---------------------------------------------
Log C:\Users\Admin\AppData\Local\DayZ\script_2020-07-11_01-54-15.log started at 11.07. 01:54:18

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:34
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : [wpnfsm] MP5K:017520 { jammed bullet mag
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [wpnfsm] MP5K:017520 { jammed bullet nomag
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [wpnfsm] MP5K:017520 { jammed bullet mag
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:0131 started ActionOpen<2a36d40> item=Compass:044920
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:0131 end ActionOpen<2a36d40> item=Compass:044920
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 37
SCRIPT       : 36
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 37
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 37
SCRIPT       : int channel = 1
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.45 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.45 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.45 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.45 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.5 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : [wpnfsm] MP5K:045829 { jammed bullet mag
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 0
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpen<2a36d40> item=Compass:045082
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpen<2a36d40> item=Compass:045082
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 24
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : int channel = 1
SCRIPT       : 27
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 25
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : 22
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : 24
SCRIPT       : 22
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:042422
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=WoodenCrate:042422
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=WoodenCrate:042422
SCRIPT       : 24
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=WoodenCrate:040837
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=WoodenCrate:040837
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=WoodenCrate:042422
SCRIPT       : 22
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=WoodenCrate:042422
SCRIPT       : 23
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDigInStash<496969e0> item=Shovel:042676
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDigInStash<496969e0> item=Shovel:042676
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDigInStash<496969e0> item=Shovel:042676
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDigInStash<496969e0> item=Shovel:042676
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=SeaChest:041499
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=SeaChest:041499
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=SeaChest:041499
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=SeaChest:041499
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 26
SCRIPT       : 26
SCRIPT       : 27
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_1911_7Rnd<785e9ae0> from wpn=Engraved1911<8df65300>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=Mag_1911_7Rnd:041503
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEmptyMagazine<57842650> item=Mag_1911_7Rnd:041503
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 29
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEmptyMagazine<57842650> item=Mag_1911_7Rnd:041503
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started FirearmActionAttachMagazine<f6f470> item=Engraved1911:041502
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end FirearmActionAttachMagazine<f6f470> item=Engraved1911:041502
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_1911_7Rnd<785e9ae0> from wpn=Engraved1911<8df65300>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEmptyMagazine<57842650> item=Mag_FNX45_15Rnd:041506
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 30
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEmptyMagazine<57842650> item=Mag_FNX45_15Rnd:041506
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 31
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_1911_7Rnd<785d25f0> from wpn=Colt1911<56ffb480>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=Mag_1911_7Rnd:038712
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEmptyMagazine<57842650> item=Mag_1911_7Rnd:038712
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEmptyMagazine<57842650> item=Mag_1911_7Rnd:038712
SCRIPT       : [action] SurvivorM_Indar:023 started ActionLoadMagazine<57842290> item=Mag_1911_7Rnd:038712
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionLoadMagazine<57842290> item=Mag_1911_7Rnd:038712
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionLoadMagazine<57842290> item=Mag_1911_7Rnd:041503
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionLoadMagazine<57842290> item=Mag_1911_7Rnd:041503
SCRIPT       : 30
SCRIPT       : 30
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=FryingPan:035620
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEatMeat<c0ec80> item=SheepSteakMeat:027369
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEatMeat<c0ec80> item=SheepSteakMeat:027369
SCRIPT       : 30
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 29
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDigInStash<496969e0> item=Shovel:042676
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 31
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDigInStash<496969e0> item=Shovel:042676
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenBarrelHoles<6b177910> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenBarrelHoles<6b177910> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenBarrelHoles<6b177910> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenBarrelHoles<6b177910> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenBarrelHoles<6b177910> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenBarrelHoles<6b177910> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenBarrelHoles<6b177910> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenBarrelHoles<6b177910> item=null
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseBarrelHoles<6b177870> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseBarrelHoles<6b177870> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenBarrelHoles<6b177910> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenBarrelHoles<6b177910> item=null
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenBarrelHoles<6b177910> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenBarrelHoles<6b177910> item=null
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseBarrelHoles<6b177870> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseBarrelHoles<6b177870> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=M4_T3NRDSOptic:039494
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=M4_T3NRDSOptic:039502
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=PSO1Optic:039498
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=KashtanOptic:039495
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=KobraOptic:039497
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=KobraOptic:039496
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEatSmall<5783fef0> item=MacrolepiotaMushroom:045164
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEatSmall<5783fef0> item=MacrolepiotaMushroom:045164
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=KobraOptic:039496
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=KobraOptic:039497
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=M4_T3NRDSOptic:039502
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=M4_T3NRDSOptic:039494
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=KashtanOptic:039495
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=PSO1Optic:039498
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenBarrelHoles<6b177910> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenBarrelHoles<6b177910> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseBarrelHoles<6b177870> item=Mp133Shotgun:039146
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 28
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDigOutStash<49697520> item=Shovel:042676
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDigOutStash<49697520> item=Shovel:042676
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : 28
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEmptyMagazine<57842650> item=Mag_CZ527_5rnd:039489
