---------------------------------------------
Log C:\Users\Admin\AppData\Local\DayZ\script_2020-07-14_01-40-03.log started at 14.07. 01:40:06

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:34
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : 57
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=PortableGasStove:026253
SCRIPT       : 58
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=Paper:031922
SCRIPT       : 57
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=JumpsuitJacket_Gray:044479
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=KitchenKnife:046067
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=Thermometer:017001
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : 58
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=PortableGasStove:026253
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=Pot:033302
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 59
SCRIPT       : 59
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 58
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDropItem<5a8ddeb0> item=Pot:033302
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItem<5a8ddeb0> item=Pot:033302
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 58
SCRIPT       : 59
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 58
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 59
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 57
SCRIPT       : 58
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : 55
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 57
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEatMeat<64b35b30> item=Lard:047217
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEatMeat<64b35b30> item=Lard:047217
SCRIPT       : 56
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=Pot:033302
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 57
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 55
SCRIPT       : 56
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : 54
SCRIPT       : 55
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionOpenBarrelHoles<649a8020> item=Repeater:045252
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionOpenBarrelHoles<649a8020> item=Repeater:045252
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionCloseBarrelHoles<649a80c0> item=Repeater:045252
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionCloseBarrelHoles<649a80c0> item=Repeater:045252
SCRIPT       : 54
SCRIPT       : 53
SCRIPT       : 52
SCRIPT       : 51
SCRIPT       : 49
SCRIPT       : 49
SCRIPT       : 50
SCRIPT       : 49
SCRIPT       : 48
SCRIPT       : 49
SCRIPT       : 50
SCRIPT       : 51
SCRIPT       : int channel = 1
SCRIPT       : 52
SCRIPT       : 52
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 51
SCRIPT       : 50
SCRIPT       : 50
SCRIPT       : 50
SCRIPT    (E): 
[wpnfsm] Repeater:037484 chamberFromInnerMagazine, error - cannot load chamber!
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/4_World/entities\firearms\fsm\weapon_utils.c:52
scripts/4_World/entities\firearms\fsm\states\weaponchamberfromattmag.c:35
scripts/3_Game/systems\hfsmbase.c:448
scripts/3_Game/systems\hfsmbase.c:476
scripts/3_Game/systems\hfsmbase.c:364
scripts/4_World/entities\firearms\fsm\states\weaponstatebase.c:83
scripts/3_Game/systems\hfsmbase.c:330
scripts/4_World/entities\firearms\weapon_base.c:156
scripts/4_World/systems\inventory\dayzplayerinventory.c:1188
scripts/4_World/entities\dayzplayerimplement.c:579
SCRIPT       : 49
SCRIPT       : 49
SCRIPT       : 48
SCRIPT       : 48
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 49
SCRIPT       : 49
SCRIPT       : 49
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 50
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigOutStash<649a7080> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigOutStash<649a7080> item=Shovel:042756
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 50
SCRIPT       : 49
SCRIPT       : 50
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 51
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 50
SCRIPT       : 51
SCRIPT       : 50
SCRIPT       : 51
SCRIPT       : 50
SCRIPT       : EntityAI energy_source = Battery9V<533f0d00>
SCRIPT       : int id_low =  29913
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<1b0da270>
SCRIPT       : Class this =  ReflexOptic<32dd31d0>
SCRIPT       : 49
SCRIPT       : 47
SCRIPT       : 46
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 45
SCRIPT       : 45
SCRIPT       : 45
SCRIPT       : 46
SCRIPT       : 47
SCRIPT       : 48
SCRIPT       : 47
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionLoadMagazine<9438b780> item=Mag_CZ61_20Rnd:042833
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 46
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionLoadMagazine<9438b780> item=Mag_CZ61_20Rnd:042833
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 45
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : 44
SCRIPT       : 45
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 44
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 41
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=AmmoBox_380_35rnd:042849
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=Ammo_380:042841
SCRIPT       : 40
SCRIPT       : 39
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEatMeat<64b35b30> item=CowSteakMeat:042060
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEatMeat<64b35b30> item=CowSteakMeat:042060
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEatMeat<64b35b30> item=CowSteakMeat:042060
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEatMeat<64b35b30> item=CowSteakMeat:042060
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=Pot:033302
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 40
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : 41
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDrink<64b35c70> item=Pot:033302
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 43
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 42
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigOutStash<649a7080> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigOutStash<649a7080> item=Shovel:042756
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigOutStash<649a7080> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 43
