System Information: OS Version: Linux Distribution: Fedora 24 (Workstation Edition) Kernel Version: 4.10.13-100.fc24.x86_64 #1 SMP Thu Apr 27 20:38:51 UTC 2017 Hardware Info: Machine Type System manufacturer System Product Name System Version CPU Type AuthenticAMD x86_64 CPU Info AMD Phenom(tm) II X6 1075T Processor CPU Speed 3000 MHz CPU Physical Cores 6 CPU Logical Cores 6 Physical Memory 8172936 KiB Virtual Memory 10886136 KiB Crash Dump: 3409ff69-3608-00d2-5f216e39-533daf87.dmp (273960 bytes) Application Log: [thread ffffffff][I][0]: Log system initialised [thread ffffffff][I][219]: eON_Core::init() - libICU initialised with result 0. [thread ffffffff][I][219]: Default allowed number of simultaneously open files in the system is 2448. [thread ffffffff][I][219]: Current memlock limit is 65536. [thread ffffffff][I][219]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted [thread ffffffff][I][219]: setup_teb_register() - using LDT entry 13 [thread 00000001][I][219]: Linux kernel version: 4.10.13-100.fc24.x86_64 [thread 00000001][I][219]: Linux glibc version: 2.23 [thread 00000001][I][275]: Forcing OpenGL Core context usage [thread 00000001][I][285]: OpenGL Core context version 4.1 detected [thread 00000001][I][290]: OpenGL information: [thread 00000001][I][290]: renderer: GeForce GTX 470/PCIe/SSE2 [thread 00000001][I][290]: vendor: NVIDIA Corporation [thread 00000001][I][290]: version: 4.1.0 NVIDIA 375.39 [thread 00000001][I][290]: GLSL version: 4.10 NVIDIA via Cg compiler [thread 00000001][I][290]: Detected NVidia card [thread 00000001][I][290]: Max surface size: 16384 [thread 00000001][I][290]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][290]: Supported and usable: texture_storage: yes [thread 00000001][I][290]: Supported and usable: copy_image: yes [thread 00000001][I][290]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][290]: Supported and usable: texture_view: yes [thread 00000001][I][290]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][290]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][290]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][290]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][290]: Supported and usable: compressed 3D textures (VTC): yes [thread 00000001][I][290]: Supported and usable: clear_buffer_object: yes [thread 00000001][I][290]: Supported and usable: clear_texture: yes [thread 00000001][I][290]: Available texture memory (from NVidia extension): 1310720 kB [thread 00000001][I][290]: Multisample textures test: [thread 00000001][I][291]: GL_R3_G3_B2 (0x2a10): 8 samples [thread 00000001][I][291]: GL_RGB4 (0x804f): 0 samples [thread 00000001][I][291]: GL_RGB5 (0x8050): 0 samples [thread 00000001][I][291]: GL_RGB8 (0x8051): 8 samples [thread 00000001][I][291]: GL_RGBA4 (0x8056): 8 samples [thread 00000001][I][291]: GL_RGB5_A1 (0x8057): 8 samples [thread 00000001][I][291]: GL_RGBA8 (0x8058): 8 samples [thread 00000001][I][291]: GL_RGB10_A2 (0x8059): 8 samples [thread 00000001][I][291]: GL_RGBA16 (0x805b): 8 samples [thread 00000001][I][291]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples [thread 00000001][I][291]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples [thread 00000001][I][291]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples [thread 00000001][I][291]: GL_R8 (0x8229): 8 samples [thread 00000001][I][291]: GL_R16 (0x822a): 8 samples [thread 00000001][I][291]: GL_RG8 (0x822b): 8 samples [thread 00000001][I][291]: GL_RG16 (0x822c): 8 samples [thread 00000001][I][291]: GL_R16F (0x822d): 8 samples [thread 00000001][I][292]: GL_R32F (0x822e): 8 samples [thread 00000001][I][292]: GL_RG16F (0x822f): 8 samples [thread 00000001][I][292]: GL_RG32F (0x8230): 8 samples [thread 00000001][I][292]: GL_R8I (0x8231): 8 samples [thread 00000001][I][292]: GL_R8UI (0x8232): 8 samples [thread 00000001][I][292]: GL_R16I (0x8233): 8 samples [thread 00000001][I][292]: GL_R16UI (0x8234): 8 samples [thread 00000001][I][292]: GL_R32I (0x8235): 8 samples [thread 00000001][I][292]: GL_R32UI (0x8236): 