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEmptyMagazine<57842650> item=Mag_CZ527_5rnd:039489
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEmptyMagazine<57842650> item=Mag_CZ527_5rnd:039506
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEmptyMagazine<57842650> item=Mag_CZ527_5rnd:039506
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEatMeat<c0ec80> item=SheepSteakMeat:07587
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEatMeat<c0ec80> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDigInStash<496969e0> item=Shovel:042676
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDigInStash<496969e0> item=Shovel:042676
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionLoadMagazine<57842290> item=Mag_MP5_30Rnd:016600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionLoadMagazine<57842290> item=Mag_MP5_30Rnd:016600
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionUnpackBox<5783f630> item=AmmoBox_9x19_25rnd:039511
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 29
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionUnpackBox<5783f630> item=AmmoBox_9x19_25rnd:039511
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionLoadMagazine<57842290> item=Mag_MP5_30Rnd:016600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionLoadMagazine<57842290> item=Mag_MP5_30Rnd:016600
SCRIPT       : 30
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : [action] SurvivorM_Indar:023 started ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 32
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 33
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:039146
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:039146
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 34
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:039146
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:039146
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 34
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=Mag_CZ527_5rnd:039489
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=Ammo_762x39:039490
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=Ammo_762x39:016337
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=Ammo_357:039522
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 33
SCRIPT       : 31
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 31
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenBarrel<6b177730> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenBarrel<6b177730> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseBarrel<6b179530> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseBarrel<6b179530> item=Mp133Shotgun:039146
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : 30
SCRIPT       : 31
SCRIPT       : 31
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=Barrel_Green:037758
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=Barrel_Green:037758
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=Barrel_Green:037758
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=Barrel_Green:037758
SCRIPT       : 30
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=Barrel_Green:037758
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=Barrel_Green:037758
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : 29
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTogglePlaceObject<2a37250> item=Barrel_Green:037758
SCRIPT       : 30
SCRIPT       : [action] SurvivorM_Indar:023 started ActionPlaceObject<68789b40> item=Barrel_Green:037758
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionPlaceObject<68789b40> item=Barrel_Green:037758
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenBarrel<6b177730> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenBarrel<6b177730> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=FryingPan:035620
SCRIPT       : 30
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionConsumeSingle<2a36e60> item=CharcoalTablets:037891
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionConsumeSingle<2a36e60> item=CharcoalTablets:037891
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseBarrel<6b179530> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseBarrel<6b179530> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 30
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 31
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 30
SCRIPT       : 29
SCRIPT       : 28
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 29
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : 29
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 28
SCRIPT       : 28
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 28
SCRIPT       : 27
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 27
SCRIPT       : 26
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=MountainBag_Orange:025043
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=MountainBag_Orange:025043
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 24
SCRIPT       : 24
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 25
SCRIPT       : 24
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=Canteen:08822
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEnterLadder<6b17a1b0> item=Canteen:08822
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEnterLadder<6b17a1b0> item=Canteen:08822
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEnterLadder<6b17a1b0> item=Canteen:08822
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEnterLadder<6b17a1b0> item=Canteen:08822
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEatMeat<c0ec80> item=Lard:034727
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEatMeat<c0ec80> item=Lard:034727
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionConsumeSingle<2a36e60> item=CharcoalTablets:037891
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionConsumeSingle<2a36e60> item=CharcoalTablets:037891
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : 23
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseDoors<6b179fd0> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseDoors<6b179fd0> item=Mp133Shotgun:039146
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 23
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDropItem<68789e60> item=Sneakers_White:07633
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItem<68789e60> item=Sneakers_White:07633
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseDoors<6b179fd0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseDoors<6b179fd0> item=MP5K:023640
SCRIPT       : 22
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=WoodAxe:018432
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=WoodAxe:018432
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 21
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 24
SCRIPT       : 23
SCRIPT       : 22
SCRIPT       : 23
SCRIPT       : 21
SCRIPT       : 21
SCRIPT       : 22
SCRIPT       : 21
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : 18
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : 16
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:045080
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseDoors<6b179fd0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseDoors<6b179fd0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : 14
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseDoors<6b179fd0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseDoors<6b179fd0> item=MP5K:023640
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : 13
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : 12
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : 12
SCRIPT       : 13
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : 13
SCRIPT       : 11
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseDoors<6b179fd0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseDoors<6b179fd0> item=MP5K:023640
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionEatMeat<c0ec80> item=Lard:034727
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionEatMeat<c0ec80> item=Lard:034727
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : int channel = 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:039146
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDrink<c0edc0> item=WaterBottle:045956
SCRIPT       : + Land_Misc_Well_Pump_Yellow<2f112a00> add action: ActionWashHandsWellOne<63266500> input InteractActionInput
SCRIPT       : + Land_Misc_Well_Pump_Yellow<2f112a00> add action: ActionDrinkWellContinuous<5783f6d0> input ContinuousInteractActionInput
SCRIPT       : [action] SurvivorM_Indar:023 started ActionFillBottleBase<c0f4a0> item=WaterBottle:045956
