--------------------------------------------- Log C:\Users\ekber\AppData\Local\DayZ\script.log started at 01.01. 11:04:11 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\playercontainer.c,754": Unsafe down-casting, use 'Container.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 14.45 ) overcast: 0.25 SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 14.45 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Loading: set:dayz_gui image:iconThirsty0 SCRIPT : Loading: set:dayz_gui image:iconThirsty1 SCRIPT : Loading: set:dayz_gui image:iconThirsty2 SCRIPT : Loading: set:dayz_gui image:iconThirsty3 SCRIPT : Loading: set:dayz_gui image:iconThirsty4 SCRIPT : Loading: set:dayz_gui image:iconHungry0 SCRIPT : Loading: set:dayz_gui image:iconHungry1 SCRIPT : Loading: set:dayz_gui image:iconHungry2 SCRIPT : Loading: set:dayz_gui image:iconHungry3 SCRIPT : Loading: set:dayz_gui image:iconHungry4 SCRIPT : Loading: set:dayz_gui image:iconTemperature0 SCRIPT : Loading: set:dayz_gui image:iconTemperature1 SCRIPT : Loading: set:dayz_gui image:iconTemperature2 SCRIPT : Loading: set:dayz_gui image:iconTemperature3 SCRIPT : Loading: set:dayz_gui image:iconTemperature4 SCRIPT : Loading: set:dayz_gui image:iconHealth0 SCRIPT : Loading: set:dayz_gui image:iconHealth1 SCRIPT : Loading: set:dayz_gui image:iconHealth2 SCRIPT : Loading: set:dayz_gui image:iconHealth3 SCRIPT : Loading: set:dayz_gui image:iconHealth4 SCRIPT : Loading: set:dayz_gui image:iconBlood0 SCRIPT : Loading: set:dayz_gui image:iconBlood1 SCRIPT : Loading: set:dayz_gui image:iconBlood2 SCRIPT : Loading: set:dayz_gui image:iconBlood3 SCRIPT : Loading: set:dayz_gui image:iconBlood4 SCRIPT : Loading: set:dayz_gui image:iconBacteria0 SCRIPT : Loading: set:dayz_gui image:iconBacteria1 SCRIPT : Loading: set:dayz_gui image:iconBacteria2 SCRIPT : Loading: set:dayz_gui image:iconBacteria3 SCRIPT : Loading: set:dayz_gui image:iconBacteria4 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=ItemOptics<70bf2b80> parent=Clothing<70bef900> idx=0 row=2 col=4 } src2={ type=HANDS item=AKM parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 7 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 7 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 8 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=PersonalRadio<70be9400> parent=SurvivorBase<1e4440f0> }src2={ type=CARGO item=ItemOptics<70bf2b80> parent=Clothing<70bef900> idx=0 row=2 col=4 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 7 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PersonalRadio<70be9400>to cargo of target=Clothing<70bedfc0> row=1 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=PersonalRadio<70be9400> parent=Clothing<70bef900> idx=0 row=2 col=4 } dst={ type=CARGO item=PersonalRadio<70be9400> parent=Clothing<70bedfc0> idx=0 row=1 col=6 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=PersonalRadio<70be9400> parent=Clothing<70bef900> idx=0 row=2 col=4 } dst={ type=CARGO item=PersonalRadio<70be9400> parent=Clothing<70bedfc0> idx=0 row=1 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOptics<70bf2b80>to cargo of target=Clothing<70bef900> row=2 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemOptics<70bf2b80> parent=SurvivorBase<1e4440f0> } dst={ type=CARGO item=ItemOptics<70bf2b80> parent=Clothing<70bef900> idx=0 row=2 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 8 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 7 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM parent=SurvivorBase<1e4440f0> slot=-761289206 } src2={ type=HANDS item=ItemOptics<70bf2b80> parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : int channel = 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM parent=SurvivorBase<1e4440f0> slot=-761289206 } src2={ type=HANDS item=Canteen parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=ItemOptics<70bf2b80> parent=Clothing<70bef900> idx=0 row=2 col=4 } src2={ type=HANDS item=AKM parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 7 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM parent=SurvivorBase<1e4440f0> slot=-761289206 } src2={ type=HANDS item=ItemOptics<70bf2b80> parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=PersonalRadio<70be9400> parent=Clothing<70bedfc0> idx=0 row=1 col=6 } src2={ type=HANDS item=AKM parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 8 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM parent=SurvivorBase<1e4440f0> slot=-761289206 } src2={ type=HANDS item=PersonalRadio<70be9400> parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : int channel = 1 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouchRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<162cb860> parent=SurvivorBase<1e4440f0> slot=209551192 } src2={ type=HANDS item=AKM parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=OrienteeringCompass<58edc060> pos=(6770.91, 142.777, 12568.8) dir=(0, 0, 0, 1) }src2={ type=CARGO item=Compass<162be430> parent=Clothing<70be0f70> idx=0 row=2 col=5 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=OrienteeringCompass<58edc060> pos=(6770.91, 142.777, 12568.8) dir=(0, 0, 0, 1) } --> dst1={ type=CARGO item=OrienteeringCompass<58edc060> parent=Clothing<70be0f70> idx=0 row=2 col=5 } src2={ t SCRIPT : enable - false SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetAttEx(PREDICTIVE) as ATT of target=SurvivorBase<1e4440f0> item=Clothing<70bedfc0> slot=5119774 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Clothing<70bedfc0> parent=SurvivorBase<1e4440f0> } dst={ type=ATTACHMENT item=Clothing<70bedfc0> parent=SurvivorBase<1e4440f0> slot=5119774 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<162bada0>to cargo of target=Clothing<70be15c0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<162bada0> parent=Clothing<70be15c0> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase<162bada0> parent=Clothing<70be15c0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<162bada0> parent=Clothing<70be15c0> idx=0 row=0 col=2 } dst={ type=CARGO item=ItemBase<162bada0> parent=Clothing<70be15c0> idx=0 row=0 col=2 } SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<162cb860> parent=SurvivorBase<1e4440f0> slot=209551192 } src2={ type=HANDS item=AKM parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<6358d740> pos=(6784.44, 140.678, 12549.7) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<70bef900> parent=SurvivorBase<1e4440f0> slot=6119694 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<6358d740> pos=(6784.44, 140.678, 12549.7) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<6358d740> parent=SurvivorBase<1e4440f0> slot=6119694 } src2={ type=ATTACHMENT ite SCRIPT : enable - false SCRIPT : enable - false SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<70bef900> pos=(6784.44, 140.678, 12549.7) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<6358d740> parent=SurvivorBase<1e4440f0> slot=6119694 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<70bef900> pos=(6784.44, 140.678, 12549.7) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<70bef900> parent=SurvivorBase<1e4440f0> slot=6119694 } src2={ type=ATTACHMENT ite SCRIPT : enable - true SCRIPT : enable - true SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=CARGO item=OrienteeringCompass<58edc060> parent=Clothing<70be0f70> idx=0 row=2 col=5 } src2={ type=HANDS item=AKM parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 9 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=AKM parent=SurvivorBase<1e4440f0> slot=-761289206 } src2={ type=HANDS item=OrienteeringCompass<58edc060> parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::FSwap(PREDICTIVE) src1={ type=ATTACHMENT item=WoodAxe<162cb860> parent=SurvivorBase<1e4440f0> slot=209551192 } src2={ type=HANDS item=AKM parent=SurvivorBase<1e4440f0> } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonProne SCRIPT : string s = 'OnUnconsciousStart' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'OnUnconsciousStop' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 14.45 ) overcast: 0.25 SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 14.45 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\ekber\AppData\Local\DayZ\script.log started at 01.01. 20:23:11 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\playercontainer.c,754": Unsafe down-casting, use 'Container.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 8.11669 ) overcast: 0.25 SCRIPT : Actual ( 8.11669 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 8.11669 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 8.11669 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Loading: set:dayz_gui image:iconThirsty0 SCRIPT : Loading: set:dayz_gui image:iconThirsty1 SCRIPT : Loading: set:dayz_gui image:iconThirsty2 SCRIPT : Loading: set:dayz_gui image:iconThirsty3 SCRIPT : Loading: set:dayz_gui image:iconThirsty4 SCRIPT : Loading: set:dayz_gui image:iconHungry0 SCRIPT : Loading: set:dayz_gui image:iconHungry1 SCRIPT : Loading: set:dayz_gui image:iconHungry2 SCRIPT : Loading: set:dayz_gui image:iconHungry3 SCRIPT : Loading: set:dayz_gui image:iconHungry4 SCRIPT : Loading: set:dayz_gui image:iconTemperature0 SCRIPT : Loading: set:dayz_gui image:iconTemperature1 SCRIPT : Loading: set:dayz_gui image:iconTemperature2 SCRIPT : Loading: set:dayz_gui image:iconTemperature3 SCRIPT : Loading: set:dayz_gui image:iconTemperature4 SCRIPT : Loading: set:dayz_gui image:iconHealth0 SCRIPT : Loading: set:dayz_gui image:iconHealth1 SCRIPT : Loading: set:dayz_gui image:iconHealth2 SCRIPT : Loading: set:dayz_gui image:iconHealth3 SCRIPT : Loading: set:dayz_gui image:iconHealth4 SCRIPT : Loading: set:dayz_gui image:iconBlood0 SCRIPT : Loading: set:dayz_gui image:iconBlood1 SCRIPT : Loading: set:dayz_gui image:iconBlood2 SCRIPT : Loading: set:dayz_gui image:iconBlood3 SCRIPT : Loading: set:dayz_gui image:iconBlood4 SCRIPT : Loading: set:dayz_gui image:iconBacteria0 SCRIPT : Loading: set:dayz_gui image:iconBacteria1 SCRIPT : Loading: set:dayz_gui image:iconBacteria2 SCRIPT : Loading: set:dayz_gui image:iconBacteria3 SCRIPT : Loading: set:dayz_gui image:iconBacteria4 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(JUNCTURE) item=Clothing<1fe831e0> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Clothing<1fe831e0> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Clothing<1fe831e0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<1fe831e0> pos=(13122.1, 6.59372, 7303.81) dir=(0.478356, 0.520745, -0.520745, 0.478356) } dst={ type=ATTACHMENT item=Clothing<1fe831e0> parent=SurvivorBase<47867090> slot=-1445057555 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<1fe831e0> pos=(13122.1, 6.59372, 7303.81) dir=(0.478356, 0.520745, -0.520745, 0.478356) } dst={ type=ATTACHMENT item=Clothing<1fe831e0> parent=SurvivorBase<47867090> slot=-14450575 SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged - human not alive! calling ResetWeaponInHands SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase<3348e8d0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<334878b0> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<3347d080> item=ItemInventory<3c80dd80> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 9.11667 ) overcast: 0.25 SCRIPT : Actual ( 9.11667 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 9.11667 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 9.11667 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.ChernarusPlus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Loading: set:dayz_gui image:iconThirsty0 SCRIPT : Loading: set:dayz_gui image:iconThirsty1 SCRIPT : Loading: set:dayz_gui image:iconThirsty2 SCRIPT : Loading: set:dayz_gui image:iconThirsty3 SCRIPT : Loading: set:dayz_gui image:iconThirsty4 SCRIPT : Loading: set:dayz_gui image:iconHungry0 SCRIPT : Loading: set:dayz_gui image:iconHungry1 SCRIPT : Loading: set:dayz_gui image:iconHungry2 SCRIPT : Loading: set:dayz_gui image:iconHungry3 SCRIPT : Loading: set:dayz_gui image:iconHungry4 SCRIPT : Loading: set:dayz_gui image:iconTemperature0 SCRIPT : Loading: set:dayz_gui image:iconTemperature1 SCRIPT : Loading: set:dayz_gui image:iconTemperature2 SCRIPT : Loading: set:dayz_gui image:iconTemperature3 SCRIPT : Loading: set:dayz_gui image:iconTemperature4 SCRIPT : Loading: set:dayz_gui image:iconHealth0 SCRIPT : Loading: set:dayz_gui image:iconHealth1 SCRIPT : Loading: set:dayz_gui image:iconHealth2 SCRIPT : Loading: set:dayz_gui image:iconHealth3 SCRIPT : Loading: set:dayz_gui image:iconHealth4 SCRIPT : Loading: set:dayz_gui image:iconBlood0 SCRIPT : Loading: set:dayz_gui image:iconBlood1 SCRIPT : Loading: set:dayz_gui image:iconBlood2 SCRIPT : Loading: set:dayz_gui image:iconBlood3 SCRIPT : Loading: set:dayz_gui image:iconBlood4 SCRIPT : Loading: set:dayz_gui image:iconBacteria0 SCRIPT : Loading: set:dayz_gui image:iconBacteria1 SCRIPT : Loading: set:dayz_gui image:iconBacteria2 SCRIPT : Loading: set:dayz_gui image:iconBacteria3 SCRIPT : Loading: set:dayz_gui image:iconBacteria4 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<30f6a0e0> item=WeaponInventory<30acfef0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 }src2={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : int channel = 1 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Take2Target(JUNCTURE) item=ItemOptics<8a9e5f60> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics<8a9e5f60> pos=(6917.31, 435.651, 11431.4) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=ItemOptics<8a9e5f60> parent=Mosin9130<55a7b060> slot=985792102 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemOptics<8a9e5f60> pos=(6917.31, 