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigOutStash<649a7080> item=Shovel:042756
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 43
SCRIPT       : EntityAI energy_source = Battery9V<533f0d00>
SCRIPT       : int id_low =  29913
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<1b0da270>
SCRIPT       : Class this =  ReflexOptic<32dd31d0>
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : 40
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : 42
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : 43
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 44
SCRIPT       : 44
SCRIPT       : 43
SCRIPT       : 42
SCRIPT       : 40
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : int channel = 1
SCRIPT       : 40
SCRIPT       : 41
SCRIPT       : 42
SCRIPT       : int channel = 1
SCRIPT       : 42
SCRIPT       : 41
SCRIPT       : 41
SCRIPT       : 40
SCRIPT       : 40
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 38
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : [action] SurvivorM_Boris:0100 started FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : [action] SurvivorM_Boris:0100 started FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : [action] SurvivorM_Boris:0100 started FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : [action] SurvivorM_Boris:0100 started FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end FirearmActionLoadBullet<63293a50> item=Winchester70:016675
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 38
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEatMeat<64b35b30> item=CowSteakMeat:042060
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 37
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEatMeat<64b35b30> item=CowSteakMeat:042060
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEatMeat<64b35b30> item=Lard:047217
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEatMeat<64b35b30> item=Lard:047217
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 36
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEatMeat<64b35b30> item=Lard:047217
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEatMeat<64b35b30> item=Lard:047217
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : 36
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : 38
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : 36
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 37
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionOpenDoors<649a82a0> item=Repeater:045252
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionOpenDoors<649a82a0> item=Repeater:045252
SCRIPT       : 36
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionOpenDoors<649a82a0> item=Repeater:045252
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionOpenDoors<649a82a0> item=Repeater:045252
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=CharcoalTablets:042826
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionOpenDoors<649a82a0> item=Repeater:045252
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionOpenDoors<649a82a0> item=Repeater:045252
SCRIPT       : 37
SCRIPT       : 38
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : 37
SCRIPT       : 38
SCRIPT       : 38
SCRIPT       : 39
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 40
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : 39
SCRIPT       : 40
SCRIPT       : 40
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 39
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDropItem<5a8ddeb0> item=DryBag_Red:026717
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItem<5a8ddeb0> item=DryBag_Red:026717
SCRIPT       : 38
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 39
SCRIPT       : 38
SCRIPT       : 37
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : 35
SCRIPT       : int channel = 1
SCRIPT       : 35
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionTakeItem<649a8520> item=Repeater:045252
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTakeItem<649a8520> item=Repeater:045252
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=PumpkinSeedsPack:047943
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : int channel = 1
SCRIPT       : 35
SCRIPT       : 34
SCRIPT       : 33
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : 32
SCRIPT       : 33
SCRIPT       : 32
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionOpenBarrelHoles<649a8020> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionOpenBarrelHoles<649a8020> item=null
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : 32
SCRIPT       : 32
SCRIPT       : 31
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : int channel = 1
SCRIPT       : 32
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEnterLadder<649a83e0> item=Repeater:045252
SCRIPT       : 32
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 33
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionEatMeat<64b35b30> item=Lard:047217
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionEatMeat<64b35b30> item=Lard:047217
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDrink<64b35c70> item=WaterBottle:019206
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDrink<64b35c70> item=WaterBottle:019206
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 32
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 31
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : 26
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : EntityAI energy_source = Battery9V<23b6c880>
SCRIPT       : int id_low =  36201
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<314a5480>
SCRIPT       : Class this =  Headtorch_Grey<312af3c0>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionUnpackBox<9438c0e0> item=NailBox:038172
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionUnpackBox<9438c0e0> item=NailBox:038172
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionWorldCraft<44380650> item=WoodenPlank:037886
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionWorldCraft<44380650> item=WoodenPlank:037886
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionWorldCraft<44380650> item=WoodenPlank:037886
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionWorldCraft<44380650> item=WoodenPlank:037886