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionFillBottleBase<c0f4a0> item=WaterBottle:045956
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionFillBottleBase<c0f4a0> item=Canteen:08822
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionFillBottleBase<c0f4a0> item=Canteen:08822
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=FirstAidKit:045593
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : 12
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTurnOnHeatpack<2a37520> item=Heatpack:035913
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTurnOnHeatpack<2a37520> item=Heatpack:035913
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 13
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : 12
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : 10
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionTakeItem<6b179670> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=WaterproofBag_Orange:037786
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=WaterproofBag_Orange:037786
SCRIPT       : [action] SurvivorM_Indar:023 started ActionCloseDoors<6b179fd0> item=WaterproofBag_Orange:037786
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionCloseDoors<6b179fd0> item=WaterproofBag_Orange:037786
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionDropItemSimple<68789d20> item=TetracyclineAntibiotics:037793
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:023 started ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:037793
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:037793
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : [action] SurvivorM_Indar:023 started ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:023 end ActionOpenDoors<6b1795d0> item=MP5K:023640
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [emote] SurvivorM_Indar:023 play emote id=14 IH=Mp133Shotgun:039146
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.45001 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.45001 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.45001 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.45001 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.50001 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.55001 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.60001 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=FirstAidKit:017137
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=WaterproofBag_Orange:032105
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=CharcoalTablets:017022
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorM_Indar:044 started ActionDigOutStash<49697520> item=Shovel:042353
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDigOutStash<49697520> item=Shovel:042353
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Indar:044 started ActionDropItem<68789e60> item=WoodenCrate:024597
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItem<68789e60> item=WoodenCrate:024597
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [action] SurvivorM_Indar:044 started ActionDropItem<68789e60> item=WoodenCrate:024597
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItem<68789e60> item=WoodenCrate:024597
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : 11
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTogglePlaceObject<2a37250> item=WoodenCrate:024597
SCRIPT       : [action] SurvivorM_Indar:044 started ActionDropItem<68789e60> item=WoodenCrate:024597
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItem<68789e60> item=WoodenCrate:024597
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTogglePlaceObject<2a37250> item=Shovel:042353
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTogglePlaceObject<2a37250> item=Shovel:042353
SCRIPT       : [action] SurvivorM_Indar:044 started ActionDigInStash<496969e0> item=Shovel:042353
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 9
SCRIPT       : int channel = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDigInStash<496969e0> item=Shovel:042353
SCRIPT       : 10
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : 10
SCRIPT       : 9
SCRIPT       : 8
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : 10
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : 10
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Indar:044 started ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionOpenDoors<6b1795d0> item=Mp133Shotgun:030676
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionEatMeat<c0ec80> item=Lard:045562
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionEatMeat<c0ec80> item=Lard:045562
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionDrink<c0edc0> item=WaterBottle:026680
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDrink<c0edc0> item=WaterBottle:026680
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:037700
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionConsumeSingle<2a36e60> item=TetracyclineAntibiotics:037700
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=WaterproofBag_Orange:032105
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=FirstAidKit:017137
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTestBloodSelf<68789280> item=BloodTestKit:039371
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTestBloodSelf<68789280> item=BloodTestKit:039371
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:030676
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:030676
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Heatpack:030814
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTurnOnHeatpack<2a37520> item=Heatpack:034133
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTurnOnHeatpack<2a37520> item=Heatpack:034133
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionEnterLadder<6b17a1b0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionEnterLadder<6b17a1b0> item=null
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 10
SCRIPT       : 11
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Mag_Ruger1022_30Rnd:036388
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=AmmoBox_22_50Rnd:036588
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Epinephrine:037364
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Morphine:016683
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Ammo_380:034057
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=MacrolepiotaMushroom:045791
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=MacrolepiotaMushroom:032749
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Paper:037303
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Paper:035465
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=FirstAidKit:017137
SCRIPT       : 12
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Ushanka_Blue:037913
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:030676
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:030676
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionEnterLadder<6b17a1b0> item=Mp133Shotgun:030676
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Mag_CMAG_30Rnd:033337
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Ssh68Helmet:046934
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionWringClothes<57842150> item=Balaclava3Holes_Green:016264
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionWringClothes<57842150> item=Balaclava3Holes_Green:016264
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionWringClothes<57842150> item=BomberJacket_Olive:020002
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionWringClothes<57842150> item=BomberJacket_Olive:020002
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionWringClothes<57842150> item=HunterPants_Summer:029129
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionWringClothes<57842150> item=HunterPants_Summer:029129
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Epinephrine:016329
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=FirstAidKit:017137
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=WaterproofBag_Orange:032105
SCRIPT       : 12
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionEmptyMagazine<57842650> item=Mag_Ruger1022_30Rnd:036388
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionEmptyMagazine<57842650> item=Mag_Ruger1022_30Rnd:036388
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionUnpackBox<5783f630> item=AmmoBox_22_50Rnd:036588
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionUnpackBox<5783f630> item=AmmoBox_22_50Rnd:036588
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 12
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionWringClothes<57842150> item=Balaclava3Holes_Green:016264
