--------------------------------------------- Log C:\Users\Oli\AppData\Local\DayZ\script_2019-03-30_19-08-54.log started at 30.03. 19:08:57 SCRIPT : Registered 226 temporary action enum(s), UAN==226 SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.GameServerGameFinished' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.GameServerIsReady' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.LeaveLobby' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.DeleteLobby' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.JoinCustomGame' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.GetUserId' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.testAsdf' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.UnJoinTeam' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.PlayerReady' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.GameServerMatchRecord' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.CreateCustomMatch' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.CustomGamePlayButton' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.JoinTeam' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.GameServerGetMatchInfo' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.SetSlot' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.GetListOfCustomLobbies' SCRIPT (W): @"scripts/3_Game/systems\inventory\handfsm.c,91": Missing script declaration for method 'SgzNetworkService.GetService' SCRIPT : CreateGame() SCRIPT : ... Backlit Effects Enabled SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : PersonalLight created SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<107490e0> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<10747290> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<1074bb50> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase<4cc5eb0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<4cffec0> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<4d04780> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<4d09650> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 8.11675 ) overcast: 0.25 SCRIPT : Actual ( 8.11675 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 8.11675 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 8.11675 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : w: server_browser_list_entry_root SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : StatsEventDisconnectedData | CharacterId: ; Reason: quit SCRIPT : PersonalLight destroyed SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : PersonalLight created SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase<7c0daf80> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<8324e100> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<15186430> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<15187050> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase<5452e220> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<1518b300> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<1518d760> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<1518f5b0> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 14.45 ) overcast: 0.25 SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 14.45 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : w: server_browser_list_entry_root SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : PersonalLight destroyed SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : PersonalLight created SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 29355 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<8a7a8010> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): [cheat] HandleInputData man=SurvivorBase<8a7a8010> is cheating with cmd=SYNC_MOVE src={ type=GROUND item=Pot<248a8960> pos=(1342.26, 6.00168, 2331.46) dir=(-0.0619974, -0.597894, 0.151385, 0.78471) } dst={ type=CARGO item=Pot<248a8960> parent=Jeans_Black idx=0 row=0 col=0 } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:339 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:481 SCRIPT (E): [cheat] HandleInputData man=SurvivorBase<8a7a8010> is cheating with cmd=SYNC_MOVE src={ type=CARGO item=Pot<248a8960> parent=Jeans_Black idx=0 row=0 col=0 } dst={ type=CARGO item=Pot<248a8960> parent=Clothing idx=0 row=3 col=0 } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:339 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:481 SCRIPT : Inventory::EEInit - Man=SurvivorBase<4f684d0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<6dc31680> SCRIPT : int m_EnergySourceNetworkIDLow = 30027 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V<6dc322a0> SCRIPT : int m_EnergySourceNetworkIDLow = 30032 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V<6dc3d880> SCRIPT : int m_EnergySourceNetworkIDLow = 30057 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : HandsPanel SCRIPT : StatsEventSpawnedData | CharacterId: ''; Lifetime: 0; Position: <523.357971, 50.669998, 2080.550049>; Population: 0; DaytimeHour: 0 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=SKS_Base parent=SurvivorBase<4f684d0> }src2={ type=ATTACHMENT item=CZ527_Base parent=SurvivorBase<4f684d0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 30380 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=CZ527_Base parent=SurvivorBase<4f684d0> }src2={ type=ATTACHMENT item=SKS_Base parent=SurvivorBase<4f684d0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [wpnfsm] LoopedChamberingEjectFirst, taking mag from event e.mag=Ammo_762x39 SCRIPT : [wpnfsm] m_srcMagazine=Ammo_762x39 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<10743c00> SCRIPT : int m_EnergySourceNetworkIDLow = 28864 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<66a43030> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [wpnfsm] LoopedChamberingEjectFirst, taking mag from event e.mag=Ammo_762x39 SCRIPT : [wpnfsm] m_srcMagazine=Ammo_762x39 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 28245 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 26147 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [wpnfsm] LoopedChamberingEjectFirst, taking mag from event e.mag=Ammo_762x39 SCRIPT : [wpnfsm] m_srcMagazine=Ammo_762x39 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<4d1ad30> SCRIPT : int m_EnergySourceNetworkIDLow = 28864 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : StatsEventDisconnectedData | CharacterId: ; Reason: quit SCRIPT : NetID: 038 SCRIPT : PersonalLight destroyed SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : PersonalLight created SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase<4fee700> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 14.45 ) overcast: 0.25 SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 14.45 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : w: server_browser_list_entry_root SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : PersonalLight destroyed SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : PersonalLight created SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<88beb780> SCRIPT : int m_EnergySourceNetworkIDLow = 30204 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V<88bedbe0> SCRIPT : int m_EnergySourceNetworkIDLow = 30209 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V<88bf7370> SCRIPT : int m_EnergySourceNetworkIDLow = 30234 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : HandsPanel SCRIPT : StatsEventSpawnedData | CharacterId: ''; Lifetime: 0; Position: <1118.400024, 131.432999, 4030.830078>; Population: 0; DaytimeHour: 0 SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=5731 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=5773 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=5944 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=6027 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : int channel = 1 SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionEnterLadder started, STS=16547 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionEnterLadder started, STS=16725 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionDrink started, STS=25285 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=WaterBottle<668f6150>to cargo of target=HuntingJacket_Summer row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle<668f6150> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=WaterBottle<668f6150> parent=HuntingJacket_Summer idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionOpen started, STS=29194 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<88becfc0>to cargo of target=TaloonBag_Green row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 30572 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<6e75c140> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 7 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItemToHands started, STS=29803 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEatFruit started, STS=30146 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : EntityAI m_EnergySource = Battery9V<6dac6360> SCRIPT : int m_EnergySourceNetworkIDLow = 29446 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<538af450> item=WeaponInventory<8e81e6b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<6dac7ba0> SCRIPT : int m_EnergySourceNetworkIDLow = 29388 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x54to cargo of target=HunterPants_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x54 pos=(6553.13, 412.71, 5595.3) dir=(-0.00195694, 0.960042, -0.00195694, -0.279843) } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x54 pos=(6553.13, 412.71, 5595.3) dir=(-0.00195694, 0.960042, -0.00195694, -0.279843) } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<749d7d50>to cargo of target=HunterPants_Summer row=3 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<749d7d50> pos=(6553.13, 412.691, 5595.3) dir=(-0.197652, 0.674843, -0.682975, -0.197652) } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=3 col SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<749d7d50> pos=(6553.13, 412.691, 5595.3) dir=(-0.197652, 0.674843, -0.682975, -0.197652) } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=3 SCRIPT : EntityAI m_EnergySource = Battery9V<749e4560> SCRIPT : int m_EnergySourceNetworkIDLow = 30418 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<749e4560> SCRIPT : int id_low = 30418 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<74a53960> SCRIPT : Class this = PSO1Optic<62a1c40> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<749e4560> SCRIPT : int id_low = 30418 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<74a53960> SCRIPT : Class this = PSO1Optic<62a1c40> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=56603 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEatCan started, STS=56864 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<88becfc0>to cargo of target=TaloonBag_Green row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItemToHands started, STS=59514 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<82a24f0> SCRIPT : int m_EnergySourceNetworkIDLow = 28929 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<471e8040> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<8e1580a0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 7403 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<749e4b70> SCRIPT : int m_EnergySourceNetworkIDLow = 28929 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<8a7a8010> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<471e8040> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<749d4cd0> SCRIPT : int m_EnergySourceNetworkIDLow = 7403 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<8e1580a0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<8e1580a0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<749d4cd0> SCRIPT : int id_low = 7403 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<889ea400> SCRIPT : Class this = ItemOptics<6298be0> SCRIPT : EntityAI energy_source = Battery9V<749d4cd0> SCRIPT : int id_low = 7403 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<889ea400> SCRIPT : Class this = ItemOptics<6298be0> SCRIPT : EntityAI energy_source = Battery9V<749d4cd0> SCRIPT : int id_low = 7403 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<889ea400> SCRIPT : Class this = ItemOptics<6298be0> SCRIPT : EntityAI energy_source = Battery9V<749d4cd0> SCRIPT : int id_low = 7403 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<889ea400> SCRIPT : Class this = ItemOptics<6298be0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Flashlight<88bed5d0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=TaloonBag_Green idx=0 row=4 col=4 } dst={ type=GROUND item=Flashlight<88bed5d0> pos=(8287.88, 428.164, 8614.69) dir=(0.915197, -0.200109, 0.193136, -0.29 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=TaloonBag_Green idx=0 row=4 col=4 } dst={ type=GROUND item=Flashlight<88bed5d0> pos=(8287.88, 428.164, 8614.69) dir=(0.915197, -0.200109, 0.193136, -0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlight<88bed5d0>to cargo of target=TaloonBag_Green row=4 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Flashlight<88bed5d0> pos=(8287.88, 428.164, 8614.69) dir=(0.915197, -0.200109, 0.193136, -0.291666) } dst={ type=CARGO item=Flashlight<88bed5d0> parent=TaloonBag_Green idx=0 row=4 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Flashlight<88bed5d0> pos=(8287.88, 428.164, 8614.69) dir=(0.915197, -0.200109, 0.193136, -0.291666) } dst={ type=CARGO item=Flashlight<88bed5d0> parent=TaloonBag_Green idx=0 row=4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8287.88, 428.142, 8614.69) dir=(0.291666, -0.193136, -0.200109, 0.915197) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=96799 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=96832 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionUnfoldMap started, STS=97369 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ChernarusMap<88bf0c60>to cargo of target=HuntingJacket_Summer row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ChernarusMap<88bf0c60> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=ChernarusMap<88bf0c60> parent=HuntingJacket_Summer idx=0 row=0 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=97820 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEatCan started, STS=98081 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8175.81, 474.086, 9122.83) dir=(0.119931, 0.978487, -0.0374272, 0.163644) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8175.81, 474.086, 9122.83) dir=(0.119931, 0.978487, -0.0374272, 0.163644) SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8175.81, 474.086, 9122.83) dir=(0.119931, 0.978487, -0.0374272, 0.163644) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8175.81, 474.086, 9122.83) dir=(0.119931, 0.978487, -0.0374272, 0.163644) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<88be9930>to cargo of target=HuntingJacket_Summer row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88be9930> parent=HunterPants_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=ItemBase<88be9930> parent=HuntingJacket_Summer idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88be9930> parent=HunterPants_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=ItemBase<88be9930> parent=HuntingJacket_Summer idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<88be4a60>to cargo of target=HuntingJacket_Summer row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88be4a60> parent=HunterPants_Summer idx=0 row=1 col=5 } dst={ type=CARGO item=ItemBase<88be4a60> parent=HuntingJacket_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88be4a60> parent=HunterPants_Summer idx=0 row=1 col=5 } dst={ type=CARGO item=ItemBase<88be4a60> parent=HuntingJacket_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<749d7d50>to cargo of target=HunterPants_Summer row=1 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=3 col=5 } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=3 col=5 } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54to cargo of target=HunterPants_Summer row=1 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8175.81, 474.086, 9122.83) dir=(0.119931, 0.978487, -0.0374272, 0.163644) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8175.81, 474.086, 9122.83) dir=(0.119931, 0.978487, -0.0374272, 0.163644) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionLoadMagazine started, STS=98955 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_CZ527_5rnd parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8175.81, 474.086, 9122.83) dir=(0.119931, 0.978487, -0.0374272, 0.163644) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8175.81, 474.086, 9122.83) dir=(0.119931, 0.978487, -0.0374272, 0.163644) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionDrinkCookingPot started, STS=99433 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : HandsPanel SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<668f67e0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Drop(PREDICTIVE) item=TLRLight<88bee1f0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=TLRLight<88bee1f0> parent=FNX45_Base<98ad1560> slot=145107529 } dst={ type=GROUND item=TLRLight<88bee1f0> pos=(8175.73, 474.163, 9123.03) dir=(-0.155551, 0.687955, 0.690159, 0.161873) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=TLRLight<88bee1f0> parent=FNX45_Base<98ad1560> slot=145107529 } dst={ type=GROUND item=TLRLight<88bee1f0> pos=(8175.73, 474.163, 9123.03) dir=(-0.155551, 0.687955, 0.690159, 0.161873) SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8175.73, 474.16, 9123.03) dir=(0.113049, 0.967223, 0.0130991, 0.226997) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(8175.73, 474.16, 9123.03) dir=(0.113049, 0.967223, 0.0130991, 0.226997) } SCRIPT : [inv] I::Take2Target(JUNCTURE) item=Battery9V<88bf5520> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V<88bf5520> parent=Pot<668f67e0> idx=0 row=2 col=2 } dst={ type=ATTACHMENT