--------------------------------------------- Log C:\Users\Nyle\AppData\Local\DayZ\script.log started at 06.06. 12:19:59 SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.CollidesWith' SCRIPT : CreateGame() SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\Nyle\AppData\Local\DayZ\script.log started at 06.06. 13:34:35 SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.CollidesWith' SCRIPT : CreateGame() SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<366294b0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<366294b0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<366294b0> parent=SurvivorBase<35b28090> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<36627d70> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<36627d70> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<36627d70> parent=SurvivorBase<35b28090> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<36629a80> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<36629a80> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<36629a80> parent=SurvivorBase<35b28090> slot=5308728 } SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<6c1471b0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<6c1471b0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<6c1471b0> parent=SurvivorBase<35b28090> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<6c144ed0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<6c144ed0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<6c144ed0> parent=SurvivorBase<35b28090> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<6c148320> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<6c148320> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<6c148320> parent=SurvivorBase<35b28090> slot=5308728 } SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\Nyle\AppData\Local\DayZ\script.log started at 06.06. 13:41:47 SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.CollidesWith' SCRIPT : CreateGame() SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<69f63430> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<69f63430> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<69f63430> parent=SurvivorBase<6c3f40c0> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<69f63fd0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<69f63fd0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<69f63fd0> parent=SurvivorBase<6c3f40c0> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<69f605b0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<69f605b0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<69f605b0> parent=SurvivorBase<6c3f40c0> slot=5308728 } SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<29ede4c0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<29ede4c0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<29ede4c0> parent=SurvivorBase<5f1030> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<29ee01d0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<29ee01d0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<29ee01d0> parent=SurvivorBase<5f1030> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<29ee07a0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<29ee07a0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<29ee07a0> parent=SurvivorBase<5f1030> slot=5308728 } SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\Nyle\AppData\Local\DayZ\script.log started at 06.06. 13:46:32 SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.CollidesWith' SCRIPT : CreateGame() SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : Creating Mission: .\Missions\dayzOffline.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : array positions = 0x000000003d7ed500 {<15135.1,0,13901.1>,<15017.8,0,13892.4>,<14887.1,0,14547.9>,<14749.7,0,13248.7>,<14697.6,0,13418.4>,<14537.3,0,14755.7>,<14415.3,0,14025.2>,<14338,0,12859.5>,<14263.8,0,12748.7>,<14172.2,0,12304 SCRIPT : vector player_pos = 0x00000000483d6278 {<13395.8,0,5902.8>} SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : ChatMessageEventTypeID: SCRIPT : int ChatMessageEventTypeID = 0x00000000145847a0 SCRIPT : ChatMessageEventTypeID: SCRIPT : int ChatMessageEventTypeID = 0x00000000145847a0 SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : 0 SCRIPT : 0 SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : [inv] Take2Att(PREDICTIVE) item=ItemBase<89083a70> slot=209551192 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=ItemBase<89083a70> pos=<13401.047852, 6.182217, 5984.103516> } dst={ type=ATTACHMENT item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> slot=209551192 } SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> slot=209551192 } src2={ type=HANDS item=Izh18_Base<34ec5c10> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> slot=209551192 } IH=src2={ type=HANDS item=Izh18_Base<34ec5c10> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnSingleUse SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=ConstructionHelmet_ColorBase<7476a6f0> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ConstructionHelmet_ColorBase<7476a6f0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=ConstructionHelmet_ColorBase<7476a6f0> pos=<13408.721680, 6.145440, 6039.250977> } dst={ type=ATTACHMENT item=ConstructionHelmet_ColorBase<7476a6f0> parent=SurvivorBase<3c44c540> slot=-14450 SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Clothing<72903410> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Clothing<72903410> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Clothing<72903410> pos=<13401.375977, 6.145440, 6038.331543> } dst={ type=ATTACHMENT item=Clothing<72903410> parent=SurvivorBase<3c44c540> slot=5100557 } SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Clothing<80ea13f0> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Clothing<80ea13f0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Clothing<80ea13f0> pos=<13389.956055, 6.024922, 6060.269531> } dst={ type=CARGO item=Clothing<80ea13f0> parent=Clothing<72903410> idx=0 row=0 col=0 } SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<2d121a40>to cargo of target=Clothing<72903410> row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<32194860> idx=0 row=0 col=0 } dst={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<72903410> idx=0 row=0 col=4 } SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=Clothing<80ea13f0>to cargo of target=Clothing<32194860> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Clothing<80ea13f0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Clothing<80ea13f0> parent=Clothing<72903410> idx=0 row=0 col=0 } dst={ type=CARGO item=Clothing<80ea13f0> parent=Clothing<32194860> idx=0 row=0 col=0 } SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=ItemBase<86603580> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<86603580> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=ItemBase<86603580> pos=<13394.541992, 6.601447, 6082.033203> } dst={ type=CARGO item=ItemBase<86603580> parent=Clothing<72903410> idx=0 row=0 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Rag<651b3450> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Rag<651b3450> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Rag<651b3450> pos=<13393.355469, 6.185033, 6081.111328> } dst={ type=CARGO item=Rag<651b3450> parent=Clothing<72903410> idx=0 row=0 col=3 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Izh18_Base<34ec5c10> parent=SurvivorBase<3c44c540> slot=-761289206 } src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=Izh18_Base<34ec5c10> parent=SurvivorBase<3c44c540> slot=-761289206 } IH=src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=ItemBase<86603580> parent=Clothing<72903410> idx=0 row=0 col=0 }src2={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<72903410> idx=0 row=0 col=4 } SCRIPT : [inv] Swap(PREDICTIVE) src1={ type=CARGO item=ItemBase<86603580> parent=Clothing<72903410> idx=0 row=0 col=0 }dst1={ type=CARGO item=ItemBase<86603580> parent=Clothing<72903410> idx=0 row=0 col=4 }src2={ type=CARGO item=MakarovIJ70_Base<2d1 SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=ItemBase<86603580> parent=Clothing<72903410> idx=0 row=0 col=4 } src2={ type=HANDS item=Izh18_Base<34ec5c10> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=ItemBase<86603580> parent=Clothing<72903410> idx=0 row=0 col=4 } IH=src2={ type=HANDS item=Izh18_Base<34ec5c10> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=ItemBase<86603580>to cargo of target=Izh18_Base<34ec5c10> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<86603580> SCRIPT : [inv] no room for item=ItemBase<86603580> SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=ItemBase<86603580>to cargo of target=Izh18_Base<34ec5c10> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<86603580> SCRIPT : [inv] no room for item=ItemBase<86603580> SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=ItemBase<86603580> parent=SurvivorBase<3c44c540> }src2={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<72903410> idx=0 row=0 col=0 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE)IH=src1={ type=HANDS item=ItemBase<86603580> parent=SurvivorBase<3c44c540> } src2={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<72903410> idx=0 row=0 col=0 } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<2d121a40>to cargo of target=Clothing<72903410> row=1 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70_Base<2d121a40> parent=SurvivorBase<3c44c540> } dst={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<72903410> idx=0 row=1 col=5 } SCRIPT : [inv] Source location == HANDS, player has to handle this - redirecting SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=ItemBase<73b50d40> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<73b50d40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=ItemBase<73b50d40> pos=<13425.486328, 6.135002, 6107.136230> } dst={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<72903410> idx=0 row=2 col=0 } SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : 0 SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : 0 SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=Rag<32192b50>to cargo of target=Clothing<840376e0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<32192b50> parent=Clothing<32190870> idx=0 row=0 col=0 } dst={ type=CARGO item=Rag<32192b50> parent=Clothing<840376e0> idx=0 row=0 col=0 } SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<32197110>to cargo of target=Clothing<840376e0> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<32197110> parent=Clothing<32190870> idx=0 row=0 col=1 } dst={ type=CARGO item=Mag_IJ70_8Rnd<32197110> parent=Clothing<840376e0> idx=0 row=0 col=1 } SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=ItemBase<32190e40>to cargo of target=Clothing<840376e0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<32190e40> parent=Clothing<32190870> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase<32190e40> parent=Clothing<840376e0> idx=0 row=0 col=2 } SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<321999c0>to cargo of target=Clothing<840376e0> row=1 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380<321999c0> parent=Clothing<32190870> idx=0 row=1 col=3 } dst={ type=CARGO item=Ammo_380<321999c0> parent=Clothing<840376e0> idx=0 row=1 col=3 } SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x39<3219c270>to cargo of target=Clothing<840376e0> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<3219c270> parent=Clothing<32190870> idx=0 row=0 col=3 } dst={ type=CARGO item=Ammo_762x39<3219c270> parent=Clothing<840376e0> idx=0 row=0 col=3 } SCRIPT : enable - false SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=GROUND item=Clothing<840376e0> pos=<13422.346680, 6.072095, 6125.694336> }src2={ type=ATTACHMENT item=Clothing<32190870> parent=SurvivorBase<3c44c540> slot=5119774 } SCRIPT : [inv] Swap(PREDICTIVE) src1={ type=GROUND item=Clothing<840376e0> pos=<13422.346680, 6.072095, 6125.694336> }dst1={ type=ATTACHMENT item=Clothing<840376e0> parent=SurvivorBase<3c44c540> slot=5119774 }src2={ type=ATTACHMENT item=Clothing<321 SCRIPT : enable - true SCRIPT : 0 SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) from H (alive) item=ItemBase<89083a70> SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Apple<651bd710> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Apple<651bd710> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Apple<651bd710> pos=<13370.711914, 6.000000, 6164.235840> } dst={ type=CARGO item=Apple<651bd710> parent=Clothing<32194860> idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<3c44c540> item=Apple<651bd710> SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) from H (alive) item=ItemBase<89083a70> SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=MakarovIJ70_Base<2d121a40>to cargo of target=Clothing<72903410> row=0 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<72903410> idx=0 row=1 col=5 } dst={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<72903410> idx=0 row=0 col=5 } SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=WoodenStick<644c29c0>to cargo of target=Clothing<72903410> row=2 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=WoodenStick<644c29c0> pos=<13357.628906, 6.297363, 6176.741699> } dst={ type=CARGO item=WoodenStick<644c29c0> parent=Clothing<72903410> idx=0 row=2 col=5 } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodenStick<644c29c0> parent=Clothing<72903410> idx=0 row=2 col=5 } src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=WoodenStick<644c29c0> parent=Clothing<72903410> idx=0 row=2 col=5 } IH=src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [AM][INVL](-) Inventory lock - Not Used SCRIPT : [AM][INVL](-) Inventory unlock - Not Used SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [AM][INVL](-) Inventory lock - Not Used SCRIPT : [AM][INVL](-) Inventory unlock - Not Used SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [AM][INVL](-) Inventory lock - Not Used SCRIPT : [AM][INVL](-) Inventory unlock - Not Used SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [AM][INVL](-) Inventory lock - Not Used SCRIPT : [AM][INVL](-) Inventory unlock - Not Used SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=GROUND item=ItemBase<644c7550> pos=<13357.628906, 6.297564, 6176.741699> }src2={ type=HANDS item=WoodenStick<644c29c0> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE)src1={ type=GROUND item=ItemBase<644c7550> pos=<13357.628906, 6.297564, 6176.741699> } IH=src2={ type=HANDS item=WoodenStick<644c29c0> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<3c44c540> item=ItemBase<644c7550> SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : float m_FallYDiff = 0.514716 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Apple<644b8700> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Apple<644b8700> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Apple<644b8700> pos=<13392.101563, 5.763762, 6212.296387> } dst={ type=CARGO item=Apple<644b8700> parent=Clothing<32194860> idx=0 row=2 col=0 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : float m_FallYDiff = 0.556612 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<893fa130>to cargo of target=Clothing<72903410> row=2 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Mag_IJ70_8Rnd<893fa130> pos=<13389.892578, 6.070579, 6255.921875> } dst={ type=CARGO item=Mag_IJ70_8Rnd<893fa130> parent=Clothing<72903410> idx=0 row=2 col=7 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_380<321999c0> parent=Clothing<840376e0> idx=0 row=1 col=3 }src2={ type=CARGO item=Mag_IJ70_8Rnd<893fa130> parent=Clothing<72903410> idx=0 row=2 col=7 } SCRIPT : [inv] Swap(PREDICTIVE) src1={ type=CARGO item=Ammo_380<321999c0> parent=Clothing<840376e0> idx=0 row=1 col=3 }dst1={ type=CARGO item=Ammo_380<321999c0> parent=Clothing<72903410> idx=0 row=2 col=7 }src2={ type=CARGO item=Mag_IJ70_8Rnd<893fa1 SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Mag_IJ70_8Rnd<893fa130> parent=Clothing<840376e0> idx=0 row=1 col=3 } src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Mag_IJ70_8Rnd<893fa130> parent=Clothing<840376e0> idx=0 row=1 col=3 } IH=src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> slot=209551192 } src2={ type=HANDS item=Mag_IJ70_8Rnd<893fa130> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> slot=209551192 } IH=src2={ type=HANDS item=Mag_IJ70_8Rnd<893fa130> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=GROUND item=Clothing<8085fd60> pos=<13418.000977, 5.867359, 6265.006836> }src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE)src1={ type=GROUND item=Clothing<8085fd60> pos=<13418.000977, 5.867359, 6265.006836> } IH=src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : enable - false SCRIPT : 0 SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=ItemBase<73b50d40>to cargo of target=Clothing<8085fd60> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<73b50d40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<72903410> idx=0 row=2 col=0 } dst={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<8085fd60> idx=0 row=0 col=0 } SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=ItemBase<73b50d40>to cargo of target=Clothing<8085fd60> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<73b50d40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<8085fd60> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<8085fd60> idx=0 row=0 col=3 } SCRIPT : [inv] HumanInventory::DropEntity(PREDICTIVE) item=Clothing<8085fd60> SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : 0 SCRIPT : [inv] Take2Att(PREDICTIVE) item=ItemBase<89083a70> slot=209551192 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=ItemBase<89083a70> pos=<13418.000977, 5.867359, 6265.006836> } dst={ type=ATTACHMENT item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> slot=209551192 } SCRIPT : enable - true SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=ItemBase<73b50d40> parent=SurvivorBase<3c44c540> }src2={ type=GROUND item=Clothing<8085fd60> pos=<13418.310547, 6.009168, 6264.967773> } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE)IH=src1={ type=HANDS item=ItemBase<73b50d40> parent=SurvivorBase<3c44c540> } src2={ type=GROUND item=Clothing<8085fd60> pos=<13418.310547, 6.009168, 6264.967773> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : 0 SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=ItemBase<73b50d40>to cargo of target=Clothing<8085fd60> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<73b50d40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=ItemBase<73b50d40> pos=<13418.310547, 6.009168, 6264.967773> } dst={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<8085fd60> idx=0 row=0 col=0 } SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=ItemBase<73b50d40>to cargo of target=Clothing<8085fd60> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<73b50d40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<8085fd60> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<8085fd60> idx=0 row=0 col=3 } SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=ItemBase<73b50d40>to cargo of