---------------------------------------------
Log C:\Users\Admin\AppData\Local\DayZ\script_2020-10-03_22-46-06.log started at 03.10. 22:46:09

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:34
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : 22
SCRIPT       : 22
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpen<87980db0> item=Compass:041070
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpen<87980db0> item=Compass:041070
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : 23
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : int channel = 1
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : 21
SCRIPT       : 21
SCRIPT       : 21
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionMineTree<f0aa2ba0> item=Hatchet:036002
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionMineTree<f0aa2ba0> item=Hatchet:036002
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraft<a3ce6170> item=Firewood:010240
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraft<a3ce6170> item=Firewood:010240
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraft<a3ce6170> item=HandSaw:038259
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraft<a3ce6170> item=HandSaw:038259
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionMineTree<f0aa2ba0> item=Hatchet:036002
SCRIPT       : material = WoodenLog; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionMineTree<f0aa2ba0> item=Hatchet:036002
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraftSwitch<f1582770> item=WoodenLog:09926
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraftSwitch<f1582770> item=WoodenLog:09926
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraftSwitch<f1582770> item=WoodenLog:09926
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraftSwitch<f1582770> item=WoodenLog:09926
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraft<a3ce6170> item=WoodenLog:09926
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraft<a3ce6170> item=WoodenLog:09926
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionUnpackBox<f0aab840> item=NailBox:023028
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionUnpackBox<f0aab840> item=NailBox:023028
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDropItem<a3ce62b0> item=WoodenPlank:034265
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItem<a3ce62b0> item=WoodenPlank:034265
SCRIPT       : 26
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraft<a3ce6170> item=WoodenLog:021091
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraft<a3ce6170> item=WoodenLog:021091
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDropItem<a3ce62b0> item=WoodenPlank:043247
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItem<a3ce62b0> item=WoodenPlank:043247
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraft<a3ce6170> item=WoodenPlank:034265
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraft<a3ce6170> item=WoodenPlank:034265
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDropItem<a3ce62b0> item=WoodenCrate:026045
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItem<a3ce62b0> item=WoodenCrate:026045
SCRIPT       : 25
SCRIPT       : int channel = 1
SCRIPT       : 24
SCRIPT       : int channel = 1
SCRIPT       : 25
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDropItem<a3ce62b0> item=Firewood:017349
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItem<a3ce62b0> item=Firewood:017349
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDropItem<a3ce62b0> item=Firewood:020191
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItem<a3ce62b0> item=Firewood:020191
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDropItem<a3ce62b0> item=Firewood:017349
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItem<a3ce62b0> item=Firewood:017349
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionMineTree<f0aa2ba0> item=Hatchet:036002
SCRIPT       : material = WoodenLog; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionMineTree<f0aa2ba0> item=Hatchet:036002
SCRIPT       : 25
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraft<a3ce6170> item=WoodenLog:033585
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraft<a3ce6170> item=WoodenLog:033585
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraft<a3ce6170> item=WoodenLog:021979
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraft<a3ce6170> item=WoodenLog:021979
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraft<a3ce6170> item=WoodenPlank:042313
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraft<a3ce6170> item=WoodenPlank:042313
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDropItem<a3ce62b0> item=WoodenCrate:042920
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItem<a3ce62b0> item=WoodenCrate:042920
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItemToHands<f0a99960> item=null
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDropItem<a3ce62b0> item=WoodenCrate:042920
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItem<a3ce62b0> item=WoodenCrate:042920
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItemSimple<a3ce6210> item=Pot:020636
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDigInStash<f0ab0c00> item=Shovel:041312
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDigInStash<f0ab0c00> item=Shovel:041312
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDigInStash<f0ab0c00> item=Shovel:041312
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDigInStash<f0ab0c00> item=Shovel:041312
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDigInStash<f0ab0c00> item=Shovel:041312
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 25
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDigInStash<f0ab0c00> item=Shovel:041312
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEatMeat<f0aad3c0> item=CowSteakMeat:034442
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEatMeat<f0aad3c0> item=CowSteakMeat:034442
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDrink<f0ab08e0> item=WaterBottle:031888
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDrink<f0ab08e0> item=WaterBottle:031888
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 22
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionTakeItem<f0ab1f60> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionTakeItem<f0ab1f60> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 22
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 21
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 20
