---------------------------------------------
Log C:\Users\Lukas Averwerser\AppData\Local\DayZ\script_2021-12-17_22-45-40.log started at 17.12. 22:45:46

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "gaspingForAirEmpty_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_gaspingForAirEmpty_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_gaspingForAirEmpty_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_gaspingForAirEmpty_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "gaspingForAir5perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_gaspingForAir5perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_gaspingForAir5perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_gaspingForAir5perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "gaspingForAir10perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_gaspingForAir10perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_gaspingForAir10perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_gaspingForAir10perIdle_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT    (E): 
Weapon.OnStoreLoad Deagle<67f6f4f0> trying to set muzzle index 1 while it only has 1 muzzles!
Class:      'Deagle'
Entity id:2951625

Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:91
scripts/4_World/entities\firearms\weapon_base.c:303
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT    (E): 
Weapon.OnStoreLoad Deagle<67f73b60> trying to set muzzle index 1 while it only has 1 muzzles!
Class:      'Deagle'
Entity id:2951663

Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:91
scripts/4_World/entities\firearms\weapon_base.c:303
SCRIPT       : Lifespan state missing
SCRIPT    (E): 
[wpnfsm] ValidateAndRepair Attempting to repair: Deagle:00 - MagazineRepair - Pistol_CLO_DIS_BU0_MA0<886937a0> - state: false != weapon: true
Class:      'WeaponFSM'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:91
scripts/4_World/entities\firearms\weaponfsm.c:257
scripts/4_World/entities\firearms\weaponfsm.c:225
scripts/4_World/entities\firearms\weaponfsm.c:203
scripts/4_World/entities\firearms\weapon_base.c:522
scripts/4_World/entities\manbase\playerbase.c:2020
scripts/3_Game/dayzgame.c:2471
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : ~DayZGame()