8 samples [thread 00000001][I][292]: GL_RG8I (0x8237): 8 samples [thread 00000001][I][292]: GL_RG8UI (0x8238): 8 samples [thread 00000001][I][292]: GL_RG16I (0x8239): 8 samples [thread 00000001][I][292]: GL_RG16UI (0x823a): 8 samples [thread 00000001][I][292]: GL_RG32I (0x823b): 8 samples [thread 00000001][I][292]: GL_RG32UI (0x823c): 8 samples [thread 00000001][I][292]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples [thread 00000001][I][292]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples [thread 00000001][I][292]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples [thread 00000001][I][293]: GL_RGBA32F (0x8814): 8 samples [thread 00000001][I][293]: GL_RGB32F (0x8815): 8 samples [thread 00000001][I][293]: GL_RGBA16F (0x881a): 8 samples [thread 00000001][I][293]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples [thread 00000001][I][293]: GL_R11F_G11F_B10F (0x8c3a): 8 samples [thread 00000001][I][293]: GL_RGB9_E5 (0x8c3d): 8 samples [thread 00000001][I][293]: GL_SRGB8 (0x8c41): 8 samples [thread 00000001][I][293]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples [thread 00000001][I][293]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples [thread 00000001][I][293]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples [thread 00000001][I][293]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples [thread 00000001][I][293]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples [thread 00000001][I][293]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples [thread 00000001][I][293]: GL_RGB565 (0x8d62): 0 samples [thread 00000001][I][293]: GL_RGBA32UI (0x8d70): 8 samples [thread 00000001][I][294]: GL_RGB32UI (0x8d71): 8 samples [thread 00000001][I][294]: GL_RGBA16UI (0x8d76): 8 samples [thread 00000001][I][294]: GL_RGBA8UI (0x8d7c): 8 samples [thread 00000001][I][294]: GL_RGBA32I (0x8d82): 8 samples [thread 00000001][I][294]: GL_RGB32I (0x8d83): 8 samples [thread 00000001][I][294]: GL_RGBA16I (0x8d88): 8 samples [thread 00000001][I][294]: GL_RGBA8I (0x8d8e): 8 samples [thread 00000001][I][294]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples [thread 00000001][I][294]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples [thread 00000001][I][294]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples [thread 00000001][I][294]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples [thread 00000001][I][294]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples [thread 00000001][I][294]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples [thread 00000001][I][294]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples [thread 00000001][I][294]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples [thread 00000001][I][294]: GL_R8_SNORM (0x8f94): 8 samples [thread 00000001][I][294]: GL_RG8_SNORM (0x8f95): 8 samples [thread 00000001][I][294]: GL_RGBA8_SNORM (0x8f97): 8 samples [thread 00000001][I][295]: GL_R16_SNORM (0x8f98): 8 samples [thread 00000001][I][295]: GL_RG16_SNORM (0x8f99): 8 samples [thread 00000001][I][295]: GL_RGBA16_SNORM (0x8f9b): 8 samples [thread 00000001][I][295]: GL_RGB10_A2UI (0x906f): 8 samples [thread 00000001][I][295]: Multisample renderbuffers test: [thread 00000001][I][295]: GL_R3_G3_B2 (0x2a10): 32 samples [thread 00000001][I][295]: GL_RGB4 (0x804f): 32 samples [thread 00000001][I][296]: GL_RGB5 (0x8050): 32 samples [thread 00000001][I][296]: GL_RGB8 (0x8051): 32 samples [thread 00000001][I][296]: GL_RGBA4 (0x8056): 32 samples [thread 00000001][I][297]: GL_RGB5_A1 (0x8057): 32 samples [thread 00000001][I][297]: GL_RGBA8 (0x8058): 32 samples [thread 00000001][I][298]: GL_RGB10_A2 (0x8059): 32 samples [thread 00000001][I][299]: GL_RGBA16 (0x805b): 32 samples [thread 00000001][I][299]: GL_DEPTH_COMPONENT16 (0x81a5): 32 samples [thread 00000001][I][299]: GL_DEPTH_COMPONENT24 (0x81a6): 32 samples [thread 00000001][I][300]: GL_DEPTH_COMPONENT32 (0x81a7): 32 samples [thread 00000001][I][300]: GL_R8 (0x8229): 32 samples [thread 00000001][I][300]: GL_R16 (0x822a): 32 samples [thread 00000001][I][300]: GL_RG8 (0x822b): 32 samples [thread 00000001][I][300]: GL_RG16 (0x822c): 32 samples [thread 00000001][I][301]: GL_R16F (0x822d): 32 samples [thread 00000001][I][301]: GL_R32F (0x822e): 32 samples [thread 00000001][I][301]: GL_RG16F (0x822f): 32 samples [thread 00000001][I][302]: GL_RG32F (0x8230): 32 samples [thread 00000001][I][302]: GL_R8I (0x8231): 32 samples [thread 00000001][I][302]: GL_R8UI (0x8232): 32 samples [thread 00000001][I][303]: GL_R16I (0x8233): 32 samples [thread 00000001][I][303]: GL_R16UI (0x8234): 32 samples [thread 00000001][I][303]: GL_R32I (0x8235): 32 samples [thread 00000001][I][304]: GL_R32UI (0x8236): 32 samples [thread 00000001][I][304]: GL_RG8I (0x8237): 32 samples [thread 00000001][I][304]: GL_RG8UI (0x8238): 32 samples [thread 00000001][I][304]: GL_RG16I (0x8239): 32 samples [thread 00000001][I][305]: GL_RG16UI (0x823a): 32 samples [thread 00000001][I][306]: GL_RG32I (0x823b): 32 samples [thread 00000001][I][306]: GL_RG32UI (0x823c): 32 samples [thread 00000001][I][306]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples [thread 00000001][I][306]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples [thread 00000001][I][306]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples [thread 00000001][I][308]: GL_RGBA32F (0x8814): 32 samples [thread 00000001][I][310]: GL_RGB32F (0x8815): 32 samples [thread 00000001][I][310]: GL_RGBA16F (0x881a): 32 samples [thread 00000001][I][311]: GL_DEPTH24_STENCIL8 (0x88f0): 32 samples [thread 00000001][I][311]: GL_R11F_G11F_B10F (0x8c3a): 32 samples [thread 00000001][I][311]: GL_RGB9_E5 (0x8c3d): 32 samples [thread 00000001][I][312]: GL_SRGB8 (0x8c41): 32 samples [thread 00000001][I][312]: GL_SRGB8_ALPHA8 (0x8c43): 32 samples [thread 00000001][I][312]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples [thread 00000001][I][312]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples [thread 00000001][I][312]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples [thread 00000001][I][313]: GL_DEPTH_COMPONENT32F (0x8cac): 32 samples [thread 00000001][I][314]: GL_DEPTH32F_STENCIL8 (0x8cad): 32 samples [thread 00000001][I][314]: GL_RGB565 (0x8d62): 32 samples [thread 00000001][I][315]: GL_RGBA32UI (0x8d70): 32 samples [thread 00000001][I][317]: GL_RGB32UI (0x8d71): 32 samples [thread 00000001][I][318]: GL_RGBA16UI (0x8d76): 32 samples [thread 00000001][I][318]: GL_RGBA8UI (0x8d7c): 32 samples [thread 00000001][I][320]: GL_RGBA32I (0x8d82): 32 samples [thread 00000001][I][321]: GL_RGB32I (0x8d83): 32 samples [thread 00000001][I][322]: GL_RGBA16I (0x8d88): 32 samples [thread 00000001][I][322]: GL_RGBA8I (0x8d8e): 32 samples [thread 00000001][I][322]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples [thread 00000001][I][322]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples [thread 00000001][I][322]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples [thread 00000001][I][322]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples [thread 00000001][I][322]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples [thread 00000001][I][322]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples [thread 00000001][I][322]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples [thread 00000001][I][322]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples [thread 00000001][I][323]: GL_R8_SNORM (0x8f94): 32 samples [thread 00000001][I][323]: GL_RG8_SNORM (0x8f95): 32 samples [thread 00000001][I][323]: GL_RGBA8_SNORM (0x8f97): 32 samples [thread 00000001][I][323]: GL_R16_SNORM (0x8f98): 32 samples [thread 00000001][I][324]: GL_RG16_SNORM (0x8f99): 32 samples [thread 00000001][I][325]: GL_RGBA16_SNORM (0x8f9b): 32 samples [thread 00000001][I][325]: GL_RGB10_A2UI (0x906f): 32 samples [thread 00000001][I][325]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][325]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][326]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][332]: Command line: '"C:\home\jochenh\.local\share\Steam\SteamApps\common\Arma 