---------------------------------------------
Log C:\Users\Admin\AppData\Local\DayZ\script_2020-10-02_21-24-49.log started at 02.10. 21:24:55

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:34
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.4501 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.4501 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.4501 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.4501 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.5001 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpen<61845160> item=Compass:021348
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpen<61845160> item=Compass:021348
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : int channel = 1
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 33
SCRIPT       : 34
SCRIPT       : 34
SCRIPT       : 32
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 31
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 30
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionWorldCraft<d2746550> item=Rag:041981
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionWorldCraft<d2746550> item=Rag:041981
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=DisinfectantSpray:05492
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=KitchenKnife:038018
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 31
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 32
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 28
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionEatMeat<d2747db0> item=CowSteakMeat:021958
SCRIPT       : 24
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionEatMeat<d2747db0> item=CowSteakMeat:021958
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Wellies_Brown:013623
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 20
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Pot:025163
SCRIPT       : 21
SCRIPT       : 20
SCRIPT       : 21
SCRIPT       : 21
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=DisinfectantAlcohol:019463
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionEatSmall<d2749750> item=GreenBellPepper:027542
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionEatSmall<d2749750> item=GreenBellPepper:027542
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionEatMeat<d2747db0> item=CowSteakMeat:021958
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionEatMeat<d2747db0> item=CowSteakMeat:021958
SCRIPT       : 19
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 20
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 18
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionEat<d2747d10> item=PowderedMilk:015568
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionEat<d2747d10> item=PowderedMilk:015568
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionDrink<d2747ef0> item=Pot:025163
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDrink<d2747ef0> item=Pot:025163
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : 18
SCRIPT       : 17
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionEatSmall<d2749750> item=CaninaBerry:021035
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionEatSmall<d2749750> item=CaninaBerry:021035
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : int channel = 1
SCRIPT       : 17
SCRIPT       : 17
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Shovel:041535
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 16
SCRIPT       : [action] SurvivorM_Indar:037 started ActionEnterLadder<d274bff0> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionEnterLadder<d274bff0> item=Izh43Shotgun:042289
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : [action] SurvivorM_Indar:037 started ActionEat<d2747d10> item=PowderedMilk:017536
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionEat<d2747d10> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : 15
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 16
SCRIPT       : [action] SurvivorM_Indar:037 started ActionEnterLadder<d274bff0> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionEnterLadder<d274bff0> item=Izh43Shotgun:042289
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 16
SCRIPT       : 17
SCRIPT       : 18
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Pliers:010689
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=HunterPants_Spring:039019
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=HunterPants_Autumn:011800
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=HunterPants_Spring:039019
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=HuntingJacket_Summer:05715
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=TTsKOJacket_Camo:014208
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 16
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=AmmoBox_22_50Rnd:039137
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Ammo_380:08563
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Hatchet:014983
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Hatchet:014983
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTestBloodSelf<d2747090> item=BloodTestKit:014207
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTestBloodSelf<d2747090> item=BloodTestKit:014207
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : 15
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=BloodTestKit:014731
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=DisinfectantAlcohol:019463
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=SodaCan_Pipsi:019099
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=SodaCan_Cola:042570
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=SalineBag:016473
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=SardinesCan:027505
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=SodaCan_Cola:042570
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Pot:025163
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=BoneHook:018773
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=BoneHook:041619
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionDrinkCan<d2749cf0> item=SodaCan_Cola:042570
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDrinkCan<d2749cf0> item=SodaCan_Cola:042570
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionWorldCraft<d2746550> item=SardinesCan:027505
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionWorldCraft<d2746550> item=null
SCRIPT       : [action] SurvivorM_Indar:037 started ActionEatCan<d2748fd0> item=SardinesCan_Opened:024745
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionEatCan<d2748fd0> item=SardinesCan_Opened:024745
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Pot:025163
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=FirstAidKit:014729
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=HuntingKnife:06598
SCRIPT       : 16
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=FirstAidKit:014729
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTakeItem<d274c130> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTakeItem<d274c130> item=Izh43Shotgun:042289
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 18
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=GreatHelm:041641
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Wellies_Grey:016986
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 19
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=BalaclavaMask_Blackskull:011909
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Pot:025163
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Matchbox:021523
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Indar:037 started ActionToggleTentOpen<d274b9b0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionToggleTentOpen<d274b9b0> item=Izh43Shotgun:042289
SCRIPT       : 20
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseBarrel<d274bb90> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseBarrel<d274bb90> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenBarrel<d274baf0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenBarrel<d274baf0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseBarrel<d274bb90> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseBarrel<d274bb90> item=Izh43Shotgun:042289
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenBarrel<d274baf0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenBarrel<d274baf0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTogglePlaceObject<61844ce0> item=WoodenCrate:015826