item=Battery9V<88bf5520> parent=TLRLight<88bee1f0> slot=-131201905 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V<88bf5520> parent=Pot<668f67e0> idx=0 row=2 col=2 } dst={ type=ATTACHMENT item=Battery9V<88bf5520> parent=TLRLight<88bee1f0> slot=-131201905 } SCRIPT : EntityAI m_EnergySource = Battery9V<88bf5520> SCRIPT : int m_EnergySourceNetworkIDLow = 30230 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI energy_source = Battery9V<88bf5520> SCRIPT : int id_low = 30230 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bced20> SCRIPT : Class this = TLRLight<88bee1f0> SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8175.73, 474.16, 9123.03) dir=(0.113049, 0.967223, 0.0130991, 0.226997) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(8175.73, 474.16, 9123.03) dir=(0.113049, 0.967223, 0.0130991, 0.226997) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Target(JUNCTURE) item=TLRLight<88bee1f0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TLRLight<88bee1f0> pos=(8175.73, 474.163, 9123.03) dir=(-0.155551, 0.687955, 0.690159, 0.161873) } dst={ type=ATTACHMENT item=TLRLight<88bee1f0> parent=FNX45_Base<98ad1560> slot=145107529 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TLRLight<88bee1f0> pos=(8175.73, 474.163, 9123.03) dir=(-0.155551, 0.687955, 0.690159, 0.161873) } dst={ type=ATTACHMENT item=TLRLight<88bee1f0> parent=FNX45_Base<98ad1560> slot=145107529 } SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnWeaponFlashlight started, STS=103685 SCRIPT : EntityAI energy_source = Battery9V<88bf5520> SCRIPT : int id_low = 30230 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bced20> SCRIPT : Class this = TLRLight<88bee1f0> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOffWeaponFlashlight started, STS=103760 SCRIPT : EntityAI energy_source = Battery9V<88bf5520> SCRIPT : int id_low = 30230 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bced20> SCRIPT : Class this = TLRLight<88bee1f0> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : int channel = 1 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=TaloonBag_Green row=4 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=2 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=2 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=2 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<88becfc0>to cargo of target=TaloonBag_Green row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=128164 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 18049 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=142834 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<88bf36d0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bf36d0> parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=GROUND item=ItemBase<88bf36d0> pos=(7220.68, 328.696, 11314.1) dir=(0.633597, 0.313935, -0.314314, 0.63 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bf36d0> parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=GROUND item=ItemBase<88bf36d0> pos=(7220.68, 328.696, 11314.1) dir=(0.633597, 0.313935, -0.314314, 0 SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : DayZPlayerImplement : EEHitByRemote SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<88be4a60> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88be4a60> parent=HuntingJacket_Summer idx=0 row=0 col=2 } dst={ type=GROUND item=ItemBase<88be4a60> pos=(7221.08, 328.705, 11314.7) dir=(-0.614927, 0.349091, 0.348723, 0.61 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88be4a60> parent=HuntingJacket_Summer idx=0 row=0 col=2 } dst={ type=GROUND item=ItemBase<88be4a60> pos=(7221.08, 328.705, 11314.7) dir=(-0.614927, 0.349091, 0.348723, 0 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=144184 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_CZ527_5rnd from wpn=CZ527_Base SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<668f67e0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=HuntingOpticto cargo of target=TaloonBag_Green row=5 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=HuntingOptic parent=CZ527_Base slot=1393173985 } dst={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=5 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=HuntingOptic parent=CZ527_Base slot=1393173985 } dst={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=5 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=TaloonBag_Green row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=2 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=2 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=TaloonBag_Green row=4 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=3 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=3 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=CZ75_Base<98acf820> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=CZ75_Base<98acf820> parent=HunterPants_Summer idx=0 row=0 col=0 } dst={ type=GROUND item=CZ75_Base<98acf820> pos=(7222.64, 328.685, 11316.8) dir=(-0.120269, 0.696804, 0.696732, 0.12 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=CZ75_Base<98acf820> parent=HunterPants_Summer idx=0 row=0 col=0 } dst={ type=GROUND item=CZ75_Base<98acf820> pos=(7222.64, 328.685, 11316.8) dir=(-0.120269, 0.696804, 0.696732, 0 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(7222.64, 328.669, 11316.8) dir=(0.000294637, 0.985378, -5.09453e-05, 0.17038) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(7222.64, 328.669, 11316.8) dir=(0.000294637, 0.985378, -5.09453e-05, 0.170 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(JUNCTURE) item=Mag_CZ75_15Rnd SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd parent=Pot<668f67e0> idx=0 row=0 col=3 } dst={ type=GROUND item=Mag_CZ75_15Rnd pos=(7222.64, 328.816, 11316.8) dir=(-0.120685, -0.696732, 0.696804, -0.120269) SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd parent=Pot<668f67e0> idx=0 row=0 col=3 } dst={ type=GROUND item=Mag_CZ75_15Rnd pos=(7222.64, 328.816, 11316.8) dir=(-0.120685, -0.696732, 0.696804, -0.1202 SCRIPT : [inv] I::Drop(JUNCTURE) item=Mag_CZ75_15Rnd SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd parent=Pot<668f67e0> idx=0 row=0 col=2 } dst={ type=GROUND item=Mag_CZ75_15Rnd pos=(7222.64, 328.836, 11316.8) dir=(-0.120692, -0.696746, 0.696789, -0.120262) SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ75_15Rnd parent=Pot<668f67e0> idx=0 row=0 col=2 } dst={ type=GROUND item=Mag_CZ75_15Rnd pos=(7222.64, 328.836, 11316.8) dir=(-0.120692, -0.696746, 0.696789, -0.1202 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7222.64, 328.669, 11316.8) dir=(0.000294637, 0.985378, -5.09453e-05, 0.17038) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7222.64, 328.669, 11316.8) dir=(0.000294637, 0.985378, -5.09453e-05, 0.17038) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col= SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_CZ75_15Rnd SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ75_15Rnd parent=TaloonBag_Green idx=0 row=0 col=3 } dst={ type=GROUND item=Mag_CZ75_15Rnd pos=(7222.64, 328.857, 11316.8) dir=(0.120694, 0.696776, -0.69675 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ75_15Rnd parent=TaloonBag_Green idx=0 row=0 col=3 } dst={ type=GROUND item=Mag_CZ75_15Rnd pos=(7222.64, 328.857, 11316.8) dir=(0.120694, 0.696776, -0.69 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=2 col=2 } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=2 col=2 } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<88becfc0>to cargo of target=HunterPants_Summer row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } dst={ type=CARGO item=Compass<88becfc0> parent=HunterPants_Summer idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Compass<88becfc0> parent=TaloonBag_Green idx=0 row=2 col=3 } dst={ type=CARGO item=Compass<88becfc0> parent=HunterPants_Summer idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<88bebd90>to cargo of target=HunterPants_Summer row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bebd90> parent=TaloonBag_Green idx=0 row=3 col=4 } dst={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bebd90> parent=TaloonBag_Green idx=0 row=3 col=4 } dst={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<88bed5d0>to cargo of target=HunterPants_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=TaloonBag_Green idx=0 row=4 col=4 } dst={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=TaloonBag_Green idx=0 row=4 col=4 } dst={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=1 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=1 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=0 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=TaloonBag_Green idx=0 row=4 col=0 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=HuntingOpticto cargo of target=TaloonBag_Green row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=5 col=0 } dst={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=5 col=0 } dst={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<88bec9b0>to cargo of target=TaloonBag_Green row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=0 col=4 } dst={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=0 col=4 } dst={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<88bec9b0>to cargo of target=TaloonBag_Green row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=0 col=3 } dst={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=0 col=3 } dst={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<88beb170>to cargo of target=TaloonBag_Green row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88beb170> parent=TaloonBag_Green idx=0 row=2 col=5 } dst={ type=CARGO item=ItemBase<88beb170> parent=TaloonBag_Green idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88beb170> parent=TaloonBag_Green idx=0 row=2 col=5 } dst={ type=CARGO item=ItemBase<88beb170> parent=TaloonBag_Green idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<88bec9b0>to cargo of target=TaloonBag_Green row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=3 col=4 } dst={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=3 col=4 } dst={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=2 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : Action=FirearmActionAttachMagazine started, STS=147028 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ527_Base parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CZ527_Base parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379296 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379 SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionLoadMagazine started, STS=147390 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ527_5rnd parent=Pot<668f67e0> idx=0 row=2 col=3 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_CZ527_5rnd parent=Pot<668f67e0> idx=0 row=2 col=3 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379296) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379296) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HuntingJacket_Summer row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_CZ527_5rnd parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HuntingJacket_Summer idx=0 row=2 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ527_Base parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CZ527_Base parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379296 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379296) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379296) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=148752 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEatCan started, STS=149009 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379296 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 } dst={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x39to cargo of target=HuntingJacket_Summer row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39 parent=Pot<668f67e0> idx=0 row=2 col=1 } dst={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39 parent=Pot<668f67e0> idx=0 row=2 col=1 } dst={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379296) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=3 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7222.35, 328.804, 11317.9) dir=(-0.000276666, 0.925275, 0.000113413, 0.379296) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=5 }src2={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=5 } --> dst1={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=4 } src2={ type=CA SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<749d7d50>to cargo of target=HunterPants_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=4 } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=4 } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54to cargo of target=HunterPants_Summer row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=1 col=5 } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=1 col=5 } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=5 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=150252 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=150355 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Action=ActionDropItem started, STS=151717 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItem started, STS=151765 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45_Base<98ad1560> pos=(7071.62, 353.523, 11407.2) dir=(-0.69173, -0.247439, -0.284438, 0.615937) } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=FNX45_Base<98ad1560> pos=(7071.62, 353.523, 11407.2) dir=(-0.69173, -0.247439, -0.284438, 0.615937) } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 ro SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<10751c50>to cargo of target=TaloonBag_Green row=2 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<10751c50> parent=ZmbM_HermitSkinny_Base<5f1ec800> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<10751c50> parent=TaloonBag_Green idx=0 row=2 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<10751c50> parent=ZmbM_HermitSkinny_Base<5f1ec800> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<10751c50> parent=TaloonBag_Green idx=0 row=2 col=6 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=CombatKnife<88bf1270> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=CombatKnife<88bf1270> parent=TaloonBag_Green idx=0 row=2 col=5 } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=CombatKnife<88bf1270> parent=TaloonBag_Green idx=0 row=2 col=5 } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnWeaponFlashlight started, STS=162952 SCRIPT : EntityAI energy_source = Battery9V<88bf5520> SCRIPT : int id_low = 30230 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bced20> SCRIPT : Class this = TLRLight<88bee1f0> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOffWeaponFlashlight started, STS=163720 SCRIPT : int channel = 1 SCRIPT : EntityAI energy_source = Battery9V<88bf5520> SCRIPT : int id_low = 30230 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bced20> SCRIPT : Class this = TLRLight<88bee1f0> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CZ527_Base parent=SurvivorBase<6ea0c970> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ527_Base parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CZ527_Base parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionViewBinoculars started, STS=165617 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 col=0 } src2={ type=HANDS item=CZ527_Base parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionUnfoldMap started, STS=172098 SCRIPT : HandsPanel SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ChernarusMap<88bf0c60>to cargo of target=HuntingJacket_Summer row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ChernarusMap<88bf0c60> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=ChernarusMap<88bf0c60> parent=HuntingJacket_Summer idx=0 row=0 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<88becfc0>to cargo of target=HunterPants_Summer row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=HunterPants_Summer idx=0 row=2 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88bf5520>to cargo of target=HunterPants_Summer row=1 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V<88bf5520> parent=TLRLight<88bee1f0> slot=-131201905 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V<88bf5520> parent=TLRLight<88bee1f0> slot=-131201905 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<88becfc0>to cargo of target=HunterPants_Summer row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Compass<88becfc0> parent=HunterPants_Summer idx=0 row=2 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<88beab60>to cargo of target=TaloonBag_Green row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } dst={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } dst={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<88beab60>to cargo of target=TaloonBag_Green row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone<88beab60> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=176004 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=176985 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=177427 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=177918 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=178289 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=179125 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=179311 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=179787 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=180324 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=180612 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=180816 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<88beab60>to cargo of target=TaloonBag_Green row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone<88beab60> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=182873 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=185288 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : HandsPanel SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<88beab60>to cargo of target=TaloonBag_Green row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone<88beab60> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionDrinkCookingPot started, STS=186339 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<668f67e0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 3 SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=187086 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEatCan started, STS=187480 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=188572 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<88beab60>to cargo of target=TaloonBag_Green row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone<88beab60> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=191341 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=3 } src2={ type=HANDS item=Megaphone<88beab60> parent=SurvivorBase<6ea0c970> } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88bedbe0>to cargo of target=HunterPants_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V<88bedbe0> parent=Flashlight<88bed5d0> slot=-131201905 } dst={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V<88bedbe0> parent=Flashlight<88bed5d0> slot=-131201905 } dst={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<88bed5d0>to cargo of target=HunterPants_Summer row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight<88bed5d0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 }src2={ type=ATTACHMENT item=Battery9V<88beb780> parent=Megaphone<88beab60> slot=-131201905 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 } --> dst1={ type=ATTACHMENT item=Battery9V<88bedbe0> parent=Megaphone<88beab60> slot=-131201905 } src2={ type=ATTACH SCRIPT : EntityAI m_EnergySource = Battery9V<88bedbe0> SCRIPT : int m_EnergySourceNetworkIDLow = 30209 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Megaphone<88beab60> SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=ATTACHMENT item=Battery9V<88bedbe0> parent=Megaphone<88beab60> slot=-131201905 }src2={ type=CARGO item=Battery9V<88beb780> parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=ATTACHMENT item=Battery9V<88bedbe0> parent=Megaphone<88beab60> slot=-131201905 } --> dst1={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 } src2={ type=CARGO SCRIPT : EntityAI m_EnergySource = Battery9V<88beb780> SCRIPT : int m_EnergySourceNetworkIDLow = 30204 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI energy_source = Battery9V<88beb780> SCRIPT : int id_low = 30204 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bcf5a0> SCRIPT : Class this = Megaphone<88beab60> SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=192802 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=193277 SCRIPT : EntityAI energy_source = Battery9V<88beb780> SCRIPT : int id_low = 30204 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bcf5a0> SCRIPT : Class this = Megaphone<88beab60> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=193346 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=196239 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=196995 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=200692 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOffTransmitter started, STS=204817 SCRIPT : EntityAI energy_source = Battery9V<88beb780> SCRIPT : int id_low = 30204 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bcf5a0> SCRIPT : Class this = Megaphone<88beab60> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<88beab60>to cargo of target=TaloonBag_Green row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone<88beab60> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Drop(PREDICTIVE) item=CZ527_Base SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=CZ527_Base parent=SurvivorBase<6ea0c970> slot=-761289206 } dst={ type=GROUND item=CZ527_Base pos=(7430.11, 427.271, 9104.11) dir=(0.231019, 0.668304, 0.668304, -0.231 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=CZ527_Base parent=SurvivorBase<6ea0c970> slot=-761289206 } dst={ type=GROUND item=CZ527_Base pos=(7430.11, 427.271, 9104.11) dir=(0.231019, 0.668304, 0.668304, -0. SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Winchester70_Base<4379dc70> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Winchester70_Base<4379dc70> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Winchester70_Base<4379dc70> pos=(7429.27, 427.271, 9103.04) dir=(0.691924, -0.138943, -0.138943, -0.694716) } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c97 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Winchester70_Base<4379dc70> pos=(7429.27, 427.271, 9103.04) dir=(0.691924, -0.138943, -0.138943, -0.694716) } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Ammo_308Win pos=(7430.03, 427.257, 9103.5) dir=(0, -0.24715, 0, 0.968978) }src2={ type=CARGO item=Ammo_45ACP parent=HuntingJacket_Summer idx=0 row=1 SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Ammo_308Win pos=(7430.03, 427.257, 9103.5) dir=(0, -0.24715, 0, 0.968978) } --> dst1={ type=CARGO item=Ammo_308Win parent=HuntingJacket_Summer idx=0 row=1 col=2 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Ammo_45ACP pos=(7430.03, 427.257, 9103.5) dir=(0, -0.24715, 0, 0.968978) }src2={ type=CARGO item=ItemBase<88befa30> parent=HuntingJacket_Summer idx=0 row=2 col SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Ammo_45ACP pos=(7430.03, 427.257, 9103.5) dir=(0, -0.24715, 0, 0.968978) } --> dst1={ type=CARGO item=Ammo_45ACP parent=HuntingJacket_Summer idx=0 row=2 col=3 } s SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=ItemBase<88befa30> pos=(7430.03, 427.257, 9103.5) dir=(0, -0.24715, 0, 0.968978) }src2={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=ItemBase<88befa30> pos=(7430.03, 427.257, 9103.5) dir=(0, -0.24715, 0, 0.968978) } --> dst1={ type=CARGO item=ItemBase<88befa30> parent=HuntingJacket_Summer idx=0 row=3 col=0 } src2= SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<88befa30>to cargo of target=Pot<668f67e0> row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<88befa30> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=ItemBase<88befa30> parent=Pot<668f67e0> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<88befa30> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=ItemBase<88befa30> parent=Pot<668f67e0> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7430.03, 427.257, 9103.5) dir=(0, -0.24715, 0, 0.968978) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(7430.03, 427.257, 9103.5) dir=(0, -0.24715, 0, 0.968978) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_CZ527_5rnd from wpn=CZ527_Base SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=1 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HuntingJacket_Summer idx=0 row=3 col=4 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=1 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HuntingJacket_Summer idx=0 row=3 col=4 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=1 col=5 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=ImprovisedSuppressor<668f95d0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=CZ527_Base slot=1425574101 } dst={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=1425574101 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=CZ527_Base slot=1425574101 } dst={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=14255741 SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=HuntingOptic<668f7500> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=HuntingOptic<668f7500> parent=CZ527_Base slot=1393173985 } dst={ type=ATTACHMENT item=HuntingOptic<668f7500> parent=Winchester70_Base<4379dc70> slot=1393173985 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=HuntingOptic<668f7500> parent=CZ527_Base slot=1393173985 } dst={ type=ATTACHMENT item=HuntingOptic<668f7500> parent=Winchester70_Base<4379dc70> slot=1393173985 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ImprovisedSuppressor<668f95d0>to cargo of target=TaloonBag_Green row=5 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=1425574101 } dst={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=TaloonBag_Green idx=0 row=5 col= SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=1425574101 } dst={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=TaloonBag_Green idx=0 row=5 c SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Action=FirearmActionLoadMultiBullet started, STS=207701 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4 SCRIPT : [wpnfsm] LoopedChamberingEjectFirst, taking mag from event e.mag=Ammo_308Win SCRIPT : [wpnfsm] m_srcMagazine=Ammo_308Win SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Action=FirearmActionLoadMultiBullet started, STS=209079 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4 SCRIPT : [wpnfsm] LoopedChamberingEjectFirst, taking mag from event e.mag=Ammo_308Win SCRIPT : [wpnfsm] m_srcMagazine=Ammo_308Win SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=ImprovisedSuppressor<668f95d0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=TaloonBag_Green idx=0 row=5 col=0 } dst={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=142557410 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=TaloonBag_Green idx=0 row=5 col=0 } dst={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=142557 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 6 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Compass<88becfc0> parent=SurvivorBase<6ea0c970> }src2={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88bedbe0>to cargo of target=HunterPants_Summer row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<88bec9b0>to cargo of target=HunterPants_Summer row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=2 col=4 } dst={ type=CARGO item=Rag<88bec9b0> parent=HunterPants_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=TaloonBag_Green idx=0 row=2 col=4 } dst={ type=CARGO item=Rag<88bec9b0> parent=HunterPants_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<88bebd90>to cargo of target=HunterPants_Summer row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=HuntingOpticto cargo of target=TaloonBag_Green row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=4 col=0 } dst={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=4 col=0 } dst={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<10751c50>to cargo of target=TaloonBag_Green row=3 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<10751c50> parent=TaloonBag_Green idx=0 row=2 col=6 } dst={ type=CARGO item=ItemBase<10751c50> parent=TaloonBag_Green idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<10751c50> parent=TaloonBag_Green idx=0 row=2 col=6 } dst={ type=CARGO item=ItemBase<10751c50> parent=TaloonBag_Green idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=HuntingOpticto cargo of target=TaloonBag_Green row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=4 col=0 } dst={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=4 col=0 } dst={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=TaloonBag_Green row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<749eb280> SCRIPT : int m_EnergySourceNetworkIDLow = 6338 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V<749f1380> SCRIPT : int m_EnergySourceNetworkIDLow = 26741 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI energy_source = Battery9V<749f1380> SCRIPT : int id_low = 26741 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<618a6a70> SCRIPT : Class this = Flashlight<749f31d0> SCRIPT : int channel = 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionEnterLadder started, STS=231523 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionEnterLadder started, STS=231729 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 16215 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 17091 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 17105 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ImprovisedSuppressor<668f95d0>to cargo of target=HunterPants_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=1425574101 } dst={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=HunterPants_Summer idx=0 row=3 c SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=1425574101 } dst={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=HunterPants_Summer idx=0 row= SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=TaloonBag_Green idx=0 row=4 col=0 } src2={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=248374 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string error2 = 'Error! Object 'ZmbM_PatrolNormal_PautRev' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=249055 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItem started, STS=252522 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Apple pos=(6098.93, 340.411, 8085.28) dir=(-0.00195694, 0.311155, -0.00195694, 0.950355) } dst={ type=CARGO item=Apple parent=HunterPants_Summer idx=0 row=0 col=3 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Apple pos=(6098.93, 340.411, 8085.28) dir=(-0.00195694, 0.311155, -0.00195694, 0.950355) } dst={ type=CARGO item=Apple parent=HunterPants_Summer idx=0 row=0 co SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=TaloonBag_Green idx=0 row=4 col=0 } src2={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=TaloonBag_Green idx=0 row=4 col=0 } src2={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=279654 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=279703 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=279763 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=280645 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItem started, STS=280720 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato<6dab2820> pos=(5460.96, 331.635, 8512.38) dir=(0.432485, 0.432485, 0.55773, 0.561115) } dst={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato<6dab2820> pos=(5460.96, 331.635, 8512.38) dir=(0.432485, 0.432485, 0.55773, 0.561115) } dst={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=1 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=280767 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=281096 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=281130 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=281161 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItem started, STS=281257 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SpaghettiCan<6dab8f30> pos=(5446.23, 331.035, 8517.28) dir=(-0.142857, 0.138943, -0.694716, 0.691127) } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=TaloonBag_Green idx=0 row= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SpaghettiCan<6dab8f30> pos=(5446.23, 331.035, 8517.28) dir=(-0.142857, 0.138943, -0.694716, 0.691127) } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=TaloonBag_Green idx=0 r SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=281791 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=282077 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SpaghettiCan<6dab8f30>to cargo of target=TaloonBag_Green row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=TaloonBag_Green idx=0 row=3 col=3 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=TaloonBag_Green idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=TaloonBag_Green idx=0 row=3 col=3 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=TaloonBag_Green idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=TaloonBag_Green row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionFillBottleBase started, STS=282646 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=WaterBottle<668f6150>to cargo of target=HuntingJacket_Summer row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle<668f6150> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=WaterBottle<668f6150> parent=HuntingJacket_Summer idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=WaterBottle<668f6150>to cargo of target=HuntingJacket_Summer row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle<668f6150> parent=HuntingJacket_Summer idx=0 row=3 col=4 } dst={ type=CARGO item=WaterBottle<668f6150> parent=HuntingJacket_Summer idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle<668f6150> parent=HuntingJacket_Summer idx=0 row=3 col=4 } dst={ type=CARGO item=WaterBottle<668f6150> parent=HuntingJacket_Summer idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionFillBottleBase started, STS=282906 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<668f67e0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 30760 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30760 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<74a47a20> SCRIPT : Class this = PersonalRadio<50357d0> SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30760 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<74a47a20> SCRIPT : Class this = PersonalRadio<50357d0> SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30760 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<74a47a20> SCRIPT : Class this = PersonalRadio<50357d0> SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=284240 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ImprovisedSuppressor<668f95d0>to cargo of target=HuntingJacket_Summer row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=HuntingJacket_Summer idx=0 row=3 c SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=HuntingJacket_Summer idx=0 row= SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<88bed5d0>to cargo of target=HuntingJacket_Summer row=4 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=3 } dst={ type=CARGO item=Flashlight<88bed5d0> parent=HuntingJacket_Summer idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=3 } dst={ type=CARGO item=Flashlight<88bed5d0> parent=HuntingJacket_Summer idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Potato<6dab2820>to cargo of target=HunterPants_Summer row=1 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=1 } dst={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=1 } dst={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=1 } SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30760 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<74a47a20> SCRIPT : Class this = PersonalRadio<50357d0> SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<749d7d50>to cargo of target=HunterPants_Summer row=1 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54to cargo of target=HunterPants_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : int channel = 4 SCRIPT : int channel = 0 SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbF_MilkMaidOld_Black' with model file: milkmaid_old_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30760 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<74a47a20> SCRIPT : Class this = PersonalRadio<50357d0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<799dca60> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionBandageSelf started, STS=286700 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<88bec9b0>to cargo of target=HunterPants_Summer row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag<88bec9b0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Rag<88bec9b0> parent=HunterPants_Summer idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=287353 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<799dca60> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItemToHands started, STS=287926 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=PeachesCan<975a3e30> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=PeachesCan<975a3e30> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<975a3e30> parent=CargoPants_Blue<504a660> idx=0 row=0 col=0 } dst={ type=CARGO item=PeachesCan<975a3e30> parent=Pot<668f67e0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<975a3e30> parent=CargoPants_Blue<504a660> idx=0 row=0 col=0 } dst={ type=CARGO item=PeachesCan<975a3e30> parent=Pot<668f67e0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(5311.11, 334.588, 8639.4) dir=(-0.000112839, -0.653215, -0.000130727, 0.75717 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(5311.11, 334.588, 8639.4) dir=(-0.000112839, -0.653215, -0.000130727, 0.75 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(5311.11, 334.588, 8639.4) dir=(-0.000112839, -0.653215, -0.000130727, 0.757172) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(5311.11, 334.588, 8639.4) dir=(-0.000112839, -0.653215, -0.000130727, 0.757172) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 co SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=1 col=5 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=1 col=5 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=5 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=5 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54to cargo of target=HunterPants_Summer row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Ammo_762x54 parent=HunterPants_Summer idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlight<9759cb00>to cargo of target=HunterPants_Summer row=3 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9759cb00> parent=CargoPants_Blue<504a660> idx=0 row=0 col=2 } dst={ type=CARGO item=Flashlight<9759cb00> parent=HunterPants_Summer idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9759cb00> parent=CargoPants_Blue<504a660> idx=0 row=0 col=2 } dst={ type=CARGO item=Flashlight<9759cb00> parent=HunterPants_Summer idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlight<9759cb00>to cargo of target=CargoPants_Blue<504a660> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9759cb00> parent=HunterPants_Summer idx=0 row=3 col=1 } dst={ type=CARGO item=Flashlight<9759cb00> parent=CargoPants_Blue<504a660> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9759cb00> parent=HunterPants_Summer idx=0 row=3 col=1 } dst={ type=CARGO item=Flashlight<9759cb00> parent=CargoPants_Blue<504a660> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=289964 SCRIPT : EntityAI energy_source = Battery9V<88beb780> SCRIPT : int id_low = 30204 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bcf5a0> SCRIPT : Class this = Megaphone<88beab60> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOffTransmitter started, STS=290049 SCRIPT : EntityAI energy_source = Battery9V<88beb780> SCRIPT : int id_low = 30204 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bcf5a0> SCRIPT : Class this = Megaphone<88beab60> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<88beab60>to cargo of target=TaloonBag_Green row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone<88beab60> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Drop(JUNCTURE) item=Flashlight<9759cb00> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9759cb00> parent=CargoPants_Blue<504a660> idx=0 row=0 col=0 } dst={ type=GROUND item=Flashlight<9759cb00> pos=(5309.7, 334.61, 8640.54) dir=(-0.0157008, 2.75721e-06, 0.999877, 0.0001 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight<9759cb00> parent=CargoPants_Blue<504a660> idx=0 row=0 col=0 } dst={ type=GROUND item=Flashlight<9759cb00> pos=(5309.7, 334.61, 8640.54) dir=(-0.0157008, 2.75721e-06, 0.999877, 0.0 SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=290373 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=293809 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=TaloonBag_Green idx=0 row=4 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionDrink started, STS=296632 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=WaterBottle<668f6150>to cargo of target=HuntingJacket_Summer row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=WaterBottle<668f6150> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=WaterBottle<668f6150> parent=HuntingJacket_Summer idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = CarBattery SCRIPT : int m_EnergySourceNetworkIDLow = 19552 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI energy_source = CarBattery SCRIPT : int id_low = 19552 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager SCRIPT : Class this = MetalWire SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=301023 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=301416 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=301855 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItem started, STS=302238 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TacticalBaconCan<996e7be0> pos=(4547.35, 318.366, 8298.82) dir=(0.665425, -0.671233, -0.232877, 0.228963) } dst={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TacticalBaconCan<996e7be0> pos=(4547.35, 318.366, 8298.82) dir=(0.665425, -0.671233, -0.232877, 0.228963) } dst={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer pos=(4547.46, 318.021, 8299.64) dir=(0.25636, 0.658506, -0.659491, 0.25636) }src2={ type=ATTACHMENT item=TaloonBag_Green parent=SurvivorBase<6ea0c970> SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=SmershBag<5056a10> pos=(4547.46, 318.021, 8299.64) dir=(0.25636, 0.658506, -0.659491, 0.25636) } --> dst1={ type=ATTACHMENT item=SmershBag<5056a10> parent=SurvivorBase<6ea0c970> slot=5100557 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Megaphone<88beab60>to cargo of target=SmershBag<5056a10> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } dst={ type=CARGO item=Megaphone<88beab60> parent=SmershBag<5056a10> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Megaphone<88beab60> parent=TaloonBag_Green idx=0 row=0 col=0 } dst={ type=CARGO item=Megaphone<88beab60> parent=SmershBag<5056a10> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<88beb170>to cargo of target=SmershBag<5056a10> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<88beb170> parent=TaloonBag_Green idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<88beb170> parent=SmershBag<5056a10> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<88beb170> parent=TaloonBag_Green idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<88beb170> parent=SmershBag<5056a10> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BloodBagIV<88be3220>to cargo of target=SmershBag<5056a10> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BloodBagIV<88be3220> parent=TaloonBag_Green idx=0 row=0 col=5 } dst={ type=CARGO item=BloodBagIV<88be3220> parent=SmershBag<5056a10> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BloodBagIV<88be3220> parent=TaloonBag_Green idx=0 row=0 col=5 } dst={ type=CARGO item=BloodBagIV<88be3220> parent=SmershBag<5056a10> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=HuntingOpticto cargo of target=SmershBag<5056a10> row=4 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=2 col=3 } dst={ type=CARGO item=HuntingOptic parent=SmershBag<5056a10> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=HuntingOptic parent=TaloonBag_Green idx=0 row=2 col=3 } dst={ type=CARGO item=HuntingOptic parent=SmershBag<5056a10> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<88bebd90>to cargo of target=HunterPants_Summer row=3 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<749d7d50>to cargo of target=HunterPants_Summer row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=3 } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=1 col=3 } dst={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88bf5520>to cargo of target=HunterPants_Summer row=1 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=1 col=4 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=1 col=4 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=TacticalBaconCan<996e7be0>to cargo of target=HunterPants_Summer row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=2 col=3 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemBase<88bebd90> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=3 col=1 } dst={ type=GROUND item=ItemBase<88bebd90> pos=(4546.4, 317.957, 8299.62) dir=(0.479809, 0.519601, -0.518492, 0.48058 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88bebd90> parent=HunterPants_Summer idx=0 row=3 col=1 } dst={ type=GROUND item=ItemBase<88bebd90> pos=(4546.4, 317.957, 8299.62) dir=(0.479809, 0.519601, -0.518492, 0.48 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(4546.4, 317.969, 8299.62) dir=(-0.000550394, 0.734042, 0.000784022, 0.679103) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(4546.4, 317.969, 8299.62) dir=(-0.000550394, 0.734042, 0.000784022, 0.6791 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<749d7d50>to cargo of target=Pot<668f67e0> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=3 col=2 } dst={ type=CARGO item=ItemBase<749d7d50> parent=Pot<668f67e0> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<749d7d50> parent=HunterPants_Summer idx=0 row=3 col=2 } dst={ type=CARGO item=ItemBase<749d7d50> parent=Pot<668f67e0> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<88bebd90>to cargo of target=Pot<668f67e0> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<88bebd90> pos=(4546.4, 317.957, 8299.62) dir=(0.479809, 0.519601, -0.518492, 0.480588) } dst={ type=CARGO item=ItemBase<88bebd90> parent=Pot<668f67e0> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<88bebd90> pos=(4546.4, 317.957, 8299.62) dir=(0.479809, 0.519601, -0.518492, 0.480588) } dst={ type=CARGO item=ItemBase<88bebd90> parent=Pot<668f67e0> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(4546.4, 317.969, 8299.62) dir=(-0.000550394, 0.734042, 0.000784022, 0.679103) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(4546.4, 317.969, 8299.62) dir=(-0.000550394, 0.734042, 0.000784022, 0.679103) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col= SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<88bec9b0>to cargo of target=HunterPants_Summer row=1 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=HunterPants_Summer idx=0 row=0 col=2 } dst={ type=CARGO item=Rag<88bec9b0> parent=HunterPants_Summer idx=0 row=1 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<88bec9b0> parent=HunterPants_Summer idx=0 row=0 col=2 } dst={ type=CARGO item=Rag<88bec9b0> parent=HunterPants_Summer idx=0 row=1 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88bf5520>to cargo of target=HunterPants_Summer row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=1 col=3 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=1 col=3 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Potato<6dab2820>to cargo of target=SmershBag<5056a10> row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=1 } dst={ type=CARGO item=Potato<6dab2820> parent=SmershBag<5056a10> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=1 } dst={ type=CARGO item=Potato<6dab2820> parent=SmershBag<5056a10> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=TacticalBaconCan<996e7be0>to cargo of target=HunterPants_Summer row=1 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SpaghettiCan<6dab8f30>to cargo of target=HunterPants_Summer row=1 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=TaloonBag_Green idx=0 row=3 col=4 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=TaloonBag_Green idx=0 row=3 col=4 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<10751c50>to cargo of target=SmershBag<5056a10> row=2 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<10751c50> parent=TaloonBag_Green idx=0 row=3 col=6 } dst={ type=CARGO item=ItemBase<10751c50> parent=SmershBag<5056a10> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<10751c50> parent=TaloonBag_Green idx=0 row=3 col=6 } dst={ type=CARGO item=ItemBase<10751c50> parent=SmershBag<5056a10> idx=0 row=2 col=5 } SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=303815 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=304427 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItemToHands started, STS=304609 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<88bed5d0>to cargo of target=HunterPants_Summer row=3 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=HuntingJacket_Summer idx=0 row=4 col=4 } dst={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=HuntingJacket_Summer idx=0 row=4 col=4 } dst={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=TacticalBaconCan<996e7be0>to cargo of target=HuntingJacket_Summer row=4 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=1 col=1 } dst={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HuntingJacket_Summer idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HunterPants_Summer idx=0 row=1 col=1 } dst={ type=CARGO item=TacticalBaconCan<996e7be0> parent=HuntingJacket_Summer idx=0 row=4 col=4 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(4519.25, 317.693, 8314.38) dir=(-5.3577e-08, 0.836468, -5.53148e-08, 0.548016 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(4519.25, 317.693, 8314.38) dir=(-5.3577e-08, 0.836468, -5.53148e-08, 0.548 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(4519.25, 317.693, 8314.38) dir=(-5.3577e-08, 0.836468, -5.53148e-08, 0.548016) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(4519.25, 317.693, 8314.38) dir=(-5.3577e-08, 0.836468, -5.53148e-08, 0.548016) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<88beb170>to cargo of target=HunterPants_Summer row=1 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88beb170> parent=SmershBag<5056a10> idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<88beb170> parent=HunterPants_Summer idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88beb170> parent=SmershBag<5056a10> idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<88beb170> parent=HunterPants_Summer idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<88beb170>to cargo of target=SmershBag<5056a10> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88beb170> parent=HunterPants_Summer idx=0 row=1 col=1 } dst={ type=CARGO item=ItemBase<88beb170> parent=SmershBag<5056a10> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88beb170> parent=HunterPants_Summer idx=0 row=1 col=1 } dst={ type=CARGO item=ItemBase<88beb170> parent=SmershBag<5056a10> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=0 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=2 col=0 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=SmershBag<5056a10> row=4 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=SmershBag<5056a10> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=SmershBag<5056a10> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<88becfc0>to cargo of target=HuntingJacket_Summer row=4 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Compass<88becfc0> parent=HunterPants_Summer idx=0 row=0 col=0 } dst={ type=CARGO item=Compass<88becfc0> parent=HuntingJacket_Summer idx=0 row=4 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Compass<88becfc0> parent=HunterPants_Summer idx=0 row=0 col=0 } dst={ type=CARGO item=Compass<88becfc0> parent=HuntingJacket_Summer idx=0 row=4 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SpaghettiCan<6dab8f30>to cargo of target=HunterPants_Summer row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=1 col=3 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=1 col=3 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(4528.61, 317.69, 8313.7) dir=(-0.00022584, 0.744451, -0.000556061, 0.667676) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(4528.61, 317.69, 8313.7) dir=(-0.00022584, 0.744451, -0.000556061, 0.66767 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(4528.61, 317.69, 8313.7) dir=(-0.00022584, 0.744451, -0.000556061, 0.667676) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(4528.61, 317.69, 8313.7) dir=(-0.00022584, 0.744451, -0.000556061, 0.667676) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88bedbe0>to cargo of target=HunterPants_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=1 } dst={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=1 } dst={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88bf5520>to cargo of target=HunterPants_Summer row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=0 col=2 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=0 col=2 