3\Arma3Retail_DX11.exe" -nosplash' [thread 00000001][I][400]: DLL LOADING: Using internal library 'msimg32.dll' [thread 00000001][I][400]: DLL LOADING: Using internal library 'windowscodecs.dll' [thread 00000001][I][400]: DLL LOADING: Using internal library 'winmm.dll' [thread 00000001][I][401]: DLL LOADING: Using internal library 'version.dll' [thread 00000001][I][401]: DLL LOADING: Using internal library 'iphlpapi.dll' [thread 00000001][I][407]: DLL LOADING: Using internal library 'kernel32.dll' [thread 00000001][I][412]: DLL LOADING: Using internal library 'ws2_32.dll' [thread 00000001][I][413]: DLL LOADING: Using internal library 'user32.dll' [thread 00000001][I][414]: DLL LOADING: Using internal library 'gdi32.dll' [thread 00000001][I][414]: DLL LOADING: Using internal library 'advapi32.dll' [thread 00000001][I][414]: DLL LOADING: Using internal library 'shell32.dll' [thread 00000001][I][414]: DLL LOADING: Using internal library 'ole32.dll' [thread 00000001][I][420]: DLL LOADING: Using internal library 'ntdll.dll' [thread 00000001][I][420]: DLL LOADING: Using internal library 'shlwapi.dll' [thread 00000001][I][420]: DLL LOADING: Using internal library 'xinput1_3.dll' [thread 00000001][I][420]: DLL LOADING: Using internal library 'd3d11.dll' [thread 00000001][I][420]: DLL LOADING: Using internal library 'd3d10.dll' [thread 00000001][I][420]: DLL LOADING: Using internal library 'dxgi.dll' [thread 00000001][I][424]: DLL LOADING: Using internal library 'dinput8.dll' [thread 00000001][I][425]: TomCrypt initializing... [thread 00000001][I][425]: TomCrypt initialized [thread 00000001][I][425]: DLL_PROCESS_ATTACH start. [thread 00000001][I][427]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll' [thread 00000001][I][427]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll' [thread 00000001][I][427]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll' [thread 00000001][I][428]: DLL_PROCESS_ATTACH done. [thread 00000004][I][435]: DLL LOADING: Using internal library 'psapi.dll' [thread 00000004][W][435]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000004][W][435]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work! [thread 00000004][I][442]: DLL LOADING: Using internal library 'steam_api.dll' [thread 00000004][I][452]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them. [thread 00000004][W][454]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL! [thread 00000004][I][455]: Enumerating COM libraries... [thread 00000004][W][498]: Ignoring splash screen creation command [thread 00000004][W][511]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000004][W][513]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000004][W][11980]: Refreshing folder '/home/jochenh/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3SOEu2Z\'. [thread 00000004][I][12683]: DLL LOADING: Using internal library 'wininet.dll' [thread 00000004][W][12683]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000004][I][12691]: Found libcurl: libcurl.so.4 [thread 00000004][I][12691]: libcurl.so.4: loaded functions. [thread 00000004][I][12691]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.47.1 NSS/3.27 zlib/1.2.8 libidn/1.33 libpsl/0.13.0 (+libidn/1.33) libssh2/1.7.0 nghttp2/1.7.1 [thread 00000004][W][12752]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000004][W][13250]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000004][W][13250]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000004][W][13275]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000004][I][13310]: Raw Input: mouse device wanted, legacy messages: on [thread 00000004][W][13310]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000004][I][13310]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000004][W][13319]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000004][W][13319]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000004][W][13319]: DefWindowProcW to window 0xf01ad190 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -256906608 (0xf0afea90) ) - make