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=Hammer:042842
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionWorldCraft<44380650> item=WoodenPlank:037886
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionWorldCraft<44380650> item=WoodenPlank:037886
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 24
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnStartAnimationLoop
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : 22
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionTakeItem<649a8520> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTakeItem<649a8520> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionTogglePlaceObject<52eda200> item=Shovel:042756
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionTogglePlaceObject<52eda200> item=Shovel:042756
SCRIPT       : 21
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDigInStash<649a6fe0> item=Shovel:042756
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : int channel = 1
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : 18
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionDropItemSimple<5a8dde10> item=Hatchet:043028
SCRIPT       : int channel = 1
SCRIPT       : 17
SCRIPT       : 16
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : [action] SurvivorM_Boris:0100 started ActionOpen<52edad40> item=Compass:047059
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:0100 end ActionOpen<52edad40> item=Compass:047059
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : 14
SCRIPT       : 15
SCRIPT       : 16
SCRIPT       : int channel = 1
SCRIPT       : 16
SCRIPT       : 16
SCRIPT       : 15
SCRIPT       : int channel = 1
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.45 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.45 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.45 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.45 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.5 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.55 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.6 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 6
SCRIPT       : 7
SCRIPT       : 8
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : 7
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItem<5a8ddeb0> item=BarrelHoles_Green:038890
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=LongWoodenStick:039363
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=HandSaw:039364
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=HandSaw:039365
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeFireplaceFromBarrel<649a88e0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeFireplaceFromBarrel<649a88e0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : 7
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDropItem<5a8ddeb0> item=BarrelHoles_Red:039360
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItem<5a8ddeb0> item=BarrelHoles_Red:039360
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDropItem<5a8ddeb0> item=BarrelHoles_Red:039360
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItem<5a8ddeb0> item=BarrelHoles_Red:039360
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=LongWoodenStick:039363
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=LongWoodenStick:039363
SCRIPT       : 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 7
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=Repeater:042235
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=Repeater:042235
SCRIPT       : 8
SCRIPT       : 7
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=Repeater:042235
SCRIPT       : 7
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : 8
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItem<649a8520> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItem<649a8520> item=MKII:045960
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItem<649a8520> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItem<649a8520> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 8
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=CanvasPants_Beige:041606
SCRIPT       : 7
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started FirearmActionMechanicManipulate<63293950> item=Izh43Shotgun:039939
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end FirearmActionMechanicManipulate<63293950> item=Izh43Shotgun:039939
SCRIPT       : [action] SurvivorM_Boris:04 started FirearmActionMechanicManipulate<63293950> item=Izh43Shotgun:039939
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end FirearmActionMechanicManipulate<63293950> item=Izh43Shotgun:039939
SCRIPT       : [action] SurvivorM_Boris:04 started FirearmActionMechanicManipulate<63293950> item=Izh43Shotgun:039939
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end FirearmActionMechanicManipulate<63293950> item=Izh43Shotgun:039939
SCRIPT       : [action] SurvivorM_Boris:04 started FirearmActionLoadBullet<63293a50> item=Izh43Shotgun:039939
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end FirearmActionLoadBullet<63293a50> item=Izh43Shotgun:039939
SCRIPT       : [action] SurvivorM_Boris:04 started FirearmActionLoadBullet<63293a50> item=Izh43Shotgun:039939
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end FirearmActionLoadBullet<63293a50> item=Izh43Shotgun:039939
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : 5
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Hatchet:040817
SCRIPT       : 7
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=TrackSuitJacket_LightBlue:041607
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraft<44380650> item=Hatchet:040817
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraft<44380650> item=Hatchet:040817
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Hatchet:040817
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatMeat<64b35b30> item=CowSteakMeat:045966
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatMeat<64b35b30> item=CowSteakMeat:045966
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : 8
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Apple:018273
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Apple:018273
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : 7