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_CZ527_5rnd SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=4 } dst={ type=GROUND item=Mag_CZ527_5rnd pos=(4528.61, 317.696, 8313.7) dir=(-0.471959, -0.526014, 0.52 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=3 col=4 } dst={ type=GROUND item=Mag_CZ527_5rnd pos=(4528.61, 317.696, 8313.7) dir=(-0.471959, -0.526014, 0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88bf5520>to cargo of target=HunterPants_Summer row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=0 col=0 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=0 col=0 } dst={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SpaghettiCan<6dab8f30>to cargo of target=HunterPants_Summer row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ChernarusMap<88bf0c60>to cargo of target=HunterPants_Summer row=1 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ChernarusMap<88bf0c60> parent=HuntingJacket_Summer idx=0 row=0 col=5 } dst={ type=CARGO item=ChernarusMap<88bf0c60> parent=HunterPants_Summer idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ChernarusMap<88bf0c60> parent=HuntingJacket_Summer idx=0 row=0 col=5 } dst={ type=CARGO item=ChernarusMap<88bf0c60> parent=HunterPants_Summer idx=0 row=1 col=2 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=WaterBottle<668f6150> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle<668f6150> parent=HuntingJacket_Summer idx=0 row=0 col=4 } dst={ type=GROUND item=WaterBottle<668f6150> pos=(4528.61, 317.822, 8313.7) dir=(-0.00022584, 0.744451, -0.0005 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=WaterBottle<668f6150> parent=HuntingJacket_Summer idx=0 row=0 col=4 } dst={ type=GROUND item=WaterBottle<668f6150> pos=(4528.61, 317.822, 8313.7) dir=(-0.00022584, 0.744451, -0.0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SpaghettiCan<6dab8f30>to cargo of target=HuntingJacket_Summer row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HuntingJacket_Summer idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HunterPants_Summer idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan<6dab8f30> parent=HuntingJacket_Summer idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_308Winto cargo of target=HuntingJacket_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win parent=HuntingJacket_Summer idx=0 row=1 col=2 } dst={ type=CARGO item=Ammo_308Win parent=HuntingJacket_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_308Win parent=HuntingJacket_Summer idx=0 row=1 col=2 } dst={ type=CARGO item=Ammo_308Win parent=HuntingJacket_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_45ACPto cargo of target=HunterPants_Summer row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP parent=HuntingJacket_Summer idx=0 row=2 col=2 } dst={ type=CARGO item=Ammo_45ACP parent=HunterPants_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP parent=HuntingJacket_Summer idx=0 row=2 col=2 } dst={ type=CARGO item=Ammo_45ACP parent=HunterPants_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ChernarusMap<88bf0c60>to cargo of target=HuntingJacket_Summer row=1 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ChernarusMap<88bf0c60> parent=HunterPants_Summer idx=0 row=1 col=2 } dst={ type=CARGO item=ChernarusMap<88bf0c60> parent=HuntingJacket_Summer idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ChernarusMap<88bf0c60> parent=HunterPants_Summer idx=0 row=1 col=2 } dst={ type=CARGO item=ChernarusMap<88bf0c60> parent=HuntingJacket_Summer idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ527_5rnd pos=(4528.61, 317.696, 8313.7) dir=(-0.471959, -0.526014, 0.5268, -0.472278) } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_CZ527_5rnd pos=(4528.61, 317.696, 8313.7) dir=(-0.471959, -0.526014, 0.5268, -0.472278) } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer id SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=307396 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbM_PatrolNormal_Flat' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=307937 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItemToHands started, STS=308066 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=308237 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=AssaultBag_Ttsko<5050510> parent=SurvivorBase<6ea0c970> }src2={ type=ATTACHMENT item=SmershBag<5056a10> parent=SurvivorBase<6ea0c970> slot=5100557 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<88beab60>to cargo of target=AssaultBag_Ttsko<5050510> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Megaphone<88beab60> parent=SmershBag<5056a10> idx=0 row=0 col=0 } dst={ type=CARGO item=Megaphone<88beab60> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Megaphone<88beab60> parent=SmershBag<5056a10> idx=0 row=0 col=0 } dst={ type=CARGO item=Megaphone<88beab60> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<88beb170>to cargo of target=AssaultBag_Ttsko<5050510> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88beb170> parent=SmershBag<5056a10> idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<88beb170> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<88beb170> parent=SmershBag<5056a10> idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<88beb170> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Potato<6dab2820>to cargo of target=AssaultBag_Ttsko<5050510> row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Potato<6dab2820> parent=SmershBag<5056a10> idx=0 row=0 col=5 } dst={ type=CARGO item=Potato<6dab2820> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Potato<6dab2820> parent=SmershBag<5056a10> idx=0 row=0 col=5 } dst={ type=CARGO item=Potato<6dab2820> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<10751c50>to cargo of target=AssaultBag_Ttsko<5050510> row=0 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<10751c50> parent=SmershBag<5056a10> idx=0 row=2 col=5 } dst={ type=CARGO item=ItemBase<10751c50> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<10751c50> parent=SmershBag<5056a10> idx=0 row=2 col=5 } dst={ type=CARGO item=ItemBase<10751c50> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BloodBagIV<88be3220>to cargo of target=AssaultBag_Ttsko<5050510> row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BloodBagIV<88be3220> parent=SmershBag<5056a10> idx=0 row=2 col=3 } dst={ type=CARGO item=BloodBagIV<88be3220> parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BloodBagIV<88be3220> parent=SmershBag<5056a10> idx=0 row=2 col=3 } dst={ type=CARGO item=BloodBagIV<88be3220> parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=HuntingOpticto cargo of target=AssaultBag_Ttsko<5050510> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=SmershBag<5056a10> idx=0 row=4 col=0 } dst={ type=CARGO item=HuntingOptic parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=SmershBag<5056a10> idx=0 row=4 col=0 } dst={ type=CARGO item=HuntingOptic parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=AssaultBag_Ttsko<5050510> row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=SmershBag<5056a10> idx=0 row=4 col=4 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=SmershBag<5056a10> idx=0 row=4 col=4 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=308929 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=309190 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_45ACP<290461b0>to cargo of target=HunterPants_Summer row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_45ACP<290461b0> parent=BDUPants<505c8c0> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_45ACP<290461b0> parent=HunterPants_Summer idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_45ACP<290461b0> parent=BDUPants<505c8c0> idx=0 row=0 col=0 } dst={ type=CARGO item=Ammo_45ACP<290461b0> parent=HunterPants_Summer idx=0 row=0 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=309936 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BloodBagIV<88be3220>to cargo of target=AssaultBag_Ttsko<5050510> row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BloodBagIV<88be3220> parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=3 } dst={ type=CARGO item=BloodBagIV<88be3220> parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BloodBagIV<88be3220> parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=3 } dst={ type=CARGO item=BloodBagIV<88be3220> parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=3 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=BalaclavaMask_Blackskull<502dfe0> pos=(4483.38, 314.754, 8290.96) dir=(0.546454, -0.444227, -0.444227, -0.553816) }src2={ type=ATTACHMENT item=BalaclavaMask_Black parent SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=BalaclavaMask_Blackskull<502dfe0> pos=(4483.38, 314.754, 8290.96) dir=(0.546454, -0.444227, -0.444227, -0.553816) } --> dst1={ type=ATTACHMENT item=BalaclavaMask_Blackskull<502dfe0> parent=Sur SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=311092 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=312022 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=312799 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=SpaghettiCan<38bcd460> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=SpaghettiCan<38bcd460> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan<38bcd460> parent=ZmbM_PatrolNormal_Base<715ac880> idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan<38bcd460> parent=ZmbM_PatrolNormal_Base<715ac880> idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=3 col=5 } SCRIPT : Inventory::EEInit - Man=SurvivorBase<11594010> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=313474 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=316720 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=322915 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=322973 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=323343 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=323703 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=323964 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItem started, STS=324058 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rangefinder<8e6f4fe0> pos=(4144.36, 325.349, 8954.1) dir=(0.676838, -0.209393, 0.205479, 0.675147) } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 row=1 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rangefinder<8e6f4fe0> pos=(4144.36, 325.349, 8954.1) dir=(0.676838, -0.209393, 0.205479, 0.675147) } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 ro SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=324111 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<8e6f4fe0>to cargo of target=AssaultBag_Ttsko<5050510> row=5 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=AssaultBag_Ttsko<5050510> idx=0 row=5 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=AssaultBag_Ttsko<5050510> idx=0 row=5 col=1 } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=324900 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=325055 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Drop(PREDICTIVE) item=HuntingOptic SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=0 } dst={ type=GROUND item=HuntingOptic pos=(4063.19, 324.727, 8958.91) dir=(0.387049, 0.38686, 0.591688, 0.5 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=HuntingOptic parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=0 } dst={ type=GROUND item=HuntingOptic pos=(4063.19, 324.727, 8958.91) dir=(0.387049, 0.38686, 0.591688, SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<8e6f4fe0>to cargo of target=AssaultBag_Ttsko<5050510> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<8e6f4fe0> parent=AssaultBag_Ttsko<5050510> idx=0 row=5 col=1 } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<8e6f4fe0> parent=AssaultBag_Ttsko<5050510> idx=0 row=5 col=1 } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SpaghettiCanto cargo of target=AssaultBag_Ttsko<5050510> row=4 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan parent=PolicePants idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan parent=PolicePants idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItem started, STS=326081 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(4061.26, 325.78, 8954.79) dir=(0.483366, -0.00195694, 0.875414, -0.00195694) } dst={ type=CARGO item=TunaCan parent=HunterPants_Summer idx=0 row=1 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=TunaCan pos=(4061.26, 325.78, 8954.79) dir=(0.483366, -0.00195694, 0.875414, -0.00195694) } dst={ type=CARGO item=TunaCan parent=HunterPants_Summer idx=0 row=1 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=TunaCanto cargo of target=AssaultBag_Ttsko<5050510> row=5 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TunaCan parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=TunaCan parent=AssaultBag_Ttsko<5050510> idx=0 row=5 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TunaCan parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=TunaCan parent=AssaultBag_Ttsko<5050510> idx=0 row=5 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=326434 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=326656 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=327653 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=327773 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=327881 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=328265 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<270d92a0>to cargo of target=AssaultBag_Ttsko<5050510> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<270d92a0> parent=Raincoat_Blue idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<270d92a0> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase<270d92a0> parent=Raincoat_Blue idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<270d92a0> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=329071 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=329615 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=329764 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=331176 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : Action=FirearmActionAttachMagazine started, STS=332123 SCRIPT : PlayerBase.c IsQuickBarContinuousUseStart - slot: 5 SCRIPT : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionCPR started, STS=332720 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=Rag<88bec9b0> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=333216 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [wpnfsm] LoopedChamberingEjectLast, taking mag from event e.mag=Ammo_12gaSlug SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaSlug SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionLoadMagazine started, STS=334018 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_FNX45_15Rndto cargo of target=HunterPants_Summer row=1 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_FNX45_15Rnd parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Mag_FNX45_15Rnd parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionLoadMagazine started, STS=334397 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_FNX45_15Rndto cargo of target=HunterPants_Summer row=1 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_FNX45_15Rnd parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Mag_FNX45_15Rnd parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_FNX45_15Rndto cargo of target=HuntingJacket_Summer row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FNX45_15Rnd parent=HunterPants_Summer idx=0 row=1 col=4 } dst={ type=CARGO item=Mag_FNX45_15Rnd parent=HuntingJacket_Summer idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_FNX45_15Rnd parent=HunterPants_Summer idx=0 row=1 col=4 } dst={ type=CARGO item=Mag_FNX45_15Rnd parent=HuntingJacket_Summer idx=0 row=0 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_FNX45_15Rnd from wpn=FNX45_Base<98ad1560> SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionLoadMagazine started, STS=334800 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_FNX45_15Rndto cargo of target=HunterPants_Summer row=1 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_FNX45_15Rnd parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Mag_FNX45_15Rnd parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemSuppressor<88bec3a0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ItemSuppressor<88bec3a0> parent=FNX45_Base<98ad1560> slot=-1935622458 } dst={ type=GROUND item=ItemSuppressor<88bec3a0> pos=(3870.97, 315.764, 8853.8) dir=(-0.336343, 0.621992, 0.621992, SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ItemSuppressor<88bec3a0> parent=FNX45_Base<98ad1560> slot=-1935622458 } dst={ type=GROUND item=ItemSuppressor<88bec3a0> pos=(3870.97, 315.764, 8853.8) dir=(-0.336343, 0.621992, 0.6219 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=335356 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2Target(JUNCTURE) item=ItemSuppressor<88bec3a0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemSuppressor<88bec3a0> pos=(3870.97, 315.764, 8853.8) dir=(-0.336343, 0.621992, 0.621992, 0.336343) } dst={ type=ATTACHMENT item=ItemSuppressor<88bec3a0> parent=FNX45_Base<98ad1560> slot=-19 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemSuppressor<88bec3a0> pos=(3870.97, 315.764, 8853.8) dir=(-0.336343, 0.621992, 0.621992, 0.336343) } dst={ type=ATTACHMENT item=ItemSuppressor<88bec3a0> parent=FNX45_Base<98ad1560> slot= SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Action=FirearmActionAttachMagazine started, STS=336056 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<98ad1560>to cargo of target=HunterPants_Summer row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Potato<6dab2820>to cargo of target=HunterPants_Summer row=1 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Potato<6dab2820> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=5 } dst={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Potato<6dab2820> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=5 } dst={ type=CARGO