435.651, 11431.4) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=ItemOptics<8a9e5f60> parent=Mosin9130<55a7b060> slot=985792102 } SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mp133Shotgun<55a7b770> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } dst={ type=GROUND item=Mp133Shotgun<55a7b770> pos=(6918.77, 435.632, 11427) dir=(0.688789, -0.162913, 0.162642, 0.6 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } dst={ type=GROUND item=Mp133Shotgun<55a7b770> pos=(6918.77, 435.632, 11427) dir=(0.688789, -0.162913, 0.162642, SCRIPT : enable - false SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Mosin9130<55a7b060> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> } dst={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOptics<1fe8b020>to cargo of target=Clothing<1fe7b3a0> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemOptics<1fe8b020> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=ItemOptics<1fe8b020> parent=Clothing<1fe7b3a0> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<31b2ec40>to cargo of target=Clothing<8a9f1cc0> row=6 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<31b2ec40> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Compass<31b2ec40> parent=Clothing<8a9f1cc0> idx=0 row=6 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOptics<1fe8b020>to cargo of target=Clothing<1fe7b3a0> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics<1fe8b020> parent=Clothing<1fe7b3a0> idx=0 row=3 col=4 } dst={ type=CARGO item=ItemOptics<1fe8b020> parent=Clothing<1fe7b3a0> idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemOptics<1fe8b020> parent=Clothing<1fe7b3a0> idx=0 row=3 col=4 } dst={ type=CARGO item=ItemOptics<1fe8b020> parent=Clothing<1fe7b3a0> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=MakarovIJ70_Base<2a1a9070> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70_Base<2a1a9070> parent=SurvivorBase<30f6a0e0> } dst={ type=ATTACHMENT item=MakarovIJ70_Base<2a1a9070> parent=Clothing<8a9fc730> slot=-620636389 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOptics<1fe8b020>to cargo of target=Clothing<1fe7b3a0> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemOptics<1fe8b020> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=ItemOptics<1fe8b020> parent=Clothing<1fe7b3a0> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PersonalRadio<1fe857c0>to cargo of target=Clothing<1fe87da0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PersonalRadio<1fe857c0> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=PersonalRadio<1fe857c0> parent=Clothing<1fe87da0> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOptics<1fe8b020>to cargo of target=Clothing<1fe7b3a0> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemOptics<1fe8b020> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=ItemOptics<1fe8b020> parent=Clothing<1fe7b3a0> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemOptics<1fe8b020>to cargo of target=Clothing<1fe7b3a0> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemOptics<1fe8b020> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=ItemOptics<1fe8b020> parent=Clothing<1fe7b3a0> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<72b7ae60>to cargo of target=Clothing<1fe87da0> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rangefinder<72b7ae60> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Rangefinder<72b7ae60> parent=Clothing<1fe87da0> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Clothing<8a9f1cc0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<8a9f1cc0> parent=SurvivorBase<30f6a0e0> slot=5100557 } dst={ type=GROUND item=Clothing<8a9f1cc0> pos=(6917.64, 435.735, 11429.7) dir=(0.634371, -0.313918, 0.313349, 0.63312) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Clothing<8a9f1cc0> parent=SurvivorBase<30f6a0e0> slot=5100557 } dst={ type=GROUND item=Clothing<8a9f1cc0> pos=(6917.64, 435.735, 11429.7) dir=(0.634371, -0.313918, 0.313349, 0.63312) SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<31b29760>to cargo of target=Clothing<1fe7b3a0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemBase<31b29760> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=ItemBase<31b29760> parent=Clothing<1fe7b3a0> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=ItemBase<31b29760> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<31b29760> parent=Clothing<1fe7b3a0> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<31b29760> parent=Clothing<8a9f1cc0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<31b29760> parent=Clothing<1fe7b3a0> idx=0 row=0 col=0 } dst={ type=CARGO item=ItemBase<31b29760> parent=Clothing<8a9f1cc0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Clothing<8a9f1cc0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Clothing<8a9f1cc0> parent=SurvivorBase<30f6a0e0> } dst={ type=ATTACHMENT item=Clothing<8a9f1cc0> parent=SurvivorBase<30f6a0e0> slot=5100557 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Roadflare<8a9f1670> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare<8a9f1670> parent=Clothing<8a9f1cc0> idx=0 row=0 col=2 } dst={ type=GROUND item=Roadflare<8a9f1670> pos=(6917.88, 435.618, 11429.5) dir=(-0.639918, -0.299221, -0.299762, 0.641182) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Roadflare<8a9f1670> parent=Clothing<8a9f1cc0> idx=0 row=0 col=2 } dst={ type=GROUND item=Roadflare<8a9f1670> pos=(6917.88, 435.618, 11429.5) dir=(-0.639918, -0.299221, -0.299762, 0.641182) SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Edible_Base<31b2d400>to cargo of target=Clothing<8a9f1cc0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<31b2d400> parent=Clothing<1fe7b3a0> idx=0 row=0 col=2 } dst={ type=CARGO item=Edible_Base<31b2d400> parent=Clothing<8a9f1cc0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Edible_Base<31b2d400> parent=Clothing<1fe7b3a0> idx=0 row=0 col=2 } dst={ type=CARGO item=Edible_Base<31b2d400> parent=Clothing<8a9f1cc0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Matchbox<31b2cdf0>to cargo of target=Clothing<8a9f1cc0> row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox<31b2cdf0> parent=Clothing<1fe7b3a0> idx=0 row=3 col=3 } dst={ type=CARGO item=Matchbox<31b2cdf0> parent=Clothing<8a9f1cc0> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Matchbox<31b2cdf0> parent=Clothing<1fe7b3a0> idx=0 row=3 col=3 } dst={ type=CARGO item=Matchbox<31b2cdf0> parent=Clothing<8a9f1cc0> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlug<1fe896e0>to cargo of target=Clothing<1fe7b3a0> row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<1fe896e0> parent=Clothing<1fe7b3a0> idx=0 row=2 col=0 } dst={ type=CARGO item=Ammo_12gaSlug<1fe896e0> parent=Clothing<1fe7b3a0> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<1fe896e0> parent=Clothing<1fe7b3a0> idx=0 row=2 col=0 } dst={ type=CARGO item=Ammo_12gaSlug<1fe896e0> parent=Clothing<1fe7b3a0> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<1fe7b3a0> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6912.89, 415.796, 11436.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<1fe7b3a0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6912.89, 415.796, 11436.8) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<1fe7b3a0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=PurificationTabletsto cargo of target=Clothing<1fe7b3a0> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=PurificationTablets pos=(6911.92, 409.426, 11438.7) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PurificationTablets parent=Clothing<1fe7b3a0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=PurificationTablets pos=(6911.92, 409.426, 11438.7) dir=(0, 0, 0, 1) } dst={ type=CARGO item=PurificationTablets parent=Clothing<1fe7b3a0> idx=0 row=0 col=2 } SCRIPT : 0 SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : 0 SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<1fe7b3a0> row=1 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6861.59, 406.639, 11500.1) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<1fe7b3a0> idx=0 row=1 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(6861.59, 406.639, 11500.1) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<1fe7b3a0> idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<31b2ec40>to cargo of target=Clothing<8a9f1cc0> row=6 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<31b2ec40> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Compass<31b2ec40> parent=Clothing<8a9f1cc0> idx=0 row=6 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : 0 SCRIPT : 0 SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<31b2a990>to cargo of target=Clothing<8a9f1cc0> row=6 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=ItemBase<31b2a990> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=ItemBase<31b2a990> parent=Clothing<8a9f1cc0> idx=0 row=6 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : 0 SCRIPT : 0 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<2b363160> item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Headtorch_Black<1fe831e0>to cargo of target=Clothing<1fe7b3a0> row=2 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Headtorch_Black<1fe831e0> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Headtorch_Black<1fe831e0> parent=Clothing<1fe7b3a0> idx=0 row=2 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Flashlight<31b254b0>to cargo of target=Clothing<8a9f1cc0> row=0 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Flashlight<31b254b0> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Flashlight<31b254b0> parent=Clothing<8a9f1cc0> idx=0 row=0 col=6 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<72b7ae60>to cargo of target=Clothing<1fe87da0> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rangefinder<72b7ae60> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Rangefinder<72b7ae60> parent=Clothing<1fe87da0> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : 0 SCRIPT : 0 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaSlug<1fe896e0> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaSlug<1fe896e0> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaSlug<1fe896e0> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaSlug<1fe896e0> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_762x54<1fe671b0> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_762x54<1fe671b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=CARGO item=ItemBase<5c8f9290> parent=Clothing<287c3cb0> idx=0 row=0 col=0 }src2={ type=CARGO item=ItemBase<31b266e0> parent=Clothing<8a9f1cc0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=CARGO item=ItemBase<5c8f9290> parent=Clothing<287c3cb0> idx=0 row=0 col=0 } --> dst1={ type=CARGO item=ItemBase<5c8f9290> parent=Clothing<8a9f1cc0> idx=0 row=0 col=4 } src2={ type=CARGO item=ItemBase<31b2 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Clothing<287c6f30> parent=SurvivorBase<296c5870> slot=-1445057555 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Drop(JUNCTURE) item=Clothing<287c7580> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<287c7580> pos=(8195.01, 141.976, 12233.4) dir=(-0.663572, 0.244278, 0.244278, 0.663572) } dst={ type=GROUND item=Clothing<287c7580> pos=(8195.64, 141.862, 12232.8) dir=(-0.627208, -0. SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<287c7580> pos=(8195.01, 141.976, 12233.4) dir=(-0.663572, 0.244278, 0.244278, 0.663572) } dst={ type=GROUND item=Clothing<287c7580> pos=(8195.64, 141.862, 12232.8) dir=(-0.627208, SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x39<287c9510>to cargo of target=Clothing<1fe7b3a0> row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39<287c9510> pos=(8194.35, 143.652, 12261.1) dir=(0, -0.339246, -0, 0.940698) } dst={ type=CARGO item=Ammo_762x39<287c9510> parent=Clothing<1fe7b3a0> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Ammo_762x39<287c9510> pos=(8194.35, 143.652, 12261.1) dir=(0, -0.339246, -0, 0.940698) } dst={ type=CARGO item=Ammo_762x39<287c9510> parent=Clothing<1fe7b3a0> idx=0 row=3 col=3 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<31b29d70>to cargo of target=Clothing<8a9f1cc0> row=2 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag<31b29d70> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Rag<31b29d70> parent=Clothing<8a9f1cc0> idx=0 row=2 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<31b2ec40>to cargo of target=Clothing<8a9f1cc0> row=6 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<31b2ec40> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Compass<31b2ec40> parent=Clothing<8a9f1cc0> idx=0 row=6 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<72b7c8a0>to cargo of target=Clothing<8a9f1cc0> row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<72b7c8a0> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Pot<72b7c8a0> parent=Clothing<8a9f1cc0> idx=0 row=3 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Base<1ff83d20>to cargo of target=Clothing<8a9f1cc0> row=6 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<1ff83d20> parent=Clothing<28498c70> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base<1ff83d20> parent=Clothing<8a9f1cc0> idx=0 row=6 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<1ff83d20> parent=Clothing<28498c70> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base<1ff83d20> parent=Clothing<8a9f1cc0> idx=0 row=6 col=3 } SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<2afa1920> item=WeaponInventory<24496d30> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<287b4680> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<287b4680> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Compass<31b2ec40>to