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionWringClothes<57842150> item=Balaclava3Holes_Green:016264
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionWringClothes<57842150> item=BomberJacket_Olive:020002
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionWringClothes<57842150> item=BomberJacket_Olive:020002
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionWringClothes<57842150> item=HunterPants_Summer:029129
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionWringClothes<57842150> item=HunterPants_Summer:029129
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : 10
SCRIPT       : 9
SCRIPT       : 10
SCRIPT       : 8
SCRIPT       : 8
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionWringClothes<57842150> item=Balaclava3Holes_Green:016264
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionWringClothes<57842150> item=Balaclava3Holes_Green:016264
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionWringClothes<57842150> item=HunterPants_Summer:029129
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionWringClothes<57842150> item=HunterPants_Summer:029129
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 9
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionDropItemSimple<68789d20> item=Heatpack:034133
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTurnOnHeatpack<2a37520> item=Heatpack:035452
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTurnOnHeatpack<2a37520> item=Heatpack:035452
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 10
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : 10
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started ActionTurnOffWeaponFlashlight<6878a040> item=Colt1911:032441
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end ActionTurnOffWeaponFlashlight<6878a040> item=Colt1911:032441
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 3
SCRIPT       : 12
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:044 started FirearmActionMechanicManipulate<f6f670> item=Mp133Shotgun:030676
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end FirearmActionMechanicManipulate<f6f670> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started FirearmActionMechanicManipulate<f6f670> item=Mp133Shotgun:030676
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end FirearmActionMechanicManipulate<f6f670> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started FirearmActionMechanicManipulate<f6f670> item=Mp133Shotgun:030676
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end FirearmActionMechanicManipulate<f6f670> item=Mp133Shotgun:030676
SCRIPT       : [action] SurvivorM_Indar:044 started FirearmActionMechanicManipulate<f6f670> item=Mp133Shotgun:030676
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end FirearmActionMechanicManipulate<f6f670> item=Mp133Shotgun:030676
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:044 end FirearmActionMechanicManipulate<f6f670> item=Mp133Shotgun:030676
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : 12
SCRIPT       : 12
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : 13
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Hatchet:040578
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=BurlapSack:045502
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=BurlapSack:045502
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=DenimJacket:04853
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : 13
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=RadarCap_Blue:020915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=RadarCap_Brown:018870
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=RadarCap_Blue:020915
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 13
SCRIPT       : 12
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=AmmoBox_357_20Rnd:041761
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 13
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatFruit<c0ed20> item=Pear:010640
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatFruit<c0ed20> item=Pear:010640
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEnterLadder<6b17a1b0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEnterLadder<6b17a1b0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEnterLadder<6b17a1b0> item=HuntingKnife:038129
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEnterLadder<6b17a1b0> item=HuntingKnife:038129
SCRIPT       : 14
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=HuntingKnife:038129
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=HuntingKnife:038129
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Chemlight_White:010636
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Rope:022522
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=HikingBootsLow_Beige:016820
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : 14
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionSkinning<68789be0> item=HuntingKnife:05934
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionSkinning<68789be0> item=HuntingKnife:05934
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrink<c0edc0> item=WaterBottle:026061
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrink<c0edc0> item=WaterBottle:026061
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWashHandsItem<2a37640> item=WaterBottle:026061
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWashHandsItem<2a37640> item=WaterBottle:026061
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 13
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=ChickenBreastMeat:040214
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=ChickenBreastMeat:040214
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=ChickenBreastMeat:040214
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=ChickenBreastMeat:040214
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=ChickenBreastMeat:040214
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=ChickenBreastMeat:040214
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=ChickenBreastMeat:013113
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineBush<68789a00> item=Hatchet:040578
SCRIPT       : material = WoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 12
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineBush<68789a00> item=Hatchet:040578
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCreateIndoorOven<2a379a0> item=WoodenStick:032369
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCreateIndoorOven<2a379a0> item=WoodenStick:032369
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionAttach<2a37a30> item=Rag:09274
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionAttach<2a37a30> item=Rag:09274
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTurnOnWhileInHands<2a372e0> item=Roadflare:040579
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTurnOnWhileInHands<2a372e0> item=Roadflare:040579
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLightItemOnFire<57842c90> item=Roadflare:040579
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 12
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLightItemOnFire<57842c90> item=Roadflare:040579
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=Roadflare:040579
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=Roadflare:040579
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatFruit<c0ed20> item=Pear:041607
SCRIPT       : 13
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatFruit<c0ed20> item=Pear:041607
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 13
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=ChickenBreastMeat:013113
SCRIPT       : 12
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionSkinning<68789be0> item=HuntingKnife:05934
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionSkinning<68789be0> item=HuntingKnife:05934
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWashHandsItem<2a37640> item=WaterBottle:026061
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWashHandsItem<2a37640> item=WaterBottle:026061
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionBandageSelf<c0ef00> item=BandageDressing:023059
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionBandageSelf<c0ef00> item=BandageDressing:023059
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=BandageDressing:023059
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=BandageDressing:023059
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=BandageDressing:023059
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=BandageDressing:023059
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatMeat<c0ec80> item=ChickenBreastMeat:013113
