--------------------------------------------- Log C:\Users\Chainsaw\AppData\Local\DayZ Exp\script_2020-06-14_20-05-46.log started at 14.06. 20:05:48 SCRIPT : Registered 220 temporary action enum(s), UAN==220 SCRIPT : CreateGame() SCRIPT : ... Backlit Effects Enabled SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.enoch\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : childCount:34 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset". SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=HuntingBag:015108 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=StoneKnife:015189 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=StoneKnife:05072 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionLoadMagazineQuick item=Mag_CZ75_15Rnd:08822 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionLoadMagazineQuick item=Mag_CZ75_15Rnd:08822 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started FirearmActionAttachMagazine item=CZ75:04206 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end FirearmActionAttachMagazine item=CZ75:04206 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=SmallStone:015285 SCRIPT : 5 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionUnpackBox item=AmmoBox_12gaSlug_10Rnd:07752 SCRIPT : OnStartAnimationLoop SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionUnpackBox item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=HuntingBag:015108 SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionTakeItem item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionOpenDoors item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionOpenDoors item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=Shirt_WhiteCheck:011275 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionTakeItem item=null SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionTakeItem item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=HuntingBag:015108 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [action] SurvivorM_Kaito:05 started ActionEatMeat item=CowSteakMeat:011008 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionEatMeat item=null SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : 5 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=HuntingBag:015108 SCRIPT : [action] SurvivorM_Kaito:05 started ActionWorldCraft item=BakedBeansCan:015614 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionWorldCraft item=null SCRIPT : [action] SurvivorM_Kaito:05 started ActionEatCan item=BakedBeansCan_Opened:011969 SCRIPT : OnStartAnimationLoop SCRIPT : 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionEatCan item=BakedBeansCan_Opened:011969 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=Jeans_Brown:012297 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=KitchenKnife:015630 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : 5 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=USMCJacket_Desert:09228 SCRIPT : int channel = 1 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [action] SurvivorM_Kaito:05 end ActionDropItemSimple item=HuntingBag:08084 SCRIPT : 6 SCRIPT : 5 SCRIPT : 4 SCRIPT : [emote] SurvivorM_Kaito:05 play emote id=14 IH=Izh43Shotgun:09291 SCRIPT : OnMissionFinish SCRIPT : Creating Mission: DZ\worlds\enoch\data\scenes\intro.Enoch\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : Enoch::Weather::Overcast:: ( 10.1667 ) overcast: 0.35 SCRIPT : Enoch::Weather::Overcast::Rain:: ( 10.1667 ) 0 SCRIPT : Enoch::Weather::Rain::ForceEnd:: ( 10.1667 ) 0 -> 0 SCRIPT : Loading Inc: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged: SCRIPT : ~DayZGame()