cargo of target=Clothing<8a9f1cc0> row=6 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Compass<31b2ec40> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Compass<31b2ec40> parent=Clothing<8a9f1cc0> idx=0 row=6 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Potato<1ff84f50>to cargo of target=Clothing<1fe7b3a0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato<1ff84f50> pos=(7880.92, 140.973, 12411) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Potato<1ff84f50> parent=Clothing<1fe7b3a0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato<1ff84f50> pos=(7880.92, 140.973, 12411) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Potato<1ff84f50> parent=Clothing<1fe7b3a0> idx=0 row=0 col=1 } SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=OrienteeringCompass pos=(7886.84, 141.24, 12412.3) dir=(0, 0, 0, 1) }src2={ type=CARGO item=Compass<31b2ec40> parent=Clothing<8a9f1cc0> idx=0 row=6 col=2 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=OrienteeringCompass pos=(7886.84, 141.24, 12412.3) dir=(0, 0, 0, 1) } --> dst1={ type=CARGO item=OrienteeringCompass parent=Clothing<8a9f1cc0> idx=0 row=6 col=2 } src2={ ty SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<1fe7b3a0> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7885.91, 140.216, 12425) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<1fe7b3a0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7885.91, 140.216, 12425) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<1fe7b3a0> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<287b4680> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<287b4680> SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaSlug<287bbe70> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaSlug<287bbe70> SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<1fe625f0> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<1fe625f0> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=TunaCan<31b27910>to cargo of target=Clothing<8a9f1cc0> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=TunaCan<31b27910> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=TunaCan<31b27910> parent=Clothing<8a9f1cc0> idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<296c5870> item=ItemInventory<3e55b640> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=MakarovIJ70_Base<2a1a9070> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=MakarovIJ70_Base<2a1a9070> parent=SurvivorBase<30f6a0e0> } dst={ type=ATTACHMENT item=MakarovIJ70_Base<2a1a9070> parent=Clothing<8a9fc730> slot=-620636389 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=CZ75_Base<2a1b3150>to cargo of target=Clothing<1fe7b3a0> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=CZ75_Base<2a1b3150> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=CZ75_Base<2a1b3150> parent=Clothing<1fe7b3a0> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<1fe7b3a0> row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7500.08, 211.209, 13465.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<1fe7b3a0> idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7500.08, 211.209, 13465.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<1fe7b3a0> idx=0 row=1 col=1 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(JUNCTURE) item=ItemBase<37036c90> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<37036c90> pos=(7542.86, 210.81, 13480.8) dir=(0, 0, 0, 1) } dst={ type=GROUND item=ItemBase<37036c90> pos=(7541.74, 209.969, 13481.7) dir=(0.192381, 0.680618, -0.679727, 0.194216) } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<37036c90> pos=(7542.86, 210.81, 13480.8) dir=(0, 0, 0, 1) } dst={ type=GROUND item=ItemBase<37036c90> pos=(7541.74, 209.969, 13481.7) dir=(0.192381, 0.680618, -0.679727, 0.194216) SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Potato<370378b0> pos=(7565.57, 209.767, 13480.9) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Potato<370378b0> parent=Clothing<8a9f1cc0> idx=0 row=6 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Potato<370378b0> pos=(7565.57, 209.767, 13480.9) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Potato<370378b0> parent=Clothing<8a9f1cc0> idx=0 row=6 col=4 } SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Battery9V<370378b0>to cargo of target=Clothing<1fe87da0> row=1 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V<370378b0> parent=ZmbF_JoggerSkinny_Base idx=0 row=0 col=0 } dst={ type=CARGO item=Battery9V<370378b0> parent=Clothing<1fe87da0> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Battery9V<370378b0> parent=ZmbF_JoggerSkinny_Base idx=0 row=0 col=0 } dst={ type=CARGO item=Battery9V<370378b0> parent=Clothing<1fe87da0> idx=0 row=1 col=2 } SCRIPT : 0 SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<31b29d70>to cargo of target=Clothing<8a9f1cc0> row=2 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rag<31b29d70> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=Rag<31b29d70> parent=Clothing<8a9f1cc0> idx=0 row=2 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V<370378b0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<370378b0> parent=Clothing<1fe87da0> idx=0 row=1 col=2 } dst={ type=ATTACHMENT item=Battery9V<370378b0> parent=PersonalRadio<1fe857c0> slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V<370378b0> parent=Clothing<1fe87da0> idx=0 row=1 col=2 } dst={ type=ATTACHMENT item=Battery9V<370378b0> parent=PersonalRadio<1fe857c0> slot=-131201905 } SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PersonalRadio<1fe857c0>to cargo of target=Clothing<1fe87da0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PersonalRadio<1fe857c0> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=PersonalRadio<1fe857c0> parent=Clothing<1fe87da0> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PersonalRadio<1fe857c0>to cargo of target=Clothing<1fe87da0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PersonalRadio<1fe857c0> parent=SurvivorBase<30f6a0e0> } dst={ type=CARGO item=PersonalRadio<1fe857c0> parent=Clothing<1fe87da0> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<55a7b060> parent=SurvivorBase<30f6a0e0> }src2={ type=ATTACHMENT item=Mp133Shotgun<55a7b770> parent=SurvivorBase<30f6a0e0> slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : int channel = 1 SCRIPT : 0 SCRIPT : 0 SCRIPT : 0 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<1fe625f0> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<1fe625f0> SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT (E): [syncinv] HandleInputData remote input (cmd=SYNC_MOVE) dropped, item not in bubble! src={ type=UNKNOWN } dst={ type=UNKNOWN } Class: 'DayZPlayerInventory' Function: 'Error' Stack trace: scripts/1_Core/proto\endebug.c:44 scripts/4_World/systems\inventory\dayzplayerinventory.c:333 scripts/4_World/systems\inventory\dayzplayerinventory.c:304 scripts/4_World/entities\dayzplayerimplement.c:410 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaSlug<1fe90230> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaSlug<1fe90230> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<1fe8d600> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<1fe8d600> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<8a9f1cc0> row=6 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=ZmbM_FarmerFat_Base<370c87b0> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base parent=Clothing<8a9f1cc0> idx=0 row=6 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=ZmbM_FarmerFat_Base<370c87b0> idx=0 row=0 col=0 } dst={ type=CARGO item=Edible_Base parent=Clothing<8a9f1cc0> idx=0 row=6 col=4 } SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaSlug<1fe90230> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaSlug<1fe90230> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaSlug<1fe90230> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaSlug<1fe90230> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<1fe8d600> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<1fe8d600> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<1fe8d600> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<1fe8d600> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<37ed27b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlug<1fe90230>to cargo of target=Clothing<1fe87da0> row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<1fe90230> parent=Clothing<1fe87da0> idx=0 row=3 col=3 } dst={ type=CARGO item=Ammo_12gaSlug<1fe90230> parent=Clothing<1fe87da0> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<1fe90230> parent=Clothing<1fe87da0> idx=0 row=3 col=3 } dst={ type=CARGO item=Ammo_12gaSlug<1fe90230> parent=Clothing<1fe87da0> idx=0 row=3 col=3 } SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_12gaPellets<1fe8d600> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_12gaPellets<1fe8d600> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<7fbb7700> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : NetID: 018 SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<3e5627b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 9.11667 ) overcast: 0.25 SCRIPT : Actual ( 9.11667 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 9.11667 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 9.11667 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : ~DayZGame() --------------------------------------------- Log C:\Users\ekber\AppData\Local\DayZ\script.log started at 02.01. 11:10:40 SCRIPT : Registered 371 temporary action enum(s), UAN==371 SCRIPT : CreateGame() SCRIPT : Loading Inc: 1 SCRIPT (W): @"scripts/5_Mission/gui\inventorynew\inherited\playercontainer.c,754": Unsafe down-casting, use 'Container.Cast' for safe down-casting SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 14.45 ) overcast: 0.25 SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 14.45 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase<3b9d48a0> item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Loading: set:dayz_gui image:iconThirsty0 SCRIPT : Loading: set:dayz_gui image:iconThirsty1 SCRIPT : Loading: set:dayz_gui image:iconThirsty2 SCRIPT : Loading: set:dayz_gui image:iconThirsty3 SCRIPT : Loading: set:dayz_gui image:iconThirsty4 SCRIPT : Loading: set:dayz_gui image:iconHungry0 SCRIPT : Loading: set:dayz_gui image:iconHungry1 SCRIPT : Loading: set:dayz_gui image:iconHungry2 SCRIPT : Loading: set:dayz_gui image:iconHungry3 SCRIPT : Loading: set:dayz_gui image:iconHungry4 SCRIPT : Loading: set:dayz_gui image:iconTemperature0 SCRIPT : Loading: set:dayz_gui image:iconTemperature1 SCRIPT : Loading: set:dayz_gui image:iconTemperature2 SCRIPT : Loading: set:dayz_gui image:iconTemperature3 SCRIPT : Loading: set:dayz_gui image:iconTemperature4 SCRIPT : Loading: set:dayz_gui image:iconHealth0 SCRIPT : Loading: set:dayz_gui image:iconHealth1 SCRIPT : Loading: set:dayz_gui image:iconHealth2 SCRIPT : Loading: set:dayz_gui image:iconHealth3 SCRIPT : Loading: set:dayz_gui image:iconHealth4 SCRIPT : Loading: set:dayz_gui image:iconBlood0 SCRIPT : Loading: set:dayz_gui image:iconBlood1 SCRIPT : Loading: set:dayz_gui image:iconBlood2 SCRIPT : Loading: set:dayz_gui image:iconBlood3 SCRIPT : Loading: set:dayz_gui image:iconBlood4 SCRIPT : Loading: set:dayz_gui image:iconBacteria0 SCRIPT : Loading: set:dayz_gui image:iconBacteria1 SCRIPT : Loading: set:dayz_gui image:iconBacteria2 SCRIPT : Loading: set:dayz_gui image:iconBacteria3 SCRIPT : Loading: set:dayz_gui image:iconBacteria4 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<3b9fe960> item=ItemInventory<49632390> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<3ba02170> item=ItemInventory<49d5b150> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase<3ba05980> item=ItemInventory<49d5d880> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string error2 = 'Error! Object 'ZmbM_HandymanNormal_Beige' with model file: coveralls.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : string error2 = 'Error! Object 'ZmbM_HandymanNormal_Beige' with model file: coveralls.