---------------------------------------------
Log C:\Users\Admin\AppData\Local\DayZ\script_2020-07-04_02-05-47.log started at 04.07. 02:05:50

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:34
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : 13
SCRIPT       : 14
SCRIPT       : 15
SCRIPT       : 16
SCRIPT       : 16
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=AthleticShoes_Blue:011338
SCRIPT       : 16
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=WaterproofBag_Yellow:09403
SCRIPT       : 17
SCRIPT       : 18
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionMechanicManipulate<34414fc0> item=MKII:010225
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionMechanicManipulate<34414fc0> item=MKII:010225
SCRIPT       : 21
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 24
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 25
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : + Land_Misc_Well_Pump_Blue<65089ce0> add action: ActionWashHandsWellOne<2b39c430> input InteractActionInput
SCRIPT       : + Land_Misc_Well_Pump_Blue<65089ce0> add action: ActionDrinkWellContinuous<35121fe0> input ContinuousInteractActionInput
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrinkWellContinuous<35121fe0> item=null
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrinkWellContinuous<35121fe0> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrinkWellContinuous<35121fe0> item=null
SCRIPT       : OnStartAnimationLoop
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrinkWellContinuous<35121fe0> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEat<3514e220> item=Marmalade:038639
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEat<3514e220> item=Marmalade:038639
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 30
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrinkWellContinuous<35121fe0> item=null
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrinkWellContinuous<35121fe0> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrinkWellContinuous<35121fe0> item=null
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 30
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrinkWellContinuous<35121fe0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 27
SCRIPT       : [action] SurvivorM_Indar:013 started ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEmptyBottleBase<35145b20> item=WaterBottle:037541
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEmptyBottleBase<35145b20> item=WaterBottle:037541
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEmptyBottleBase<35145b20> item=WaterBottle:037541
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 26
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEmptyBottleBase<35145b20> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : 26
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWashHandsItem<535568d0> item=WaterBottle:037541
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWashHandsItem<535568d0> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : 27
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 28
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : 29
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWashHandsItem<535568d0> item=WaterBottle:037541
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWashHandsItem<535568d0> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineBush<3514ed60> item=Machete:08605
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineBush<3514ed60> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineBush<3514ed60> item=Machete:08605
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineBush<3514ed60> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineBush<3514ed60> item=Machete:08605
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineBush<3514ed60> item=Machete:08605
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=Hatchet:036155
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 28
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 30
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Machete:08605
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=Hoodie_Blue:040627
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=Hoodie_Blue:040627
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=CanvasPants_Beige:09135
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=CanvasPants_Beige:09135
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=Ushanka_Black:013530
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=Ushanka_Black:013530
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=WoodenStick:034927
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=WoodenStick:034927
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraftSwitch<53551b30> item=WoodenStick:034927
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraftSwitch<53551b30> item=WoodenStick:034927
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=WoodenStick:034927
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=WoodenStick:034927
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=MKII:010225
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionLightItemOnFire<3514fe40> item=HandDrillKit:040758
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionLightItemOnFire<3514fe40> item=HandDrillKit:040758
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatFruit<35144e00> item=Plum:013547
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatFruit<35144e00> item=Plum:013547
SCRIPT       : 30
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 31
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 31
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:035535
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:035535
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:035535
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:035535
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:035535
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 28
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:035535
SCRIPT       : 29
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatMeat<3514e2c0> item=ChickenBreastMeat:045514
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatMeat<3514e2c0> item=ChickenBreastMeat:045514
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:013 started ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : OnStartAnimationLoop
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWashHandsWaterOne<2b39c4d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWashHandsWaterOne<2b39c4d0> item=null
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatFruit<35144e00> item=Plum:037595
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatFruit<35144e00> item=Plum:037595
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEnterLadder<2b3a0990> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEnterLadder<2b3a0990> item=null
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEnterLadder<2b3a0990> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEnterLadder<2b3a0990> item=null
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : 24
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionMechanicManipulate<34414fc0> item=MKII:010225
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionMechanicManipulate<34414fc0> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionMechanicManipulate<34414fc0> item=MKII:010225
