---------------------------------------------
Log C:\Users\Admin\AppData\Local\DayZ\script_2020-06-29_03-17-54.log started at 29.06. 03:17:57

SCRIPT       : Registered 220 temporary action enum(s), UAN==220
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CreateLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerLoadMatchInfo'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.CancelSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.SetLobbySlot'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.DeleteLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinLobby'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartLobbyGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerReadyServer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LeaveTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.LoadLobbyList'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.JoinTeam'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetUserUID'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.ReadyLobbyPlayer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GetService'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.GameServerFinishGame'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.InviteFriend'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\handfsm.c,100": Missing script declaration for method 'SgNetworkService.StartSearchForMatch'
SCRIPT    (W): @"scripts/3_Game/human.c,1030": Missing script declaration for method 'HumanCommandScript.PostPhys_LockRotation'
SCRIPT    (W): @"scripts/3_Game/human.c,284": Method not linked 'HumanAnimInterface.SetInt'
SCRIPT    (W): @"scripts/3_Game/human.c,285": Method not linked 'HumanAnimInterface.SetBool'
SCRIPT    (W): @"scripts/3_Game/human.c,280": Method not linked 'HumanAnimInterface.CallCommand'
SCRIPT    (W): @"scripts/3_Game/human.c,283": Method not linked 'HumanAnimInterface.SetFloat'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\humaninventory.c,48": Method not linked 'HumanInventory.GetFirstUserReservedLocationForContainer'
SCRIPT    (W): @"scripts/3_Game/systems\inventory\humaninventory.c,9": Missing script declaration for method 'HumanInventory.FindFirstUserReservedLocationIndexForContainer'
SCRIPT    (W): @"scripts/3_Game/entities\inventoryitem.c,120": Unsafe down-casting, use 'Object.Cast' for safe down-casting
SCRIPT       : CreateGame()
SCRIPT       : ... Backlit Effects Enabled
SCRIPT    (W): @"scripts/4_World/entities\dayzplayerimplement.c,27": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT    (W): @"scripts/4_World/entities\itembase.c,551": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : childCount:33
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "greathelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gasmask_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Motohelmet_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "Gag_generalgrunt_SoundVoice_Char_SoundSet".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProne_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_gravelSmall_ext_Char_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "dirt_ext_drop_Soundset".
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "asphalt_ext_drop_Soundset".
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Overcast:: ( 8.11675 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 8.11675 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 8.11675 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.11675 ) 0 -> 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 8.16675 ) 0 -> 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 7
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionUnpackBox<26c36000> item=AmmoBox_12gaSlug_10Rnd:014706
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionUnpackBox<26c36000> item=AmmoBox_12gaSlug_10Rnd:014706
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 8
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 7
SCRIPT       : 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       :  ----- Export -----
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : AnimSoundObjectBuilderBank: Invalid sound set "HoofSmallGrazingLeave_Rock_SoundSet".
SCRIPT       : 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatSmall<26c35b00> item=SambucusBerry:034635
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatSmall<26c35b00> item=SambucusBerry:034635
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpen<540351e0> item=Compass:022649
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpen<540351e0> item=Compass:022649
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatSmall<26c35b00> item=SambucusBerry:012336
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatSmall<26c35b00> item=SambucusBerry:012336
SCRIPT       : 6
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatSmall<26c35b00> item=CaninaBerry:09608
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatSmall<26c35b00> item=CaninaBerry:09608
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : 5
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : + OffroadHatchback_White<543abcf0> add action: ActionOpenCarDoors<26c28ea0> input InteractActionInput
SCRIPT       : + OffroadHatchback_White<543abcf0> add action: ActionCloseCarDoors<26c29120> input InteractActionInput
SCRIPT       : + OffroadHatchback_White<543abcf0> add action: ActionGetInTransport<53971db0> input ContinuousInteractActionInput
SCRIPT       : + OffroadHatchback_White<543abcf0> add action: ActionSwitchLights<26c29940> input ToggleLightsActionInput
SCRIPT       : + OffroadHatchback_White<543abcf0> add action: ActionAnimateSeats<26c294e0> input InteractActionInput
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenCarDoors<26c28ea0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenCarDoors<26c28ea0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionGetInTransport<53971db0> item=Izh43Shotgun:011286
SCRIPT       : OnVehicleSeatDriverEnter
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionGetInTransport<53971db0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionGetOutTransport<26c29580> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionGetOutTransport<26c29580> item=Izh43Shotgun:011286
SCRIPT       : OnVehicleSeatDriverLeft
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseCarDoors<26c29120> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseCarDoors<26c29120> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=Headtorch_Grey:017645
