---------------------------------------------
Log C:\Users\Admin\AppData\Local\DayZ\script_2020-07-04_06-16-08.log started at 04.07. 06:16:11

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:34
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 9.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 9.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 9.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 9.11675 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionCloseDoors<23d54450> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionCloseDoors<23d54450> item=Mp133Shotgun:045778
SCRIPT       : 18
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionEatMeat<23d4c570> item=SheepSteakMeat:037645
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionEatMeat<23d4c570> item=SheepSteakMeat:037645
SCRIPT       : [action] SurvivorM_Indar:020 started ActionEatMeat<23d4c570> item=SheepSteakMeat:037645
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionEatMeat<23d4c570> item=SheepSteakMeat:037645
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 17
SCRIPT       : 18
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionDropItemSimple<23d3c5d0> item=WoodAxe:012578
SCRIPT       : [action] SurvivorM_Indar:020 started ActionTakeItem<23d53f50> item=MKII:013163
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionTakeItem<23d53f50> item=MKII:013163
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : EntityAI energy_source = Battery9V<24497d90>
SCRIPT       : int id_low =  23344
SCRIPT       : int id_High = 0
SCRIPT       : ComponentEnergyManager<1d3e3420>
SCRIPT       : Class this =  UniversalLight<d9e9bf00>
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionDropItemSimple<23d3c5d0> item=HuntingKnife:012383
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 18
SCRIPT       : [action] SurvivorM_Indar:020 started ActionTakeItem<23d53f50> item=Hatchet:05792
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionTakeItem<23d53f50> item=Hatchet:05792
SCRIPT       : [action] SurvivorM_Indar:020 started ActionTakeItem<23d53f50> item=Hatchet:05792
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionTakeItem<23d53f50> item=Hatchet:05792
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpen<5d08c010> item=Compass:015139
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpen<5d08c010> item=Compass:015139
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 18
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 18
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionDropItemSimple<23d3c5d0> item=FNX45:035889
SCRIPT       : 19
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 19
SCRIPT       : 20
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionEatMeat<23d4c570> item=SheepSteakMeat:037645
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionEatMeat<23d4c570> item=SheepSteakMeat:037645
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 20
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionDropItemSimple<23d3c5d0> item=UKAssVest_Khaki:044185
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : 21
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : 20
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionDropItemSimple<23d3c5d0> item=HikingBoots_Black:023004
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : 21
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionTakeItem<23d53f50> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionTakeItem<23d53f50> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionTakeItem<23d53f50> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionTakeItem<23d53f50> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : 20
SCRIPT       : 19
SCRIPT       : 19
SCRIPT       : [action] SurvivorM_Indar:020 started ActionEnterLadder<23d544f0> item=Mp133Shotgun:045778
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionEnterLadder<23d544f0> item=Mp133Shotgun:045778
SCRIPT       : 18
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:020 started ActionEnterLadder<23d544f0> item=Mp133Shotgun:045778
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionEnterLadder<23d544f0> item=Mp133Shotgun:045778
SCRIPT       : 16
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 17
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 18
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : int channel = 1
SCRIPT       : 17
SCRIPT       : 16
SCRIPT       : 17
SCRIPT       : 18
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionDropItemSimple<23d3c5d0> item=SheepSteakMeat:011180
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionEatMeat<23d4c570> item=SheepSteakMeat:011180
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionEatMeat<23d4c570> item=SheepSteakMeat:011180
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 17
SCRIPT       : 18
SCRIPT       : 17
SCRIPT       : 16
SCRIPT       : 15
SCRIPT       : 14
SCRIPT       : 15
SCRIPT       : 16
SCRIPT       : 15
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionEatMeat<23d4c570> item=SheepSteakMeat:011180
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionEatMeat<23d4c570> item=SheepSteakMeat:011180
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 16
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 16
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionEatMeat<23d4c570> item=SheepSteakMeat:022788
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionEatMeat<23d4c570> item=SheepSteakMeat:022788
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 10
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionDrink<23d541d0> item=Canteen:022444
SCRIPT       : OnStartAnimationLoop
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionDrink<23d541d0> item=Canteen:022444
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 16
SCRIPT       : 17
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=Mp133Shotgun:045778
SCRIPT       : 16
SCRIPT       : 15
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 15
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 14
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [action] SurvivorM_Indar:020 started ActionOpenDoors<23d530f0> item=MP5K:032896
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorM_Indar:020 end ActionOpenDoors<23d530f0> item=MP5K:032896
SCRIPT       : int channel = 1
SCRIPT       : 13
SCRIPT       : 12
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : 11
SCRIPT       : 12
SCRIPT       : 11
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : [emote] SurvivorM_Indar:020 play emote id=14 IH=MKII:013163
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged: 
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.45 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.45 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.45 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.45 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : ~DayZGame()
