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May 10 2016

pettka added a comment to T67347: Sniper bullets have unrealistically low aerodynamic drag.

I have added an explanation on forums (see http://forums.bistudio.com/showthread.php?155971-Sniper-bullets-have-unrealistically-low-aerodynamic-drag&p=2408475&viewfull=1#post2408475) - this has been done for gameplay sake and there is just a slight chance we would be able to fix that for release of the game, because it would break the game balance otherwise.

May 10 2016, 3:16 AM · Arma 3
pettka added a comment to T67035: TRG20 & TRG21 Calling wrong Ammo.

TRG family weapons are 5.56x45mm as mentioned in http://forums.bistudio.com/showthread.php?149636-Alpha-Development-branch-changelog&p=2399989&viewfull=1#post2399989
Arma 3 Beta contains correct magazines, ammo and weapon accessory for all of them. Could you, please, confirm that and close the issue?

May 10 2016, 3:04 AM · Arma 3
pettka added a comment to T66964: A lot of unnamed objects (training & cargo) in the editor/ Error "cannot open object".

It has been fixed, could you, please, confirm that in dev version and close the issue?

May 10 2016, 3:02 AM · Arma 3
pettka added a comment to T66952: M320 LRR .408 and GM Lynx haven't sound.

The sounds for new weapons have been added, they should appear in the next development update

May 10 2016, 3:01 AM · Arma 3
pettka added a comment to T66951: OPFOR squad leader is named Rifleman.

There was displayName missing in the class config, I have fixed that. Thanks a lot for letting us know. Could you, please, confirm it with the next development update?

May 10 2016, 3:01 AM · Arma 3
pettka added a comment to T66950: Faulty reference of beta data in latest stable.

Thanks a lot for reporting that, I should have missed the issue. Could You, please, confirm it in Arma 3 Beta and close?

May 10 2016, 3:01 AM · Arma 3
pettka added a comment to T66920: Speedometers not calibrated 0.59.105592.

I have adjusted the speedometers, thanks a lot for letting us know. Could You, please, confirm the fix?

May 10 2016, 3:00 AM · Arma 3
pettka added a comment to T66687: Shooting Hunter headlamps (not flood lights) turns off internal dash lighting. (video included).

As mentioned, it has been fixed, thanks a lot for letting us know.

May 10 2016, 2:51 AM · Arma 3
pettka added a comment to T66666: HUD in Helicopter (KA-60) start breaking too easily.

This has been already addressed and the damage of HMD is consistent with the rest - starts flickering at 0.5 damage. Could You, please, give it a try and close this issue?

May 10 2016, 2:51 AM · Arma 3
pettka added a comment to T66167: Add a way to get rid of colors\details randomization on vehicles (Offroad currently).

The new vehicle customization should be all over the game, feel free to provide feedback at https://forums.bistudio.com/topic/179469-vhc-vehicle-customization-dev-branch/
If it suits You well, close the issue, please. Thanks a lot for the valuable feedback that made us to do the whole feature.

May 10 2016, 2:30 AM · Arma 3
pettka added a comment to T66167: Add a way to get rid of colors\details randomization on vehicles (Offroad currently).

I have added some new functionality that may help:
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2668894&viewfull=1#post2668894

May 10 2016, 2:30 AM · Arma 3
pettka added a comment to T65932: Cannot load surface info A3\data\Penetration\meat(...).bisurf.

Thanks a lot for letting us know, I have fixed the wrong soundHit type to the correct one, it should work OK as soon as it gets updated in development version. Could you, please, confirm that afterwards and close this issue?

May 10 2016, 2:19 AM · Arma 3
pettka added a comment to T65757: Going in and out of vehicles resets your gun's firing mode to the default..

It seems like the issue has been already fixed meanwhile, I have given it a try and it works fine. Thank You for Your feedback, could You, please, check the issue and close it if it is fixed correctly?

May 10 2016, 2:12 AM · Arma 3
pettka added a comment to T65553: KA-60 is bugged.

I would need more info about the reproducibility to solve the issue - I haven't been able to reproduce this in any version (and I have quite a lot of them ranging from first Arma 3 Alpha onwards). Could You, please, provide some more details?

May 10 2016, 2:04 AM · Arma 3
pettka added a comment to T65499: RPT spam SubSkeleton index was not initialized properly.

It seems like we have fixed at least one of the causes, as seen in http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2599972#post2599972
Could You, please, test it out? Dwarden has seen some cases where it doesn't fix the issue and we would be thankful for any real-life testing.

May 10 2016, 2:01 AM · Arma 3
pettka added a comment to T65499: RPT spam SubSkeleton index was not initialized properly.

It seems like we have finally isolated some easier steps to reproduce that, we are still on the issue, don't worry, it is just somehow more complex than initially estimated.

May 10 2016, 2:01 AM · Arma 3
pettka added a comment to T65499: RPT spam SubSkeleton index was not initialized properly.

