System Information: OS Version: Linux Distribution: Solus Kernel Version: 4.13.12-32.current #1 SMP Wed Nov 8 19:07:57 UTC 2017 Hardware Info: Machine Type Acer Aspire ES1-572 V1.06 CPU Type GenuineIntel x86_64 CPU Info Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz CPU Speed 2800 MHz CPU Physical Cores 2 CPU Logical Cores 4 Physical Memory 8121208 KiB Virtual Memory 3906244 KiB Crash Dump: 4ed8552f-2625-bcc3-3f129bae-0ea6d93e.dmp (5033800 bytes) Application Log: [thread ffffffff][I][0]: Log system initialised [thread ffffffff][I][49]: eON_Core::init() - libICU initialised with result 0. [thread ffffffff][I][49]: Default allowed number of simultaneously open files in the system is 2448. [thread ffffffff][I][49]: Current memlock limit is 16777216. [thread ffffffff][I][49]: setrlimit(RLIMIT_MEMLOCK) failed, (1) Operation not permitted [thread 00000001][I][49]: Linux kernel version: 4.13.12-32.current [thread 00000001][I][49]: Linux glibc version: 2.25 [thread 00000001][I][50]: Forcing OpenGL Core context usage [thread 00000001][I][52]: OpenGL Core context version 4.5 detected [thread 00000001][I][68]: OpenGL information: [thread 00000001][I][68]: renderer: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) [thread 00000001][I][68]: vendor: Intel Open Source Technology Center [thread 00000001][I][68]: version: 4.5 (Core Profile) Mesa 17.2.4 [thread 00000001][I][68]: GLSL version: 4.50 [thread 00000001][I][68]: Detected Intel card [thread 00000001][I][68]: Max surface size: 16384 [thread 00000001][I][68]: Supported and usable: texture_mirror_clamp_to_edge: yes [thread 00000001][I][68]: Supported and usable: texture_storage: yes [thread 00000001][I][68]: Supported and usable: copy_image: yes [thread 00000001][I][68]: Supported and usable: texture_storage_multisample: yes [thread 00000001][I][68]: Supported and usable: texture_view: yes [thread 00000001][I][69]: Supported and usable: ATI_separate_stencil: yes [thread 00000001][I][69]: Supported and usable: EXT_stencil_two_side: no [thread 00000001][I][69]: Supported and usable: texture_filter_anisotropic: yes [thread 00000001][I][69]: Supported and usable: explicit_attrib_location: yes [thread 00000001][I][69]: Supported and usable: compressed 3D textures (VTC): no [thread 00000001][I][69]: Supported and usable: clear_buffer_object: yes [thread 00000001][I][69]: Supported and usable: clear_texture: yes [thread 00000001][I][69]: Supported and usable: get_program_binary: yes [thread 00000001][I][69]: Available texture memory (from MESA extension): 3072 MB [thread 00000001][I][69]: Multisample textures test: [thread 00000001][I][71]: GL_R3_G3_B2 (0x2a10): 16 samples [thread 00000001][I][71]: GL_RGB4 (0x804f): 0 samples [thread 00000001][I][71]: GL_RGB5 (0x8050): 0 samples [thread 00000001][I][71]: GL_RGB8 (0x8051): 16 samples [thread 00000001][I][71]: GL_RGBA4 (0x8056): 16 samples [thread 00000001][I][71]: GL_RGB5_A1 (0x8057): 16 samples [thread 00000001][I][71]: GL_RGBA8 (0x8058): 16 samples [thread 00000001][I][71]: GL_RGB10_A2 (0x8059): 16 samples [thread 00000001][I][71]: GL_RGBA16 (0x805b): 16 samples [thread 00000001][I][71]: GL_DEPTH_COMPONENT16 (0x81a5): 16 samples [thread 00000001][I][71]: GL_DEPTH_COMPONENT24 (0x81a6): 16 samples [thread 00000001][I][71]: GL_DEPTH_COMPONENT32 (0x81a7): 16 samples [thread 00000001][I][71]: GL_R8 (0x8229): 16 samples [thread 00000001][I][71]: GL_R16 (0x822a): 16 samples [thread 00000001][I][71]: GL_RG8 (0x822b): 16 samples [thread 00000001][I][71]: GL_RG16 (0x822c): 16 samples [thread 00000001][I][71]: GL_R16F (0x822d): 16 samples [thread 00000001][I][71]: GL_R32F (0x822e): 16 samples [thread 00000001][I][71]: GL_RG16F (0x822f): 16 samples [thread 00000001][I][71]: GL_RG32F (0x8230): 16 samples [thread 00000001][I][72]: GL_R8I (0x8231): 16 samples [thread 00000001][I][72]: GL_R8UI (0x8232): 16 samples [thread 00000001][I][72]: GL_R16I (0x8233): 16 samples [thread 00000001][I][72]: GL_R16UI (0x8234): 16 samples [thread 00000001][I][72]: GL_R32I (0x8235): 16 samples [thread 00000001][I][72]: GL_R32UI (0x8236): 16 samples [thread 00000001][I][72]: GL_RG8I (0x8237): 16 samples [thread 00000001][I][72]: GL_RG8UI (0x8238): 16 samples [thread 00000001][I][72]: GL_RG16I (0x8239): 16 samples [thread 00000001][I][72]: GL_RG16UI (0x823a): 16 samples [thread 00000001][I][72]: GL_RG32I (0x823b): 16 samples [thread 00000001][I][72]: GL_RG32UI (0x823c): 16 samples [thread 00000001][I][72]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 1 samples [thread 00000001][I][72]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 1 samples [thread 00000001][I][72]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 1 samples [thread 00000001][I][72]: GL_RGBA32F (0x8814): 16 samples [thread 00000001][I][72]: GL_RGB32F (0x8815): 16 samples [thread 00000001][I][72]: GL_RGBA16F (0x881a): 16 samples [thread 00000001][I][72]: GL_DEPTH24_STENCIL8 (0x88f0): 16 samples [thread 00000001][I][72]: GL_R11F_G11F_B10F (0x8c3a): 16 samples [thread 00000001][I][72]: GL_RGB9_E5 (0x8c3d): 1 samples [thread 00000001][I][72]: GL_SRGB8 (0x8c41): 16 samples [thread 00000001][I][72]: GL_SRGB8_ALPHA8 (0x8c43): 16 samples [thread 00000001][I][72]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 1 samples [thread 00000001][I][72]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 1 samples [thread 00000001][I][72]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 1 samples [thread 00000001][I][72]: GL_DEPTH_COMPONENT32F (0x8cac): 