target=Clothing<8085fd60> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<73b50d40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<8085fd60> idx=0 row=0 col=3 } dst={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<8085fd60> idx=0 row=0 col=0 } SCRIPT : [inv] Drop(PREDICTIVE) item=ItemBase<73b50d40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<8085fd60> idx=0 row=0 col=0 } dst={ type=GROUND item=ItemBase<73b50d40> pos=<13418.100586, 5.794609, 6265.123535> } SCRIPT : [inv] Drop(PREDICTIVE) item=ItemBase<86603580> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<86603580> parent=Clothing<72903410> idx=0 row=0 col=0 } dst={ type=GROUND item=ItemBase<86603580> pos=<13418.097656, 5.823636, 6265.243164> } SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=Rag<651b3450>to cargo of target=Clothing<8085fd60> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Rag<651b3450> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<651b3450> parent=Clothing<72903410> idx=0 row=0 col=3 } dst={ type=CARGO item=Rag<651b3450> parent=Clothing<8085fd60> idx=0 row=0 col=0 } SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=MakarovIJ70_Base<2d121a40>to cargo of target=Clothing<8085fd60> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=MakarovIJ70_Base<2d121a40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<72903410> idx=0 row=0 col=5 } dst={ type=CARGO item=MakarovIJ70_Base<2d121a40> parent=Clothing<8085fd60> idx=0 row=0 col=1 } SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=Mag_IJ70_8Rnd<893fa130>to cargo of target=Clothing<8085fd60> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Mag_IJ70_8Rnd<893fa130> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<893fa130> parent=Clothing<72903410> idx=0 row=0 col=4 } dst={ type=CARGO item=Mag_IJ70_8Rnd<893fa130> parent=Clothing<8085fd60> idx=0 row=0 col=4 } SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=Ammo_380<321999c0>to cargo of target=Clothing<8085fd60> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Ammo_380<321999c0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_380<321999c0> parent=Clothing<72903410> idx=0 row=2 col=7 } dst={ type=CARGO item=Ammo_380<321999c0> parent=Clothing<8085fd60> idx=0 row=0 col=5 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Clothing<8085fd60> parent=SurvivorBase<3c44c540> }src2={ type=ATTACHMENT item=Clothing<72903410> parent=SurvivorBase<3c44c540> slot=5100557 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE)IH=src1={ type=HANDS item=Clothing<8085fd60> parent=SurvivorBase<3c44c540> } src2={ type=ATTACHMENT item=Clothing<72903410> parent=SurvivorBase<3c44c540> slot=5100557 } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : 0 SCRIPT : 0 SCRIPT : [inv] HumanInventory::DropEntity(PREDICTIVE) item=Clothing<72903410> SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : 0 SCRIPT : [inv] Take2TargetCgo(PREDICTIVE) item=ItemBase<73b50d40>to cargo of target=Clothing<72903410> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=ItemBase<73b50d40> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=ItemBase<73b50d40> pos=<13418.100586, 5.794609, 6265.123535> } dst={ type=CARGO item=ItemBase<73b50d40> parent=Clothing<72903410> idx=0 row=0 col=0 } SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=ItemBase<86603580>to cargo of target=Clothing<72903410> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=ItemBase<86603580> pos=<13418.097656, 5.823636, 6265.243164> } dst={ type=CARGO item=ItemBase<86603580> parent=Clothing<72903410> idx=0 row=0 col=3 } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : float m_FallYDiff = 0.447641 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) from H (alive) item=ItemBase<89083a70> SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Edible_Base<733fc9e0> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Edible_Base<733fc9e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Edible_Base<733fc9e0> pos=<13439.565430, 6.588929, 6282.094238> } dst={ type=CARGO item=Edible_Base<733fc9e0> parent=Clothing<8085fd60> idx=0 row=0 col=6 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<3c44c540> item=Edible_Base<733fc9e0> SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<3c44c540> item=Apple<644b8700> SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=GROUND item=Clothing<81a9dbb0> pos=<13452.569336, 5.697452, 6293.805176> }src2={ type=ATTACHMENT item=Clothing<321936f0> parent=SurvivorBase<3c44c540> slot=5308728 } SCRIPT : [inv] Swap(PREDICTIVE) src1={ type=GROUND item=Clothing<81a9dbb0> pos=<13452.569336, 5.697452, 6293.805176> }dst1={ type=ATTACHMENT item=Clothing<81a9dbb0> parent=SurvivorBase<3c44c540> slot=5308728 }src2={ type=ATTACHMENT item=Clothing<321 SCRIPT : float m_FallYDiff = 0.349867 