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionMechanicManipulate<34414fc0> item=MKII:010225
SCRIPT       : 24
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpen<53552160> item=Compass:037612
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpen<53552160> item=Compass:037612
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : 24
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWashHandsWaterOne<2b39c4d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWashHandsWaterOne<2b39c4d0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 27
SCRIPT       : 27
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=SledgeHammer:038500
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=XmasLights:034199
SCRIPT       : 27
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : 30
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWashHandsWaterOne<2b39c4d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWashHandsWaterOne<2b39c4d0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatFruit<35144e00> item=Plum:045798
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatFruit<35144e00> item=Plum:045798
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatMeat<3514e2c0> item=ChickenBreastMeat:011091
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatMeat<3514e2c0> item=ChickenBreastMeat:011091
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEmptyMagazine<351212c0> item=Mag_MKII_10Rnd:036340
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEmptyMagazine<351212c0> item=Mag_MKII_10Rnd:036340
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_MKII_10Rnd<4167dec0> from wpn=MKII_Base<3489a440>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Mag_MKII_10Rnd:014157
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionLoadMagazine<351151a0> item=Mag_MKII_10Rnd:014157
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionLoadMagazine<351151a0> item=Mag_MKII_10Rnd:014157
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionAttachMagazine<344385c0> item=MKII:010225
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionAttachMagazine<344385c0> item=MKII:010225
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatFruit<35144e00> item=Plum:045799
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatFruit<35144e00> item=Plum:045799
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Bone:027473
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=TelnyashkaShirt:036683
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=TelnyashkaShirt:036683
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionSkinning<3514f080> item=Machete:08605
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Machete:08605
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : 23
SCRIPT       : + Land_Radio_PanelPAS<d81e89d0> add action: ActionTurnOnTransmitterOnGround<2b399c30> input InteractActionInput
SCRIPT       : + Land_Radio_PanelPAS<d81e89d0> add action: ActionTurnOffTransmitterOnGround<2b399870> input InteractActionInput
SCRIPT       : + Land_Radio_PanelPAS<d81e89d0> add action: ActionDetachPowerSourceFromPanel<2b3a0cb0> input InteractActionInput
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Hatchet:036155
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWashHandsItem<535568d0> item=WaterBottle:037541
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWashHandsItem<535568d0> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrink<35154120> item=WaterBottle:037541
SCRIPT       : [action] SurvivorM_Indar:013 started ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionFillBottleBase<35152960> item=WaterBottle:037541
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=Hatchet:036155
SCRIPT       : 21
SCRIPT       : 19
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=Hatchet:036155
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=LongWoodenStick:035535
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Hatchet:036155
SCRIPT       : 18
SCRIPT       : 16
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=Hatchet:036155
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=Hatchet:036155
SCRIPT       : 16
SCRIPT       : 17
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEat<3514e220> item=Marmalade:038639
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEat<3514e220> item=Marmalade:038639
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 18
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : 16
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Bone:022103
SCRIPT       : 14
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=AmmoBox_12gaRubberSlug_10Rnd:030958
SCRIPT       : 15
SCRIPT       : 14
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionClose<535520d0> item=Compass:037612
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionClose<535520d0> item=Compass:037612
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpen<53552160> item=Compass:037612
SCRIPT       : 15
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpen<53552160> item=Compass:037612
SCRIPT       : 14
SCRIPT       : 13
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatFruit<35144e00> item=Plum:045633
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatFruit<35144e00> item=Plum:045633
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatFruit<35144e00> item=Zucchini:026940
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 11
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatFruit<35144e00> item=Zucchini:026940
SCRIPT       : 12
SCRIPT       : 13
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : 15
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=Ushanka_Blue:044516
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=Ushanka_Blue:044516
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=Balaclava3Holes_Green:040509
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 14
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=Balaclava3Holes_Green:040509
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=PoliceJacket:044383
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=PoliceJacket:044383
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=CanvasPants_Beige:09135
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=CanvasPants_Beige:09135
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=PoliceJacket:044383
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=PoliceJacket:044383
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=Ushanka_Blue:044516
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=Ushanka_Blue:044516
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWringClothes<35115380> item=Balaclava3Holes_Green:040509
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWringClothes<35115380> item=Balaclava3Holes_Green:040509
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : 15
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionSkinning<3514f080> item=SteakKnife:037000
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionSkinning<3514f080> item=SteakKnife:037000
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=ChickenBreastMeat:019949
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=ChickenBreastMeat:034650
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=ChickenBreastMeat:040339
SCRIPT       : 15
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=ChickenBreastMeat:045146
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=ChickenBreastMeat:038626