sure it's correctly handled here! [thread 00000004][I][13332]: D3D11CreateDeviceAndSwapChain( pAdapter = 0xf01ac9d4, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0xe0000a6c, ppSwapChain = 0xf0afea7c, ppDevice = 0xf0afea78, pFeatureLevel = 0xe0000ac8, ppImmediateContext = 0xf0afea80 ) [thread 00000004][I][13332]: swap chain desc: width 1600, height 900 [thread 00000004][I][13332]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xd37c0578 and immediate context 0xd37c0858 [thread 00000018][I][13332]: D3D11: OpenGL thread start [thread 00000017][W][13349]: DefWindowProcW to window 0xebf095f0 with message 1 (WM_CREATE) ( wParam 0 ((nil)), lParam -747638208 (0xd36ff240) ) - make sure it's correctly handled here! [thread 00000018][I][13394]: Direct3D -> OpenGL context information: [thread 00000018][I][13394]: renderer: GeForce GTX 470/PCIe/SSE2 [thread 00000018][I][13394]: vendor: NVIDIA Corporation [thread 00000018][I][13394]: version: 4.1.0 NVIDIA 375.39 [thread 00000018][I][13394]: GLSL version: 4.10 NVIDIA via Cg compiler [thread 00000018][I][13394]: max color attachment and draw buffers: 8 [thread 00000018][I][13394]: max texture image units: 192 [thread 00000018][I][13394]: max vertex shader uniform blocks: 14 [thread 00000018][I][13394]: max geometry shader uniform blocks: 14 [thread 00000018][I][13394]: max fragment shader uniform blocks: 14 [thread 00000018][I][13394]: max hull shader uniform blocks: 14 [thread 00000018][I][13394]: max domain shader uniform blocks: 14 [thread 00000018][I][13394]: max compute shader uniform blocks: 14 [thread 00000018][I][13394]: max viewports: 16 [thread 00000018][I][13394]: max uniform buffer bindings: 84 [thread 00000018][I][13394]: uniform buffer offset alignment: 256 [thread 00000018][I][13394]: shader storage buffer offset alignment: 32 [thread 00000018][I][13394]: max pixel shader UAVs: 8 [thread 00000018][I][13394]: max compute shader UAVs: 8 [thread 00000018][I][13394]: max UAVs: 8 [thread 00000018][I][13394]: buffer_storage support: yes [thread 00000018][I][13394]: compressed_texture_pixel_storage support: yes [thread 00000004][W][13441]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0xf01ad190. Ignoring. [thread 00000004][W][13441]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 00000018][I][13532]: Precompiled shader cache loaded: binary shaders: 382, GLSL shaders: 618, GLSL pipelines: 428 [thread 00000004][W][14684]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D [thread 00000004][W][15172]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\ [thread 00000004][I][21195]: eON_WindowEvent: SetFullscreenState true 0xf01aca04 [thread 00000004][I][22113]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000004][I][22113]: Game stdout/err: [thread 00000004][I][22128]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000004][I][22128]: Game stdout/err: [thread 00000004][I][22128]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000004][I][22128]: Game stdout/err: [thread 00000004][W][30942]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported [thread 00000004][W][30942]: eON_WideCharToMultiByte() - WC_COMPOSITECHECK not supported [thread 00000004][W][30942]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib [thread 00000004][W][30942]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Intel Corporation\PLSuite\IJLib [thread 00000004][W][32423]: Refreshing folder '/home/jochenh/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3SOEu2Z\'. [thread 00000004][I][32495]: eON_WindowEvent: SetFullscreenState false (nil) [thread 00000004][W][32583]: Game tried to minimize window, and it's not handled well in eON. Perhaps hack it by not sending it WM_ACTIVATE ( FALSE ) messages? [thread 00000004][E][32680]: MessageBoxA( hWnd = (nil), text = 'Bad version 73 in p3d file 'a3\vegetation_f_exp\clutter\grass\c_grassbunch_hi.p3d'', caption = 'Arma 3', type = 16 ) [thread 00000004][E][33972]: Unhandled exception code dead flags 1 addr 0x41336ed [thread 00000004][I][34038]: ===enforcing log flush===