Initialize engine version: 2021.3.15f1 (e8e88683f834) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Silica/Silica_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: NVIDIA VRAM: 8003 MB Driver: 31.0.15.4617 Initializing input. Input initialized. Initialized touch support. UnloadTime: 2.844300 ms Loading stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Deserializing stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() GraphicsFidelity: Ultra UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Streaming MipMaps memory budget set to: 4096mb, this is 51% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ContactShadows: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TerrainDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TextureDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ModelDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() 3DScale: 100% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ObjectInfo::Init: Marksman's physics and visual bounds greatly differ! Physical: (1.72, 2.90, 1.37), Visual: (5.37, 42.88, 24.77) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Goliath's physics and visual bounds greatly differ! Physical: (30.56, 22.02, 27.01), Visual: (16.83, 12.21, 17.17) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Impaler's physics and visual bounds greatly differ! Physical: (4.64, 18.50, 18.52), Visual: (3.76, 4.05, 4.96) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Defiler's physics and visual bounds greatly differ! Physical: (34.23, 52.89, 51.03), Visual: (24.46, 47.21, 20.92) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() Created player, ID: 76561198029201094, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) GameManager:Start() Creating object for getting default UI material UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameDebug:get_DefaultUIMaterial() GameDebug:AssertDefaultUIMaterialChangedColor() GameManager:Update() DamageGrid::CreateGrid: No main terrain present, using default grid size UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DamageGrid:CreateGrid() DamageGrid:Update() GameManager:Update() Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Silica/Silica_Data/sharedassets0.resource Video prepared 'Intro', starting! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVideo:OnPrepared(VideoPlayer) Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved. Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved. Video finished playing 'Intro'! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVideo:OnEndReached(VideoPlayer) GameVideo:Stop(Boolean) GameManager:Update() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) Game:ReturnToMainMenu() GameVideo:Stop(Boolean) GameManager:Update() Clearing all players, num: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() Game:ReturnToMainMenu() GameVideo:Stop(Boolean) GameManager:Update() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) Game:LoadLevelAsync(String, GameModeInfo) Game:ReturnToMainMenu() GameVideo:Stop(Boolean) GameManager:Update() GameManager::LoadAsyncScene: Starting asynchronous load of scene 'Baltarus/Scenes/MainMenu/MainMenu'... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Game:LoadLevelAsync(String, GameModeInfo) Game:ReturnToMainMenu() GameVideo:Stop(Boolean) GameManager:Update() DamageGrid::CreateGrid: No main terrain present, using default grid size UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DamageGrid:CreateGrid() DamageGrid:Update() GameManager:Update() Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) GameManager:OnDestroy() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() GameManager:OnDestroy() UnloadTime: 7.172800 ms OLD AIManager create UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.AI.OldAIManager:OnEnable() Loading stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Deserializing stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() GraphicsFidelity: Ultra UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Streaming MipMaps memory budget set to: 4096mb, this is 51% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ContactShadows: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TerrainDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TextureDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ModelDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() 3DScale: 100% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ObjectInfo::Init: Marksman's physics and visual bounds greatly differ! Physical: (1.72, 2.90, 1.37), Visual: (5.37, 42.88, 24.77) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Goliath's physics and visual bounds greatly differ! Physical: (30.56, 22.02, 27.01), Visual: (16.83, 12.21, 17.17) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Impaler's physics and visual bounds greatly differ! Physical: (4.64, 18.50, 18.52), Visual: (3.76, 4.05, 4.96) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Defiler's physics and visual bounds greatly differ! Physical: (34.23, 52.89, 51.03), Visual: (24.46, 47.21, 20.92) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() Created player, ID: 76561198029201094, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) GameManager:Start() Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 533359. Total: 221.879600 ms (FindLiveObjects: 46.873700 ms CreateObjectMapping: 54.533200 ms MarkObjects: 118.222000 ms DeleteObjects: 2.250300 ms) JOIN: Name (TMPro.TextMeshProUGUI), STEAM ID: 90178463024091138, CHANNEL: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:RequestConnectToServer(CSteamID, Int32, String) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() JOIN: Name (TMPro.TextMeshProUGUI), STEAM ID: 90178463024091138, CHANNEL: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnDisable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:RequestConnectToServer(CSteamID, Int32, String) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CLIENT - WrongPassword UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() CLIENT - WrongPassword UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() JOIN: Name (TMPro.TextMeshProUGUI), STEAM ID: 90178463024091138, CHANNEL: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnDisable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:RequestConnectToServer(CSteamID, Int32, String) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() JOIN: Name (TMPro.TextMeshProUGUI), STEAM ID: 90178463024091138, CHANNEL: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnDisable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:RequestConnectToServer(CSteamID, Int32, String) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() JOIN: Name (TMPro.TextMeshProUGUI), STEAM ID: 90178463024091138, CHANNEL: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnDisable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:RequestConnectToServer(CSteamID, Int32, String) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() JOIN: Name (TMPro.TextMeshProUGUI), STEAM ID: 90178463024091138, CHANNEL: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnDisable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:RequestConnectToServer(CSteamID, Int32, String) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CLIENT - InformConnect UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) Game:LoadLevelAsync(String, GameModeInfo) NetworkGameClient:OnPacket_LoadLevel(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() GameManager::LoadAsyncScene: Starting asynchronous load of scene 'MonumentValley'... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Game:LoadLevelAsync(String, GameModeInfo) NetworkGameClient:OnPacket_LoadLevel(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() CLIENT - InformConnect UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() CLIENT - InformConnect UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() CLIENT - InformConnect UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Unloading 10 Unused Serialized files (Serialized files now loaded: 0) Destroy BTBlackboardPool 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BehaviorTrees.BTBlackboardPool:OnDestroy() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) GameManager:OnDestroy() UnloadTime: 23.778300 ms Navigation graph cache load took 13.98471s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Pathfinding.AstarData:LoadFromCache() AstarPath:Awake() Distributing resources for ResourceArea with Net ID: 103 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 55 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 95 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 62 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 53 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 99 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 101 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 94 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 51 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 86 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 109 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 102 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 107 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 65 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 108 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 106 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 74 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 83 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 89 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 105 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 57 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 96 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 81 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 69 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 48 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 76 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 110 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 82 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 98 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 85 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 84 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 91 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 77 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 63 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 68 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 49 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 88 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 59 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 56 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 78 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 67 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 72 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 71 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 104 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() GAME MODE LOADED: MP_Strategy UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:OnEnable() PARAMETERS: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:OnEnable() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:OnEnable() Doing INIT for team Human (Sol) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StrategyTeamSetup:Init() MP_Strategy:InitGameLoop() GameMode:OnEnable() Doing INIT for team Human (Centauri) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StrategyTeamSetup:Init() MP_Strategy:InitGameLoop() GameMode:OnEnable() Doing INIT for team Alien UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StrategyTeamSetup:Init() MP_Strategy:InitGameLoop() GameMode:OnEnable() Strategy game mode initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MP_Strategy:InitGameLoop() GameMode:OnEnable() Distributing resources for ResourceArea with Net ID: 40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 42 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 43 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 112 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 118 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 111 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 114 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 116 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() OLD AIManager create UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.AI.OldAIManager:OnEnable() Distributing resources for ResourceArea with Net ID: 113 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 87 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 9 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 115 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 17 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 15 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 21 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 19 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 23 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 27 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 119 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 29 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 117 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 33 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 31 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 38 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 37 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 39 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 46 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 44 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 41 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 47 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Cover data loading from 'NavmeshData_MonumentValley_Soldier_Covers' took 0.04331207s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.AI.CoverManager:LoadFromFile() OnLevelLoaded MonumentValley, now waiting for first frame to send loaded to server... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Loading stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Deserializing stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() GraphicsFidelity: Ultra UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Streaming MipMaps memory budget set to: 4096mb, this is 51% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ContactShadows: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TerrainDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TextureDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ModelDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() 3DScale: 100% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ObjectInfo::Init: Marksman's physics and visual bounds greatly differ! Physical: (1.72, 2.90, 1.37), Visual: (5.37, 42.88, 24.77) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Goliath's physics and visual bounds greatly differ! Physical: (30.56, 22.02, 27.01), Visual: (16.83, 12.21, 17.17) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Impaler's physics and visual bounds greatly differ! Physical: (4.64, 18.50, 18.52), Visual: (3.76, 4.05, 4.96) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Defiler's physics and visual bounds greatly differ! Physical: (34.23, 52.89, 51.03), Visual: (24.46, 47.21, 20.92) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() Update: Ready to play after loading level MonumentValley, informing server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:Update() InformLevelLoadedToServer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:Update() GAME MODE LOOP STARTED: MP_Strategy UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:Update() Strategy game mode started... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MP_Strategy:StartGameLoop() GameMode:Update() Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 2516834. Total: 5532.855200 ms (FindLiveObjects: 158.861000 ms CreateObjectMapping: 57.190200 ms MarkObjects: 5312.168300 ms DeleteObjects: 4.634800 ms) CLIENT - Connected: Unrevealedrive, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Created player, ID: 76561198029201094, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Player ID: 76561198029201094, channel: 0 joined UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:OnPlayerJoinedBase(Player) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Clearing all players, num: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:OnPacket_PlayerList(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Created player, ID: 76561198071959391, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) NetworkGameClient:OnPacket_PlayerList(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Created player, ID: 76561198029201094, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) NetworkGameClient:OnPacket_PlayerList(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Alien's Quantum Cortex tech tier changed from 0 to 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Human (Sol)'s Research Facility tech tier changed from 0 to 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Alien's Quantum Cortex tech tier changed from 1 to 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) ConstructionSite:Update() Human (Sol)'s Research Facility tech tier changed from 1 to 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Human (Sol)'s Research Facility tech tier changed from 2 to 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() NetworkGameClient: OnDisable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnDisable() Game:ReturnToMainMenu() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnDisable() Game:ReturnToMainMenu() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) Game:ReturnToMainMenu() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() Game:ReturnToMainMenu() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) Game:LoadLevelAsync(String, GameModeInfo) Game:ReturnToMainMenu() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() GameManager::LoadAsyncScene: Starting asynchronous load of scene 'Baltarus/Scenes/MainMenu/MainMenu'... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Game:LoadLevelAsync(String, GameModeInfo) Game:ReturnToMainMenu() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Unloading 4 Unused Serialized files (Serialized files now loaded: 0) No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() No MeshFilters were found contained in the layers specified by the 'mask' variables UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Pathfinding.RecastGraph:CollectMeshes(Bounds) Pathfinding.RecastGraph:Pathfinding.IUpdatableGraph.UpdateAreaInit(GraphUpdateObject) Pathfinding.GraphUpdateProcessor:ProcessRegularUpdates(Boolean) Pathfinding.GraphUpdateProcessor:ProcessGraphUpdates(Boolean) Pathfinding.WorkItemProcessor:ProcessWorkItems(Boolean) AstarPath:PerformBlockingActions(Boolean) AstarPath:FlushWorkItems() AstarPath:OnDestroy() Destroy BTBlackboardPool 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BehaviorTrees.BTBlackboardPool:OnDestroy() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) GameManager:OnDestroy() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() GameManager:OnDestroy() UnloadTime: 7830.627200 ms OLD AIManager create UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.AI.OldAIManager:OnEnable() Loading stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Deserializing stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() GraphicsFidelity: Ultra UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Streaming MipMaps memory budget set to: 4096mb, this is 51% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ContactShadows: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TerrainDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TextureDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ModelDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() 3DScale: 100% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ObjectInfo::Init: Marksman's physics and visual bounds greatly differ! Physical: (1.72, 2.90, 1.37), Visual: (5.37, 42.88, 24.77) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Goliath's physics and visual bounds greatly differ! Physical: (30.56, 22.02, 27.01), Visual: (16.83, 12.21, 17.17) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Impaler's physics and visual bounds greatly differ! Physical: (4.64, 18.50, 18.52), Visual: (3.76, 4.05, 4.96) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Defiler's physics and visual bounds greatly differ! Physical: (34.23, 52.89, 51.03), Visual: (24.46, 47.21, 20.92) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() Created player, ID: 76561198029201094, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) GameManager:Start() Unloading 3142 unused Assets to reduce memory usage. Loaded Objects now: 533413. Total: 1147.621400 ms (FindLiveObjects: 30.466400 ms CreateObjectMapping: 45.807300 ms MarkObjects: 1047.552300 ms DeleteObjects: 23.795000 ms) JOIN: Name (TMPro.TextMeshProUGUI), STEAM ID: 90178463198639106, CHANNEL: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:RequestConnectToServer(CSteamID, Int32, String) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() JOIN: Name (TMPro.TextMeshProUGUI), STEAM ID: 90178463198639106, CHANNEL: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NetworkGameClient: OnDisable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnDisable() NetworkGameClient:OnEnable() UnityEngine.GameObject:AddComponent() NetworkGameClient:CreateClient() Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:RequestConnectToServer(CSteamID, Int32, String) Silica.UI.ServerListing:Join(ServerEntry, Boolean) UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() CLIENT - InformConnect UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) Game:LoadLevelAsync(String, GameModeInfo) NetworkGameClient:OnPacket_LoadLevel(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() GameManager::LoadAsyncScene: Starting asynchronous load of scene 'GreatErg'... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__60:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Game:LoadLevelAsync(String, GameModeInfo) NetworkGameClient:OnPacket_LoadLevel(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() CLIENT - InformConnect UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Unloading 7 Unused Serialized files (Serialized files now loaded: 0) Destroy BTBlackboardPool 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BehaviorTrees.BTBlackboardPool:OnDestroy() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) GameManager:OnDestroy() UnloadTime: 16.470200 ms Navigation graph cache load took 4.251709s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Pathfinding.AstarData:LoadFromCache() AstarPath:Awake() Distributing resources for ResourceArea with Net ID: 15 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 37 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 46 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 140 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 95 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 123 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 130 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 23 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 34 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 147 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 146 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 17 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 63 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 12 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 16 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 6 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 144 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 11 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 129 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 20 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 29 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 33 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 120 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 22 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 110 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 139 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 127 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 13 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 27 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 79 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 126 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 26 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 32 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 131 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 80 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 122 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 128 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 132 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 36 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 135 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 38 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 124 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 134 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 9 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 141 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 24 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 31 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 18 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 125 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 145 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 35 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 61 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 86 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 114 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 119 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 19 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 65 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 138 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 70 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 137 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 71 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 142 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 133 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 21 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 28 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 136 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 143 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 104 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() GAME MODE LOADED: MP_Strategy UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:OnEnable() PARAMETERS: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:OnEnable() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:OnEnable() Doing INIT for team Human (Sol) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StrategyTeamSetup:Init() MP_Strategy:InitGameLoop() GameMode:OnEnable() Doing INIT for team Human (Centauri) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StrategyTeamSetup:Init() MP_Strategy:InitGameLoop() GameMode:OnEnable() Doing INIT for team Alien UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StrategyTeamSetup:Init() MP_Strategy:InitGameLoop() GameMode:OnEnable() Strategy game mode initializing... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MP_Strategy:InitGameLoop() GameMode:OnEnable() Distributing resources for ResourceArea with Net ID: 97 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 98 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 101 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 100 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 103 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 108 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 105 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 111 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 116 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 117 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 42 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 75 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 76 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 78 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 81 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 82 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 85 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 88 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 87 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 91 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 92 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 93 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 94 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 96 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 58 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 57 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 59 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 41 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 64 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 68 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 66 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 67 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 39 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 69 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 43 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 47 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 49 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 52 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() OLD AIManager create UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.AI.OldAIManager:OnEnable() Distributing resources for ResourceArea with Net ID: 45 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 44 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 48 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 51 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 53 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 56 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 55 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 54 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 60 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 62 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 72 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 77 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 74 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 73 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 83 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 89 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 84 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 99 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 113 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 112 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 109 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 107 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 106 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 102 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 115 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 121 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Distributing resources for ResourceArea with Net ID: 118 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ResourceArea:DistributeResources(Boolean) ResourceArea:OnEnable() Cover data loading from 'NavmeshData_GreatErg_Soldier_Covers' took 0.00390625s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Silica.AI.CoverManager:LoadFromFile() OnLevelLoaded GreatErg, now waiting for first frame to send loaded to server... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnLevelLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) Loading stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Deserializing stored settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Load(String) GameSettings:Load() GameManager:Start() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() GraphicsFidelity: Ultra UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() GameManager:Start() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Streaming MipMaps memory budget set to: 4096mb, this is 51% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ContactShadows: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TerrainDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() TextureDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ModelDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() 3DScale: 100% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() GameManager:Start() ObjectInfo::Init: Marksman's physics and visual bounds greatly differ! Physical: (1.72, 2.90, 1.37), Visual: (5.37, 42.88, 24.77) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Goliath's physics and visual bounds greatly differ! Physical: (30.56, 22.02, 27.01), Visual: (16.83, 12.21, 17.17) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Impaler's physics and visual bounds greatly differ! Physical: (4.64, 18.50, 18.52), Visual: (3.76, 4.05, 4.96) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() ObjectInfo::Init: Defiler's physics and visual bounds greatly differ! Physical: (34.23, 52.89, 51.03), Visual: (24.46, 47.21, 20.92) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) ObjectInfo:Init() ObjectInfo:InitAll() Game:InitGameLevel() GameManager:Start() Update: Ready to play after loading level GreatErg, informing server UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:Update() InformLevelLoadedToServer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:Update() GAME MODE LOOP STARTED: MP_Strategy UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:Update() Strategy game mode started... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MP_Strategy:StartGameLoop() GameMode:Update() Unloading 397 unused Assets to reduce memory usage. Loaded Objects now: 1207997. Total: 2763.586800 ms (FindLiveObjects: 82.888900 ms CreateObjectMapping: 61.626400 ms MarkObjects: 2612.076600 ms DeleteObjects: 6.994500 ms) CLIENT - Connected: Unrevealedrive, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Created player, ID: 76561198029201094, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Player ID: 76561198029201094, channel: 0 joined UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameMode:OnPlayerJoinedBase(Player) NetworkGameClient:OnPacket_PlayerConnect(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Clearing all players, num: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:OnPacket_PlayerList(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Created player, ID: 76561198071959391, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) NetworkGameClient:OnPacket_PlayerList(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Created player, ID: 76561198029201094, Channel: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:AddPlayer(CSteamID, Int32, String) NetworkGameClient:OnPacket_PlayerList(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.OptionsForm:SaveAll() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() GraphicsFidelity: Medium UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Streaming MipMaps memory budget set to: 1024mb, this is 13% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ContactShadows: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SubsurfaceScattering: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Volumetrics: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TerrainDetail: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MotionBlur: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TextureDetail: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ModelDetail: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 3DScale: 65% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Alien's Quantum Cortex tech tier changed from 0 to 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Alien's Quantum Cortex tech tier changed from 1 to 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.OptionsForm:SaveAll() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() GraphicsFidelity: Ultra UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Streaming MipMaps memory budget set to: 4096mb, this is 51% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ContactShadows: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TerrainDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TextureDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ModelDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 3DScale: 100% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.OptionsForm:SaveAll() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() GraphicsFidelity: Ultra UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Streaming MipMaps memory budget set to: 4096mb, this is 51% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ContactShadows: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TerrainDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TextureDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ModelDetail: 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 3DScale: 100% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Human (Sol)'s Research Facility tech tier changed from 0 to 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Human (Centauri)'s Research Facility tech tier changed from 0 to 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.OptionsForm:SaveAll() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() GraphicsFidelity: High UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Streaming MipMaps memory budget set to: 2048mb, this is 26% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ContactShadows: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TerrainDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TextureDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ModelDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 3DScale: 80% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.OptionsForm:SaveAll() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() VSynch: 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() GraphicsFidelity: High UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Streaming MipMaps memory budget set to: 2048mb, this is 26% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ContactShadows: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TerrainDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() TextureDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() ModelDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() 3DScale: 80% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:ChangeGraphicsFidelityMode(String, T) Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.Input`1:OnChange(T, Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) TMPro.TMP_Dropdown:SetValue(Int32, Boolean) TMPro.<>c__DisplayClass69_0:b__0(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Storing Game Settings to Path: C:\Users\skidm\Documents\Silica\Settings.xml UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:Save(String) GameSettings:Save() Silica.UI.OptionsForm:LateUpdate() Applied following graphics settings: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() Resolution: 3840x2160 at 120Hz UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() MaxFPS: 240 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() VSynch: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() GraphicsFidelity: High UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() Full Screen Mode: Full Screen Windowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettings:ApplySettings() GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() Applying game settings... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() Streaming MipMaps memory budget set to: 2048mb, this is 26% of graphics memory UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() ContactShadows: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() SubsurfaceScattering: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() Volumetrics: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() TerrainDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() MotionBlur: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() TextureDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() ModelDetail: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() SSAO: True UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() 3DScale: 80% UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VideoSettingsHDRP:ApplySettings(GraphicsFidelityMode) GameSettings:Apply() Silica.UI.OptionsForm:LateUpdate() Alien's Quantum Cortex tech tier changed from 2 to 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Human (Centauri)'s Research Facility tech tier changed from 1 to 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Human (Sol)'s Research Facility tech tier changed from 1 to 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) ConstructionSite:Update() Human (Sol)'s Research Facility tech tier changed from 2 to 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) ConstructionSite:Update() Human (Centauri)'s Research Facility tech tier changed from 2 to 3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() DEFAULT UI MATERIAL CHANGED COLOR TO RGBA(0.000, 0.663, 4.520, 1.000)! Should be white. This can make UI elements wrong color! Changing back to white. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) GameDebug:AssertDefaultUIMaterialChangedColor() GameManager:Update() Alien's Quantum Cortex tech tier changed from 3 to 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Human (Centauri)'s Research Facility tech tier changed from 3 to 4 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Structure:set_StructureTechnologyTier(Int32) Structure:OnNetRPC(Byte, GameByteStreamReader) NetworkComponent:ProcessNetRPC(GameByteStreamReader) NetworkLayer:RetrieveNetworkData() NetworkGameClient:Update() Can not play a disabled audio source Dialogue:PlayLine(Int32) Dialogue:UpdateDialogue(Single) DialogueManager:Update() [ line -459740344] NetworkGameClient: OnDisable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkGameClient:OnDisable() Clearing all players, num: 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() NetworkGameClient:DisconnectFromServer() NetworkGameClient:OnDisable() Application ending after 5112.527 seconds UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameManager:OnApplicationQuit() Setting up 8 worker threads for Enlighten. Destroy BTBlackboardPool 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BehaviorTrees.BTBlackboardPool:OnDestroy() Deleting all network objects UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NetworkComponent:DeleteAllNetObjects() Game:ClearAll(Boolean) GameManager:OnDestroy() Clearing all players, num: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:ClearPlayers() GameManager:OnDestroy() NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Rendering.HighDefinition.ProbeCameraCache`1[K].Clear () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.HighDefinition.ProbeCameraCache`1[K].Dispose () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Dispose (System.Boolean disposing) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Rendering.RenderPipelineManager.CleanupRenderPipeline () [0x00000] in <00000000000000000000000000000000>:0 Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 450 frames, [16.0 KB-32.0 KB]: 65 frames, [32.0 KB-64.0 KB]: 9183 frames, [64.0 KB-128.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 4222 frames, [256.0 KB-0.5 MB]: 25810 frames, [0.5 MB-1.0 MB]: 149247 frames, [1.0 MB-2.0 MB]: 22 frames, [2.0 MB-4.0 MB]: 13 frames, [4.0 MB-8.0 MB]: 44 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 7.7 MB Overflow Count 1741 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 288 B Overflow Count 0 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 486.8 KB Overflow Count 2022763 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 136.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 136.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 133.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 137.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 136.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 0.7 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 236.6 KB Overflow Count 57 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 134.3 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.6 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 134.6 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 194.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 137.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.5 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 137.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 16.2 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 135.7 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 136.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 185871 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 9 Subsections = 9216 buckets. Failed count: 35327881 32B: 24 Subsections = 12288 buckets. Failed count: 23870063 48B: 99 Subsections = 33792 buckets. Failed count: 72802122 64B: 37 Subsections = 9472 buckets. Failed count: 8795332 80B: 32 Subsections = 6553 buckets. Failed count: 2239892 96B: 30 Subsections = 5120 buckets. Failed count: 2813714 112B: 16 Subsections = 2340 buckets. Failed count: 2413765 128B: 9 Subsections = 1152 buckets. Failed count: 3122658 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 4245 frames, [128.0 MB-256.0 MB]: 5364 frames, [256.0 MB-0.50 GB]: 59 frames, [0.50 GB-1.00 GB]: 39 frames, [1.00 GB-2.00 GB]: 179351 frames Requested Block Size 16.0 MB Peak Block count 98 Peak Allocated memory 1.80 GB Peak Large allocation bytes 0.91 GB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [1.00 GB-2.00 GB]: 189058 frames Requested Block Size 16.0 MB Peak Block count 79 Peak Allocated memory 1.94 GB Peak Large allocation bytes 0.87 GB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 21 Overflow Count (too large) 24 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 28 Overflow Count (too large) 117 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 32 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 9 Subsections = 9216 buckets. Failed count: 35327881 32B: 24 Subsections = 12288 buckets. Failed count: 23870063 48B: 99 Subsections = 33792 buckets. Failed count: 72802122 64B: 37 Subsections = 9472 buckets. Failed count: 8795332 80B: 32 Subsections = 6553 buckets. Failed count: 2239892 96B: 30 Subsections = 5120 buckets. Failed count: 2813714 112B: 16 Subsections = 2340 buckets. Failed count: 2413765 128B: 9 Subsections = 1152 buckets. Failed count: 3122658 [ALLOC_GFX_MAIN] Peak usage frame count: [4.0 MB-8.0 MB]: 522 frames, [8.0 MB-16.0 MB]: 6023 frames, [16.0 MB-32.0 MB]: 182513 frames Requested Block Size 16.0 MB Peak Block count 2 Peak Allocated memory 25.5 MB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Peak usage frame count: [256.0 MB-0.50 GB]: 143548 frames, [0.50 GB-1.00 GB]: 45510 frames Requested Block Size 16.0 MB Peak Block count 20 Peak Allocated memory 0.67 GB Peak Large allocation bytes 369.7 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 188 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 9 Subsections = 9216 buckets. Failed count: 35327881 32B: 24 Subsections = 12288 buckets. Failed count: 23870063 48B: 99 Subsections = 33792 buckets. Failed count: 72802122 64B: 37 Subsections = 9472 buckets. Failed count: 8795332 80B: 32 Subsections = 6553 buckets. Failed count: 2239892 96B: 30 Subsections = 5120 buckets. Failed count: 2813714 112B: 16 Subsections = 2340 buckets. Failed count: 2413765 128B: 9 Subsections = 1152 buckets. Failed count: 3122658 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 9704 frames, [64.0 MB-128.0 MB]: 134033 frames, [128.0 MB-256.0 MB]: 45320 frames, [256.0 MB-0.50 GB]: 1 frames Requested Block Size 4.0 MB Peak Block count 17 Peak Allocated memory 273.9 MB Peak Large allocation bytes 215.1 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [256.0 MB-0.50 GB]: 143570 frames, [0.50 GB-1.00 GB]: 45445 frames, [1.00 GB-2.00 GB]: 43 frames Requested Block Size 4.0 MB Peak Block count 198 Peak Allocated memory 1.60 GB Peak Large allocation bytes 0.98 GB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 9 Subsections = 9216 buckets. Failed count: 35327881 32B: 24 Subsections = 12288 buckets. Failed count: 23870063 48B: 99 Subsections = 33792 buckets. Failed count: 72802122 64B: 37 Subsections = 9472 buckets. Failed count: 8795332 80B: 32 Subsections = 6553 buckets. Failed count: 2239892 96B: 30 Subsections = 5120 buckets. Failed count: 2813714 112B: 16 Subsections = 2340 buckets. Failed count: 2413765 128B: 9 Subsections = 1152 buckets. Failed count: 3122658 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [8.0 KB-16.0 KB]: 4279 frames, [16.0 KB-32.0 KB]: 184779 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 18.0 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [32.0 KB-64.0 KB]: 189058 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 51.5 KB Peak Large allocation bytes 0 B