--------------------------------------------- Log /home/container/profile/logs/logs_2024-05-20_14-10-27/script.log started at 2024-05-20 14:10:27 (2024-05-20 14:10:27 UTC) 14:10:27.691 SCRIPT : SCRIPT : Initializing scripts 14:10:27.691 SCRIPT : SCRIPT : ScriptProjectManager init 14:10:27.827 SCRIPT : SCRIPT : Compiling GameLib scripts 14:10:27.850 SCRIPT : Module: GameLib; loaded 282x files; 509x classes; used 468/2097 kB (22%) of static memory; defines: "PLATFORM_LINUX,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: cde82517 14:10:27.853 SCRIPT : SCRIPT : Compiling Game scripts 14:10:28.529 SCRIPT : Compiling Game scripts 14:10:28.529 SCRIPT (W): @"scripts/Game/Components/Gadgets/SCR_GadgetComponent.c,395": 'CanBeToggled' is obsolete: CanBeToggled() is being replaced by GetUseMask() 14:10:28.874 SCRIPT (W): @"scripts/Game/UI/Menu/ServerBrowserMenuUI.c,134": 'NeedScan' is obsolete: use WorkshopApi.NeedAddonsScan or WorkshopApi.NeedSavesScan 14:10:28.949 SCRIPT : Module: Game; loaded 4173x files; 8532x classes; used 18280/41943 kB (43%) of static memory; defines: "PLATFORM_LINUX,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_NEARBY_CONTEXT_DISPLAY,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"; CRC32: 128431a0 14:10:45.038 SCRIPT (W): SCR_MapEntity: Cannot get the size from terrain. Using default. 14:10:49.840 SCRIPT : -------------------------------------------------- 14:10:49.840 SCRIPT : Official scenarios (9 entries) 14:10:49.840 SCRIPT : -------------------------------------------------- 14:10:49.840 SCRIPT : {ECC61978EDCC2B5A}Missions/23_Campaign.conf (Conflict - Everon) 14:10:49.840 SCRIPT : {59AD59368755F41A}Missions/21_GM_Eden.conf (Game Master - Everon) 14:10:49.840 SCRIPT : {94FDA7451242150B}Missions/103_Arland_Tutorial.conf (Training) 14:10:49.840 SCRIPT : {2BBBE828037C6F4B}Missions/22_GM_Arland.conf (Game Master - Arland) 14:10:49.840 SCRIPT : {C700DB41F0C546E1}Missions/23_Campaign_NorthCentral.conf (Conflict - Northern Everon) 14:10:49.840 SCRIPT : {28802845ADA64D52}Missions/23_Campaign_SWCoast.conf (Conflict - Southern Everon) 14:10:49.840 SCRIPT : {DAA03C6E6099D50F}Missions/24_CombatOps.conf (Combat Ops - Arland) 14:10:49.840 SCRIPT : {C41618FD18E9D714}Missions/23_Campaign_Arland.conf (Conflict - Arland) 14:10:49.840 SCRIPT : {DFAC5FABD11F2390}Missions/26_CombatOpsEveron.conf (Combat Ops - Everon) 14:10:49.840 SCRIPT : -------------------------------------------------- 14:10:49.858 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EC5805758> @"ENTITY:272972" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EC100CC60> @"ENTITY:463578" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EC100CD98> @"ENTITY:463584" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E95FE0> @"ENTITY:859024" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E96118> @"ENTITY:859029" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E96250> @"ENTITY:859034" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E96388> @"ENTITY:859039" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E964C0> @"ENTITY:859044" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E965F8> @"ENTITY:859049" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E96730> @"ENTITY:859054" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E96868> @"ENTITY:859059" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E969A0> @"ENTITY:859064" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E96AD8> @"ENTITY:859069" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E96C10> @"ENTITY:859074" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E96D48> @"ENTITY:859079" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EA8E96E80> @"ENTITY:859084" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EAB6C4030> @"ENTITY:908937" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EAB6C4168> @"ENTITY:908943" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.859 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'SCR_DestructibleBuildingEntity<0x00007F9EAB6C42A0> @"ENTITY:908949" ('SCR_DestructibleBuildingEntity','Assets/Structures/Comme' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:49.882 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME 14:10:54.114 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x00007F9EF155E010> @"ENTITY:4611686018427398117" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:54.114 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x00007F9EF5818030> @"ENTITY:4611686018427398169" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:54.114 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x000000000B071DF0> @"ENTITY:4611686018427398282" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:54.115 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x00007F9EF049BBB0> @"ENTITY:4611686018427398396" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:10:54.115 SCRIPT (E): 'SCR_BaseSupportStationComponent' 'EOnInit': 'GenericEntity<0x00007F9EFF2B2670> @"ENTITY:4611686018427398540" ('GenericEntity','Assets/Items/Fuel/Jerrycan_01/Jerrycan_01.xo' Support Station is set to use supplies but it has no SCR_ResourceComponent 14:11:23.010 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.045 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.112 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.137 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.180 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.213 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.226 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.239 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.306 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.331 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.387 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.425 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.473 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.491 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.528 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.564 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.622 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.666 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.729 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.770 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.835 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.859 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.918 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:23.944 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.001 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.022 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.160 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.192 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.216 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.237 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.264 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.289 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.354 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.375 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.396 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.419 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.513 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.527 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.563 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.578 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.611 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.640 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.683 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.707 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.769 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.849 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.865 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.896 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.919 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.959 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.965 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:24.998 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.040 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.101 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.105 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.157 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.169 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.207 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.237 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.305 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.323 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.385 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.390 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.414 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.440 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.493 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.507 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.554 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.586 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.627 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.669 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.706 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.727 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.788 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.816 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.842 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:25.881 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.016 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.067 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.116 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.131 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.160 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.197 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.239 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.260 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.366 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.408 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.445 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.468 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.507 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.537 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.571 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.593 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.648 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.672 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.701 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.724 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.776 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.794 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.835 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.849 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.948 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.966 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:26.990 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.013 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.057 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.068 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.123 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.133 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.190 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.200 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.248 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.273 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.300 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.340 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.393 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.421 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.464 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.468 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.517 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.549 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.579 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.615 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.665 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.669 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:11:27.708 SCRIPT (W): All available callsigns are taken for faction '#AR-Faction_FIA', so a random duplicate is assigned instead. If this happenes a lot then more callsigns should be added for this faction! 14:12:52.472 SCRIPT : SCR_LatestSaveDSSessionCallback: LocalSave: .LatestSave 14:14:52.472 SCRIPT : SCR_LatestSaveDSSessionCallback: LocalSave: .LatestSave