System Information: OS Version: Linux Distribution: Debian GNU/Linux 8 (jessie) Kernel Version: 4.7.0 #2 SMP PREEMPT Wed Aug 10 14:51:28 OMST 2016 Hardware Info: Machine Type To Be Filled By O.E.M. To Be Filled By O.E.M. To Be Filled By O.E.M. CPU Type GenuineIntel x86_64 CPU Info Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz CPU Speed 3900 MHz CPU Physical Cores 4 CPU Logical Cores 8 Physical Memory 16387828 KiB Virtual Memory 16600060 KiB Crash Dump: 079f3028-fe2a-5b65-0a8d0069-64984544.dmp (321368 bytes) Application Log: [thread ffffffff][I][17]: Log system initialised [thread ffffffff][I][113]: eON_Core::init() - libICU initialised with result 0. [thread ffffffff][I][113]: Default allowed number of simultaneously open files in the system is 16784. [thread ffffffff][I][113]: Current memlock limit is 4294967295. [thread ffffffff][I][114]: setup_teb_register() - using LDT entry 13 [thread 00000001][I][114]: Linux kernel version: 4.7.0 [thread 00000001][I][114]: Linux glibc version: 2.19 [thread 00000001][I][138]: Forcing OpenGL Core context usage [thread 00000001][I][143]: OpenGL Core context version 4.1 detected [thread 00000001][I][174]: OpenGL information: [thread 00000001][I][174]: renderer: GeForce GTX TITAN/PCIe/SSE2 [thread 00000001][I][174]: vendor: NVIDIA Corporation [thread 00000001][I][174]: version: 4.1.0 NVIDIA 367.35 [thread 00000001][I][174]: GLSL version: 4.10 NVIDIA via Cg compiler [thread 00000001][I][174]: Detected NVidia card [thread 00000001][I][174]: Max surface size: 16384 [thread 00000001][I][174]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][174]: Supported and usable: texture_storage: yes [thread 00000001][I][174]: Supported and usable: copy_image: yes [thread 00000001][I][174]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][174]: Supported and usable: texture_view: yes [thread 00000001][I][174]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][174]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][174]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][174]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][174]: Supported and usable: compressed 3D textures (VTC): yes [thread 00000001][I][174]: Supported and usable: clear_buffer_object: yes [thread 00000001][I][174]: Supported and usable: clear_texture: yes [thread 00000001][I][175]: Available texture memory (from NVidia extension): 6291456 kB [thread 00000001][I][175]: Multisample textures test: [thread 00000001][I][175]: GL_R3_G3_B2 (0x2a10): 8 samples [thread 00000001][I][175]: GL_RGB4 (0x804f): 0 samples [thread 00000001][I][175]: GL_RGB5 (0x8050): 0 samples [thread 00000001][I][175]: GL_RGB8 (0x8051): 8 samples [thread 00000001][I][175]: GL_RGBA4 (0x8056): 8 samples [thread 00000001][I][175]: GL_RGB5_A1 (0x8057): 8 samples [thread 00000001][I][175]: GL_RGBA8 (0x8058): 8 samples [thread 00000001][I][175]: GL_RGB10_A2 (0x8059): 8 samples [thread 00000001][I][175]: GL_RGBA16 (0x805b): 8 samples [thread 00000001][I][175]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples [thread 00000001][I][175]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples [thread 00000001][I][175]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples [thread 00000001][I][175]: GL_R8 (0x8229): 8 samples [thread 00000001][I][175]: GL_R16 (0x822a): 8 samples [thread 00000001][I][175]: GL_RG8 (0x822b): 8 samples [thread 00000001][I][175]: GL_RG16 (0x822c): 8 samples [thread 00000001][I][175]: GL_R16F (0x822d): 8 samples [thread 00000001][I][175]: GL_R32F (0x822e): 8 samples [thread 00000001][I][175]: GL_RG16F (0x822f): 8 samples [thread 00000001][I][175]: GL_RG32F (0x8230): 8 samples [thread 00000001][I][175]: GL_R8I (0x8231): 8 samples [thread 00000001][I][175]: GL_R8UI (0x8232): 8 samples [thread 00000001][I][176]: GL_R16I (0x8233): 8 samples [thread 00000001][I][176]: GL_R16UI (0x8234): 8 samples [thread 00000001][I][176]: GL_R32I (0x8235): 8 samples [thread 00000001][I][176]: GL_R32UI (0x8236): 8 samples [thread 00000001][I][176]: GL_RG8I (0x8237): 8 samples [thread 00000001][I][176]: GL_RG8UI (0x8238): 8 samples [thread 00000001][I][176]: GL_RG16I (0x8239): 8 samples [thread 00000001][I][176]: GL_RG16UI (0x823a): 8 samples [thread 00000001][I][176]: GL_RG32I (0x823b): 8 samples [thread 00000001][I][176]: GL_RG32UI (0x823c): 8 samples [thread 00000001][I][176]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples [thread 00000001][I][176]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples [thread 00000001][I][176]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples [thread 00000001][I][176]: GL_RGBA32F (0x8814): 8 samples [thread 00000001][I][176]: GL_RGB32F (0x8815): 8 samples [thread 00000001][I][176]: GL_RGBA16F (0x881a): 8 samples [thread 00000001][I][176]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples [thread 00000001][I][176]: GL_R11F_G11F_B10F (0x8c3a): 8 samples [thread 00000001][I][176]: GL_RGB9_E5 (0x8c3d): 8 samples [thread 00000001][I][176]: GL_SRGB8 (0x8c41): 8 samples [thread 00000001][I][177]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples [thread 00000001][I][177]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples [thread 00000001][I][177]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples [thread 00000001][I][177]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples [thread 00000001][I][177]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples [thread 00000001][I][177]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples [thread 00000001][I][177]: GL_RGB565 (0x8d62): 0 samples [thread 00000001][I][177]: GL_RGBA32UI (0x8d70): 8 samples [thread 00000001][I][177]: GL_RGB32UI (0x8d71): 8 samples [thread 00000001][I][177]: GL_RGBA16UI (0x8d76): 8 samples [thread 00000001][I][177]: GL_RGBA8UI (0x8d7c): 8 samples [thread 00000001][I][177]: GL_RGBA32I (0x8d82): 8 samples [thread 00000001][I][177]: GL_RGB32I (0x8d83): 8 samples [thread 00000001][I][177]: GL_RGBA16I (0x8d88): 8 samples [thread 00000001][I][177]: GL_RGBA8I (0x8d8e): 8 samples [thread 00000001][I][177]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples [thread 00000001][I][177]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples [thread 00000001][I][177]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples [thread 00000001][I][177]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples [thread 00000001][I][177]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples [thread 00000001][I][177]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples [thread 00000001][I][177]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples [thread 00000001][I][177]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples [thread 00000001][I][177]: GL_R8_SNORM (0x8f94): 8 samples [thread 00000001][I][177]: GL_RG8_SNORM (0x8f95): 8 samples [thread 00000001][I][177]: GL_RGBA8_SNORM (0x8f97): 8 samples [thread 00000001][I][177]: GL_R16_SNORM (0x8f98): 8 samples [thread 00000001][I][177]: GL_RG16_SNORM (0x8f99): 8 samples [thread 00000001][I][178]: GL_RGBA16_SNORM (0x8f9b): 8 samples [thread 00000001][I][178]: GL_RGB10_A2UI (0x906f): 8 samples [thread 00000001][I][178]: Multisample renderbuffers test: [thread 00000001][I][178]: GL_R3_G3_B2 (0x2a10): 32 samples [thread 00000001][I][178]: GL_RGB4 (0x804f): 32 samples [thread 00000001][I][178]: GL_RGB5 (0x8050): 32 samples [thread 00000001][I][179]: GL_RGB8 (0x8051): 32 samples [thread 00000001][I][179]: GL_RGBA4 (0x8056): 32 samples [thread 00000001][I][179]: GL_RGB5_A1 (0x8057): 32 samples [thread 00000001][I][179]: GL_RGBA8 (0x8058): 32 samples [thread 00000001][I][180]: GL_RGB10_A2 (0x8059): 32 samples [thread 00000001][I][181]: GL_RGBA16 (0x805b): 32 samples [thread 00000001][I][181]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples [thread 00000001][I][181]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples [thread 00000001][I][181]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples [thread 00000001][I][182]: GL_R8 (0x8229): 32 samples [thread 00000001][I][182]: GL_R16 (0x822a): 32 samples [thread 00000001][I][182]: GL_RG8 (0x822b): 32 samples [thread 00000001][I][182]: GL_RG16 (0x822c): 32 samples [thread 00000001][I][183]: GL_R16F (0x822d): 32 samples [thread 00000001][I][183]: GL_R32F (0x822e): 32 samples [thread 00000001][I][183]: GL_RG16F (0x822f): 32 samples [thread 00000001][I][184]: GL_RG32F (0x8230): 32 samples [thread 00000001][I][184]: GL_R8I (0x8231): 32 samples [thread 00000001][I][184]: GL_R8UI (0x8232): 32 samples [thread 00000001][I][184]: GL_R16I (0x8233): 32 samples [thread 00000001][I][184]: GL_R16UI (0x8234): 32 samples [thread 00000001][I][185]: GL_R32I (0x8235): 32 samples [thread 00000001][I][185]: GL_R32UI (0x8236): 32 samples [thread 00000001][I][185]: GL_RG8I (0x8237): 32 samples [thread 00000001][I][186]: GL_RG8UI (0x8238): 32 samples [thread 00000001][I][186]: GL_RG16I (0x8239): 32 samples [thread 00000001][I][186]: GL_RG16UI (0x823a): 32 samples [thread 00000001][I][187]: GL_RG32I (0x823b): 32 samples [thread 00000001][I][188]: GL_RG32UI (0x823c): 32 samples [thread 00000001][I][188]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples [thread 00000001][I][188]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples [thread 00000001][I][188]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples [thread 00000001][I][189]: GL_RGBA32F (0x8814): 32 samples [thread 00000001][I][191]: GL_RGB32F (0x8815): 32 samples [thread 00000001][I][191]: GL_RGBA16F (0x881a): 32 samples [thread 00000001][I][192]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples [thread 00000001][I][192]: GL_R11F_G11F_B10F (0x8c3a): 32 samples [thread 00000001][I][192]: GL_RGB9_E5 (0x8c3d): 32 samples [thread 00000001][I][193]: GL_SRGB8 (0x8c41): 32 samples [thread 00000001][I][193]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples [thread 00000001][I][193]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples [thread 00000001][I][193]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples [thread 00000001][I][193]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples [thread 00000001][I][193]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples [thread 00000001][I][194]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples [thread 00000001][I][194]: GL_RGB565 (0x8d62): 32 samples [thread 00000001][I][196]: GL_RGBA32UI (0x8d70): 32 samples [thread 00000001][I][197]: GL_RGB32UI (0x8d71): 32 samples [thread 00000001][I][198]: GL_RGBA16UI (0x8d76): 32 samples [thread 00000001][I][198]: GL_RGBA8UI (0x8d7c): 32 samples [thread 00000001][I][200]: GL_RGBA32I (0x8d82): 32 samples [thread 00000001][I][201]: GL_RGB32I (0x8d83): 32 samples [thread 00000001][I][202]: GL_RGBA16I (0x8d88): 32 samples [thread 00000001][I][202]: GL_RGBA8I (0x8d8e): 32 samples [thread 00000001][I][202]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples [thread 00000001][I][202]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples [thread 00000001][I][202]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples [thread 00000001][I][202]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples [thread 00000001][I][202]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples [thread 00000001][I][202]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples [thread 00000001][I][202]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples [thread 00000001][I][202]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples [thread 00000001][I][202]: GL_R8_SNORM (0x8f94): 32 samples [thread 00000001][I][203]: GL_RG8_SNORM (0x8f95): 32 samples [thread 00000001][I][203]: GL_RGBA8_SNORM (0x8f97): 32 samples [thread 00000001][I][203]: GL_R16_SNORM (0x8f98): 32 samples [thread 00000001][I][203]: GL_RG16_SNORM (0x8f99): 32 samples [thread 00000001][I][204]: GL_RGBA16_SNORM (0x8f9b): 32 samples [thread 00000001][I][204]: GL_RGB10_A2UI (0x906f): 32 samples [thread 00000001][I][205]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][205]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][207]: Gamepads: New potential device at device file '/dev/input/event3' [thread 00000001][I][207]: Gamepads: New potential device under path '/dev/input/event3' is 'A4TECH USB Device' [thread 00000001][I][207]: Gamepads: Device GUID calculated as: 03000000da0900009090000011010000 [thread 00000001][I][217]: Gamepads: New device added