Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Aug 31 2024

FrMakingMods created T184104: (T-100) MBT_02_Engine_RPM0/1/2/3_INT_SoundSet, Soundset/Soundshadow classes are not exist..
Aug 31 2024, 1:54 PM · Arma 3

Aug 30 2024

rexpierce added a comment to T180890: Mi-24V and AH-1F are flying way to high.
Aug 30 2024, 6:30 PM · Arma 3 Creator DLC - CSLA Iron Curtain
yydaixie added a comment to T183643: Add unused coyote brown and khaki carrier rig textures..
Aug 30 2024, 7:27 AM · Arma 3
yydaixie added a comment to T184036: Exit code: 0xc000001d - STATUS_ILLEGAL_INSTRUCTION .
Aug 30 2024, 7:25 AM · Arma 3

Aug 29 2024

designoflex added a comment to T183621: Camouflage variant of RPG-42 is protected weapon for no technical reason.
Aug 29 2024, 11:09 PM · Arma 3
designoflex added a comment to T183621: Camouflage variant of RPG-42 is protected weapon for no technical reason.
Aug 29 2024, 11:06 PM · Arma 3
dedmen added a comment to T184036: Exit code: 0xc000001d - STATUS_ILLEGAL_INSTRUCTION .

Validate your game files in Steam.

Aug 29 2024, 10:54 AM · Arma 3

Aug 28 2024

Oliver12 created T184047: Comments and Ideas for Enhancing Arma 3's AI Behaviour.
Aug 28 2024, 8:42 AM · Arma 3 Creator DLC - Global Mobilization
DevvyPooh created T184043: Launcher wont launch.
Aug 28 2024, 2:49 AM · Arma 3

Aug 27 2024

Foxedex edited Additional Information on T184036: Exit code: 0xc000001d - STATUS_ILLEGAL_INSTRUCTION .
Aug 27 2024, 5:40 PM · Arma 3
Foxedex created T184036: Exit code: 0xc000001d - STATUS_ILLEGAL_INSTRUCTION .
Aug 27 2024, 5:30 PM · Arma 3
lipec21 added a comment to T180721: Command/EH to obtain artillery (computer) target position.
Aug 27 2024, 12:29 PM · Arma 3

Aug 26 2024

SuicideKing added a comment to T180721: Command/EH to obtain artillery (computer) target position.

RM-51 and RM-70 of the CSLA CDLC seem to not work with this EH. The EH doesn't seem to fire. Only these two vehicles from the CDLC seem affected. I tested vanilla, GM, CSLA, RF/WS artillery units, and they all work except these two.

Aug 26 2024, 8:07 PM · Arma 3
MADY56 added a comment to T183660: Manual respawn info.

thank you so much I got the solution now! BTW if you want to build a website and looking for a professional one. I'll recommend a well prominent company for this. It's Olya Black Wix Pro Web Designing Agency. You can check the website visit here

Aug 26 2024, 7:59 PM · Arma 3
debug created T184005: CTD with ACE Arsenal Uniforms tab and large modlist.
Aug 26 2024, 4:44 PM · Arma 3
dedmen closed T183629: Crash during briefing of "Blackfoot down" as Resolved.

Issue likely already fixed on profiling branch and in the next game update.

Aug 26 2024, 1:45 PM · Arma 3
dedmen closed T183645: blocking the freetrack programm as Resolved.

You could report it on BattlEye's website, or you could just wait for them to whitelist it again.

Aug 26 2024, 1:42 PM · Arma 3
SuicideKing added a comment to T180721: Command/EH to obtain artillery (computer) target position.

Adding some stuff from Discord #dev_rc_branch channel:

Aug 26 2024, 11:57 AM · Arma 3

Aug 23 2024

Bacon_Oreos_ added a comment to T123115: action menu in layout editor.

