System Information: OS Version: Linux Distribution: Linux Mint 18.2 Sonya Kernel Version: 4.13.0-37-generic #42~16.04.1-Ubuntu SMP Wed Mar 7 16:03:28 UTC 2018 Hardware Info: Machine Type Gigabyte Technology Co., Ltd. To be filled by O.E.M. To be filled by O.E.M. CPU Type GenuineIntel x86_64 CPU Info Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz CPU Speed 3700 MHz CPU Physical Cores 4 CPU Logical Cores 4 Physical Memory 16388020 KiB Virtual Memory 16737276 KiB Crash Dump: 0ddd57cf-2ff8-876c-75b5a1b3-16ea8a52.dmp (544944 bytes) Application Log: [thread ffffffff][I][0]: Log system initialised [thread ffffffff][I][636]: eON_Core::init() - libICU initialised with result 0. [thread ffffffff][I][636]: Default allowed number of simultaneously open files in the system is 2448. [thread ffffffff][I][636]: Current memlock limit is 65536. [thread ffffffff][I][636]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted [thread 00000001][I][637]: Linux kernel version: 4.13.0-37-generic [thread 00000001][I][637]: Linux glibc version: 2.23 [thread 00000001][I][982]: Forcing OpenGL Core context usage [thread 00000001][I][983]: OpenGL Core context version 4.3 detected [thread 00000001][I][996]: OpenGL information: [thread 00000001][I][997]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 6.0.0) [thread 00000001][I][997]: vendor: X.Org [thread 00000001][I][997]: version: 4.3 (Core Profile) Mesa 18.1.0-devel [thread 00000001][I][997]: GLSL version: 4.30 [thread 00000001][I][997]: Max surface size: 16384 [thread 00000001][I][997]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][997]: Supported and usable: texture_storage: yes [thread 00000001][I][997]: Supported and usable: copy_image: yes [thread 00000001][I][997]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][997]: Supported and usable: texture_view: yes [thread 00000001][I][997]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][997]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][997]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][997]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][997]: Supported and usable: compressed 3D textures (VTC): no [thread 00000001][I][997]: Supported and usable: clear_buffer_object: yes [thread 00000001][I][997]: Supported and usable: clear_texture: yes [thread 00000001][I][997]: Supported and usable: get_program_binary: yes [thread 00000001][I][997]: Available texture memory (from MESA extension): 2048 MB [thread 00000001][I][997]: Multisample textures test: [thread 00000001][I][997]: GL_R3_G3_B2 (0x2a10): 8 samples [thread 00000001][I][997]: GL_RGB4 (0x804f): 0 samples [thread 00000001][I][997]: GL_RGB5 (0x8050): 0 samples [thread 00000001][I][997]: GL_RGB8 (0x8051): 8 samples [thread 00000001][I][998]: GL_RGBA4 (0x8056): 8 samples [thread 00000001][I][998]: GL_RGB5_A1 (0x8057): 8 samples [thread 00000001][I][998]: GL_RGBA8 (0x8058): 8 samples [thread 00000001][I][998]: GL_RGB10_A2 (0x8059): 8 samples [thread 00000001][I][998]: GL_RGBA16 (0x805b): 8 samples [thread 00000001][I][998]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples [thread 00000001][I][998]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples [thread 00000001][I][998]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples [thread 00000001][I][998]: GL_R8 (0x8229): 8 samples [thread 00000001][I][998]: GL_R16 (0x822a): 8 samples [thread 00000001][I][998]: GL_RG8 (0x822b): 8 samples [thread 00000001][I][998]: GL_RG16 (0x822c): 8 samples [thread 00000001][I][998]: GL_R16F (0x822d): 8 samples [thread 00000001][I][998]: GL_R32F (0x822e): 8 samples [thread 00000001][I][999]: GL_RG16F (0x822f): 8 samples [thread 00000001][I][999]: GL_RG32F (0x8230): 8 samples [thread 00000001][I][999]: GL_R8I (0x8231): 8 samples [thread 00000001][I][999]: GL_R8UI (0x8232): 8 samples [thread 00000001][I][999]: GL_R16I (0x8233): 8 samples [thread 00000001][I][999]: GL_R16UI (0x8234): 8 samples [thread 00000001][I][999]: GL_R32I (0x8235): 8 samples [thread 00000001][I][999]: GL_R32UI (0x8236): 8 samples [thread 00000001][I][999]: GL_RG8I (0x8237): 8 samples [thread 00000001][I][999]: GL_RG8UI (0x8238): 8 samples [thread 00000001][I][999]: GL_RG16I (0x8239): 8 samples [thread 00000001][I][999]: GL_RG16UI (0x823a): 8 samples [thread 00000001][I][999]: GL_RG32I (0x823b): 8 samples [thread 00000001][I][999]: GL_RG32UI (0x823c): 8 samples [thread 