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [wpnfsm] Save occured in fsm transition! current state=WeaponFireAndChamberNext<a7c37e80> closes stable state=Pistol_CLO_CHG_BU1_MA1<a7e096c0> id=9
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [wpnfsm] Save occured in fsm transition! current state=WeaponFireAndChamberNext<a7c37e80> closes stable state=Pistol_CLO_CHG_BU1_MA1<a7e096c0> id=9
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [wpnfsm] Save occured in fsm transition! current state=WeaponFireAndChamberNext<a7c37e80> closes stable state=Pistol_CLO_CHG_BU1_MA1<a7e096c0> id=9
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : 22
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItemSimple<a3ce6210> item=CZ75:020267
SCRIPT       : 21
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 7
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 7
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionLoadMagazine<f0a99320> item=Mag_FNX45_15Rnd:04637
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionLoadMagazine<f0a99320> item=Mag_FNX45_15Rnd:04637
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_CZ75_15Rnd<4f4be2f0> from wpn=CZ75_Base<f111da00>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItemSimple<a3ce6210> item=Mag_CZ75_15Rnd:020179
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionLoadMagazine<f0a99320> item=Mag_CZ75_15Rnd:020179
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionLoadMagazine<f0a99320> item=Mag_CZ75_15Rnd:020179
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started FirearmActionAttachMagazine<7e0b3d90> item=CZ75:020267
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end FirearmActionAttachMagazine<7e0b3d90> item=CZ75:020267
SCRIPT       : 21
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : 20
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEatMeat<f0aad3c0> item=CowSteakMeat:034442
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEatMeat<f0aad3c0> item=CowSteakMeat:034442
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDrink<f0ab08e0> item=WaterBottle:031888
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDrink<f0ab08e0> item=WaterBottle:031888
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItemSimple<a3ce6210> item=PlateCarrierPouches:09377
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItemSimple<a3ce6210> item=JungleBoots_Olive:07320
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEnterLadder<f0ab1e20> item=Izh43Shotgun:08915
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItemSimple<a3ce6210> item=PlateCarrierPouches:09377
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEmptyMagazine<f0a99460> item=Mag_AK101_30Rnd:041606
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEmptyMagazine<f0a99460> item=Mag_AK101_30Rnd:041606
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEmptyMagazine<f0a99460> item=Mag_AK101_30Rnd:030900
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEmptyMagazine<f0a99460> item=Mag_AK101_30Rnd:030900
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionLoadMagazine<f0a99320> item=Mag_AK101_30Rnd:014876
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionLoadMagazine<f0a99320> item=Mag_AK101_30Rnd:014876
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionLoadMagazine<f0a99320> item=Mag_AK101_30Rnd:030900
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionLoadMagazine<f0a99320> item=Mag_AK101_30Rnd:030900
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEmptyMagazine<f0a99460> item=Mag_AK101_30Rnd:036321
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEmptyMagazine<f0a99460> item=Mag_AK101_30Rnd:036321
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionLoadMagazine<f0a99320> item=Mag_AK101_30Rnd:030900
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionLoadMagazine<f0a99320> item=Mag_AK101_30Rnd:030900
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionLoadMagazine<f0a99320> item=Mag_STANAG_30Rnd:042903
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionLoadMagazine<f0a99320> item=Mag_STANAG_30Rnd:042903
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : 24
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEatMeat<f0aad3c0> item=CowSteakMeat:034442
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEatMeat<f0aad3c0> item=CowSteakMeat:034442
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : int channel = 1
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItemSimple<a3ce6210> item=UKAssVest_Camo:043196
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 21
SCRIPT       : 21
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : int channel = 1
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : [action] SurvivorM_Indar:028 started ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionOpenDoors<f0ab2140> item=Izh43Shotgun:08915
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : int channel = 1
SCRIPT       : 23
SCRIPT       : + Land_Power_Pole_Conc1_Amp<303d9860> add action: ActionTurnOnTransmitterOnGround<f0a97ca0> input InteractActionInput
SCRIPT       : + Land_Power_Pole_Conc1_Amp<303d9860> add action: ActionTurnOffTransmitterOnGround<f0a97d40> input InteractActionInput
SCRIPT       : + Land_Power_Pole_Conc1_Amp<303d9860> add action: ActionDetachPowerSourceFromPanel<f0ab2000> input InteractActionInput
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionEatMeat<f0aad3c0> item=CowSteakMeat:034442
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionEatMeat<f0aad3c0> item=CowSteakMeat:034442
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : int channel = 1
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionDrinkCan<f0aabca0> item=SodaCan_Cola:04636
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDrinkCan<f0aabca0> item=SodaCan_Cola:04636
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionDropItemSimple<a3ce6210> item=BallisticHelmet_Green:07321
SCRIPT       : 24
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : 25
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:028 started ActionWorldCraft<a3ce6170> item=BurlapSack:010187
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:028 end ActionWorldCraft<a3ce6170> item=BurlapSack:010187
SCRIPT       : 27
SCRIPT       : [emote] SurvivorM_Indar:028 play emote id=14 IH=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : int channel = 1
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.45001 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.45001 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.45001 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.45001 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