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<775a91b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=StoneKnife<1cef56b0>to cargo of target=Clothing<49ad33f0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=StoneKnife<1cef56b0> parent=SurvivorBase } dst={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad33f0> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Lard<49a6abf0>to cargo of target=Clothing<49ad1460> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Lard<49a6abf0> pos=(12079.6, 41.5486, 6269.14) dir=(-0.719651, 0.174734, 0.147214, 0.655666) } dst={ type=CARGO item=Lard<49a6abf0> parent=Clothing<49ad1460> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Lard<49a6abf0> pos=(12079.6, 41.5486, 6269.14) dir=(-0.719651, 0.174734, 0.147214, 0.655666) } dst={ type=CARGO item=Lard<49a6abf0> parent=Clothing<49ad1460> idx=0 row=0 col=3 } SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Lard<49a65d20>to cargo of target=Clothing<49ad1460> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Lard<49a65d20> pos=(12079, 41.01, 6268.55) dir=(-0.464979, 0.57639, 0.515629, 0.430925) } dst={ type=CARGO item=Lard<49a65d20> parent=Clothing<49ad1460> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Lard<49a65d20> pos=(12079, 41.01, 6268.55) dir=(-0.464979, 0.57639, 0.515629, 0.430925) } dst={ type=CARGO item=Lard<49a65d20> parent=Clothing<49ad1460> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a5d7c0>to cargo of target=Clothing<49ad33f0> row=1 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a5d7c0> pos=(12079, 41.2418, 6269.15) dir=(-0.652353, -0.350523, -0.328278, 0.586347) } dst={ type=CARGO item=DeerSteakMeat<49a5d7c0> parent=Clothing<49ad33f0> idx=0 row=1 col= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a5d7c0> pos=(12079, 41.2418, 6269.15) dir=(-0.652353, -0.350523, -0.328278, 0.586347) } dst={ type=CARGO item=DeerSteakMeat<49a5d7c0> parent=Clothing<49ad33f0> idx=0 row=1 c SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a699c0>to cargo of target=Clothing<49ad33f0> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a699c0> pos=(12079.6, 41.5178, 6268.91) dir=(-0.0237189, 0.740181, 0.671171, 0.0331596) } dst={ type=CARGO item=DeerSteakMeat<49a699c0> parent=Clothing<49ad33f0> idx=0 row=2 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a699c0> pos=(12079.6, 41.5178, 6268.91) dir=(-0.0237189, 0.740181, 0.671171, 0.0331596) } dst={ type=CARGO item=DeerSteakMeat<49a699c0> parent=Clothing<49ad33f0> idx=0 row=2 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(JUNCTURE) item=Guts<49a68da0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Guts<49a68da0> pos=(12079.4, 41.3851, 6269.38) dir=(-0.0235005, 0.780607, -0.0432841, 0.623078) } dst={ type=GROUND item=Guts<49a68da0> pos=(12079.2, 42.0815, 6268.93) dir=(-0.0486617, -0.3248 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Guts<49a68da0> pos=(12079.4, 41.3851, 6269.38) dir=(-0.0235005, 0.780607, -0.0432841, 0.623078) } dst={ type=GROUND item=Guts<49a68da0> pos=(12079.2, 42.0815, 6268.93) dir=(-0.0486617, -0.3 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=StoneKnife<1cef56b0>to cargo of target=Clothing<49ad33f0> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad33f0> idx=0 row=0 col=2 } dst={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad33f0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad33f0> idx=0 row=0 col=2 } dst={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad33f0> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a68790>to cargo of target=Clothing<49ad33f0> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a68790> pos=(12078.8, 41.0058, 6268.83) dir=(0.304644, 0.674998, 0.617196, -0.265779) } dst={ type=CARGO item=DeerSteakMeat<49a68790> parent=Clothing<49ad33f0> idx=0 row=2 col= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a68790> pos=(12078.8, 41.0058, 6268.83) dir=(0.304644, 0.674998, 0.617196, -0.265779) } dst={ type=CARGO item=DeerSteakMeat<49a68790> parent=Clothing<49ad33f0> idx=0 row=2 c SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a638c0>to cargo of target=Clothing<49ad1460> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a638c0> pos=(12079.3, 41.5178, 6268.82) dir=(-0.737834, 0.0634966, 0.0460052, 0.670412) } dst={ type=CARGO item=DeerSteakMeat<49a638c0> parent=Clothing<49ad1460> idx=0 row=0 co SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a638c0> pos=(12079.3, 41.5178, 6268.82) dir=(-0.737834, 0.0634966, 0.0460052, 0.670412) } dst={ type=CARGO item=DeerSteakMeat<49a638c0> parent=Clothing<49ad1460> idx=0 row=0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a5f000>to cargo of target=Clothing<49ad1460> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a5f000> pos=(12078.9, 41.3546, 6269.49) dir=(0.367332, -0.562705, 0.613016, 0.415502) } dst={ type=CARGO item=DeerSteakMeat<49a5f000> parent=Clothing<49ad1460> idx=0 row=2 col= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a5f000> pos=(12078.9, 41.3546, 6269.49) dir=(0.367332, -0.562705, 0.613016, 0.415502) } dst={ type=CARGO item=DeerSteakMeat<49a5f000> parent=Clothing<49ad1460> idx=0 row=2 c SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Lard<49a6abf0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Lard<49a6abf0> parent=Clothing<49ad1460> idx=0 row=0 col=3 } dst={ type=GROUND item=Lard<49a6abf0> pos=(12079.4, 42.214, 6268.93) dir=(0.633444, -0.224316, 0.23507, 0.702262) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Lard<49a6abf0> parent=Clothing<49ad1460> idx=0 row=0 col=3 } dst={ type=GROUND item=Lard<49a6abf0> pos=(12079.4, 42.214, 6268.93) dir=(0.633444, -0.224316, 0.23507, 0.702262) } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Lard<49a66940>to cargo of target=Clothing<49ad1460> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Lard<49a66940> pos=(12079.1, 41.3848, 6269.5) dir=(-0.151879, -0.654601, 0.724191, -0.15485) } dst={ type=CARGO item=Lard<49a66940> parent=Clothing<49ad1460> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Lard<49a66940> pos=(12079.1, 41.3848, 6269.5) dir=(-0.151879, -0.654601, 0.724191, -0.15485) } dst={ type=CARGO item=Lard<49a66940> parent=Clothing<49ad1460> idx=0 row=0 col=3 } SCRIPT : [inv] I::Drop(JUNCTURE) item=Guts<49a62ca0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Guts<49a62ca0> pos=(12079.4, 42.189, 6269.06) dir=(-0.0486617, -0.324835, 0.00760444, 0.944488) } dst={ type=GROUND item=Guts<49a62ca0> pos=(12079.4, 42.3172, 6268.93) dir=(-0.0486617, -0.3248 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Guts<49a62ca0> pos=(12079.4, 42.189, 6269.06) dir=(-0.0486617, -0.324835, 0.00760444, 0.944488) } dst={ type=GROUND item=Guts<49a62ca0> pos=(12079.4, 42.3172, 6268.93) dir=(-0.0486617, -0.3 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2Att(JUNCTURE) item=Clothing<8d55c310> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=Clothing<8d55c310> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=Clothing<8d55c310> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<8d55c310> pos=(12075.3, 41.41, 6284.96) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<8d55c310> parent=SurvivorBase slot=5658332 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Clothing<8d55c310> pos=(12075.3, 41.41, 6284.96) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=Clothing<8d55c310> parent=SurvivorBase slot=5658332 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Chemlight_ColorBase<66508ca0>to cargo of target=Clothing<49ad33f0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<66508ca0> pos=(12073.6, 41.4229, 6282.92) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<66508ca0> parent=Clothing<49ad33f0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Chemlight_ColorBase<66508ca0> pos=(12073.6, 41.4229, 6282.92) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Chemlight_ColorBase<66508ca0> parent=Clothing<49ad33f0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Base<8ecd3ca0>to cargo of target=Clothing<49ad33f0> row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<8ecd3ca0> pos=(12084.5, 41.9837, 6277.81) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<8ecd3ca0> parent=Clothing<49ad33f0> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<8ecd3ca0> pos=(12084.5, 41.9837, 6277.81) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Edible_Base<8ecd3ca0> parent=Clothing<49ad33f0> idx=0 row=2 col=1 } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Chemlight_ColorBase<66508ca0>to cargo of target=Clothing<8d555170> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<66508ca0> parent=Clothing<49ad33f0> idx=0 row=0 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<66508ca0> parent=Clothing<8d555170> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase<66508ca0> parent=Clothing<49ad33f0> idx=0 row=0 col=1 } dst={ type=CARGO item=Chemlight_ColorBase<66508ca0> parent=Clothing<8d555170> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<1ceed760>to cargo of target=Clothing<8d555170> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<1ceed760> parent=Clothing<49ad33f0> idx=0 row=0 col=0 } dst={ type=CARGO item=Rag<1ceed760> parent=Clothing<8d555170> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag<1ceed760> parent=Clothing<49ad33f0> idx=0 row=0 col=0 } dst={ type=CARGO item=Rag<1ceed760> parent=Clothing<8d555170> idx=0 row=2 col=0 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Base<8ecd3ca0>to cargo of target=Clothing<8d555170> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<8ecd3ca0> parent=Clothing<49ad33f0> idx=0 row=2 col=1 } dst={ type=CARGO item=Edible_Base<8ecd3ca0> parent=Clothing<8d555170> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<8ecd3ca0> parent=Clothing<49ad33f0> idx=0 row=2 col=1 } dst={ type=CARGO item=Edible_Base<8ecd3ca0> parent=Clothing<8d555170> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a68790>to cargo of target=Clothing<8d555170> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DeerSteakMeat<49a68790> parent=Clothing<49ad33f0> idx=0 row=2 col=2 } dst={ type=CARGO item=DeerSteakMeat<49a68790> parent=Clothing<8d555170> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DeerSteakMeat<49a68790> parent=Clothing<49ad33f0> idx=0 row=2 col=2 } dst={ type=CARGO item=DeerSteakMeat<49a68790> parent=Clothing<8d555170> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a699c0>to cargo of target=Clothing<8d555170> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DeerSteakMeat<49a699c0> parent=Clothing<49ad33f0> idx=0 row=2 col=3 } dst={ type=CARGO item=DeerSteakMeat<49a699c0> parent=Clothing<8d555170> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DeerSteakMeat<49a699c0> parent=Clothing<49ad33f0> idx=0 row=2 col=3 } dst={ type=CARGO item=DeerSteakMeat<49a699c0> parent=Clothing<8d555170> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a5d7c0>to cargo of target=Clothing<8d555170> row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DeerSteakMeat<49a5d7c0> parent=Clothing<49ad33f0> idx=0 row=1 col=4 } dst={ type=CARGO item=DeerSteakMeat<49a5d7c0> parent=Clothing<8d555170> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DeerSteakMeat<49a5d7c0> parent=Clothing<49ad33f0> idx=0 row=1 col=4 } dst={ type=CARGO item=DeerSteakMeat<49a5d7c0> parent=Clothing<8d555170> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Plum<1cef50a0>to cargo of target=Clothing<8d555170> row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Plum<1cef50a0> parent=Clothing<49ad33f0> idx=0 row=0 col=4 } dst={ type=CARGO item=Plum<1cef50a0> parent=Clothing<8d555170> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Plum<1cef50a0> parent=Clothing<49ad33f0> idx=0 row=0 col=4 } dst={ type=CARGO item=Plum<1cef50a0> parent=Clothing<8d555170> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Base<1cef1400>to cargo of target=Clothing<8d555170> row=3 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<1cef1400> parent=Clothing<49ad33f0> idx=0 row=0 col=3 } dst={ type=CARGO item=Edible_Base<1cef1400> parent=Clothing<8d555170> idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base<1cef1400> parent=Clothing<49ad33f0> idx=0 row=0 col=3 } dst={ type=CARGO item=Edible_Base<1cef1400> parent=Clothing<8d555170> idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=StoneKnife<1cef56b0>to cargo of target=Clothing<8d555170> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad33f0> idx=0 row=0 col=2 } dst={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<8d555170> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad33f0> idx=0 row=0 col=2 } dst={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<8d555170> idx=0 row=2 col=2 } SCRIPT : enable - false SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Lard<49a65d20>to cargo of target=Clothing<8d555170> row=2 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Lard<49a65d20> parent=Clothing<49ad1460> idx=0 row=0 col=1 } dst={ type=CARGO item=Lard<49a65d20> parent=Clothing<8d555170> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Lard<49a65d20> parent=Clothing<49ad1460> idx=0 row=0 col=1 } dst={ type=CARGO item=Lard<49a65d20> parent=Clothing<8d555170> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a638c0>to cargo of target=Clothing<8d555170> row=0 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=DeerSteakMeat<49a638c0> parent=Clothing<49ad1460> idx=0 row=0 col=0 } dst={ type=CARGO item=DeerSteakMeat<49a638c0> parent=Clothing<8d555170> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=DeerSteakMeat<49a638c0> parent=Clothing<49ad1460> idx=0 row=0 col=0 } dst={ type=CARGO item=DeerSteakMeat<49a638c0> parent=Clothing<8d555170> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Lard<49a66940>to cargo of target=Clothing<49ad1460> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Lard<49a66940> parent=Clothing<49ad1460> idx=0 row=0 col=3 } dst={ type=CARGO item=Lard<49a66940> parent=Clothing<49ad1460> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Lard<49a66940> parent=Clothing<49ad1460> idx=0 row=0 col=3 } dst={ type=CARGO item=Lard<49a66940> parent=Clothing<49ad1460> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=StoneKnife<1cef56b0>to cargo of target=Clothing<49ad1460> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<8d555170> idx=0 row=2 col=2 } dst={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad1460> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<8d555170> idx=0 row=2 col=2 } dst={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad1460> idx=0 row=0 col=2 } SCRIPT : enable - true SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Lard<49a66940>to cargo of target=Clothing<8d555170> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Lard<49a66940> parent=Clothing<49ad1460> idx=0 row=0 col=3 } dst={ type=CARGO item=Lard<49a66940> parent=Clothing<8d555170> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Lard<49a66940> parent=Clothing<49ad1460> idx=0 row=0 col=3 } dst={ type=CARGO item=Lard<49a66940> parent=Clothing<8d555170> idx=0 row=2 col=2 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<8d555170> pos=(12063.8, 41.252, 6279.26) dir=(0, 0, 0, 1) }src2={ type=ATTACHMENT item=Clothing<49ad33f0> parent=SurvivorBase