16 samples [thread 00000001][I][72]: GL_DEPTH32F_STENCIL8 (0x8cad): 16 samples [thread 00000001][I][72]: GL_RGB565 (0x8d62): 0 samples [thread 00000001][I][72]: GL_RGBA32UI (0x8d70): 16 samples [thread 00000001][I][72]: GL_RGB32UI (0x8d71): 16 samples [thread 00000001][I][72]: GL_RGBA16UI (0x8d76): 16 samples [thread 00000001][I][72]: GL_RGBA8UI (0x8d7c): 16 samples [thread 00000001][I][72]: GL_RGBA32I (0x8d82): 16 samples [thread 00000001][I][72]: GL_RGB32I (0x8d83): 16 samples [thread 00000001][I][72]: GL_RGBA16I (0x8d88): 16 samples [thread 00000001][I][72]: GL_RGBA8I (0x8d8e): 16 samples [thread 00000001][I][72]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 1 samples [thread 00000001][I][72]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 1 samples [thread 00000001][I][72]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 1 samples [thread 00000001][I][72]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 1 samples [thread 00000001][I][72]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 1 samples [thread 00000001][I][73]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 1 samples [thread 00000001][I][73]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 1 samples [thread 00000001][I][73]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 1 samples [thread 00000001][I][73]: GL_R8_SNORM (0x8f94): 16 samples [thread 00000001][I][73]: GL_RG8_SNORM (0x8f95): 16 samples [thread 00000001][I][73]: GL_RGBA8_SNORM (0x8f97): 16 samples [thread 00000001][I][73]: GL_R16_SNORM (0x8f98): 16 samples [thread 00000001][I][73]: GL_RG16_SNORM (0x8f99): 16 samples [thread 00000001][I][73]: GL_RGBA16_SNORM (0x8f9b): 16 samples [thread 00000001][I][73]: GL_RGB10_A2UI (0x906f): 16 samples [thread 00000001][I][73]: Multisample renderbuffers test: [thread 00000001][I][73]: GL_R3_G3_B2 (0x2a10): 16 samples [thread 00000001][I][73]: GL_RGB4 (0x804f): 16 samples [thread 00000001][I][73]: GL_RGB5 (0x8050): 16 samples [thread 00000001][I][73]: GL_RGB8 (0x8051): 16 samples [thread 00000001][I][73]: GL_RGBA4 (0x8056): 16 samples [thread 00000001][I][73]: GL_RGB5_A1 (0x8057): 16 samples [thread 00000001][I][73]: GL_RGBA8 (0x8058): 16 samples [thread 00000001][I][73]: GL_RGB10_A2 (0x8059): 16 samples [thread 00000001][I][74]: GL_RGBA16 (0x805b): 16 samples [thread 00000001][I][74]: GL_DEPTH_COMPONENT16 (0x81a5): 16 samples [thread 00000001][I][74]: GL_DEPTH_COMPONENT24 (0x81a6): 16 samples [thread 00000001][I][74]: GL_DEPTH_COMPONENT32 (0x81a7): 16 samples [thread 00000001][I][74]: GL_R8 (0x8229): 16 samples [thread 00000001][I][74]: GL_R16 (0x822a): 16 samples [thread 00000001][I][74]: GL_RG8 (0x822b): 16 samples [thread 00000001][I][74]: GL_RG16 (0x822c): 16 samples [thread 00000001][I][74]: GL_R16F (0x822d): 16 samples [thread 00000001][I][74]: GL_R32F (0x822e): 16 samples [thread 00000001][I][74]: GL_RG16F (0x822f): 16 samples [thread 00000001][I][74]: GL_RG32F (0x8230): 16 samples [thread 00000001][I][74]: GL_R8I (0x8231): 16 samples [thread 00000001][I][74]: GL_R8UI (0x8232): 16 samples [thread 00000001][I][74]: GL_R16I (0x8233): 16 samples [thread 00000001][I][74]: GL_R16UI (0x8234): 16 samples [thread 00000001][I][74]: GL_R32I (0x8235): 16 samples [thread 00000001][I][74]: GL_R32UI (0x8236): 16 samples [thread 00000001][I][74]: GL_RG8I (0x8237): 16 samples [thread 00000001][I][74]: GL_RG8UI (0x8238): 16 samples [thread 00000001][I][74]: GL_RG16I (0x8239): 16 samples [thread 00000001][I][74]: GL_RG16UI (0x823a): 16 samples [thread 00000001][I][74]: GL_RG32I (0x823b): 16 samples [thread 00000001][I][74]: GL_RG32UI (0x823c): 16 samples [thread 00000001][I][74]: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT (0x83f1): 0 samples [thread 00000001][I][74]: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT (0x83f2): 0 samples [thread 00000001][I][74]: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT (0x83f3): 0 samples [thread 00000001][I][75]: GL_RGBA32F (0x8814): 16 samples [thread 00000001][I][76]: GL_RGB32F (0x8815): 16 samples [thread 00000001][I][76]: GL_RGBA16F (0x881a): 16 samples [thread 00000001][I][76]: GL_DEPTH24_STENCIL8 (0x88f0): 16 samples [thread 00000001][I][76]: GL_R11F_G11F_B10F (0x8c3a): 16 samples [thread 00000001][I][76]: GL_RGB9_E5 (0x8c3d): 0 samples [thread 00000001][I][76]: GL_SRGB8 (0x8c41): 16 samples [thread 00000001][I][76]: GL_SRGB8_ALPHA8 (0x8c43): 16 samples [thread 00000001][I][76]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT (0x8c4d): 0 samples [thread 00000001][I][76]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT (0x8c4e): 0 samples [thread 00000001][I][76]: GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT (0x8c4f): 0 samples [thread 00000001][I][76]: GL_DEPTH_COMPONENT32F (0x8cac): 16 samples [thread 00000001][I][76]: GL_DEPTH32F_STENCIL8 (0x8cad): 16 samples [thread 00000001][I][76]: GL_RGB565 (0x8d62): 16 samples [thread 00000001][I][76]: GL_RGBA32UI (0x8d70): 16 samples [thread 00000001][I][76]: GL_RGB32UI (0x8d71): 16 samples [thread 00000001][I][76]: GL_RGBA16UI (0x8d76): 16 samples [thread 00000001][I][76]: GL_RGBA8UI (0x8d7c): 16 samples [thread 00000001][I][76]: GL_RGBA32I (0x8d82): 16 samples [thread 00000001][I][76]: GL_RGB32I (0x8d83): 16 samples [thread 00000001][I][76]: GL_RGBA16I (0x8d88): 16 samples [thread 00000001][I][76]: GL_RGBA8I (0x8d8e): 16 samples [thread 00000001][I][76]: GL_COMPRESSED_RED_RGTC1 (0x8dbb): 0 samples [thread 00000001][I][76]: GL_COMPRESSED_SIGNED_RED_RGTC1 (0x8dbc): 0 