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatMeat<c0ec80> item=ChickenBreastMeat:013113
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=HuntingKnife:038129
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionSkinning<68789be0> item=HuntingKnife:05934
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionSkinning<68789be0> item=HuntingKnife:05934
SCRIPT       : 10
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=ChickenBreastMeat:046475
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineBush<68789a00> item=Hatchet:040578
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineBush<68789a00> item=Hatchet:040578
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=Roadflare:040579
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=Roadflare:040579
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineBush<68789a00> item=Hatchet:040578
SCRIPT       : material = WoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineBush<68789a00> item=Hatchet:040578
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineTree<68789960> item=Hatchet:040578
SCRIPT       : material = WoodenLog; quantity = 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineTree<68789960> item=Hatchet:040578
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineTreeBark<5783fa90> item=HuntingKnife:05934
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineTreeBark<5783fa90> item=HuntingKnife:05934
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLightItemOnFire<57842c90> item=Roadflare:040579
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLightItemOnFire<57842c90> item=Roadflare:040579
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=Roadflare:040579
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=Roadflare:040579
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWashHandsItem<2a37640> item=WaterBottle:017200
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWashHandsItem<2a37640> item=WaterBottle:017200
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=ChickenBreastMeat:030326
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrainLiquid<49696ee0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrainLiquid<49696ee0> item=WaterBottle:017200
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=ChickenBreastMeat:013400
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=HuntingKnife:05934
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=HuntingKnife:05934
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : 10
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : 10
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=HikingBoots_Brown:036123
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : 12
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionUnpackBox<5783f630> item=AmmoBox_357_20Rnd:014578
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionUnpackBox<5783f630> item=AmmoBox_357_20Rnd:014578
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started FirearmActionLoadBullet<f6f570> item=Repeater:039972
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end FirearmActionLoadBullet<f6f570> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started FirearmActionLoadBullet<f6f570> item=Repeater:039972
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end FirearmActionLoadBullet<f6f570> item=Repeater:039972
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : [action] SurvivorM_Boris:041 started FirearmActionLoadMultiBullet<f6f4f0> item=Repeater:039972
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end FirearmActionLoadMultiBullet<f6f4f0> item=Repeater:039972
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : 10
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=Hatchet:040578
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : 10
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:040578
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : 12
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatFruit<c0ed20> item=Pear:09862
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatFruit<c0ed20> item=Pear:09862
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatFruit<c0ed20> item=Pear:09862
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatFruit<c0ed20> item=Pear:09862
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatFruit<c0ed20> item=Apple:038307
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 11
SCRIPT       : 10
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatFruit<c0ed20> item=Apple:038307
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 11
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrinkCan<578423d0> item=SodaCan_Spite:027594
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrinkCan<578423d0> item=SodaCan_Spite:027594
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : 10
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 9
SCRIPT       : 9
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : 10
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=Hatchet:021915
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEmptyBottleBase<496970c0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEmptyBottleBase<496970c0> item=WaterBottle:017200
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : + Land_Misc_Well_Pump_Blue<4d4390a0> add action: ActionWashHandsWellOne<63266500> input InteractActionInput
SCRIPT       : + Land_Misc_Well_Pump_Blue<4d4390a0> add action: ActionDrinkWellContinuous<5783f6d0> input ContinuousInteractActionInput
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionFillBottleBase<c0f4a0> item=WaterBottle:026061
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionFillBottleBase<c0f4a0> item=WaterBottle:026061
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 8
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : [action] SurvivorM_Boris:041 started ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 9
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 8
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Ammo_12gaPellets:040583
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=RadarCap_Brown:018870
SCRIPT       : 7
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Balaclava3Holes_Blue:016976
SCRIPT       : 8
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : 7
SCRIPT       : 6
SCRIPT       : 5
SCRIPT       : 6
SCRIPT       : 5
SCRIPT       : int channel = 1
SCRIPT       : 4
SCRIPT       : 3
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEnterLadder<6b17a1b0> item=Hatchet:021915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEnterLadder<6b17a1b0> item=Hatchet:021915
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Pot:044417
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatMeat<c0ec80> item=ChickenBreastMeat:030326
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatMeat<c0ec80> item=ChickenBreastMeat:030326
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEnterLadder<6b17a1b0> item=Hatchet:021915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEnterLadder<6b17a1b0> item=Hatchet:021915
SCRIPT       : 4
SCRIPT       : 3
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 2
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWringClothes<57842150> item=Hoodie_Red:037765
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWringClothes<57842150> item=Hoodie_Red:037765
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWringClothes<57842150> item=CanvasPants_Grey:021498
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWringClothes<57842150> item=CanvasPants_Grey:021498
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Pot:044417
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatMeat<c0ec80> item=ChickenBreastMeat:046475
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatMeat<c0ec80> item=ChickenBreastMeat:046475
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 2
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 3
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 4
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=ChickenBreastMeat:013400
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatMeat<c0ec80> item=ChickenBreastMeat:013400
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatMeat<c0ec80> item=ChickenBreastMeat:013400
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 3
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 4
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 3
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : [action] SurvivorM_Boris:041 started ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : + Land_Power_Pole_Wood1_Lamp_Amp<133d7990> add action: ActionTurnOnTransmitterOnGround<6b1772d0> input InteractActionInput