slot=5119774 } SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<8d555170> pos=(12063.8, 41.252, 6279.26) dir=(0, 0, 0, 1) } --> dst1={ type=ATTACHMENT item=Clothing<8d555170> parent=SurvivorBase slot=5119774 } src2={ type=ATTACHMENT item SCRIPT : enable - true SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=DeerSteakMeat<49a5f000>to cargo of target=Clothing<49ad1460> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=DeerSteakMeat<49a5f000> parent=Clothing<49ad1460> idx=0 row=2 col=0 } dst={ type=CARGO item=DeerSteakMeat<49a5f000> parent=Clothing<49ad1460> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=DeerSteakMeat<49a5f000> parent=Clothing<49ad1460> idx=0 row=2 col=0 } dst={ type=CARGO item=DeerSteakMeat<49a5f000> parent=Clothing<49ad1460> idx=0 row=0 col=0 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : OnStartAnimationLoop SCRIPT : 0 SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<4932ac20>to cargo of target=Clothing<49ad1460> row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rag<4932ac20> pos=(12063.6, 41.2824, 6279.81) dir=(-0.675565, -0.17211, -0.193613, 0.690293) } dst={ type=CARGO item=Rag<4932ac20> parent=Clothing<49ad1460> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rag<4932ac20> pos=(12063.6, 41.2824, 6279.81) dir=(-0.675565, -0.17211, -0.193613, 0.690293) } dst={ type=CARGO item=Rag<4932ac20> parent=Clothing<49ad1460> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=StoneKnife<1cef56b0>to cargo of target=Clothing<49ad1460> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=StoneKnife<1cef56b0> parent=SurvivorBase } dst={ type=CARGO item=StoneKnife<1cef56b0> parent=Clothing<49ad1460> idx=0 row=0 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Rag<493299f0>to cargo of target=Clothing<49ad1460> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Rag<493299f0> pos=(12058, 41.3649, 6291.04) dir=(0.449678, -0.544478, 0.550116, 0.445764) } dst={ type=CARGO item=Rag<493299f0> parent=Clothing<49ad1460> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Rag<493299f0> pos=(12058, 41.3649, 6291.04) dir=(0.449678, -0.544478, 0.550116, 0.445764) } dst={ type=CARGO item=Rag<493299f0> parent=Clothing<49ad1460> idx=0 row=0 col=3 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnSingleUse SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<49326f80>to cargo of target=Clothing<49ad1460> row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<49326f80> pos=(12058, 41.3139, 6291.04) dir=(0.0802709, -0.701586, 0.70418, 0.0739164) } dst={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<49326f80> pos=(12058, 41.3139, 6291.04) dir=(0.0802709, -0.701586, 0.70418, 0.0739164) } dst={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rag<493299f0>to cargo of target=Clothing<8d555170> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<493299f0> parent=Clothing<49ad1460> idx=0 row=0 col=3 } dst={ type=CARGO item=Rag<493299f0> parent=Clothing<8d555170> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Rag<493299f0> parent=Clothing<49ad1460> idx=0 row=0 col=3 } dst={ type=CARGO item=Rag<493299f0> parent=Clothing<8d555170> idx=0 row=2 col=0 } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] I::Drop(JUNCTURE) item=Pelt_Base<49a66330> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pelt_Base<49a66330> pos=(12075.1, 42.7492, 6281.31) dir=(0, -0.572541, 0, 0.819876) } dst={ type=GROUND item=Pelt_Base<49a66330> pos=(12076.3, 41.5058, 6281.8) dir=(0, -0.810133, 0, 0.586246) SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pelt_Base<49a66330> pos=(12075.1, 42.7492, 6281.31) dir=(0, -0.572541, 0, 0.819876) } dst={ type=GROUND item=Pelt_Base<49a66330> pos=(12076.3, 41.5058, 6281.8) dir=(0, -0.810133, 0, 0.58624 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<49326f80>to cargo of target=Clothing<49ad1460> row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBase<49326f80>to cargo of target=Clothing<49ad1460> row=0 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase<49326f80> parent=Clothing<49ad1460> idx=0 row=0 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Lard<49a6abf0>to cargo of target=Clothing<49ad1460> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Lard<49a6abf0> pos=(12079.4, 42.214, 6268.93) dir=(0.633444, -0.224316, 0.23507, 0.702262) } dst={ type=CARGO item=Lard<49a6abf0> parent=Clothing<49ad1460> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Lard<49a6abf0> pos=(12079.4, 42.214, 6268.93) dir=(0.633444, -0.224316, 0.23507, 0.702262) } dst={ type=CARGO item=Lard<49a6abf0> parent=Clothing<49ad1460> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a57cd0>to cargo of target=Clothing<49ad1460> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a57cd0> pos=(12078.7, 40.9875, 6268.62) dir=(-0.509275, 0.537652, 0.479786, 0.470505) } dst={ type=CARGO item=DeerSteakMeat<49a57cd0> parent=Clothing<49ad1460> idx=0 row=2 col= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a57cd0> pos=(12078.7, 40.9875, 6268.62) dir=(-0.509275, 0.537652, 0.479786, 0.470505) } dst={ type=CARGO item=DeerSteakMeat<49a57cd0> parent=Clothing<49ad1460> idx=0 row=2 c SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a69fd0>to cargo of target=Clothing<49ad1460> row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a69fd0> pos=(12079.1, 41.3075, 6268.67) dir=(0.664433, 0.100491, -0.123419, 0.730204) } dst={ type=CARGO item=DeerSteakMeat<49a69fd0> parent=Clothing<49ad1460> idx=0 row=2 col= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a69fd0> pos=(12079.1, 41.3075, 6268.67) dir=(0.664433, 0.100491, -0.123419, 0.730204) } dst={ type=CARGO item=DeerSteakMeat<49a69fd0> parent=Clothing<49ad1460> idx=0 row=2 c SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=DeerSteakMeat<49a632b0>to cargo of target=Clothing<8d555170> row=3 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a632b0> pos=(12078.9, 41.3229, 6269.01) dir=(0.493961, 0.4556, -0.51145, 0.535583) } dst={ type=CARGO item=DeerSteakMeat<49a632b0> parent=Clothing<8d555170> idx=0 row=3 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=DeerSteakMeat<49a632b0> pos=(12078.9, 41.3229, 6269.01) dir=(0.493961, 0.4556, -0.51145, 0.535583) } dst={ type=CARGO item=DeerSteakMeat<49a632b0> parent=Clothing<8d555170> idx=0 row=3 col= SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<49d5e6f0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string error2 = 'Error! Object 'ZmbF_JoggerSkinny_Brown' with model file: jogger_skinny_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Att(JUNCTURE) item=MotoHelmet_ColorBase<8d55cfb0> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=MotoHelmet_ColorBase<8d55cfb0> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=MotoHelmet_ColorBase<8d55cfb0> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_ColorBase<8d55cfb0> pos=(12072.5, 42.3846, 6315.19) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=MotoHelmet_ColorBase<8d55cfb0> parent=SurvivorBase slot=-1445057555 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MotoHelmet_ColorBase<8d55cfb0> pos=(12072.5, 42.3846, 6315.19) dir=(0, 0, 0, 1) } dst={ type=ATTACHMENT item=MotoHelmet_ColorBase<8d55cfb0> parent=SurvivorBase slot=-1445057555 } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : int channel = 1 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnAction SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : material = LongWoodenStick; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Att(JUNCTURE) item=ItemBase<376b1000> SCRIPT : [inv] HumanInventory::Take2Inv(JUNCTURE) item=ItemBase<376b1000> SCRIPT : [inv] I::Take2Inv(JUNCTURE) item=ItemBase<376b1000> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<376b1000> pos=(12107.4, 41.1955, 6305.27) dir=(0.378132, -0.593591, 0.605185, 0.372044) } dst={ type=ATTACHMENT item=ItemBase<376b1000> parent=SurvivorBase slot=209551192 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<376b1000> pos=(12107.4, 41.1955, 6305.27) dir=(0.378132, -0.593591, 0.605185, 0.372044) } dst={ type=ATTACHMENT item=ItemBase<376b1000> parent=SurvivorBase slot=209551192 SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : material = Bark_Birch; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : string error2 = 'Error! Object 'ZmbF_MilkMaidOld_Green' with model file: milkmaid_old_f.p3d has undefined 'Hit_...' material! Thus cannot play appropriate impact effect.' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : string s = 'OnUnconsciousStart' SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'OnUnconsciousStop' SCRIPT : string s = 'OnUnconsciousStart' SCRIPT : string s = 'OnUnconsciousStop' SCRIPT : OnMissionFinish SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : misssionMainMenu CreateIntroScene SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<98a1abf0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<49d55ed0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<49d52b40> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : COMPUTING NEW OVERCAST SCRIPT : Actual ( 14.45 ) overcast: 0.25 SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW FOG SCRIPT : Actual ( 14.45 ) fog: 0.15 SCRIPT : ----------------------------------------------------------- SCRIPT : COMPUTING NEW RAIN SCRIPT : Actual ( 14.45 ) rain: 0 SCRIPT : ----------------------------------------------------------- SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Loading Inc: 1 SCRIPT : Creating Mission: mpmissions\__cur_mp.chernarusplus\mission.c SCRIPT : SyncEvents -> RegisterEvents SCRIPT : Loading: set:dayz_gui image:iconThirsty0 SCRIPT : Loading: set:dayz_gui image:iconThirsty1 SCRIPT : Loading: set:dayz_gui image:iconThirsty2 SCRIPT : Loading: set:dayz_gui image:iconThirsty3 SCRIPT : Loading: set:dayz_gui image:iconThirsty4 SCRIPT : Loading: set:dayz_gui image:iconHungry0 SCRIPT : Loading: set:dayz_gui image:iconHungry1 SCRIPT : Loading: set:dayz_gui image:iconHungry2 SCRIPT : Loading: set:dayz_gui image:iconHungry3 SCRIPT : Loading: set:dayz_gui image:iconHungry4 SCRIPT : Loading: set:dayz_gui image:iconTemperature0 SCRIPT : Loading: set:dayz_gui image:iconTemperature1 SCRIPT : Loading: set:dayz_gui image:iconTemperature2 SCRIPT : Loading: set:dayz_gui image:iconTemperature3 SCRIPT : Loading: set:dayz_gui image:iconTemperature4 SCRIPT : Loading: set:dayz_gui image:iconHealth0 SCRIPT : Loading: set:dayz_gui image:iconHealth1 SCRIPT : Loading: set:dayz_gui image:iconHealth2 SCRIPT : Loading: set:dayz_gui image:iconHealth3 SCRIPT : Loading: set:dayz_gui image:iconHealth4 SCRIPT : Loading: set:dayz_gui image:iconBlood0 SCRIPT : Loading: set:dayz_gui image:iconBlood1 SCRIPT : Loading: set:dayz_gui image:iconBlood2 SCRIPT : Loading: set:dayz_gui image:iconBlood3 SCRIPT : Loading: set:dayz_gui image:iconBlood4 SCRIPT : Loading: set:dayz_gui image:iconBacteria0 SCRIPT : Loading: set:dayz_gui image:iconBacteria1 SCRIPT : Loading: set:dayz_gui image:iconBacteria2 SCRIPT : Loading: set:dayz_gui image:iconBacteria3 SCRIPT : Loading: set:dayz_gui image:iconBacteria4 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetAttEx(PREDICTIVE) as ATT of target=SurvivorBase item=Clothing<7bba4ee0> slot=5119774 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Clothing<7bba4ee0> parent=SurvivorBase } dst={ type=ATTACHMENT item=Clothing<7bba4ee0> parent=SurvivorBase slot=5119774 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<69c21950>to cargo of target=Clothing<7bb9b760> row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<69c21950> parent=SurvivorBase } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PersonalRadio<7bbb0c40>to cargo of target=Clothing<7bba5530> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PersonalRadio<7bbb0c40> parent=SurvivorBase } dst={ type=CARGO item=PersonalRadio<7bbb0c40> parent=Clothing<7bba5530> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54<7bba7b10>to cargo of target=Clothing<7bba5530> row=2 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bba5530> idx=0 row=2 col=2 } dst={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bba5530> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bba5530> idx=0 row=2 col=2 } dst={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bba5530> idx=0 row=2 col=3 } SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : [inv] I::Drop(JUNCTURE) item=Edible_Base<8e4d6b50> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<8e4d6b50> pos=(7496.31, 230.667, 13785.2) dir=(0.629414, -0.629414, 0.322239, -0.322239) } dst={ type=GROUND item=Edible_Base<8e4d6b50> pos=(7496.34, 230.153, 13784.2) dir=(0.56817 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Edible_Base<8e4d6b50> pos=(7496.31, 230.667, 13785.2) dir=(0.629414, -0.629414, 0.322239, -0.322239) } dst={ type=GROUND item=Edible_Base<8e4d6b50> pos=(7496.34, 230.153, 13784.2) dir=(0.56 SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnAction SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ItemBaseto cargo of target=Clothing<7bba5530> row=1 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<7bba5530> idx=0 row=3 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing<7bba5530> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ItemBase parent=Clothing<7bba5530> idx=0 row=3 col=2 } dst={ type=CARGO item=ItemBase parent=Clothing<7bba5530> idx=0 row=1 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlug<7bba22b0>to cargo of target=Clothing<7bb9b760> row=3 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<7bba22b0> parent=Clothing<7bba5530> idx=0 row=3 col=3 } dst={ type=CARGO