to gamepads list. [thread 00000001][I][219]: Command line: '"C:\home\hekp0maht\.local\share\Steam\SteamApps\common\Arma 3\Arma3Retail_DX11.exe" -mod= -enableHT -cpuCount=8 -maxMem=2047 -showScriptErrors' [thread 00000001][I][260]: DLL LOADING: Using internal library 'msimg32.dll' [thread 00000001][I][260]: DLL LOADING: Using internal library 'windowscodecs.dll' [thread 00000001][I][260]: DLL LOADING: Using internal library 'winmm.dll' [thread 00000001][I][260]: DLL LOADING: Using internal library 'version.dll' [thread 00000001][I][260]: DLL LOADING: Using internal library 'iphlpapi.dll' [thread 00000001][I][263]: DLL LOADING: Using internal library 'kernel32.dll' [thread 00000001][I][267]: DLL LOADING: Using internal library 'ws2_32.dll' [thread 00000001][I][268]: DLL LOADING: Using internal library 'user32.dll' [thread 00000001][I][268]: DLL LOADING: Using internal library 'gdi32.dll' [thread 00000001][I][268]: DLL LOADING: Using internal library 'advapi32.dll' [thread 00000001][I][268]: DLL LOADING: Using internal library 'shell32.dll' [thread 00000001][I][268]: DLL LOADING: Using internal library 'ole32.dll' [thread 00000001][I][272]: DLL LOADING: Using internal library 'ntdll.dll' [thread 00000001][I][272]: DLL LOADING: Using internal library 'shlwapi.dll' [thread 00000001][I][272]: DLL LOADING: Using internal library 'xinput1_3.dll' [thread 00000001][I][272]: DLL LOADING: Using internal library 'd3d11.dll' [thread 00000001][I][272]: DLL LOADING: Using internal library 'd3d10.dll' [thread 00000001][I][272]: DLL LOADING: Using internal library 'dxgi.dll' [thread 00000001][I][275]: DLL LOADING: Using internal library 'dinput8.dll' [thread 00000001][I][276]: TomCrypt initializing... [thread 00000001][I][276]: TomCrypt initialized [thread 00000001][I][276]: DLL_PROCESS_ATTACH start. [thread 00000001][I][277]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll' [thread 00000001][I][277]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll' [thread 00000001][I][277]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll' [thread 00000001][I][278]: DLL_PROCESS_ATTACH done. [thread 00000004][I][279]: DLL LOADING: Using internal library 'psapi.dll' [thread 00000004][W][279]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000004][W][279]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work! [thread 00000004][I][280]: DLL LOADING: Using internal library 'steam_api.dll' [thread 00000004][I][288]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them. [thread 00000004][W][289]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL! [thread 00000004][I][290]: Enumerating COM libraries... [thread 00000004][W][323]: Ignoring splash screen creation command [thread 00000004][W][337]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000004][W][6544]: Refreshing folder '/home/hekp0maht/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3ADZBVa\'. [thread 00000004][W][7039]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000004][W][7039]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000004][W][7060]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000004][I][7082]: Raw Input: mouse device wanted, legacy messages: on [thread 00000004][W][7082]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000004][I][7082]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000004][E][7085]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 03000000da0900009090000011010000 has been found! [thread 00000004][I][7085]: Gamepads: To activate the device, please provide the appropriate mapping in SDL2 format through command-line ( --eon_gamepad_mapping= option ), [thread 00000004][I][7085]: Gamepads: SDL_GAMECONTROLLERCONFIG environment variable, or SDLGamepad.config file, located in game data folder. [thread 00000004][I][7085]: Gamepads: SDL2 format mapping strings can be determined using Steam Big Picture configurator. [thread 00000004][W][7088]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000004][W][7088]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000004][W][7088]: DefWindowProcW to window 0xf0c88878 