--------------------------------------------- Log C:\docs\documents\My Games\ArmaReforger\logs\logs_2023-08-14_16-26-10\script.log started at 2023-08-14 16:26:14 (2023-08-14 11:26:14 UTC) 16:26:14.228 SCRIPT : Initializing scripts 16:26:14.228 SCRIPT : ScriptProjectManager init 16:26:14.487 SCRIPT : Compiling GameLib scripts 16:26:14.508 SCRIPT : Loaded 232x files; 469x classes; used 432/2097 kB (20%) of static memory; CRC32: f5550672 16:26:14.574 SCRIPT : Compiling Game scripts 16:26:15.142 SCRIPT (W): @"scripts/Game/Character/Cameras/ADS/CharacterCameraADS.c,383": 'GetBoneMatrix' is obsolete: Use GetAnimation().GetBoneMatrix() instead 16:26:15.284 SCRIPT (W): @"scripts/Game/GameMode/SCR_BaseGameMode.c,643": 'RequestServerReload' is obsolete: Use RequestScenarioRestart instead! 16:26:15.285 SCRIPT (W): @"scripts/Game/GameMode/SCR_BaseGameMode.c,1019": 'HandleOnCharacterCreated' is obsolete: Use OnControllableSpawned instead 16:26:15.285 SCRIPT (W): @"scripts/Game/GameMode/SCR_BaseGameMode.c,1040": 'HandleOnCharacterDeath' is obsolete: Use OnControllableDestroyed instead 16:26:15.292 SCRIPT (W): @"scripts/Game/GameMode/SaveLoad/SCR_SaveManagerCore.c,90": 'RequestServerReload' is obsolete: Use RequestScenarioRestart instead! 16:26:15.334 SCRIPT (W): @"scripts/Game/Music/SCR_SpawnMusic.c,22": 'SGetOnSpawn' is obsolete: Use SCR_RespawnComponent.GetOnRespawnResponseInvoker_O() instead 16:26:15.334 SCRIPT (W): @"scripts/Game/Music/SCR_SpawnMusic.c,27": 'SGetOnSpawn' is obsolete: Use SCR_RespawnComponent.GetOnRespawnResponseInvoker_O() instead 16:26:15.342 SCRIPT (W): @"scripts/Game/Respawn/RequestHandling/Base/SCR_SpawnRequestComponent.c,596": 'SGetOnSpawn' is obsolete: Use SCR_RespawnComponent.GetOnRespawnResponseInvoker_O() instead 16:26:15.486 SCRIPT (W): @"scripts/Game/UI/Menu/ScenarioDetailsMenu.c,152": 'RequestMissionChangeTransition' is obsolete: Use RequestScenarioChangeTransition instead! 16:26:15.508 SCRIPT (W): @"scripts/Game/UI/ScreenEffects/SCR_InspectCasualtyWidget.c,121": 'GetBoneMatrix' is obsolete: Use GetAnimation().GetBoneMatrix() instead 16:26:15.508 SCRIPT (W): @"scripts/Game/UI/ScreenEffects/SCR_InspectCasualtyWidget.c,121": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead 16:26:15.590 SCRIPT : Loaded 3273x files; 6712x classes; used 15061/41943 kB (35%) of static memory; CRC32: 1a08c224 16:26:16.484 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x0000028461BCC030> { ID: 3 } Internal_CheckAddons() 16:26:16.484 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x0000028461BCC030> { ID: 3 } Callback_CheckAddons_OnSuccess() 16:26:16.484 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x0000028461BCC030> { ID: 3 } FinalizeInitAfterAsyncChecks() 16:26:16.484 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x0000028461BCC030> { ID: 3 } Init Finished 16:26:16.484 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x0000028461BCC030> { ID: 3 } User Workshop access: 1 16:26:16.685 SCRIPT : Loading main menu. Dev mode:false First load: true 16:26:18.347 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x0000028461BCC030> { ID: 3 } Internal_CheckAddons() 16:26:18.347 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x0000028461BCC030> { ID: 3 } Callback_CheckAddons_OnSuccess() 16:26:22.007 SCRIPT : PlayGameConfig {Resource: {90F086877C27B6F6}Missions/99_Tutorial.conf; Addons: } 16:26:22.537 SCRIPT : OnMissionSet 16:26:42.143 SCRIPT (W): SCR_SaveArsenalLoadout is attached to an entity that does not have an arsenal on self or parent (if m_bAllowGetArsenalFromParent is true)! 16:26:42.873 SCRIPT (E): Virtual Machine Exception Reason: Could not find SCR_GroupsManagerComponent! Class: 'SCR_CallsignManagerComponent' Function: 'EOnInit' Stack trace: scripts/Game/Callsign/SCR_CallsignManagerComponent.c:415 Function EOnInit 16:26:46.738 SCRIPT : GetResourceName 'scripts/Game/Editor/Components/Misc/SCR_EditorLinkComponent.c,64' 16:26:46.738 SCRIPT : GetResourceName 'scripts/Game/Editor/Components/Misc/SCR_EditorLinkComponent.c,65' 16:26:46.739 SCRIPT (W): Unable to spawn linked entity @"PrefabsEditable/Auto/Structures/Military/Camps/Foundations/E_Foundation_TentUS_01.et"! 16:26:47.413 SCRIPT : GetResourceName 'scripts/Game/Editor/Components/Misc/SCR_EditorLinkComponent.c,64' 16:26:47.413 SCRIPT : GetResourceName 'scripts/Game/Editor/Components/Misc/SCR_EditorLinkComponent.c,65' 16:26:47.413 SCRIPT (W): Unable to spawn linked entity @"PrefabsEditable/Auto/Structures/Military/Camps/Foundations/E_Foundation_TentUS_01.et"! 16:26:50.238 SCRIPT (W): Slot_Chat Has no Content! 16:26:50.238 SCRIPT (W): Slot_VON Has no Content! 16:26:50.238 SCRIPT (W): Slot_AvailableActions Has no Content! 16:26:50.238 SCRIPT (W): Slot_Vehicle Has no Content! 16:26:50.238 SCRIPT (W): Slot_Notifications Has no Content! 16:26:50.238 SCRIPT (W): Slot_Hints Has no Content! 16:26:50.238 SCRIPT (W): Slot_WeaponInfo Has no Content! 16:26:50.239 SCRIPT (E): [SCR_HUDManagerComponent] A Group Widget must have a SCR_HUDGroupUIComponent component attached to it! Check: Layer_Background 16:26:50.239 SCRIPT (E): [SCR_HUDManagerComponent] A Group Widget must have a SCR_HUDGroupUIComponent component attached to it! Check: Layer_Background 16:26:50.239 SCRIPT (E): [SCR_HUDManagerComponent] A Group Widget must have a SCR_HUDGroupUIComponent component attached to it! Check: Layer_Background 16:26:50.239 SCRIPT (W): Slot_AvailableActions Has no Content! 16:26:50.239 SCRIPT (W): Slot_Notifications Has no Content! 16:26:50.239 SCRIPT (E): [SCR_HUDManagerComponent] A Group Widget must have a SCR_HUDGroupUIComponent component attached to it! Check: Layer_Background 16:26:50.382 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME 16:27:08.929 SCRIPT (W): AmbientSoundsComponent: BIRD_CONIFER2_CLOSE_UNKNOWN14 is missing sequence definition 16:28:27.652 SCRIPT (W): AmbientSoundsComponent: BIRD_CONIFER2_CLOSE_UNKNOWN14 is missing sequence definition 16:28:29.206 SCRIPT : GetResourceName 'scripts/Game/UI/Inventory/SCR_InventoryStoragesListUI.c,237'