item=Potato<6dab2820> parent=HunterPants_Summer idx=0 row=1 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_CZ527_5rndto cargo of target=HunterPants_Summer row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=5 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_CZ527_5rnd parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=5 } dst={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=2 }src2={ type=CARGO item=Ammo_45ACP<290461b0> parent=HunterPants_Summer idx=0 row=0 col=1 SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=2 } --> dst1={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=1 } sr SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=4 }src2={ type=CARGO item=Ammo_45ACP<290461b0> parent=HunterPants_Summer idx=0 row=0 col=2 SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=4 } --> dst1={ type=CARGO item=Mag_CZ527_5rnd parent=HunterPants_Summer idx=0 row=0 col=2 } sr SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3870.64, 315.75, 8853.33) dir=(0, 0.883622, 0, 0.468202) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3870.64, 315.75, 8853.33) dir=(0, 0.883622, 0, 0.468202) } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3870.64, 315.75, 8853.33) dir=(0, 0.883622, 0, 0.468202) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3870.64, 315.75, 8853.33) dir=(0, 0.883622, 0, 0.468202) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_45ACP parent=HuntingJacket_Summer idx=0 row=2 col=3 }src2={ type=CARGO item=ItemSuppressor<88bef420> parent=HuntingJacket_Summer idx=0 row=2 co SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_45ACP parent=HuntingJacket_Summer idx=0 row=2 col=3 } --> dst1={ type=CARGO item=Ammo_45ACP parent=HuntingJacket_Summer idx=0 row=2 col=1 } src2={ SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3870.64, 315.75, 8853.33) dir=(0, 0.883622, 0, 0.468202) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3870.64, 315.75, 8853.33) dir=(0, 0.883622, 0, 0.468202) } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3870.64, 315.75, 8853.33) dir=(0, 0.883622, 0, 0.468202) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3870.64, 315.75, 8853.33) dir=(0, 0.883622, 0, 0.468202) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEmptyMagazine started, STS=337589 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : HandsPanel SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEmptyMagazine started, STS=337729 SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEmptyMagazine started, STS=337820 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEmptyMagazine started, STS=338009 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mag_UMP_25Rnd parent=SurvivorBase<6ea0c970> }src2={ type=CARGO item=Ammo_45ACP<50261a0> parent=HuntingJacket_Summer idx=0 row=0 col=6 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : Inventory::EEInit - Man=SurvivorBase<8f75de00> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Mag_UMP_25Rnd parent=HuntingJacket_Summer idx=0 row=0 col=6 }src2={ type=HANDS item=Ammo_45ACP<50261a0> parent=SurvivorBase<6ea0c970> } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionLoadMagazine started, STS=338467 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_UMP_25Rndto cargo of target=HuntingJacket_Summer row=0 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mag_UMP_25Rnd parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Mag_UMP_25Rnd parent=HuntingJacket_Summer idx=0 row=0 col=6 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEmptyMagazine started, STS=338889 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x39to cargo of target=HuntingJacket_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Ammo_762x39 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=GROUND item=Ammo_762x39 pos=(3870.64, 315.756, 8853.33) dir=(0, 0.883622, 0, 0.468202) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=GROUND item=Ammo_762x39 pos=(3870.64, 315.756, 8853.33) dir=(0, 0.883622, 0, 0.468202) SCRIPT : [inv] I::Drop(PREDICTIVE) item=Ammo_762x39 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=0 col=2 } dst={ type=GROUND item=Ammo_762x39 pos=(3878.57, 315.752, 8850.59) dir=(0, 0.833925, 0, 0.551878) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=0 col=2 } dst={ type=GROUND item=Ammo_762x39 pos=(3878.57, 315.752, 8850.59) dir=(0, 0.833925, 0, 0.551878) SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x39to cargo of target=HuntingJacket_Summer row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39 pos=(3878.57, 315.752, 8850.59) dir=(0, 0.833925, 0, 0.551878) } dst={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39 pos=(3878.57, 315.752, 8850.59) dir=(0, 0.833925, 0, 0.551878) } dst={ type=CARGO item=Ammo_762x39 parent=HuntingJacket_Summer idx=0 row=0 col=2 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=3 col=4 }src2={ type=CARGO item=Apple parent=HunterPants_Summer idx=0 row=0 col=3 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=3 col=4 } --> dst1={ type=CARGO item=Battery9V<88bf5520> parent=HunterPants_Summer idx=0 row=0 col=3 } src2={ type= SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 }src2={ type=CARGO item=Ammo_45ACP<290461b0> parent=HunterPants_Summer idx=0 row=0 col=4 } SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=3 col=0 } --> dst1={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=4 } src2={ type= SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_45ACP<290461b0> parent=HunterPants_Summer idx=0 row=3 col=0 }src2={ type=CARGO item=ItemSuppressor<88bef420> parent=HuntingJacket_Summer idx=0 row=2 col= SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_45ACP<290461b0> parent=HunterPants_Summer idx=0 row=3 col=0 } --> dst1={ type=CARGO item=Ammo_45ACP<290461b0> parent=HuntingJacket_Summer idx=0 row=2 col=3 } src2={ t SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_45ACP<290461b0> parent=HuntingJacket_Summer idx=0 row=2 col=3 }src2={ type=CARGO item=Ammo_762x54 parent=HuntingJacket_Summer idx=0 row=2 col=0 SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_45ACP<290461b0> parent=HuntingJacket_Summer idx=0 row=2 col=3 } --> dst1={ type=CARGO item=Ammo_45ACP<290461b0> parent=HuntingJacket_Summer idx=0 row=2 col=0 } src2={ SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3870.76, 315.75, 8853.52) dir=(0, 0.803597, 0, 0.595174) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3870.76, 315.75, 8853.52) dir=(0, 0.803597, 0, 0.595174) } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3870.76, 315.75, 8853.52) dir=(0, 0.803597, 0, 0.595174) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3870.76, 315.75, 8853.52) dir=(0, 0.803597, 0, 0.595174) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<10751c50>to cargo of target=AssaultBag_Ttsko<5050510> row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<10751c50> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=6 } dst={ type=CARGO item=ItemBase<10751c50> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<10751c50> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=6 } dst={ type=CARGO item=ItemBase<10751c50> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SpaghettiCan<38bcd460>to cargo of target=AssaultBag_Ttsko<5050510> row=4 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=3 col=5 } dst={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=3 col=5 } dst={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=TunaCanto cargo of target=AssaultBag_Ttsko<5050510> row=5 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=TunaCan parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=TunaCan parent=AssaultBag_Ttsko<5050510> idx=0 row=5 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BloodBagIV<88be3220>to cargo of target=AssaultBag_Ttsko<5050510> row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=BloodBagIV<88be3220> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=BloodBagIV<88be3220> parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItemToHands started, STS=343837 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88bedbe0>to cargo of target=HunterPants_Summer row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=4 } dst={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=4 } dst={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionDrinkCookingPot started, STS=344513 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : HandsPanel SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionDrinkCookingPot started, STS=344919 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<668f67e0> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Ammo_762x54 SCRIPT : [inv] I::Take2Inv(PREDICTIVE) item=Ammo_762x54 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HuntingJacket_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=Ammo_762x54 parent=HuntingJacket_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54 parent=HuntingJacket_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=Ammo_762x54 parent=HuntingJacket_Summer idx=0 row=2 col=4 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_762x54 parent=HuntingJacket_Summer idx=0 row=2 col=4 }src2={ type=CARGO item=Battery9V<88beee10> parent=HuntingJacket_Summer idx=0 row=0 col=0 SCRIPT : [inv] I::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_762x54 parent=HuntingJacket_Summer idx=0 row=2 col=4 } --> dst1={ type=CARGO item=Ammo_762x54 parent=HuntingJacket_Summer idx=0 row=0 col=0 } src2 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88beee10>to cargo of target=HuntingJacket_Summer row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88beee10> parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Battery9V<88beee10> parent=HuntingJacket_Summer idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88beee10> parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Battery9V<88beee10> parent=HuntingJacket_Summer idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<88bedbe0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=4 } dst={ type=ATTACHMENT item=Battery9V<88bedbe0> parent=Rangefinder<8e6f4fe0> slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88bedbe0> parent=HunterPants_Summer idx=0 row=0 col=4 } dst={ type=ATTACHMENT item=Battery9V<88bedbe0> parent=Rangefinder<8e6f4fe0> slot=-131201905 } SCRIPT : EntityAI m_EnergySource = Battery9V<88bedbe0> SCRIPT : int m_EnergySourceNetworkIDLow = 30209 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Rangefinder<8e6f4fe0> parent=SurvivorBase<6ea0c970> }src2={ type=CARGO item=Battery9V<88beee10> parent=HuntingJacket_Summer idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88beee10>to cargo of target=HuntingJacket_Summer row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Battery9V<88beee10> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=Battery9V<88beee10> parent=HuntingJacket_Summer idx=0 row=2 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9V<88beee10>to cargo of target=HunterPants_Summer row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88beee10> parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=Battery9V<88beee10> parent=HunterPants_Summer idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<88beee10> parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=Battery9V<88beee10> parent=HunterPants_Summer idx=0 row=0 col=4 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionShave started, STS=346918 SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionViewBinoculars started, STS=348045 SCRIPT : OnStartAnimationLoop SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionViewBinoculars started, STS=348199 SCRIPT : OnStartAnimationLoop SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : EntityAI energy_source = Battery9V<88bedbe0> SCRIPT : int id_low = 30209 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bce390> SCRIPT : Class this = Rangefinder<8e6f4fe0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rangefinder<8e6f4fe0>to cargo of target=HuntingJacket_Summer row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rangefinder<8e6f4fe0> pos=(3876.06, 315.769, 8852.01) dir=(0.56949, -0.419143, 0.419143, 0.56949) } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HuntingJacket_Summer idx=0 row= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rangefinder<8e6f4fe0> pos=(3876.06, 315.769, 8852.01) dir=(0.56949, -0.419143, 0.419143, 0.56949) } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HuntingJacket_Summer idx=0 r SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Edible_Base<38b93ae0> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Edible_Base<38b93ae0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<38b93ae0> parent=ZmbF_MilkMaidOld_Base<1167ddc0> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base<38b93ae0> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<38b93ae0> parent=ZmbF_MilkMaidOld_Base<1167ddc0> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base<38b93ae0> parent=AssaultBag_Ttsko<5050510> idx=0 row=0 col=6 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=TunaCanto cargo of target=AssaultBag_Ttsko<5050510> row=3 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TunaCan parent=AssaultBag_Ttsko<5050510> idx=0 row=5 col=0 } dst={ type=CARGO item=TunaCan parent=AssaultBag_Ttsko<5050510> idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TunaCan parent=AssaultBag_Ttsko<5050510> idx=0 row=5 col=0 } dst={ type=CARGO item=TunaCan parent=AssaultBag_Ttsko<5050510> idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SpaghettiCanto cargo of target=AssaultBag_Ttsko<5050510> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=2 } dst={ type=CARGO item=SpaghettiCan parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=2 } dst={ type=CARGO item=SpaghettiCan parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SpaghettiCan<38bcd460>to cargo of target=AssaultBag_Ttsko<5050510> row=4 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=4 } dst={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=4 } dst={ type=CARGO item=SpaghettiCan<38bcd460> parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=AssaultBag_Ttsko<5050510> row=4 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=ZmbF_JoggerSkinny_Base<5f20ac00> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=ZmbF_JoggerSkinny_Base<5f20ac00> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SpaghettiCanto cargo of target=AssaultBag_Ttsko<5050510> row=4 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan parent=ZmbF_MilkMaidOld_Base<63c197c0> idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan parent=ZmbF_MilkMaidOld_Base<63c197c0> idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan parent=AssaultBag_Ttsko<5050510> idx=0 row=4 col=4 } SCRIPT : EntityAI energy_source = Battery9V<88beb780> SCRIPT : int id_low = 30204 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<88bcf5a0> SCRIPT : Class this = Megaphone<88beab60> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionDrinkCan started, STS=351571 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=352642 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3784.51, 311.042, 8830.17) dir=(2.31096e-08, 0.537195, -2.01586e-08, 0.843458 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3784.51, 311.042, 8830.17) dir=(2.31096e-08, 0.537195, -2.01586e-08, 0.843 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3784.51, 311.042, 8830.17) dir=(2.31096e-08, 0.537195, -2.01586e-08, 0.843458) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3784.51, 311.042, 8830.17) dir=(2.31096e-08, 0.537195, -2.01586e-08, 0.843458) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionWorldCraftSwitch started, STS=354419 SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=354446 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<668f67e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3777.85, 310.959, 8811.39) dir=(1.27365e-08, 0.667243, -4.53875e-08, 0.74484) SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Pot<668f67e0> pos=(3777.85, 310.959, 8811.39) dir=(1.27365e-08, 0.667243, -4.53875e-08, 0.744 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<668f67e0>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3777.85, 310.959, 8811.39) dir=(1.27365e-08, 0.667243, -4.53875e-08, 0.74484) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<668f67e0> pos=(3777.85, 310.959, 8811.39) dir=(1.27365e-08, 0.667243, -4.53875e-08, 0.74484) } dst={ type=CARGO item=Pot<668f67e0> parent=HuntingJacket_Summer idx=0 row=3 col= SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItemToHands started, STS=355003 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenBarrel started, STS=356605 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=358504 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=359077 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=359109 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=359267 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=359406 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Drop(PREDICTIVE) item=TunaCan SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=TunaCan parent=AssaultBag_Ttsko<5050510> idx=0 row=3 col=5 } dst={ type=GROUND item=TunaCan pos=(3758.53, 312.536, 9015.96) dir=(0.999691, -0.00045418, 0.0248589, -0.00076 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=TunaCan parent=AssaultBag_Ttsko<5050510> idx=0 row=3 col=5 } dst={ type=GROUND item=TunaCan pos=(3758.53, 312.536, 9015.96) dir=(0.999691, -0.00045418, 0.0248589, -0.00 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=AssaultBag_Ttsko<5050510> row=2 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(3758.2, 313.779, 9016.98) dir=(0.696602, 0.135029, -0.138943, 0.690802) } dst={ type=CARGO item=ItemBase parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(3758.2, 313.779, 9016.98) dir=(0.696602, 0.135029, -0.138943, 0.690802) } dst={ type=CARGO item=ItemBase parent=AssaultBag_Ttsko<5050510> idx=0 row=2 