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=ChickenBreastMeat:07244
SCRIPT       : 14
SCRIPT       : 15
SCRIPT       : 16
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=ChickenBreastMeat:07244
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:013 started ActionShave<3514e680> item=SteakKnife:037000
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionShave<3514e680> item=SteakKnife:037000
SCRIPT       : [action] SurvivorM_Indar:013 started ActionSkinning<3514f080> item=SteakKnife:037000
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 18
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionSkinning<3514f080> item=SteakKnife:037000
SCRIPT       : 19
SCRIPT       : 19
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 18
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWashHandsWaterOne<2b39c4d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWashHandsWaterOne<2b39c4d0> item=null
SCRIPT       : 17
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatMeat<3514e2c0> item=ChickenBreastMeat:04825
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 18
SCRIPT       : 19
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatMeat<3514e2c0> item=ChickenBreastMeat:04825
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatMeat<3514e2c0> item=ChickenBreastMeat:014505
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatMeat<3514e2c0> item=ChickenBreastMeat:014505
SCRIPT       : 20
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=ChickenBreastMeat:09133
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Ammo_357:033319
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Ammo_12gaPellets:036998
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Mag_CZ61_20Rnd:032272
SCRIPT       : 21
SCRIPT       : 20
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Mag_MKII_10Rnd:036340
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEmptyMagazine<351212c0> item=Mag_Saiga_5Rnd:027928
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEmptyMagazine<351212c0> item=Mag_Saiga_5Rnd:027928
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Ammo_12gaPellets:036998
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionLoadMagazine<351151a0> item=Mag_Saiga_5Rnd:027928
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionLoadMagazine<351151a0> item=Mag_Saiga_5Rnd:027928
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end FirearmActionLoadBullet<34436940> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEnterLadder<2b3a0990> item=Mp133Shotgun:031271
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEnterLadder<2b3a0990> item=Mp133Shotgun:031271
SCRIPT       : 21
SCRIPT       : 20
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=PeachesCan:037370
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=PeachesCan:037370
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatCan<351165a0> item=PeachesCan_Opened:037672
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatCan<351165a0> item=PeachesCan_Opened:037672
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEnterLadder<2b3a0990> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEnterLadder<2b3a0990> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : [action] SurvivorM_Indar:013 started ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionNextCombinationLockDialOnTarget<2b39cb10> item=Machete:08605
SCRIPT       : 20
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEmptyBottleBase<35145b20> item=Canteen:038115
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEmptyBottleBase<35145b20> item=Canteen:038115
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : 19
SCRIPT       : 18
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=WoodenCrate:028452
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=WoodenCrate:028452
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionBandageSelf<35151240> item=Rag:045987
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionBandageSelf<35151240> item=Rag:045987
SCRIPT       : [action] SurvivorM_Indar:013 started ActionBandageSelf<35151240> item=Rag:045987
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionBandageSelf<35151240> item=Rag:045987
SCRIPT       : [action] SurvivorM_Indar:013 started ActionBandageSelf<35151240> item=Rag:045987
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionBandageSelf<35151240> item=Rag:045987
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrinkAlcohol<351528c0> item=DisinfectantAlcohol:039906
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrinkAlcohol<351528c0> item=DisinfectantAlcohol:039906
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDisinfectSelf<35151920> item=DisinfectantAlcohol:039906
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDisinfectSelf<35151920> item=DisinfectantAlcohol:039906
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : 18
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=WoodenCrate:028452
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=WoodenCrate:028452
SCRIPT       : 18
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : 17
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 17
SCRIPT       : 16
SCRIPT       : 17
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : 18
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMeasureTemperatureSelf<3514f4e0> item=Thermometer:024341
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMeasureTemperatureSelf<3514f4e0> item=Thermometer:024341
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 17
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : + Land_Radio_PanelBig<abc2de40> add action: ActionTurnOnTransmitterOnGround<2b399c30> input InteractActionInput
SCRIPT       : + Land_Radio_PanelBig<abc2de40> add action: ActionTurnOffTransmitterOnGround<2b399870> input InteractActionInput
SCRIPT       : + Land_Radio_PanelBig<abc2de40> add action: ActionDetachPowerSourceFromPanel<2b3a0cb0> input InteractActionInput
SCRIPT       : + Land_Radio_PanelBig<abc2de40> add action: ActionTuneFrequencyOnGround<2b399f50> input ContinuousInteractActionInput
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrinkCan<3511a600> item=SodaCan_Cola:033234
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrinkCan<3511a600> item=SodaCan_Cola:033234
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : 18
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : 20
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : 20
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatSmall<351221c0> item=MacrolepiotaMushroom:020383
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatSmall<351221c0> item=MacrolepiotaMushroom:020383
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Pipe:09630
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Pipe:09630
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : 20
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Bark_Oak:010599
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Bark_Oak:010599
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Bark_Oak:035990
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Bark_Oak:035990
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineTree<3514eea0> item=WoodAxe:036156
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineTree<3514eea0> item=WoodAxe:036156
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraftSwitch<53551b30> item=WoodenStick:040304
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraftSwitch<53551b30> item=WoodenStick:040304