item=Ammo_12gaSlug<7bba22b0> parent=Clothing<7bb9b760> idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaSlug<7bba22b0> parent=Clothing<7bba5530> idx=0 row=3 col=3 } dst={ type=CARGO item=Ammo_12gaSlug<7bba22b0> parent=Clothing<7bb9b760> idx=0 row=3 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54<7bba7b10>to cargo of target=Clothing<7bb9b760> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bba5530> idx=0 row=2 col=3 } dst={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bb9b760> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bba5530> idx=0 row=2 col=3 } dst={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bb9b760> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SpaghettiCanto cargo of target=Clothing<7bba5530> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan parent=Clothing<7bb8ed60> idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan parent=Clothing<7bba5530> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SpaghettiCan parent=Clothing<7bb8ed60> idx=0 row=0 col=0 } dst={ type=CARGO item=SpaghettiCan parent=Clothing<7bba5530> idx=0 row=2 col=2 } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<5ca4bbd0> parent=SurvivorBase }src2={ type=ATTACHMENT item=Mosin9130<5ca4f450> parent=SurvivorBase slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<5ca4f450> parent=SurvivorBase }src2={ type=ATTACHMENT item=Mp133Shotgun<5ca4bbd0> parent=SurvivorBase slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] I::Drop(PREDICTIVE) item=MakarovIJ70_Base SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MakarovIJ70_Base parent=Clothing<7bba4890> slot=-620636389 } dst={ type=GROUND item=MakarovIJ70_Base pos=(7551.85, 213.854, 13553.5) dir=(-0.689066, 0.1669, 0.171491, SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MakarovIJ70_Base parent=Clothing<7bba4890> slot=-620636389 } dst={ type=GROUND item=MakarovIJ70_Base pos=(7551.85, 213.854, 13553.5) dir=(-0.689066, 0.1669, 0.1714 SCRIPT : enable - false SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(JUNCTURE) item=MakarovIJ70_Base SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base pos=(7551.85, 213.854, 13553.5) dir=(-0.689066, 0.1669, 0.171491, 0.684049) } dst={ type=ATTACHMENT item=MakarovIJ70_Base parent=Clothing<7bba4890> slot=-6 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base pos=(7551.85, 213.854, 13553.5) dir=(-0.689066, 0.1669, 0.171491, 0.684049) } dst={ type=ATTACHMENT item=MakarovIJ70_Base parent=Clothing<7bba4890> slot SCRIPT : enable - true SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_IJ70_8Rnd<49ac8980>to cargo of target=Pot<69c21950> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<49ac8980> pos=(7552.9, 214.686, 13554.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<49ac8980> pos=(7552.9, 214.686, 13554.3) dir=(0, 0, 0, 1) } dst={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<69c21950>to cargo of target=Clothing<7bb9b760> row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<69c21950> parent=SurvivorBase } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "walkProneLong_noHS_water_Char_Soundset". SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaisedMelee SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=SteakKnifeto cargo of target=Clothing<7bba4ee0> row=1 col=5 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=SteakKnife parent=SurvivorBase } dst={ type=CARGO item=SteakKnife parent=Clothing<7bba4ee0> idx=0 row=1 col=5 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_IJ70_8Rnd<7bb9e9e0> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<7bb9e9e0> parent=Pot<69c21950> idx=0 row=0 col=2 } dst={ type=GROUND item=Mag_IJ70_8Rnd<7bb9e9e0> pos=(7615.6, 214.926, 13585.6) dir=(-0.681589, 0.0474955, 0.101021, 0.72317) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<7bb9e9e0> parent=Pot<69c21950> idx=0 row=0 col=2 } dst={ type=GROUND item=Mag_IJ70_8Rnd<7bb9e9e0> pos=(7615.6, 214.926, 13585.6) dir=(-0.681589, 0.0474955, 0.101021, 0.72317) SCRIPT : [inv] I::Drop(PREDICTIVE) item=Mag_IJ70_8Rnd<49ac8980> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=3 } dst={ type=GROUND item=Mag_IJ70_8Rnd<49ac8980> pos=(7615.6, 214.947, 13585.6) dir=(-0.681589, 0.0474955, 0.101021, 0.72317) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=3 } dst={ type=GROUND item=Mag_IJ70_8Rnd<49ac8980> pos=(7615.6, 214.947, 13585.6) dir=(-0.681589, 0.0474955, 0.101021, 0.72317) SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<69c21950>to cargo of target=Clothing<7bb9b760> row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<69c21950> parent=SurvivorBase } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Mag_IJ70_8Rnd<49ac8980>to cargo of target=Pot<69c21950> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<49ac8980> pos=(7615.6, 214.926, 13585.6) dir=(0.72317, 0.101021, -0.0474955, 0.681589) } dst={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Mag_IJ70_8Rnd<49ac8980> pos=(7615.6, 214.926, 13585.6) dir=(0.72317, 0.101021, -0.0474955, 0.681589) } dst={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeatto cargo of target=Pot<69c21950> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat pos=(7615.35, 214.917, 13585.8) dir=(-0.640107, 0.238921, 0.302044, 0.664793) } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<69c21950> idx=0 row=0 c SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat pos=(7615.35, 214.917, 13585.8) dir=(-0.640107, 0.238921, 0.302044, 0.664793) } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<69c21950> idx=0 row= SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<69c21950>to cargo of target=Clothing<7bb9b760> row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<69c21950> parent=SurvivorBase } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PersonalRadio<7bbb0c40>to cargo of target=Clothing<7bba5530> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PersonalRadio<7bbb0c40> parent=SurvivorBase } dst={ type=CARGO item=PersonalRadio<7bbb0c40> parent=Clothing<7bba5530> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Drop(PREDICTIVE) item=Pot<69c21950> SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } dst={ type=GROUND item=Pot<69c21950> pos=(7615.9, 214.883, 13586.6) dir=(-0.0381707, 0.992095, 0.0289823, -0.115978) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } dst={ type=GROUND item=Pot<69c21950> pos=(7615.9, 214.883, 13586.6) dir=(-0.0381707, 0.992095, 0.0289823, -0.115978) } SCRIPT : [inv] I::Drop(JUNCTURE) item=Mag_FNX45_15Rnd<7bb9f680> SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_FNX45_15Rnd<7bb9f680> parent=Pot<69c21950> idx=0 row=0 col=0 } dst={ type=GROUND item=Mag_FNX45_15Rnd<7bb9f680> pos=(7615.9, 215.032, 13586.6) dir=(-0.108999, 0.722011, -0.681023, -0.055017 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Mag_FNX45_15Rnd<7bb9f680> parent=Pot<69c21950> idx=0 row=0 col=0 } dst={ type=GROUND item=Mag_FNX45_15Rnd<7bb9f680> pos=(7615.9, 215.032, 13586.6) dir=(-0.108999, 0.722011, -0.681023, -0.055 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ChickenBreastMeatto cargo of target=Pot<69c21950> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat pos=(7615.33, 214.874, 13586.4) dir=(-0.565417, -0.383566, -0.367145, 0.631177) } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<69c21950> idx=0 row=0 SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ChickenBreastMeat pos=(7615.33, 214.874, 13586.4) dir=(-0.565417, -0.383566, -0.367145, 0.631177) } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<69c21950> idx=0 ro SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<69c21950>to cargo of target=Clothing<7bb9b760> row=3 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<69c21950> pos=(7615.9, 214.883, 13586.6) dir=(-0.0381707, 0.992095, 0.0289823, -0.115978) } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<69c21950> pos=(7615.9, 214.883, 13586.6) dir=(-0.0381707, 0.992095, 0.0289823, -0.115978) } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<5ca4bbd0> parent=SurvivorBase }src2={ type=ATTACHMENT item=Mosin9130<5ca4f450> parent=SurvivorBase slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<5ca4f450> parent=SurvivorBase }src2={ type=ATTACHMENT item=Mp133Shotgun<5ca4bbd0> parent=SurvivorBase slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : true' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<69c21950>to cargo of target=Clothing<7bb9b760> row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<69c21950> parent=SurvivorBase } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : material = FireWood; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : material = FireWood; quantity = 1 SCRIPT : OnStartAnimationLoop SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 1 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<4c248320> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : OnStartAnimationLoop SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Paper parent=Fireplace slot=214976552 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : PlayerBase.c OnSingleUse SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=StoneKnifeto cargo of target=Clothing<7bb9b760> row=4 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=StoneKnife parent=SurvivorBase } dst={ type=CARGO item=StoneKnife parent=Clothing<7bb9b760> idx=0 row=4 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<49ac8980>to cargo of target=Clothing<7bb9b760> row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=2 } dst={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=2 } dst={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_45ACP<7bba1c60>to cargo of target=Clothing<7bb9b760> row=5 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP<7bba1c60> parent=Pot<69c21950> idx=0 row=2 col=0 } dst={ type=CARGO item=Ammo_45ACP<7bba1c60> parent=Clothing<7bb9b760> idx=0 row=5 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP<7bba1c60> parent=Pot<69c21950> idx=0 row=2 col=0 } dst={ type=CARGO item=Ammo_45ACP<7bba1c60> parent=Clothing<7bb9b760> idx=0 row=5 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_MP5_30Rnd<7bba0fc0>to cargo of target=Clothing<7bb9b760> row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_MP5_30Rnd<7bba0fc0> parent=Pot<69c21950> idx=0 row=0 col=1 } dst={ type=CARGO item=Mag_MP5_30Rnd<7bba0fc0> parent=Clothing<7bb9b760> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_MP5_30Rnd<7bba0fc0> parent=Pot<69c21950> idx=0 row=0 col=1 } dst={ type=CARGO item=Mag_MP5_30Rnd<7bba0fc0> parent=Clothing<7bb9b760> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=ChickenBreastMeatto cargo of target=Pot<69c21950> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=ChickenBreastMeat parent=Pot<69c21950> idx=0 row=0 col=3 } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<69c21950> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=ChickenBreastMeat parent=Pot<69c21950> idx=0 row=0 col=3 } dst={ type=CARGO item=ChickenBreastMeat parent=Pot<69c21950> idx=0 row=0 col=1 } SCRIPT : 0 SCRIPT : [inv] I::Take2TargetAttEx(JUNCTURE) as ATT of target=FireplaceIndoor<5bf07d40> item=Pot<69c21950> slot=2070067590 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=HANDS item=Pot<69c21950> parent=SurvivorBase } dst={ type=ATTACHMENT item=Pot<69c21950> parent=FireplaceIndoor<5bf07d40> slot=2070067590 } SCRIPT : [hndfsm] SlotToAnimType - not animated slot in src_loc={ type=ATTACHMENT item=Pot<69c21950> parent=FireplaceIndoor<5bf07d40> slot=2070067590 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Matchboxto cargo of target=Clothing<7bb9b760> row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Matchbox parent=SurvivorBase } dst={ type=CARGO item=Matchbox parent=Clothing<7bb9b760> idx=0 row=2 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Bear_Dark<9c31e630>to cargo of target=FireplaceIndoor<5bf07d40> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=HANDS item=Bear_Dark<9c31e630> parent=SurvivorBase } dst={ type=CARGO item=Bear_Dark<9c31e630> parent=FireplaceIndoor<5bf07d40> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<4c22e8b0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<81389920>to cargo of target=Clothing<7bba4ee0> row=1 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaPellets<81389920> parent=SurvivorBase } dst={ type=CARGO item=Ammo_12gaPellets<81389920> parent=Clothing<7bba4ee0> idx=0 row=1 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54<8138f180>to cargo of target=Clothing<7bba4ee0> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_762x54<8138f180> parent=SurvivorBase } dst={ type=CARGO item=Ammo_762x54<8138f180> parent=Clothing<7bba4ee0> idx=0 row=2 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<4c22c9c0> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54<813936f0>to cargo of target=Clothing<7bba4ee0> row=1 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_762x54<813936f0> parent=SurvivorBase } dst={ type=CARGO item=Ammo_762x54<813936f0> parent=Clothing<7bba4ee0> idx=0 row=1 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<98a17440> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<81392400>to cargo of target=Clothing<7bba4ee0> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_380<81392400> parent=SurvivorBase } dst={ type=CARGO item=Ammo_380<81392400> parent=Clothing<7bba4ee0> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetAttEx(JUNCTURE) as ATT of target=FireplaceIndoor<5bf07d40> item=Paper slot=214976552 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Paper pos=(7574.88, 195.766, 13334.9) dir=(0.707093, -0.00433886, 0.00433886, 0.707093) } dst={ type=ATTACHMENT item=Paper