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItem<26c228c0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItem<26c228c0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItem<26c228c0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItem<26c228c0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=SledgeHammer:020735
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=SledgeHammer:020735
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 3
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:031579
SCRIPT       : OnStartAnimationLoop
SCRIPT       : 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:031579
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatFruit<26c1e2c0> item=Pear:036262
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatFruit<26c1e2c0> item=Pear:036262
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 3
SCRIPT       : 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatFruit<26c1e2c0> item=Pear:036262
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatFruit<26c1e2c0> item=Pear:036262
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenCarDoors<26c28ea0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenCarDoors<26c28ea0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionGetInTransport<53971db0> item=Izh43Shotgun:011286
SCRIPT       : OnVehicleSeatDriverEnter
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionGetInTransport<53971db0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionGetOutTransport<26c29580> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionGetOutTransport<26c29580> item=Izh43Shotgun:011286
SCRIPT       : OnVehicleSeatDriverLeft
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseCarDoors<26c29120> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseCarDoors<26c29120> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenCarDoors<26c28ea0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenCarDoors<26c28ea0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseCarDoors<26c29120> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseCarDoors<26c29120> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenCarDoors<26c28ea0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenCarDoors<26c28ea0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseCarDoors<26c29120> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseCarDoors<26c29120> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=Heatpack:021313
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=Heatpack:021313
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=M9A1_Bayonet:025393
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEat<26c14c20> item=BoxCerealCrunchin:011362
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEat<26c14c20> item=BoxCerealCrunchin:011362
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionWorldCraft<26c357e0> item=Rag:036495
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionWorldCraft<26c357e0> item=Rag:036495
SCRIPT       : [action] SurvivorF_Frida:018 started ActionBandageSelf<26c1e400> item=Rag:036495
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionBandageSelf<26c1e400> item=Rag:036495
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=BaseballBat:032312
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started FirearmActionLoadBulletQuick<5398f5b0> item=CZ61:028329
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end FirearmActionLoadBulletQuick<5398f5b0> item=CZ61:028329
SCRIPT       : [action] SurvivorF_Frida:018 started FirearmActionMechanicManipulate<5398f430> item=CZ61:028329
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end FirearmActionMechanicManipulate<5398f430> item=CZ61:028329
SCRIPT       : [action] SurvivorF_Frida:018 started FirearmActionMechanicManipulate<5398f430> item=CZ61:028329
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end FirearmActionMechanicManipulate<5398f430> item=CZ61:028329
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=CZ61:028329
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started FirearmActionMechanicManipulate<5398f430> item=CZ61:028329
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end FirearmActionMechanicManipulate<5398f430> item=CZ61:028329
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=SledgeHammer:020735
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=LongWoodenStick:017460
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=LongWoodenStick:017460
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Firewood:039300
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Firewood:039300
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionMineTreeBark<26c35c40> item=Machete:013053
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionMineTreeBark<26c35c40> item=Machete:013053
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionWorldCraft<26c357e0> item=Firewood:09680
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionWorldCraft<26c357e0> item=Firewood:09680
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Fireplace:013602
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Fireplace:013602
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Fireplace:013602
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Fireplace:013602
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEmptyBottleBase<26c0fea0> item=Canteen:025754
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEmptyBottleBase<26c0fea0> item=Canteen:025754
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=LongWoodenStick:017460
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=LongWoodenStick:017460
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionMineTreeBark<26c35c40> item=Machete:013053
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionMineTreeBark<26c35c40> item=Machete:013053
SCRIPT       : [action] SurvivorF_Frida:018 started ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=LongWoodenStick:035692
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=LongWoodenStick:035692
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Bark_Oak:09170
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Bark_Oak:09170
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItem<26c228c0> item=Machete:013053
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItem<26c228c0> item=Machete:013053
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Machete:013053
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Machete:013053
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionWorldCraft<26c357e0> item=LongWoodenStick:017460
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionWorldCraft<26c357e0> item=LongWoodenStick:017460
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Firewood:016667