samples [thread 00000001][I][76]: GL_COMPRESSED_RG_RGTC2 (0x8dbd): 0 samples [thread 00000001][I][76]: GL_COMPRESSED_SIGNED_RG_RGTC2 (0x8dbe): 0 samples [thread 00000001][I][76]: GL_COMPRESSED_RGBA_BPTC_UNORM (0x8e8c): 0 samples [thread 00000001][I][76]: GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM (0x8e8d): 0 samples [thread 00000001][I][76]: GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT (0x8e8e): 0 samples [thread 00000001][I][76]: GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT (0x8e8f): 0 samples [thread 00000001][I][76]: GL_R8_SNORM (0x8f94): 16 samples [thread 00000001][I][76]: GL_RG8_SNORM (0x8f95): 16 samples [thread 00000001][I][76]: GL_RGBA8_SNORM (0x8f97): 16 samples [thread 00000001][I][76]: GL_R16_SNORM (0x8f98): 16 samples [thread 00000001][I][76]: GL_RG16_SNORM (0x8f99): 16 samples [thread 00000001][I][76]: GL_RGBA16_SNORM (0x8f9b): 16 samples [thread 00000001][I][76]: GL_RGB10_A2UI (0x906f): 16 samples [thread 00000001][I][77]: Gamepads: SDL_GAMECONTROLLERCONFIG - 03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, 03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, 030000005e0400008e02000014010000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3, [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 03000000de280000fc11000001000000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009ac2000011010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006d0400009bc2000011010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000006000000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 03000000321500000009000011010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 050000003215000000090000163a0000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][77]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000ba2200002010000001010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001dc2000014400000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001ec2000020200000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006d04000019c2000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006d0400001fc2000005030000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004c0500006802000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004c050000c405000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 050000004c050000c405000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004c050000cc09000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 050000004c050000cc09000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004c050000a00b000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003001000001010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000de280000ff11000001000000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000014010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400001907000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000100800000100000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000a306000023f6000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004f04000020b3000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004f04000023b3000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00000300000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000008f0e00001200000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000007010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006d04000016c2000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000260900008888000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006d04000011c2000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006d04000018c2000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 05000000d6200000ad0d000001000000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004f04000009d0000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004f04000008d0000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 0300000000f000000300000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 0300000000f00000f100000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001f01000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000280400000140000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008902000021010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008502000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001e01000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000250900000500000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000008916000000fd000024010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004f04000000b3000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000001f5000033050000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 060000004c0500006802000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 050000004c0500006802000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000790000000600000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000666600000488000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000002010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 05000000362800000100000003010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000008916000001fd000024010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000001010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e040000dd02000003020000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 050000007e0500003003000001000000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000004010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00002200000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00001000000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000f0250000c183000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 