parent=FireplaceIndoor<5bf07d40> slot=214976552 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Paper pos=(7574.88, 195.766, 13334.9) dir=(0.707093, -0.00433886, 0.00433886, 0.707093) } dst={ type=ATTACHMENT item=Paper parent=FireplaceIndoor<5bf07d40> slot=214976552 SCRIPT : [inv] I::Drop(JUNCTURE) item=Paper SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Paper pos=(7574.88, 195.782, 13334.9) dir=(0.687641, -0.164772, 0.164772, 0.687641) } dst={ type=GROUND item=Paper pos=(7574.88, 195.798, 13334.9) dir=(-0.0989202, 0.700153, SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Paper pos=(7574.88, 195.782, 13334.9) dir=(0.687641, -0.164772, 0.164772, 0.687641) } dst={ type=GROUND item=Paper pos=(7574.88, 195.798, 13334.9) dir=(-0.0989202, 0.70015 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<4c22f300> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<813949e0>to cargo of target=Clothing<7bba5530> row=1 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_380<813949e0> parent=SurvivorBase } dst={ type=CARGO item=Ammo_380<813949e0> parent=Clothing<7bba5530> idx=0 row=1 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaSlug<81394390>to cargo of target=Clothing<7bba5530> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_12gaSlug<81394390> parent=SurvivorBase } dst={ type=CARGO item=Ammo_12gaSlug<81394390> parent=Clothing<7bba5530> idx=0 row=0 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_MP5_30Rnd<7bba0fc0>to cargo of target=Pot<69c21950> row=0 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_MP5_30Rnd<7bba0fc0> parent=Clothing<7bb9b760> idx=0 row=3 col=3 } dst={ type=CARGO item=Mag_MP5_30Rnd<7bba0fc0> parent=Pot<69c21950> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_MP5_30Rnd<7bba0fc0> parent=Clothing<7bb9b760> idx=0 row=3 col=3 } dst={ type=CARGO item=Mag_MP5_30Rnd<7bba0fc0> parent=Pot<69c21950> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Mag_IJ70_8Rnd<49ac8980>to cargo of target=Pot<69c21950> row=0 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } dst={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } dst={ type=CARGO item=Mag_IJ70_8Rnd<49ac8980> parent=Pot<69c21950> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_45ACP<7bba1c60>to cargo of target=Pot<69c21950> row=2 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP<7bba1c60> parent=Clothing<7bb9b760> idx=0 row=5 col=2 } dst={ type=CARGO item=Ammo_45ACP<7bba1c60> parent=Pot<69c21950> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_45ACP<7bba1c60> parent=Clothing<7bb9b760> idx=0 row=5 col=2 } dst={ type=CARGO item=Ammo_45ACP<7bba1c60> parent=Pot<69c21950> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<69c21950>to cargo of target=Clothing<7bb9b760> row=3 col=2 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<69c21950> parent=SurvivorBase } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : 0 SCRIPT : 0 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : Inventory::EEInit - Man=SurvivorBase item=ItemInventory<4c234370> SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_380<81396320>to cargo of target=Clothing<7bb9b760> row=5 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Ammo_380<81396320> parent=SurvivorBase } dst={ type=CARGO item=Ammo_380<81396320> parent=Clothing<7bb9b760> idx=0 row=5 col=1 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] I::Drop(PREDICTIVE) item=MakarovIJ70_Base SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MakarovIJ70_Base parent=Clothing<7bba4890> slot=-620636389 } dst={ type=GROUND item=MakarovIJ70_Base pos=(7472.62, 192.122, 13298.7) dir=(0.666296, 0.249519, -0.25814 SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=MakarovIJ70_Base parent=Clothing<7bba4890> slot=-620636389 } dst={ type=GROUND item=MakarovIJ70_Base pos=(7472.62, 192.122, 13298.7) dir=(0.666296, 0.249519, -0.25 SCRIPT : enable - false SCRIPT : [inv] I::Take2Target(JUNCTURE) item=MakarovIJ70_Base SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base pos=(7472.62, 192.122, 13298.7) dir=(0.666296, 0.249519, -0.258148, 0.653566) } dst={ type=ATTACHMENT item=MakarovIJ70_Base parent=Clothing<7bba4890> slot= SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=MakarovIJ70_Base pos=(7472.62, 192.122, 13298.7) dir=(0.666296, 0.249519, -0.258148, 0.653566) } dst={ type=ATTACHMENT item=MakarovIJ70_Base parent=Clothing<7bba4890> sl SCRIPT : enable - true SCRIPT : 0 SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Mp133Shotgun<5ca4bbd0> pos=(7472.62, 192.131, 13298.7) dir=(-0.653566, 0.258148, 0.249519, 0.666296) }src2={ type=HANDS item=MakarovIJ70_Base<935b4040> parent=SurvivorBase SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } dst={ type=GROUND item=Pot<69c21950> pos=(7474.07, 192.09, 13300.4) dir=(-5.3113e-05, -0.341417, 0.000536957, 0.939912) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Pot<69c21950> parent=Clothing<7bb9b760> idx=0 row=3 col=2 } dst={ type=GROUND item=Pot<69c21950> pos=(7474.07, 192.09, 13300.4) dir=(-5.3113e-05, -0.341417, 0.000536957, 0.939912) } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=TunaCanto cargo of target=Pot<69c21950> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan parent=Clothing<813892d0> idx=0 row=0 col=0 } dst={ type=CARGO item=TunaCan parent=Pot<69c21950> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan parent=Clothing<813892d0> idx=0 row=0 col=0 } dst={ type=CARGO item=TunaCan parent=Pot<69c21950> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Pot<69c21950>to cargo of target=Clothing<813892d0> row=5 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<69c21950> pos=(7474.07, 192.09, 13300.4) dir=(-5.3113e-05, -0.341417, 0.000536957, 0.939912) } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<813892d0> idx=0 row=5 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=Pot<69c21950> pos=(7474.07, 192.09, 13300.4) dir=(-5.3113e-05, -0.341417, 0.000536957, 0.939912) } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<813892d0> idx=0 row=5 col=6 } SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=CZ61to cargo of target=Clothing<813892d0> row=5 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=CZ61 parent=Clothing<7bb9b760> idx=0 row=5 col=6 } dst={ type=CARGO item=CZ61 parent=Clothing<813892d0> idx=0 row=5 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=CZ61 parent=Clothing<7bb9b760> idx=0 row=5 col=6 } dst={ type=CARGO item=CZ61 parent=Clothing<813892d0> idx=0 row=5 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Flashlightto cargo of target=Clothing<813892d0> row=4 col=7 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight parent=Clothing<7bb9b760> idx=0 row=0 col=6 } dst={ type=CARGO item=Flashlight parent=Clothing<813892d0> idx=0 row=4 col=7 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Flashlight parent=Clothing<7bb9b760> idx=0 row=0 col=6 } dst={ type=CARGO item=Flashlight parent=Clothing<813892d0> idx=0 row=4 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<813892d0> row=6 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=6 col=3 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=6 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=6 col=3 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=6 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<813892d0> row=6 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=6 col=4 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=6 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=6 col=4 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=6 col=1 } SCRIPT : [inv] HumanInventory::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<813892d0> pos=(7473.27, 192.221, 13301.6) dir=(0.0582714, 0.704702, -0.704702, 0.0582714) }src2={ type=ATTACHMENT item=Clothing<7bb9b760> parent=SurvivorBase slo SCRIPT : [inv] I::Swap(JUNCTURE) src1={ type=GROUND item=Clothing<813892d0> pos=(7473.27, 192.221, 13301.6) dir=(0.0582714, 0.704702, -0.704702, 0.0582714) } --> dst1={ type=ATTACHMENT item=Clothing<813892d0> parent=SurvivorBase slot=510055 SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=BakedBeansCanto cargo of target=Clothing<813892d0> row=2 col=8 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan parent=Clothing<7bb9b760> idx=0 row=3 col=7 } dst={ type=CARGO item=BakedBeansCan parent=Clothing<813892d0> idx=0 row=2 col=8 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=BakedBeansCan parent=Clothing<7bb9b760> idx=0 row=3 col=7 } dst={ type=CARGO item=BakedBeansCan parent=Clothing<813892d0> idx=0 row=2 col=8 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<813892d0> row=0 col=8 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=0 col=8 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=0 col=4 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=0 col=8 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<813892d0> row=2 col=7 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=0 col=9 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=2 col=7 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=0 col=9 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=2 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<813892d0> row=0 col=7 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=2 col=9 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=2 col=9 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=7 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<813892d0> row=3 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=1 col=6 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=1 col=6 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=3 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_12gaSlug<7bba22b0>to cargo of target=Clothing<813892d0> row=5 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug<7bba22b0> parent=Clothing<7bb9b760> idx=0 row=3 col=0 } dst={ type=CARGO item=Ammo_12gaSlug<7bba22b0> parent=Clothing<813892d0> idx=0 row=5 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_12gaSlug<7bba22b0> parent=Clothing<7bb9b760> idx=0 row=3 col=0 } dst={ type=CARGO item=Ammo_12gaSlug<7bba22b0> parent=Clothing<813892d0> idx=0 row=5 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ragto cargo of target=Clothing<813892d0> row=0 col=6 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Rag parent=Clothing<7bb9b760> idx=0 row=2 col=1 } dst={ type=CARGO item=Rag parent=Clothing<813892d0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Rag parent=Clothing<7bb9b760> idx=0 row=2 col=1 } dst={ type=CARGO item=Rag parent=Clothing<813892d0> idx=0 row=0 col=6 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=TunaCanto cargo of target=Clothing<813892d0> row=4 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan parent=Clothing<7bb9b760> idx=0 row=1 col=0 } dst={ type=CARGO item=TunaCan parent=Clothing<813892d0> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=TunaCan parent=Clothing<7bb9b760> idx=0 row=1 col=0 } dst={ type=CARGO item=TunaCan parent=Clothing<813892d0> idx=0 row=4 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SardinesCanto cargo of target=Clothing<813892d0> row=3 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan parent=Clothing<7bb9b760> idx=0 row=2 col=4 } dst={ type=CARGO item=SardinesCan parent=Clothing<813892d0> idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan parent=Clothing<7bb9b760> idx=0 row=2 col=4 } dst={ type=CARGO item=SardinesCan parent=Clothing<813892d0> idx=0 row=3 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<7bb9b760> row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=6 col=5 } dst={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=6 col=5 } dst={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Matchboxto cargo of target=Clothing<813892d0> row=2 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox parent=Clothing<7bb9b760> idx=0 row=2 col=2 } dst={ type=CARGO item=Matchbox parent=Clothing<813892d0> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Matchbox parent=Clothing<7bb9b760> idx=0 row=2 col=2 } dst={ type=CARGO item=Matchbox parent=Clothing<813892d0> idx=0 row=2 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<7bba0970>to cargo of target=Clothing<813892d0> row=2 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<7bba0970> parent=Clothing<7bb9b760> idx=0 row=4 col=6 } dst={ type=CARGO item=Ammo_380<7bba0970> parent=Clothing<813892d0> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<7bba0970> parent=Clothing<7bb9b760> idx=0 row=4 col=6 } dst={ type=CARGO item=Ammo_380<7bba0970> parent=Clothing<813892d0> idx=0 row=2 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Chemlight_ColorBaseto cargo of target=Clothing<813892d0> row=0 col=4 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase parent=Clothing<7bb9b760> idx=0 row=6 col=1 } dst={ type=CARGO item=Chemlight_ColorBase parent=Clothing<813892d0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Chemlight_ColorBase parent=Clothing<7bb9b760> idx=0 row=6 col=1 } dst={ type=CARGO item=Chemlight_ColorBase parent=Clothing<813892d0> idx=0 row=0 col=4 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=OrienteeringCompassto cargo of target=Clothing<813892d0> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=OrienteeringCompass parent=Clothing<7bb9b760> idx=0 row=6 col=2 } dst={ type=CARGO item=OrienteeringCompass parent=Clothing<813892d0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=OrienteeringCompass parent=Clothing<7bb9b760> idx=0 row=6 col=2 } dst={ type=CARGO item=OrienteeringCompass parent=Clothing<813892d0> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<813892d0> row=0 