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Firewood:016667
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionWorldCraftSwitch<54032e70> item=WoodenStick:023406
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionWorldCraftSwitch<54032e70> item=WoodenStick:023406
SCRIPT       : [action] SurvivorF_Frida:018 started ActionWorldCraft<26c357e0> item=WoodenStick:023406
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionWorldCraft<26c357e0> item=WoodenStick:023406
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionLightItemOnFire<26c220a0> item=HandDrillKit:012228
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionLightItemOnFire<26c220a0> item=HandDrillKit:012228
SCRIPT       : [action] SurvivorF_Frida:018 started ActionLightItemOnFire<26c220a0> item=HandDrillKit:012228
SCRIPT       : OnStartAnimationLoop
SCRIPT       : Ignite client
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionLightItemOnFire<26c220a0> item=HandDrillKit:012228
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCookOnStick<26c28540> item=LongWoodenStick:035692
SCRIPT       : OnStartAnimationLoop
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCookOnStick<26c28540> item=LongWoodenStick:035692
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCookOnStick<26c28540> item=LongWoodenStick:035692
SCRIPT       : OnStartAnimationLoop
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCookOnStick<26c28540> item=LongWoodenStick:035692
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCookOnStick<26c28540> item=LongWoodenStick:035692
SCRIPT       : OnStartAnimationLoop
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCookOnStick<26c28540> item=LongWoodenStick:035692
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCookOnStick<26c28540> item=LongWoodenStick:035692
SCRIPT       : OnStartAnimationLoop
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCookOnStick<26c28540> item=LongWoodenStick:035692
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:06423
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:06423
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEmptyBottleBase<26c0fea0> item=WaterBottle:030854
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEmptyBottleBase<26c0fea0> item=WaterBottle:030854
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=Firewood:039214
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=DryBag_Black:033593
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=DryBag_Black:033593
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=SledgeHammer:020735
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=SledgeHammer:020735
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:09256
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:09256
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:09256
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:09256
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatSmall<26c35b00> item=CaninaBerry:039556
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatSmall<26c35b00> item=CaninaBerry:039556
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatMeat<26c1e180> item=Lard:035306
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatMeat<26c1e180> item=Lard:035306
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=WoolCoat_GreyCheck:028407
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=WoolCoat_GreyCheck:028407
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=SledgeHammer:020735
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=SledgeHammer:020735
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Bear_White:038847
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Bear_White:038847
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Izh43Shotgun:038678
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Izh43Shotgun:038678
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=Headtorch_Grey:017645
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEmptyBottleBase<26c0fea0> item=WaterBottle:031628
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEmptyBottleBase<26c0fea0> item=WaterBottle:031628
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionSkinning<26c35920> item=HuntingKnife:033492
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionSkinning<26c35920> item=HuntingKnife:033492
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionWashHandsItem<54034190> item=WaterBottle:030854
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionWashHandsItem<54034190> item=WaterBottle:030854
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=SledgeHammer:020735
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=SledgeHammer:020735
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenBarrelHoles<26c1f300> item=JumpsuitPants_Red:028777
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenBarrelHoles<26c1f300> item=JumpsuitPants_Red:028777
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=JumpsuitPants_Red:028777
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=JumpsuitPants_Red:028777
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : material = FireWood; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 1
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseBarrelHoles<26c225a0> item=Firewood:021730
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseBarrelHoles<26c225a0> item=Firewood:021730
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenBarrelHoles<26c1f300> item=Firewood:021730
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenBarrelHoles<26c1f300> item=Firewood:021730
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Firewood:027146
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Firewood:027146
SCRIPT       : 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=ChickenBreastMeat:017643
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=ChickenBreastMeat:017643
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=ChickenBreastMeat:017643
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=ChickenBreastMeat:017643
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=ChickenBreastMeat:017643
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=ChickenBreastMeat:017643
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=ChickenBreastMeat:017643
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=ChickenBreastMeat:017643
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Firewood:027146
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Firewood:027146
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Machete:013053
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Machete:013053