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=WoodenStick:040304
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=WoodenStick:040304
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=WoodenStick:040304
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=WoodenStick:040304
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Firewood:036754
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Firewood:036754
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Firewood:012290
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Firewood:012290
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Firewood:018977
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Firewood:018977
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineBush<3514ed60> item=WoodAxe:036156
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineBush<3514ed60> item=WoodAxe:036156
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=LongWoodenStick:031600
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=LongWoodenStick:031600
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=WoodenStick:040323
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=WoodenStick:040323
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=WoodenStick:040323
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=WoodenStick:040323
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=WoodenStick:040323
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 20
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=WoodenStick:040323
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTogglePlaceObject<53556b10> item=Fireplace:035732
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTogglePlaceObject<53556b10> item=Fireplace:035732
SCRIPT       : [action] SurvivorM_Indar:013 started ActionPlaceObject<3514efe0> item=Fireplace:035732
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionPlaceObject<3514efe0> item=Fireplace:035732
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionAttach<535564e0> item=Firewood:036754
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionAttach<535564e0> item=Firewood:036754
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionAttach<535564e0> item=Firewood:018977
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionAttach<535564e0> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionAttach<535564e0> item=Firewood:012290
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionAttach<535564e0> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionLightItemOnFire<3514fe40> item=HandDrillKit:030924
SCRIPT       : 20
SCRIPT       : OnStartAnimationLoop
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionLightItemOnFire<3514fe40> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 19
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : 20
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 19
SCRIPT       : 19
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 19
SCRIPT       : 18
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 17
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 18
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=FryingPan:011523
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 18
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 18
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCookOnStick<3514d500> item=LongWoodenStick:031600
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=LongWoodenStick:031600
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=LongWoodenStick:031600
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=null
SCRIPT       : 18
SCRIPT       : 17
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatSmall<351221c0> item=MacrolepiotaMushroom:030740
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatSmall<351221c0> item=MacrolepiotaMushroom:030740
SCRIPT       : 18
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=MKII:010225
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=MKII:010225
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=MKII:010225
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatMeat<3514e2c0> item=ChickenBreastMeat:040339
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatMeat<3514e2c0> item=ChickenBreastMeat:040339
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEnterLadder<2b3a0990> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEnterLadder<2b3a0990> item=null
SCRIPT       : 18
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Screwdriver:037307
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEnterLadder<2b3a0990> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEnterLadder<2b3a0990> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=EpoxyPutty:030521
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=SodaCan_Pipsi:023693
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=BakedBeansCan:030943
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=AmmoBox_380_35rnd:010554
SCRIPT       : 17
SCRIPT       : 18
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:013 started ActionUnpackBox<3511ab00> item=AmmoBox_12gaSlug_10Rnd:033397
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionUnpackBox<3511ab00> item=AmmoBox_12gaSlug_10Rnd:033397
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Roadflare:031567
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Roadflare:020959
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Rag:045987
SCRIPT       : 21
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Mag_Glock_15Rnd:033359
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=AmmoBox_00buck_10rnd:036653
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineBushByHand<2b39e050> item=null
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineBushByHand<2b39e050> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionUnpackBox<3511ab00> item=AmmoBox_00buck_10rnd:036653
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionUnpackBox<3511ab00> item=AmmoBox_00buck_10rnd:036653
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : 21
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : 20
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionFillBottleBase<35152960> item=Canteen:038115
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionFillBottleBase<35152960> item=Canteen:038115
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDrink<35154120> item=Canteen:038115
SCRIPT       : 20
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDrink<35154120> item=Canteen:038115
SCRIPT       : [action] SurvivorM_Indar:013 started ActionFillBottleBase<35152960> item=Canteen:038115
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionFillBottleBase<35152960> item=Canteen:038115
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : 19
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Ammo_12gaPellets:034743
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Mag_Glock_15Rnd:033359
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEmptyMagazine<351212c0> item=Mag_Glock_15Rnd:033359
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEmptyMagazine<351212c0> item=Mag_Glock_15Rnd:033359
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Ammo_12gaPellets:036998
SCRIPT       : [action] SurvivorM_Indar:013 started ActionLoadMagazine<351151a0> item=Mag_Glock_15Rnd:033359
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionLoadMagazine<351151a0> item=Mag_Glock_15Rnd:033359
