResourceObject @"{20C37D5090E4E0E6}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_armed_base.et" WORLD : Entity prefab load @"{20C37D5090E4E0E6}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_armed_base.et" RESOURCES : GetResourceObject @"{AFF6067A5CE8A853}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_base.et" WORLD : Entity prefab load @"{AFF6067A5CE8A853}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_base.et" RESOURCES : GetResourceObject @"{AFF6067A5CE8A852}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8_base.et" WORLD : Entity prefab load @"{AFF6067A5CE8A852}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8_base.et" WORLD (E): Unknown keyword/data 'm_bShowEffectInWB' at offset 19148(0x4acc) ENTITY : Create entity @"ENTITY:2305843009213697525" ('PreloadManager_Campaign1', BasePreloadManager) at <27.209000 0.000000 10.918000> @"{32BFDCDE99092FCE}Prefabs/World/Game/PreloadManager_Campaign.et" ENTITY : SpawnEntityPrefab @"{8D89B17BCFBFAE44}Prefabs/Characters/Campaign/Final/Campaign_US_Player.et" WORLD : InitEntities 'PreloadWorld' ENTITY : Init entity @"ENTITY:1" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <0.000000 0.000000 0.000000> @"{8D89B17BCFBFAE44}Prefabs/Characters/Campaign/Final/Campaign_US_Player.et" INVENTORY (E): Couldn't insert item @"ENTITY:50" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:21" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:50" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:51" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:21" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:51" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:52" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:21" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:52" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! ENTITY : SpawnEntityPrefab @"{07B92B5E1A781635}Prefabs/Characters/Campaign/Final/PlayerVariant/Campaign_US_Player_Variant_1.et" WORLD : InitEntities 'PreloadWorld' ENTITY : Init entity @"ENTITY:103" ('SCR_ChimeraCharacter','Assets/Characters/Basebody/Basebody_Male_01.xob') at <0.000000 0.000000 0.000000> @"{07B92B5E1A781635}Prefabs/Characters/Campaign/Final/PlayerVariant/Campaign_US_Player_Variant_1.et" INVENTORY (E): Couldn't insert item @"ENTITY:152" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:123" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:152" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:153" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:123" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:153" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! INVENTORY (E): Couldn't insert item @"ENTITY:154" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" into storage @"ENTITY:123" ('GenericEntity','Assets/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.xob') at <-0.144399 1.162750 0.105744> @"{E3154E0EAC48D67B}Prefabs/Items/Equipment/Accessories/Pouch_ALICE_30rnd_STANAG/Pouch_ALICE_30rnd_STANAG.et" while spawning initial items inside the storage. NETWORK (W): Replication: RplComponent on entity @"ENTITY:154" ('GenericEntity','Assets/Weapons/Magazines/STANAG/Magazine_30rnd_STANAG.xob') at <0.000000 0.000000 0.000000> @"{D8F2CA92583B23D3}Prefabs/Weapons/Magazines/Magazine_556x45_STANAG_30rnd_Last_5Tracer.et" destroyed during loading of the world. This might cause issues with startup sync! ENTITY : Create entity @"ENTITY:2305843009213698736" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_R161_01/Antenna_R161_01.xob') at <9354.231445 204.427994 1162.372070> DEFAULT (W): BaseRadioComponent does not have any transceiver. (Entity: @"ENTITY:2305843009213698736" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_R161_01/Antenna_R161_01.xob') at <9354.231445 204.427994 1162.372070>). Only printing this message once. There're possibly more nodes with this requirement. ENTITY : Create entity @"ENTITY:2305843009213704750" ('Turret','Assets/Weapons/Tripods/M3/Tripod_M3.xob') at <3890.838135 14.842000 8510.097656> ENTITY : SpawnEntityPrefab @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et" ENTITY : Create entity @"ENTITY:4611686018427388790" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2_body.xob') at <3890.838135 14.842000 8510.097656> @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et" ANIMATION (E): @"ENTITY:4611686018427388790" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2_body.xob') at <3890.838135 14.842000 8510.097656> @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et": anim controller initialization data is invalid (graph , node MasterControl, instance ) ENTITY : Create entity @"ENTITY:2305843009213704800" ('Turret','Assets/Weapons/Tripods/M3/Tripod_M3.xob') at <4447.832520 65.017006 5026.501953> ENTITY : SpawnEntityPrefab @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et" ENTITY : Create entity @"ENTITY:4611686018427388796" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2_body.xob') at <4447.832520 65.017006 5026.501953> @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et" ANIMATION (E): @"ENTITY:4611686018427388796" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2_body.xob') at <4447.832520 65.017006 5026.501953> @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et": anim controller initialization data is invalid (graph , node MasterControl, instance ) ENTITY : Create entity @"ENTITY:2305843009213704850" ('Turret','Assets/Weapons/Tripods/M3/Tripod_M3.xob') at <9170.454102 75.113525 2255.025635> ENTITY : SpawnEntityPrefab @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et" ENTITY : Create entity @"ENTITY:4611686018427388802" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2_body.xob') at <9170.454102 75.113525 2255.025635> @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et" ANIMATION (E): @"ENTITY:4611686018427388802" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2_body.xob') at <9170.454102 75.113525 2255.025635> @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et": anim controller initialization data is invalid (graph , node MasterControl, instance ) ENTITY : Create entity @"ENTITY:2305843009213707526" ('Turret','Assets/Weapons/Tripods/M3/Tripod_M3.xob') at <5869.544922 15.035316 4367.781250> ENTITY : SpawnEntityPrefab @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et" ENTITY : Create entity @"ENTITY:4611686018427388809" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2_body.xob') at <5869.544922 15.035316 4367.781250> @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et" ANIMATION (E): @"ENTITY:4611686018427388809" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2_body.xob') at <5869.544922 15.035316 4367.781250> @"{BB35A8E1403CDE4B}Prefabs/Weapons/HeavyWeapons/HMG_M2HB.et": anim controller initialization data is invalid (graph , node MasterControl, instance ) 17:36:20 WORLD : InitEntities 'world' ENTITY : Init entity @"ENTITY:3" ('SCR_MapEntity1', SCR_MapEntity) at <6400.000000 0.000000 6400.000000> @"{E1B88C66BF6CA1F9}Prefabs/World/Game/MapEntity_Everon.et" SCRIPT (W): SCR_MapEntity: Cannot get the size from terrain. Using default. WORLD : WORLD : NotifyBeforeEntitiesInitialized PROFILING : NotifyBeforeEntitiesInitialized took: 0.028100 ms WORLD : WORLD : NotifyEntitiesInitialized TERRAIN : TERRAIN : Initializing road networks... PROFILING : Initializing road