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorF_Frida:018 started ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : material = LongWoodenStick; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionMineBush<26c0f360> item=Machete:013053
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=WoodenStick:010601
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=WoodenStick:010601
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=WoodenStick:010601
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=WoodenStick:010601
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=LongWoodenStick:019949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=LongWoodenStick:019949
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=LongWoodenStick:019949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=LongWoodenStick:019949
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=LongWoodenStick:019949
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=LongWoodenStick:019949
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Machete:013053
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Machete:013053
SCRIPT       : [action] SurvivorF_Frida:018 started ActionMineTreeBark<26c35c40> item=Machete:013053
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionMineTreeBark<26c35c40> item=Machete:013053
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Bark_Oak:09416
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Bark_Oak:09416
SCRIPT       : [action] SurvivorF_Frida:018 started ActionWorldCraftSwitch<54032e70> item=Bark_Oak:09416
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionWorldCraftSwitch<54032e70> item=Bark_Oak:09416
SCRIPT       : [action] SurvivorF_Frida:018 started ActionWorldCraft<26c357e0> item=Bark_Oak:09416
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionWorldCraft<26c357e0> item=Bark_Oak:09416
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Machete:013053
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Machete:013053
SCRIPT       : [action] SurvivorF_Frida:018 started ActionMineTreeBark<26c35c40> item=Machete:013053
SCRIPT       : material = Bark_Oak; quantity = 1
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionMineTreeBark<26c35c40> item=Machete:013053
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Bark_Oak:028477
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Bark_Oak:028477
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseBarrelHoles<26c225a0> item=Bark_Oak:028477
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseBarrelHoles<26c225a0> item=Bark_Oak:028477
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenBarrelHoles<26c1f300> item=Bark_Oak:028477
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenBarrelHoles<26c1f300> item=Bark_Oak:028477
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=WoodAxe:025689
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionLightItemOnFire<26c220a0> item=HandDrillKit:014058
SCRIPT       : OnStartAnimationLoop
SCRIPT       : Ignite client
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionLightItemOnFire<26c220a0> item=HandDrillKit:014058
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCookOnStick<26c28540> item=LongWoodenStick:019949
SCRIPT       : OnStartAnimationLoop
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCookOnStick<26c28540> item=LongWoodenStick:019949
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCookOnStick<26c28540> item=LongWoodenStick:019949
SCRIPT       : OnStartAnimationLoop
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 1
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCookOnStick<26c28540> item=LongWoodenStick:019949
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCookOnStick<26c28540> item=LongWoodenStick:019949
SCRIPT       : OnStartAnimationLoop
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 0
SCRIPT       : cooking_state_update: 1
SCRIPT       : OnFinishProgressClient Coock on stick
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCookOnStick<26c28540> item=LongWoodenStick:019949
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseBarrelHoles<26c225a0> item=LongWoodenStick:019949
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseBarrelHoles<26c225a0> item=LongWoodenStick:019949
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:023424
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:023424
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=WoodAxe:025689
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=SledgeHammer:020735
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=SledgeHammer:020735
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=SledgeHammer:020735
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=SledgeHammer:020735
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=SledgeHammer:020735
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenBarrelHoles<26c1f300> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenBarrelHoles<26c1f300> item=null
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseBarrelHoles<26c225a0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseBarrelHoles<26c225a0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=SledgeHammer:020735
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=SledgeHammer:020735
SCRIPT       : [action] SurvivorF_Frida:018 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=WoodAxe:025689
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=Mag_MKII_10Rnd:038427
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEnterLadder<26c22780> item=Izh43Shotgun:011286
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEnterLadder<26c22780> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEnterLadder<26c22780> item=Izh43Shotgun:011286
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEnterLadder<26c22780> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionOpenDoors<26c22640> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 5
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Izh43Shotgun:011286
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Izh43Shotgun:011286
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=Izh43Shotgun:011286
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDropItem<26c356a0> item=SledgeHammer:020735
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItem<26c356a0> item=SledgeHammer:020735
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_CZ61_20Rnd<26a76980> from wpn=CZ61_Base<489f24b0>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=Mag_CZ61_20Rnd:019790
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionLoadMagazine<26c28b80> item=Mag_CZ61_20Rnd:019790