It seems like there is some sudden change in skeleton of one of objects in mission (pretty obviously), we are trying to investigate it with Encoding Velociraptor Tilion, but without any success yet. Thanks a lot for the RPTs, they may eventually take us to something.

May 10 2016, 2:01 AM · Arma 3
pettka added a comment to T65499: RPT spam SubSkeleton index was not initialized properly.

Could You, please, provide us with the RPT, it is going to be pretty huge I think, but could lead us to the source. I'll try Dominion meanwhile to see what could cause that.

May 10 2016, 2:01 AM · Arma 3
pettka added a comment to T65344: "picture-not-found"-error occurs when a MXC is equipped with a Sound Suppressor.

Thanks a lot for letting us know, the issue is fixed and the fix should be a part of next Arma 3 Alpha version (and part of development build a bit before that). Could You, please, confirm that at the time and close this if everything works?

May 10 2016, 1:56 AM · Arma 3
pettka added a comment to T65163: Cannot load texture a3\structures_f\data\windows\reshq_glass_nohq.paa.

Should be fixed by the next release of Arma 3 Alpha (and the dev release right before that). Could You, please, confirm that and close? Thanks a lot for letting us know.

May 10 2016, 1:50 AM · Arma 3
pettka added a comment to T65051: Unrealistic damage taken in vehicle / Over-sensitive crashing.

See http://forums.bistudio.com/showthread.php?149636-Beta-Development-branch-changelog&p=2424351&viewfull=1#post2424351 - the collision has been tweaked. Could You, please, confirm the fix and close the issue?

May 10 2016, 1:46 AM · Arma 3
pettka added a comment to T64766: MH-9 has two backseats, which don't get used.

This has been already changed but thanks a lot for letting us know. See the changelog (http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog&p=2358938#post2358938) for more details. Could You, please, give it a try and close this issue if You see fit.

May 10 2016, 1:36 AM · Arma 3
pettka added a comment to T64766: MH-9 has two backseats, which don't get used.

It seems like the change has finally made it to Development version, thanks for letting me know about the further issue. Could You, please, confirm that?

May 10 2016, 1:36 AM · Arma 3
pettka added a comment to T64546: Missing downloadable content A3_soft_f_Galkin.

See http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog&p=2332458&viewfull=1#post2332458 for a changelog - classes O_Galkin_* don't exist anymore, they are O_Ifrit_*

May 10 2016, 1:28 AM · Arma 3
pettka added a comment to T64017: Mixed tracer magazin.

Could you, please, provide us with any specific weapon which doesn't behave as it should?

May 10 2016, 1:10 AM · Arma 3
pettka added a comment to T63810: A3 Model max Polygon/Vertices.

The limit remains the same, it depends on many factors but don't make model with more than 20 000 faces is a rule of the thumb.

May 10 2016, 12:59 AM · Arma 3

May 9 2016

pettka added a comment to T62288: Wrong classaname for OPFOR automatic rifleman?.

STR_O_Soldier_AR_F0 and STR_B_Soldier_AR_F0 should match, OPFOR one is the correct

May 9 2016, 11:54 PM · Arma 3
pettka added a comment to T61759: Irfit passenger seat glitches player character through roof.

This has been already fixed as noted in http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog&p=2355933&viewfull=1#post2355933
Thanks a lot for intel, could you, please, try it out?

May 9 2016, 11:20 PM · Arma 3
pettka added a comment to T61654: UIPicture set incorrectly on launch_RPG32_F and arifle_MX_SW_F etc. weapons.

Should be stable anytime soon, thanks a lot for letting me know

May 9 2016, 11:16 PM · Arma 3
pettka added a comment to T61654: UIPicture set incorrectly on launch_RPG32_F and arifle_MX_SW_F etc. weapons.

I have fixed the issue, thanks a lot for a viable feedback. It should be available in next development build soon and in next stable build.

May 9 2016, 11:16 PM · Arma 3
pettka added a comment to T60993: ATVs still drive normally with tires shot out.

The issue has been addressed with update to Beta, could You, please, confirm the fix and close the issue? Thanks a lot for letting us know.

May 9 2016, 10:37 PM · Arma 3
pettka added a comment to T60276: Ifrit + Hunters without weapons only seat 4 people..

Should be in tomorrow's development build, thanks a lot for letting us know.

May 9 2016, 9:37 PM · Arma 3
pettka added a comment to T60201: KA-60 mini-gun is excessively accurate, making it nearly useless against infantry..

The miniguns have been tweaked recently, could You, please, give it a go and close the issue if it seems OK?

May 9 2016, 9:35 PM · Arma 3
pettka added a comment to T58842: boat gatling gun issues.

This has been already fixed in development version, should be i Arma 3 Alpha soon, see http://forums.bistudio.com/showthread.php?149636-Alpha-Development-branch-changelog&p=2394703&viewfull=1#post2394703

Could You, please, confirm the fix and close the ticket?

May 9 2016, 4:03 PM · Arma 3