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEatFruit started, STS=359979 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItem started, STS=360493 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(3755.92, 313.402, 9014.38) dir=(-0.221135, 0.668113, -0.675147, -0.221135) } dst={ type=CARGO item=ItemBase parent=HunterPants_Summer idx=0 row=1 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(3755.92, 313.402, 9014.38) dir=(-0.221135, 0.668113, -0.675147, -0.221135) } dst={ type=CARGO item=ItemBase parent=HunterPants_Summer idx=0 row=1 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=360621 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=360729 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=360851 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=360970 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=361115 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } dst={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=ImprovisedSuppressor<668f95d0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=HuntingJacket_Summer idx=0 row=3 col=4 } dst={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=1425 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ImprovisedSuppressor<668f95d0> parent=HuntingJacket_Summer idx=0 row=3 col=4 } dst={ type=ATTACHMENT item=ImprovisedSuppressor<668f95d0> parent=Winchester70_Base<4379dc70> slot=1 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BandageDressing<38b97170>to cargo of target=HuntingJacket_Summer row=2 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<38b97170> parent=Container_Base idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BandageDressing<38b97170> parent=Container_Base idx=0 row=0 col=0 } dst={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<8f75de00> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=363836 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<88bf1270> parent=SurvivorBase<6ea0c970> } dst={ type=ATTACHMENT item=CombatKnife<88bf1270> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=364562 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=364714 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<8dd82170> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 17532 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionTakeItem started, STS=365079 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan pos=(3786.06, 311.181, 8867.38) dir=(-0.00195694, 0.871046, -0.00195694, 0.491194) } dst={ type=CARGO item=SardinesCan parent=HunterPants_Summer idx=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=SardinesCan pos=(3786.06, 311.181, 8867.38) dir=(-0.00195694, 0.871046, -0.00195694, 0.491194) } dst={ type=CARGO item=SardinesCan parent=HunterPants_Summer id SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<8e6f4fe0>to cargo of target=HunterPants_Summer row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HuntingJacket_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HuntingJacket_Summer idx=0 row=2 col=3 } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemSuppressor<88bef420>to cargo of target=HuntingJacket_Summer row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemSuppressor<88bef420> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=ItemSuppressor<88bef420> parent=HuntingJacket_Summer idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemSuppressor<88bef420> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=ItemSuppressor<88bef420> parent=HuntingJacket_Summer idx=0 row=2 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Appleto cargo of target=HuntingJacket_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Apple parent=HunterPants_Summer idx=0 row=3 col=4 } dst={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Apple parent=HunterPants_Summer idx=0 row=3 col=4 } dst={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<88bed5d0>to cargo of target=HunterPants_Summer row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=1 } dst={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=1 } dst={ type=CARGO item=Flashlight<88bed5d0> parent=HunterPants_Summer idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<8e6f4fe0>to cargo of target=HunterPants_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 row=2 col=0 } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 row=2 col=0 } dst={ type=CARGO item=Rangefinder<8e6f4fe0> parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BandageDressing<38b97170>to cargo of target=HuntingJacket_Summer row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=5 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Appleto cargo of target=HuntingJacket_Summer row=3 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BandageDressing<38b97170>to cargo of target=HuntingJacket_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=BandageDressing<38b97170> parent=HuntingJacket_Summer idx=0 row=2 col=4 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Appleto cargo of target=HuntingJacket_Summer row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=3 col=6 } dst={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=3 col=6 } dst={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SardinesCanto cargo of target=HuntingJacket_Summer row=3 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=SardinesCan parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=SardinesCan parent=HuntingJacket_Summer idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=SardinesCan parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=SardinesCan parent=HuntingJacket_Summer idx=0 row=3 col=5 } SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=366353 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=366736 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=366927 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=367082 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=367120 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=367272 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=367361 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=367559 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=370009 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<98ad1560> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<98ad1560> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=Winchester70_Base<4379dc70> parent=SurvivorBase<6ea0c970> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=372498 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=372655 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=374275 SCRIPT : int channel = 1 SCRIPT : StatsEventDisconnectedData | CharacterId: ; Reason: quit SCRIPT : NetID: 045 SCRIPT : PersonalLight destroyed SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : PersonalLight created SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<3cc64560> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<3cc54cd0> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase<940a0340> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 9.11667 ) overcast: 0.25 SCRIPT : Actual ( 9.11667 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 9.11667 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 9.11667 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : w: server_browser_list_entry_root SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : PersonalLight destroyed SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : PersonalLight created SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<940a0340> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<5c2f4f0> SCRIPT : int m_EnergySourceNetworkIDLow = 29776 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<8f75de00> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<5c49130> SCRIPT : int m_EnergySourceNetworkIDLow = 30150 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<42fa7040> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<11594010> item=WeaponInventory<8e824ed0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 8442 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 13693 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 18827 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : HandsPanel SCRIPT : StatsEventSpawnedData | CharacterId: ''; Lifetime: 0; Position: <3793.469971, 313.727997, 9069.160156>; Population: 0; DaytimeHour: 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT : string error2 = 'Error! Object 'OBJECT_WITHOUT_CONFIG_CLASS' with model file: UNKNOWN_P3D_FILE.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT : int channel = 1 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): [cheat] HandleInputData man=SurvivorBase<6ea0c970> is cheating with cmd=HAND_EVENT event=HandEventForceSwap<837f4ad0> Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:384 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:481 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=3081 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): [cheat] HandleInputData man=SurvivorBase<6ea0c970> is cheating with cmd=HAND_EVENT event=HandEventForceSwap<1f3aa50> Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:384 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:481 SCRIPT (E): [hndfsm] HandGuardHasRoomForItem - no room at dst={ type=CARGO item=SpaghettiCan<5c2fb00> parent=SmershVest idx=0 row=0 col=4 } Class: 'HandGuardHasRoomForItem' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/3_Game/systems\inventory\hand_guards.c:184 scripts/3_Game/systems\inventory\handanimated_guards.c:164 scripts/3_Game/systems\hfsmbase.c:389 scripts/3_Game/systems\hfsmbase.c:347 scripts/3_Game/systems\inventory\humaninventorywithfsm.c:97 scripts/4_World/systems\inventory\dayzplayerinventory.c:74 scripts/4_World/systems\inventory\dayzplayerinventory.c:413 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:481 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): [cheat] HandleInputData man=SurvivorBase<6ea0c970> is cheating with cmd=HAND_EVENT event=HandEventForceSwap<42b37be0> Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:384 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:481 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT (E): OnEventFromRemoteWeapon - no entity in hands Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:663 scripts/4_World/entities\dayzplayerimplement.c:475 SCRIPT : Inventory::EEInit - Man=SurvivorBase<621df970> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<9758de90> SCRIPT : int m_EnergySourceNetworkIDLow = 28375 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase<621d8950> item=WeaponInventory<59bc0bf0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT (E): [cheat] HandleInputData man=SurvivorBase<6ea0c970> is cheating with cmd=HAND_EVENT event=HandEventForceSwap<42b3c0e0> Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:384 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:481 SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<88e64d30> parent=SurvivorBase<11594010> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=ItemInventory<59bb9b50> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<88e64d30> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=ItemInventory<59bc93f0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<88e64d30> parent=SurvivorBase<11594010> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<6ea0c970> item=ItemInventory<59bba3d0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbM_PatrolNormal_Summer' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> } dst={ type=ATTACHMENT item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=17967 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=18066 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<5c49130> SCRIPT : int id_low = 30150 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<81e83c20> SCRIPT : Class this = Headtorch_Grey SCRIPT : EntityAI energy_source = Battery9V<5c49130> SCRIPT : int id_low = 30150 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<81e83c20> SCRIPT : Class this = Headtorch_Grey SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=Megaphone parent=SurvivorBase<11594010> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=CombatKnife SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife parent=SurvivorBase<11594010> } dst={ type=ATTACHMENT item=CombatKnife parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=20602 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=Megaphone parent=SurvivorBase<11594010> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife parent=SurvivorBase<11594010> } dst={ type=ATTACHMENT item=CombatKnife parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=22299 SCRIPT : OnStartAnimationLoop SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59be18d0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59bc1cf0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=24469 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<59bcaf90> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59bdec30> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<6daba160> SCRIPT : int m_EnergySourceNetworkIDLow = 30231 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 17147 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59be8530> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=28094 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=28577 SCRIPT : OnStartAnimationLoop SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphoneto cargo of target=AssaultBag_Ttsko row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone parent=SurvivorBase<11594010> } dst={ type=CARGO item=Megaphone parent=AssaultBag_Ttsko idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59ba95f0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=30428 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : string error2 = 'Error! Object 'ZmbM_PatrolNormal_PautRev' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbM_PatrolNormal_PautRev' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<88e64d30> parent=HunterPants_Summer idx=0 row=1 col=0 } src2={ type=HANDS item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI m_EnergySource = ItemBase SCRIPT : int m_EnergySourceNetworkIDLow = 29226 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<59bb5b90> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<88e64d30> parent=SurvivorBase<11594010> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbF_MilkMaidOld_Beige' with model file: milkmaid_old_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbF_MilkMaidOld_Beige' with model file: milkmaid_old_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59bb5fd0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbF_MilkMaidOld_Beige' with model file: milkmaid_old_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbF_MilkMaidOld_Beige' with model file: milkmaid_old_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59bb2ef0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbM_FarmerFat_Green' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59bd2250> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Edible_Base SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=AssaultBag_Ttsko idx=0 row=0 col=6 } dst={ type=GROUND item=Edible_Base pos=(6130.01, 335.637, 8032.63) dir=(0.00426034, 0.986688, -0.00594525 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base parent=AssaultBag_Ttsko idx=0 row=0 col=6 } dst={ type=GROUND item=Edible_Base pos=(6130.01, 335.637, 8032.63) dir=(0.00426034, 0.986688, -0.00594 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=AssaultBag_Ttsko row=0 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=AssaultBag_Ttsko idx=0 row=2 col=6 } dst={ type=CARGO item=ItemBase parent=AssaultBag_Ttsko idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=AssaultBag_Ttsko idx=0 row=2 col=6 } dst={ type=CARGO item=ItemBase parent=AssaultBag_Ttsko idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<3e1f6210>to cargo of target=AssaultBag_Ttsko row=3 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<3e1f6210> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Rangefinder<3e1f6210> parent=AssaultBag_Ttsko idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<3e1f6210> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Rangefinder<3e1f6210> parent=AssaultBag_Ttsko idx=0 row=3 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<3e1f6210>to cargo of target=HunterPants_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<3e1f6210> parent=AssaultBag_Ttsko idx=0 row=3 col=5 } dst={ type=CARGO item=Rangefinder<3e1f6210> parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<3e1f6210> parent=AssaultBag_Ttsko idx=0 row=3 col=5 } dst={ type=CARGO item=Rangefinder<3e1f6210> parent=HunterPants_Summer idx=0 row=3 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Flashlight SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight parent=HunterPants_Summer idx=0 row=3 col=2 } dst={ type=GROUND item=Flashlight pos=(6129.95, 335.599, 8032.58) dir=(-0.162459, 0.00594525, 0.986688, SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight parent=HunterPants_Summer idx=0 row=3 col=2 } dst={ type=GROUND item=Flashlight pos=(6129.95, 335.599, 8032.58) dir=(-0.162459, 0.00594525, 0.98668 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Rangefinder<3e1f6210> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<3e1f6210> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Rangefinder<3e1f6210> pos=(6130.01, 335.6, 8032.63) dir=(-0.111863, 0.701898, 0.69349, 0.1 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rangefinder<3e1f6210> parent=HunterPants_Summer idx=0 row=3 col=0 } dst={ type=GROUND item=Rangefinder<3e1f6210> pos=(6130.01, 335.6, 8032.63) dir=(-0.111863, 0.701898, 0.69349, SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=FNX45_Base<88e64d30>to cargo of target=HunterPants_Summer