System Information: OS Version: Linux Distribution: Solus Kernel Version: 4.13.12-32.current #1 SMP Wed Nov 8 19:07:57 UTC 2017 Hardware Info: Machine Type Acer Aspire ES1-572 V1.06 CPU Type GenuineIntel x86_64 CPU Info Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz CPU Speed 2800 MHz CPU Physical Cores 2 CPU Logical Cores 4 Physical Memory 8121208 KiB Virtual Memory 3906244 KiB Crash Dump: 26ed4c11-9abc-2f6b-2bf67caf-7f55b6b2.dmp (2416760 bytes) Application Log: [thread ffffffff][I][0]: Log system initialised [thread ffffffff][I][29]: eON_Core::init() - libICU initialised with result 0. [thread ffffffff][I][29]: Default allowed number of simultaneously open files in the system is 2448. [thread ffffffff][I][29]: Current memlock limit is 16777216. [thread ffffffff][I][29]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted [thread 00000001][I][30]: Linux kernel version: 4.13.12-32.current [thread 00000001][I][30]: Linux glibc version: 2.25 [thread 00000001][I][30]: Forcing OpenGL Core context usage [thread 00000001][I][34]: OpenGL Core context version 4.5 detected [thread 00000001][I][56]: OpenGL information: [thread 00000001][I][56]: renderer: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) [thread 00000001][I][56]: vendor: Intel Open Source Technology Center [thread 00000001][I][56]: version: 4.5 (Core Profile) Mesa 17.2.4 [thread 00000001][I][56]: GLSL version: 4.50 [thread 00000001][I][56]: Detected Intel card [thread 00000001][I][56]: Max surface size: 16384 [thread 00000001][I][56]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][56]: Supported and usable: texture_storage: yes [thread 00000001][I][56]: Supported and usable: copy_image: yes [thread 00000001][I][56]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][56]: Supported and usable: texture_view: yes [thread 00000001][I][56]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][56]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][56]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][56]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][56]: Supported and usable: compressed 3D textures (VTC): no [thread 00000001][I][56]: Supported and usable: clear_buffer_object: yes [thread 00000001][I][56]: Supported and usable: clear_texture: yes [thread 00000001][I][56]: Supported and usable: get_program_binary: yes [thread 00000001][I][56]: Available texture memory (from MESA extension): 3072 MB [thread 00000001][I][56]: Multisample textures test: [thread 00000001][I][58]: GL_R3_G3_B2 (0x2a10): 16 samples [thread 00000001][I][59]: GL_RGB4 (0x804f): 0 samples [thread 00000001][I][59]: GL_RGB5 (0x8050): 0 samples [thread 00000001][I][59]: GL_RGB8 (0x8051): 16 samples [thread 00000001][I][59]: GL_RGBA4 (0x8056): 16 samples [thread 00000001][I][59]: GL_RGB5_A1 (0x8057): 16 samples [thread 00000001][I][59]: GL_RGBA8 (0x8058): 16 samples [thread 00000001][I][59]: GL_RGB10_A2 (0x8059): 16 samples [thread 00000001][I][59]: GL_RGBA16 (0x805b): 16 samples [thread 00000001][I][59]: GL_DEPTH_COMPONENT16 (0x81a5): 16 samples [thread 00000001][I][59]: GL_DEPTH_COMPONENT24 (0x81a6): 16 samples [thread 00000001][I][59]: GL_DEPTH_COMPONENT32 (0x81a7): 16 samples [thread 00000001][I][59]: GL_R8 (0x8229): 16 samples [thread 00000001][I][59]: GL_R16 (0x822a): 16 samples [thread 00000001][I][59]: GL_RG8 (0x822b): 16 samples [thread 00000001][I][59]: GL_RG16 (0x822c): 16 samples [thread 00000001][I][59]: GL_R16F (0x822d): 16 samples [thread 00000001][I][59]: GL_R32F (0x822e): 16 samples [thread 00000001][I][59]: GL_RG16F (0x822f): 16 samples [thread 00000001][I][59]: GL_RG32F (0x8230): 16 samples [thread 00000001][I][59]: GL_R8I (0x8231): 16 samples [thread 00000001][I][59]: GL_R8UI (0x8232): 16 samples [thread 00000001][I][59]: GL_R16I (0x8233): 16 samples [thread 00000001][I][59]: GL_R16UI (0x8234): 16 samples [thread 00000001][I][59]: GL_R32I (0x8235): 16 samples [thread 00000001][I][59]: GL_R32UI (0x8236): 16 samples [thread 00000001][I][59]: GL_RG8I (0x8237): 16 samples [thread 00000001][I][59]: GL_RG8UI (0x8238): 16 samples [thread 00000001][I][59]: GL_RG16I (0x8239): 16 samples [thread 00000001][I][59]: GL_RG16UI (0x823a): 16 samples [thread 00000001][I][59]: GL_RG32I (0x823b): 16 samples [thread 00000001][I][59]: GL_RG32UI (0x823c): 16 samples [thread 00000001][I][59]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples [thread 00000001][I][59]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples [thread 00000001][I][59]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples [thread 00000001][I][60]: GL_RGBA32F (0x8814): 16 samples [thread 00000001][I][60]: GL_RGB32F (0x8815): 16 samples [thread 00000001][I][60]: GL_RGBA16F (0x881a): 16 samples [thread 00000001][I][60]: GL_DEPTH24_STENCIL8 (0x88f0): 16 samples [thread 00000001][I][60]: GL_R11F_G11F_B10F (0x8c3a): 16 samples [thread 00000001][I][60]: GL_RGB9_E5 (0x8c3d): 1 samples [thread 00000001][I][60]: GL_SRGB8 (0x8c41): 16 samples [thread 00000001][I][60]: GL_SRGB8_ALPHA8 (0x8c43): 16 samples [thread 00000001][I][60]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples [thread 00000001][I][60]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples [thread 00000001][I][60]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples [thread 00000001][I][60]: GL_DEPTH_COMPONENT32F (0x8cac): 16 samples [thread 00000001][I][60]: GL_DEPTH32F_STENCIL8 (0x8cad): 16 samples [thread 00000001][I][60]: GL_RGB565 (0x8d62): 0 samples [thread 00000001][I][60]: GL_RGBA32UI (0x8d70): 16 samples [thread 00000001][I][60]: GL_RGB32UI (0x8d71): 16 samples [thread 00000001][I][60]: GL_RGBA16UI (0x8d76): 16 samples [thread 00000001][I][60]: GL_RGBA8UI (0x8d7c): 16 samples [thread 00000001][I][60]: GL_RGBA32I (0x8d82): 16 samples [thread 00000001][I][60]: GL_RGB32I (0x8d83): 16 samples [thread 00000001][I][60]: GL_RGBA16I (0x8d88): 16 samples [thread 00000001][I][60]: GL_RGBA8I (0x8d8e): 16 samples [thread 00000001][I][60]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples [thread 00000001][I][60]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples [thread 00000001][I][60]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples [thread 00000001][I][60]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples [thread 00000001][I][60]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples [thread 00000001][I][60]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples [thread 00000001][I][60]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples [thread 00000001][I][60]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples [thread 00000001][I][60]: GL_R8_SNORM (0x8f94): 16 samples [thread 00000001][I][60]: GL_RG8_SNORM (0x8f95): 16 samples [thread 00000001][I][60]: GL_RGBA8_SNORM (0x8f97): 16 samples [thread 00000001][I][60]: GL_R16_SNORM (0x8f98): 16 samples [thread 00000001][I][60]: GL_RG16_SNORM (0x8f99): 16 samples [thread 00000001][I][60]: GL_RGBA16_SNORM (0x8f9b): 16 samples [thread 00000001][I][60]: GL_RGB10_A2UI (0x906f): 16 samples [thread 00000001][I][60]: Multisample renderbuffers test: [thread 00000001][I][60]: GL_R3_G3_B2 (0x2a10): 16 samples [thread 00000001][I][60]: GL_RGB4 (0x804f): 16 samples [thread 00000001][I][60]: GL_RGB5 (0x8050): 16 samples [thread 00000001][I][61]: GL_RGB8 (0x8051): 16 samples [thread 00000001][I][61]: GL_RGBA4 (0x8056): 16 samples [thread 00000001][I][61]: GL_RGB5_A1 (0x8057): 16 samples [thread 00000001][I][61]: GL_RGBA8 (0x8058): 16 samples [thread 00000001][I][61]: GL_RGB10_A2 (0x8059): 16 samples [thread 00000001][I][61]: GL_RGBA16 (0x805b): 16 samples [thread 00000001][I][61]: GL_DEPTH_COMPONENT16 (0x81a5): 16 samples [thread 00000001][I][61]: GL_DEPTH_COMPONENT24 (0x81a6): 16 samples [thread 00000001][I][61]: GL_DEPTH_COMPONENT32 (0x81a7): 16 samples [thread 00000001][I][61]: GL_R8 (0x8229): 16 samples [thread 00000001][I][61]: GL_R16 (0x822a): 