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Sweater_Green:044509
SCRIPT       : 18
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItem<2b3a0850> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : 20
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : 21
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=MKII:010225
SCRIPT       : 22
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 18
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionEatMeat<3514e2c0> item=SheepSteakMeat:030332
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionEatMeat<3514e2c0> item=SheepSteakMeat:030332
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : 20
SCRIPT       : 21
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : int channel = 1
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 18
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Mp133Shotgun:031271
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineTree<3514eea0> item=WoodAxe:036156
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineTree<3514eea0> item=WoodAxe:036156
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=WoodenStick:031207
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=WoodenStick:031207
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Firewood:06291
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Firewood:06291
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Firewood:024857
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Firewood:024857
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Firewood:024857
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Firewood:024857
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Bark_Oak:09513
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Bark_Oak:09513
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCreateIndoorFireplace<535562a0> item=Bark_Oak:09513
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCreateIndoorFireplace<535562a0> item=Bark_Oak:09513
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionAttach<535564e0> item=WoodenStick:031207
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionAttach<535564e0> item=WoodenStick:031207
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionAttach<535564e0> item=Firewood:06291
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionAttach<535564e0> item=Firewood:06291
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionAttach<535564e0> item=Firewood:024857
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionAttach<535564e0> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTogglePlaceObject<53556b10> item=PowerGenerator:026897
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTogglePlaceObject<53556b10> item=PowerGenerator:026897
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTogglePlaceObject<53556b10> item=PowerGenerator:026897
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTogglePlaceObject<53556b10> item=PowerGenerator:026897
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTogglePlaceObject<53556b10> item=PowerGenerator:026897
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTogglePlaceObject<53556b10> item=PowerGenerator:026897
SCRIPT       : [action] SurvivorM_Indar:013 started ActionPlaceObject<3514efe0> item=PowerGenerator:026897
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionPlaceObject<3514efe0> item=PowerGenerator:026897
SCRIPT       : 18
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Firewood:019122
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Firewood:019122
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineBush<3514ed60> item=WoodAxe:036156
SCRIPT       : material = WoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineBush<3514ed60> item=WoodAxe:036156
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=WoodenStick:040561
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=WoodenStick:040561
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionMineTreeBark<35122120> item=Machete:08605
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Bark_Oak:011952
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Bark_Oak:011952
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Bark_Oak:011952
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Bark_Oak:011952
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Bark_Oak:011952
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Bark_Oak:011952
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Bark_Oak:011952
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Bark_Oak:011952
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Bark_Oak:011952
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Bark_Oak:011952
SCRIPT       : [action] SurvivorM_Indar:013 started ActionDropItem<351514c0> item=Bark_Oak:011952
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItem<351514c0> item=Bark_Oak:011952
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraftSwitch<53551b30> item=Bark_Oak:011952
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraftSwitch<53551b30> item=Bark_Oak:011952
SCRIPT       : [action] SurvivorM_Indar:013 started ActionWorldCraft<35151420> item=Bark_Oak:011952
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionWorldCraft<35151420> item=Bark_Oak:011952
SCRIPT       : [action] SurvivorM_Indar:013 started ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionTakeItemToHands<2b39c570> item=null
SCRIPT       : [action] SurvivorM_Indar:013 started ActionLightItemOnFire<3514fe40> item=HandDrillKit:016164
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionLightItemOnFire<3514fe40> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Ushanka_Blue:044516
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionDropItemSimple<35151380> item=Balaclava3Holes_Green:040509
SCRIPT       : 20
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Mp133Shotgun:031271
SCRIPT       : 20
SCRIPT       : 20
SCRIPT       : [action] SurvivorM_Indar:013 started ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionOpenDoors<2b39b670> item=Mp133Shotgun:031271
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:013 started ActionCloseDoors<2b389290> item=Mp133Shotgun:031271
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:013 end ActionCloseDoors<2b389290> item=Mp133Shotgun:031271
SCRIPT       : 20
SCRIPT       : 21
SCRIPT       : 20
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : 20
SCRIPT       : 20
SCRIPT       : [emote] SurvivorM_Indar:013 play emote id=14 IH=Mp133Shotgun:031271
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.45001 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.45001 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.45001 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.45001 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.50001 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.55001 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.60001 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.4501 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.4501 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.4501 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.4501 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.45008 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.45008 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.45008 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.45008 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