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionLoadMagazine<26c28b80> item=Mag_CZ61_20Rnd:019790
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionUnpackBox<26c36000> item=AmmoBox_308Win_20Rnd:038587
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionUnpackBox<26c36000> item=AmmoBox_308Win_20Rnd:038587
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started FirearmActionLoadBullet<53971bb0> item=B95:037530
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end FirearmActionLoadBullet<53971bb0> item=B95:037530
SCRIPT       : [action] SurvivorF_Frida:018 started FirearmActionLoadBullet<53971bb0> item=B95:037530
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end FirearmActionLoadBullet<53971bb0> item=B95:037530
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEnterLadder<26c22780> item=Izh43Shotgun:011286
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEnterLadder<26c22780> item=Izh43Shotgun:011286
SCRIPT       : [action] SurvivorF_Frida:018 started ActionEnterLadder<26c22780> item=Izh43Shotgun:011286
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionEnterLadder<26c22780> item=Izh43Shotgun:011286
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:018 started ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDrink<26c1e220> item=WaterBottle:030854
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:018 end ActionDropItemSimple<26c35880> item=Pot:013553
SCRIPT       : [emote] SurvivorF_Frida:018 play emote id=14 IH=SledgeHammer:020735
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.45 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.45 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.45 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.45 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=HikingBoots_Black:034387
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=PoliceVest:027719
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=CombatBoots_Black:032593
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=Mag_FNX45_15Rnd:013054
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:06 started FirearmActionAttachMagazine<53971cb0> item=FNX45:09934
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end FirearmActionAttachMagazine<53971cb0> item=FNX45:09934
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=M68Optic:014616
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=Mag_AK74_30Rnd:035959
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:06 started ActionEmptyMagazine<26c28ae0> item=Mag_AK74_30Rnd:021669
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionEmptyMagazine<26c28ae0> item=Mag_AK74_30Rnd:021669
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=Paper:036575
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:06 started ActionEnterLadder<26c22780> item=Izh43Shotgun:031613
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionEnterLadder<26c22780> item=Izh43Shotgun:031613
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:06 started ActionEatMeat<26c1e180> item=ChickenBreastMeat:016654
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionEatMeat<26c1e180> item=ChickenBreastMeat:016654
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:06 started ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:09732
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionEatSmall<26c35b00> item=MacrolepiotaMushroom:09732
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:06 started ActionEnterLadder<26c22780> item=Izh43Shotgun:031613
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionEnterLadder<26c22780> item=Izh43Shotgun:031613
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=MP5K:020613
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 8
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=Pot:024725
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=BandageDressing:029733
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=BandageDressing:039184
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:06 end ActionDropItemSimple<26c35880> item=KobraOptic:012685
SCRIPT       : [emote] SurvivorF_Frida:06 play emote id=14 IH=B95:020685
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.45 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.45 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.45 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.45 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.5 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.55 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.6 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.65 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.7 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.7 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.75 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.8 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Overcast:: ( 14.8111 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 14.8111 ) 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.85 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.9 ) 0 -> 0
SCRIPT       : Chernarus::Weather::Fog:: ( 14.9499 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 14.95 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c
SCRIPT       : SyncEvents -> RegisterEvents
SCRIPT       : Loading Inc: 1
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 0
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=B95:018051
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_MP5_30Rnd<367bc7b0> from wpn=MP5K_Base<42659f60>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Mag_MP5_30Rnd:030394
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=M68Optic:034975
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=PoliceVest:034872
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=M68Optic:034975
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=BoneHook:035202
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : 3
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : 2
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEnterLadder<26c22780> item=Izh43Shotgun:035097
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEnterLadder<26c22780> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEnterLadder<26c22780> item=Izh43Shotgun:035097
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEnterLadder<26c22780> item=Izh43Shotgun:035097
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=WeaponCleaningKit:030347
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=SledgeHammer:020549
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=SledgeHammer:020549