16 samples [thread 00000001][I][61]: GL_RG8 (0x822b): 16 samples [thread 00000001][I][61]: GL_RG16 (0x822c): 16 samples [thread 00000001][I][61]: GL_R16F (0x822d): 16 samples [thread 00000001][I][61]: GL_R32F (0x822e): 16 samples [thread 00000001][I][61]: GL_RG16F (0x822f): 16 samples [thread 00000001][I][61]: GL_RG32F (0x8230): 16 samples [thread 00000001][I][61]: GL_R8I (0x8231): 16 samples [thread 00000001][I][61]: GL_R8UI (0x8232): 16 samples [thread 00000001][I][62]: GL_R16I (0x8233): 16 samples [thread 00000001][I][62]: GL_R16UI (0x8234): 16 samples [thread 00000001][I][62]: GL_R32I (0x8235): 16 samples [thread 00000001][I][62]: GL_R32UI (0x8236): 16 samples [thread 00000001][I][62]: GL_RG8I (0x8237): 16 samples [thread 00000001][I][62]: GL_RG8UI (0x8238): 16 samples [thread 00000001][I][62]: GL_RG16I (0x8239): 16 samples [thread 00000001][I][62]: GL_RG16UI (0x823a): 16 samples [thread 00000001][I][62]: GL_RG32I (0x823b): 16 samples [thread 00000001][I][62]: GL_RG32UI (0x823c): 16 samples [thread 00000001][I][62]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples [thread 00000001][I][62]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples [thread 00000001][I][62]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples [thread 00000001][I][63]: GL_RGBA32F (0x8814): 16 samples [thread 00000001][I][65]: GL_RGB32F (0x8815): 16 samples [thread 00000001][I][65]: GL_RGBA16F (0x881a): 16 samples [thread 00000001][I][65]: GL_DEPTH24_STENCIL8 (0x88f0): 16 samples [thread 00000001][I][65]: GL_R11F_G11F_B10F (0x8c3a): 16 samples [thread 00000001][I][65]: GL_RGB9_E5 (0x8c3d): 0 samples [thread 00000001][I][65]: GL_SRGB8 (0x8c41): 16 samples [thread 00000001][I][65]: GL_SRGB8_ALPHA8 (0x8c43): 16 samples [thread 00000001][I][65]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples [thread 00000001][I][65]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples [thread 00000001][I][65]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples [thread 00000001][I][65]: GL_DEPTH_COMPONENT32F (0x8cac): 16 samples [thread 00000001][I][65]: GL_DEPTH32F_STENCIL8 (0x8cad): 16 samples [thread 00000001][I][65]: GL_RGB565 (0x8d62): 16 samples [thread 00000001][I][65]: GL_RGBA32UI (0x8d70): 16 samples [thread 00000001][I][65]: GL_RGB32UI (0x8d71): 16 samples [thread 00000001][I][65]: GL_RGBA16UI (0x8d76): 16 samples [thread 00000001][I][65]: GL_RGBA8UI (0x8d7c): 16 samples [thread 00000001][I][65]: GL_RGBA32I (0x8d82): 16 samples [thread 00000001][I][65]: GL_RGB32I (0x8d83): 16 samples [thread 00000001][I][65]: GL_RGBA16I (0x8d88): 16 samples [thread 00000001][I][65]: GL_RGBA8I (0x8d8e): 16 samples [thread 00000001][I][65]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples [thread 00000001][I][65]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples [thread 00000001][I][65]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples [thread 00000001][I][65]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples [thread 00000001][I][65]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples [thread 00000001][I][65]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples [thread 00000001][I][66]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples [thread 00000001][I][66]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples [thread 00000001][I][66]: GL_R8_SNORM (0x8f94): 16 samples [thread 00000001][I][66]: GL_RG8_SNORM (0x8f95): 16 samples [thread 00000001][I][66]: GL_RGBA8_SNORM (0x8f97): 16 samples [thread 00000001][I][66]: GL_R16_SNORM (0x8f98): 16 samples [thread 00000001][I][66]: GL_RG16_SNORM (0x8f99): 16 samples [thread 00000001][I][66]: GL_RGBA16_SNORM (0x8f9b): 16 samples [thread 00000001][I][66]: GL_RGB10_A2UI (0x906f): 16 samples [thread 00000001][I][67]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, 030000005e0400008e02000014010000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][67]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000 [thread 00000001][I][68]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000 [thread 00000001][I][76]: Command line: '"C:\home\thomas\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"' [thread 00000001][I][255]: DLL LOADING: Using internal library 'msimg32.dll' [thread 00000001][I][255]: DLL LOADING: Using internal library 'windowscodecs.dll' [thread 00000001][I][255]: DLL LOADING: Using internal library 'winmm.dll' [thread 00000001][I][255]: DLL LOADING: Using internal library 'version.dll' [thread 00000001][I][255]: DLL LOADING: Using internal library 'iphlpapi.dll' [thread 00000001][I][255]: DLL LOADING: Using internal library 'crypt32.dll' [thread 00000001][I][255]: DLL LOADING: Using internal library 'kernel32.dll' [thread 00000001][I][256]: DLL LOADING: Using internal library 'user32.dll' [thread 00000001][I][256]: DLL LOADING: Using internal library 'gdi32.dll' [thread 00000001][I][256]: DLL LOADING: Using internal library 'advapi32.dll' [thread 00000001][I][256]: DLL LOADING: Using internal library 'shell32.dll' [thread 00000001][I][256]: DLL LOADING: Using internal library 'ole32.dll' [thread 00000001][I][256]: DLL LOADING: Using internal library 'wintrust.dll' [thread 00000001][I][256]: DLL LOADING: Using internal library 'ws2_32.dll' [thread 00000001][I][256]: DLL LOADING: Using internal library 'imagehlp.dll' [thread 00000001][I][264]: DLL LOADING: Using internal library 'ntdll.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll' [thread 00000001][I][265]: DLL LOADING: Using internal library 'kernelbase.dll' [thread 00000001][I][266]: DLL LOADING: Using internal library 'shlwapi.dll' [thread 00000001][I][267]: DLL LOADING: Using internal library 'xinput1_3.dll' [thread 00000001][I][267]: DLL LOADING: Using internal library 'd3d11.dll' [thread 00000001][I][267]: DLL LOADING: Using internal library 'd3d10.dll' [thread 00000001][I][267]: DLL LOADING: Using internal library 'dxgi.dll' [thread 00000001][I][268]: DLL LOADING: Using internal library 'dinput8.dll' [thread 00000002][I][273]: TomCrypt initializing... [thread 00000002][I][273]: TomCrypt initialized [thread 00000002][I][273]: DLL_PROCESS_ATTACH start. [thread 00000002][W][273]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring [thread 00000002][W][273]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][273]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][273]: DLL_PROCESS_ATTACH done. [thread 00000002][W][283]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][283]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][283]: DLL LOADING: Using internal library 'psapi.dll' [thread 00000002][W][283]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL! [thread 00000002][W][285]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][285]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][285]: eON_GetProcAddress() for module 0x39f0000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'. [thread 00000002][W][285]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x39fb028. Handle it. [thread 00000002][W][285]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work! [thread 00000002][I][287]: DLL LOADING: Using internal library 'steam_api64.dll' [thread 00000002][W][288]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000002][W][288]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work! [thread 00000002][I][297]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them. [thread 00000002][I][301]: Enumerating COM libraries... [thread 00000002][W][494]: Ignoring splash screen creation command [thread 