00000001][I][999]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples [thread 00000001][I][999]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples [thread 00000001][I][999]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples [thread 00000001][I][999]: GL_RGBA32F (0x8814): 8 samples [thread 00000001][I][999]: GL_RGB32F (0x8815): 8 samples [thread 00000001][I][999]: GL_RGBA16F (0x881a): 8 samples [thread 00000001][I][1000]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples [thread 00000001][I][1000]: GL_R11F_G11F_B10F (0x8c3a): 8 samples [thread 00000001][I][1000]: GL_RGB9_E5 (0x8c3d): 1 samples [thread 00000001][I][1000]: GL_SRGB8 (0x8c41): 8 samples [thread 00000001][I][1000]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples [thread 00000001][I][1000]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples [thread 00000001][I][1000]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples [thread 00000001][I][1000]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples [thread 00000001][I][1000]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples [thread 00000001][I][1000]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples [thread 00000001][I][1000]: GL_RGB565 (0x8d62): 0 samples [thread 00000001][I][1000]: GL_RGBA32UI (0x8d70): 8 samples [thread 00000001][I][1000]: GL_RGB32UI (0x8d71): 8 samples [thread 00000001][I][1000]: GL_RGBA16UI (0x8d76): 8 samples [thread 00000001][I][1000]: GL_RGBA8UI (0x8d7c): 8 samples [thread 00000001][I][1000]: GL_RGBA32I (0x8d82): 8 samples [thread 00000001][I][1000]: GL_RGB32I (0x8d83): 8 samples [thread 00000001][I][1000]: GL_RGBA16I (0x8d88): 8 samples [thread 00000001][I][1000]: GL_RGBA8I (0x8d8e): 8 samples [thread 00000001][I][1000]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples [thread 00000001][I][1000]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples [thread 00000001][I][1000]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples [thread 00000001][I][1000]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples [thread 00000001][I][1000]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples [thread 00000001][I][1000]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples [thread 00000001][I][1000]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples [thread 00000001][I][1000]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples [thread 00000001][I][1000]: GL_R8_SNORM (0x8f94): 8 samples [thread 00000001][I][1001]: GL_RG8_SNORM (0x8f95): 8 samples [thread 00000001][I][1001]: GL_RGBA8_SNORM (0x8f97): 8 samples [thread 00000001][I][1001]: GL_R16_SNORM (0x8f98): 8 samples [thread 00000001][I][1001]: GL_RG16_SNORM (0x8f99): 8 samples [thread 00000001][I][1001]: GL_RGBA16_SNORM (0x8f9b): 8 samples [thread 00000001][I][1001]: GL_RGB10_A2UI (0x906f): 8 samples [thread 00000001][I][1001]: Multisample renderbuffers test: [thread 00000001][I][1001]: GL_R3_G3_B2 (0x2a10): 8 samples [thread 00000001][I][1001]: GL_RGB4 (0x804f): 8 samples [thread 00000001][I][1001]: GL_RGB5 (0x8050): 8 samples [thread 00000001][I][1001]: GL_RGB8 (0x8051): 8 samples [thread 00000001][I][1001]: GL_RGBA4 (0x8056): 8 samples [thread 00000001][I][1001]: GL_RGB5_A1 (0x8057): 8 samples [thread 00000001][I][1001]: GL_RGBA8 (0x8058): 8 samples [thread 00000001][I][1001]: GL_RGB10_A2 (0x8059): 8 samples [thread 00000001][I][1001]: GL_RGBA16 (0x805b): 8 samples [thread 00000001][I][1001]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples [thread 00000001][I][1001]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples [thread 00000001][I][1001]: GL_DEPTH_COMPONENT32 (0x81a7): 8 samples [thread 00000001][I][1001]: GL_R8 (0x8229): 8 samples [thread 00000001][I][1002]: GL_R16 (0x822a): 8 samples [thread 00000001][I][1002]: GL_RG8 (0x822b): 8 samples [thread 00000001][I][1002]: GL_RG16 (0x822c): 8 samples [thread 00000001][I][1002]: GL_R16F (0x822d): 8 samples [thread 00000001][I][1002]: GL_R32F (0x822e): 8 samples [thread 00000001][I][1002]: GL_RG16F (0x822f): 8 samples [thread 00000001][I][1002]: GL_RG32F (0x8230): 8 samples [thread 00000001][I][1002]: GL_R8I (0x8231): 8 samples [thread 00000001][I][1002]: GL_R8UI (0x8232): 8 samples [thread 00000001][I][1002]: GL_R16I (0x8233): 8 samples [thread 00000001][I][1002]: GL_R16UI (0x8234): 8 samples [thread 00000001][I][1002]: GL_R32I (0x8235): 8 samples [thread 00000001][I][1002]: GL_R32UI (0x8236): 8 samples [thread 00000001][I][1002]: GL_RG8I (0x8237): 8 samples [thread 00000001][I][1002]: GL_RG8UI (0x8238): 8 samples [thread 00000001][I][1002]: GL_RG16I (0x8239): 8 samples [thread 00000001][I][1002]: GL_RG16UI (0x823a): 8 samples [thread 00000001][I][1002]: GL_RG32I (0x823b): 8 samples [thread 00000001][I][1002]: GL_RG32UI (0x823c): 8 samples [thread 00000001][I][1002]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples [thread 00000001][I][1002]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples [thread 00000001][I][1002]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples [thread 00000001][I][1002]: GL_RGBA32F (0x8814): 8 samples [thread 00000001][I][1002]: GL_RGB32F (0x8815): 8 samples [thread 00000001][I][1003]: GL_RGBA16F (0x881a): 8 samples [thread 00000001][I][1003]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples [thread 00000001][I][1003]: GL_R11F_G11F_B10F (0x8c3a): 8 samples [thread 00000001][I][1003]: GL_RGB9_E5 (0x8c3d): 1 samples [thread 00000001][I][1003]: GL_SRGB8 (0x8c41): 8 samples [thread 00000001][I][1003]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples [thread 00000001][I][1003]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples [thread 00000001][I][1003]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples [thread 00000001][I][1003]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples [thread 00000001][I][1003]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples [thread 00000001][I][1003]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples [thread 00000001][I][1003]: GL_RGB565 (0x8d62): 8 samples [thread 00000001][I][1003]: GL_RGBA32UI (0x8d70): 8 samples [thread 00000001][I][1003]: GL_RGB32UI (0x8d71): 8 samples [thread 00000001][I][1003]: GL_RGBA16UI (0x8d76): 8 samples [thread 00000001][I][1003]: GL_RGBA8UI (0x8d7c): 8 samples [thread 00000001][I][1003]: GL_RGBA32I (0x8d82): 8 samples [thread 00000001][I][1003]: GL_RGB32I (0x8d83): 8 samples [thread 00000001][I][1003]: GL_RGBA16I (0x8d88): 8 samples [thread 00000001][I][1003]: GL_RGBA8I (0x8d8e): 8 samples [thread 00000001][I][1003]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples [thread 00000001][I][1003]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples [thread 00000001][I][1003]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples [thread 00000001][I][1003]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples [thread 00000001][I][1003]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples [thread 00000001][I][1003]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples [thread 00000001][I][1003]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples [thread 00000001][I][1003]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples [thread 00000001][I][1003]: GL_R8_SNORM (0x8f94): 8 samples [thread 00000001][I][1003]: GL_RG8_SNORM (0x8f95): 8 samples [thread 00000001][I][1003]: GL_RGBA8_SNORM (0x8f97): 8 samples [thread 00000001][I][1004]: GL_R16_SNORM (0x8f98): 8 samples [thread 00000001][I][1004]: GL_RG16_SNORM (0x8f99): 8 samples [thread 00000001][I][1004]: GL_RGBA16_SNORM (0x8f9b): 8 samples [thread 00000001][I][1004]: GL_RGB10_A2UI (0x906f): 8 samples [thread 00000001][I][1004]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, [thread 00000001][I][1004]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][1004]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][1014]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000 [thread 00000001][I][1015]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000 [thread 00000001][I][1016]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000 [thread 00000001][I][1020]: Gamepads: New potential device at device file '/dev/input/event2' [thread 00000001][I][1078]: Gamepads: New potential device under path '/dev/input/event2' is 'Madcatz Saitek Pro Flight X-55 Rhino Stick' [thread 00000001][I][1078]: Gamepads: Device GUID calculated as: 03000000380700001522000011010000 [thread 00000001][I][1098]: Gamepads: New device added to gamepads list. [thread 00000001][I][1099]: Gamepads: New potential device at device file '/dev/input/js0' [thread 00000001][I][1099]: Gamepads: New potential device under path '/dev/input/js0' is 'Madcatz Saitek Pro Flight X-55 Rhino Stick' (acquired through JSIOCGNAME) [thread 00000001][I][1138]: Gamepads: New potential device rejected, couldn't