0000000058626f782047616d65706100 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000ff1100003133000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000020200000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00001304000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000a306000018f5000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000830500006020000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000bd12000015d0000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000790000001100000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000c9110000f055000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000c04000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000341a000005f7000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006e0500000320000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00004601000001010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000380700001647000010040000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00003901000020060000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000004f04000015b3000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 05000000102800000900000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000d81400000862000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000000d0f00000d00000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b000016f0000090040000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000d814000007cd000011010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000fd0500000030000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 05000000010000000100000003000000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000062230000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000a30600000901000000010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000006f0e00000103000000020000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 05000000380700006652000025010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400008e02000073050000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000ad1b00002ef0000090040000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 05000000a00500003232000001000000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000001008000001e5000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000100800000300000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 05000000ac0500003232000001000000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 03000000780000000600000010010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e0400009102000014010000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e040000ea02000001030000 [thread 00000001][I][78]: Gamepads: registered gamepad mapping for device GUID 030000005e040000d102000002010000 [thread 00000001][I][89]: Command line: '"C:\home\thomas\.local\share\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"' [thread 00000001][I][262]: DLL LOADING: Using internal library 'msimg32.dll' [thread 00000001][I][262]: DLL LOADING: Using internal library 'windowscodecs.dll' [thread 00000001][I][262]: DLL LOADING: Using internal library 'winmm.dll' [thread 00000001][I][262]: DLL LOADING: Using internal library 'version.dll' [thread 00000001][I][262]: DLL LOADING: Using internal library 'iphlpapi.dll' [thread 00000001][I][262]: DLL LOADING: Using internal library 'crypt32.dll' [thread 00000001][I][262]: DLL LOADING: Using internal library 'kernel32.dll' [thread 00000001][I][262]: DLL LOADING: Using internal library 'user32.dll' [thread 00000001][I][262]: DLL LOADING: Using internal library 'gdi32.dll' [thread 00000001][I][262]: DLL LOADING: Using internal library 'advapi32.dll' [thread 00000001][I][263]: DLL LOADING: Using internal library 'shell32.dll' [thread 00000001][I][263]: DLL LOADING: Using internal library 'ole32.dll' [thread 00000001][I][263]: DLL LOADING: Using internal library 'wintrust.dll' [thread 00000001][I][263]: DLL LOADING: Using internal library 'ws2_32.dll' [thread 00000001][I][263]: DLL LOADING: Using internal library 'imagehlp.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'ntdll.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll' [thread 00000001][I][273]: DLL LOADING: Using internal library 'kernelbase.dll' [thread 00000001][I][274]: DLL LOADING: Using internal library 'shlwapi.dll' [thread 00000001][I][274]: DLL LOADING: Using internal library 'xinput1_3.dll' [thread 00000001][I][274]: DLL LOADING: Using internal library 'd3d11.dll' [thread 00000001][I][274]: DLL LOADING: Using internal library 'd3d10.dll' [thread 00000001][I][274]: DLL LOADING: Using internal library 'dxgi.dll' [thread 00000001][I][276]: DLL LOADING: Using internal library 'dinput8.dll' [thread 00000002][I][280]: TomCrypt initializing... [thread 00000002][I][280]: TomCrypt initialized [thread 00000002][I][280]: DLL_PROCESS_ATTACH start. [thread 00000002][W][281]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring [thread 00000002][W][281]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][281]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][281]: DLL_PROCESS_ATTACH done. [thread 00000002][W][291]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][291]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][I][291]: DLL LOADING: Using internal library 'psapi.dll' [thread 00000002][W][291]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL! [thread 