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Clothing<6644ba90> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Clothing<6644ba90> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Clothing<6644ba90> pos=<13445.540039, 6.025625, 6313.713867> } dst={ type=ATTACHMENT item=Clothing<6644ba90> parent=SurvivorBase<3c44c540> slot=1436473694 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=BakedBeansCan<8292f770>to cargo of target=Clothing<8085fd60> row=0 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=BakedBeansCan<8292f770> pos=<13443.820313, 7.203467, 6323.275879> } dst={ type=CARGO item=BakedBeansCan<8292f770> parent=Clothing<8085fd60> idx=0 row=0 col=6 } SCRIPT : 0 SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<63298120>to cargo of target=Clothing<840376e0> row=1 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Ammo_380<63298120> pos=<13440.508789, 6.647260, 6321.981445> } dst={ type=CARGO item=Ammo_380<63298120> parent=Clothing<840376e0> idx=0 row=1 col=3 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=GROUND item=Clothing<8503e860> pos=<13454.845703, 6.191910, 6328.778320> }src2={ type=ATTACHMENT item=Clothing<81a9dbb0> parent=SurvivorBase<3c44c540> slot=5308728 } SCRIPT : [inv] Swap(PREDICTIVE) src1={ type=GROUND item=Clothing<8503e860> pos=<13454.845703, 6.191910, 6328.778320> }dst1={ type=ATTACHMENT item=Clothing<8503e860> parent=SurvivorBase<3c44c540> slot=5308728 }src2={ type=ATTACHMENT item=Clothing<81a SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=GROUND item=Clothing<850151c0> pos=<13504.436523, 3.135041, 6360.785156> }src2={ type=ATTACHMENT item=Clothing<32194860> parent=SurvivorBase<3c44c540> slot=5612719 } SCRIPT : [inv] Swap(PREDICTIVE) src1={ type=GROUND item=Clothing<850151c0> pos=<13504.436523, 3.135041, 6360.785156> }dst1={ type=ATTACHMENT item=Clothing<850151c0> parent=SurvivorBase<3c44c540> slot=5612719 }src2={ type=ATTACHMENT item=Clothing<321 SCRIPT : 0 SCRIPT : 0 SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=Flashlight<85016900>to cargo of target=Clothing<8085fd60> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Flashlight<85016900> parent=Clothing<850151c0> idx=0 row=0 col=0 } dst={ type=CARGO item=Flashlight<85016900> parent=Clothing<8085fd60> idx=0 row=2 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : float m_FallYDiff = 0.0185354 SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] ReplaceItemWithNew inv old_item=BakedBeansCan<8292f770> SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Edible_Base parent=Clothing<8085fd60> idx=0 row=0 col=6 }src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE)src1={ type=CARGO item=Edible_Base parent=Clothing<8085fd60> idx=0 row=0 col=6 } IH=src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : ZERO VOLUME! Fix config SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<3c44c540> item=Edible_Base SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) from H (alive) item=ItemBase<89083a70> SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Apple SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Apple SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Apple pos=<13378.855469, 5.975444, 6347.680664> } dst={ type=CARGO item=Apple parent=Clothing<8085fd60> idx=0 row=0 col=6 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnSingleUse SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=BloodBagEmpty<80ea93d0>to cargo of target=Clothing<8085fd60> row=2 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BloodBagEmpty<80ea93d0> parent=Clothing<80ea8e00> idx=0 row=0 col=0 } dst={ type=CARGO item=BloodBagEmpty<80ea93d0> parent=Clothing<8085fd60> idx=0 row=2 col=7 } SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=BloodBagEmpty<80ea93d0>to cargo of target=Clothing<8085fd60> row=0 col=7 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=BloodBagEmpty<80ea93d0> parent=Clothing<8085fd60> idx=0 row=2 col=7 } dst={ type=CARGO item=BloodBagEmpty<80ea93d0> parent=Clothing<8085fd60> idx=0 row=0 col=7 } SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=Edible_Base<76ce28b0>to cargo of target=Clothing<8085fd60> row=0 col=9 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Edible_Base<76ce28b0> pos=<13388.953125, 7.282824, 6309.779297> } dst={ type=CARGO item=Edible_Base<76ce28b0> parent=Clothing<8085fd60> idx=0 row=0 col=9 } SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : 0 SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=BandageDressing<86ad1170> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=BandageDressing<86ad1170> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=BandageDressing<86ad1170> pos=<13389.651367, 8.074301, 6316.097168> } dst={ type=CARGO item=BandageDressing<86ad1170> parent=Clothing<8085fd60> idx=0 row=1 col=5 