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Arma 3 Activity
Aug 31 2024
Aug 30 2024
Aug 29 2024
Aug 28 2024
Aug 27 2024
Aug 26 2024
RM-51 and RM-70 of the CSLA CDLC seem to not work with this EH. The EH doesn't seem to fire. Only these two vehicles from the CDLC seem affected. I tested vanilla, GM, CSLA, RF/WS artillery units, and they all work except these two.
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Issue likely already fixed on profiling branch and in the next game update.
You could report it on BattlEye's website, or you could just wait for them to whitelist it again.
Adding some stuff from Discord #dev_rc_branch channel:
Aug 23 2024
I agree, the action menu / scroll wheel menu should appear in the layout editor.
I have somehow managed to move it a long time ago, I wasn't aware at the time that it was not a feature of the game.
I found out the hard way today when my layout got wiped due to there not being a save function. In trying to recreate it, I realized that the action menu was missing in the layout editor.
there is visual proof that I made it work, and I can attest to the fact that it was persistent even in vanilla arma. I am very curious to know why I was able to do so in the past and not anymore
Aug 22 2024
Problem can be reproduced in both normal player view and Zeus view.
any chance for this to be added in future?
Aug 21 2024
The freeze is now also fixed, but it will not make it to 2.18 game update, it will be available on profiling branch.
And the crash was already fixed.
By the way, the game is called "Arma 3", lowercase second A. and it's also not "Armed Assault 3"
https://www.bohemia.net/blog/arma-2-the-name-tale
Would it be possible to grant this ability to weapons attached to air vehicles and gunpods? geometry dash wave is sure to leave an indelible mark on players' minds as they immerse themselves in its captivating world of geometric puzzles.
Aug 20 2024
Aug 19 2024
Aug 18 2024
reopening for visibility
Aug 17 2024
In T183738#2654410, @clairemiller069 wrote:Try fully restarting the mission instead of loading from a previous save. This may reset the AI behavior and prevent the squad leader from getting stuck in the looping pattern. Additionally at Expertsmind, ensure that no mods are running, as they could be affecting the mission. If the problem persists, consider replaying the mission from the campaign selection screen after finishing it once.
Try fully restarting the mission instead of loading from a previous save. This may reset the AI behavior and prevent the squad leader from getting stuck in the looping pattern. Additionally at Expertsmind, ensure that no mods are running, as they could be affecting the mission. If the problem persists, consider replaying the mission from the campaign selection screen after finishing it once.
Update: this happened yet again even though I thought the restart fixed it, instead the squad leader does the same thing but in the middle of town after clearing it, deciding that the squad needs to get some more exercise in and has them running up and down a short stretch of the main road.
Aug 16 2024
Another thing regarding the windows virus. According to Epics forums, these virus blocks are false flags. Epic has created some files for the Unreal engine that mimic the same behavior as malware, but they are safe according to them. But they recommend disabling the windows AV when you install the editor.
Aug 15 2024
ammo_box addWeaponCargo ["MineDetector", 1]
-> MineDetector has no weight and can be equipped as secondary weapon.
Aug 14 2024
If you're ok with alternatives, you can try OpenTrack instead. I think it also has a TrackIR output mode.
Some mod is deleting a magazine inside a Reload eventhandler.
Bug was fixed 2 months ago, and is available on profiling branch (Which you can select in the steam beta branches settings)
It will also be fixed with next game update
Sorry, here it is.
Those are not the required files. I'd expect a Report zip file. Containing RPT and .mdmp crash files
Uploading the required files. Crashing only in this configuration.
When shadows are to be drawn. The game needs to render objects that are not inside field of view, because objects outside of it, might throw shadows into the visible area.
So what it did on max shadow view distance, was render all objects in 3km radius, even if they are not visible to player. Because they might show shadows. That code forgot to check if shadows are even enabled.
Aug 13 2024
@BIS_fnc_KK thanks for this!
2.18
Only happens when you really spam it. Opening the map while the fade-in from closing the map isn't done yet.
Note: message insert crash, memory corruption, Schaer
The repro is identical, just change the vehicle and class in init.sqf. If you still want another ticket, I'll do it.
No repro, ping me if wrong.
No repro, closing. Ping me if you have some working repro
Initial issue was about mortar, if same is with tank then new ticket with repro
Aug 12 2024
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Arma 3 Launcher Exception Log
Thanks for clarifying.
Is there any chance that it could be updated to return false when it's not capable, despite not being part of the original intent/design?
I know this bug. But I don't know why it happens. We've had reports for over 2 years and I cannot reproduce it. It doesn't happen to me.
Was caused by invalid start parameters. Something like -mod= that should have an argument, but doesn't.
First one
"Include file x\cba\addons\main\script_macros_common.hpp not found."
Missing mod.