SCRIPT       : + Land_Power_Pole_Wood1_Lamp_Amp<133d7990> add action: ActionTurnOffTransmitterOnGround<6b177410> input InteractActionInput
SCRIPT       : + Land_Power_Pole_Wood1_Lamp_Amp<133d7990> add action: ActionDetachPowerSourceFromPanel<6b17a250> input InteractActionInput
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 4
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Hoodie_Red:037765
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 4
SCRIPT       : int channel = 1
SCRIPT       : 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatMeat<c0ec80> item=SheepSteakMeat:032511
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatMeat<c0ec80> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=SmallProtectorCase:036670
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Pot:044417
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEmptyMagazine<57842650> item=Mag_CZ75_15Rnd:033753
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEmptyMagazine<57842650> item=Mag_CZ75_15Rnd:033753
SCRIPT       : 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started FirearmActionLoadBullet<f6f570> item=MakarovIJ70:015624
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end FirearmActionLoadBullet<f6f570> item=MakarovIJ70:015624
SCRIPT       : 6
SCRIPT       : 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 6
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=SmallProtectorCase:036670
SCRIPT       : 7
SCRIPT       : 6
SCRIPT       : 6
SCRIPT       : 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 4
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : [action] SurvivorM_Boris:041 started ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Hatchet:021915
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatFruit<c0ed20> item=Apple:041277
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatFruit<c0ed20> item=Apple:041277
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatFruit<c0ed20> item=Apple:034185
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatFruit<c0ed20> item=Apple:034185
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Pot:044417
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=PowderedMilk:040584
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEat<c0ebe0> item=PowderedMilk:040584
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEat<c0ebe0> item=PowderedMilk:040584
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionBandageSelf<c0ef00> item=BandageDressing:023059
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionBandageSelf<c0ef00> item=BandageDressing:023059
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : 7
SCRIPT       : 8
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Repeater:039972
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : 8
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 9
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : 10
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Repeater:039972
SCRIPT       : 9
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=SmallGasCanister:015429
SCRIPT       : 8
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=LargeGasCanister:040883
SCRIPT       : 9
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 10
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : EntityAI energy_source = LargeGasCanister<282e2f20>
SCRIPT       : int id_low =  40883
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<226111d0>
SCRIPT       : Class this =  PortableGasStove<a0d19a20>
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=Hatchet:021915
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=Hatchet:021915
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_MKII_10Rnd<68c86ea0> from wpn=MKII_Base<56ff22f0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Mag_MKII_10Rnd:036807
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Ammo_22:040581
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started FirearmActionAttachMagazine<f6f470> item=MKII:020179
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end FirearmActionAttachMagazine<f6f470> item=MKII:020179
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 9
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionSkinning<68789be0> item=SteakKnife:034477
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionSkinning<68789be0> item=SteakKnife:034477
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=PleurotusMushroom:015916
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=CowSteakMeat:04997
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=CowSteakMeat:016759
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Netting:045491
SCRIPT       : 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 7
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_MKII_10Rnd<68c86ea0> from wpn=MKII_Base<56ff22f0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Mag_MKII_10Rnd:036807
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started FirearmActionAttachMagazine<f6f470> item=MKII:020179
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [wpnfsm] Save occured in fsm transition! current state=WeaponAttachMagazine<a4f84830> closes stable state=Pistol_CLO_CHG_BU1_MA0<80e32fd0> id=3
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end FirearmActionAttachMagazine<f6f470> item=MKII:020179
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEat<c0ebe0> item=PowderedMilk:046889
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEat<c0ebe0> item=PowderedMilk:046889
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Pot:044417
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=CowSteakMeat:010789
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=ChickenBreastMeat:039915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=PetrolLighter:046237
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=MacrolepiotaMushroom:020860
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=SodaCan_Pipsi:045865
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=PortableGasStove:047042
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=PortableGasStove:047042
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTurnOnWhileOnGround<496955e0> item=WaterBottle:017200
SCRIPT       : EntityAI energy_source = LargeGasCanister<282e2f20>
SCRIPT       : int id_low =  40883
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<226111d0>
SCRIPT       : Class this =  PortableGasStove<a0d19a20>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTurnOnWhileOnGround<496955e0> item=WaterBottle:017200
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEmptyBottleBase<496970c0> item=WaterBottle:017200
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEmptyBottleBase<496970c0> item=WaterBottle:017200
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatMeat<c0ec80> item=ChickenBreastMeat:039915
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatMeat<c0ec80> item=ChickenBreastMeat:039915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTurnOffWhileOnGround<49695d60> item=null
SCRIPT       : EntityAI energy_source = LargeGasCanister<282e2f20>
SCRIPT       : int id_low =  40883
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<226111d0>
SCRIPT       : Class this =  PortableGasStove<a0d19a20>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTurnOffWhileOnGround<49695d60> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=MacrolepiotaMushroom:020860
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=CowSteakMeat:032692
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineBush<68789a00> item=Hatchet:021915
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineBush<68789a00> item=Hatchet:021915
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=Firewood:026765
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=Firewood:026765
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineTreeBark<5783fa90> item=Machete:041043
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 5
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineTreeBark<5783fa90> item=Machete:041043
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=Bark_Oak:031314
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=Bark_Oak:031314
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=Bark_Oak:031314
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=Bark_Oak:031314
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : 4
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=Fireplace:018940
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=Fireplace:018940