00000002][W][508]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][509]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][1039]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1039]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1045]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1045]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1056]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1056]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1067]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1067]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1068]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1068]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1197]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1197]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][8993]: Refreshing folder '/home/thomas/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma30TNE0E\'. [thread 00000002][W][9598]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][9598]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][9618]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][9618]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 140349869213312 (0x7fa5c0194680) ) - not setting it at present, make sure it's safe. [thread 00000002][I][9643]: Raw Input: mouse device wanted, legacy messages: on [thread 00000002][W][9643]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000002][I][9643]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000002][W][9644]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000002][W][9644]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000002][I][9671]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7fa5c018a2b8, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7fa507401450, ppSwapChain = 0x7fa5c91b0328, ppDevice = 0x7fa5c91b0330, pFeatureLevel = 0x7fa5074014b8, ppImmediateContext = 0x7fa5c91b0320 ) [thread 00000002][I][9671]: swap chain desc: width 1366, height 768 [thread 00000002][I][9671]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7fa5c0be2ed0 and immediate context 0x7fa5c0be2f40 [thread 0000000e][I][9673]: D3D11: Backend thread start [thread 0000000e][I][9685]: Direct3D -> OpenGL context information: [thread 0000000e][I][9685]: renderer: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) [thread 0000000e][I][9685]: vendor: Intel Open Source Technology Center [thread 0000000e][I][9685]: version: 4.5 (Core Profile) Mesa 17.2.4 [thread 0000000e][I][9685]: GLSL version: 4.50 [thread 0000000e][I][9685]: max color attachment and draw buffers: 8 [thread 0000000e][I][9685]: max texture image units: 192 [thread 0000000e][I][9685]: max vertex shader uniform blocks: 14 [thread 0000000e][I][9685]: max geometry shader uniform blocks: 14 [thread 0000000e][I][9685]: max fragment shader uniform blocks: 14 [thread 0000000e][I][9685]: max hull shader uniform blocks: 14 [thread 0000000e][I][9685]: max domain shader uniform blocks: 14 [thread 0000000e][I][9685]: max compute shader uniform blocks: 14 [thread 0000000e][I][9685]: max viewports: 16 [thread 0000000e][I][9685]: max uniform buffer bindings: 84 [thread 0000000e][I][9685]: uniform buffer offset alignment: 32 [thread 0000000e][I][9685]: shader storage buffer offset alignment: 64 [thread 0000000e][I][9685]: max pixel shader UAVs: 32 [thread 0000000e][I][9685]: max compute shader UAVs: 32 [thread 0000000e][I][9685]: max UAVs: 192 [thread 0000000e][I][9685]: buffer_storage support: yes [thread 0000000e][I][9685]: compressed_texture_pixel_storage support: yes [thread 00000002][I][9685]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][W][9711]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring. [thread 00000002][W][9711]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 0000000e][W][9733]: Failed to read full chunk from shader cache! [thread 00000002][W][10086]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D [thread 00000002][W][10422]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\ [thread 0000000e][I][11129]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][I][12865]: eON_WindowEvent: SetFullscreenState true 0x7fa5c018a318 [thread 00000002][I][12875]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][12875]: Game stdout/err: [thread 