--------------------------------------------- Log C:\Users\mac art\AppData\Local\DayZ\script.log started at 06.06. 12:09:17 SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.CollidesWith' SCRIPT : CreateGame() SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_ceramicRoofTiles_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_metalThick_ext_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset". SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1026 SCRIPT : Inventory::EEInit - Man=SurvivorBase<70a68910> item=WeaponInventory<5a11a070> SCRIPT : float m_FallYDiff = -355.57 SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<70a68910> item=CZ61<6eeaf1e0> SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025 SCRIPT : float m_FallYDiff = -355.397 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8df29240> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8df29240> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8df29240> slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8e038720> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8e038720> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8e038720> slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8debf310> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8debf310> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8debf310> slot=5308728 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<8debf310> slot=5119774 } SCRIPT : Received DB Error: Character locked in database, remaining attempts 5 SCRIPT : Received DB Error: Character locked in database, remaining attempts 4 SCRIPT : Received DB Error: Character locked in database, remaining attempts 3 SCRIPT : Received DB Error: Character locked in database, remaining attempts 2 SCRIPT : Received DB Error: Character locked in database, remaining attempts 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1026 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory<88eabbe0> SCRIPT : float m_FallYDiff = -355.846 SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase item=CZ61<77e1e350> SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025 SCRIPT : float m_FallYDiff = -355.873 SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase slot=5308728 } SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1026 SCRIPT : Inventory::EEInit - Man=SurvivorBase<87e3c890> item=WeaponInventory SCRIPT : float m_FallYDiff = -355.672 SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase<87e3c890> item=CZ61<93d01990> SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025 SCRIPT : float m_FallYDiff = -355.552 SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<881d3290> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<881d3290> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<881d3290> slot=5308728 } SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1026 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : float m_FallYDiff = -355.415 SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase item=CZ61<93d02060> SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025 SCRIPT : float m_FallYDiff = -355.457 SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<757b0af0> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<757b0af0> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing parent=SurvivorBase<757b0af0> slot=5308728 } SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1026 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : float m_FallYDiff = -355.63 SCRIPT : Received DB Error: Character locked in database, remaining attempts 5 SCRIPT : Received DB Error: Character locked in database, remaining attempts 4 SCRIPT : Received DB Error: Character locked in database, remaining attempts 3 SCRIPT : Received DB Error: Character locked in database, remaining attempts 2 SCRIPT : Received DB Error: Character locked in database, remaining attempts 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1026 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : float m_FallYDiff = -0.0125732 SCRIPT : Inventory::EEDelete - Man-parent=SurvivorBase item=CZ61<77e1f0f0> SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset". SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<8c8b6260> slot=5119774 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<8c8b6260> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<8c8b6260> parent=SurvivorBase<8811e3f0> slot=5119774 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<8c8badf0> slot=5612719 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<8c8badf0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<8c8badf0> parent=SurvivorBase<8811e3f0> slot=5612719 } SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<8c8bb3c0> slot=5308728 SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<8c8bb3c0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<8c8bb3c0> parent=SurvivorBase<8811e3f0> slot=5308728 } SCRIPT : Received DB Error: Character locked in database, remaining attempts 5 SCRIPT : Received DB Error: Character locked in database, remaining attempts 4 SCRIPT : Received DB Error: Character locked in database, remaining attempts 3 SCRIPT : Received DB Error: Character locked in database, remaining attempts 2 SCRIPT : Received DB Error: Character locked in database, remaining attempts 1 SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1026 SCRIPT : Inventory::EEInit - Man=SurvivorBase item=WeaponInventory SCRIPT : float m_FallYDiff = -355.815 SCRIPT : ~DayZGame()