---------------------------------------------
Log C:\Users\Admin\AppData\Local\DayZ\script_2020-10-04_22-49-58.log started at 04.10. 22:50:01

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:34
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 9
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpen<8c1aa640> item=Compass:017698
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpen<8c1aa640> item=Compass:017698
SCRIPT       : 32
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : 35
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : 36
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : 35
SCRIPT       : 33
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : 30
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionCloseDoors<ec5e51b0> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionCloseDoors<ec5e51b0> item=Izh43Shotgun:025949
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionEnterLadder<ec5db610> item=Izh43Shotgun:025949
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionEnterLadder<ec5db610> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionEnterLadder<ec5db610> item=Izh43Shotgun:025949
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionEnterLadder<ec5db610> item=Izh43Shotgun:025949
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionCloseDoors<ec5e51b0> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionCloseDoors<ec5e51b0> item=Izh43Shotgun:025949
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionDropItemSimple<87dfdda0> item=Hatchet:037032
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=MP5K:042323
SCRIPT       : 23
SCRIPT       : int channel = 1
SCRIPT       : 24
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 23
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionDropItemSimple<87dfdda0> item=AmmoBox_9x19_25rnd:013531
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionDropItemSimple<87dfdda0> item=AmmoBox_9x19_25rnd:036495
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionWorldCraft<87dfdee0> item=BurlapSack:06739
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionWorldCraft<87dfdee0> item=BurlapSack:06739
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 22
SCRIPT       : 22
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionEatMeat<87dd3dc0> item=CowSteakMeat:031701
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionEatMeat<87dd3dc0> item=CowSteakMeat:031701
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionDrink<87dd3b40> item=Pot:043653
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionDrink<87dd3b40> item=Pot:043653
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionDrink<87dd3b40> item=Pot:043653
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionDrink<87dd3b40> item=Pot:043653
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionEnterLadder<ec5db610> item=Izh43Shotgun:025949
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionEnterLadder<ec5db610> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionEnterLadder<ec5db610> item=Izh43Shotgun:025949
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionEnterLadder<ec5db610> item=Izh43Shotgun:025949
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionDropItemSimple<87dfdda0> item=AmmoBox_45ACP_25rnd:034523
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionEatMeat<87dd3dc0> item=Lard:021665
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 27
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionEatMeat<87dd3dc0> item=Lard:021665
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionDropItemSimple<87dfdda0> item=Lard:021665
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : [action] SurvivorM_Indar:0125 started ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0125 end ActionOpenDoors<ec5f2d10> item=Izh43Shotgun:025949
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : int channel = 1
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : 27
SCRIPT       : [emote] SurvivorM_Indar:0125 play emote id=14 IH=Izh43Shotgun:025949
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11668 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11668 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11668 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11668 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.16668 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.21668 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.26668 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.31668 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.36667 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.36668 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.41669 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.46669 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.51669 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.53268 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.53268 ) 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.56669 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.61668 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.6167 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.6667 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.7167 ) 0 -> 0
SCRIPT       : ~DayZGame()