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=WoodenCrate:029774
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=WoodenCrate:029774
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=MacrolepiotaMushroom:020860
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=MacrolepiotaMushroom:020860
SCRIPT       : 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineBush<68789a00> item=Machete:041043
SCRIPT       : material = WoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 7
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineBush<68789a00> item=Machete:041043
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionAttach<2a37a30> item=WoodenStick:010922
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionAttach<2a37a30> item=WoodenStick:010922
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineTree<68789960> item=Hatchet:021915
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineTree<68789960> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineTree<68789960> item=Hatchet:021915
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineTree<68789960> item=Hatchet:021915
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineTree<68789960> item=Hatchet:021915
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineTree<68789960> item=Hatchet:021915
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=LongWoodenStick:030663
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=LongWoodenStick:030663
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Fireplace:018940
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionPlaceObject<68789b40> item=Fireplace:018940
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionPlaceObject<68789b40> item=Fireplace:018940
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=LongWoodenStick:030663
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=LongWoodenStick:030663
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=WoodenStick:010922
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=WoodenStick:010922
SCRIPT       : [action] SurvivorM_Boris:041 started ActionAttach<2a37a30> item=WoodenStick:010922
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionAttach<2a37a30> item=WoodenStick:010922
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=Machete:041043
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=Machete:041043
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=WoodenStick:010922
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=WoodenStick:010922
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLightItemOnFire<57842c90> item=Torch:046763
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLightItemOnFire<57842c90> item=Torch:046763
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLightItemOnFire<57842c90> item=Torch:046763
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLightItemOnFire<57842c90> item=Torch:046763
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:041 started ActionSwapItemToHands<632665a0> item=Torch:046763
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionSwapItemToHands<632665a0> item=Torch:046763
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:015861
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:015861
SCRIPT       : [action] SurvivorM_Boris:041 started ActionPlaceObject<68789b40> item=Fireplace:015861
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionPlaceObject<68789b40> item=Fireplace:015861
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=Torch:046763
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=Torch:046763
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionMineTreeBark<5783fa90> item=Machete:041043
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionMineTreeBark<5783fa90> item=Machete:041043
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraftSwitch<2a37c70> item=WoodenStick:010922
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=WoodenStick:010922
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=WoodenStick:010922
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=HandDrillKit:045602
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=HandDrillKit:045602
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItem<6b179670> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItem<6b179670> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=HandDrillKit:045602
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=HandDrillKit:045602
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=HandDrillKit:045602
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:015861
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:015861
SCRIPT       : [action] SurvivorM_Boris:041 started ActionPlaceObject<68789b40> item=Fireplace:015861
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionPlaceObject<68789b40> item=Fireplace:015861
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=MacrolepiotaMushroom:020860
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=PUScopeOptic:016746
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionPlaceObject<68789b40> item=Fireplace:018940
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionPlaceObject<68789b40> item=Fireplace:018940
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDropItem<68789e60> item=Fireplace:018940
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItem<68789e60> item=Fireplace:018940
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=MKII:020179
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=MKII:020179
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTakeItemToHands<632663c0> item=null
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTakeItemToHands<632663c0> item=null
SCRIPT       : 5
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTogglePlaceObject<2a37250> item=Fireplace:018940
SCRIPT       : [action] SurvivorM_Boris:041 started ActionPlaceObject<68789b40> item=Fireplace:018940
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionPlaceObject<68789b40> item=Fireplace:018940
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionCloseDoors<6b179fd0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionCloseDoors<6b179fd0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=PortableGasStove:047042
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrainLiquid<49696ee0> item=Pot:044417
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrainLiquid<49696ee0> item=Pot:044417
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTurnOnWhileOnGround<496955e0> item=null
SCRIPT       : EntityAI energy_source = LargeGasCanister<282e2f20>
SCRIPT       : int id_low =  40883
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<226111d0>
SCRIPT       : Class this =  PortableGasStove<a0d19a20>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTurnOnWhileOnGround<496955e0> item=null
SCRIPT       : 6
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatFruit<c0ed20> item=Apple:028790
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatFruit<c0ed20> item=Apple:028790
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatMeat<c0ec80> item=CowSteakMeat:037900
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatMeat<c0ec80> item=CowSteakMeat:037900
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Bark_Oak:010661
SCRIPT       : [action] SurvivorM_Boris:041 started ActionTurnOffWhileOnGround<49695d60> item=Repeater:039972
SCRIPT       : EntityAI energy_source = LargeGasCanister<282e2f20>
SCRIPT       : int id_low =  40883
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<226111d0>
SCRIPT       : Class this =  PortableGasStove<a0d19a20>
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionTurnOffWhileOnGround<49695d60> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : 5
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=WeaponCleaningKit:011749
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=HandDrillKit:045602
SCRIPT       : 6
SCRIPT       : 5
SCRIPT       : 6
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : 7
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Repeater:039972
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 7
SCRIPT       : [action] SurvivorM_Boris:041 started ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 6
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDrink<c0edc0> item=WaterBottle:017200
SCRIPT       : [action] SurvivorM_Boris:041 started ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionFillBottleBase<c0f4a0> item=WaterBottle:017200
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=PortableGasStove:047042
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionFillBottleBase<c0f4a0> item=Pot:044417
