---------------------------------------------
Log C:\Users\Admin\AppData\Local\DayZ\script_2020-06-30_03-49-02.log started at 30.06. 03:49:05

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.InviteFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/human.c,1030": Missing script declaration for method 'HumanCommandScript.PostPhys_LockRotation'
SCRIPT    (W): @"scripts/3_Game/human.c,284": Method not linked 'HumanAnimInterface.SetInt'
SCRIPT    (W): @"scripts/3_Game/human.c,285": Method not linked 'HumanAnimInterface.SetBool'
SCRIPT    (W): @"scripts/3_Game/human.c,280": Method not linked 'HumanAnimInterface.CallCommand'
SCRIPT    (W): @"scripts/3_Game/human.c,283": Method not linked 'HumanAnimInterface.SetFloat'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\humaninventory.c,48": Method not linked 'HumanInventory.GetFirstUserReservedLocationForContainer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\humaninventory.c,9": Missing script declaration for method 'HumanInventory.FindFirstUserReservedLocationIndexForContainer'
SCRIPT    (W): @"scripts/3_Game/entities\inventoryitem.c,120": Unsafe down-casting, use 'Object.Cast' for safe down-casting
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT    (W): @"scripts/4_World/entities\dayzplayerimplement.c,27": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/4_World/entities\itembase.c,551": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 6
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenBarrel<491b16c0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenBarrel<491b16c0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseBarrel<491b18a0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseBarrel<491b18a0> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       :  ----- Export -----
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 5
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEatSmall<491b4820> item=MacrolepiotaMushroom:031075
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEatSmall<491b4820> item=MacrolepiotaMushroom:031075
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=CZ61:021650
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=CZ61:021650
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=CZ61:021650
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=CZ61:021650
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDropItem<491968c0> item=CZ61:021650
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItem<491968c0> item=CZ61:021650
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=ChernarusSportShirt:019295
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=CZ61:021650
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=CZ61:021650
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEatMeat<491a76c0> item=Lard:025191
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEatMeat<491a76c0> item=Lard:025191
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDrink<491a7760> item=WaterBottle:038254
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDrink<491a7760> item=WaterBottle:038254
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Sneakers_Green:021168
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Headtorch_Black:010863
SCRIPT       : 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=AmmoBox_12gaRubberSlug_10Rnd:014794
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : 4
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEmptyBottleBase<491b87e0> item=WaterBottle:035413
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEmptyBottleBase<491b87e0> item=WaterBottle:035413
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=HockeyMask:033682
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItemToHands<491b4f00> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItemToHands<491b4f00> item=null
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTogglePlaceObject<3f9c6e90> item=BatteryCharger:028027
SCRIPT       : [action] SurvivorF_Frida:013 started ActionPlaceObject<491902e0> item=BatteryCharger:028027
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionPlaceObject<491902e0> item=BatteryCharger:028027
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItemToHands<491b4f00> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItemToHands<491b4f00> item=null
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDropItem<491968c0> item=Raincoat_Blue:013245
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItem<491968c0> item=Raincoat_Blue:013245
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItemToHands<491b4f00> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItemToHands<491b4f00> item=null
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDropItem<491968c0> item=CanvasPantsMidi_Grey:035924
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItem<491968c0> item=CanvasPantsMidi_Grey:035924
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Wrench:038630
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=PoliceJacket:019249
SCRIPT       : 5
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=BalaclavaMask_Blue:012092
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=CarBattery:029750
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Ushanka_Blue:038322
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Rice:015049
SCRIPT       : 4
SCRIPT       : 5
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=CarBattery:029750
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=LeatherSewingKit:012230
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Ushanka_Blue:038322
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=HikingBootsLow_Black:034059
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=TaloonBag_Blue:011483
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 3
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=SledgeHammer:016291
SCRIPT       : 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : 5
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=ThinFramesGlasses:033338
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEatFruit<491a7800> item=Pear:023670
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEatFruit<491a7800> item=Pear:023670
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEatFruit<491a7800> item=Pear:011790
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEatFruit<491a7800> item=Pear:011790
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : 4
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : 5
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDropItem<491968c0> item=MP5K:035124
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItem<491968c0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Chemlight_White:09999
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDropItem<491968c0> item=TrackSuitPants_Black:024168
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItem<491968c0> item=TrackSuitPants_Black:024168
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=null
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=ZmijovkaCap_Blue:036592
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=ConstructionHelmet_Blue:020911
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : 4
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseDoors<491b1bc0> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItemToHands<491b4f00> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItemToHands<491b4f00> item=null
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEatSmall<491b4820> item=MacrolepiotaMushroom:012542
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEatSmall<491b4820> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Apple:016676
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEatFruit<491a7800> item=Apple:016676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEatFruit<491a7800> item=Apple:016676
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEatFruit<491a7800> item=Apple:016676
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEatFruit<491a7800> item=Apple:016676
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEat<491a7620> item=PowderedMilk:024909
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEat<491a7620> item=PowderedMilk:024909
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDrink<491a7760> item=WaterBottle:038254
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDrink<491a7760> item=WaterBottle:038254
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Apple:011061
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Pear:011790
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEmptyBottleBase<491b87e0> item=WaterBottle:030027
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEmptyBottleBase<491b87e0> item=WaterBottle:030027
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEnterLadder<491b1d00> item=MP5K:035124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEnterLadder<491b1d00> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEnterLadder<491b1d00> item=MP5K:035124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEnterLadder<491b1d00> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEatMeat<491a76c0> item=Lard:025191
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEatMeat<491a76c0> item=Lard:025191
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDrink<491a7760> item=WaterBottle:038254
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDrink<491a7760> item=WaterBottle:038254
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionEatFruit<491a7800> item=Apple:05875
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionEatFruit<491a7800> item=Apple:05875
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionTakeItem<491b1da0> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenDoors<491b1b20> item=MP5K:035124
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDrink<491a7760> item=WaterBottle:038254
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDrink<491a7760> item=WaterBottle:038254
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpen<3f9c4100> item=Compass:020426
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpen<3f9c4100> item=Compass:020426
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenBarrel<491b16c0> item=MP5K:035124
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenBarrel<491b16c0> item=MP5K:035124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=TunaCan:019076
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=TunaCan:038366
SCRIPT       : 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionUnpackBox<491b4d20> item=AmmoBox_9x19_25rnd:013644
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionUnpackBox<491b4d20> item=AmmoBox_9x19_25rnd:013644
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=WaterproofBag_Orange:029777
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItemSimple<491b3f60> item=Pot:029778
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionCloseBarrel<491b18a0> item=WaterproofBag_Orange:029777
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionCloseBarrel<491b18a0> item=WaterproofBag_Orange:029777
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDropItem<491968c0> item=WaterproofBag_Orange:029777
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDropItem<491968c0> item=WaterproofBag_Orange:029777
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionDigInStash<491aa500> item=Shovel:010194
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionDigInStash<491aa500> item=Shovel:010194
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionOpenBarrel<491b16c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionOpenBarrel<491b16c0> item=null
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:013 started ActionMeasureTemperatureSelf<49197c20> item=Thermometer:024357
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionMeasureTemperatureSelf<49197c20> item=Thermometer:024357
SCRIPT       : [action] SurvivorF_Frida:013 started ActionMeasureTemperatureSelf<49197c20> item=Thermometer:024357
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:013 end ActionMeasureTemperatureSelf<49197c20> item=Thermometer:024357
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [emote] SurvivorF_Frida:013 play emote id=14 IH=Ushanka_Green:021489
SCRIPT       : 3
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11667 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11667 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11667 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11667 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ~DayZGame()