networks... took: 2.296100 ms INIT : INIT : SoundWorldInit PROFILING : SoundWorldInit took: 35.186200 ms PROFILING : NotifyEntitiesInitialized took: 92.420800 ms PROFILING : CreateEntities took: 8833.209800 ms PROFILING : CreateEntities took: 8833.313800 ms WORLD : WORLD : EOnActivate PROFILING : EOnActivate took: 22.223100 ms PROFILING : Game::LoadEntities took: 10014.000000 ms 17:36:21 NETWORK : RPL listen address requested: '0.0.0.0:2001' NETWORK : Starting RPL server, listening on address 0.0.0.0:2001, fastValidation=true DEFAULT : BattlEye Server: Loading BattlEye library from path 'C:\AMPDatastore\Instances\ArmaReforger01\arma-reforger\1874900\battleye\BEServer_x64.dll'. DEFAULT : BattlEye Server: 'Initialized (v1.220, Arma Reforger 1.2.0.76)' DEFAULT : BattlEye Server: Initialized. DEFAULT : BattlEye Server: 'Config entry: GameID armar' DEFAULT : BattlEye Server: 'Config entry: MasterPort 2001' DEFAULT : BattlEye Server: 'Config entry: RConPassword 3f2734c501264fb8819cef727923f8f3' DEFAULT : BattlEye Server: 'Config entry: RConPort 2002' DEFAULT : BattlEye Server: 'Config entry: RConIP 0.0.0.0' 17:36:23 BACKEND : Direct Join Code: 0923568282 BACKEND : Ping Site: frankfurt DEFAULT : Entered online game state. SCRIPT : -------------------------------------------------- SCRIPT : Official scenarios (9 entries) SCRIPT : -------------------------------------------------- SCRIPT : {ECC61978EDCC2B5A}Missions/23_Campaign.conf (Conflict - Everon) SCRIPT : {59AD59368755F41A}Missions/21_GM_Eden.conf (Game Master - Everon) SCRIPT : {94FDA7451242150B}Missions/103_Arland_Tutorial.conf (Training) SCRIPT : {2BBBE828037C6F4B}Missions/22_GM_Arland.conf (Game Master - Arland) SCRIPT : {C700DB41F0C546E1}Missions/23_Campaign_NorthCentral.conf (Conflict - Northern Everon) SCRIPT : {28802845ADA64D52}Missions/23_Campaign_SWCoast.conf (Conflict - Southern Everon) SCRIPT : {DAA03C6E6099D50F}Missions/24_CombatOps.conf (Combat Ops - Arland) SCRIPT : {C41618FD18E9D714}Missions/23_Campaign_Arland.conf (Conflict - Arland) SCRIPT : {DFAC5FABD11F2390}Missions/26_CombatOpsEveron.conf (Combat Ops - Everon) SCRIPT : -------------------------------------------------- SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CE8B60D7F0> @"ENTITY:272896" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CE97890880> @"ENTITY:463500" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CE978909B0> @"ENTITY:463506" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FA9C0> @"ENTITY:858977" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FAAF0> @"ENTITY:858982" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FAC20> @"ENTITY:858987" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FAD50> @"ENTITY:858992" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FAE80> @"ENTITY:858997" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FAFB0> @"ENTITY:859002" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FB0E0> @"ENTITY:859007" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FB210> @"ENTITY:859012" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FB340> @"ENTITY:859017" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent WORLD : Frame start SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FB470> @"ENTITY:859022" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FB5A0> @"ENTITY:859027" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FB6D0> @"ENTITY:859032" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF017FB800> @"ENTITY:859037" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF03BC5DE0> @"ENTITY:908889" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF03BC5F10> @"ENTITY:908895" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x000001CF03BC6040> @"ENTITY:908901" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent NETWORK : Projectiles will simulate using: EOnFrame WORLD : UpdateEntities WORLD : Frame SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME 17:36:26 ENTITY : Create entity @"ENTITY:4611686018427398253" ('GenericEntity','Assets/Vehicles/Wheeled/M998/VehParts/M1025_Roof.xob') at <4174.956055 19.733337 9095.177734> @"{AA4FACF008E134BF}Prefabs/Vehicles/Wheeled/M998/VehParts/M1025_roof_M2HB_MERDC.et" ENTITY : SpawnEntityPrefab @"{18343824C9D533CA}Prefabs/Vehicles/Wheeled/M998/VehParts/M1025_gun_mount_M2HB.et" ENTITY : Create entity @"ENTITY:4611686018427398258" ('Turret','Assets/Vehicles/Wheeled/M998/VehParts/M1025_Turret.xob') at <4174.956055 19.733337 9095.177734> @"{18343824C9D533CA}Prefabs/Vehicles/Wheeled/M998/VehParts/M1025_gun_mount_M2HB.et" ENTITY : SpawnEntityPrefab @"{E517E6CCC1DF5737}Prefabs/Weapons/HeavyWeapons/HMG_M2HB_pintle_M1025.et" ENTITY : Create entity @"ENTITY:4611686018427398259" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2.xob') at <4174.956055 19.733337 9095.177734> @"{E517E6CCC1DF5737}Prefabs/Weapons/HeavyWeapons/HMG_M2HB_pintle_M1025.et" ANIMATION (E): @"ENTITY:4611686018427398259" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2.xob') at <4174.956055 19.733337 9095.177734> @"{E517E6CCC1DF5737}Prefabs/Weapons/HeavyWeapons/HMG_M2HB_pintle_M1025.et": anim controller initialization data is invalid (graph , node MasterControl, instance ) ENTITY : SpawnEntityPrefab @"{DD774A8FD0989A78}Prefabs/Vehicles/Wheeled/M998/M1025_armed_M2HB_MERDC.et" ENTITY : Create entity @"ENTITY:4611686018427398273" ('Vehicle','Assets/Vehicles/Wheeled/M998/M998_Base.xob') at <4174.956055 17.604130 9119.177734> @"{DD774A8FD0989A78}Prefabs/Vehicles/Wheeled/M998/M1025_armed_M2HB_MERDC.et" ENTITY : SpawnEntityPrefab @"{AA4FACF008E134BF}Prefabs/Vehicles/Wheeled/M998/VehParts/M1025_roof_M2HB_MERDC.et" ENTITY : Create entity @"ENTITY:4611686018427398366" ('GenericEntity','Assets/Vehicles/Wheeled/M998/VehParts/M1025_Roof.xob') at <4174.956055 17.604130 9119.177734> @"{AA4FACF008E134BF}Prefabs/Vehicles/Wheeled/M998/VehParts/M1025_roof_M2HB_MERDC.et" ENTITY : SpawnEntityPrefab @"{18343824C9D533CA}Prefabs/Vehicles/Wheeled/M998/VehParts/M1025_gun_mount_M2HB.et" ENTITY : Create entity @"ENTITY:4611686018427398371" ('Turret','Assets/Vehicles/Wheeled/M998/VehParts/M1025_Turret.xob') at <4174.956055 17.604130 9119.177734> @"{18343824C9D533CA}Prefabs/Vehicles/Wheeled/M998/VehParts/M1025_gun_mount_M2HB.et" ENTITY : SpawnEntityPrefab @"{E517E6CCC1DF5737}Prefabs/Weapons/HeavyWeapons/HMG_M2HB_pintle_M1025.et" ENTITY : Create entity @"ENTITY:4611686018427398372" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2.xob') at <4174.956055 17.604130 9119.177734> @"{E517E6CCC1DF5737}Prefabs/Weapons/HeavyWeapons/HMG_M2HB_pintle_M1025.et" ANIMATION (E): @"ENTITY:4611686018427398372" ('GenericEntity','Assets/Weapons/HeavyWeapons/M2HB/M2.xob') at <4174.956055 17.604130 9119.177734> @"{E517E6CCC1DF5737}Prefabs/Weapons/HeavyWeapons/HMG_M2HB_pintle_M1025.et": anim controller initialization data is invalid (graph , node MasterControl, instance ) ENTITY : SpawnEntityPrefab @"{16C1F16C9B053801}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_transport.et" ENTITY : Create entity @"ENTITY:4611686018427398386" ('Vehicle','Assets/Vehicles/Wheeled/Ural4320/Ural_4320_base.xob') at <7534.982910 6.294739 6061.137207> @"{16C1F16C9B053801}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_transport.et" ENTITY : SpawnEntityPrefab @"{58B3FB7F102A8B1B}Prefabs/Vehicles/Wheeled/Ural4320/VehParts/Ural4320_cargo.et" ENTITY : Create