get main device characteristics (EVIOCGBIT( 0, EV_MAX )) for device 'Madcatz Saitek Pro Flight X-55 Rhino Stick' ( errno 22 (Invalid argument) ) [thread 00000001][I][1139]: Gamepads: New potential device at device file '/dev/input/event3' [thread 00000001][I][1198]: Gamepads: New potential device under path '/dev/input/event3' is 'Madcatz Saitek Pro Flight X-55 Rhino Throttle' [thread 00000001][I][1198]: Gamepads: Device GUID calculated as: 030000003807000015a2000011010000 [thread 00000001][I][1218]: Gamepads: New device added to gamepads list. [thread 00000001][I][1219]: Gamepads: New potential device at device file '/dev/input/js1' [thread 00000001][I][1219]: Gamepads: New potential device under path '/dev/input/js1' is 'Madcatz Saitek Pro Flight X-55 Rhino Throttle' (acquired through JSIOCGNAME) [thread 00000001][I][1258]: Gamepads: New potential device rejected, couldn't get main device characteristics (EVIOCGBIT( 0, EV_MAX )) for device 'Madcatz Saitek Pro Flight X-55 Rhino Throttle' ( errno 22 (Invalid argument) ) [thread 00000001][I][1259]: Gamepads: New potential device at device file '/dev/input/event4' [thread 00000001][I][1318]: Gamepads: New potential device under path '/dev/input/event4' is 'Saitek Saitek Pro Flight Rudder Pedals' [thread 00000001][I][1362]: Gamepads: New potential device rejected, device 'Saitek Saitek Pro Flight Rudder Pedals' either doesn't have any buttons (no EV_KEY) [thread 00000001][I][1363]: Gamepads: New potential device at device file '/dev/input/js2' [thread 00000001][I][1422]: Gamepads: New potential device under path '/dev/input/js2' is 'Saitek Saitek Pro Flight Rudder Pedals' (acquired through JSIOCGNAME) [thread 00000001][I][1470]: Gamepads: New potential device rejected, couldn't get main device characteristics (EVIOCGBIT( 0, EV_MAX )) for device 'Saitek Saitek Pro Flight Rudder Pedals' ( errno 22 (Invalid argument) ) [thread 00000001][I][1609]: Command line: '"C:\home\oli\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"' [thread 00000001][I][1899]: DLL LOADING: Using internal library 'msimg32.dll' [thread 00000001][I][1900]: DLL LOADING: Using internal library 'windowscodecs.dll' [thread 00000001][I][1900]: DLL LOADING: Using internal library 'winmm.dll' [thread 00000001][I][1900]: DLL LOADING: Using internal library 'version.dll' [thread 00000001][I][1900]: DLL LOADING: Using internal library 'iphlpapi.dll' [thread 00000001][I][1900]: DLL LOADING: Using internal library 'kernel32.dll' [thread 00000001][I][1900]: DLL LOADING: Using internal library 'user32.dll' [thread 00000001][I][1901]: DLL LOADING: Using internal library 'gdi32.dll' [thread 00000001][I][1901]: DLL LOADING: Using internal library 'advapi32.dll' [thread 00000001][I][1901]: DLL LOADING: Using internal library 'shell32.dll' [thread 00000001][I][1901]: DLL LOADING: Using internal library 'ole32.dll' [thread 00000001][I][1901]: DLL LOADING: Using internal library 'wintrust.dll' [thread 00000001][I][1901]: DLL LOADING: Using internal library 'ws2_32.dll' [thread 00000001][I][1901]: DLL LOADING: Using internal library 'imagehlp.dll' [thread 00000001][I][1932]: DLL LOADING: Using internal library 'ntdll.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll' [thread 00000001][I][1933]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll' [thread 00000001][I][1934]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll' [thread 00000001][I][1934]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll' [thread 00000001][I][1934]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll' [thread 00000001][I][1934]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll' [thread 00000001][I][1934]: DLL LOADING: Using internal library 'kernelbase.dll' [thread 00000001][I][1935]: DLL LOADING: Using internal library 'shlwapi.dll' [thread 00000001][I][1935]: DLL LOADING: Using internal library 'xinput1_3.dll' [thread 00000001][I][1935]: DLL LOADING: Using internal library 'd3d11.dll' [thread 00000001][I][1935]: DLL LOADING: Using internal library 'd3d10.dll' [thread 00000001][I][1935]: DLL LOADING: Using internal library 'dxgi.dll' [thread 00000001][I][1938]: DLL LOADING: Using internal library 'dinput8.dll' [thread 00000001][I][1947]: DLL LOADING: Using internal library 'crypt32.dll' [thread 00000001][E][1967]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 03000000380700001522000011010000 