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:037 started ActionDropItem<d2746410> item=WoodenCrate:015826
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItem<d2746410> item=WoodenCrate:015826
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : int channel = 1
SCRIPT       : 27
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=MetalWire:015829
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=MetalWire:015828
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=CombinationLock:015830
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=CombinationLock:015830
SCRIPT       : 26
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=DuctTape:016056
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=Matchbox:019876
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=KitchenKnife:016054
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTogglePlaceObject<61844ce0> item=Shovel:017186
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTogglePlaceObject<61844ce0> item=Shovel:017186
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:037 started ActionDropItem<d2746410> item=WoodenCrate:015826
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItem<d2746410> item=WoodenCrate:015826
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:037 started ActionDropItem<d2746410> item=WoodenCrate:015826
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItem<d2746410> item=WoodenCrate:015826
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionDigInStash<d274abf0> item=Shovel:017186
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDigInStash<d274abf0> item=Shovel:017186
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=CombinationLock:015830
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionDrink<d2747ef0> item=Pot:025163
SCRIPT       : OnStartAnimationLoop
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDrink<d2747ef0> item=Pot:025163
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : int channel = 1
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=KitchenKnife:016054
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTakeItem<d274c130> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTakeItem<d274c130> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTakeItem<d274c130> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTakeItem<d274c130> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : 26
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Hatchet:014983
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Hatchet:014983
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 24
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=FirstAidKit:014729
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : 25
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:037 started ActionWorldCraft<d2746550> item=StartKitIV:014733
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionWorldCraft<d2746550> item=StartKitIV:014733
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=TetracyclineAntibiotics:033684
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=KitchenKnife:016054
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=DuctTape:016056
SCRIPT       : 27
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 27
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=CZ75:037256
SCRIPT       : [action] SurvivorM_Indar:037 started ActionTakeItem<d274c130> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionTakeItem<d274c130> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=CZ75:012597
SCRIPT       : int channel = 1
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=AviatorGlasses:012930
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDropItemSimple<d27464b0> item=ThickFramesGlasses:014075
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionUnpackBox<d2749c50> item=AmmoBox_12gaSlug_10Rnd:039079
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionUnpackBox<d2749c50> item=AmmoBox_12gaSlug_10Rnd:039079
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:042289
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Indar:037 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:042289
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:037 started ActionDrinkCan<d2749cf0> item=SodaCan_Pipsi:037885
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:037 end ActionDrinkCan<d2749cf0> item=SodaCan_Pipsi:037885
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : int channel = 1
SCRIPT       : 27
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [emote] SurvivorM_Indar:037 play emote id=14 IH=Izh43Shotgun:042289
SCRIPT       : 26
SCRIPT       : int channel = 1
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.45 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.45 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.45 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.45 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 0
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpen<61845160> item=Compass:05307
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpen<61845160> item=Compass:05307
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 27
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=HuntingJacket_Summer:038520
SCRIPT       : 25
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=UKAssVest_Camo:022762
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=ChestHolster:011807
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=DesignerGlasses:010926
SCRIPT       : 23
SCRIPT       : 21
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : 21
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEmptyBottleBase<d274a330> item=WaterBottle:012064
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEmptyBottleBase<d274a330> item=WaterBottle:012064
SCRIPT       : 20
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=CZ75:06532
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=Mag_CZ75_15Rnd:042392
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionLoadMagazine<d27492f0> item=Mag_CZ75_15Rnd:042392
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionLoadMagazine<d27492f0> item=Mag_CZ75_15Rnd:042392
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started FirearmActionAttachMagazine<8c1193f0> item=CZ75:06532
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end FirearmActionAttachMagazine<8c1193f0> item=CZ75:06532
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_CZ75_15Rnd<756b4e20> from wpn=CZ75_Base<76da02c0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=Mag_CZ75_15Rnd:042392
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionLoadMagazine<d27492f0> item=Mag_CZ75_15Rnd:042392
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionLoadMagazine<d27492f0> item=Mag_CZ75_15Rnd:042392
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started FirearmActionAttachMagazine<8c1193f0> item=CZ75:06532
SCRIPT       : 19
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end FirearmActionAttachMagazine<8c1193f0> item=CZ75:06532
SCRIPT       : 18
SCRIPT       : 17
SCRIPT       : 16
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : 16
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTransferLiquid<d274a150> item=Pot:05041
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 17
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTransferLiquid<d274a150> item=Pot:05041
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatMeat<d2747db0> item=CowSteakMeat:042743
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatMeat<d2747db0> item=CowSteakMeat:042743
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDrink<d2747ef0> item=Pot:05041
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDrink<d2747ef0> item=Pot:05041
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDropItem<d2746410> item=DesignerGlasses:010926
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItem<d2746410> item=DesignerGlasses:010926
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 10
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTakeItem<d274c130> item=Izh43Shotgun:025976
SCRIPT       : 16
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTakeItem<d274c130> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=DesignerGlasses:010926
SCRIPT       : 16