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItem<649a8520> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItem<649a8520> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraft<44380650> item=Rag:021732
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraft<44380650> item=Rag:021732
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 6
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItem<649a8520> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItem<649a8520> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItemToHands<649a87a0> item=null
SCRIPT       : 6
SCRIPT       : 5
SCRIPT       : 3
SCRIPT       : 3
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : 4
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDeployObject<44380510> item=PartyTent_Lunapark:042712
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDeployObject<44380510> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTogglePlaceObject<52eda200> item=PartyTent_Lunapark:042712
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDeployObject<44380510> item=PartyTent_Lunapark:042712
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDeployObject<44380510> item=PartyTent_Lunapark:042712
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=HuntingJacket_Summer:045968
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=HuntingJacket_Summer:045968
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDrinkCan<9438c180> item=SodaCan_Pipsi:045962
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDrinkCan<9438c180> item=SodaCan_Pipsi:045962
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatMeat<64b35b30> item=CowSteakMeat:045966
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatMeat<64b35b30> item=CowSteakMeat:045966
SCRIPT       : 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Izh43Shotgun:039939
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Izh43Shotgun:039939
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=HuntingJacket_Summer:045968
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=HuntingJacket_Summer:045968
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItem<649a8520> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItem<649a8520> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Apple:037602
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Apple:037602
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Apple:011348
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Apple:011348
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 4
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionBandageSelf<64b35db0> item=Rag:021732
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionBandageSelf<64b35db0> item=Rag:021732
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=HuntingJacket_Summer:045968
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=HuntingJacket_Summer:045968
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : + Land_Misc_Well_Pump_Blue<935977d0> add action: ActionWashHandsWellOne<649a8980> input InteractActionInput
SCRIPT       : + Land_Misc_Well_Pump_Blue<935977d0> add action: ActionDrinkWellContinuous<9438be60> input ContinuousInteractActionInput
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDrinkWellContinuous<9438be60> item=Machete:042900
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDrinkWellContinuous<9438be60> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionMineTreeBark<9438bc80> item=Machete:042900
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionMineTreeBark<9438bc80> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionMineBush<43f82490> item=Hacksaw:044404
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionMineBush<43f82490> item=Hacksaw:044404
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Pear:07065
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Pear:07065
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Pear:07065
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Pear:07065
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionTakeItem<649a8520> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionTakeItem<649a8520> item=null
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Apple:037532
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Apple:018769
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Apple:018769
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : DayZPlayerImplement : EEHitByRemote
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : 4
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Rag:021732
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Rag:021732
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Rag:021732
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Rag:021732
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Apple:022205
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Apple:022205
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Apple:032621
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Apple:032621
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Pear:043188
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Pear:043188
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=MKII:045960
SCRIPT       : 3
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=MKII:045960
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraftSwitch<52ed9a20> item=WoodenStick:024567
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraftSwitch<52ed9a20> item=WoodenStick:024567
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraft<44380650> item=WoodenStick:024567
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraft<44380650> item=WoodenStick:024567
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionMineBush<43f82490> item=Machete:042900
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionMineBush<43f82490> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraft<44380650> item=Machete:042900
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraft<44380650> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionLightItemOnFire<64b36670> item=HandDrillKit:042088
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionLightItemOnFire<64b36670> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWringClothes<9438b6e0> item=CanvasPants_Grey:043147
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraft<44380650> item=JungleBoots_Green:044844