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -256906624 (0xf0afea80) ) - make sure it's correctly handled here! [thread 00000004][I][7098]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xf0c85ecc, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe0700a6c, ppSwapChain = 0xf0afea6c, ppDevice = 0xf0afea68, pFeatureLevel = 0xe0700ac8, ppImmediateContext = 0xf0afea70 ) [thread 00000004][I][7098]: swap chain desc: width 1920, height 1080 [thread 00000004][I][7098]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xdc52a0d0 and immediate context 0xdc52a1b0 [thread 0000001a][I][7099]: D3D11: OpenGL thread start [thread 00000019][W][7104]: DefWindowProcW to window 0xec406560 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -325127632 (0xec9ef230) ) - make sure it's correctly handled here! [thread 0000001a][I][7122]: Direct3D -> OpenGL context information: [thread 0000001a][I][7122]: renderer: GeForce GTX TITAN/PCIe/SSE2 [thread 0000001a][I][7122]: vendor: NVIDIA Corporation [thread 0000001a][I][7122]: version: 4.1.0 NVIDIA 367.35 [thread 0000001a][I][7122]: GLSL version: 4.10 NVIDIA via Cg compiler [thread 0000001a][I][7122]: max color attachment and draw buffers: 8 [thread 0000001a][I][7122]: max texture image units: 192 [thread 0000001a][I][7122]: max vertex shader uniform blocks: 14 [thread 0000001a][I][7122]: max geometry shader uniform blocks: 14 [thread 0000001a][I][7122]: max fragment shader uniform blocks: 14 [thread 0000001a][I][7122]: max hull shader uniform blocks: 14 [thread 0000001a][I][7122]: max domain shader uniform blocks: 14 [thread 0000001a][I][7122]: max compute shader uniform blocks: 14 [thread 0000001a][I][7122]: max viewports: 16 [thread 0000001a][I][7122]: max uniform buffer bindings: 84 [thread 0000001a][I][7122]: uniform buffer offset alignment: 256 [thread 0000001a][I][7122]: shader storage buffer offset alignment: 32 [thread 0000001a][I][7122]: max pixel shader UAVs: 8 [thread 0000001a][I][7122]: max compute shader UAVs: 8 [thread 0000001a][I][7122]: max UAVs: 8 [thread 0000001a][I][7122]: buffer_storage support: yes [thread 0000001a][I][7122]: compressed_texture_pixel_storage support: yes [thread 00000004][W][7183]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xf0c88878. Ignoring. [thread 00000004][W][7183]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 0000001a][I][7273]: Precompiled shader cache loaded: binary shaders: 1098, GLSL shaders: 4204, GLSL pipelines: 1662 [thread 00000004][W][7799]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D [thread 00000004][W][8070]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\ [thread 00000004][I][12171]: eON_WindowEvent: SetFullscreenState true 0xf0c831e4 [thread 00000004][I][12176]: eON_WindowEvent: SetFullscreenState true 0xf0c831e4 [thread 00000004][I][12177]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000004][I][12177]: Game stdout/err: [thread 00000004][I][12183]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000004][I][12183]: Game stdout/err: [thread 00000004][I][12183]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000004][I][12183]: Game stdout/err: [thread 0000001a][I][13757]: No OpenGL commands for full second. Flushing GL to make sure it hasn't deadlocked. [thread 00000004][W][17079]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported [thread 00000004][W][17079]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported [thread 00000004][W][17079]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib [thread 00000004][W][17079]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib [thread 00000004][I][18005]: eON_WindowEvent: SetFullscreenState false (nil) [thread 00000004][W][18082]: Game tried to minimize window, and it's not handled well in eON. Perhaps hack it by not sending it WM_ACTIVATE ( FALSE ) messages? [thread 00000004][E][18214]: MessageBoxA( hWnd = (nil), text = 'Bad version 72 in p3d file 'a3\vegetation_f_exp\clutter\grass\c_grassbunch_hi.p3d'', caption = 'Arma 3', type = 16 ) [thread 00000004][E][32120]: Unhandled exception code dead flags 1 addr 0x41336ed [thread 00000004][I][32202]: ===enforcing log flush===