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatSmall<d2749750> item=CaninaBerry:031961
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatSmall<d2749750> item=CaninaBerry:031961
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatSmall<d2749750> item=CaninaBerry:010085
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatSmall<d2749750> item=CaninaBerry:010085
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatSmall<d2749750> item=CaninaBerry:034767
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatSmall<d2749750> item=CaninaBerry:034767
SCRIPT       : 15
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatSmall<d2749750> item=CaninaBerry:031993
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 14
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatSmall<d2749750> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatSmall<d2749750> item=CaninaBerry:041605
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatSmall<d2749750> item=CaninaBerry:041605
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatSmall<d2749750> item=CaninaBerry:033410
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatSmall<d2749750> item=CaninaBerry:033410
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatSmall<d2749750> item=CaninaBerry:033410
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatSmall<d2749750> item=CaninaBerry:033410
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatSmall<d2749750> item=CaninaBerry:041896
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatSmall<d2749750> item=CaninaBerry:041896
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEatSmall<d2749750> item=CaninaBerry:041908
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEatSmall<d2749750> item=CaninaBerry:041908
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 13
SCRIPT       : 12
SCRIPT       : 13
SCRIPT       : 12
SCRIPT       : 11
SCRIPT       : 12
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Indar:019 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 12
SCRIPT       : [action] SurvivorM_Indar:019 started ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionCloseDoors<d274bf50> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=Pot:05041
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionWorldCraft<d2746550> item=Rag:024772
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionWorldCraft<d2746550> item=Rag:024772
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=AmmoBox_22_50Rnd:034955
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=NailBox:041395
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTakeItem<d274c130> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTakeItem<d274c130> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 12
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 13
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEnterLadder<d274bff0> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEnterLadder<d274bff0> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=FirstAidKit:017583
SCRIPT       : 13
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=HuntingKnife:07072
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEnterLadder<d274bff0> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEnterLadder<d274bff0> item=Izh43Shotgun:025976
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 12
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=Rag:042390
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionWorldCraft<d2746550> item=JumpsuitPants_Blue:010116
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionWorldCraft<d2746550> item=JumpsuitPants_Blue:010116
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=Pot:05041
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDropItem<d2746410> item=Rag:042390
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItem<d2746410> item=Rag:042390
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionWorldCraft<d2746550> item=BurlapSack:09422
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionWorldCraft<d2746550> item=BurlapSack:09422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=Rag:024416
SCRIPT       : 12
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDropItem<d2746410> item=Rag:024416
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItem<d2746410> item=Rag:024416
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDropItem<d2746410> item=Rag:024416
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItem<d2746410> item=Rag:024416
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionClose<61845040> item=Compass:05307
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionClose<61845040> item=Compass:05307
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpen<61845160> item=Compass:05307
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpen<61845160> item=Compass:05307
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=PurificationTablets:020945
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=PurificationTablets:08984
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=DryBag_Yellow:09352
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=DryBag_Yellow:09352
SCRIPT       : [action] SurvivorM_Indar:019 started ActionCloseDoors<d274bf50> item=DryBag_Yellow:09352
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionCloseDoors<d274bf50> item=DryBag_Yellow:09352
SCRIPT       : 10
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDropItem<d2746410> item=DryBag_Yellow:09352
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItem<d2746410> item=DryBag_Yellow:09352
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDigWorms<d2749890> item=Shovel:014890
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDigWorms<d2749890> item=Shovel:014890
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDigWorms<d2749890> item=Shovel:014890
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 12
SCRIPT       : 11
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDigWorms<d2749890> item=Shovel:014890
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : 10
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : [inv] 114527 Man@SurvivorBase<76dc0970> ::PredictiveTakeEntityToHands input data not sent yet, cannot allow another input action
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDropItem<d2746410> item=DryBag_Yellow:09352
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItem<d2746410> item=DryBag_Yellow:09352
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDigInStash<d274abf0> item=Shovel:014890
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDigInStash<d274abf0> item=Shovel:014890
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : 11
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionOpenDoors<d274beb0> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=Rope:09759
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=HunterPants_Autumn:04199
SCRIPT       : 10
SCRIPT       : 10
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEnterLadder<d274bff0> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEnterLadder<d274bff0> item=Izh43Shotgun:025976
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionTakeItemToHands<d274c3b0> item=null
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEat<d2747d10> item=PowderedMilk:08040
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEat<d2747d10> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionEnterLadder<d274bff0> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionEnterLadder<d274bff0> item=Izh43Shotgun:025976
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDropItemSimple<d27464b0> item=HuntingJacket_Summer:038520
SCRIPT       : 8
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:019 started ActionDrink<d2747ef0> item=Pot:05041
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:019 end ActionDrink<d2747ef0> item=Pot:05041
SCRIPT       : Warning - CanFSwap #5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : 8
SCRIPT       : 7
SCRIPT       : 8
SCRIPT       : [emote] SurvivorM_Indar:019 play emote id=14 IH=Izh43Shotgun:025976
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.45001 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.45001 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.45001 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.45001 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