I agree, the action menu / scroll wheel menu should appear in the layout editor.
I have somehow managed to move it a long time ago, I wasn't aware at the time that it was not a feature of the game.
I found out the hard way today when my layout got wiped due to there not being a save function. In trying to recreate it, I realized that the action menu was missing in the layout editor.
there is visual proof that I made it work, and I can attest to the fact that it was persistent even in vanilla arma. I am very curious to know why I was able to do so in the past and not anymore

Aug 23 2024, 1:24 AM · Arma 3

Aug 22 2024

b.mayr.1984 added a comment to T75717: ppEffect doesn't work for Thermal Imaging vision mode.

Problem can be reproduced in both normal player view and Zeus view.

Aug 22 2024, 11:26 PM · Arma 3
AryxRayx added a comment to T74515: setWaterLevel.

any chance for this to be added in future?

Aug 22 2024, 10:19 PM · Arma 3
BIS_fnc_KK claimed T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Aug 22 2024, 3:20 PM · Arma 3
Hungry edited Steps To Reproduce on T183872: Explode & Hit Eventhandler Frametime.
Aug 22 2024, 1:21 AM · Arma 3
Hungry edited Steps To Reproduce on T183872: Explode & Hit Eventhandler Frametime.
Aug 22 2024, 1:20 AM · Arma 3
Hungry created T183872: Explode & Hit Eventhandler Frametime.
Aug 22 2024, 1:14 AM · Arma 3

Aug 21 2024

gc8 edited Steps To Reproduce on T183660: Manual respawn info.
Aug 21 2024, 8:26 PM · Arma 3
dedmen closed T183720: 0xC0000005 - STATUS_ACCESS_VIOLATION as Resolved.

The freeze is now also fixed, but it will not make it to 2.18 game update, it will be available on profiling branch.
And the crash was already fixed.

Aug 21 2024, 4:51 PM · Arma 3
dedmen added a comment to T183720: 0xC0000005 - STATUS_ACCESS_VIOLATION.

By the way, the game is called "Arma 3", lowercase second A. and it's also not "Armed Assault 3"
https://www.bohemia.net/blog/arma-2-the-name-tale

Aug 21 2024, 4:28 PM · Arma 3
projectariset added a comment to T183156: Multi barrel aircraft weapons.

Would it be possible to grant this ability to weapons attached to air vehicles and gunpods? geometry dash wave is sure to leave an indelible mark on players' minds as they immerse themselves in its captivating world of geometric puzzles.

Aug 21 2024, 1:01 PM · Arma 3
ancycyant added a comment to T183229: Handledamage _directHit is always true if instigator is remote.
Aug 21 2024, 12:57 PM · Arma 3
Loaksi added a comment to T182709: Spontaneous server crashes.
Aug 21 2024, 10:05 AM · Arma 3
Loaksi added a comment to T183207: Crash to desktop after try unload cargo objects.
Aug 21 2024, 9:27 AM · Arma 3
Kioslap added a comment to T182959: [Feature Request] Add SQF command to manipulate respawn time for playable AI.
Aug 21 2024, 6:59 AM · Arma 3
Kioslap added a comment to T183586: Can't bind mouse buttons #4-#8 to Zeus controls.
Aug 21 2024, 6:24 AM · Arma 3
Kioslap added a comment to T183229: Handledamage _directHit is always true if instigator is remote.
Aug 21 2024, 5:13 AM · Arma 3

Aug 20 2024

Arkensor updated subscribers of T183558: Launcher error.
Aug 20 2024, 11:10 AM · Arma 3
kioawpa added a comment to T180890: Mi-24V and AH-1F are flying way to high.
Aug 20 2024, 5:44 AM · Arma 3 Creator DLC - CSLA Iron Curtain
Ackerman added a comment to T183558: Launcher error.
Aug 20 2024, 5:39 AM · Arma 3
impartialcot added a comment to T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Aug 20 2024, 3:23 AM · Arma 3