has been found! [thread 00000001][I][1967]: Gamepads: To activate the device, please provide the appropriate mapping in SDL2 format through command-line ( --eon_gamepad_mapping= option ), [thread 00000001][I][1967]: Gamepads: SDL_GAMECONTROLLERCONFIG environment variable, or SDLGamepad.config file, located in game data folder. [thread 00000001][I][1967]: Gamepads: SDL2 format mapping strings can be determined using Steam Big Picture configurator. [thread 00000001][E][1967]: Gamepads: Device couldn't be activated, because no SDL mapping for device GUID 030000003807000015a2000011010000 has been found! [thread 00000002][I][1969]: TomCrypt initializing... [thread 00000002][I][1970]: TomCrypt initialized [thread 00000002][I][1971]: DLL_PROCESS_ATTACH start. [thread 00000002][W][1972]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring [thread 00000002][W][1972]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1972]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][1972]: DLL_PROCESS_ATTACH done. [thread 00000002][W][1978]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1978]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][1978]: DLL LOADING: Using internal library 'psapi.dll' [thread 00000002][W][1978]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL! [thread 00000002][W][1980]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1980]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1980]: eON_GetProcAddress() for module 0x3a10000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'. [thread 00000002][W][1981]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x3a1b028. Handle it. [thread 00000002][W][1981]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work! [thread 00000002][I][1985]: DLL LOADING: Using internal library 'steam_api64.dll' [thread 00000002][W][1986]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000002][W][1986]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work! [thread 00000002][I][2028]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them. [thread 00000002][I][2034]: Enumerating COM libraries... [thread 00000002][W][2169]: Ignoring splash screen creation command [thread 00000002][W][2354]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][2356]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][2877]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2877]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2899]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2899]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2931]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2931]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2952]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2952]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2953]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2953]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2955]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][2955]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][3088]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][3088]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][20650]: Refreshing folder '/home/oli/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3N0RtnO\'. [thread 00000002][I][22263]: DLL LOADING: Using internal library 'wininet.dll' [thread 00000002][W][22263]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][I][22355]: Found libcurl: libcurl.so.4 [thread 00000002][I][22355]: libcurl.so.4: loaded functions. [thread 00000002][I][22357]: Loaded libcurl: libcurl.so.4. Version: libcurl/7.22.0 OpenSSL/1.0.2g zlib/1.2.8 libidn/1.32 librtmp/2.3 [thread 00000002][W][23688]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][I][25207]: D3D11CreateDevice( pAdapter = 0x7f51281ce4a8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f512e828c88, pFeatureLevel = 0x7f512e828ca0, ppImmediateContext = 0x7f512e828c90 ) [thread 00000002][I][25214]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f51281ce600 and immediate context 0x7f51281ce6c0 [thread 00000010][I][25214]: D3D11: Backend thread start [thread 00000010][I][25218]: Direct3D -> OpenGL context information: [thread 00000010][I][25218]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 6.0.0) [thread 00000010][I][25218]: vendor: X.Org [thread 00000010][I][25218]: version: 4.3 (Core Profile) Mesa 18.1.0-devel [thread 00000010][I][25218]: GLSL