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpen<540351e0> item=Compass:035690
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpen<540351e0> item=Compass:035690
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Ammo_12gaRubberSlug:024283
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=SledgeHammer:020549
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=SledgeHammer:020549
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDrink<26c1e220> item=WaterBottle:030806
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDrink<26c1e220> item=WaterBottle:030806
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : 2
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEatSmall<26c35b00> item=SambucusBerry:035569
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEatSmall<26c35b00> item=SambucusBerry:035569
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Ushanka_Green:035704
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 3
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=BakedBeansCan:033866
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=WeaponCleaningKit:030347
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Crowbar:033393
SCRIPT       : int channel = 1
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=NailBox:028908
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEatMeat<26c1e180> item=ChickenBreastMeat:030246
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEatMeat<26c1e180> item=ChickenBreastMeat:030246
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDrink<26c1e220> item=WaterBottle:033445
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDrink<26c1e220> item=WaterBottle:033445
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEatMeat<26c1e180> item=ChickenBreastMeat:030246
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEatMeat<26c1e180> item=ChickenBreastMeat:030246
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Ammo_12gaRubberSlug:024283
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : 2
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDrinkCan<26c36140> item=SodaCan_Kvass:028661
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDrinkCan<26c36140> item=SodaCan_Kvass:028661
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEatMeat<26c1e180> item=Lard:020648
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEatMeat<26c1e180> item=Lard:020648
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDrinkCan<26c36140> item=SodaCan_Kvass:028661
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDrinkCan<26c36140> item=SodaCan_Kvass:028661
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : 3
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:020549
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:020549
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 2
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEatFruit<26c1e2c0> item=Apple:021370
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEatFruit<26c1e2c0> item=Apple:021370
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEatFruit<26c1e2c0> item=Apple:09346
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEatFruit<26c1e2c0> item=Apple:09346
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEatFruit<26c1e2c0> item=Apple:09346
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEatFruit<26c1e2c0> item=Apple:09346
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEatFruit<26c1e2c0> item=Apple:035368
SCRIPT       : OnStartAnimationLoop
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEatFruit<26c1e2c0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Ammo_762x54:026175
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=WaterBottle:033771
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 6
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : + Land_Misc_Well_Pump_Yellow<cc1c770> add action: ActionWashHandsWellOne<26c29080> input InteractActionInput
SCRIPT       : + Land_Misc_Well_Pump_Yellow<cc1c770> add action: ActionDrinkWellContinuous<26c35ec0> input ContinuousInteractActionInput
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEmptyBottleBase<26c0fea0> item=WaterBottle:032719
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEmptyBottleBase<26c0fea0> item=WaterBottle:032719
SCRIPT       : [action] SurvivorF_Frida:03 started ActionFillBottleBase<26c1e9a0> item=WaterBottle:032719
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionFillBottleBase<26c1e9a0> item=WaterBottle:032719
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEmptyBottleBase<26c0fea0> item=WaterBottle:032719
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEmptyBottleBase<26c0fea0> item=WaterBottle:032719
SCRIPT       : [action] SurvivorF_Frida:03 started ActionFillBottleBase<26c1e9a0> item=WaterBottle:032719
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionFillBottleBase<26c1e9a0> item=WaterBottle:032719
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionFillBottleBase<26c1e9a0> item=WaterBottle:030806
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionFillBottleBase<26c1e9a0> item=WaterBottle:030806
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionFillBottleBase<26c1e9a0> item=WaterBottle:033445
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionFillBottleBase<26c1e9a0> item=WaterBottle:033445
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDrink<26c1e220> item=WaterBottle:033445
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDrink<26c1e220> item=WaterBottle:033445
SCRIPT       : [action] SurvivorF_Frida:03 started ActionFillBottleBase<26c1e9a0> item=WaterBottle:033445
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionFillBottleBase<26c1e9a0> item=WaterBottle:033445
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionFillBottleBase<26c1e9a0> item=Canteen:022450
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionFillBottleBase<26c1e9a0> item=Canteen:022450
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDrink<26c1e220> item=Canteen:022450
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDrink<26c1e220> item=Canteen:022450
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEmptyBottleBase<26c0fea0> item=Canteen:022450
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEmptyBottleBase<26c0fea0> item=Canteen:022450
SCRIPT       : [action] SurvivorF_Frida:03 started ActionFillBottleBase<26c1e9a0> item=Canteen:022450
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionFillBottleBase<26c1e9a0> item=Canteen:022450
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=WaterproofBag_Orange:015124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Pot:020906
SCRIPT       : 2