Aug 19 2024

Violt renamed T128122: OLD from Arma 3 Joystick Driver Crash to OLD.
Aug 19 2024, 3:23 PM · Arma 3
Violt updated the task description for T128122: OLD.
Aug 19 2024, 3:22 PM · Arma 3
hotessay added a comment to T181711: Instant sound transition when player moves from interior to exterior, although there is a smooth transition when entering the building.
Aug 19 2024, 9:30 AM · Arma 3
hotessay added a comment to T176397: No full resolution on Mac version .
Aug 19 2024, 9:29 AM · Arma 3
hotessay added a comment to T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Aug 19 2024, 9:25 AM · Arma 3
NikkoJT created T183794: forceWeaponFire does not reliably use fire mode burst settings.
Aug 19 2024, 8:22 AM · Arma 3

Aug 18 2024

InclementDab added a comment to T82059: Animals/Agents not moving anymore (Not complete resolved).

reopening for visibility

Aug 18 2024, 2:07 AM · Arma 3

Aug 17 2024

lankercool added a comment to T183738: "Never Say Never" Campaign Mission Player Squad Bug.

Try fully restarting the mission instead of loading from a previous save. This may reset the AI behavior and prevent the squad leader from getting stuck in the looping pattern. Additionally at Expertsmind, ensure that no mods are running, as they could be affecting the mission. If the problem persists, consider replaying the mission from the campaign selection screen after finishing it once.

Aug 17 2024, 8:24 AM · Arma 3 Creator DLC - Global Mobilization
clairemiller069 added a comment to T183738: "Never Say Never" Campaign Mission Player Squad Bug.

Try fully restarting the mission instead of loading from a previous save. This may reset the AI behavior and prevent the squad leader from getting stuck in the looping pattern. Additionally at Expertsmind, ensure that no mods are running, as they could be affecting the mission. If the problem persists, consider replaying the mission from the campaign selection screen after finishing it once.

Aug 17 2024, 7:52 AM · Arma 3 Creator DLC - Global Mobilization
lankercool changed Reproducibility from reproducibility:none to reproducibility:sometimes on T183738: "Never Say Never" Campaign Mission Player Squad Bug.
Aug 17 2024, 2:58 AM · Arma 3 Creator DLC - Global Mobilization
lankercool added a comment to T183738: "Never Say Never" Campaign Mission Player Squad Bug.

Update: this happened yet again even though I thought the restart fixed it, instead the squad leader does the same thing but in the middle of town after clearing it, deciding that the squad needs to get some more exercise in and has them running up and down a short stretch of the main road.

Aug 17 2024, 2:57 AM · Arma 3 Creator DLC - Global Mobilization
lankercool created T183738: "Never Say Never" Campaign Mission Player Squad Bug.
Aug 17 2024, 2:53 AM · Arma 3 Creator DLC - Global Mobilization

Aug 16 2024

BIS_fnc_KK reassigned T183544: "_thisScript" variable not available in Waypoint scripts from BIS_fnc_KK to dedmen.
Aug 16 2024, 12:50 PM · Arma 3
Shadowfita created T183724: [REQUEST] Expose R2T textures image data for mod or extension access.
Aug 16 2024, 12:08 PM · Arma 3
Boss_Starstreams2 updated the task description for T183720: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Aug 16 2024, 9:49 AM · Arma 3
Boss_Starstreams2 updated the task description for T183720: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Aug 16 2024, 9:46 AM · Arma 3
Boss_Starstreams2 added a comment to T183720: 0xC0000005 - STATUS_ACCESS_VIOLATION.

Another thing regarding the windows virus. According to Epics forums, these virus blocks are false flags. Epic has created some files for the Unreal engine that mimic the same behavior as malware, but they are safe according to them. But they recommend disabling the windows AV when you install the editor.

Aug 16 2024, 9:42 AM · Arma 3
Boss_Starstreams2 created T183720: 0xC0000005 - STATUS_ACCESS_VIOLATION.
Aug 16 2024, 9:38 AM · Arma 3

Aug 15 2024

johnb43 added a comment to T122981: setMagazineTurretAmmo locality issue?.

https://feedback.bistudio.com/T79689#2562787

Aug 15 2024, 11:26 AM · Arma 3
johnb43 added a comment to T79355: MineDetector equipable in Launcher slot.

ammo_box addWeaponCargo ["MineDetector", 1]
-> MineDetector has no weight and can be equipped as secondary weapon.

