--------------------------------------------- Log C:\Users\Fabian\AppData\Local\DayZ\script.log started at 08.06. 16:54:59 SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.CollidesWith' SCRIPT : CreateGame() SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025 SCRIPT : float m_FallYDiff = -0.01474 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state. SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state. SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : 0 SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=CARGO item=Edible_Base<58554070> parent=Clothing<53cceea0> idx=0 row=0 col=1 }src2={ type=HANDS item=ItemBase<53cd1180> parent=SurvivorBase } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE)src1={ type=CARGO item=Edible_Base<58554070> parent=Clothing<53cceea0> idx=0 row=0 col=1 } IH=src2={ type=HANDS item=ItemBase<53cd1180> parent=SurvivorBase } SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : 0 SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : ChatMessageEventTypeID: SCRIPT : int ChatMessageEventTypeID = 0x00000000074ea7a8 SCRIPT : [inv] Take2TargetCgoEx(JUNCTURE) item=Roadflare<1248cc90>to cargo of target=Clothing<53cceea0> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Roadflare<1248cc90> parent=Clothing<1167e9f0> idx=0 row=0 col=0 } dst={ type=CARGO item=Roadflare<1248cc90> parent=Clothing<53cceea0> idx=0 row=0 col=2 } SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : ChatMessageEventTypeID: SCRIPT : int ChatMessageEventTypeID = 0x00000000074ea7a8 SCRIPT : OnMissionFinish SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025 SCRIPT : float m_FallYDiff = -261.177 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : [hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state. SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state. SCRIPT : Inventory::EEInit - Man=SurvivorBase<1a1ed0e0> item=ItemInventory<1a0a6ad0> SCRIPT : [hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state. SCRIPT : Inventory::EEInit - Man=SurvivorBase<127d00f0> item=ItemInventory<12579570> SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : 0 SCRIPT : Unrecognized upper body type: "Hoodie_Brown" SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Unrecognized upper body type: "Hoodie_Brown" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Brown" SCRIPT : Unrecognized upper body type: "Hoodie_Brown" SCRIPT : Unrecognized upper body type: "Hoodie_Brown" SCRIPT : Unrecognized upper body type: "Hoodie_Brown" SCRIPT : Unrecognized upper body type: "Hoodie_Brown" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state. SCRIPT : Inventory::EEInit - Man=SurvivorBase<132dd010> item=ItemInventory SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : ChatMessageEventTypeID: SCRIPT : int ChatMessageEventTypeID = 0x00000000074ea7a8 SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<1a1ed0e0> item=ItemBase<66710100> SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : PlayerBase.c OnAction SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Black" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : ChatMessageEventTypeID: SCRIPT : int ChatMessageEventTypeID = 0x00000000074ea7a8 SCRIPT : OnMissionFinish SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1026 SCRIPT : Inventory::EEInit - Man=SurvivorBase<12206060> item=ItemInventory<9fbe95a0> SCRIPT : float m_FallYDiff = -209.008 SCRIPT : Received DB Error: Character locked in database, remaining attempts 5 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : [hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state. SCRIPT : Inventory::EEInit - Man=SurvivorBase<12206060> item=ItemInventory<4dd48260> SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<12206060> item=ItemBase<64a57d0> SCRIPT : [hndfsm] NetSyncCurrentStateID called with null, ignoring request to set current fsm state. SCRIPT : Inventory::EEInit - Man=SurvivorBase<12206060> item=ItemInventory SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<12206060> item=Edible_Base<1a01ae00> SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : PlayerBase.c OnSingleUse SCRIPT : 0 SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [inv] HumanInventory::HandEvent(JUNCTURE) SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<12206060> item=BakedBeansCan<64e1cb0> SCRIPT : Inventory::EEInit - Man=SurvivorBase<12206060> item=ItemInventory SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : Unrecognized upper body type: "Hoodie_Grey" SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] HumanInventory::DropEntity(PREDICTIVE) item=Edible_Base<5d709b20> SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : [inv] HumanInventory::HandEvent(PREDICTIVE) SCRIPT : PlayerBase.c OnSingleUse SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : [AM][INVL](X) Inventory lock SCRIPT : ChatMessageEventTypeID: SCRIPT : int ChatMessageEventTypeID = 0x00000000074ea7a8 SCRIPT : OnMissionFinish SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1026 SCRIPT : Inventory::EEInit - Man=SurvivorBase<12206060> item=ItemInventory<6d2ecaa0> SCRIPT : float m_FallYDiff = -375.978 SCRIPT : ~DayZGame()