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraft<44380650> item=JungleBoots_Green:044844
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraft<44380650> item=BurlapSack:044261
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraft<44380650> item=BurlapSack:044261
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Apple:027903
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Apple:027903
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseDoors<649a8340> item=Machete:042900
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=TrackSuitJacket_LightBlue:045948
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenDoors<649a82a0> item=Machete:042900
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatSmall<9438bbe0> item=MacrolepiotaMushroom:04425
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatSmall<9438bbe0> item=MacrolepiotaMushroom:04425
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraft<44380650> item=HuntingJacket_Summer:045968
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraft<44380650> item=HuntingJacket_Summer:045968
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Plum:027035
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Plum:027035
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Plum:031914
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Plum:031914
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Plum:045464
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=Plum:045464
SCRIPT       : 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatFruit<64b35bd0> item=Pear:042866
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatFruit<64b35bd0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=MountainBag_Red:041523
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=MountainBag_Red:041523
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=MountainBag_Red:041523
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=MountainBag_Red:041523
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=MountainBag_Red:041523
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=CanvasPants_Grey:043147
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 2
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=Izh43Shotgun:039939
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatSmall<9438bbe0> item=CaninaBerry:030520
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatSmall<9438bbe0> item=CaninaBerry:030520
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionConsumeSingle<52eda5f0> item=VitaminBottle:034783
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionEatMeat<64b35b30> item=Lard:042769
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionEatMeat<64b35b30> item=Lard:042769
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionLoadMagazine<9438b780> item=Mag_FNX45_15Rnd:045975
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionLoadMagazine<9438b780> item=Mag_FNX45_15Rnd:045975
SCRIPT       : 1
SCRIPT       : 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started FirearmActionMechanicManipulate<63293950> item=FNX45:045974
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end FirearmActionMechanicManipulate<63293950> item=FNX45:045974
SCRIPT       : [action] SurvivorM_Boris:04 started FirearmActionAttachMagazineQuick<632939d0> item=FNX45:045974
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end FirearmActionAttachMagazineQuick<632939d0> item=FNX45:045974
SCRIPT       : 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionLoadMagazine<9438b780> item=Mag_FNX45_15Rnd:045973
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionLoadMagazine<9438b780> item=Mag_FNX45_15Rnd:045973
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraft<44380650> item=MountainBag_Red:041523
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraft<44380650> item=MountainBag_Red:041523
SCRIPT       : [action] SurvivorM_Boris:04 started ActionWorldCraft<44380650> item=MountainBag_Red:041523
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionWorldCraft<44380650> item=MountainBag_Red:041523
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=MountainBag_Orange:035771
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : 2
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionOpenBarrelHoles<649a8020> item=MKII:045960
SCRIPT       : [action] SurvivorM_Boris:04 started ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionCloseBarrelHoles<649a80c0> item=MKII:045960
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDigOutStash<649a7080> item=Shovel:040516
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDigOutStash<649a7080> item=Shovel:040516
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 3
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDigInStash<649a6fe0> item=Shovel:040516
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDigInStash<649a6fe0> item=Shovel:040516
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 2
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDigOutStash<649a7080> item=Shovel:040516
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDigOutStash<649a7080> item=Shovel:040516
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDigOutStash<649a7080> item=Shovel:040516
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDigOutStash<649a7080> item=Shovel:040516
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDropItemSimple<5a8dde10> item=PortableGasStove:041868
SCRIPT       : 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDigInStash<649a6fe0> item=Shovel:040516
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDigInStash<649a6fe0> item=Shovel:040516
SCRIPT       : [action] SurvivorM_Boris:04 started ActionDigInStash<649a6fe0> item=Shovel:040516
SCRIPT       : OnStartAnimationLoop
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:04 end ActionDigInStash<649a6fe0> item=Shovel:040516
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : [emote] SurvivorM_Boris:04 play emote id=14 IH=Winchester70:038293
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.45001 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.45001 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.45001 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.45001 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