Aug 15 2024, 11:23 AM · Arma 3
SaMatra created T183703: setPosWorldLocal.
Aug 15 2024, 10:55 AM · Arma 3
katherinepuentes added a comment to T181442: Ropes attached to units update unit position not frequently enough.
Aug 15 2024, 9:12 AM · Arma 3
User30491248104 created T183700: Scripted mortar in Salient Force (Altis Requiem) destroys civilian building causing collateral damage goal to fail.
Aug 15 2024, 6:34 AM · Arma 3
mrzorn updated the task description for T183698: CfgFunctions - requiredAddons.
Aug 15 2024, 4:31 AM · Arma 3
mrzorn created T183698: CfgFunctions - requiredAddons.
Aug 15 2024, 3:55 AM · Arma 3

Aug 14 2024

DeltaTimo added a comment to T183645: blocking the freetrack programm.

If you're ok with alternatives, you can try OpenTrack instead. I think it also has a TrackIR output mode.

Aug 14 2024, 8:32 PM · Arma 3
dedmen closed T180644: Crash - Status acess violation as Resolved.

Some mod is deleting a magazine inside a Reload eventhandler.
Bug was fixed 2 months ago, and is available on profiling branch (Which you can select in the steam beta branches settings)
It will also be fixed with next game update

Aug 14 2024, 5:25 PM · Arma 3
ElRabito updated the task description for T183693: setOvercast client transition ist slower than on the server.
Aug 14 2024, 5:09 PM · Arma 3
ElRabito updated the task description for T183693: setOvercast client transition ist slower than on the server.
Aug 14 2024, 5:08 PM · Arma 3
ElRabito updated the task description for T183693: setOvercast client transition ist slower than on the server.
Aug 14 2024, 4:52 PM · Arma 3
ElRabito updated the task description for T183693: setOvercast client transition ist slower than on the server.
Aug 14 2024, 4:52 PM · Arma 3
ElRabito updated the task description for T183693: setOvercast client transition ist slower than on the server.
Aug 14 2024, 4:30 PM · Arma 3
ElRabito created T183693: setOvercast client transition ist slower than on the server.
Aug 14 2024, 4:29 PM · Arma 3
Braunn added a comment to T180644: Crash - Status acess violation.

Sorry, here it is.

Aug 14 2024, 4:10 PM · Arma 3
dedmen added a comment to T180644: Crash - Status acess violation.

Those are not the required files. I'd expect a Report zip file. Containing RPT and .mdmp crash files

Aug 14 2024, 2:50 PM · Arma 3
Braunn added a comment to T180644: Crash - Status acess violation.

Uploading the required files. Crashing only in this configuration.

Aug 14 2024, 1:57 PM · Arma 3
dedmen closed T175509: Long shadow distance = low gpu utilization in forest area as Resolved.

https://feedback.bistudio.com/T175612

Aug 14 2024, 10:19 AM · Arma 3
dedmen changed the status of T175612: Turning off shadows doesn't disable shadow calculations from Assigned to Feedback.

When shadows are to be drawn. The game needs to render objects that are not inside field of view, because objects outside of it, might throw shadows into the visible area.
So what it did on max shadow view distance, was render all objects in 3km radius, even if they are not visible to player. Because they might show shadows. That code forgot to check if shadows are even enabled.

Aug 14 2024, 10:18 AM · Arma 3

Aug 13 2024

SuicideKing added a comment to T180721: Command/EH to obtain artillery (computer) target position.

@BIS_fnc_KK thanks for this!

Aug 13 2024, 7:58 PM · Arma 3
gc8 created T183660: Manual respawn info.
Aug 13 2024, 6:45 PM · Arma 3
dedmen set Ref Ticket to AIII-56562 on T169040: [Feature Request] Add stackable version of inGameUISetEventHandler .
Aug 13 2024, 3:01 PM · Arma 3
dedmen changed the status of T177724: Change EPEContactStart to fire before HandleDamage the collision procudes from New to Feedback.