00000002][W][292]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][292]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][292]: eON_GetProcAddress() for module 0x39f0000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'. [thread 00000002][W][292]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x39fb028. Handle it. [thread 00000002][W][292]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work! [thread 00000002][I][295]: DLL LOADING: Using internal library 'steam_api64.dll' [thread 00000002][W][295]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000002][W][295]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work! [thread 00000002][I][304]: Game asks for Windows double click time interval. Returning default 500 ms, as there's no standard in Linux for it; in the future, as time permits we'll be adding support for various window managers, detecting them. [thread 00000002][I][307]: Enumerating COM libraries... [thread 00000002][W][637]: Ignoring splash screen creation command [thread 00000002][W][654]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][656]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][1111]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1111]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1117]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1117]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1128]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1128]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1142]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1142]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1145]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1145]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1244]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][1244]: GetAdditionalEnvStrings() added 'localappdata' string to list of existing environment string. Add more if necessary! [thread 00000002][W][8112]: Refreshing folder '/home/thomas/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3ovxEvS\'. [thread 00000002][W][8663]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][8663]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][8687]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][8687]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 140153575816256 (0x7f780c19bc40) ) - not setting it at present, make sure it's safe. [thread 00000002][I][8721]: Raw Input: mouse device wanted, legacy messages: on [thread 00000002][W][8721]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000002][I][8721]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000002][W][8722]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000002][W][8722]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000002][I][8759]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x7f780c192908, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = (nil), FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x7f7751c01450, ppSwapChain = 0x7f7812ef6328, ppDevice = 0x7f7812ef6330, pFeatureLevel = 0x7f7751c014b8, ppImmediateContext = 0x7f7812ef6320 ) [thread 00000002][I][8759]: swap chain desc: width 1366, height 768 [thread 00000002][I][8759]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x7f780cbea1e0 and immediate context 0x7f780cbea2a0 [thread 0000000e][I][8759]: D3D11: Backend thread start [thread 0000000e][I][8764]: Direct3D -> OpenGL context information: [thread 0000000e][I][8764]: renderer: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2) [thread 0000000e][I][8764]: vendor: Intel Open Source Technology Center [thread 0000000e][I][8764]: version: 4.5 (Core Profile) Mesa 17.2.4 [thread 0000000e][I][8764]: GLSL version: 4.50 [thread 0000000e][I][8764]: max color attachment and draw buffers: 8 [thread 0000000e][I][8764]: max texture image units: 192 [thread 0000000e][I][8765]: max vertex shader uniform blocks: 14 [thread 0000000e][I][8765]: max geometry shader uniform blocks: 14 [thread 0000000e][I][8765]: max fragment shader uniform blocks: 14 [thread 0000000e][I][8765]: max hull shader uniform blocks: 14 [thread 0000000e][I][8765]: max domain shader uniform blocks: 14 [thread 0000000e][I][8765]: max compute shader uniform blocks: 14 [thread 0000000e][I][8765]: max viewports: 16 [thread 0000000e][I][8765]: max uniform buffer bindings: 84 [thread 0000000e][I][8765]: uniform buffer offset alignment: 32 [thread 0000000e][I][8765]: shader storage buffer offset alignment: 64 [thread 0000000e][I][8765]: max pixel shader UAVs: 32 [thread 0000000e][I][8765]: max compute shader UAVs: 32 [thread 0000000e][I][8765]: max UAVs: 192 [thread 0000000e][I][8765]: buffer_storage support: yes [thread 0000000e][I][8765]: compressed_texture_pixel_storage support: yes [thread 00000002][I][8765]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][W][8778]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring. [thread 00000002][W][8778]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 0000000e][W][8799]: Failed to read full chunk from shader cache! [thread 00000002][W][9165]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Direct3D [thread 00000002][W][9475]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = SOFTWARE\Microsoft\Windows NT\CurrentVersion\ [thread 0000000e][I][10209]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][I][11728]: eON_WindowEvent: SetFullscreenState true 0x7f780c192968 [thread 00000002][I][11738]: Game stdout/err: SkyKeyframer::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][11738]: Game stdout/err: [thread 00000002][I][11748]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][11748]: Game stdout/err: [thread 00000002][I][11748]: Game stdout/err: CellularCloudGrid::ChangedTbb - Can't use Threading Building Blocks with Static Runtimes (MT, MTd) [thread 00000002][I][11748]: Game stdout/err: [thread 0000000e][I][13225]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][14990]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][27578]: Refreshing folder '/tmp/arma3ovxEvS/', temp folder is 'C:\tmp\arma3ovxEvS\'. [thread 0000000e][W][31799]: No resource data for resource 0x7f780d458ca8, subresource 1, skipping copy! [thread 0000000e][W][31799]: No resource data for resource 0x7f780d458ca8, subresource 2, skipping copy! [thread 0000000e][W][31799]: No resource data for resource 0x7f780d458ca8, subresource 3, skipping copy! [thread 0000000e][W][31802]: No resource data for resource 0x7f780c191c68, subresource 1, skipping copy! [thread 0000000e][W][31802]: No resource data for resource 0x7f780c191c68, subresource 2, skipping copy! [thread 0000000e][W][31802]: No resource data for resource 0x7f780c191c68, subresource 3, skipping copy! [thread 00000002][I][39484]: SOCKETS: WSAIoctl( s = 396, dwIoControlCode = 2550136844, lpvInBuffer = 0x7f7812ef4b20, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7f7812ef4b24, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000002][W][56103]: Refreshing folder '/home/thomas/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/', temp folder is 'C:\tmp\arma3ovxEvS\'. [thread 00000002][I][57511]: DLL LOADING: Using internal library 'beclient_x64.dll' [thread 00000002][I][60527]: SOCKETS: WSAIoctl( s = 396, dwIoControlCode = 2550136844, lpvInBuffer = 0x7f7812ef51d0, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7f7812ef51d4, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000002][I][86048]: SOCKETS: WSAIoctl( s = 396, dwIoControlCode = 2550136844, lpvInBuffer = 0x7f7812ef51d0, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7f7812ef51d4, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000002][I][108920]: SOCKETS: WSAIoctl( s = 396, dwIoControlCode = 2550136844, lpvInBuffer = 0x7f7812ef51d0, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7f7812ef51d4, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000002][I][136805]: SOCKETS: WSAIoctl( s = 396, dwIoControlCode = 2550136844, lpvInBuffer = 0x7f7812ef51d0, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7f7812ef51d4, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000002][I][158557]: SOCKETS: WSAIoctl( s = 396, dwIoControlCode = 2550136844, lpvInBuffer = 0x7f7812ef51d0, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7f7812ef51d4, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000002][I][181274]: SOCKETS: WSAIoctl( s = 396, dwIoControlCode = 2550136844, lpvInBuffer = 0x7f7812ef51d0, cbInBuffer = 4, lpvOutBuffer = (nil), cbOutBuffer = 0, lpcbBytesReturned = 0x7f7812ef51d4, lpOverlapped = (nil), lpCompletionRoutine = (nil) ), returning 0 [thread 00000005][W][231193]: Refreshing folder '/home/thomas/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/squads/LS/', temp folder is 'C:\tmp\arma3ovxEvS\'. [thread 0000003d][E][232516]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][232716]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233118]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000000e][W][233274]: No resource data for resource 0x7f780d45e418, subresource 1, skipping copy! [thread 0000000e][W][233274]: No resource data for resource 0x7f780d45e418, subresource 2, skipping copy! [thread 0000000e][W][233274]: No resource data for resource 0x7f780d45e418, subresource 3, skipping copy! [thread 0000000e][W][233275]: No resource data for resource 0x7f780d458ca8, subresource 1, skipping copy! [thread 0000000e][W][233276]: No resource data for resource 0x7f780d458ca8, subresource 2, skipping copy! [thread 0000000e][W][233276]: No resource data for resource 0x7f780d458ca8, subresource 3, skipping copy! [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][233419]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][W][233903]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][233903]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 140153597402848 (0x7f780d631ee0) ) - not setting it at present, make sure it's safe. [thread 0000000e][I][316664]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000003d][E][317650]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][317851]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][318252]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000000e][W][319055]: No resource data for resource 0x7f780c191c68, subresource 1, skipping copy! [thread 0000000e][W][319055]: No resource data for resource 0x7f780c191c68, subresource 2, skipping copy! [thread 0000000e][W][319055]: No resource data for resource 0x7f780c191c68, subresource 3, skipping copy! [thread 0000003d][E][319056]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000000e][W][319056]: No resource data for resource 0x7f780d45e418, subresource 1, skipping copy! [thread 0000000e][W][319056]: No resource data for resource 0x7f780d45e418, subresource 2, skipping copy! [thread 0000000e][W][319056]: No resource data for resource 0x7f780d45e418, subresource 3, skipping copy! [thread 00000002][E][374713]: Heap_Reallocate( dwFlags = 0x12, dwBytes = 8448 ) failed to allocate memory! [thread 0000003d][E][386207]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][390066]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][403289]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][415233]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][485274]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][E][492523]: Heap_Reallocate( dwFlags = 0x12, dwBytes = 8448 ) failed to allocate memory! [thread 0000003d][E][561594]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][W][598026]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][599047]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][612096]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][620275]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][630350]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][635241]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][638074]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 00000001][W][648769]: WaveInDevice capture callback error: no buffers to render into! Sound data lost. [thread 0000000e][I][650165]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][674640]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][677073]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][678546]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 00000002][W][679102]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][680137]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][680633]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000003d][E][856920]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][E][857301]: Heap_Reallocate( dwFlags = 0x12, dwBytes = 12672 ) failed to allocate memory! [thread 0000003d][E][905172]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1014779]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1015223]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1021409]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000000e][W][1036690]: No resource data for resource 0x7f780d45e418, subresource 1, skipping copy! [thread 0000000e][W][1036690]: No resource data for resource 0x7f780d45e418, subresource 2, skipping copy! [thread 0000000e][W][1036690]: No resource data for resource 0x7f780d45e418, subresource 3, skipping copy! [thread 0000000e][W][1036695]: No resource data for resource 0x7f780d458ca8, subresource 1, skipping copy! [thread 0000000e][W][1036695]: No resource data for resource 0x7f780d458ca8, subresource 2, skipping copy! [thread 0000000e][W][1036695]: No resource data for resource 0x7f780d458ca8, subresource 3, skipping copy! [thread 0000003d][E][1050040]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1052827]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1054107]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1077261]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1081034]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000000e][W][1086314]: No resource data for resource 0x7f780d458ca8, subresource 1, skipping copy! [thread 0000000e][W][1086314]: No resource data for resource 0x7f780d458ca8, subresource 2, skipping copy! [thread 0000000e][W][1086314]: No resource data for resource 0x7f780d458ca8, subresource 3, skipping copy! [thread 0000000e][W][1086315]: No resource data for resource 0x7f780c191c68, subresource 1, skipping copy! [thread 0000000e][W][1086316]: No resource data for resource 0x7f780c191c68, subresource 2, skipping copy! [thread 0000000e][W][1086316]: No resource data for resource 0x7f780c191c68, subresource 3, skipping copy! [thread 0000003d][E][1125457]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1146824]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1189725]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1201090]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1223346]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1224113]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1244821]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1249652]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1281066]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1340401]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1346535]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1383607]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1391714]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1405656]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1433118]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1471460]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1475608]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1504684]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1609900]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1693958]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1708594]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1737943]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1783042]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1832623]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1866058]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1870162]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1870424]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1874227]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][E][1896520]: Heap_Reallocate( dwFlags = 0x12, dwBytes = 19008 ) failed to allocate memory! [thread 