col=5 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=0 col=3 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=0 col=3 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=5 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<813892d0> row=0 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=3 col=3 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=3 col=3 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<813892d0> row=0 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=1 col=8 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=1 col=8 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Edible_Baseto cargo of target=Clothing<813892d0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=0 col=2 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Edible_Base parent=Clothing<7bb9b760> idx=0 row=0 col=2 } dst={ type=CARGO item=Edible_Base parent=Clothing<813892d0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<813892d0> row=2 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=1 col=7 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=1 col=7 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=StoneKnifeto cargo of target=Clothing<813892d0> row=4 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=StoneKnife parent=Clothing<7bb9b760> idx=0 row=4 col=0 } dst={ type=CARGO item=StoneKnife parent=Clothing<813892d0> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=StoneKnife parent=Clothing<7bb9b760> idx=0 row=4 col=0 } dst={ type=CARGO item=StoneKnife parent=Clothing<813892d0> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<813892d0> row=2 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=6 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=6 col=0 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=2 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=SardinesCanto cargo of target=Clothing<813892d0> row=4 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan parent=Clothing<7bb9b760> idx=0 row=0 col=0 } dst={ type=CARGO item=SardinesCan parent=Clothing<813892d0> idx=0 row=4 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=SardinesCan parent=Clothing<7bb9b760> idx=0 row=0 col=0 } dst={ type=CARGO item=SardinesCan parent=Clothing<813892d0> idx=0 row=4 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_45ACP<7bb9dd40>to cargo of target=Clothing<813892d0> row=4 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_45ACP<7bb9dd40> parent=Clothing<7bb9b760> idx=0 row=3 col=6 } dst={ type=CARGO item=Ammo_45ACP<7bb9dd40> parent=Clothing<813892d0> idx=0 row=4 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_45ACP<7bb9dd40> parent=Clothing<7bb9b760> idx=0 row=3 col=6 } dst={ type=CARGO item=Ammo_45ACP<7bb9dd40> parent=Clothing<813892d0> idx=0 row=4 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<7bba0320>to cargo of target=Clothing<813892d0> row=3 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<7bba0320> parent=Clothing<7bb9b760> idx=0 row=4 col=9 } dst={ type=CARGO item=Ammo_380<7bba0320> parent=Clothing<813892d0> idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<7bba0320> parent=Clothing<7bb9b760> idx=0 row=4 col=9 } dst={ type=CARGO item=Ammo_380<7bba0320> parent=Clothing<813892d0> idx=0 row=3 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<813892d0> row=3 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=2 col=3 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=ItemBase parent=Clothing<7bb9b760> idx=0 row=2 col=3 } dst={ type=CARGO item=ItemBase parent=Clothing<813892d0> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x54<7bba7b10>to cargo of target=Clothing<813892d0> row=2 col=2 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bb9b760> idx=0 row=2 col=0 } dst={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<813892d0> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<7bb9b760> idx=0 row=2 col=0 } dst={ type=CARGO item=Ammo_762x54<7bba7b10> parent=Clothing<813892d0> idx=0 row=2 col=2 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_380<81396320>to cargo of target=Clothing<813892d0> row=2 col=3 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<81396320> parent=Clothing<7bb9b760> idx=0 row=5 col=1 } dst={ type=CARGO item=Ammo_380<81396320> parent=Clothing<813892d0> idx=0 row=2 col=3 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_380<81396320> parent=Clothing<7bb9b760> idx=0 row=5 col=1 } dst={ type=CARGO item=Ammo_380<81396320> parent=Clothing<813892d0> idx=0 row=2 col=3 } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : 0 SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : [inv] I::Drop(PREDICTIVE) item=CZ75_Base SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=CZ75_Base parent=Clothing<7bba4ee0> idx=0 row=4 col=0 } dst={ type=GROUND item=CZ75_Base pos=(7436.87, 190.301, 13271.7) dir=(-0.489012, 0.510752, -0.510752, -0.489012) } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=CZ75_Base parent=Clothing<7bba4ee0> idx=0 row=4 col=0 } dst={ type=GROUND item=CZ75_Base pos=(7436.87, 190.301, 13271.7) dir=(-0.489012, 0.510752, -0.510752, -0.489012) SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=CZ75_Baseto cargo of target=Clothing<7bba4ee0> row=4 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75_Base pos=(7436.87, 190.301, 13271.7) dir=(-0.489012, 0.510752, -0.510752, -0.489012) } dst={ type=CARGO item=CZ75_Base parent=Clothing<7bba4ee0> idx=0 row=4 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=CZ75_Base pos=(7436.87, 190.301, 13271.7) dir=(-0.489012, 0.510752, -0.510752, -0.489012) } dst={ type=CARGO item=CZ75_Base parent=Clothing<7bba4ee0> idx=0 row=4 col=0 } SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<5ca4bbd0> parent=SurvivorBase }src2={ type=ATTACHMENT item=Mosin9130<5ca4f450> parent=SurvivorBase slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouchRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<5ca4f450> parent=SurvivorBase }src2={ type=ATTACHMENT item=Mp133Shotgun<5ca4bbd0> parent=SurvivorBase slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mp133Shotgun<5ca4bbd0> parent=SurvivorBase }src2={ type=ATTACHMENT item=Mosin9130<5ca4f450> parent=SurvivorBase slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 4 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x39<7bba6e70>to cargo of target=Clothing<7bba4ee0> row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<7bba6e70> parent=Clothing<7bba4ee0> idx=0 row=3 col=3 } dst={ type=CARGO item=Ammo_762x39<7bba6e70> parent=Clothing<7bba4ee0> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x39<7bba6e70> parent=Clothing<7bba4ee0> idx=0 row=3 col=3 } dst={ type=CARGO item=Ammo_762x39<7bba6e70> parent=Clothing<7bba4ee0> idx=0 row=3 col=3 } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouchRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnSingleUse SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Battery9Vto cargo of target=Clothing<7bba4ee0> row=0 col=1 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V parent=PersonalRadio<7bbb0c40> slot=-131201905 } dst={ type=CARGO item=Battery9V parent=Clothing<7bba4ee0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=ATTACHMENT item=Battery9V parent=PersonalRadio<7bbb0c40> slot=-131201905 } dst={ type=CARGO item=Battery9V parent=Clothing<7bba4ee0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=PersonalRadio<7bbb0c40>to cargo of target=Clothing<7bba5530> row=0 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=PersonalRadio<7bbb0c40> parent=SurvivorBase } dst={ type=CARGO item=PersonalRadio<7bbb0c40> parent=Clothing<7bba5530> idx=0 row=0 col=0 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2Target(PREDICTIVE) item=Battery9V SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing<7bba4ee0> idx=0 row=0 col=1 } dst={ type=ATTACHMENT item=Battery9V parent=Rangefinder<69c22d00> slot=-131201905 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Battery9V parent=Clothing<7bba4ee0> idx=0 row=0 col=1 } dst={ type=ATTACHMENT item=Battery9V parent=Rangefinder<69c22d00> slot=-131201905 } SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : OnStartAnimationLoop SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : int channel = 1 SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Rangefinder<69c22d00>to cargo of target=Clothing<7bba5530> row=3 col=4 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Rangefinder<69c22d00> parent=SurvivorBase } dst={ type=CARGO item=Rangefinder<69c22d00> parent=Clothing<7bba5530> idx=0 row=3 col=4 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonProne SCRIPT : new camera: DayZPlayerCamera3rdPersonProneRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonProne SCRIPT : new camera: DayZPlayerCamera3rdPersonProneRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonProne SCRIPT : new camera: DayZPlayerCamera3rdPersonProneRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonProneRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonProneRaised SCRIPT : new camera: DayZPlayerCamera3rdPersonProne SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : [wpnfsm] LoopedChambering, taking mag from event e.mag=Ammo_762x54<8138f180> SCRIPT : [wpnfsm] m_srcMagazine=Ammo_762x54<8138f180> SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_762x54<8138f180>to cargo of target=Clothing<7bba4ee0> row=2 col=0 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<8138f180> parent=Clothing<7bba4ee0> idx=0 row=2 col=0 } dst={ type=CARGO item=Ammo_762x54<8138f180> parent=Clothing<7bba4ee0> idx=0 row=2 col=0 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_762x54<8138f180> parent=Clothing<7bba4ee0> idx=0 row=2 col=0 } dst={ type=CARGO item=Ammo_762x54<8138f180> parent=Clothing<7bba4ee0> idx=0 row=2 col=0 } SCRIPT : [inv] HumanInventory::Swap(PREDICTIVE) src1={ type=HANDS item=Mosin9130<5ca4f450> parent=SurvivorBase }src2={ type=ATTACHMENT item=Mp133Shotgun<5ca4bbd0> parent=SurvivorBase slot=-761289206 } SCRIPT : PlayerBase.c IsQuickBarSingleUse - slot: 3 SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=Ammo_762x39<7bba6e70>to cargo of target=Clothing<7bb87570> row=0 col=0 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39<7bba6e70> parent=Clothing<7bba4ee0> idx=0 row=3 col=3 } dst={ type=CARGO item=Ammo_762x39<7bba6e70> parent=Clothing<7bb87570> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=CARGO item=Ammo_762x39<7bba6e70> parent=Clothing<7bba4ee0> idx=0 row=3 col=3 } dst={ type=CARGO item=Ammo_762x39<7bba6e70> parent=Clothing<7bb87570> idx=0 row=0 col=0 } SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Ammo_12gaPellets<81389920>to cargo of target=Clothing<7bba4ee0> row=3 col=3 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<81389920> parent=Clothing<7bba4ee0> idx=0 row=1 col=1 } dst={ type=CARGO item=Ammo_12gaPellets<81389920> parent=Clothing<7bba4ee0> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2Dst(PREDICTIVE) src={ type=CARGO item=Ammo_12gaPellets<81389920> parent=Clothing<7bba4ee0> idx=0 row=1 col=1 } dst={ type=CARGO item=Ammo_12gaPellets<81389920> parent=Clothing<7bba4ee0> idx=0 row=3 col=3 } SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBase<1f2953a0>to cargo of target=Clothing<7bba4ee0> row=0 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<1f2953a0> pos=(7484.64, 121.557, 12658.7) dir=(0.702843, 0.077537, -0.077537, 0.702843) } dst={ type=CARGO item=ItemBase<1f2953a0> parent=Clothing<7bba4ee0> idx=0 row=0 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase<1f2953a0> pos=(7484.64, 121.557, 12658.7) dir=(0.702843, 0.077537, -0.077537, 0.702843) } dst={ type=CARGO item=ItemBase<1f2953a0> parent=Clothing<7bba4ee0> idx=0 row=0 col=1 } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : 0 SCRIPT : enable - false SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : PlayerBase.c OnContinuousUseStart SCRIPT : new camera: DayZPlayerCamera3rdPersonCrouch SCRIPT : OnStartAnimationLoop SCRIPT : PlayerBase.c OnContinuousUseEnd SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : [inv] I::Take2TargetAttEx(PREDICTIVE) as ATT of target=SurvivorBase item=Clothing<7bba5530> slot=5612719 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Clothing<7bba5530> parent=SurvivorBase } dst={ type=ATTACHMENT item=Clothing<7bba5530> parent=SurvivorBase slot=5612719 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : [inv] I::Take2TargetCgoEx(PREDICTIVE) item=Pot<69c21950>to cargo of target=Clothing<813892d0> row=5 col=6 SCRIPT : [inv] Take2Dst(PREDICTIVE) src={ type=HANDS item=Pot<69c21950> parent=SurvivorBase } dst={ type=CARGO item=Pot<69c21950> parent=Clothing<813892d0> idx=0 row=5 col=6 } SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : enable - true SCRIPT : inv: DayZPlayerImplement::OnItemInHandsChanged SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonJump SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : PlayerBase.c OnAction SCRIPT : string s = 'ActionBase.c | ActionBaseCB | OnFinish called : false' SCRIPT : [AM][INVL](O) Inventory unlock SCRIPT : 0 SCRIPT : [inv] I::Take2TargetCgoEx(JUNCTURE) item=ItemBaseto cargo of target=Clothing<7bba4ee0> row=1 col=1 SCRIPT : [inv] Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7572.18, 126.753, 12650.5) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<7bba4ee0> idx=0 row=1 col=1 } SCRIPT : [inv] I::Take2Dst(JUNCTURE) src={ type=GROUND item=ItemBase pos=(7572.18, 126.753, 12650.5) dir=(0, 0, 0, 1) } dst={ type=CARGO item=ItemBase parent=Clothing<7bba4ee0> idx=0 row=1 col=1 } SCRIPT : new camera: DayZPlayerCamera3rdPersonErc SCRIPT : new camera: DayZPlayerCamera3rdPersonErcSpr