2.18

Aug 13 2024, 2:59 PM · Arma 3
dedmen closed T177253: Sound dampening when using map too often as Resolved.

Only happens when you really spam it. Opening the map while the fade-in from closing the map isn't done yet.

Aug 13 2024, 2:56 PM · Arma 3
dedmen added a comment to T177053: Arma 3 Dedicated Server Fatal Crash.

Note: message insert crash, memory corruption, Schaer

Aug 13 2024, 1:05 PM · Arma 3
SaMatra added a comment to T124694: Mortar gunner animation desync.

The repro is identical, just change the vehicle and class in init.sqf. If you still want another ticket, I'll do it.

Aug 13 2024, 1:03 PM · Arma 3
dedmen closed T177651: Missing VR map as Resolved.
Aug 13 2024, 12:40 PM · Arma 3
dedmen closed T174947: Custom Compositions defined in config.cpp don't show up in Zeus as Resolved.

No repro, ping me if wrong.

Aug 13 2024, 12:34 PM · Arma 3
dedmen closed T177877: IR flashlights have visible volumeShape as Resolved.

No repro, closing. Ping me if you have some working repro

Aug 13 2024, 12:34 PM · Arma 3
dedmen added a comment to T124694: Mortar gunner animation desync.

Initial issue was about mortar, if same is with tank then new ticket with repro

Aug 13 2024, 11:48 AM · Arma 3
dedmen closed T179975: [Game Crash] "#lightreflector" object crashes the game during the game saving as Resolved.
Aug 13 2024, 11:18 AM · Arma 3

Aug 12 2024

black__tail created T183645: blocking the freetrack programm.
Aug 12 2024, 11:35 PM · Arma 3
doramamp4 added a comment to T173433: Game auto un-scopes (ADS) player's weapon periodically during long games..

It builds on its predecessors by improving context management and delivering more refined responses. [[ https://doramasflix.to/ |doramas flix

Aug 12 2024, 11:33 PM · Arma 3
doramamp4 added a comment to T173433: Game auto un-scopes (ADS) player's weapon periodically during long games..
Aug 12 2024, 11:31 PM · Arma 3
ArmyGuyOO7 added a comment to T179851: Addons/DLC refuse to load.

Aug 12 2024, 10:45 PM · Arma 3
ArmyGuyOO7 added a comment to T179851: Addons/DLC refuse to load.

Arma 3 Launcher Exception Log

Aug 12 2024, 10:39 PM · Arma 3
ModernistTT created T183643: Add unused coyote brown and khaki carrier rig textures..
Aug 12 2024, 9:55 PM · Arma 3
dedmen changed the status of T180975: setUnitLoadout recreates backpack if nil is provided from New to Feedback.
Aug 12 2024, 5:17 PM · Arma 3
johnb43 added a comment to T182949: vehicleCargoEnabled returns true on "B_MBT_01_TUSK_F".

Thanks for clarifying.
Is there any chance that it could be updated to return false when it's not capable, despite not being part of the original intent/design?

Aug 12 2024, 1:53 PM · Arma 3
dedmen added a comment to T182730: Crashes on the briefing screen for supply ambush after bomos.

I know this bug. But I don't know why it happens. We've had reports for over 2 years and I cannot reproduce it. It doesn't happen to me.

Aug 12 2024, 1:34 PM · Arma 3
dedmen closed T182783: 0xC0000409 STACK_STATUS_BUFFER_OVERRUN on profiling build as Resolved.

Was caused by invalid start parameters. Something like -mod= that should have an argument, but doesn't.

Aug 12 2024, 1:18 PM · Arma 3
dedmen changed the status of T182839: Arma 3 crash - 0xC0000005 - STATUS_ACCESS_VIOLATION from New to Need More Info.

First one
"Include file x\cba\addons\main\script_macros_common.hpp not found."
Missing mod.

Aug 12 2024, 1:14 PM · Arma 3