00000002][I][12886]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][12886]: Game stdout/err: [thread 00000002][I][12886]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][12886]: Game stdout/err: [thread 0000000e][I][14425]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][16397]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][29294]: Refreshing folder '/tmp/arma30TNE0E/', temp folder is 'C:\tmp\arma30TNE0E\'. [thread 0000000e][W][33912]: No resource data for resource 0x7fa5c1459088, subresource 1, skipping copy! [thread 0000000e][W][33912]: No resource data for resource 0x7fa5c1459088, subresource 2, skipping copy! [thread 0000000e][W][33912]: No resource data for resource 0x7fa5c1459088, subresource 3, skipping copy! [thread 0000000e][W][33914]: No resource data for resource 0x7fa5c1451ae8, subresource 1, skipping copy! [thread 0000000e][W][33914]: No resource data for resource 0x7fa5c1451ae8, subresource 2, skipping copy! [thread 0000000e][W][33914]: No resource data for resource 0x7fa5c1451ae8, subresource 3, skipping copy! [thread 00000002][I][41027]: SOCKETS: WSAIoctl( s = 396, dwIoControlCode = 2550136844, lpvInBuffer = 0x7fa5c91aeb20, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7fa5c91aeb24, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000002][W][55053]: Refreshing folder '/home/thomas/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma30TNE0E\'. [thread 00000002][I][56430]: DLL LOADING: Using internal library 'beclient_x64.dll' [thread 0000000e][W][66146]: No resource data for resource 0x7fa5c146eff8, subresource 1, skipping copy! [thread 0000000e][W][66146]: No resource data for resource 0x7fa5c146eff8, subresource 2, skipping copy! [thread 0000000e][W][66146]: No resource data for resource 0x7fa5c146eff8, subresource 3, skipping copy! [thread 0000000e][W][66148]: No resource data for resource 0x7fa5c1459088, subresource 1, skipping copy! [thread 0000000e][W][66148]: No resource data for resource 0x7fa5c1459088, subresource 2, skipping copy! [thread 0000000e][W][66148]: No resource data for resource 0x7fa5c1459088, subresource 3, skipping copy! [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][66273]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 00000002][W][66997]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][66997]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 140349890811952 (0x7fa5c162d830) ) - not setting it at present, make sure it's safe. [thread 0000000e][I][86595]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][91571]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000001f][E][109377]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][109578]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][109980]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][110783]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000000e][W][111242]: No resource data for resource 0x7fa5c1451ae8, subresource 1, skipping copy! [thread 0000000e][W][111242]: No resource data for resource 0x7fa5c1451ae8, subresource 2, skipping copy! [thread 0000000e][W][111242]: No resource data for resource 0x7fa5c1451ae8, subresource 3, skipping copy! [thread 0000000e][W][111244]: No resource data for resource 0x7fa5c146eff8, subresource 1, skipping copy! [thread 0000000e][W][111244]: No resource data for resource 0x7fa5c146eff8, subresource 2, skipping copy! [thread 0000000e][W][111244]: No resource data for resource 0x7fa5c146eff8, subresource 3, skipping copy! [thread 0000000e][I][114346]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000001f][E][118054]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 0000001f][E][118255]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7fa473ffeed0, len = 19, flags = 0, destAddr = 0x7fa473ffecc0, tolen = 16 [thread 00000002][E][149814]: Heap_Reallocate( dwFlags = 0x12, dwBytes = 8448 ) failed to allocate memory! [thread 0000000c][I][327336]: ===enforcing log flush===