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionFillBottleBase<c0f4a0> item=Pot:044417
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 7
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 8
SCRIPT       : 7
SCRIPT       : 8
SCRIPT       : 7
SCRIPT       : 8
SCRIPT       : 7
SCRIPT       : 8
SCRIPT       : int channel = 1
SCRIPT       : 9
SCRIPT       : 8
SCRIPT       : 9
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 10
SCRIPT       : 10
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Shovel:08530
SCRIPT       : 11
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=MakarovIJ70:015624
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=DisinfectantSpray:045542
SCRIPT       : 12
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Paper:031679
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Ammo_12gaPellets:023293
SCRIPT       : 11
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Hatchet:021915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=WeaponCleaningKit:011749
SCRIPT       : 10
SCRIPT       : 11
SCRIPT       : 12
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=BandageDressing:042475
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=BandageDressing:042475
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=BandageDressing:037600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=BandageDressing:037600
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=BandageDressing:023059
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 12
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=BandageDressing:023059
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=TetracyclineAntibiotics:031602
SCRIPT       : 12
SCRIPT       : 11
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 12
SCRIPT       : 13
SCRIPT       : 14
SCRIPT       : 15
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpen<2a36d40> item=Compass:016952
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpen<2a36d40> item=Compass:016952
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : 15
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=PortableGasStove:047042
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=WeaponCleaningKit:011749
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : 14
SCRIPT       : 13
SCRIPT       : 12
SCRIPT       : 13
SCRIPT       : 12
SCRIPT       : 13
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEnterLadder<6b17a1b0> item=MKII:020179
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEnterLadder<6b17a1b0> item=MKII:020179
SCRIPT       : 12
SCRIPT       : 13
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_MKII_10Rnd<68c86ea0> from wpn=MKII_Base<56ff22f0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Mag_MKII_10Rnd:036807
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : 13
SCRIPT       : 11
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started FirearmActionAttachMagazine<f6f470> item=MKII:020179
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end FirearmActionAttachMagazine<f6f470> item=MKII:020179
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_MKII_10Rnd<68c86ea0> from wpn=MKII_Base<56ff22f0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Mag_MKII_10Rnd:036807
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started FirearmActionAttachMagazine<f6f470> item=MKII:020179
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end FirearmActionAttachMagazine<f6f470> item=MKII:020179
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEnterLadder<6b17a1b0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEnterLadder<6b17a1b0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEnterLadder<6b17a1b0> item=Hatchet:021915
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEnterLadder<6b17a1b0> item=Hatchet:021915
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [wpnfsm] Save occured in fsm transition! current state=WeaponFireAndChamberNext<10cdf730> closes stable state=Pistol_CLO_CHG_BU1_MA1<80e32170> id=9
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_MKII_10Rnd<68c86ea0> from wpn=MKII_Base<56ff22f0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Mag_MKII_10Rnd:036807
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLoadMagazine<57842290> item=Mag_MKII_10Rnd:036807
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEnterLadder<6b17a1b0> item=MKII:020179
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEnterLadder<6b17a1b0> item=MKII:020179
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 10
SCRIPT       : 10
SCRIPT       : 10
SCRIPT       : 10
SCRIPT       : 11
SCRIPT       : 10
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 12
SCRIPT       : 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 10
SCRIPT       : 11
SCRIPT       : 10
SCRIPT       : int channel = 1
SCRIPT       : 11
SCRIPT       : 12
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatMeat<c0ec80> item=Lard:027754
SCRIPT       : 12
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatMeat<c0ec80> item=Lard:027754
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEatMeat<c0ec80> item=Lard:027754
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEatMeat<c0ec80> item=Lard:027754
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionBandageSelf<c0ef00> item=BandageDressing:023059
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionBandageSelf<c0ef00> item=BandageDressing:023059
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 12
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionBandageSelf<c0ef00> item=BandageDressing:023059
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionBandageSelf<c0ef00> item=null
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 12
SCRIPT       : 12
SCRIPT       : 12
SCRIPT       : 11
SCRIPT       : 11
SCRIPT       : 12
SCRIPT       : 13
SCRIPT       : 14
SCRIPT       : 15
SCRIPT       : 16
SCRIPT       : 15
SCRIPT       : 16
SCRIPT       : 14
SCRIPT       : 14
SCRIPT       : 15
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 16
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionBandageSelf<c0ef00> item=BandageDressing:037600
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionBandageSelf<c0ef00> item=BandageDressing:037600
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Wellies_Black:016482
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionOpenDoors<6b1795d0> item=Machete:041043
SCRIPT       : 15
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : 13
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 13
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : 15
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=MotoHelmet_Black:012352
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Ammo_12gaPellets:023293
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=Paper:031679
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 16
SCRIPT       : 15
SCRIPT       : 16
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=SteakKnife:034477
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionEmptyMagazine<57842650> item=Mag_FAL_20Rnd:036066
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionEmptyMagazine<57842650> item=Mag_FAL_20Rnd:036066
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 17
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionLoadMagazine<57842290> item=Mag_FNX45_15Rnd:031356
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionLoadMagazine<57842290> item=Mag_FNX45_15Rnd:031356
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started FirearmActionAttachMagazine<f6f470> item=FNX45:012719
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end FirearmActionAttachMagazine<f6f470> item=FNX45:012719
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : 18
SCRIPT       : 18
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 18
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=PortableGasStove:047042
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionDropItemSimple<68789d20> item=WeaponCleaningKit:011749
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Boris:041 started ActionWorldCraft<68789c80> item=FNX45:012719
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Boris:041 end ActionWorldCraft<68789c80> item=FNX45:012719
SCRIPT       : int channel = 1
SCRIPT       : 19
SCRIPT       : [emote] SurvivorM_Boris:041 play emote id=14 IH=FNX45:012719
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11667 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11667 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11667 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11667 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ~DayZGame()