version: 4.30 [thread 00000010][I][25218]: max color attachment and draw buffers: 8 [thread 00000010][I][25218]: max texture image units: 96 [thread 00000010][I][25218]: max vertex shader uniform blocks: 14 [thread 00000010][I][25218]: max geometry shader uniform blocks: 14 [thread 00000010][I][25218]: max fragment shader uniform blocks: 14 [thread 00000010][I][25218]: max hull shader uniform blocks: 14 [thread 00000010][I][25218]: max domain shader uniform blocks: 14 [thread 00000010][I][25218]: max compute shader uniform blocks: 14 [thread 00000010][I][25218]: max viewports: 16 [thread 00000010][I][25218]: max uniform buffer bindings: 84 [thread 00000010][I][25218]: uniform buffer offset alignment: 256 [thread 00000010][I][25218]: shader storage buffer offset alignment: 256 [thread 00000010][I][25218]: max pixel shader UAVs: 8 [thread 00000010][I][25218]: max compute shader UAVs: 8 [thread 00000010][I][25218]: max UAVs: 192 [thread 00000010][I][25218]: buffer_storage support: yes [thread 00000010][I][25218]: compressed_texture_pixel_storage support: yes [thread 00000002][I][25218]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000010][I][26223]: OpenGL pipelines loaded: 94 [thread 00000010][I][26223]: Precompiled shader cache loaded: binary shaders: 107, shaders: 264 [thread 00000002][I][27623]: Starting to delete D3D11 device... [thread 00000002][I][27623]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion. [thread 00000010][I][27698]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts. [thread 00000010][I][27705]: Direct3D11ImmediateDeviceContext_OpenGL deletion done. [thread 00000002][I][27705]: Immediate context deleted, deleting device. [thread 00000002][I][27705]: Direct3D11 device deleted. [thread 00000002][I][27705]: Deleted D3D11 device. [thread 00000002][I][27705]: D3D11CreateDevice( pAdapter = 0x7f51281ce4a8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f512e828c48, pFeatureLevel = 0x7f512e828c38, ppImmediateContext = 0x7f512e828c40 ) [thread 00000002][I][27705]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f51281ce600 and immediate context 0x7f51281d2190 [thread 00000011][I][27706]: D3D11: Backend thread start [thread 00000011][I][27717]: Direct3D -> OpenGL context information: [thread 00000011][I][27717]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 6.0.0) [thread 00000011][I][27717]: vendor: X.Org [thread 00000011][I][27717]: version: 4.3 (Core Profile) Mesa 18.1.0-devel [thread 00000011][I][27717]: GLSL version: 4.30 [thread 00000011][I][27717]: max color attachment and draw buffers: 8 [thread 00000011][I][27717]: max texture image units: 96 [thread 00000011][I][27717]: max vertex shader uniform blocks: 14 [thread 00000011][I][27717]: max geometry shader uniform blocks: 14 [thread 00000011][I][27717]: max fragment shader uniform blocks: 14 [thread 00000011][I][27717]: max hull shader uniform blocks: 14 [thread 00000011][I][27717]: max domain shader uniform blocks: 14 [thread 00000011][I][27717]: max compute shader uniform blocks: 14 [thread 00000011][I][27717]: max viewports: 16 [thread 00000011][I][27717]: max uniform buffer bindings: 84 [thread 00000011][I][27717]: uniform buffer offset alignment: 256 [thread 00000011][I][27717]: shader storage buffer offset alignment: 256 [thread 00000011][I][27717]: max pixel shader UAVs: 8 [thread 00000011][I][27717]: max compute shader UAVs: 8 [thread 00000011][I][27717]: max UAVs: 192 [thread 00000011][I][27717]: buffer_storage support: yes [thread 00000011][I][27717]: compressed_texture_pixel_storage support: yes [thread 00000002][I][27717]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][I][27717]: Starting to delete D3D11 device... [thread 00000002][I][27717]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion. [thread 00000011][I][27717]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts. [thread 00000011][I][27726]: Direct3D11ImmediateDeviceContext_OpenGL deletion done. [thread 00000002][I][27726]: Immediate context deleted, deleting device. [thread 00000002][I][27726]: Direct3D11 device deleted. [thread 00000002][I][27726]: Deleted D3D11 device. [thread 00000002][I][27726]: D3D11CreateDevice( pAdapter = 0x7f51281ce568, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f512e828c88, pFeatureLevel = 0x7f512e828ca0, ppImmediateContext = 0x7f512e828c90 ) [thread 