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : 3
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : 2
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Izh43Shotgun:035097
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Izh43Shotgun:035097
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseStart - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarContinuousUseEnd - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : 1
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Izh43Shotgun:035097
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Izh43Shotgun:035097
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started FirearmActionLoadMultiBulletQuick<53985e30> item=Izh43Shotgun:035097
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end FirearmActionLoadMultiBulletQuick<53985e30> item=Izh43Shotgun:035097
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started FirearmActionMechanicManipulate<5398f430> item=Mp133Shotgun:028487
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end FirearmActionMechanicManipulate<5398f430> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started FirearmActionMechanicManipulate<5398f430> item=Mp133Shotgun:028487
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end FirearmActionMechanicManipulate<5398f430> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end FirearmActionLoadBullet<53971bb0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [inv] PlayerBase.CanRedirectToWeaponManager OK, can detach mag=Mag_CZ61_20Rnd<39928e0> from wpn=CZ61_Base<fe131c10>
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Mag_CZ61_20Rnd:029212
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionEmptyMagazine<26c28ae0> item=Mag_CZ61_20Rnd:029212
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionEmptyMagazine<26c28ae0> item=Mag_CZ61_20Rnd:029212
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDrinkCan<26c36140> item=SodaCan_Spite:019598
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDrinkCan<26c36140> item=SodaCan_Spite:019598
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionLoadMagazine<26c28b80> item=Mag_CZ61_20Rnd:029212
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionLoadMagazine<26c28b80> item=Mag_CZ61_20Rnd:029212
SCRIPT       : [action] SurvivorF_Frida:03 started ActionLoadMagazine<26c28b80> item=Mag_CZ61_20Rnd:029212
SCRIPT       : OnStartAnimationLoop
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionLoadMagazine<26c28b80> item=Mag_CZ61_20Rnd:029212
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=WaterBottle:032719
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : 2
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Ammo_12gaSlug:025756
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=SledgeHammer:018508
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=SledgeHammer:018508
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : true'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Mp133Shotgun:028487
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Mp133Shotgun:028487
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : 3
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenDoors<26c22640> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseDoors<26c226e0> item=Mp133Shotgun:028487
SCRIPT       : 3
SCRIPT       : 2
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=Mp133Shotgun:028487
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=WaterproofBag_Orange:015124
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Pot:020906
SCRIPT       : int channel = 1
SCRIPT       : 3
SCRIPT       : 2
SCRIPT       : 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=Mp133Shotgun:028487
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 4
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=Pot:020906
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=WaterproofBag_Orange:015124
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 2
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=B95:018051
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=B95:018051
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=B95:018051
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=HuntingKnife:021458
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=HuntingKnife:021458
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=HuntingKnife:021458
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=HuntingKnife:021458
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=SledgeHammer:018508
SCRIPT       : OnlineServices: Xbox Achievemnt: Can not send achievemnet event. Error ID: 0
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionTakeItemToHands<26c28d60> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItem<26c356a0> item=Barrel_Red:030040
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=null
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=null
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 7
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 3
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 4
SCRIPT       : [action] SurvivorF_Frida:03 started ActionOpenBarrel<26c1f1c0> item=Mp133Shotgun:028487
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionOpenBarrel<26c1f1c0> item=Mp133Shotgun:028487
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionDropItemSimple<26c35880> item=WaterproofBag_Orange:015124
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : 3
SCRIPT       : int channel = 1
SCRIPT       : [action] SurvivorF_Frida:03 started ActionCloseBarrel<26c1f260> item=null
SCRIPT       : string s =    'ActionBase.c | ActionBaseCB | OnFinish called : false'
SCRIPT       : [AM][INVL](O) Inventory unlock
SCRIPT       : [action] SurvivorF_Frida:03 end ActionCloseBarrel<26c1f260> item=null
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : PlayerBase.c IsQuickBarSingleUse - slot: 5
SCRIPT       : [emote] SurvivorF_Frida:03 play emote id=14 IH=MP5K:034846
SCRIPT       : OnMissionFinish
SCRIPT       : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT       : misssionMainMenu CreateIntroScene
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : Chernarus::Weather::Overcast:: ( 9.11668 )  overcast: 0.25
SCRIPT       : Chernarus::Weather::Overcast::Rain:: ( 9.11668 ) 0
SCRIPT       : Chernarus::Weather::Fog:: ( 9.11668 ) 0.15
SCRIPT       : Chernarus::Weather::Rain::ForceEnd:: ( 9.11668 ) 0 -> 0
SCRIPT       : Loading Inc: 1
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ---- PlayerBase OnStoreLoad SUCCESS ----
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : inv: DayZPlayerImplement::OnItemInHandsChanged
SCRIPT       : ~DayZGame()