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=BloodBagEmpty<80062850> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=BloodBagEmpty<80062850> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=BloodBagEmpty<80062850> pos=<13391.537109, 8.074301, 6318.183594> } dst={ type=CARGO item=BloodBagEmpty<80062850> parent=Clothing<8085fd60> idx=0 row=2 col=3 } SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Edible_Base<76ce85b0> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Edible_Base<76ce85b0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Edible_Base<76ce85b0> pos=<13388.103516, 7.694300, 6318.220215> } dst={ type=CARGO item=Edible_Base<76ce85b0> parent=Clothing<8085fd60> idx=0 row=1 col=6 } SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=Container_Base<67226350>to cargo of target=Clothing<8085fd60> row=7 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Container_Base<67226350> pos=<13381.109375, 7.551762, 6322.886230> } dst={ type=CARGO item=Container_Base<67226350> parent=Clothing<8085fd60> idx=0 row=7 col=0 } SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=BloodBagEmpty<80028080> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=BloodBagEmpty<80028080> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=BloodBagEmpty<80028080> pos=<13388.093750, 8.428724, 6320.091309> } dst={ type=CARGO item=BloodBagEmpty<80028080> parent=Clothing<8085fd60> idx=0 row=2 col=7 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=BandageDressing<86acd180> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=BandageDressing<86acd180> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=BandageDressing<86acd180> pos=<13385.160156, 7.282419, 6319.541016> } dst={ type=CARGO item=BandageDressing<86acd180> parent=Clothing<8085fd60> idx=0 row=2 col=5 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) item=Edible_Base<76cf56f0> SCRIPT : [inv] Take2Inv(PREDICTIVE) item=Edible_Base<76cf56f0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=Edible_Base<76cf56f0> pos=<13385.178711, 7.282904, 6318.879883> } dst={ type=CARGO item=Edible_Base<76cf56f0> parent=Clothing<8085fd60> idx=0 row=2 col=9 } SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] Take2TargetCgoEx(PREDICTIVE) item=ItemBase<73b4a4a0>to cargo of target=Clothing<8085fd60> row=8 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=GROUND item=ItemBase<73b4a4a0> pos=<13372.370117, 7.344434, 6286.250977> } dst={ type=CARGO item=ItemBase<73b4a4a0> parent=Clothing<8085fd60> idx=0 row=8 col=5 } SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Apple parent=Clothing<8085fd60> idx=0 row=0 col=6 } src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=Apple parent=Clothing<8085fd60> idx=0 row=0 col=6 } IH=src2={ type=HANDS item=ItemBase<89083a70> parent=SurvivorBase<3c44c540> } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<3c44c540> item=Apple SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : 0 SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string ammoType = 'MeleeZombieMale' SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=GROUND item=MotoHelmet_ColorBase<7356a740> pos=<13327.197266, 6.439639, 6218.679199> }src2={ type=ATTACHMENT item=ConstructionHelmet_ColorBase<7476a6f0> parent=SurvivorBase<3c44c540> slot=- SCRIPT : [inv] Swap(PREDICTIVE) src1={ type=GROUND item=MotoHelmet_ColorBase<7356a740> pos=<13327.197266, 6.439639, 6218.679199> }dst1={ type=ATTACHMENT item=MotoHelmet_ColorBase<7356a740> parent=SurvivorBase<3c44c540> slot=-1445057555 }src2={ type= SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) from H (alive) item=ItemBase<89083a70> SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnSingleUse SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : string ammoType = 'MeleeAxe' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::Take2Inv(PREDICTIVE) from H (alive) item=ItemBase<89083a70> SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'Interupt in actionbase called - server' SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<3c44c540> item=Edible_Base<76f7abd0> SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : OnMissionFinish SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<656fb4c0> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<656fb4c0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<656fb4c0> parent=SurvivorBase<3ea94250> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<656fba90> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<656fba90> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<656fba90> parent=SurvivorBase<3ea94250> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<656fa920> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<656fa920> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<656fa920> parent=SurvivorBase<3ea94250> slot=5308728 } SCRIPT : ~DayZGame()