00000002][I][27726]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f51281ce600 and immediate context 0x7f51281d2190 [thread 00000012][I][27727]: D3D11: Backend thread start [thread 00000012][I][27738]: Direct3D -> OpenGL context information: [thread 00000012][I][27738]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 6.0.0) [thread 00000012][I][27738]: vendor: X.Org [thread 00000012][I][27738]: version: 4.3 (Core Profile) Mesa 18.1.0-devel [thread 00000012][I][27738]: GLSL version: 4.30 [thread 00000012][I][27738]: max color attachment and draw buffers: 8 [thread 00000012][I][27738]: max texture image units: 96 [thread 00000012][I][27738]: max vertex shader uniform blocks: 14 [thread 00000012][I][27738]: max geometry shader uniform blocks: 14 [thread 00000012][I][27738]: max fragment shader uniform blocks: 14 [thread 00000012][I][27738]: max hull shader uniform blocks: 14 [thread 00000012][I][27738]: max domain shader uniform blocks: 14 [thread 00000012][I][27738]: max compute shader uniform blocks: 14 [thread 00000012][I][27738]: max viewports: 16 [thread 00000012][I][27738]: max uniform buffer bindings: 84 [thread 00000012][I][27738]: uniform buffer offset alignment: 256 [thread 00000012][I][27738]: shader storage buffer offset alignment: 256 [thread 00000012][I][27738]: max pixel shader UAVs: 8 [thread 00000012][I][27738]: max compute shader UAVs: 8 [thread 00000012][I][27738]: max UAVs: 192 [thread 00000012][I][27738]: buffer_storage support: yes [thread 00000012][I][27738]: compressed_texture_pixel_storage support: yes [thread 00000002][I][27738]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000012][I][28680]: OpenGL pipelines loaded: 98 [thread 00000012][I][28680]: Precompiled shader cache loaded: binary shaders: 107, shaders: 272 [thread 00000002][I][29542]: Starting to delete D3D11 device... [thread 00000002][I][29542]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion. [thread 00000012][I][29542]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts. [thread 00000012][I][29550]: Direct3D11ImmediateDeviceContext_OpenGL deletion done. [thread 00000002][I][29550]: Immediate context deleted, deleting device. [thread 00000002][I][29550]: Direct3D11 device deleted. [thread 00000002][I][29550]: Deleted D3D11 device. [thread 00000002][I][29550]: D3D11CreateDevice( pAdapter = 0x7f51281ce568, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0x7f512e828c48, pFeatureLevel = 0x7f512e828c38, ppImmediateContext = 0x7f512e828c40 ) [thread 00000002][I][29550]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f51281ce600 and immediate context 0x7f51281d2190 [thread 00000013][I][29550]: D3D11: Backend thread start [thread 00000013][I][29562]: Direct3D -> OpenGL context information: [thread 00000013][I][29562]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 6.0.0) [thread 00000013][I][29562]: vendor: X.Org [thread 00000013][I][29562]: version: 4.3 (Core Profile) Mesa 18.1.0-devel [thread 00000013][I][29562]: GLSL version: 4.30 [thread 00000013][I][29562]: max color attachment and draw buffers: 8 [thread 00000013][I][29562]: max texture image units: 96 [thread 00000013][I][29562]: max vertex shader uniform blocks: 14 [thread 00000013][I][29562]: max geometry shader uniform blocks: 14 [thread 00000013][I][29562]: max fragment shader uniform blocks: 14 [thread 00000013][I][29562]: max hull shader uniform blocks: 14 [thread 00000013][I][29562]: max domain shader uniform blocks: 14 [thread 00000013][I][29562]: max compute shader uniform blocks: 14 [thread 00000013][I][29562]: max viewports: 16 [thread 00000013][I][29562]: max uniform buffer bindings: 84 [thread 00000013][I][29562]: uniform buffer offset alignment: 256 [thread 00000013][I][29562]: shader storage buffer offset alignment: 256 [thread 00000013][I][29562]: max pixel shader UAVs: 8 [thread 00000013][I][29562]: max compute shader UAVs: 8 [thread 00000013][I][29562]: max UAVs: 192 [thread 00000013][I][29562]: buffer_storage support: yes [thread 00000013][I][29562]: compressed_texture_pixel_storage support: yes [thread 00000002][I][29562]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][I][29562]: Starting to delete D3D11 device... [thread 00000002][I][29562]: Forwarded D3D11 device immediate context for deletion on backend thread. Awaiting context deletion. [thread 00000013][I][29562]: Direct3D11ImmediateDeviceContext_OpenGL deletion starts. [thread 00000013][I][29571]: Direct3D11ImmediateDeviceContext_OpenGL deletion done. [thread 00000002][I][29571]: Immediate context deleted, deleting device. [thread 00000002][I][29571]: Direct3D11 device deleted. [thread 00000002][I][29571]: Deleted D3D11 device. [thread 00000002][W][29808]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][29808]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][29838]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][29838]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 139986542109664 (0x7f51281da3e0) ) - not setting it at present, make sure it's safe. [thread 00000002][I][29874]: Raw Input: mouse device wanted, legacy messages: on [thread 00000002][W][29878]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000002][I][29878]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000002][W][29878]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000002][W][29878]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000002][I][29900]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f51281ce568, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f505c801980, ppSwapChain = 0x7f512e829238, ppDevice = 0x7f512e829240, pFeatureLevel = 0x7f505c8019e8, ppImmediateContext = 0x7f512e829230 ) [thread 00000002][I][29900]: swap chain desc: width 1920, height 1080 [thread 00000002][I][29900]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f5128bb5b90 and immediate context 0x7f5128bb5c00 [thread 00000018][I][29900]: D3D11: Backend thread start [thread 00000018][I][29903]: Direct3D -> OpenGL context information: [thread 00000018][I][29903]: renderer: AMD CAYMAN (DRM 2.50.0 / 4.13.0-37-generic, LLVM 6.0.0) [thread 00000018][I][29903]: vendor: X.Org [thread 00000018][I][29903]: version: 4.3 (Core Profile) Mesa 18.1.0-devel [thread 00000018][I][29903]: GLSL version: 4.30 [thread 00000018][I][29903]: max color attachment and draw buffers: 8 [thread 00000018][I][29903]: max texture image units: 96 [thread 00000018][I][29903]: max vertex shader uniform blocks: 14 [thread 00000018][I][29903]: max geometry shader uniform blocks: 14 [thread 00000018][I][29903]: max fragment shader uniform blocks: 14 [thread 00000018][I][29903]: max hull shader uniform blocks: 14 [thread 00000018][I][29903]: max domain shader uniform blocks: 14 [thread 00000018][I][29903]: max compute shader uniform blocks: 14 [thread 00000018][I][29903]: max viewports: 16 [thread 00000018][I][29903]: max uniform buffer bindings: 84 [thread 00000018][I][29903]: uniform buffer offset alignment: 256 [thread 00000018][I][29903]: shader storage buffer offset alignment: 256 [thread 00000018][I][29903]: max pixel shader UAVs: 8 [thread 00000018][I][29903]: max compute shader UAVs: 8 [thread 00000018][I][29903]: max UAVs: 192 [thread 00000018][I][29903]: buffer_storage support: yes [thread 00000018][I][29903]: compressed_texture_pixel_storage support: yes [thread 00000002][I][29903]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][W][29925]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring. [thread 00000002][W][29925]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 00000018][I][29942]: OpenGL pipelines loaded: 99 [thread 00000018][I][29942]: Precompiled shader cache loaded: binary shaders: 107, shaders: 280 [thread 00000002][W][31370]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D [thread 00000002][W][32182]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\ [thread 00000018][I][32416]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][I][35176]: eON_WindowEvent: SetFullscreenState true 0x7f51281ce5c8 [thread 00000002][I][35187]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][35187]: Game stdout/err: [thread 00000002][I][35198]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][35198]: Game stdout/err: [thread 00000002][I][35198]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][35198]: Game stdout/err: [thread 00000018][I][36710]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000018][I][38926]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][59498]: Refreshing folder '/tmp/arma3N0RtnO/', temp folder is 'C:\tmp\arma3N0RtnO\'. [thread 00000018][E][60220]: Program from shader GL_FRAGMENT_SHADER with length 39590 and CRC 0xc04f3a24 has not been successfully linked. Program info log: error: Too many fragment shader texture samplers [thread 00000018][I][60319]: ===enforcing log flush===