0000003d][E][1927224]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1989125]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][1999847]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2106123]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2123117]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2134989]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2213955]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2214522]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2305929]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2308479]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2321520]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2335396]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2417624]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2433682]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000005][W][2468475]: Refreshing folder '/home/thomas/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/squads/ProJ-/', temp folder is 'C:\tmp\arma3ovxEvS\'. [thread 0000003d][E][2519730]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2533350]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2549904]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2560918]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2608029]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][W][2622231]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][2623259]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][2626872]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 00000002][W][2627696]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][2628722]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][2628875]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 00000002][W][2684027]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][2685898]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][2688393]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][2692911]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 00000005][W][2743312]: Refreshing folder '/home/thomas/.local/share/bohemiainteractive/arma3/AppDataLocal/Arma 3/squads/Legacy/', temp folder is 'C:\tmp\arma3ovxEvS\'. [thread 0000003d][E][2769965]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000000e][W][2832655]: No resource data for resource 0x7f780d45e418, subresource 1, skipping copy! [thread 0000000e][W][2832655]: No resource data for resource 0x7f780d45e418, subresource 2, skipping copy! [thread 0000000e][W][2832655]: No resource data for resource 0x7f780d45e418, subresource 3, skipping copy! [thread 0000003d][E][2864797]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2889024]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2905066]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2930699]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2970351]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][2990373]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][W][3000233]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][3001496]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000003d][E][3014430]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][W][3044279]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 00000002][W][3054387]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][3055416]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][3069545]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000003d][E][3104568]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3109399]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3116345]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3126920]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][W][3155155]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][3156314]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][3157538]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][3158941]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][3162379]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][3164982]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][3198290]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000003d][E][3206251]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3261899]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 00000002][W][3266706]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][3267726]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 0000000e][I][3279691]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][3293121]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 00000002][W][3294385]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 1 (0x1), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000000e][I][3295421]: No backend thread commands for full second. Flushing OpenGL to make sure it hasn't deadlocked. [thread 00000002][W][3297720]: DefWindowProcW to window 0x3 with message 1023 ((custom Arma3 pause/unpause message)) ( wParam 0 ((nil)), lParam 0 ((nil)) ) - make sure it's correctly handled here! [thread 0000003d][E][3315612]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3335499]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3391877]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3405876]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3434126]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3439800]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000003d][E][3501657]: SOCKETS: sendto() - EINVAL with arguments: s = 396, buf = 0x7f76b2ffced0, len = 19, flags = 0, destAddr = 0x7f76b2ffccc0, tolen = 16 [thread 0000000c][I][3549762]: ===enforcing log flush===