row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45_Base<88e64d30> parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=FNX45_Base<88e64d30> parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=FNX45_Base<88e64d30> parent=HunterPants_Summer idx=0 row=1 col=0 } dst={ type=CARGO item=FNX45_Base<88e64d30> parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> } dst={ type=ATTACHMENT item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlightto cargo of target=HunterPants_Summer row=1 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Flashlight pos=(6129.95, 335.599, 8032.58) dir=(-0.162459, 0.00594525, 0.986688, 0.00426034) } dst={ type=CARGO item=Flashlight parent=HunterPants_Summer idx=0 ro SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Flashlight pos=(6129.95, 335.599, 8032.58) dir=(-0.162459, 0.00594525, 0.986688, 0.00426034) } dst={ type=CARGO item=Flashlight parent=HunterPants_Summer idx=0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rangefinder<3e1f6210>to cargo of target=AssaultBag_Ttsko row=3 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rangefinder<3e1f6210> pos=(6130.01, 335.6, 8032.63) dir=(-0.111863, 0.701898, 0.69349, 0.117888) } dst={ type=CARGO item=Rangefinder<3e1f6210> parent=AssaultBag_Ttsko idx=0 row=3 col SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rangefinder<3e1f6210> pos=(6130.01, 335.6, 8032.63) dir=(-0.111863, 0.701898, 0.69349, 0.117888) } dst={ type=CARGO item=Rangefinder<3e1f6210> parent=AssaultBag_Ttsko idx=0 row=3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=HunterPants_Summer row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=HunterPants_Summer idx=0 row=1 col=4 } dst={ type=CARGO item=ItemBase parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=HunterPants_Summer idx=0 row=1 col=4 } dst={ type=CARGO item=ItemBase parent=HunterPants_Summer idx=0 row=2 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=ItemSuppressor SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemSuppressor parent=HuntingJacket_Summer idx=0 row=2 col=3 } dst={ type=GROUND item=ItemSuppressor pos=(6129.32, 335.4, 8032.38) dir=(-0.269659, 0.657616, 0.64 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemSuppressor parent=HuntingJacket_Summer idx=0 row=2 col=3 } dst={ type=GROUND item=ItemSuppressor pos=(6129.32, 335.4, 8032.38) dir=(-0.269659, 0.657616, 0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Appleto cargo of target=AssaultBag_Ttsko row=2 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=Apple parent=AssaultBag_Ttsko idx=0 row=2 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Apple parent=HuntingJacket_Summer idx=0 row=2 col=5 } dst={ type=CARGO item=Apple parent=AssaultBag_Ttsko idx=0 row=2 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9Vto cargo of target=HunterPants_Summer row=1 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=HunterPants_Summer idx=0 row=0 col=4 } dst={ type=CARGO item=Battery9V parent=HunterPants_Summer idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=HunterPants_Summer idx=0 row=0 col=4 } dst={ type=CARGO item=Battery9V parent=HunterPants_Summer idx=0 row=1 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=BandageDressingto cargo of target=HunterPants_Summer row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=BandageDressing parent=HunterPants_Summer idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=BandageDressing parent=HuntingJacket_Summer idx=0 row=2 col=4 } dst={ type=CARGO item=BandageDressing parent=HunterPants_Summer idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ImprovisedSuppressor<3e1f68a0>to cargo of target=HuntingJacket_Summer row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ImprovisedSuppressor<3e1f68a0> parent=Winchester70_Base<9cf5a30> slot=1425574101 } dst={ type=CARGO item=ImprovisedSuppressor<3e1f68a0> parent=HuntingJacket_Summer idx=0 row=2 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=ImprovisedSuppressor<3e1f68a0> parent=Winchester70_Base<9cf5a30> slot=1425574101 } dst={ type=CARGO item=ImprovisedSuppressor<3e1f68a0> parent=HuntingJacket_Summer idx=0 row SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<3e1f5b80>to cargo of target=HuntingJacket_Summer row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<3e1f5b80> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Pot<3e1f5b80> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<3e1f5b80> parent=HuntingJacket_Summer idx=0 row=3 col=0 } dst={ type=CARGO item=Pot<3e1f5b80> parent=HuntingJacket_Summer idx=0 row=3 col=0 } SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> } dst={ type=ATTACHMENT item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> } dst={ type=ATTACHMENT item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<88e64d30> parent=HunterPants_Summer idx=0 row=2 col=0 } src2={ type=HANDS item=Winchester70_Base<9cf5a30> parent=SurvivorBase<11594010> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 30051 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<59bb1570> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30051 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager SCRIPT : Class this = UniversalLight SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : string error2 = 'Error! Object 'ZmbM_SoldierNormal' with model file: soldier_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbM_SoldierNormal' with model file: soldier_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbM_PatrolNormal_PautRev' with model file: Patrol_normal_m.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 30051 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<59bbb090> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=61787 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<88e64d30> parent=SurvivorBase<11594010> } dst={ type=CARGO item=FNX45_Base<88e64d30> parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=65904 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=66159 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=66235 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9Vto cargo of target=AssaultBag_Ttsko row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V parent=Megaphone slot=-131201905 } dst={ type=CARGO item=Battery9V parent=AssaultBag_Ttsko idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V parent=Megaphone slot=-131201905 } dst={ type=CARGO item=Battery9V parent=AssaultBag_Ttsko idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=HunterPants_Summer idx=0 row=1 col=3 } dst={ type=ATTACHMENT item=Battery9V parent=Megaphone slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=HunterPants_Summer idx=0 row=1 col=3 } dst={ type=ATTACHMENT item=Battery9V parent=Megaphone slot=-131201905 } SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 29969 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 29969 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<87a4db0> SCRIPT : Class this = Megaphone SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=66372 SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 29969 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<87a4db0> SCRIPT : Class this = Megaphone SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=66450 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Megaphone parent=SurvivorBase<11594010> }src2={ type=CARGO item=Battery9V parent=AssaultBag_Ttsko idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9Vto cargo of target=HunterPants_Summer row=1 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Battery9V parent=SurvivorBase<11594010> } dst={ type=CARGO item=Battery9V parent=HunterPants_Summer idx=0 row=1 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife parent=SurvivorBase<11594010> } dst={ type=ATTACHMENT item=CombatKnife parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59bd5ff0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=68694 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=69480 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=69511 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=70001 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=70069 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=70283 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=70392 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30051 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<6decb550> SCRIPT : Class this = UniversalLight SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V<6daba160> SCRIPT : int id_low = 30231 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<622f88b0> SCRIPT : Class this = ItemOptics<28caf420> SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30051 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<6decb550> SCRIPT : Class this = UniversalLight SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30051 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<6decb550> SCRIPT : Class this = UniversalLight SCRIPT : int channel = 4 SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : EntityAI energy_source = Battery9V SCRIPT : int id_low = 30051 SCRIPT : int id_High = 0 SCRIPT : ComponentEnergyManager<6decb550> SCRIPT : Class this = UniversalLight SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=73004 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=73775 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : int channel = 1 SCRIPT : StatsEventDisconnectedData | CharacterId: ; Reason: quit SCRIPT : NetID: 053 SCRIPT : PersonalLight destroyed SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : PersonalLight created SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59baa2b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<6dc54a50> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<59bb5b90> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<6dc53820> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<6dc5b770> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<6dc1f380> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 8.45002 ) overcast: 0.25 SCRIPT : Actual ( 8.45002 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 8.45002 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 8.45002 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : PersonalLight destroyed SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : PersonalLight created SCRIPT : EntityAI m_EnergySource = Battery9V<6dc59310> SCRIPT : int m_EnergySourceNetworkIDLow = 28569 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<59bc0150> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<621a4060> item=ItemInventory<59bbdb10> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : EntityAI m_EnergySource = Battery9V<749ec4b0> SCRIPT : int m_EnergySourceNetworkIDLow = 28716 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V<749f5630> SCRIPT : int m_EnergySourceNetworkIDLow = 28744 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 28773 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : HandsPanel SCRIPT : StatsEventSpawnedData | CharacterId: ''; Lifetime: 0; Position: <6517.359863, 284.135010, 7503.899902>; Population: 0; DaytimeHour: 0 SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=183 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOffTransmitter started, STS=530 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<749e4b70>to cargo of target=AssaultBag_Ttsko row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone<749e4b70> parent=SurvivorBase<621a4060> } dst={ type=CARGO item=Megaphone<749e4b70> parent=AssaultBag_Ttsko idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionDrinkCan started, STS=678 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=1112 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<621a4060> item=ItemInventory<59bc5210> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionEatCan started, STS=1367 SCRIPT : OnStartAnimationLoop SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOnTransmitter started, STS=4582 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=4681 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<749e4b70>to cargo of target=AssaultBag_Ttsko row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone<749e4b70> parent=SurvivorBase<621a4060> } dst={ type=CARGO item=Megaphone<749e4b70> parent=AssaultBag_Ttsko idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=6322 SCRIPT : OnStartAnimationLoop SCRIPT : int channel = 1 SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=11096 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<749f2bc0> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=Megaphone<749e4b70> parent=SurvivorBase<621a4060> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<749f2bc0> parent=SurvivorBase<621a4060> } dst={ type=ATTACHMENT item=CombatKnife<749f2bc0> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=13507 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=15188 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=CombatKnife<749f2bc0> parent=MilitaryBoots_Brown slot=206254677 } src2={ type=HANDS item=Megaphone<749e4b70> parent=SurvivorBase<621a4060> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbM_FarmerFat_Brown' with model file: farmer_above0.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : HandsPanel SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CombatKnife<749f2bc0> parent=SurvivorBase<621a4060> } dst={ type=ATTACHMENT item=CombatKnife<749f2bc0> parent=MilitaryBoots_Brown slot=206254677 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PeachesCan<4ceb150>to cargo of target=AssaultBag_Ttsko row=4 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<4ceb150> parent=ZmbM_FarmerFat_Base<63bf9d10> idx=0 row=0 col=0 } dst={ type=CARGO item=PeachesCan<4ceb150> parent=AssaultBag_Ttsko idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=PeachesCan<4ceb150> parent=ZmbM_FarmerFat_Base<63bf9d10> idx=0 row=0 col=0 } dst={ type=CARGO item=PeachesCan<4ceb150> parent=AssaultBag_Ttsko idx=0 row=4 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=16031 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=20819 SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionRaiseMegaphone started, STS=26586 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOffTransmitter started, STS=27113 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=27658 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=27692 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=27735 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=FNX45_Base<88e6ac40> parent=HunterPants_Summer idx=0 row=2 col=0 } src2={ type=HANDS item=Megaphone<749e4b70> parent=SurvivorBase<621a4060> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=27856 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=27924 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<88e6ac40> parent=SurvivorBase<621a4060> } dst={ type=CARGO item=FNX45_Base<88e6ac40> parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=28288 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<88e6ac40> parent=SurvivorBase<621a4060> } dst={ type=CARGO item=FNX45_Base<88e6ac40> parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : Action=ActionWorldCraft started, STS=28793 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=29469 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=30084 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : HandsPanel SCRIPT : string error2 = 'Error! Object 'ZmbF_JoggerSkinny_Blue' with model file: jogger_skinny_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbF_JoggerSkinny_Blue' with model file: jogger_skinny_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionOpenDoors started, STS=31867 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=FNX45_Base<88e6ac40> parent=SurvivorBase<621a4060> } dst={ type=CARGO item=FNX45_Base<88e6ac40> parent=HunterPants_Summer idx=0 row=2 col=0 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Action=ActionTurnOffTransmitter started, STS=32218 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=32273 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=32320 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : HandsPanel SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Megaphone<749e4b70>to cargo of target=AssaultBag_Ttsko row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Megaphone<749e4b70> parent=SurvivorBase<621a4060> } dst={ type=CARGO item=Megaphone<749e4b70> parent=AssaultBag_Ttsko idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : Action=ActionCloseDoors started, STS=32748 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Winchester70_Base<93661b90> parent=SurvivorBase<621a4060> slot=-761289206 } src2={ type=HANDS item=FNX45_Base<88e6ac40> parent=SurvivorBase<621a4060> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Winchester70_Base<93661b90> parent=SurvivorBase<621a4060> } dst={ type=ATTACHMENT item=Winchester70_Base<93661b90> parent=SurvivorBase<621a4060> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnMissionFinish SCRIPT : StatsEventDisconnectedData | CharacterId: ; Reason: quit SCRIPT : PersonalLight destroyed SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : PersonalLight created SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : ---- PlayerBase OnStoreLoad START ----, version: 103 SCRIPT : ---- PlayerBase OnStoreLoad SUCCESS ---- SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<749df080> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<749e75e0> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : EntityAI m_EnergySource = Battery9V<749e5da0> SCRIPT : int m_EnergySourceNetworkIDLow = 0 SCRIPT : int m_EnergySourceNetworkIDHigh = 0 SCRIPT : UpdateCanWork - SetEnergy SCRIPT : UpdateCanWork - SetEnergy SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 8.11667 ) overcast: 0.25 SCRIPT : Actual ( 8.11667 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 8.11667 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 8.11667 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : ~DayZGame() SCRIPT : PersonalLight destroyed