entity @"ENTITY:4611686018427398419" ('GenericEntity','Assets/Vehicles/Wheeled/Ural4320/Ural_4320_cargo.xob') at <7534.982910 6.294739 6061.137207> @"{58B3FB7F102A8B1B}Prefabs/Vehicles/Wheeled/Ural4320/VehParts/Ural4320_cargo.et" ENTITY (W): Converted from old-style index parent surface, please resave ENTITY (W): Converted from old-style index parent surface, please resave ENTITY (W): Converted from old-style index parent surface, please resave ENTITY (W): Converted from old-style index parent surface, please resave ENTITY (W): Converted from old-style index parent surface, please resave ENTITY (W): Converted from old-style index parent surface, please resave ENTITY : SpawnEntityPrefab @"{C012BB3488BEA0C2}Prefabs/Vehicles/Wheeled/BTR70/BTR70.et" ENTITY : Create entity @"ENTITY:4611686018427398452" ('Vehicle','Assets/Vehicles/Wheeled/BTR70/BTR70_body.xob') at <7545.375000 5.265891 6067.137207> @"{C012BB3488BEA0C2}Prefabs/Vehicles/Wheeled/BTR70/BTR70.et" ENTITY : SpawnEntityPrefab @"{66596659FB0F645B}Prefabs/Vehicles/Wheeled/BTR70/VehParts/Turret/BTR70_Turret.et" ENTITY : Create entity @"ENTITY:4611686018427398585" ('Turret','Assets/Vehicles/Wheeled/BTR70/BTR70_turret.xob') at <7545.375000 5.265891 6067.137207> @"{66596659FB0F645B}Prefabs/Vehicles/Wheeled/BTR70/VehParts/Turret/BTR70_Turret.et" ENTITY : SpawnEntityPrefab @"{4FD1A5A6670E015A}Prefabs/Weapons/MachineGuns/PKM/MG_PKMT.et" ENTITY : Create entity @"ENTITY:4611686018427398586" ('GenericEntity','Assets/Weapons/MachineGuns/PKMT/PKMT_body.xob') at <7545.375000 5.265891 6067.137207> @"{4FD1A5A6670E015A}Prefabs/Weapons/MachineGuns/PKM/MG_PKMT.et" ANIMATION (E): @"ENTITY:4611686018427398586" ('GenericEntity','Assets/Weapons/MachineGuns/PKMT/PKMT_body.xob') at <7545.375000 5.265891 6067.137207> @"{4FD1A5A6670E015A}Prefabs/Weapons/MachineGuns/PKM/MG_PKMT.et": anim controller initialization data is invalid (graph , node MasterControl, instance ) ENTITY : SpawnEntityPrefab @"{85FA621B61AA5BD9}Prefabs/Weapons/HeavyWeapons/HMG_KPVT.et" ENTITY : Create entity @"ENTITY:4611686018427398588" ('GenericEntity','Assets/Weapons/HeavyWeapons/KPVT/KPVT_body.xob') at <7545.375000 5.265891 6067.137207> @"{85FA621B61AA5BD9}Prefabs/Weapons/HeavyWeapons/HMG_KPVT.et" ANIMATION (E): @"ENTITY:4611686018427398588" ('GenericEntity','Assets/Weapons/HeavyWeapons/KPVT/KPVT_body.xob') at <7545.375000 5.265891 6067.137207> @"{85FA621B61AA5BD9}Prefabs/Weapons/HeavyWeapons/HMG_KPVT.et": anim controller initialization data is invalid (graph , node MasterControl, instance ) SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x000001CEBF967630> @"ENTITY:4611686018427398120" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x000001CEE146BC30> @"ENTITY:4611686018427398172" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x000001CEE520AA30> @"ENTITY:4611686018427398285" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x000001CEE06D5430> @"ENTITY:4611686018427398399" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x000001CEDF094830> @"ENTITY:4611686018427398543" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent 17:36:29 DEFAULT : BattlEye Server: 'RCon admin #0 (127.0.0.1:58816) logged in' RCon admin #0 (127.0.0.1:58816) logged in 17:36:54 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 17:36:55 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 17:36:56 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 17:36:57 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 17:36:58 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 17:38:24 SCRIPT : SCR_LatestSaveDSSessionCallback: LocalSave: .LatestSave 17:40:24 SCRIPT : SCR_LatestSaveDSSessionCallback: LocalSave: .LatestSave